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Dwarf Fortress => DF Modding => Topic started by: Deon on February 19, 2008, 03:24:00 am

Title: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 19, 2008, 03:24:00 am
I'm developing a new mod and in this one I want to turn the DF world to my favourite Faerūn (Forgotten realms, Salvatore's "Dark Elf", Neverwinter Nights, Baldur's Gate).

PLACE THIS MOD IN A FRESH INSTALLED GAME FOLDER if you have any troubles loading it or to make sure that everything works as intended.

CURRENT VERSION: Legends of Faerūn {{0.0.9a}}
Requires clean install

0.0.9a
-Fixed 2 stupid bugs (typos) in creature_aberrations and creature_faerun.


Mod description:
- added new races: orcs, illithids, drow, gibberlings and duergars
- new religion system: avatars of Forgotten Realms' gods
- avatars of greater gods
- new animals: ash rat, badger, bearhound, dire badger, dire bear, dire wolf, snake dog, couatl; oozes {ochre jelly, gelatinous cube, black pudding}
- new creatures: gorgotaur, hag, orog, ice spirit, forest spirit, rock spirit, yuan-ti, aboleth, beholder {common, mage, hive mother, elder orb}; beholder-kin {death kiss, eye of the deep, gouger}; marilith, myconid
- new weapons
- greater avatars are customized and have graphic tileset
- all entities edited to worship new avatars

code:
              (http://img232.imageshack.us/img232/4579/rac1uo4.gif)              RACES              (http://img232.imageshack.us/img232/1160/rac2bj2.gif)              

Race: Drow

                 (http://img84.imageshack.us/img84/9780/drowno6.gif)                  
*Race by Keilden, tweaked for version/religion by Deon
-dark-skinned elven evil brethren
-custom weapons by Keilden and Deon, like whip sword, snake whip, drow hand crossbow and crescent blade.
-dwellers of underground fortresses
-have neat spider pet
-combat units graphics tileset

Race: Duergar

                                   (http://img221.imageshack.us/img221/2371/duergaral7.gif)                                    
*race by Deon
-evil analogue of dwarves
-worshippers of evil pantheon
-full graphics tileset

Race: Gibberling

                 (http://img84.imageshack.us/img84/3669/gibberyz0.gif)                  
*Race by Deon
-primitive nuisance race
-bloodthursty fearless nocturnal creatures
-graphic tile for default image

Race: illithid

                                       (http://img225.imageshack.us/img225/273/illithidsw3.gif)                                        
*race by Deon
-evil race
-levitates
-sieger, ambusher and babysnatcher
-mental brain-attack of telekinetic force
-basic graphics tileset

Race: Orc

                                   (http://img88.imageshack.us/img88/9587/orcbg9.gif)                                    
*race by Fleeb
-evil analogue of humans
-worshippers of strong and evil powers
-a few new weapons
-full graphics tileset

Changelog is in the 2nd post.

[ March 07, 2008: Message edited by: Deon ]

[ March 07, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 19, 2008, 03:24:00 am
code:
        (http://img84.imageshack.us/img84/4353/av1bi9.gif)         AVATARS         (http://img84.imageshack.us/img84/9550/av2zq8.gif)        

Greater:
Akadi: WIND - flying legless
Amaunator: SUN, LIGHT flying legless
Bane: CHAOS, DARKNESS, TORTURE quadrupod centaur-like with blades on arms
Cyric: LIES - olm-like
Grumbar: EARTH, MINERALS, MOUNTAINS earth elemental
Istishia: FISH, FISHING, LAKES, OCEANS, RIVERS, WATER - mermaid
Kelemvor: DEATH - skull-headed humanoid
Kosuth: FIRE - flying legless fire elemental
Lathander: DAWN, BIRTH, HEALING, REBIRTH, YOUTH, INSPIRATION, CREATION - humanoid
Myrkul: DEATH, MUCK - skull-headed humanoid
Mystra: SCHOLARSHIP - energy vortex
Oghma: SCHOLARSHIP, INSPIRATION, MUSIC, SONG, WISDOM  - energy vortex
Shar: DARKNESS, NIGHT, TWILIGHT, CAVERNS, SILENCE - hooded humanoid
Silvanus: ANIMALS, NATURE, PLANTS, TREES - centaur with horns
Sune: BEAUTY, LOVE, LUST - humanoid
Talos: CHAOS,LIGHTNING, STORMS, THUNDER - flying legless
Tempus: COURAGE, STRENGTH, WAR - humanoid
Tyr: DISCIPLINE, JUSTICE, LAW, ORDER - humanoid

Intermediate:
not present yet

Lesser:
not present yet

code:

Changelog:

0.0.9
-New creatures: aboleth, beholder {common, mage, hive mother, elder orb}; beholder-kin {death kiss, eye of the deep, gouger}; couatl, marilith, myconid, oozes {ochre jelly, gelatinous cube, black pudding}
-Yuan-ti warriors and priests are now different creatures (with tail stance/legs).

0.0.8
-Intermediate and lesser powers are temporary removed.
-Avatar speed and no brain issues are fixed.
-New dwarven flamer weapon and magma bolts.
-New animals: ash rat, badger, bearhound, dire badger, dire bear, dire wolf, snake dog
-New creatures: gorgotaur, hag, orog, ice spirit, forest spirit, rock spirit, yuan-ti
-a few vermins and a vermineater.

0.0.7.1
-Horned centaur avatar body is fixed
-Gibberling default graphic tile

0.0.7
-Illithid attack weakened to appopriate range.
-Drow race by Keilden with neat spider pets.
-Gibberlings - new very primitive and very aggressive nuisance race.
-New weapons by Deon, Fleeb and Keilden.
-Size of greater avatars increased to 30, of intermediate increased to 20, of lesser remained 16.
-Greater powers recieved personal features (PREFSTRING), also some of them gained eyes to see.

0.0.6
-Illithid attack changed and tweaked.
-Flying avatars without "stance" were fixed.

0.0.5
-Graphic tileset for greater avatars
-Greater avatars gained specific unique bodies and attacks.
-Unexisting orcs' weapons were removed from orcs entity file (now they use all human weapons and armor).

0.0.4
-Adventure_tiers for new races were fixed
-New avatar creatures (greater/intermediate/lesser)
-All races including default were tweaked to worship new avatars.

0.0.3
-Illithids gained "flier".
-New duergar race
-New orcs race

0.0.2
-lllithids lost "flier" tag.
-Flavour updates to Illithid race

0.0.1
-New Illithid race


Work plan
0)avatars of gods - beta (not full graphics/customization)
1)add map-dwelling races:
Legend: included ] flavour edited ] balanced

code:

drow       +--
duergar    +--
gibberling +--
gnome      ---
halfling   ---
illithid   +--
lizardfolk ---
orc        +--
sharkmen   ---

2)Creatures
3)Items and artifacts

[ March 07, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 19, 2008, 03:26:00 am
placeholder
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 19, 2008, 03:39:00 am
reserved
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on February 19, 2008, 03:59:00 am
Couple points I'd like to bring up...

One)  Although the Faerūn (that thing will forever onwards look like a bucket to me) universe hosted an incredible assortment of exceptional tales, the fundamental aspects of it are pretty bread-and-butter fantasy.

It was the stories that were played out within Faerūn that made it great, not the rather standard creatures that lived in it.


Two)  Adding that many entities will kill your machine.  I added one extra entity and worldgen times shot up like mad.  Unless you intend to have one city with two inhabitants per race, I suggest cutting down the number.  Having two fully-stocked races above the standard three can bump world save/load times to an hour.

