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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1215970 times)

Ironhand

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3435 on: February 19, 2011, 07:17:00 pm »

i'm having a problem with text showing as tiles heres a picture how do i fix this
Spoiler (click to show/hide)

If this is a joke: it was funny the first six hundred times; knock it off.

If it's not: DOWNLOAD THE NEW VERSION.
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Slye_Fox

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3436 on: February 19, 2011, 08:05:01 pm »

Quick question;

Was it your decision to use the sand tile for water/magma, or was it something you had no choice in?
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Ironhand

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3437 on: February 19, 2011, 08:08:57 pm »

We have awesome water tiles, but we're not using them right now because of the bad TTF support.

Because of that, the water and magma share a tile with sand and snow. There's nothing we can do about it.
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Slye_Fox

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3438 on: February 19, 2011, 08:24:47 pm »

I know about your awesome tiles, I've been a user of your graphics for a long time (I can;t even play the game without them).

Can't you use those water tiles that had the numbers on them?
That way you have both water and numbers available.
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pugi

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3439 on: February 20, 2011, 07:24:20 am »

You mean this, Slye_fox?
You can copy the 1-7 from there and insert in the current tileset.

Hey, png of ore veins please? :D

Sorry man, been a bit busy, being ill and miserable! :P

Here is the most recent test sheet I have:


This is by far the very very best looking tileset in dwarves and goblins. The Trade Depot is ugly though, I almost don't want to build it :b

You mean the wheels in the corners? Bearing in mind that the tile is also used for several other things besides the trade post, what do you think it should be?
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Ironhand

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3440 on: February 20, 2011, 10:03:23 am »

Just remember to switch SHOW FLOW AMOUNTS to YES in your d_init file.
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WormSlayer

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3441 on: February 20, 2011, 03:48:01 pm »

A simple workaround to "v's all over my trade depot after a vulture attack" is to make two tiles - "big pile of bones" and "small pile of bones" - and associate all creatures with appropriate tiles. Thus on death they will leave bone piles, I use it in Genesis.

Yeah this is basically what I going to do when TTF support came along but obviously thats still a bit transitional and then things got all sidetracked with talk of new file formats and shaders...

+9001 internets to Ironhand for cranking out all these great sprites, but when are you going to finish the Dwarf classes? ;)

Edit: BatLlama! :D
Spoiler (click to show/hide)
« Last Edit: February 20, 2011, 11:26:48 pm by WormSlayer »
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Ironhand

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3442 on: February 20, 2011, 06:31:08 pm »

It's on my bucket list.
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Ultimuh

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3443 on: February 20, 2011, 09:16:13 pm »

A simple workaround to "v's all over my trade depot after a vulture attack" is to make two tiles - "big pile of bones" and "small pile of bones" - and associate all creatures with appropriate tiles. Thus on death they will leave bone piles, I use it in Genesis.

Yeah this is basically what I going to do when TTF support came along but obviously thats still a bit transitional and then things got all sidetracked with talk of new file formats and shaders...

+9001 internets to Ironhand for cranking out all these great sprites, but when are you going to finish the Dwarf classes? ;)

Edit: BatLlama! :D
Spoiler (click to show/hide)

Please mod in those Llama's with the appropriate graphics, as a small bonus for the graphics set.  ;D
« Last Edit: February 21, 2011, 12:31:38 pm by Ultimuh »
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Sirdrake

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3444 on: February 21, 2011, 11:38:36 am »

would this be compatable with older versions(.16)
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Ironhand

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3445 on: February 21, 2011, 11:40:11 am »

We have no guarantees of backwards compatibility... sorry.

But that doesn't mean you can't try.
It might take a little bit of raw-digging.
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Thundercraft

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3446 on: February 21, 2011, 12:56:07 pm »

We have no guarantees of backwards compatibility... sorry.

But that doesn't mean you can't try.
It might take a little bit of raw-digging.

That's why I suggested starting a new DFFD download page for the 0.31.19 version. Not all DF users are capable or willing to learn raw-digging. (Some players find that prospect to be very frightening.) At the least, Megaupload, Rapidshare or similar could be used to keep a download for the older version 0.494 around a while longer. For example, the Lazy Newb Pack keeps downloads for the two previous version available for those who might prefer it or need it for compatibility.
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Aklyon

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3447 on: February 21, 2011, 01:00:58 pm »

I agree with that.
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Crystalline (SG)
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Ironhand

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3448 on: February 21, 2011, 02:28:44 pm »

I see!

So... which version is it that people want?

I have all the old versions on my computer, but I don't know of an easy way to share them...
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forsaken1111

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Re: Ironhand's Graphics Set (0.51 now! Just new critter art, mostly)
« Reply #3449 on: February 21, 2011, 02:35:31 pm »

I see!

So... which version is it that people want?

I have all the old versions on my computer, but I don't know of an easy way to share them...
Dropbox? Put them under your public folder and share the links.
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