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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Fniff on January 04, 2018, 11:45:55 pm

Title: VIRGATER
Post by: Fniff on January 04, 2018, 11:45:55 pm
(https://images-na.ssl-images-amazon.com/images/I/81ZDkE096sL._SL1500_.jpg)
You live in the village of Virgater.
(https://i2.wp.com/ludusludorum.com/wp-content/uploads/2014/10/Village-Model.jpg)
It looks like this, surrounded by deep and impenetrable wood.
Each week is the same. Every day the people work the land. On Saturday, the women of the Sewing Circle conspire about the men. On Sunday everyone gathers to the church to hear Vicar Partridge preach. And on Monday, the tithe collector drives down in his car and collects his due.
(https://cdn.wccftech.com/wp-content/uploads/2017/09/WCCFdarkwood2-1030x579.jpg)
Sometimes someone does something wrong, and Vicar Partridge has to send his sextants out, and then there's another grave on the church green.
All to keep life as it is.
Simple.
Pleasant.
(https://steamuserimages-a.akamaihd.net/ugc/705106203901093077/23ED04E29AE6EA3A79BD5037500B8903D3C5A7A3/)
And at the peak of the Hunter’s Moon, it shall end.
The Mother of Wolves is coming. She whispers in your dreams, and her howls echo throughout the night.
Prepare for the worst, and beware the woods.

***

This is an unusual RtD, focusing more on making stories than optimal gameplay. This might seem silly, but I'd put your character's well-being at a low priority. Play your character's like stolen cars: they're fun to drive a while, but even more fun to crash and burn.
But first you need a character to destroy. First, roll two six sided dice to determine your class. Not like rogue or mage, your social position in the society. Compare the results to the chart below and write down both of them. If you get doubles and don't like the result, roll again.
Spoiler (click to show/hide)

I'll make a character too, so you'll understand better.
I've rolled 5 and 3. I can be a virgater or a halfman. I like being rich so I'll be a virgater.

Now, we roll qualities. This is stolen from Maid RPG. Some of these ask you to roll on tables. Don't worry about it, I'll do that for you since I have the book. Roll 2d6 twice, then choose one number to be the tens and the other to be ones. So a roll of 3-5 could be 35 or 53.
Spoiler (click to show/hide)
I rolled 2-3 and 6-3. I could be a shy spider shapeshifter or a cat eared devil. Or any combination therof. Eh, I like the shy spider. Spiders are very shy so it makes sense. Let's do that.
Now take one of the last rolls and apply them to your desire. This is stolen from Fiasco, specifically the Last Frontier playset.
Spoiler (click to show/hide)
So my shapeshifting spider virgater could be looking for a missing child (2-3) or trying to defraud the tithe collector (6-3). I like the idea of looking for the missing kid, having the spider be the good guy is pretty rare. Unless her goal is to eat the kid. That would be also good.

Almost done, I promise. Now take the last roll you picked and apply it to this. A and B indicates it's for the first die you rolled and the second respectively.
This is basically a fairy tale, and every fairy tale needs a lesson at the end. This is the point of your character’s story. Tie it into everything you just did beforehand. These are all clichéd, but it's your job to make them new and interesting.
Spoiler (click to show/hide)
We picked 2-3, so our options are “the secret to happiness is acceptance of yourself” and “being kind is better than being correct”.
I think this is a bit of a deh-doi moment. We’re going with acceptance. C'mon, spider girl, you don't have to be ashamed of yourself. I kind of wish I wasn't arachnophobic because this character is just plain adorable to me now.

And now, you've got a character with special qualities, a clichéd theme, and a goal. So why don't they just do it? Everything on the needs list is possible with a bit of daring do. What makes this much more complicated than it should be? What makes this personal. Now come up with a misbelief: something your character is wrong about but earnestly believes. Make sure it ties into your lesson and your goal like a knot, and drill down. Don't pick the easy option: “she doesn't want to steal the gold because she's afraid of being caught” is bad because everyone would be scared of getting caught: what we want to know is why your character would be scared of getting caught BE AS SPECIFIC AS YOU CAN. And never stop asking why. This is the story of your character: desire and belief smashing into each other.
By the by, this is also all stolen from the book Story Genius. I highly advise checking out everything I rip off in this game they're all great.