[ February 20, 2008: Message edited by: Kagus ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 19, 2008, 04:51:00 am
I was working on the drow mod as you might know. But when Toady added 520 new words I gave up on the language file. I will try to dig up my latest version and post it so anyone who wants can use it.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Wiles on February 19, 2008, 07:00:00 am
quote:
Originally posted by Kagus:
<STRONG>
Two)  Adding that many entities will kill your machine.  I added one extra entity and worldgen times shot up like mad.  Unless you intend to have one city with two inhabitants per race, I suggest cutting down the number.  Having two fully-stocked races above the standard three can bump world save/load times to an hour.
</STRONG>

I disagree, I added five new entities to a mod that have comparable populations to the existing entities and it only took me 20 minutes to gen a world on my PC. My PC isn't that great either - 1.5ghz, 500mb ram.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on February 19, 2008, 07:13:00 am
No idea how you managed to do that, but I commend you nonetheless.  That's quite an accomplishment.  I have just about the same system specs, except with 448Mg of RAM and a slightly faster processor.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Wiles on February 19, 2008, 08:30:00 am
Maybe it has something to do with seeds? Perhaps some seeds take longer to distribute civs than others?   :confused:
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 19, 2008, 08:43:00 am
I play Zara's mod salad, and there're a lot of new races (gnomes, orcs, drow, spidermen) and it works just fine.

You're right about "bread and butter", but it's the thing I want to do - to make a butter to eat with the marvellous DF bread =). Also balanced number of good/eil civ will make the game more fun for me.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Toady One on February 19, 2008, 08:40:00 pm
It should all be in the numbers.  Every civilization can be distinct as long as the numbers stay in the proper range.  If you notice way more than 1 mill historical events, 160K historical figures or 16K active historical figures, then the numbers in the raws should be reduced.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Fourth Triad on February 19, 2008, 09:12:00 pm
and if you notice more than 7 million historical events, just abort the world gen cuz it WILL crash your comp... just trust me on this one...
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Ioric Kittencuddler on February 19, 2008, 10:13:00 pm
I remember someone trying to make a Forgotten Realms mod for Oblivion a long time ago.  I wonder if they ever pulled it off.

It might actually have made the game playable.

Anyway, I'll keep an eye on this if I remember to.  :p

[ February 19, 2008: Message edited by: Ioric Kittencuddler ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Fleeb on February 19, 2008, 10:26:00 pm
I'd like to offer my orcs, they have graphics and everything.

http://rapidshare.de/files/38624207/orcs.zip.html

[ February 19, 2008: Message edited by: Fleeb ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 20, 2008, 03:24:00 am
Well, I just limit the new races spread and want to fix the human numbers in future versions (for now there're A LOT of humans in comparison to other races.
When I added Illithids I made themto have max 2 starting civs and this adds 2-6 new cities, not too much. It doesn't add a lot of historical persons because they obey 1 immortal overbrain. I should check what happens if I add more "common" races with own leaders. For now it's just 2-5 more cities of flavoured "overpowered" goblins.

Fleeb, thank you for orcs! I hope you guys can offer something, because it will make it faster and I will be sure to have not only mine ideas, which is important to keep the mod interesting for all, not for me only =);

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 20, 2008, 03:31:00 am
I noticed you use custom weapons, like cutlass, hunting knife,longspear  and trident do you have them play-tested? If so, I'd like to see them too. Because I can just arrange their damage near their analogues, but you may know better their parameters because you 1)playtested them 2)made them =).
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on February 20, 2008, 03:51:00 am
Well, I made a race that acts like a skeleton.  I haven't ironed out the [ITEMCORPSE] yet, so they still leave a corpse instead of bones.  However, if you want to know the essential tags for making a skeletal creature, I'd be happy to share them.   Otherwise, I don't think I've made much that would correspond with the Forgotten Realms...  

I know a few of the critters in it though, so if you've got one you'd like to see, lemme know and I'll see if I can create a passable version of it.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 20, 2008, 04:15:00 am
As a Baldurs Gate player I insist that Gibberlings and Xvarts are in. HUMANOID SKY SUCKERS!!!!
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on February 20, 2008, 04:18:00 am
I never could understand what those little blue buggers were saying...  Still liked listening to them, though.

Gibberlings could easily be simple pack animals.  Information could be taken from wolves to figure out how to get them to ambush adventurers.  Xvarts are a litte more civilized (daggers and clothes), but I don't know if they qualify for a whole entity unto themselves.  Hmm...

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 20, 2008, 07:36:00 am
I've added your orcs + my new duergar and it gens world just fine.
I just had to decrease the number of your orcs to be not too spread (I decreased all pop number for every civ to have more of them without huge lags).
Also it becomes important to edit the basic entity_default and decrease human numbers (now they are swarming everything    :)).

About Gibblerilngs - I want to add them by myself too, as nocturnal creatures:

 

quote:
Attempts to find the gibberlings' lairs have inevitably led back to subterranean passages, where the trail is eventually lost in the deepest rock-floored recesses of the caverns. They can easily be tracked by the path of chaos and destruction they leave, and can be quickly dispatched while they lie dormant just beneath the surface of the ground. Gibberlings traveling above-ground invariably burrow into the ground to hide during the daytime, and it is at such time that they are most vulnerable.

[ February 20, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Fleeb on February 20, 2008, 08:47:00 am
quote:
I noticed you use custom weapons, like cutlass, hunting knife,longspear and trident do you have them play-tested?

Doh! I forgot all about that. Yeah, most of them have (like the orcs themselves) been borrowed from other mods. They work great. Once I get back to the pc I have the files on I'll post them.

::edit:: I may have messed up the text file for the graphics too, I'll double check.

::edit again::

Here's everything, should be 100% good to go, fixed graphics and added the items:
http://rapidshare.de/files/38626906/orcs.zip.html

::last edit:: A few notes about the orcs:  some names can get really... interesting. May be offensive to some. But then, who wouldn't want to visit The Frothy Spew of Anuses, I hear it's lovely this time of year. Also, orcs are set to like human towns and dwarf caves, so there'll be invasions. I made it a little more likely that orc towns will appear in deserts and swamps and forests. I love these orcs, I haven't used dwarves since I put them together.

[ February 20, 2008: Message edited by: Fleeb ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 20, 2008, 01:04:00 pm
I've just wanted to edit your orcs and THIS present appears =). Thank you. I just lowered their numbers : max starting civs -> 5, maxpop ->700. This way I edited humans too, so it's ok. Also don't you think that if their base starting site is CITY, they won't migrate to other cities because they already have one =). But it's ok, I want them to give you evil quests =). Also I edited their adventure tier 1->23 (1 conflicts with humans). Now I have adventure tiers: illithid 21 duergar 22 orcs 23 Now they shouldn't conflict with any vanilla and custom races..

Your orcs are in.

Also I'm gonna make all powers similar to FR avatars as creatures, and then allow all races to worship ANY_APPROPRIATE_POWER, thus implementing the pantheon. It's sad we can't use the magic right now, because Mistra is poor magic, but the lord Bane is still ok =).

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Fleeb on February 20, 2008, 01:13:00 pm
quote:
Also don't you think that if their base starting site is CITY, they won't migrate to other cities because they already have one

Oh, they migrate. I'm not sure about the cities, but I've seen them attacking a dwarf town.

quote:
Also I edited their adventure tier 1->23  

What the heck does adventure tier do anyway? I read its description in file_changes.txt but I don't really understand it.

[ February 20, 2008: Message edited by: Fleeb ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 20, 2008, 01:16:00 pm
In adventurer mode?
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Fleeb on February 20, 2008, 01:17:00 pm
Right.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 20, 2008, 01:28:00 pm
Ouch! Goblins didn't have "religion_sphere", thus they started to worship overbrains too =). I edited entity_default to give them religion_sphere:torture, and also lessened a number of human civs a bit. It's included in illithid archive, main mod and also pinned to the second post in the beginning.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 20, 2008, 01:59:00 pm
Haha, I forgot to add illithid face tentacles body file. I hope noone've downloaded since the last release yet. Now it's fixed.

FEEDBACK =).

