(http://i.imgur.com/960Y7KH.png)
In a galaxy far far away...
(http://i.imgur.com/hQXVcFh.png)
(http://i.imgur.com/CzGZQ0k.png)
(http://i.imgur.com/1TU6v98.png)
(https://i.imgur.com/oAsIlpj.png)
Features:
Content from all films and the EU.
Build a Jawa settlement.
Play hundreds of races in Adventure Mode.
Wield a lightsaber!
Get cut to pieces by a lightsaber!
All Star Wars files are contained to their own folders, so this should work with most other mods.
No DFhack required.
Downloads:
47.05 (http://dffd.bay12games.com/file.php?id=14763)
47.05 (Modular, for combining with other things.) (http://dffd.bay12games.com/file.php?id=14764)
Legacy versions:(No longer updated)
44.12 (http://dffd.bay12games.com/file.php?id=13217)
44.12 (Modular.) (http://dffd.bay12games.com/file.php?id=13216)
43.03 (http://dffd.bay12games.com/file.php?id=12100)
34.11 (http://dffd.bay12games.com/file.php?id=12101)
Copied raws from Stirk's Modern Mod for weaponmaking reactions.
http://www.bay12forums.com/smf/index.php?topic=117859.0
Creature descriptions come from Wookieepedia and the Databank.
http://starwars.wikia.com/wiki/Main_Page
http://www.starwars.com/databank
Shagomir made the Earth worldgens.
http://dffd.bay12games.com/file.php?id=9002
/u/DMaximus/ZM5 for some testing.
I looked at Fear the Night for some help learning werebeast/rakghoul interactions.
The Dwarf Fortress wiki was helpful for copypasting raws.
WillowLuman’s Dalek mod was an inspiration for the natural laser weapons.
Today and Threetoe of course.
Scamtank, Demonic Gophers, Eric Blank, BlackFlyme, Teneb and Leafbarrett for answering my questions on the forum.
Arthropleura for nitpicking my droids.
Meph's extracted procedural creatures were used for developing rakghouls.
This old mod deserves a mention I think.
http://www.bay12forums.com/smf/index.php?topic=47512.0
*Update 1:Fixed some bugs.
*Update 2:Fixed Jedi/Sith not wearing shoes, fixed a spelling error.
*Update 3:Fixed Jedi/Sith not fighting, updated to 43.04.
*Update 4:The Yuuzhan Vong.
*Update 5:Various tweaks and bugfixes.
*Update 6:More holiday special races+minor tweaks and fixes.
*Update 7:Nerf to Jedi/Sith combat skills, other small changes.
*Update 8:Rogue One and Dark Forces
*Update 9:Animation Update part 1.
*Update 9.5:Minor bugfixes.
*Update 10:Animation and Droids
*Update 10.1:Made evil civs more aggressive.
*Update 11:Bugfixes and update prep.
*Update 12:Updated to 44.02.
*Update 13:Bugfixes and droid skills.
*Update 14:The Last Jedi.
*Update 14.5:Bugfixes, removed weapon shop.
*Update 15:Solo:A Star Wars story.
*Update 15.1:Meanderer fix.
*Update 15.2:Duped raw fix in modular raws and minor tweaks.
*Update 15.3:Bugfixes and a few SWG animals.
*Update 16:The Mandalorian Season 1 and Rise of Skywalker.
*Update 16.1:Bugfix.
*Update 16.2:Fixed crash bug on worldgen.
*Update 17:Updated to 47.02. Affected by the 47.02 modded entity worldgen crashes.
*Update 17.1:Required battle droids to eat and drink to hopefully reduce crashes.
*Update 17.1.1:Minor tweak to fix fort-bred wampas and temptors.
The Jedi and Sith have limited Force abilities. They're twice as fast as normal, can detect creatures through walls and Force push non-Force wielders, and NPC members have automatic Sword and Dodge skill.
To spawn with a lightsaber, start in a Jedi or Sith civ and buy one. Lightsabers use Sword skill, which Jedi and Sith characters see as Knight and Warrior respectively.
More powerful or naturally armored races such as Jedi, Mandalorians, or stormtroopers are more difficult to recruit. This is because they have natural combat skills.
While the droids under "Intelligent Wilderness Creatures" are available for play, they aren't intended for it as much as the main races. You may encounter odd limitations or other problems.
If you are set on fire by a Mandalorian or other flamethrower-wielding creature, try removing any burning articles of clothing and discarding them. Once your flesh starts to burn, you are likely doomed unless it is raining or another water source is readily available.