Okay, so let’s look back our spider shygirl. I think the misbelief is obvious: “my true self has to be hidden at all costs”, which means I have to dig deeper. I'm thinking her rich family couldn't have a child, so they got a forest witch to enchant a spider into a daughter for them. From then on, they indoctrinated spidergirl into never ever revealing her identity. She does so in private, but with loads of self loathing and guilt. I'm thinking she's just been betrothed to the baker’s son, and on their wedding night a local kid sees her transform into a spider. She freaks, worrying all night the boy will spread the rumors. When she hears he's disappeared the next morning, she's even more scared. She was the last person who ever saw him, and the more people dig the more likely they are to discover her secret. Spidergirl resolves to go into the woods to find the child, but comes to realize that to find the kid to stop the secret of her true identity getting out she's gonna have to be keep revealing her spider self more and more…
In summary, “I can't reveal my spider identity because my family and the love of my life will abandon me”

And you're set. Give them a name and use this format when you post.
Once upon a time, (Name) had a problem. She was a (character qualities) (character class). (Summarize desire and misbelief). And from the woods, the Mother of Wolves watched closely…

Once upon a time, Fair Annie had a problem. She was a shy spider in the form of a virgater. On her wedding night, clothed in dark, she took the form of a spider. Her love did not see her, but a child watching from the window did. The next morning, the child was gone, and in her dread of being discovered she vowed to find the child and bind him to silence. And from the woods, the Mother of Wolves watched closely…

And that's that. I'm looking for three players. Maybe more if I like what I see.
Title: Re: VIRGATER
Post by: Fniff on January 05, 2018, 12:06:13 am
Spoiler (click to show/hide)
Title: Re: VIRGATER
Post by: Harry Baldman on January 05, 2018, 12:57:56 am
That sure is an eclectic set of random tables. Sign me up and gimme them rolls. oh wait we roll for ourselves. Lemme do this on my own then:

EDIT:
actually nah, not really feeling it on second thought. Grab the next person instead.
Title: Re: VIRGATER
Post by: Yottawhat on January 05, 2018, 01:02:19 am
I'm also interested.  Reserved for future sheet.
 Scratch that, I'm having a bit of trouble coming up with a good character that I want to play with. If inspiration strikes me in the future, I might try again but for now, I'm giving up my spot.
Title: Re: VIRGATER
Post by: Glass on January 05, 2018, 01:05:39 am
Seems interesting. Reserve me a sheet, if you would.
Title: Re: VIRGATER
Post by: Fniff on January 05, 2018, 02:11:10 am
Keep submitting, folks, I'll be taking sheets until midnight tomorrow.
Edit: Oh man, that awkward feeling when neither you nor your players are sure who are rolling. Oh well, you guys can take these ones or roll for yourselves if you don't like the look of em!
HB:
Class: 4-5. Guildsman or virgater. Pick one.
Qualities: 5-5 and 1-4. Dark Past (Runaway), Quiet or Clothes (Kimono). Pick two.
Desire: To Get Out of a Dangerous Obligation with an Outsider or To Get Even With The Mother of Wolves For What She Turned You Into. Pick one.
Lesson: Fear is the root of all evil or an eye for an eye makes us all blind. Pick one.

Yottawhat
Class: 1-6. Forest Folk or City Slicker. Pick one.
Qualities: 3-1, 4-4. Elf Ears, Sickly or Accent (Pidgin English). Pick two.
Desire: To Get Respect From The Town By Bringing Down The Sewing Circle Down or To Kiss Anyone You Find During A Drunken Stupor. Pick one.
Lesson: Every Man Should Choose His Destiny or the Truth Shall Set You Free. Pick one.