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 20, 2008, 07:09:00 pm
Ok, I've added avatars of gods as separate creatures and also fixed adv_tier which caused weird race selection.

Now EVERY race worships own POWER which appears to be an avatar of one of the "real" forgotten realms' god (but still the avatar has weird/funny name, generated by game  :)).

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 20, 2008, 08:53:00 pm
This may sound weird, but it generates the world for me much faster than without a mod, from 1-10 attempt. Luck?

I'm finishing avatar pictures and play-testing them now.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on February 20, 2008, 09:57:00 pm
The reason it's generating so quickly is because you've lowered the number of civlizations (namely, those all-encompassing humans).  That's the major strain during worldgen, and you've taken the edge off.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 21, 2008, 01:50:00 am
http://keilden.wikispaces.com/space/showimage/objects.zip
Somehow my newest version of the drow is gone. So I post this version and let anyone that wants use it since I probobly won't do anything more with it. PS it needs to be updated to the new format.

But other news. I am digging up my old DnD books I bought cheap(I am not a player but I love reading) so I will start making small stuff like monsters and weapons. If anyone has a certain request just post it here.

[ February 21, 2008: Message edited by: Keilden ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 21, 2008, 03:21:00 am
I'll see it, thanks!
For now I have a strange bug: I don't see illithid in game now, while duergar and orcs are here... And I didn't change illithid files, so this might be some simple thing I want to fix. Or DF hardcoded issue =). I'll look for it now.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 21, 2008, 07:28:00 am
I've edited all greater powers to have their own features, bodies, attacks and graphic tileset.

In next release I plan to add drow race.

Intermediate and lesser powers will be customized later, as long as I complete new races.
After I make all races I will rearrange avatars between them.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Fleeb on February 21, 2008, 08:14:00 am
quote:
If anyone has a certain request just post it here.

Ooo, an Aboleth!

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 21, 2008, 09:19:00 am
Abolethes? "F34R THE EEL!"   :)
Well they can be easily done as overpowered creatures (no more carp dominating) but it's a pity that it's impossible to show their huge psionic abilities in-game.

[ February 21, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 21, 2008, 09:25:00 am
Aboleth? Will give it a try.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on February 21, 2008, 09:29:00 am
You can always create a GORE-based attack that originates from the brain.  I've found it works quite nicely, if you come up with a fitting enough attack message.

BLUDGEON also works, and will have a higher chance of flinging the enemy away.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 21, 2008, 10:02:00 am
And breaking his bones. Weird =). It looks like telekinesis then, not telepathy.

But the brain attack seems nice, thanks for an idea =).

[ February 21, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 21, 2008, 12:59:00 pm
Illithid telekinetic attack works nice.

OUCH!
I thought creatures with "flier" are hovering, but they are not while on the surface! Thus all my avatars which were flying legless humanoid creatures are now just lying on the floor and crawling around. FIXED (ver. 0.0.6, along with new illithid main attack, lowered and changed from sprouting with tentacles to striking with a telekinetic strike).

[ February 21, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 21, 2008, 07:10:00 pm
Finally I've added drow, thank you Keilden, and as you asked, the Gibberlings are in. Now they're just a primitive nuisance race (spread widely though) which is fearless and use no armor and knifes/daggers only. I think I will develop it later, adding some unique weapons and making graphics for them.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 22, 2008, 02:30:00 am
Well my try at MR Psychic fish failed since I am not so good at new body parts yet. But I might do it later, so any other wishes?
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 22, 2008, 06:41:00 am
WHat's wrong with bodies?
It goes this way:
first) you create special bodies and bodypards in body_SOMETHING file, like in body_default
second) you list them in the BODY tag, you can't list the parts connected to other BEFORE those which they are connected to (example: head:2eyes - possible, 2eyes:head - wrong).

You can make any forgotten realm critters, thus saving a lot of work. Because after I add all races and reassign Avatars, the next major update will include a lot of FR creatures.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on February 22, 2008, 07:33:00 am
I think he just means he's not good at making new bodyparts.  I've had some experience making bodyparts, but I have absolutely no idea how to represent an aboleth.  Besides, they're pretty rare, so I think we can do without them until some of the more common critters have been added in.

Are you sure gibberlings deserve their own entity?  I always thought of them as far too primitive for something of that sort. They were just small, ugly creatures that roam the wilderness in my experience.

In fact, the only nuisance race thing that seems appropriate would be...  Kobolds.

Unless you want a troupe of gnolls wandering through your fort, that is.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 22, 2008, 08:30:00 am
Gibberlings live in HUGE swarms. See them as giant army ants with knifes.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 22, 2008, 10:19:00 am
I made them as kobolds with bone and crude knifes, also they are much more present in the world, so don't complain about numbers.
They deserve their nuisance entity for sure.

 

quote:
Attempts to find the gibberlings' lairs have inevitably led back to subterranean passages, where the trail is eventually lost in the deepest rock-floored recesses of the caverns. They can easily be tracked by the path of chaos and destruction they leave, and can be quickly dispatched while they lie dormant just beneath the surface of the ground. Gibberlings traveling above-ground invariably burrow into the ground to hide during the daytime, and it is at such time that they are most vulnerable. Subterranean gibberlings may burrow into the ground, or may simply lie down in a curled, fetal posture at times of rest. They awake suddenly, as a group, and burst in unison out of the ground, howling and gibbering in a most frightful way.

Gibberlings require a prodigious amount of food to support their manic nocturnal existence, stripping to the bone anyone or anything that should fall in their path.


Nice nocturnal raiders and thieves. Why not? Why do you think the kobolds deserve the nuisance race tag more?
Also, note the "bold" text. Now "This is an exceptional image of a gibberling. The gibberling is in fetal posotion" has its real meaning.

[ February 22, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on February 22, 2008, 10:26:00 am
Whenever I encountered gibberlings, they didn't have any semblance of weapons, clothing, or other advance technology.  They were essentially just humanoid beasts without the mental capability to do the things a [NUISANCE] entity does.

Also, any gibberling that shows up to steal something will be a "gibberling thief".  I don't think they have the social order to understand professions, but so be it.  Also, you can't make bone daggers, so I'm not sure what you're referring to.

Kobolds were pictured as thieves extensively, and they definitely had weapons, as well as clothing.  There are other races that could fit the bill as well, though.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 22, 2008, 12:01:00 pm
code:
[CREATURE:BEAR_HOUND]
   [NAME:bearhound:bearhounds:bearhound]
   [TILE:'H'][COLOR:6:0:0]
   [MODVALUE:6]
   [LARGE_ROAMING][FREQUENCY:2]
   [POPULATION_NUMBER:2:3]
   [CLUSTER_NUMBER:1:1]
   [LARGE_PREDATOR]
   [NO_WINTER][MEANDERER]
   [GENPOWER:3]
   [PETVALUE:750]
   [GRASSTRAMPLE:0][NATURAL][PET]
   [PREFSTRING:strength]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [BODYGLOSS:PAW]
   [SIZE:10]
   [MAXAGE:20:30]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:1][CHILDNAME:bearhound cub:bearhound cubs]
   [FAT:7]
   [DIURNAL]
   [BIOME:FOREST_TAIGA]
   [BIOME:ANY_TEMPERATE_FOREST]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:200]
   [SWIMS_INNATE][SWIM_SPEED:2500]
 

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 22, 2008, 02:14:00 pm
Nice =). I didn't know this animal is in DnD universe, where did you get it from?
Also I'm interested in bagbeers, umberhalks, dopplegangers (it's a pity we can't implement them as they should be), yuan-ti, liches, snakedogs and others. The custom bodies are welcome.
For dogs I have a special article and some text in rulebooks, there're a lot and I'm gonna make some (like neat animals transformed to frenzy dogs or snake dogs for yuan-ti).
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 22, 2008, 02:20:00 pm
Monster Manual 3..it looks like a Bear with a wolfs tail and lower head.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 22, 2008, 03:06:00 pm
I've found my old bestiary I used for our home-made dnd board games, and I'm gonna grab some monsters from here. Though I hope I can get golems from one very popular mod where they're already present (you know what I'm talking about).

