Day Five
The Quick and the Quickly Dead
Would the fifth day lead to a malefactor flipping? If the previous four days were anything to go by...
Votes
4maskwolf
Shakerag
Flabort
Tiruin
Deus Asmoth
Cheeetar
Mask colours: Red, Green, Bronze, White, Silver, Brown, Purple, Turquoise, Yellow, Black
Dead Masks
Peradon - Town - Sneaky Selfish Santa - 2xp - Cream Mask
Self-Free-Santa, Prolific, Grand Swap, Power Swap, Patsy, Blatant, Broadcaster, Hardcore, Mole
Deathsword - Town - Exquisite Pixie Torturer - Pink Mask - 0xp
Free-Mixed Blessings, Sap, Kill, Silent, Changeling, Prolific
TheDarkStar - Town - Gold Mask - Bundle of Guilt - 0xp
KIll, Kill, Copycat, Cleanse, Guilty Conscience, Afflicted, Hardcore, Broadcaster, Unstoppable
Varee - King of the Mimes - 3rd Party Doctor - Violet Mask - 0xp
Kill, Self-Copycat, Copycat, Networker, Sap, Cleanse, Cleanse, Flexible, Hazy, Magnetic
Hector13 - 3rd Party Serial Killer - Blue mask - Burrowing Leech - 0xp - DEAD
Kill, Innate Hidden Free Sap, Sap, Flexible, Free-Boobytrap, Multi-shop Grounded
origamiscienceguy - Orange Mask - Spectral Mirror - 2xp
Self-Reflect, Gift, Prolific, Flexible, Supersaint, Ghostly, Circumspect.
1 - Deflate (Pick a power or auto that players can buy: after the next lynch it'll cost -1 point to buy that power for the rest of the game. This also effects its resale value.)
1 - Purchase (purchase the most expensive random power you can off of a player for its listed cost. (i.e. if you have 5xp and the target has 5 - Poison, 5 - Reassign and 3 - Peek, they'll get 5 points and you'll get either poison or reassign; if you just had 3xp you'd get Peek; if you had 3xp the action would fail).)
1 - Scan (spot how many points a target has)
2 - Randomise (Randomises the target of actions the target takes before the next lynch)
2 - Patsy: pick a new colour for a mask; that mask is now seen in-play (players always know how many masks are in-play and what colour they are). Like any mask, it can be a valid target for any power.
2 - Protect (protects target against kills before the next lynch)
2 - Cleanse (One of targets flaws is removed, starting with any -2; if the target is infected/poisoned, the infection/poison is removed instead)
2 – Track (see which masks your target targets until the next lynch)
2 - Fatigue (Destroy 2 XP from your target. Your target can go into negative XP from this power.)
2 - Gift (give one of your powers to your target. Free- powers remain Free-. If you Gift an innate power, a non-innate copy is given to the target instead.)
2 - Power Swap (swap any power you have, including Power Swap, with a random power your target has)
2 - Auto Swap: (swap any auto you have with a random auto that you don't currently possess that your target has)
2 – Delay (Target's next action before the lynch happens after the lynch instead)
2 – Chat (Set up a private chat between any two other targets)
2 - Point Share (give any number of points that you have to a target)
2 – Bless (Target gains a random 2-point auto)
2 - Count (find out the combined number of powers and autos a player has)
2 - Patrol (See the masks of everyone who targets your target until the next lynch)
2 - Redirect (redirect one target onto another (e.g. blue onto purple)
3 - Block (the targets actions before the next lynch will fail, but they won't know why)
3 - Gossip (you can produce a fake blatant report for the target. This overrides any normal blatant report, though the target needn't have blatant for gossip to work. You can set conditions on your report being posted)
3 - Autoblock (the target's autos will fail before the next lynch, they won't be informed. This doesn't effect autos that trigger immediately after a lynch)
3 – Mask Swap (permanently swap two masks)
3 - Sap (steal all a player's unspent points)
3 - Return (Name a power you think the target has. This is sold off at its usual price for that person.)
3 - Mixed Blessings (Target gains a random power and an equal point-cost of flaws.)
3 - Peek (learn the player behind your target's mask)
3 - Curse (target player gains a random -2 point flaw)
4 - Graverob (pick a power held by a dead player, if no one else has graverobbed the power, you now have that power)
4 - Fortune Teller (Player recieves a list of half of all the non-hidden powers, upgrades, autos and flaws in play, in alphabetical order)
4 - Power-Cop (choose one: learn all powers of the target, learn all auto/upgrades of target/learn all flaws of the target)
4 - Santa (target player gains a random power)
4 – Copycat (Choose two targets, you perform all of player 1's powers on player 2. Doesn't work for multi-targeted powers. This counts towards the scum-team kill limit.)