The accuracy of natural abilities that involve shooting projectiles is controlled by the Thrower skill.
The variant castes of Alien, Jedi, Sith, Rebel, and Pirate are accessed through the same part of character creation that normally chooses gender.
Lightsaber blows can be blocked by armor, but stabbing instead of slashing usually gets through.
Sith bandit gangs are extremely dangerous.
When you purchase droids from a merchant, you can release them from their cages by attaching a lever to the cage.
Tuskens are playable, but can't speak normally.
Active seasons for civs are as follows:
Spring:Settler, Clone, Ewok, Gungan, Naboo.
Summer:Battle droids, Vong, Geonosis.
Autumn:Jawa, Rebels, Jedi, Mandalorians, Wookiees.
Winter:Sith, Stormtroopers, First Order, Pirate.
All:Tuskens.
There's a bit of an issue with crashing on large worlds with long histories. That may mostly be my computer, I'll try to figure out what's causing it.
In some cases, viewing the description or Legends entry of a rakghoul (http://starwars.wikia.com/wiki/Rakghoul) can crash the game. They have been removed until I can fix them.
Geonosian soldiers from their main civs and Mandalorians have had their ability to fly disabled for now, due to the pathfinding problems.
Feel free to use any and all parts of this mod in your own mods.
(http://images3.wikia.nocookie.net/__cb20120426040527/starwars/images/thumb/8/85/Yuuzhan_Vong_by_Chris_Scalf.jpg/640px-Yuuzhan_Vong_by_Chris_Scalf.jpg)
The Yuuzhan Vong have been added to the game.
New features include:
The hostile Yuuzhan Vong themselves.
Yammosk
Blorash jelly
Crab-Harp
Vangaak
Fire breather
Villip
Gnullith
Quednak
Spineray
Thud bug
Slivilith
Grutchin
Tizowyrm
Umrach
Vornskrs
Voxyn
Vagh-Rodiek
Wild Amphistaff
Numerous minor bugfixes.
A shaping secret has been added. Becoming a Shaper will allow you to turn the corpses of your victims into loyal, bloodthirsty Yuuzhan Vong animals.
Feedback is welcome, all versions including 34.11 have the new features.
(http://img.lum.dolimg.com/v1/images/rogueone_onesheeta_1000_309ed8f6.jpeg?region=0%2C0%2C1000%2C1481&width=480)
(http://cdn.akamai.steamstatic.com/steam/apps/32400/header.jpg?t=1479343411)
Update 8 has been released:Rogue One and Dark Forces.
Mutant rancor
Kell Dragon
Phase 1, 2, and 3 Dark Troopers
ASP-19 battle droids
Imperial assassin droid
Imperial loader droid
Model-88 series droid
Sentry droid
Imperial droid walker
Drugon
Mailoc
Water cyc
Mine crab
Sand burrower
Howler
Tooka
Bor gullet
SE-2 worker droid
Enforcer droid
Chistori
Boltrunian
Noghri
Anomid
Britarro
Drabata
Gigoran
Iakarum
Lorridian
Sabat
Talpinim
Tognath
Decraniated
Lightbow
A180 pistol
Bryar pistol
DT-29 heavy blaster pistol
SE-14 pistol
E-11D
E-22 blaster rifle
T-21 rifle
Lots of little tweaks and bugfixes as well. Notably, stormtroopers now come in several varieties. They all wear the same armor though, I can't help that.
On another note, I've switched the versions available to 43.05 and 43.03. I will not be updating 34.11 anymore. It's much more trouble than it's worth since nobody downloads it, but I effectively have to remake things all the time to make them fit.
Also, RIP Carrie Fisher.
Weird, I haven't experienced this problem. I just tested it, and I was able to spawn with a lightsaber. I'd like you to be able to get a lightsaber, so I made this.
This screen controls your species. Picking Sith here just means that's your race.
(http://i.imgur.com/euC2GLc.png)
Then you need to pick a Sith culture. You'll know if that's what it is because the screen will look like this.
(http://i.imgur.com/xQTdMew.png)
Sith settlements are referred to as "Sith (Whatever sort of place it is), and they worship Forces and have the option to be an Inquisitor.
(http://i.imgur.com/xQTdMew.png)
Here's a stormtrooper town for comparison.
(http://i.imgur.com/tx1Aygs.png)
Then you just make sure that Warrior is your highest combat skill and you should spawn with a lightsaber, in this case a double bladed saberstaff.