code:
NAME   [biome]   alighnment   source

Hakeasher   [Alt. prime material plane]   CN   FR10
Stone Colossus   [Any \ outdoors   Nil]   FR10
Desert Wraith   [Subtropical \ desert]   CE   FR10
Draco-sphinx   [Desert \ plain]   LE   FR10
Skriaxit   [Subtropical \ desert]   NE   FR10
Lycanthrope, Werecrocodile   [Desert \ swamp]   NE   FR10
Brown Dragon   [Arid \ desert]   N(E)   FR10
Orpsu   [Temperate \ any dry]   NE   FR13
Phaerimm   [Subterranean (Anauroch)]   NE   FR13
Thaalud (Tomb Tapper)   [Subterranean]   LN   FR13
Laerti   [Temperate, dry]    LE   FR13
Dark Naga   [Any except arctic]   LE   FR13
Kupuk   [Arctic (Pelvuria)]   N   FR14
Inugaakalakurit (Arctic Dwarf)   [Arctic (Pelvuria)]   varies   FR14
Fish, Bloatfish   [Pelvuria]   N   FR14
Fish, Black Burner   [Pelvuria]   N   FR14
Fish, Spiny Sleeper   [Pelvuria]   N   FR14
Fish, Icetail   [Pelvuria]   N   FR14
Fish, Crystal Nipper   [Pelvuria]   N   FR14
Tirichik   [Pelcuria]   CE   FR14
Myrlochar   [Any]   CE   FOR2
Deep Bat, Azmyh   [Temperate \ Any]   CN   FOR2
Deep Bat, Night Hunter   [Temperate \ Any]   NE   FOR2
Deep Bat, Sinister   [Any]   LN   FOR2
Deep bat, werebat   [Any]   Varies   FOR2
Yochlol   [Any]   CE   FOR2
Subterranean Spider, Hairy   [Any non-arctic]   NE   FOR2
Subterranean Spider, Hunting   [Any \ Subterranean]   LN   FOR2
Subterranean Spider, Sword   [Any (prefers jungles])   CE   FOR2
Subterranean Spider, Watch   [Any Temperate]   LN   FOR2
Deep Rothe   [Any \ Subterranean]   N   FOR2
Pedipalp, Schizomida (Large)   [All except Arctic \ except Tundra]   N   FOR2
Pedipalp, Amblypygus (Huge)   [All except Arctic \ excepy Tundra]   N   FOR2
Pedipalp, Uropygus (Giant)   [All except Arctic \ except Tundra]   N   FOR2
Spitting Crawler   [Any non arctic \ Subterranean]   LN   FOR2
Solifugid   [Varies]   N   FOR2
Yellow Dragon   [Desert]   CE   FOR1
Steel Dragon   [Temp. \ various]   LN(G)   FOR1
Mercury Dragon   [Temp. and subtropic \ Mountains]   CG   FOR1
Dracohydra   [Temp. \ Mountains, barren]   CE   FOR1
Deathmirror Beetle   [Any (usually subterranean)]   N   Polyhedron 93
Groundling   [Any]      LE   Polyhedron 93
Shadevar   [Any (western central faerun)]   CE   Polyhedron 93
Dark Trees   [Jungle, Tropical]   NE   FR16
Laraken   [Swamp]    NE   FR16
Spectral Harpist   [Any]   LN   FOR4
Cath Shee   [Forests]   CN   Elves  Evermeet
Kholiathra   [Forests (Elven lands)]   NG   Elves  Evermeet
Lythari   [Forests (Elven lands)]   CG   Elves  Evermeet
Moon Horse   [Plains, meadows (Evermeet)]   CG   Elves  Evermeet
Reverend Ones   [Olympus, prime material plane]   CG \ NG   Elves  Evermeet
The White Stag   [Forest (Evermeet)]   CG   Elves  Evermeet
Banelar   [Hot - Temperate \ Any]   LE   Dragon 197
Flameskull   [Any]   LE   Dragon 197
Whipsting   [All \ Rocky, subterranean]   N   Dragon 197
Brain Golem   [Subterranean]   LE   Dragon 193
Hammer Golem   [Subterranean (Dwarven Kingdoms)]   N   Dragon 193
Spiderstone Golem   [Subterranean (Drow Kingdoms)]   CE   Dragon 193
Kamigoroshi (Lesser spirit)   [Any inhabited lands (Kara-Tur)]   NE   Dragon 198
Alhoon (Illithilich)   [Any]   NE   Menzoberranzan
Cloaker Lord   [Any]   CN   Menzoberranzan
Foulwing   [Any]   NE   Menzoberranzan
Subterranean Lizard (Pack Lizard)   [Any]   LN   Menzoberranzan
Riding Lizard   [Subterranean]   LN   Menzoberranzan
Wingless Wonder      [Any] except arctic   CN   Menzoberranzan
Greater Baatezu, Amnizu   [The Nine Hells]   LE   FRQ2
Greater Baatezu, Cornugon   [The Nine Hells]   LE   FRQ2
Greater Baatezu, Pit Fiend      [The Nine Hells]   LE   FRQ2
Lesser Baatezu, Barbazu   [The Nine Hells]   LE   FRQ2
Tanar’ri, Rat Fiend   [The Abyss, Material planes]   CE   MV-Departure
Lichling   [Any]   CE   FA2
Malatran Korobokuru   [Tropical \ Mountains]   Any (CG)   Polyhedron
Katanga, Caiman   [Tropical \ River]   N   Polyhedron
Katanga, Monkey   [Tropical \ Jungle]   CG   Polyhedron
Katanga, Pangolin   [Jungle]   N   Polyhedron
Katanga, Snake   [Jungle]   N   Polyhedron
Katanga, Tiger   [Tropical \ Jungle]   LG   Polyhedron
Tam’hi   [Tropical \ Jungle, river]   Any Good   Polyhedron
Shu   [Tropical \ Jungle, savanna]   N(G)   Polyhedron
Saru   [Tropical \ Jungle]   LG   Polyhedron
Dzalmaus Dragon      [Steppe]   CE   
Manni   [Temp. \ Forest, steppe]   CE   
Morin   [Plains, Steppe]   N   
Sand Cat   [Desert, Dry steppe]   N   
Talisman, Servant, Caravan   [Any Land]   N   Dragon 242
Talisman, Servant, Gladiator   [Any Land]   NE   Dragon 242
Talisman, Servant, Mystran   [Any Land]   LN   Dragon 242
Lacerial, Finhead   [Jungle]   Any (LG)   Polyhedron 129
Lacerial, Bladeback   [Jungle]   Any   Polyhedron 129
Lacerial, Flyer   [Jungle \ Mountain]   Any (CG)   Polyhedron 129
Lacerial, Hornhead   [Jungle]   Any   Polyhedron 129
Oscray   [Any]   N   Polyhedron 129
Katanga, Impala   [Tropical \ Plains]   NG   Polyhedron 129
Katanga, Hedgehog   [Tropical \ Jungle]   N   Polyhedron 129
Tomb Guardian   [Any]   N   Pages from the Mages
Scalamagdrion   [Subarctic Caverns]   N   Pages from the Mages
Disenchanter   [Any]   N   Pages from the Mages
Netherese Zombie   [Any]   NE   How the Mighty…
NightRider   [Any]   LE   Waterdeep
Denizen   [Hades]   LE   Waterdeep
Quelzarn   [Tropical \ Temperate Fresh \ Salt water]   N   Tantras
DarkenBeast   [Any]   NE   Secret of Spiderhaunt
Arch-Shadow   [Any]   Any Evil   Secret of Spiderhaunt
Firestar   [Temperate Forest \ Hills]   N   Sword of the Dales
Nightshade   [Any Forest \ Caves]   NE   Doom of Daggerdale
Gaumahavi - Purple Dragon (unique)   [Subarctic Desert \ High Mountains]   N   FRA2-3
Sandiraksiva - Black Courser (unique)   [High Mountains \ Meadows]   N   FRA2-3
Ice Spire Ogres   ["The Ices Spires" \ Arctic]   CE   Giantcraft
Krotter   ["The Ices Spires" \ Arctic]   N   Giantcraft
Shadow Hounds   ["The Ices Spires" \ Abyss]   CE   Giantcraft
Dracimera   [Any Temperate \ Tropical]   Varies   Cult of the Dragon
Dracohydra   [Temperate \ Mountains]   CE   Cult of the Dragon
Dracolich   [Special]   Any Evil   Cult of the Dragon
Dragon, Ghost   [Subterranean \ Cave]   N   Cult of the Dragon
Dragon, Lesser Undead   [Any Land]   N   Cult of the Dragon
Dragon-Kin   [Any Land]   CE   Cult of the Dragon
Mantidrake   [Any]   Varies   Cult of the Dragon
Ur-Histachii (undead)   [Tropical \ Jungle or Subterranean]   CE   Cult of the Dragon
Wyvern Drake   [Temperate Mountains & Forest]   Varies   Cult of the Dragon
BaneDead   [Any]   LE   Ruins of Zhentil Keep
BaneLich   [Any]   LE   Ruins of Zhentil Keep
Burnbones   [Any Land]   NE   Ruins of Zhentil Keep
Elemental, Nature   [Forest]   N   Ruins of Zhentil Keep
Gargoyle, Guardgoyle   [Any Land]   N   Ruins of Zhentil Keep
Golem, Magic   [Any]   N   Ruins of Zhentil Keep
Golem, Vault Guardian   [Any]   N   Ruins of Zhentil Keep
Hybsil   [Any Temperate Forest \ Plains \ Hills]   LG   Ruins of Zhentil Keep
Magedoon   [Any]   LE   Ruins of Zhentil Keep
Mist, Scarlet Dancer   [Swamp \ Sewer]   N   Ruins of Zhentil Keep
Ondonti   [Any Land]   LG   Ruins of Zhentil Keep
Rat, Zhentish Sewer   [Subterranean]   NE   Ruins of Zhentil Keep
Render  (unique)   [Any]   CE   Ruins of Zhentil Keep
Sacaanti   [Any]   [Any Evil   Ruins of Zhentil Keep
Snake, Messenger   [Any]   N   Ruins of Zhentil Keep
Zhentarim Spirit   [Any]   Any Evil   Ruins of Zhentil Keep
Cat, Great, Snow Tiger   [Subarctic to Temperate]   N   Spellbound
Chosen Ones   [Any]   CE   Spellbound
Dread Warrior   [Any]   NE   Spellbound
Eltab (unique)   [The Abyss]   CE   Spellbound
Golem, Gemstone, Ruby   [Any]   N   Spellbound
Golem, Gemstone, Emerald   [Any]   N   Spellbound
Golem, Gemstone, Diamond   [Any]   N   Spellbound
Hag, Bheur   [Cold Regions ("Rashemen")]   LE   Spellbound
Neo-orog   [Any]   LE   Spellbound
Spirit, Forest   [Forests ("Rashemen")]   CG   Spellbound
Spirit, Ice   [Mountains \ Icy regions ("Rashemen")]   CN   Spellbound
Spirit, Rock   [Mountains \ Rocky land  ("Rashemen")]   CN   Spellbound
Sprite, Seelie   [Forest \ Sylvan]   CN   Spellbound
Sprite, Unseelie   [Forest \ Sylvan]   CE   Spellbound
Unicorn, Black   [Forests \ Plains ("Thay")]   CE   Spellbound
Uthraki   [Forests ("Rashemen")]   CE   Spellbound
Graz'zt  (unique)   [The Abyss (Azzagrat)]   CE   For Duty and Deity
Lillend   [Planes]   CG / CN   For Duty and Deity
Viper Tree   [Planes]   C / N E   For Duty and Deity
Crustaid   [Waters around Evermeet]   N   Polyhedron 132
Reviler   [Abandoned buildings \ ruins]   Any Evil   Dungeon 71
Suzara the Scold   [Cormyr and surrounding lands]   NE   Dragon Annual #4
Boldovar the Mad   [Cormyr and surrounding lands]   CE   Dragon Annual #4
Merendil the Bloody   [Cormyr and surrounding lands]   LE   Dragon Annual #4
Menineth the Grasping   [Cormyr and surrounding lands]   NE   Dragon Annual #4
Luthax the Fiery   [Cormyr and surrounding lands]   LE   Dragon Annual #4
Xanthon the Baneful   [Cormyr and surrounding lands]   NE   Dragon Annual #4
Pteraman   [Any Jungle]   NE   Jungles of Chult
Dowayu   [Any]   LE   FRA3
Ambuchar [Devayam / Tan Chin]   Any   LE   FRA3


