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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1215744 times)

WormSlayer

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2100 on: August 10, 2010, 11:59:33 am »

... so for example X won't be used to display 3 different things], or that still won't be possible?

Still wont be possible :(

(I'm actually trying to do something with X right now... It's not pretty...)
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MatrexsVigil

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2101 on: August 10, 2010, 12:01:25 pm »

I am really loving these new outlined tiles and the differences to marked trees!  The only problem I've ever had with your tileset was with how blended everything was.  It made things look and feel cluttered.  With the outlines, this goes away!

I also vote that the skull looks silly.  I'd go with more of a skull and crossbones or piled skeleton myself.
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Ironhand

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2102 on: August 10, 2010, 12:10:20 pm »

I'd LOVE to be able to make ramps just take
the ground tile on that level, and
the "next z-level" tile for the one below,
and fade them from one to the other.

I feel like I saw a mock-up for that ages ago...
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Soralin

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2103 on: August 10, 2010, 12:24:08 pm »

I think the ground tiles should be brightened up a bit, looks fine otherwise :)
They should be about the same relative brightness as before, but now they dont have as much contrast. Should help foreground objects stand out a bit more. The tiling is also still pretty seamless, look at this shot where the red mushrooms match the colour of the ground tile:
The red of the mushrooms matches the black of the ground? :)  I had to set the contrast and brightness of my monitor to maximum to even see that there was anything there at all.  Although I am using a rather old monitor still.
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Vince

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2104 on: August 10, 2010, 12:37:16 pm »

The red of the mushrooms matches the black of the ground? :)  I had to set the contrast and brightness of my monitor to maximum to even see that there was anything there at all.  Although I am using a rather old monitor still.

It's perfectly clear to see at my end. Red mushrooms, dark red ground.
Your monitor must be REALLY bad. Consider buying a new one, if that's possible - your eyes will thank you. :)

« Last Edit: August 10, 2010, 02:05:20 pm by Vince »
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Tormy

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2105 on: August 10, 2010, 01:14:07 pm »

... so for example X won't be used to display 3 different things], or that still won't be possible?

Still wont be possible :(

(I'm actually trying to do something with X right now... It's not pretty...)

Oh well....:)
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WormSlayer

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2106 on: August 10, 2010, 01:18:27 pm »

What Vince said, but more politely :P
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Scaraban

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2107 on: August 10, 2010, 01:56:02 pm »

is there anyway i can use a graphics pack preferably yours on the mixmod? the ascii is driving me insane turning me into a dwarf
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Vince

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2108 on: August 10, 2010, 02:19:33 pm »

What Vince said, but more politely :P
Sorry, I didn't mean to be rude. :(
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Ironhand

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2109 on: August 10, 2010, 02:28:12 pm »

is there anyway i can use a graphics pack preferably yours on the mixmod? the ascii is driving me insane turning me into a dwarf

Sure...

If you just use my raw/graphics and data/art and data/init folders,
you'll get most of it just like that. The part that'll be weird is that
minerals and stuff will not be set to use my tiles, so they'll look weird.

For that, you'll want to use my raw/inorganic... files
(inorganic_gems, and inorganic_stone, etc etc etc).
But I don't know if mixmod does its mods within those
files, or if it has separate files for all the modded stuff.
If it's all within the files, you could have some problems.

Give it a shot, though, and see what happens. It might work.
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Soralin

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2110 on: August 10, 2010, 03:28:50 pm »

What Vince said, but more politely :P
Sorry, I didn't mean to be rude. :(
I didn't see it as rude, I really do need to get a new monitor. :)  It works well enough other than at distinguishing darker shades apart.
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Prastary

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2111 on: August 10, 2010, 03:31:59 pm »

The skull looks silly, like some talking head from Planescape Torment. The ground tiles are ugly blurry, I miss the original rough ground tiles. The coffins are super ugly, like cut from paper.

And there is still this ugly toy-crown in the tileset.

My new #1 fan? Love you too man!

(Wow, half a day without internet and two pages of posts...)

Don't take it personally, WormSlayer. Next time I will post something positive with all this criticism, like a picture of something nice:

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Baughn

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2112 on: August 10, 2010, 04:36:39 pm »

That all sounds quite different to how it currently works... Care to drop a couple of examples of what we could do with your proposed system?

The real problem with tile borders right now is the abrupt colour change rather than the actual tile graphics.
Well, you could for example have each tile look up the colors of itself and its neighbour, and make them merge softly - for tile combinations where that makes sense.

Or you could make water-next-to-soil use a different image to water-next-to-water.

Or make animated magma.

You'll see. :)
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HeliumFreak

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2113 on: August 10, 2010, 04:38:52 pm »

@ Baughn

Any chance of some CUDA utilization? :)

Quote
Or you could make water-next-to-soil use a different image to water-next-to-water.

Does this mean you could possibly draw a small shoreline on the water-mud tiles so they dont look like squares?
« Last Edit: August 10, 2010, 04:42:08 pm by HeliumFreak »
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WormSlayer

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2114 on: August 10, 2010, 05:25:29 pm »

Don't take it personally, WormSlayer. Next time I will post something positive with all this criticism, like a picture of something nice:



:D

Sorry, I didn't mean to be rude. :(

:D

Does this mean you could possibly draw a small shoreline on the water-mud tiles so they dont look like squares?

I'm pretty sure thats what he's talking about :D

Pop quiz time: What is the "A" in the farm workshop supposed to represent? Or at least what should I make it?

I'm thinking a little set of farming tools - pitchfork, spade, etc.
« Last Edit: August 10, 2010, 05:55:08 pm by WormSlayer »
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