Glass
Class: (heh) 4-1. Guildsman or Forest Folk. Pick one.
Qualities: 3-4, 1-5. Easygoing, Relationship with other player (Sibling), Vampire, Delinquent (Permanently Bad Expression).
Desire: To Get Respect From The Vicar, by turning in your own kin or To Get Even With this village and all the most people in it
Lesson: Follow your instincts or love can trap you. Pick one.

Title: Re: VIRGATER
Post by: SaberToothTiger on January 05, 2018, 07:48:05 am
Once upon a time, Boruta had a problem. He was a Monster Forest Folk. At birth he was... different from other children and that didn't escape the attention of village gossips. Conversations that went quiet when he or his mother passed, the hostile stare from the other end of the field, the stone thrown from behind a shack in the night had driven him and his mother into the forest. She had passed away recently, unable to survive in the harsh wilderness in her advanced age. Boruta desired revenge for his deceased mother, and he decided to strike at those who had exiled him from his home. He believed that exacting his vengeance would bring calm to his mother's soul. Little did he know, that death is not the end for her and her suffering... And from the woods, the Mother of Wolves watched closely…

1,2 - Forest Folk

64 - Monster

31 - Get respect by destroying the Sewing Circle

6b - Death is not the end (https://www.youtube.com/watch?v=yJXN5VPkyH8)
Title: Re: VIRGATER
Post by: Glass on January 05, 2018, 09:42:01 am
Glass
Class: (heh) 4-1. Guildsman or Forest Folk. Pick one.
Qualities: 3-4, 1-5. Easygoing, Relationship with other player (Sibling), Vampire, Delinquent (Permanently Bad Expression).
Desire: To Get Respect From The Vicar, by turning in your own kin or To Get Even With this village and all the most people in it
Lesson: Follow your instincts or love can trap you. Pick one.
Can I take easygoing and vampire? Please?
Title: Re: VIRGATER
Post by: ziizo on January 05, 2018, 10:50:18 am
I would like to try.
Title: Re: VIRGATER
Post by: Coolrune206 on January 05, 2018, 11:36:48 am
Ooooh, time to find my dice!

Rolls:
Class (4,1) - Guildsman
Qualities (2,4 & 3,3) - Opposite Gender and Android (I'm a crossdressing android in a Late Medieval setting? This'll be... interesting.)
Desire (3,3) - To get respect from your lover by proving your devotion.
Lesson - Every man has a right to choose his own destiny.
Misbelief - She believes that if the woman she loves discovers her secrets she will want nothing to do with her.

Mmmm! So...

Once upon a time, Sisa had a problem. She was a guildsman, born into a working family to a father who wanted a boy. Her mother died shortly after she was born, and begrudgingly her father taught her the ways of coopering, but constantly reminded her about how she should have been born male. One day, a day she barely remembers, she was suddenly and spontaneously attacked by her drunken father with a knife, who killed himself after. When she next woke up, she discovered that she was not entirely human - her damaged organs had been replaced by strange chunks of metal that seemed to perform the same functions as her normal ones, allowing her to survive even when the village thought she had surely passed. Fearing that the village would discover how she had survived and would call her a witch, she assumed a new identity as a male, crossdressing constantly, and had others refer to her as "Adam", somehow remaining in the guild class. One day, she observed a beautiful woman and felt very attracted, soon falling in love with a lady she later came to know of as Adeline, also a guildswoman. However, despite Adeline's mutual interest in "Adam", Sisa was afraid to get too close to her, out of belief that if she knew her secrets, Adeline would want nothing to do with her. However, every man (and woman) had a right to choose their own destiny, and from the woods, the Mother of Wolves watched closely…