You can make any of them and I will implement them for sure, just compare their strength with dwarven to avoid big unbalance.
THanks =).

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 23, 2008, 04:47:00 pm
I think this creature works. Its a rat that is burning.
code:
[CREATURE:ASHRAT]
   [NAME:ash rat:ash rats:ash rat]
   [TILE:'r'][COLOR:0:0:4]
   [MODVALUE:3]
   [LARGE_ROAMING][FREQUENCY:25]
   [GENPOWER:2][NATURAL][PET_EXOTIC]
   [PETVALUE:250]
       [FIREIMMUNE]
   [PREFSTRING:heat]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [SIZE:3]
   [MAXAGE:2:3]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:HEAT][ATTACKFLAG_CANLATCH]
   [CHILD:1][CHILDNAME:ash rat pup:ash rat pups]
   [FAT:2]
   [ALL_ACTIVE]
   [POPULATION_NUMBER:10:20]
   [BIOME:SUBTERRANEAN_CHASM]
   [FIXED_TEMP:25000]
   [STANDARD_FLESH]
   [HEATDAM_POINT:13000]
   [IGNITE_POINT:13500]
   [LEATHER_HEATDAM_POINT:13000]
   [LEATHER_IGNITE_POINT:13500]
   [BONE_HEATDAM_POINT:14000]
   [SWIMS_INNATE][SWIM_SPEED:2500]  

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 23, 2008, 05:10:00 pm
quote:
[COLOR:0:0:4]

Is there anything but 0 and 1 in the brightness part? Why 4? What does it make?
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Earthquake Damage on February 23, 2008, 07:27:00 pm
There is plorbrem with ash rat.  Its fixed temp far exceeds its heat tolerance (by some 12000 degrees).  It'll pretty much die immediately.  In fact, it may even boil.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 23, 2008, 09:09:00 pm
Didn't notice that part =).
I'll try to figure the temperature out. Is the temp calculation system in wiki? I mean, how to convert these huge numbers to kelvin?
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Earthquake Damage on February 23, 2008, 09:36:00 pm
I this is noted in file_changes.txt:  10000 is 32 Fahrenheit.  From there the temperature values follow the Fahrenheit scale.  So 9540 (I think) should be absolute zero.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on February 24, 2008, 12:01:00 am
Remove all temp tags except for FIXED_TEMP.  It's the only one you need, as it automatically makes the creature impervious to heat and cold, including its own.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 24, 2008, 04:10:00 am
Better?
code:
 [CREATURE:ASHRAT]
   [NAME:ash rat:ash rats:ash rat]
   [TILE:'r'][COLOR:4:0:0]
   [MODVALUE:3]
   [LARGE_ROAMING][FREQUENCY:25]
   [GENPOWER:2][NATURAL][PET_EXOTIC]
   [PETVALUE:250]
       [FIREIMMUNE]
   [PREFSTRING:heat]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [SIZE:3]
   [MAXAGE:2:3]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:HEAT][ATTACKFLAG_CANLATCH]
   [CHILD:1][CHILDNAME:ash rat pup:ash rat pups]
   [FAT:2]
   [ALL_ACTIVE]
   [POPULATION_NUMBER:10:20]
   [BIOME:SUBTERRANEAN_CHASM]
   [FIXED_TEMP:25000]
   [STANDARD_FLESH]
   [SWIMS_INNATE][SWIM_SPEED:2500]  

