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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1215984 times)

Bo-Rufus CMVII

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4500 on: May 08, 2012, 07:23:55 pm »

Sorry about all the complaints with the last version.
I went and hosted Ironhand 0.67u on Dropbox.
You can get it here.
Thanks.  We all appreciate the work you do, and I appreciate the quick response.

Did you sometime in the past year or so make changes so that some of the unmined stone/mineral types are rendered with a 'v', a '-', or the "lunchbox" icon?  Or is my system configured wrong?  I never saw any of that before.
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Ironhand

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4501 on: May 09, 2012, 07:09:46 am »

Not that I know of.
I can have a look, though.
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BradUffner

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4502 on: May 11, 2012, 02:54:48 am »

Seems like i repaired it by chanaging all diamond tiles to 31.25 ironhand version with TIleGenie.

I love it when one of my programs is useful!  I hadn't even thought of using TileGenie.  I'm way too focused on Raw Explorer these days.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

uristmcgamer

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4503 on: May 11, 2012, 05:34:23 am »

This set is amazing, I can't play DF without it. Keep up the good work!
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the_game_hunt

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4504 on: May 14, 2012, 08:10:56 am »

34.08 is out!  :)

EDIT: My reply sounds to strange, it seems that in other words its telling "Update Ironhands! *whips*.
But its not
« Last Edit: May 14, 2012, 08:18:14 am by the_game_hunt »
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Jacko13

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4505 on: May 14, 2012, 10:08:10 am »

Love the tlleset Ironhand!  It helped convert me from an isolated dabbler with DF to a full fledged addict. Despite being on tenterhooks to see the new release with minecarts etc, not sur I want to go back to plain ASCII. Assume updating the tlleset to this new release is a big job and going to take a while?

Thanks again for the awesome graphics!
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Meph

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4506 on: May 14, 2012, 10:11:23 am »

Updating to 34.08 should only consist of changing the tile for the new tools, meaning minecarts, thats it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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BradUffner

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4507 on: May 14, 2012, 11:04:10 am »

Updating to 34.08 should only consist of changing the tile for the new tools, meaning minecarts, thats it.
  Going to have to do /something/ about those tracks too.
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the_game_hunt

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4508 on: May 14, 2012, 01:34:25 pm »

UH-OH. Ironhands is gone since may 07, lets hope it isnt like sizeak
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Quote
The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

NW_Kohaku

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4509 on: May 14, 2012, 01:54:58 pm »

Well, all the tiles for minecarts are in the inits, so you can change them if you want.

Presumably, you can use the single lines already used for rivers and making transparencies around the rivers to create the inverse color you need. 

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NW_Kohaku

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4510 on: May 14, 2012, 04:28:13 pm »

I made a quick mockup using Phoebus's set (because that set doesn't have bends in the rivers, so it's easier to do this). 



Transparency tile on the left, what it looks like with blue fore/black background colors (like rivers on the map), and what it looks like with black fore and white background colors (like an inverse for use as rails). 

You can use the same blackspace tricks to make an inverse tile
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Spiderking50

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4511 on: May 14, 2012, 05:12:59 pm »

So then, any idea how long it will be until IronHand is updated?  :o It's so beautiful and I crave it's succulent eye candy  :D
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BradUffner

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4512 on: May 14, 2012, 08:14:58 pm »

I made a quick mockup using Phoebus's set (because that set doesn't have bends in the rivers, so it's easier to do this). 



Transparency tile on the left, what it looks like with blue fore/black background colors (like rivers on the map), and what it looks like with black fore and white background colors (like an inverse for use as rails). 

You can use the same blackspace tricks to make an inverse tile

The rivers are single line tiles if I remember, and the tracks are double line tiles from what I recall Toady mentioning (I'll admit, I haven't run the new version yet to see).  Messing with the single line tile isn't really going to help in this situation, is it?
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

NW_Kohaku

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Re: Ironhand's Graphics Set (new dig-designations!)
« Reply #4513 on: May 14, 2012, 08:37:43 pm »

The rivers are single line tiles if I remember, and the tracks are double line tiles from what I recall Toady mentioning (I'll admit, I haven't run the new version yet to see).  Messing with the single line tile isn't really going to help in this situation, is it?

Check your d_init.txt - Toady was kind enough to leave us all the tiles in the init files for us to play with at our leisure. 
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Ironhand

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4514 on: May 14, 2012, 09:04:20 pm »

...hey guys.
Long time no see.

There is a lot of stuff going on in my life right now.

I have just completed a Bachelors Degree in Computer Science.
My twin sister is also graduating this week, which is also our birthday.
I will soon be starting my first ever real job as a software developer.
I'm also trying to land a new apartment and furniture and whatnot.
And for the first time in my life I have a girlfriend.

So it's all good.
I can't complain.

But you can!
Because DF isn't my top priority right now.

Maybe I'll get around to it eventually.
But don't be sitting around just waiting on it.
Use Phoebus for a while. It's an excellent set.

Sorry, guys.
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