(Tell me if I took a little too much liberty with my character. I also didn't really know how to tie in the android thing to the whole medieval storyline, so I left it intentionally vague.)
Title: Re: VIRGATER
Post by: Fniff on January 05, 2018, 03:05:25 pm
So, not everyone's submitted their character sheets so I won't make judgements on what's going in. However, I'll comment on them and roll for folks.
(Tell me if I took a little too much liberty with my character. I also didn't really know how to tie in the android thing to the whole medieval storyline, so I left it intentionally vague.)
Don't worry, they suit just fine. Crossdressing is a common fairy tale motif, and I like what you did with it. As for the android thing, we can explore it in play.
As a note, this isn't explicitly medieval. I'm basing this off works like City of Lost Children, Brazil, or A Girl Walks Home Alone At Night, where you can't quite tell when or where this is set. The village is medieval but you don't have to be. All it has to do is match the weird fairy tale aesthetic and have it be a good character, and I'm open for it. If you're stuck, check out the inspiration fuel spoiler in the first post.
Once upon a time, Boruta had a problem. He was a Monster Forest Folk. At birth he was... different from other children and that didn't escape the attention of village gossips. Conversations that went quiet when he or his mother passed, the hostile stare from the other end of the field, the stone thrown from behind a shack in the night had driven him and his mother into the forest. She had passed away recently, unable to survive in the harsh wilderness in her advanced age. Boruta desired revenge for his deceased mother, and he decided to strike at those who had exiled him from his home. He believed that exacting his vengeance would bring calm to his mother's soul. Little did he know, that death is not the end for her and her suffering... And from the woods, the Mother of Wolves watched closely…

1,2 - Forest Folk/Blow-In

64 - Monster

31 - Get respect by destroying the Sewing Circle

6b - Death is not the end (https://www.youtube.com/watch?v=yJXN5VPkyH8)
Aha, interesting twist! Also, nice job catching the reference. This'll work just fine. Do remember to pick between either Forest Folk or Blow-In (not that you can't be both, it's just how the society views you). Also, I rolled for what monster you are. Would you rather be a shinigami (psychopomp or representative of death, ala the grim reaper) or a merperson (mermaid, merman, etc).

I would like to try.
Then let's give it a try. If you don't like this character, feel free to roll your own.
Class: (6-5) Virgater OR City Slicker.
Qualities: (4-3, 1,3) Pick two of the following: Vampire, Delinquent (You're always smoking a cigarette/cigar OR you're always wearing sunglasses, even at night), Sickly, Elf ears
Desire: To kiss an old lover to see if sparks fly OR to get even with a sextant
Lesson: Fear is the root of all evil OR it's better to be kind than to be correct.

Glass
Class: (heh) 4-1. Guildsman or Forest Folk. Pick one.
Qualities: 3-4, 1-5. Easygoing, Relationship with other player (Sibling), Vampire, Delinquent (Permanently Bad Expression).
Desire: To Get Respect From The Vicar, by turning in your own kin or To Get Even With this village and all the most people in it
Lesson: Follow your instincts or love can trap you. Pick one.
Can I take easygoing and vampire? Please?
Sure thing! Remember, you pick two qualities unlike the others, and they can be any combination.

I'm also interested.  Reserved for future sheet.
 Scratch that, I'm having a bit of trouble coming up with a good character that I want to play with. If inspiration strikes me in the future, I might try again but for now, I'm giving up my spot.
That sure is an eclectic set of random tables. Sign me up and gimme them rolls. oh wait we roll for ourselves. Lemme do this on my own then:

EDIT:
actually nah, not really feeling it on second thought. Grab the next person instead.
Fair enough, dudes. Let me know if you change your minds!
Title: Re: VIRGATER
Post by: Glass on January 05, 2018, 03:16:35 pm
Glass
Class: (heh) 4-1. Guildsman or Forest Folk. Pick one.
Qualities: 3-4, 1-5. Easygoing, Relationship with other player (Sibling), Vampire, Delinquent (Permanently Bad Expression).
Desire: To Get Respect From The Vicar, by turning in your own kin or To Get Even With this village and all the most people in it
Lesson: Follow your instincts or love can trap you. Pick one.
Can I take easygoing and vampire? Please?
Sure thing! Remember, you pick two qualities unlike the others, and they can be any combination.
Alright, grand. Gimme a moment to do a thing.