4 - Raise Zombie (Target dead player or dead patsy is risen as a live patsy with their original mask colour and all their powers, autos etc. They can no longer be grave-robbed.)
4 - Hypnotise (Target mask uses one of their powers, randomly selected, on a target of your choice. This doesn't count towards their action allowance.)
4 - Workout (Target player earns 1 extra point.)
4 - Power Steal (name a power you think your target has, if you guess right you steal their power)
4 - Besmirch (Copy one of your flaws onto the target player.)
4 - Changeling (target player gains all your powers/flaws/autos and you get the powers/flaws/autos of your target.)
5 - Poison (player is killed at the end of the following day if they are not cleansed first. Non-circumspect players don't know they're poisoned.)
5 - Delete (One of the target's powers or autos (determined randomly) is permanently removed.)
5 - Blackmail (The target's vote counts for 0 votes until after the next lynch.)
5 - Nerf (Pick a power. That power now costs 1 point to use each time. A power may only be Nerfed once.)
5 - Vote Steal (take the vote from any other target)
5 – Reflect (Any action (other than reflects) that would successfully hit the target, hits the actor instead. This bypasses the usual restriction against self targeting.)
6 - Kill (kills the target)
6 - Hide (spend one point to become incapable of taking actions or being targeted until the next lynch; cannot use during the same action block as taking an action)
7 - Infect (Target is Infected: Infected players have a 50/50 chance infecting players they target. Infection kills a player at the end of the following day. Non-circumspect players don't know they're infected.)
7 - Recall (pick a power - all players with that power sell it back for half its listed price, rounded down; flexible players get full xp.)
10 - Booby-trap (Pick a power: until the end of the day, players that use this power are killed. This counts towards the scum-team kill limit.)
10 - Grand Swap (All masks are permanently redistributed to different players.)
10 - Pardon: Your target cannot be lynched at the end of this day. Any votes on them will not count.
21 - Inflate (Pick a power or auto that players can buy: after the next lynch it'll cost +1 point to buy that power for the rest of the game. This also effects its resale value.)
Upgrades
(These are all attached to a specific power)
x/2 - Self-targeting- (pick a power: that power can, but does not have to, be self targeted. Can only be used on powers with at least on target. This upgrade costs half the cost of the power, rounded up.)
x/2 - Hidden- (pick a power: that power and any upgrades attached to it won't appear in ability inspects, fortune teller reports or counts. It still appears on death.)
x/2 - Innate- (An innate power cannot be stolen, deleted, swapped, recycled, bought, sold, recalled or Changeling'd)
x - Free-: When choosing Free-, pick one of your non-auto powers. Free- costs as much as that power and allows you to use that power once in its phase for free (this means you can use the same power twice in a phase as well). This use doesn't stack with Prolific (if you use prolific to use the same free-power twice, you'd use it three times, not four)
Autos
(Can only be taken once)
1 - Bloodthirsty: get an extra point every time a lynch occurs with your vote on the player that gets lynched.
1 - Thrill-seeker: get two extra points every time a lynch occurs with the number of votes on you equal to or one point less than the player with the most votes)
1 - Power of Healing: gain +1 point every time you successfully protect a kill or remove an infection or poison
2 - Coward (Hiding costs no points to activate.)
2 – Virtuous (you can't be gossiped about or blackmailed)
2 - Silent (you can't be tracked and you don't appear on patrol reports)
2 - Immovable (you cannot be redirected or randomised)
2 - Unstoppable (can't be blocked or protected against. Immunities still apply)
2 - Flexible (gets full point cost back for one cashed in (in this game, all) power/autos/upgrades per day except flexible itself; cannot be taken with Industrious nor bought in the same day in which you have had Industrious)
2 – Industrious (other autos cost one less to purchase, to a minimum of 1; cannot be taken with Flexible nor bought in the same day in which you have had Flexible)
2 – Hasty (You cannot be delayed and any attempts to copy your actions fail)
2 – Holy (cannot be cursed or besmirched.)
3 - Multishop (You may shop twice per day)
3 – Super-Saint (The person who casts the final lynch vote on you will also die)
3 – Radiant (Each time someone successfully targets you, that action is also copied onto a random player)
3 - Grounded (You cannot be changeling'd or hypnotised)
3 – Hardy (you cannot be sapped or fatigued)
3 - Circumspect (you always know the reason why your actions fail and you always know if you've been poisoned or infected)
3 - Insured (if you have a power stolen by someone else or taken by a changeling who is not you, you will receive a replacement for it. This triggers even if Insured is taken by a Changeling.)
4 - Cautious (you ignore any reflects on your target and are immune to booby-traps)
4 - Prolific (you can use two actions in a phase)
4 - Explosive (you kill anyone targeting a kill at you as well as dying. This doesn't count towards the scum-team kill limit.)