(http://i.imgur.com/e1DEOqt.png)
(http://i.imgur.com/wnxT1U3.png)
I've finally released Update 10:Animation and Droids:AKA This Isn't Dead.
This update includes the rest of the content for both Clone Wars animated series and Rebels as of Season 3.
Droid bodies have been heavily reworked. Their bodies are now multiple layers of metal rather than a solid mass. Droids should no longer be able to breed.
Separatist battle droids have been changed. B1s, super battle droids, droidekas, magnaguards, and the new tactical droids are now together as one civ.
There is now a preinstalled download available for 64-bit 43.05 along with the 32-bit version. Since DFHack is now beyond 43.03, the 43.03 version of this mod will no longer be updated past this release.
Also various bugfixes and minor changes.
Trogodile
Rodisar
Nelvaanian
Serenno
Kaleesh
Lurmen
Christophsian
Kerkoiden
Faust
Patrolian
Cosian
Terrelian Jango Jumper
Kuati
Harch
Felucian
Frenk
Bivall
Moogan
Vonomi
Phindian
Karkarodon
Zygerrian
Anacondan
Parwan
Belugan
Kage
Khramboan
Junker
Falleen*
Mikkian*
Sugi*
Poletec*
Lasat*
Jablogian*
*These castes are unavailable as force-users due to this bug. (http://www.bay12forums.com/smf/index.php?topic=164966.msg7517941#msg7517941)
Tibidee
Fyrnock
Joopa
Purrgil
Krykna
Bonzami
Dokma
Lothcat
B3 ultra battle droid semi-megabeast
LEP servant droid
PLNK-series power droid
Separatist probe droid
Guardian police droid
Assassin probe
Lantern droid
Millicreep droid
Architect droid
Observation droid
Tour guide droid
Bugnaught
Chameleon droid
IG-RM
C1-series astromech droid
ID9 seeker droid
RA-7 protocol droid
RX-Series pilot droid
Imperial sentry droid
AT-DP(Technically not a droid)
Released an update.
Mostly bugfixes. Notably:
1.Jawas can now use lightsabers captured or purchased from Jedi or Sith.
2.Aliens have been renamed "settlers". I hope this makes it a bit more clear what they're supposed to be, a sort of generic Mos Eisley civ.
3.Civs active seasons have been rearranged.
Spring:Settler, Clone, Ewok, Gungan, Naboo.
Summer:Battle droids, Vong, Geonosis.
Autumn:Jawa, Rebels, Jedi, Mandalorians, Wookiees.
Winter:Sith, Stormtroopers, First Order, Pirate.
All:Tuskens.
4.Droid immunities are more standardized. Missing tags should be fixed.
5.Viper wasps have been added as a replacement for bees. The beekeeping industry should work now. (http://starwars.wikia.com/wiki/Viper_wasp)
6.The issue with Tuskens almost never generating on small worlds have been fixed.
7.Astromech droids have been split into R2s and R5s. No real difference, but there's that. Nightwatcher worms have been updated to take their appearance in Forces of Destiny into account.
8.Jawas can have strange moods now.
9.Protocol droids are no longer valid choices for Age naming.
This is all the weapons I found in the various entity files with their appropriate ammunition. These should all be ready to place in whatever entity files you want, though I haven't tried it.