Blood prey eat where run
Times of change were coming.
There it is there it is prey
You could hear it in the rustling leaves...
Its head jerked up and fell slack
...and the howl of the wolves.
Deer blood filled his fangs...
The church held too much power...
Tarsin calmed down.
...enough to kill anyone "different".
He drained the rest of the deer's blood.
Or rather, the church itself didn't.
It was empty now. He took out his knife.
The Vicar did.
Off came the two hind legs. They would be enough.
Ah, yes, that faithless, all-powerful bastard.
The rest was going to the village food stocks.
Tarsin hated him, of course.
Anonymously, mind you. It's good to be careful.
He also knew that if anyone saw him, there'd be an Inquisition.
Few people had seen him; fewer knew him...
At least marginally justified.
Fewer still knew what he was.
He drank blood, after all. Just not humans'.
It was best to keep it that way.
But it didn't matter. He'd make his change soon enough.
Best to stay in the forest with the wolves.
He'd drag this village into a newer, better life.
Their Mother was coming, they said.
Even if he had to drag it by the throat...
A new era would dawn with moonrise.
...kicking and screaming the whole way there.



Class:Forest Folk
Qualities: Easygoing, Vampire
Desire: To Get Even With this village and all the most people in it fucking vicar.
Lesson: Follow your instincts
Name: Tarsin
Title: Re: VIRGATER
Post by: ziizo on January 05, 2018, 03:48:09 pm
City slicker.
Sickly and elf ears.
I have no idea how I would get even with a navigation instrument so I choose Kiss the past lover to see if sparks fly.
And fear is the root of all evil as lesson.

So I am a city elf dying of a sickness. Life in the city wasn't good and left me as someone that doesn't trust easily (fears what people would do if he trusts them) and tends to follow the crowd (fear of what would happen if he was too different)
I am coming to Virgater to find an old lover because now that I am dying of I realized that leaving her was a mistake but at the same I am scared of what her reaction would be  so I procrastinate in meeting her . And have to learn that sometimes you have to not let fear guide your choices and either be brave or to trust in other people without wondering how they will hurt him.

So does this works?

Edit: as name dunno does Arthur works I always was bad choosing names.
Title: Re: VIRGATER
Post by: Glass on January 05, 2018, 03:57:03 pm
I did the thing.
Title: Re: VIRGATER
Post by: SaberToothTiger on January 05, 2018, 04:54:19 pm
Yeah, shinigami sounds fitting. Just to clarify, I chose Forest Folk, I just left the blow-in part in there. Editing now.
Title: Re: VIRGATER
Post by: Fniff on January 05, 2018, 07:29:28 pm
14 turns until the Hunter's Moon
Tarsin: I had to guess at your misbelief. Apologies if I got it wrong.
Here's how this game works. I'll put you in a situation. You tell me how you want the situation to resolve. Act as if you were game mastering your game. I'll roll a die, take your result, and twist it according to my results. Then time will pass and I'll put you in a situation based off what you said.
Spoiler (click to show/hide)

ARTHUR
The smoke from the departing bus makes you almost cough up a lung. As you walk into the woods, you wonder what to fear hiding in the bushes: a brigand with a blade, or your lost love ready to spring you with a question.
Starting at the sound of a sack landing in the water, you almost fall into a stream. The ice cold water soaks your dress shoes. Cursing your luck, you sit on the shore and pour the water out of them onto the muddy ground.
At first you think the mocking whispering is just the babbling of the brook, but then you see a halfman’s child crouched in the briars, chewing a blade of grass.
“Hello, elf! What's brought you back?”
You stand up and step forward, but your socks sink into the mud. The child leaps to her feet, giggling. You haven't been here in a while, but you know a Sewing Circle’s child when you see one. She’ll tell the whole village about what a clown you look. She’ll tell Adeline.
Two questions:

How does this go?
Why do people fear elves?