5 - Resurrection (After dying, you come alive again- you still get any day xp etc, but this auto disappears on use.)
5 - Double-Voter (you have two votes)
5 - Death Resistant - (you are immune to one cause of death (other than lynching) per cycle)
5 - Immune - (you can't be poisoned or infected)
6 - Networker (If a power is used on you, everyone in the game gets a copy of that power including yourself.)
7 - Ghostly - (Your alignment doesn't flip on death (but your powers/autos/flaws will still be revealed). If your dead body is ever risen as a zombie, you will instead be resurrected. This auto disappears when the player is risen in this manner. A Ghostly player isn't given access to Dead Chat.)
The day ends 12AM GMT on the 12th, or on a hammer of 4 votes. The kill action won't come into effect until Tuesday 12AM.
Day Six
Six at the End
It was a new day. Some of the monks looked weary, their strength contested, the burden of killing and attempted killing weighing on them. Other monks were glowing, floating, shooting laser beams with their eyes and having the time of their lives. It takes all sorts.
Votes
4maskwolf
Shakerag
Flabort
Tiruin
Deus Asmoth
Cheeetar
Mask colours: Red, Green, Bronze, White, Silver, Brown, Purple, Turquoise, Yellow, Black
Dead Masks
Peradon - Town - Sneaky Selfish Santa - 2xp - Cream Mask
Self-Free-Santa, Prolific, Grand Swap, Power Swap, Patsy, Blatant, Broadcaster, Hardcore, Mole
Deathsword - Town - Exquisite Pixie Torturer - Pink Mask - 0xp
Free-Mixed Blessings, Sap, Kill, Silent, Changeling, Prolific
TheDarkStar - Town - Gold Mask - Bundle of Guilt - 0xp
KIll, Kill, Copycat, Cleanse, Guilty Conscience, Afflicted, Hardcore, Broadcaster, Unstoppable
Varee - King of the Mimes - 3rd Party Doctor - Violet Mask - 0xp
Kill, Self-Copycat, Copycat, Networker, Sap, Cleanse, Cleanse, Flexible, Hazy, Magnetic
Hector13 - 3rd Party Serial Killer - Blue mask - Burrowing Leech - 0xp - DEAD
Kill, Innate Hidden Free Sap, Sap, Flexible, Free-Boobytrap, Multi-shop Grounded
origamiscienceguy - Orange Mask - Spectral Mirror - 2xp
Self-Reflect, Gift, Prolific, Flexible, Supersaint, Ghostly, Circumspect.
1 - Deflate (Pick a power or auto that players can buy: after the next lynch it'll cost -1 point to buy that power for the rest of the game. This also effects its resale value.)
1 - Purchase (purchase the most expensive random power you can off of a player for its listed cost. (i.e. if you have 5xp and the target has 5 - Poison, 5 - Reassign and 3 - Peek, they'll get 5 points and you'll get either poison or reassign; if you just had 3xp you'd get Peek; if you had 3xp the action would fail).)
1 - Scan (spot how many points a target has)
1 - Graverob (pick a power held by a dead player, if no one else has graverobbed the power, you now have that power)
1 - Santa (target player gains a random power)
2 - Randomise (Randomises the target of actions the target takes before the next lynch)
2 - Patsy: pick a new colour for a mask; that mask is now seen in-play (players always know how many masks are in-play and what colour they are). Like any mask, it can be a valid target for any power.
2 - Protect (protects target against kills before the next lynch)
2 - Cleanse (One of targets flaws is removed, starting with any -2; if the target is infected/poisoned, the infection/poison is removed instead)
2 – Track (see which masks your target targets until the next lynch)
2 - Fatigue (Destroy 2 XP from your target. Your target can go into negative XP from this power.)
2 - Gift (give one of your powers to your target. Free- powers remain Free-. If you Gift an innate power, a non-innate copy is given to the target instead.)
2 - Power Swap (swap any power you have, including Power Swap, with a random power your target has)
2 - Auto Swap: (swap any auto you have with a random auto that you don't currently possess that your target has)
2 – Delay (Target's next action before the lynch happens after the lynch instead)
2 – Chat (Set up a private chat between any two other targets)
2 - Point Share (give any number of points that you have to a target)
2 – Bless (Target gains a random 2-point auto)
2 - Count (find out the combined number of powers and autos a player has)
2 - Patrol (See the masks of everyone who targets your target until the next lynch)
2 - Redirect (redirect one target onto another (e.g. blue onto purple)
3 - Block (the targets actions before the next lynch will fail, but they won't know why)
3 - Gossip (you can produce a fake blatant report for the target. This overrides any normal blatant report, though the target needn't have blatant for gossip to work. You can set conditions on your report being posted)
3 - Autoblock (the target's autos will fail before the next lynch, they won't be informed. This doesn't effect autos that trigger immediately after a lynch)
3 – Mask Swap (permanently swap two masks)
3 - Sap (steal all a player's unspent points)
3 - Return (Name a power you think the target has. This is sold off at its usual price for that person.)
