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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1215904 times)

Ironhand

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4125 on: January 05, 2012, 09:37:29 pm »

This is just for humans, right? Dwarves are fine?
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Sarlare

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4126 on: January 06, 2012, 01:18:34 am »

This is just for humans, right? Dwarves are fine?

I would assume so, but I haven't had a dwarven king ever migrate to my fortress sadly :(

I also did a quick fix for the issues with human kings not using the right sprite...I tried adding [KING:HUMIES:11:4:AS_IS:DEFAULT] to the graphics_humies.txt, but for some reason it didn't seem to effect kings in adventure mode (or so I though). I also added [MONARCH:HUMIES:11:4:AS_IS:DEFAULT] and [KING_CONSORT:HUMIES:11:4:AS_IS:DEFAULT] for safe measures and now kings seem to show the proper sprite. I'm assuming the King_Consort is the queen. After fumbling around in adventure mode it seems that the lords and ladies have the peasant sprite, convincing me that it's the lawgivers who suffer having a zombie sprite. Hope that this tidbit of information helps!
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beefy

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4127 on: January 06, 2012, 04:43:43 am »

Heya all!

In the newest update has the unit list been fixxed yet?
Or is the selected list still black? (Wait for Truetype)
Thats the only thing thats holding me back using the tileset.
Loving the graphics! Keep up the good work. :)

Have no access to a pc right now to try this out myself...
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Ironhand

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4128 on: January 06, 2012, 01:48:22 pm »

That's not fixed yet. Truetype is still a mess. :(

@Sarlare: thanks for all the science! I'll get it patched up eventually.
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tyrspawn

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4129 on: January 06, 2012, 10:01:16 pm »

Recently started running into CTD issues with Ironhand, its related to this:

http://www.bay12games.com/dwarves/mantisbt/view.php?id=3762

Someone in that ticket reccomended Gentium, i overwrote my font.ttf with that, and it looks fine and no more crashes. Just one major problem: the font is very small, and I barely read it.

How do you change the true type font size?

If it snot possible, how do you change the scale of the non-TTF? Everything is cut off with the default ironhand settings.
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Valience

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4130 on: January 17, 2012, 03:54:09 am »

Recently started running into CTD issues with Ironhand, its related to this:

http://www.bay12games.com/dwarves/mantisbt/view.php?id=3762

Someone in that ticket reccomended Gentium, i overwrote my font.ttf with that, and it looks fine and no more crashes. Just one major problem: the font is very small, and I barely read it.

How do you change the true type font size?

If it snot possible, how do you change the scale of the non-TTF? Everything is cut off with the default ironhand settings.

My limited personal knowledge and testing has shown that, with TTF on, any time a name would need to wrap around the window to display fully the game will crash. Hence why a small font will prevent some of the crashes. I believe it's probably some sort of "trying to draw stuff outside of the window, eff this brah im goin home" type error.

Anyways, to change the scale of TTf... I believe you'd have to make a new font. I haven't played with it much though. And the non-TTF stuff is whatever size the tileset you're using is, no scaling involved (unless you're zoomed in or out, of course).
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Regardless of what I said previously, DF elves don't chop. They merely coax the wood out of a tree in a manner which is probably sexual. So yes, they are terrible, terrible beings.

Ironhand

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Re: Ironhand's Graphics Set (on the Wiki)
« Reply #4131 on: January 22, 2012, 01:13:52 pm »

Hey, I noticed the pictures on the wiki are very out of date.

Is there a way to update those images to more current ones?




If somebody wants to tell me how to do that, that'd be awesome.
I can edit the page, but I can't figure out how to upload an image. Herp derp.

Also, yes, truetype still sucks. I think it actually has to do with parsing escape characters from some of the ASCII values.
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Rex_Nex

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Re: Ironhand's Graphics Set
« Reply #4132 on: January 24, 2012, 09:12:47 am »

I really cant wait until the tileset scene starts back up again. It seems to have slowed down to a crawl; everyone is waiting for the next version to release.

Hopefully Ironhand will be one of those people starting to update frequently again...? You're tileset is superb, and is pretty much the only one I would recommend to just about anybody. The issues with tilesets in general need to be addressed by toady though. Hopefully either him or Baughn have done something about the various issues; half-implemented TrueType being priority IMHO.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #4133 on: January 27, 2012, 10:34:23 am »

Thanks for your support. It's good to know a few of you are sticking around,
even though I've been an awful host this last year.

I do intend to get back on the llama, but it's pretty hard to get motivated
when the true-type support sucks as much as it does right now.

...soon, though. Maybe.
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StephanReiken

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Re: Ironhand's Graphics Set
« Reply #4134 on: January 27, 2012, 02:51:19 pm »

Woo!

You 've got my support too, I started using Ironhand because of Genesis and its pretty much all I use now. :).
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SalmonGod

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Re: Ironhand's Graphics Set
« Reply #4135 on: January 27, 2012, 05:51:55 pm »

Woo!

You 've got my support too, I started using Ironhand because of Genesis and its pretty much all I use now. :).

Exact same here.  Pheobus is also excellent and has some great features over Ironhand, but Ironhand is by far the most visually pleasing.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Tecknojock

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Re: Ironhand's Graphics Set
« Reply #4136 on: January 27, 2012, 07:09:33 pm »

This is definitely my favorite tile set.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #4137 on: January 28, 2012, 08:44:22 am »

Thanks, guys!
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Aklyon

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Re: Ironhand's Graphics Set
« Reply #4138 on: January 28, 2012, 09:44:42 am »

This is definitely my favorite tile set.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

gimli

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Re: Ironhand's Graphics Set
« Reply #4139 on: January 28, 2012, 12:45:24 pm »



I do intend to get back on the llama, but it's pretty hard to get motivated
when the true-type support sucks as much as it does right now.



What happened anyway? Buaghn stopped to work on it?
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