Spoiler (click to show/hide)

TARSIN
You drag the bloodless deer through the village green. It's the dead of night, the air is crisp, no candles are lit in the windows yet you feel a thousand eyes upon you.
The church stands black against the night. Retreating round the corner, you pull open the window to the storage room. It stinks of freshly harvested grain.
Before you can get the deer through, you hear something. The shaking of a tinderbox, and lanternlight blooms inside. It rattles as the old sexton Miller heads toward the window to see what that creaking was all about.

How does this go?
Why don't you want to hurt Miller?

Spoiler (click to show/hide)

SISA
You can't get to sleep for the clicking in your bones, the tick-tock of your mechanical heart, the sucking sound as your rubber veins pump oil down to your toes.
When light glows through your eyelids, you pray sleep has finally claimed you. But you open your eyes, and see only an old man lighting his pipe at the end of your bed. Tinkering tools cover the blanket.
He chuckles and tells you to keep your joints lubricated, your eyes hydrated, and to stay away from Adeline. He packs up his bag and you sit up, asking why you should.
At your door, he looks back with a smirk. Why should you? Simple: you weren't designed for love. And if you insist on it, well, surely Adeline ought to know what she's getting into…

How does this go?
What destiny does this man have planned for you?

Spoiler (click to show/hide)

BORUTA
You drag the sack across the forest floor, rocks making the body inside bounce and twist. You didn't mean to kill him, that's just sort of how it happened.
You end up at the edge of the stream. Last harvest, Hamilton’s wife walked naked to this brook and (witnesses claim) transformed into a horseheaded devil and sank down into it. It's fitting his body will join her here.
You kick the body into the stream and curse at the huge splash it makes upon landing. How did his wife sink into it: it's barely a foot deep!
You turn your head, spot three torches burning between the trees. A meagre hunting party, but you're a meagre lad. If you don't hide it better, they'll find the body… but if you linger they'll find you first.

How does this go?
What was Hamilton’s last words?

Spoiler (click to show/hide)
Title: Re: VIRGATER
Post by: ziizo on January 05, 2018, 08:02:26 pm
How does this go? Arthur answers "just wanted to visit one last time" and walks to the closest thing to an hotel/inn in Virgater, convinced his answer doesn't matter and the rumor mill will give him a different one soon, he wonders how close to the truth it will be.
Why do people fear elves? It's different for everyone, some were abused by the rich elves in the cities, others believe the (false) old tales of strange magic and elves kidnapping and eating children, many don't fear them and just see an easy target to blame for their problems in the dwindling race.
Title: Re: VIRGATER
Post by: Glass on January 05, 2018, 08:13:33 pm
How does this go? As usual. Simple deposit and leave. The villagers should find the meat in the morning.
Why don't you want to hurt Miller? He's just doing his job. It's a bad job, but it's a job. Point is, he's not part of the problem; cut out the rot at the top, and he'll be fine.

"Mis"belief is fine.
Title: Re: VIRGATER
Post by: SaberToothTiger on January 05, 2018, 09:06:36 pm
BORUTA

"Hamilton, old boy. It didn't have to be like this, you know. If only you didn't get so preachy. If only you cooperated. We could have worked together, like in Mother's tales - two friends fighting against pure, unadulterated evil. But you're no friend of mine. No friend of mine lets those shrivelled old shrews destroy one life after another. 'The hardest part is letting go'? Oh, I'm not letting anything go." Boruta thought, dragging Hamilton's remains into the shallow waters of the stream. "You lost your wife. I lost Mother. I am better than you, you know? When your wife was tormented, you did nothing. When whe fell to melancholy, you did nothing. You ARE nothing. I will get my revenge. I will avenge Mother. I will bring peace to this damned village even if I have to burn it down and kill everyone within it. I will be the harbinger of justice."