[WEAPON:ITEM_WEAPON_STAFF]
[WEAPON:ITEM_WEAPON_FORCEPIKE]
[WEAPON:ITEM_WEAPON_VIBRODAGGER]
[WEAPON:ITEM_WEAPON_AXE_GAMORREAN]
[WEAPON:ITEM_WEAPON_VIBROAX]
[WEAPON:ITEM_WEAPON_EE3]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_WESTARJ]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_WESTARDW]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_MANDOC]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_DH17]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_DLT]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_DL44]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_A280]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_NN14]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_E11]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_TUSKEN]
[AMMO:ITEM_AMMO_SLUG]
[WEAPON:ITEM_WEAPON_E5]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_S5]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_ELG]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_DC15A]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_DC15S]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_DC17H]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_SONICBLASTER]
[AMMO:ITEM_AMMO_SONIC]
[WEAPON:ITEM_WEAPON_FETTHOLIDAY]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_F11D]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_BRYAR]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_A180]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_DT29]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_SE14R]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_E11D]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_E22]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_T21]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_LIGHTBOW]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_PYKE]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_BLACKSUN]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_DC17M]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_X8]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_GL77]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_DT57]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_SHOCKWHIP]
[WEAPON:ITEM_WEAPON_UMBARAN]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_ACP]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_CHAINSICKLE]
[WEAPON:ITEM_WEAPON_L60]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_ENERGYBOW]
[AMMO:ITEM_AMMO_ENERGYARROWS]
[WEAPON:ITEM_WEAPON_DX13]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_Q2]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_TARGETGUN]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_DEACTIVATORGUN]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_ELECTROSTAFF]
[WEAPON:ITEM_WEAPON_CZERKASLUG]
[AMMO:ITEM_AMMO_SLUG]
[WEAPON:ITEM_WEAPON_WEEQUAYPISTOL]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_LL30]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_VIBROSWORD]
[WEAPON:ITEM_WEAPON_WESTARM5]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_BORIFLE]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_BLURRG]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_DISRUPTOR]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_SLINGSHOT]
[AMMO:ITEM_AMMO_SLINGSHOT]
[WEAPON:ITEM_WEAPON_DL18]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_DH17RIFLE_EP]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_EL16HFE_EP]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_EL16_EP]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_EWOKAXE]
[WEAPON:ITEM_WEAPON_EWOKSPEAR]
[WEAPON:ITEM_WEAPON_EWOKWARCLUB]
[WEAPON:ITEM_WEAPON_TRAITORWHACKER]
[WEAPON:ITEM_WEAPON_LASER_AX_EP]
[WEAPON:ITEM_WEAPON_ATLATL]
[AMMO:ITEM_AMMO_BOOMA]
[WEAPON:ITEM_WEAPON_CESTA]
[AMMO:ITEM_AMMO_BOOMA]
[WEAPON:ITEM_WEAPON_ELECTROPOLE]
[SHIELD:ITEM_SHIELD_GUNGAN]
[WEAPON:ITEM_WEAPON_STUNBATON]
[WEAPON:ITEM_WEAPON_AXE_FUSIONCUTTER]
[WEAPON:ITEM_WEAPON_JAWABLASTER]
[AMMO:ITEM_AMMO_BLASTERBOLTS]
[WEAPON:ITEM_WEAPON_BLUELIGHTSABER]
[WEAPON:ITEM_WEAPON_GREENLIGHTSABER]
[WEAPON:ITEM_WEAPON_PURPLELIGHTSABER]
[WEAPON:ITEM_WEAPON_YELLOWLIGHTSABER]
[WEAPON:ITEM_WEAPON_SILVERLIGHTSABER]
[WEAPON:ITEM_WEAPON_WHITESABER]
[WEAPON:ITEM_WEAPON_WOOKIEEBLADE]
[WEAPON:ITEM_WEAPON_BOWCASTER]
[AMMO:ITEM_AMMO_BOWCASTERBOLTS]
[SHIELD:ITEM_SHIELD_WOOKIEE]
[WEAPON:ITEM_WEAPON_DARKSABER]
[WEAPON:ITEM_WEAPON_REDLIGHTSABER]
[WEAPON:ITEM_WEAPON_RENLIGHTSABER]
[WEAPON:ITEM_WEAPON_CURVEDREDLIGHTSABER]
[WEAPON:ITEM_WEAPON_REDSABERSTAFF]
[WEAPON:ITEM_WEAPON_INQUISITORSABER]
[WEAPON:ITEM_WEAPON_GADERFFII]
[WEAPON:ITEM_WEAPON_AMPHISTAFF]
[WEAPON:ITEM_WEAPON_AMPHISTAFFSPITTING]
[AMMO:ITEM_AMMO_VENOM]
These are the weapons Snoke's guards used in TLJ. No civ actually uses them, but these lines should make them work if you want them.
[WEAPON:ITEM_WEAPON_PRAEWHIP_EP]
[WEAPON:ITEM_WEAPON_ARBIRBLADE_EP]
[WEAPON:ITEM_WEAPON_EBISENTO_EP]
[WEAPON:ITEM_WEAPON_VIBRO_VOUGLE_EP]
There's also a generic lightsaber and blaster in the weapon raws, but those are mostly for copying, testing and in-game art purposes rather than actual use.
What are you trying to make, if you don't mind me asking?
(https://i.imgur.com/h7EGyjz.png)
Jawa Fortress has now been updated with content from Solo:A Star Wars story.
Fleek eel, Corellian hound, Coppergrin, Needlegawp, Runyip, Yavin Runyip, Taozin, Summa-verminoth, Kod'yok, Loth-Wolf. The AT-DT has also been added.