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Earthquake Damage on February 24, 2008, 06:24:00 am
It still has STANDARD_FLESH, which sets its temperature parameters to "reasonable values for fleshy creatures" (or however it's worded in file_changes.txt).  I suggest adding HEATDAM_POINT et al back in but setting them higher than the FIXED_TEMP.  I also suggest setting FIXED_TEMP to 10800 like fire men instead of 25000 likes spirits of fire or 14000 like fire snakes.  It's way less ridiculous at the lower value.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 24, 2008, 06:35:00 am
I get this errorlog when I try to play:
Unrecognized Personality Facet Token: CHEERFULESS
Unrecognized Personality Facet Token: CHEERFULESS
Unrecognized Personality Facet Token: CAUTIOUNESS
Unrecognized Creature Texture Token: AS_IS
Unrecognized Creature Texture Token: AS_IS
Unrecognized Creature Texture Token: AS_IS
Unrecognized Creature Texture Token: AS_IS
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 24, 2008, 11:19:00 am
AS_IS is from Fleeb's orcs graphics
I don't have personality problems, must be something more edited in your files.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 24, 2008, 11:21:00 am
There's no cautiouness or cheerfuless tokens
Should be cautioness and cheerfulness. This is in YOUR files, you can check all the mod files and you'll see no such tokens inside.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on February 24, 2008, 12:30:00 pm
Cautiousness, mate.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 24, 2008, 05:05:00 pm
Seems I forgot to delete an old experiment.
Here is a new creature, the Gorgotaur. A bigger and stronger Minotaur.(Source: Crossbreeding - Flesh and Blood.)
code:
 
[CREATURE:GORGOTAUR]
   [NAME:gorgotaur:gorgotaurs:gorgotaur]
   [TILE:'G'][COLOR:6:0:0]
   [SEMIMEGABEAST]
   [GENPOWER:6]
   [BUTCHERABLE_NONSTANDARD]
   [FANCIFUL]
   [DAMBLOCK:2]
   [BUILDINGDESTROYER:2]
   [CAN_LEARN][CAN_SPEAK]
   [CANOPENDOORS]
   [PREFSTRING:horns]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:2HEAD_HORN:5FINGERS:5TOES:MOUTH]
   [SIZE:11]
   [ATTACK:MAIN:BYTYPE:GRASP :punch :punches:1:3:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:LHORN:gore:gores:1:7:GORE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:RHORN:gore:gores:1:7:GORE][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
   [FAT:9]
   [EQUIPS]
   [ALL_ACTIVE]
   [BIOME:ANY_LAND]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:50]
   [SWIMS_INNATE][SWIM_SPEED:2500]

[ February 24, 2008: Message edited by: Keilden ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 25, 2008, 01:48:00 am
In the sourcebook it could also breath toxic that turns you into stone, we could add a poison extract that paralyzes, but that would make the Gorgotaur even stronger.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 25, 2008, 03:23:00 pm
Ouch, 1:7 with size 9? It hurts. I'll see how it works.

Also a praralyzing look which is just 1 of the several MAIN attacks isn't too overpowerful, because it has just 50% chance to trigger the poison on hit and much less chance to be triggered since there're more attacks of the MAIN type.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 25, 2008, 03:48:00 pm
He is a semimega beast...but if thats to strong make him slower then normal.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 25, 2008, 09:15:00 pm
-doublepost-

[ February 25, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 25, 2008, 09:16:00 pm
I've added the bearhound, ashrat and gorgotaur.
Gorgotaur has a paralysing attack with eyes.
Ashrat leaves the "ashes" resource after death.
I'll update the file after I add some more creatures today.

I think I'll stick to the current races now, as it seems I don't need to make more to avoid huge lags on worldgen.
Though with new option to play smaller mods the mod becomes much more fast to play. THanks yo Toady.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 25, 2008, 10:57:00 pm
0.0.8
-Intermediate and lesser powers are temporary removed.
-Avatar speed and no brain issues are fixed.
-New dwarven flamer weapon and magma bolts.
-New animals: ash rat, badger, bearhound, dire badger, dire bear, dire wolf, snake dog
-New creatures: gorgotaur, hag, orog, ice spirit, forest spirit, rock spirit, yuan-ti
-a few vermins and a vermineater.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Fleeb on February 26, 2008, 12:04:00 am
quote:
-New dwarven flamer weapon and magma bolts.  

Shweet...

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 26, 2008, 01:45:00 am
Whatever you do, DON'T let the ash rat near your booze stockpile.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 26, 2008, 01:53:00 am
I will now try to create creatures from your list, but I can't find them all in my books. What version is the list from?
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 26, 2008, 03:30:00 am
The last word in the "table" (err badly organized) is the setting/rulebook it's from. I'll stick to Faerūn wiki for now add will add other creatures later =). This list was just an example I've found in my own writings.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 26, 2008, 03:32:00 am
I forgot to mention, I set ashrat's temperature to +500 C instead of this huge number you posted. If it has too low effect, I'll tweak it after I encounter 1 ashrat in-game =).
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on February 26, 2008, 06:39:00 am
You calculated out and added 500 degrees Celsius to a Fahrenheit number?  Also, what's it "+500" from?
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 26, 2008, 07:51:00 am
quote:
Originally posted by Deon:
<STRONG>The last word in the "table" (err badly organized) is the setting/rulebook it's from. I'll stick to Faerūn wiki for now add will add other creatures later =). This list was just an example I've found in my own writings.</STRONG>

I meant what DnD versions..like 3.0 3.5 etc..

[ February 26, 2008: Message edited by: Keilden ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 26, 2008, 09:39:00 am
I believe they are from 2.5 and 3.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 26, 2008, 09:41:00 am
+500 Celcius is 500 degrees above zero (zero = temp. of the freezing water in Celcius scale).
For DF it's 10000 + 500*9/5 = 10900.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on February 27, 2008, 06:14:00 am
quote:
Originally posted by Deon:
<STRONG>I believe they are from 2.5 and 3.</STRONG>

Ok thats why I can't find some of them.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 29, 2008, 11:28:00 am
OK, I've done some creatures, but I need to make more before I publish the 1st release of Faerūn bestiary (as separate file for all to download). I wish you could make some cool monsters to make it bigger...

For now i have couatl, marilith, myconid, Yuan-ti warrior and priest, ash rat, badger, bearhound, dire badger, dire bear, dire wolf, snake dog, gorgotaur, hag, orog, ice spirit, forest spirit, rock spirit, different beholder types, aboleth, umber hulk, yochlol and tyrantfog zombie. Aballin (living ooze) and some planars are planned.

Any additions are welcome =).