Suddenly, voices erupted from the thick, pine forest, breaking the silence and filling the air with the sounds of a rampaging hunting party. No more than three men. No dogs. If Boruta was closer he would have inevitably smelled the unmistakeable odour of cheap alcohol from the tall, brawny man leading the party forward, wearing a flannel shirt and thick, beige pants. On his face was a large, unkempt black beard. His voice was gruff, yet fatherly.
"Boy! I see tracks roight 'ere! Dem's a hefty deer I say! Follow me!"
"Papa, why don't we place traps on the animal trail? This way we could get much more game, without the risk of getting attackewd by wolves or boars or..."
The young man turned his head to the right and spat on the ground, narrowly missing the shoes of the third hunter. The second hunter wore a shirt and a thick, sleeveless fur jacket. He looked similar to his father, but he lacked his father's beard, only having single hairs here and there on his straight jaw.
"Bears."
Hearing the word spoken by his son, the experienced hunter suddenly stopped in his tracks. His voice became stern and took the tone characteristic for scolding foolish children.
"Don't you say that word in the forest ever again, young man. We're lucky no medyeds are nearby to hear us. They are a scourge on mankind. Saying their name out loud brings them out, you know that!"
"Are bears really that dangerous though, sir? Mommy says that they are but an old woman's tale." The third hunter is not much more than a child. On his head there is an oversized cap and he is struggling to carry his gear and still match the speed of his older companions.

"Drew, I know you are young and dumb, but don't you ever understimate bears. They got my uncle and your father can attest to that. He was with my uncle on the same expedition. I'm going to kill the beast that got my uncle. Medveds are a threat to us all, do you understand?"
"Son. Shut your mouth and listen now. Abandon this foolishness, it is only going to get you killed. My brother, rest his soul, was a much more experienced hunter that you and he was killed in seconds by that beast. If you go out and track it down it will kill you too. What would your mother do if she heard you went out into the forest and never came back? She would never know what happened to you. It would kill her."
"But, father, we must kill that medyed sooner or later. To make sure that the village is safe, if not to get justice for uncle."
"Our only chance to get the bear would be to make a party with all the hunters. The Pine brothers, Jim Wheat, Old Man Henderson, Bruce Hog and all the rest. And they're at each other's throats nowadays more often than not."

Boruta heard the conversation and felt determination. He couldn't be stopped by these people. Not by that coward who refuses to avenge his own brother. For that he must be punished. Boruta retreated into the forest, yet he didn't hide. He stood straight and looked into the distance, where he saw the oldest hunter. He focused on his mind and he found what he was looking for - guilt for the death of his brother.

He will pay for his betrayal.

Boruta took control of the eldest hunter's mind and made him walk toward the stream. He made him kneel and he made him shove his head deep into the water and the mud of the stream.

The hunter's son at first thought his father was angry at him - his silent footsteps made him feel deep shame at his words. Defying his father's will was never a good idea. Father had a heavy hand and was harsh, but just. He had noticed the bag in the stream and was about to say something, but stopped when his father submerged his head in the water. He had no idea what to do, why was his father acting in such a way. To his unending terror, his father didn't emerge from the water. He started pulling at his father's shirt to try and save him, but to no avail. Little Drew just stood there, confused, not knowing what to make of this situation.

Boruta stood there, looking at the scene unravel and waited until the body of the huntsman stopped moving, calmly listening to young man's pained yelling and unintelligible whimpering. The child, Drew stared at Boruta's form and for a second their eyes met. Slowly, Boruta turned around and walked into the deep, pine forest.

How does this go? As above.
What was Hamilton’s last words? 'The hardest part is letting go'.
Title: Re: VIRGATER
Post by: Coolrune206 on January 05, 2018, 09:14:20 pm
How does this go? Sisa scowls and grumbles noncommittally. She knows in her heart she is dedicated to Adeline, but she owes this man an eternal debt. For his part, the man sighs heavily.

What destiny does this man have planned for you? The man has made his intentions clear; he wants Sisa to some day leave with him and become his apprentice. Being trained as a cooper, she was trained in the arts of both woodworking and metal-crafting, both trades that were vital to his own crafts.
Title: Re: VIRGATER
Post by: Glass on January 08, 2018, 07:51:42 pm
*prods Fniff*
Title: Re: VIRGATER
Post by: Coolrune206 on January 22, 2018, 05:26:02 pm
*prods Fniff*