Loth-wolves and Yavin runyip aren't from Solo, but I added them anyway. The Loth-wolves are sentient and playable as wilderness creatures in adventure mode.
Freely choosing to be here are:11-3K viper probe droid, HVAC droid, L-1 tactical droid, Shopkeeper droid, Kessel Operations Droid, DD-BD droid, A-LT Utility Droid, HT-IN-4. Given that she's a unique custom droid, I made L3-37 a mythical creature that only appears in engravings.
Ardennian, Barbadelan, Hylobon, Czerialan, Danzikan, Azumel, Dwuni, Dyplotid, Elnacon, Gallusian, Gotarite, Grindalid, Savarian, Imroosian, Kerestian, Melbu, Mimbanese, Nephran, Nithorn, Octeroid, Pyke, Ugor.
Stormtroopers also now have largely cosmetic Range, Mud, Patrol, and Mimban variants.
There's also the usual numerous small fixes and tweaks. It's been way too long since I updated this. Mostly, I was running an RTD and making a couple animals for Zoo Tycoon.
*Released a quick update. It turned out that the MEANDERER tag was causing various war and hunting animals to move slowly, so I deleted it from any file that also had TRAINABLE.
**I updated again. Didn't think this was worth bumping the thread, but I fixed a duping issue in the modular version and made various tweaks to make this compatible with my other mods.
***Another update, this time mostly bugfixes. I also added the rills, bocatts, and bearded jax from the old Star Wars Galaxies MMO.
****I heard that the major Rise of Skywalker leaks have begun, so I'm locking this thread until I see it. I plan on adding content for the movie and The Mandalorian shortly thereafter.
It's been a while, but I've updated Jawa Fortress again.
(https://i.imgur.com/7B0W6dU.png)
Orbak, Vexis snake, Oki-poki, Zymod, Etobi, Thistlebuzzer, Ravinak, Mudhorn, Arvala lizard, Arvala frog, Sorgan frog, Krill, Nevarro quadruped, Nevarro creature, Nevarro mammal.
LC-24 fire droid, 0-LT utility droid, Treadspeeder, UA-TT, MPH power droid, New Republic security droid type 1, New Republic security droid type 2.
Aki-Aki, Alazmec, Anzellan, Boosodian, Caphex, Cingulon, Ginmid, Didynon, Deymasollian, Kessurian, Lacertilo, Mohsenian, Ozrelanso, Reesarian, Shahkirin, Symeong, Talpiddian, Shungbeek, Trodatome, Keteerian, Mythrol.
There have also been other minor additions and bugfixes, such as new weapons from the new material and a rare Sith trooper caste in the First Order.
On the more technical side, Mandalorians and the main Geonosian creature have had their ability to fly disabled until the pathfinding bug is fixed. Also, all of the custom bodyparts have been given custom suffixes, making this mod significantly more likely to merge easily with others.
A Baby Yoda megabeast sort of breaks the theme I'm going for, but...
[CREATURE:GIANTBABYYODA]
[DESCRIPTION:A gigantic Baby Yoda. Beware it's franchise-saving cuteness!]
[NAME:Baby Yoda:Baby Yodas:Baby Yoda]
[CASTE_NAME:Baby Yoda:Baby Yodas:Baby Yoda]
[CREATURE_TILE:'Y'][COLOR:2:0:1]
[CREATURE_CLASS:MAMMAL]
[FANCIFUL]
[LARGE_PREDATOR]
[MEGABEAST][DIFFICULTY:5]
[ATTACK_TRIGGER:50:5000:50000]
[CAN_LEARN][SLOW_LEARNER][CAN_SPEAK]
[CANOPENDOORS]
[BUILDINGDESTROYER:2]
[PREFSTRING:adorableness]
[PREFSTRING:pointy ears]
[PREFSTRING:power]
[BIOME:ANY_LAND]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[CURIOUSBEAST_ITEM]
[SPHERE:FOOD]
[SPHERE:STRENGTH]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:3FINGERS:3TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:3000000]
[BODY_SIZE:12:0:9000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[NATURAL_SKILL:BITE:15]
[NATURAL_SKILL:GRASP_STRIKE:15]
[NATURAL_SKILL:RANGED_COMBAT:15]
[NATURAL_SKILL:MELEE_COMBAT:15]
[NATURAL_SKILL:DODGING:15]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
[NOPAIN]
[EQUIPS]
[DIURNAL]
[LAIR:SIMPLE_BURROW:100]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:657:438:219:1900:2900] 40 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]