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on February 29, 2008, 12:49:00 pm
Here's an ooze.  I haven't figured out the itemcorpse or material yet, but it'll bleed green slime.  They don't spontaneously combust, either.  

code:

[CREATURE:OOZE]
   [NAME :ooze :oozes :oozing]
   [TILE:234][COLOR:2:0:1]
   [REMAINS:some goo:goo][REMAINS_UNDETERMINED][REMAINS_COLOR:2:0:0]
   [BLOODTYPE:SLIME]
   [POPULATION_NUMBER:15:30]
   [GENPOWER:2]
   [SPEED:1500]
   [CLUSTER_NUMBER:3:21]
   [EXTRACT :ooze blight:2:0:1]
   [EXTRACT_VALUE:100]
   [EXTRACT_PARALYZE]
   [HAS_RACEGLOSS]
   [NOT_BUTCHERABLE]
   [NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][RECKLESS]
      [NOSTUCKINS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
   [BUILDINGDESTROYER:1]
   [CHILD:1]
   [DAMBLOCK:5]
   [NOFEAR]
   [SIZE:5]
   [NO_EAT][NO_SLEEP][NO_DRINK]
   [ATTACK:MAIN:BYTYPE:UPPERBODY:engulf:engulfs:1:6:BURN][SPECIALATTACK_INJECT_EXTRACT:25:50]
   [BODY:BASIC_1PARTBODY:HEART][BODYGLOSS:CORE_HEART]
   [PREFSTRING:sliminess]
   [ALL_ACTIVE]
   [BIOME:SUBTERRANEAN_CHASM]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:100]
   [MATERIAL:SLIME:USE_RACEGLOSS]
   [SWIMS_INNATE][SWIM_SPEED:1500]

[BODYGLOSS:HEART_CORE:heart:core]



Mod it as you will.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on February 29, 2008, 01:08:00 pm
Your ooze doesn't have stance, that's bad. I made a special body_ooze. Also oozes like gelatinous cube can paralyze their victims. And for sure no gender. Everything except these parts is ok, I make 4 types of oozez: aballin, black pudding, gelatinous cube (paralyzes), gray ooze (fire/cold immube) and ochre jelly.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on March 01, 2008, 04:53:00 am
I made this thing at 11:30 at night.  I was going to add in the [NO_GENDER] tag, but I forgot to do it.

Also, they didn't seem to need a stance bodypart when I was testing them.  BASIC_1PARTBODY worked just fine.  

The only real problem is that they leave a corpse behind, instead of a glob of slime which I'd been trying to work with.

EDIT:  And the paralyze thing was just to add some flavor.  I couldn't think of anything better to do.

[ March 01, 2008: Message edited by: Kagus ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 01, 2008, 08:22:00 am
I think if they have no stance, they fall over... Don't they? Anyway for now I have a nice working version =). And they are somewhat deadly (no organs to harm...).
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on March 01, 2008, 09:56:00 am
Oddly enough, they weren't falling down.  I remember wandering around in the tavern, and everyone was on their...  "Feet"?

I was knocked over a few times, and could stand up each time.  I didn't seem to have any problem with falling over.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on March 02, 2008, 07:09:00 am
My internet is gone and I don't know when I will get it back so I don't know when I can post some new creatures. (Posting from a friends comp)
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 03, 2008, 10:34:00 am
I hope your internet will be ok, it's sad to loose the connection to the world. I express regret.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on March 05, 2008, 01:45:00 am
Well atleast my work has internet so I can do some forum talking. But I can't sit with my DnD book mountain and make creatures.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 06, 2008, 03:29:00 am
I'm almost done.

I've just finished the beholder and beholder-kin tree.
I was trying to find the book "I, Tyrant" and finally succeeded.
All there efforts were to find out the beholder anatomy - I didn't know any of their organs before. Now I'm a beholder-expert who knows their lifecycle, species, anatomy and preferences =).

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on March 07, 2008, 01:50:00 am
They like to look at people :)

BTW my internet should be back when I get home from work today. So maybe I should make the most evil MEGABEAST ever. By using the rules from Crossbreeding - Flesh and Blood (if we can use template creatures) I could make a Dragon Carp. That would be a carp with wings and firebreath.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 07, 2008, 05:16:00 am
Yay, I've found the book "I, Tyrant" which contains everything about the beholders =). Now their anatomy is as close to original as it could be.

I've updated the mod with new creatures. The only problem is that it looks like 38c caves are less dwelled => I meet new cave creatures not too often. But it looks ok for 127x127 map.

Also I decreased the number of pop/civs for each entity to let them all spawn on map.

I'm gonna publish the 1st beta release soon, with all missing graphics and creature/entity balancing.

For now avatars seem to be unkillable (as they should be I guess). I managed to kill 1 by throwing rocks at it during 30 min or so realtime, being a legendary ambusher/thrower... They may need some fix to be the objects of quests, for now they are just GODS =).

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on March 07, 2008, 06:27:00 am
Whats a DnD based mod without ancient ruins left behind by some all mighty race that died out? I am going to make a race called Ancients that will live for 500 years or so. But they will not have any children,and live in ruins. That way there will be a number of ruins scatterd here and there with ancient weapons(custom made so even tho they have bad quality they still are stronger then standard stuff).
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 07, 2008, 06:43:00 am
Actually I wanted to make lizardfolk first.

The Faerūn should have Ancients which are lizardfolk-based and live in another plane/ancient ruins, I've read about them in book and saw in NWN game.

If you could make them, you're welcome! Just adjust religion spheres to have some evil avatars please =).

Also the army arc is coming, which will bring a lot of rebuilding for the mod I guess, but it'll bring the ruins along with other cool features back too.

[ March 07, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on March 07, 2008, 06:47:00 am
Well the lizard folks are still alive in the world. But I wanted to make a race just to add random ruins with loot.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on March 07, 2008, 06:49:00 am
You can't make a race that has a maximum age and does not produce children.  Worldgen will just spit them out.


What you can do, is make a custom race to inhabit the ruins.  Make them immortal (undead if you like), and have no children.  Set their basic name to whatever race you want the ruins to be from, and then add in

[SPECNAME:MALE:(name of male creature):(plural):(possessive)]
[SPECNAME:FEMALE:(name of female creature):(plural):(possessive)]

This will cause the ruins to be named after the basic name, but all the creatures that inhabit that place will have different names.  For example:


Basic name:  Bill:Bills:Billy
Specname male: Ted:Teds:Teddy
Specname female: Orangutan:Orangutans:Orangutan


You will get a Billy ruin that is inhabited by Teds and Orangutans.  


I recommend you prevent them from breeding, as 1) you'll end up with child aspects of the race, which may not be all that suitable and 2) ruins have a funky placement system.  They tend to bundle up.

EDIT:  !@$^$#?* smileys!

[ March 07, 2008: Message edited by: Kagus ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on March 07, 2008, 07:11:00 am
Hmmm how about making their max age 10. And change the baby age to 10. That way th parents will die out and leave the baby“s left that hopefully dies.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 07, 2008, 07:42:00 am
quote:
Well the lizard folks are still alive in the world

I told about Sarrukh, creators of  yuan-ti, naga, lizardfolk, and scalykind. There were 4 more creator races, you can make some of those 4, but now I can't find a rulebook with them.

[ March 07, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 07, 2008, 07:45:00 am
Actually there were just 5 creator races: sarrukh , the batrachi, the aearee, the fey and humans.

It is not clear exactly how dragons came to inhabit Abeir-Toril, so I don't count them as one of the cerator races. They could come from any other one of the realms.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on March 07, 2008, 10:28:00 am
quote:
Originally posted by Deon:
<STRONG>
I told about Sarrukh, creators of  yuan-ti, naga, lizardfolk, and scalykind. There were 4 more creator races, you can make some of those 4, but now I can't find a rulebook with them.

[ March 07, 2008: Message edited by: Deon ]</STRONG>


Yeah those are alive...not many tho. You meet them in NWN.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 07, 2008, 06:42:00 pm
quote:
Hmmm how about making their max age 10. And change the baby age to 10. That way th parents will die out and leave the baby“s left that hopefully dies.

I don't think the worldgen counts the parentless baby as dead... It's just a rough simulator which operates few variables.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on March 08, 2008, 08:28:00 am
Well then I have to skip the Ancient people then.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 08, 2008, 04:06:00 pm
The new verion is soon, and it has ruins. I guess we should wait to look how it works there.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Lord Nightmare on March 09, 2008, 09:41:00 pm
Y'know, I hate to rain on anybody's parade here, but half the creatures/monsters/races/etc in this mod are not covered by the OGL and/or are "Product Identity" (i.e. 'core property') of WotC.

