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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1215905 times)

Durithill

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2910 on: October 09, 2010, 12:34:01 pm »

@Domenique:

I do like elaborate rooms. I like trying to make things look fancy, with the exception of my workshop areas usually~
Although this time I can't take credit for the design of the dining room and the regular housing.

@Ironhand:

You're right, it is already legendary. I do have more gold though, it just needs to be mined out. There's still a ton left back where I mined out the other stuff.
Any suggestions for dark pink and regular pink metals or stones though? I know you mentioned some stuff before, but I forgot what and it might just be me but it looks like there's been color changes in this update.

My ice dome is almost complete too. Unfortunately my dwarfs have developed an unusual habit of suffocating the moment they step outside.
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gtmattz

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2911 on: October 09, 2010, 06:02:15 pm »

Here is a sequence of a waterfall setup:
Spoiler (click to show/hide)

And my front gate:
Spoiler (click to show/hide)

The waterfall draws its water from a murky pool which is fed water from the high volume pumping setup to the right of the trade depot which gets its power and water from an aquifer on the level below.  The trade depot is drowning chamber which drains into the aquifer through the grates, and is also fed from the pumps.
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Quote from: Hyndis
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xDarkz

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2912 on: October 10, 2010, 01:40:46 am »

Hey Iron, glad to see you guys are up and at it again ;].
The screencaps are great! Your tileset really emphasizes the uniqueness of every one of our fortresses :].

I have one question though.
I'm playing on my netbook, so obviously the screen will be severally cropped. I tried zooming but it's still extremely small and very hard to see. Is there anything I can do to resolve this? The vanilla version of Dwarf Fortress seems capable of zooming in all the way, but this tileset won't allow me to zoom anymore, it stays in the corner of the screen even while full-screened.
Any ideas?

Thanks mate :]
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Ironhand

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2913 on: October 10, 2010, 07:03:31 am »

Hmmm... here I thought my tileset would let you zoom in BIGGER than the default ones,
because it zooms in up to its native resolution. Or so I thought. Does anybody else know?
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Morwaul

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2914 on: October 10, 2010, 07:36:10 pm »

I never play with it zoomed all the way in because it is to big when I do so.  Of course I am playing on a regular LCD at 1980x1200 resolution and not a netbook so who knows.  Seems like it would get just as big or bigger with les resolution and that you just wouldn't be able to see as much....
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Durithill

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2915 on: October 10, 2010, 09:33:33 pm »

Is it just me, or is the text supposed to be doing this? I looked at the dwarfs in question with Dwarf Therepist, and it seems like it happens on the special characters (ä, í, î, etc.).

Spoiler (click to show/hide)
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Cruxador

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2916 on: October 11, 2010, 12:33:54 am »

Is it just me, or is the text supposed to be doing this? I looked at the dwarfs in question with Dwarf Therepist, and it seems like it happens on the special characters (ä, í, î, etc.).

Spoiler (click to show/hide)
That's normal; special characters are not correctly integrated. It'll be fixed sooner or later.
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Tormy

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2917 on: October 11, 2010, 08:10:15 am »

Is it just me, or is the text supposed to be doing this? I looked at the dwarfs in question with Dwarf Therepist, and it seems like it happens on the special characters (ä, í, î, etc.).

Spoiler (click to show/hide)
That's normal; special characters are not correctly integrated. It'll be fixed sooner or later.

Let's hope that Baughn will fix the [most] problematic things for the next update.
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Deon

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2918 on: October 11, 2010, 09:20:27 am »

It's not a problematic thing for me :). I usually (always) play without special characters.
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gtmattz

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2919 on: October 11, 2010, 12:13:44 pm »

It's not a problematic thing for me :). I usually (always) play without special characters.

How does one go about removing the special characters?  I find them very annoying, even when they work.
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Quote from: Hyndis
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magmaholic

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2920 on: October 11, 2010, 12:39:42 pm »

@ironhand-how about modifing your first post?and add a download link there?
we cant see the change in graphics.
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Ironhand

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2921 on: October 11, 2010, 03:21:47 pm »

Oh, I forgot to change the first post,
but it's still at the same URL.

I'll change it now,
but that will always be the most current link.
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Durithill

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2922 on: October 11, 2010, 04:59:43 pm »

Does any know of a way to get Ironhand's graphics working on a Mac version of Dwarf Fortress? A friend of mine has been trying to upgrade his fortress, but can't figure out how. He already tried just copying in the new raw and data files, but it didn't work.
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Ironhand

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2923 on: October 11, 2010, 06:58:36 pm »

It should.

Download the Mac version.
Download the Ironhand Upgrade pack.
Drag the upgrade into the same folder,
and overwrite all the overlapping stuff.

It should work...
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Durithill

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2924 on: October 11, 2010, 07:44:47 pm »

That's what we did though, and now his game just crashes instead of running.
I told him to get a PC, but apparently that's not an option, lol.
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