'Product Identity' creatures:
beholder
gauth
carrion crawler
displacer beast
kuo-toa
githyanki
githzerai
slaad
umber hulk
yuan-ti
illithids/mind flayers
all of the named gods in the pantheon but not necessarily their features/portfolios
The NAME "Baatezu" and the NAME "Tanar'ri" but NOT the subclasses of creatures they represent (Devils and Demons, respectively) are Product Identity

Not covered by OGL license:
anything from WotC books which does NOT have a yellow/orange background on the text, and anything from WotC or TSR books which is NOT also listed in the SRD. Also ANYTHING from most 3rd party books.

Also, afaik ALL of the monsters in the later WotC books such as the ash rat are  at least NOT released under the OGL (with a few exceptions highlighted in yellow/orange in those books).

Hence, what you guys are doing is very much susceptible to a nasty cease-and-desist letter from WotC lawyers.

If you want a good list of stuff you're ALMOST free to do whatever you want with, look for the DnD 3.5 SRD document. Also search for other OGL content online, a great place to look is http://www.d20srd.org/
The D20 Modern MSRD is fine too, but has less useful stuff for a fantasy game like DF: http://www.wizards.com/default.asp?x=d20/article/msrd
But remember, using any OGL content requires some slightly irritating stuff like displaying the OGL (and d20, which is irrelevant here) licenses before the game can start (though adding this in an installer probably covers that base).
See: http://www.wizards.com/default.asp?x=d20/oglfaq/20040123f

Also: You can avoid product identity by using other creature variants from alternate sources (you're susceptible to THEIR licenses though) such as floating eyes (and floating-eye-kin), psionic tentacle beasts, half-nagas/half-snake-people, fish-men, etc.

Just letting you know.
P.S. It MIGHT be a good idea to remove all 'violating' content from this thread entirely, to prevent any sort of legal action against the forum itself. I'm personally not going to report this stuff to anyone, but you never know when someone else might.
Of course, I could be wrong about that, but I'm still fairly sure that WotC frowns upon unlicensed use of their property.

LN

[ March 10, 2008: Message edited by: Lord Nightmare ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on March 10, 2008, 01:56:00 am
After reading the legal stuff there it just seems like we need a link to the OGL stuff somewhere. So put a text file with a link in the zip or somthing.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Lord Nightmare on March 10, 2008, 02:42:00 am
Yeah but I seemed to have missed the point in the above post that using "product identity" stuff without a special license from WotC is expressly forbidden.

SRD and MSRD stuff is fine, as long as you include the OGL.

Non-OGL stuff from books and anything from books which is "Product Identity" is against the license and is asking for C&D if they ever discover this thread.

LN

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on March 10, 2008, 02:48:00 am
Reading legal stuff like that is like reading some ancient book full of curses. If you do that and that at that place a demon in black cloths with a suitcase will take your money etc...
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Torak on March 10, 2008, 08:45:00 am
You've got to put a legal license in a not-for-profit mod for a not-for-profit game?

[ March 10, 2008: Message edited by: Torak ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 10, 2008, 04:16:00 pm
Damn, not again... I'm bored of these guys who always speak about licences in a free modding forums =).

In this case it's ok anyway. I saw a lot of guys writing *** in their Warhammer world conversions in other games modding and it was fine. Just something like "this and that and everything goes to ... it's their trademark and I won't have any profit from it..." Even in WH universe, where everything is commercial, from table miniatures to computer games.

But don't speak about dnd and faerun please =). Because dnd modding in games like NWN is ENCOURAGED, and I doubt you should pay anything when you start a DnD table game in one of DnD universes, right? It was designed for the masses.
Also there's a lot of fan fiction literature in DnD worlds. Free.

And also it's a non-profit (TOTALLY!) mod for a freeware game. So there's no problems at all.

Also if a demon in a black clothes ever comes to me, we'll have a nice dnd table game together.

Ah, I see, you're LN. I'm CG, that's the reason I'm feeling so safe about it =).
Also Toady knows about this thread, and if he asks me to deal with this stuf I'll figure all this out or delete the mod (more probably), so it's not a problem. But I don't see any real conflict here.

P.S. I've never heard about any problem in CIV4 modding forums, where they make SMAC, Warhammer and even LOTR conversions. There're even guys from legal corresponding companies which make suggestions and comments without any offence.

[ March 10, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Lord Nightmare on March 10, 2008, 04:38:00 pm
I was just trying to let people know, I didn't mean to sound threatening/doomsaying, etc...

WotC HAS been pretty good about this stuff though (unlike TSR was back in the early/mid '90s)

LN

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on March 11, 2008, 01:45:00 am
So I can put away the ancient book of curses? Hmm maybe we should add one of those demons as a easteregg :)
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 11, 2008, 03:56:00 am
Just chill.
=)

LN, are you really LN in all of your games? I've always preferred chaotic good or chaotic neutral. Well, neutral good sometimes, but it's rare =).

[ March 11, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Lord Nightmare on March 12, 2008, 03:04:00 am
No, actually in my last game I played a chaotic neutral turned chaotic evil rogue with several assassin levels. He sucked ass, he couldn't deal damage if his life depended on it, as it did several times. His main ability was to pick locks and disarm MOST of the traps, and almost die repeatedly when he failed to disarm or detect them. He also almost got his brain sucked out by a hungry illithid.
Then the DM killed off the game due to lack of time. Oh well.

Lord Nightmare

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Kagus on March 12, 2008, 03:14:00 am
When I was playing Baldur's Gate, the most common alignment I would pick was completely Neutral.  When you think about it, it's the only 'true' alignment, since all other paths hold some of its opposite.  Only pure neutrality is whole and untainted.


I still played like I was neutral good or something, though.  I couldn't resist helping everyone.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 12, 2008, 05:46:00 am
That's the problem of true neutrality. I can imagine a person with tendency to good or bad things, but it's really hard (almost impossible) to feel myself like a man who thinks about balance/neutrality ONLY (there're always some personal matters for me, even in the game).

I play chaotic rogues quite often, but I wasn't evil for a while (last time I was evil I had to be a central-eyeless beholder-mage which harrasses the adventuring party. Our master had forced me to read the "I, Tyrant" book before he allowed me to take that role).

[ March 12, 2008: Message edited by: Deon ]

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Koji on March 12, 2008, 08:55:00 pm
Neutral characters are often not concerned with a "Balance" between good and evil, they're just not real committed to fighting for any change. A lot of developers feel that 90% of the world is neutral, and everything else is the exception. Of course, in especially heroic or villainous worlds, that might change.

As for the mod, though--I'm having some issues. On a clean install, the game will still sometimes crash when I start (but not load) a game. And weirder still, I enable graphics, and it turns all my animals into blank squares, acting like I have the images for them even though I don't.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Keilden on March 13, 2008, 06:42:00 am
BTW Deon what kind of creatures do you need most? Forest,pets,water,mountains,undead etc...
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Deon on March 17, 2008, 04:43:00 pm
I don't know,  I think the magic ones/rare are the best, because we have enough critters from vanilla =).

Also I'm waiting for the next release - it seems to be unique and will change a lot.

Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: gimli on March 17, 2008, 06:15:00 pm
LN - you are an idiot if you think that WotC can be bothered by stuff like this. Look around the internet, there are countless mods made for countless games using some datas from fantasy game worlds, and none of those modders had any problem so far. Now ask yourself why and calm down.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: Toady One on March 17, 2008, 08:35:00 pm
gimli, what was that?  That conversation had resolved itself.  Your post is out of line.
Title: Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
Post by: gimli on March 18, 2008, 09:33:00 am
quote:
Originally posted by Toady One:
<STRONG>gimli, what was that?  That conversation had resolved itself.  Your post is out of line.</STRONG>

Hm...yeah I guess I only read a few posts in the topic.