3 - Mixed Blessings (Target gains a random power and an equal point-cost of flaws.)
3 - Peek (learn the player behind your target's mask)
3 - Curse (target player gains a random -2 point flaw)
4 - Fortune Teller (Player recieves a list of half of all the non-hidden powers, upgrades, autos and flaws in play, in alphabetical order)
4 - Power-Cop (choose one: learn all powers of the target, learn all auto/upgrades of target/learn all flaws of the target)
4 – Copycat (Choose two targets, you perform all of player 1's powers on player 2. Doesn't work for multi-targeted powers. This counts towards the scum-team kill limit.)
4 - Raise Zombie (Target dead player or dead patsy is risen as a live patsy with their original mask colour and all their powers, autos etc. They can no longer be grave-robbed.)
4 - Hypnotise (Target mask uses one of their powers, randomly selected, on a target of your choice. This doesn't count towards their action allowance.)
4 - Workout (Target player earns 1 extra point.)
4 - Power Steal (name a power you think your target has, if you guess right you steal their power)
4 - Besmirch (Copy one of your flaws onto the target player.)
4 - Changeling (target player gains all your powers/flaws/autos and you get the powers/flaws/autos of your target.)
5 - Poison (player is killed at the end of the following day if they are not cleansed first. Non-circumspect players don't know they're poisoned.)
5 - Delete (One of the target's powers or autos (determined randomly) is permanently removed.)
5 - Blackmail (The target's vote counts for 0 votes until after the next lynch.)
5 - Nerf (Pick a power. That power now costs 1 point to use each time. A power may only be Nerfed once.)
5 - Vote Steal (take the vote from any other target)
5 – Reflect (Any action (other than reflects) that would successfully hit the target, hits the actor instead. This bypasses the usual restriction against self targeting.)
6 - Kill (kills the target)
6 - Hide (spend one point to become incapable of taking actions or being targeted until the next lynch; cannot use during the same action block as taking an action)
7 - Infect (Target is Infected: Infected players have a 50/50 chance infecting players they target. Infection kills a player at the end of the following day. Non-circumspect players don't know they're infected.)
7 - Recall (pick a power - all players with that power sell it back for half its listed price, rounded down; flexible players get full xp.)
10 - Booby-trap (Pick a power: until the end of the day, players that use this power are killed. This counts towards the scum-team kill limit.)
10 - Grand Swap (All masks are permanently redistributed to different players.)
10 - Pardon: Your target cannot be lynched at the end of this day. Any votes on them will not count.
21 - Inflate (Pick a power or auto that players can buy: after the next lynch it'll cost +1 point to buy that power for the rest of the game. This also effects its resale value.)
Upgrades
(These are all attached to a specific power)
x/2 - Self-targeting- (pick a power: that power can, but does not have to, be self targeted. Can only be used on powers with at least on target. This upgrade costs half the cost of the power, rounded up.)
x/2 - Hidden- (pick a power: that power and any upgrades attached to it won't appear in ability inspects, fortune teller reports or counts. It still appears on death.)
x/2 - Innate- (An innate power cannot be stolen, deleted, swapped, recycled, bought, sold, recalled or Changeling'd)
x - Free-: When choosing Free-, pick one of your non-auto powers. Free- costs as much as that power and allows you to use that power once in its phase for free (this means you can use the same power twice in a phase as well). This use doesn't stack with Prolific (if you use prolific to use the same free-power twice, you'd use it three times, not four)
Autos
(Can only be taken once)
1 - Bloodthirsty: get an extra point every time a lynch occurs with your vote on the player that gets lynched.
1 - Thrill-seeker: get two extra points every time a lynch occurs with the number of votes on you equal to or one point less than the player with the most votes)
1 - Power of Healing: gain +1 point every time you successfully protect a kill or remove an infection or poison
2 - Coward (Hiding costs no points to activate.)
2 – Virtuous (you can't be gossiped about or blackmailed)
2 - Silent (you can't be tracked and you don't appear on patrol reports)
2 - Immovable (you cannot be redirected or randomised)
2 - Unstoppable (can't be blocked or protected against. Immunities still apply)
2 - Flexible (gets full point cost back for one cashed in (in this game, all) power/autos/upgrades per day except flexible itself; cannot be taken with Industrious nor bought in the same day in which you have had Industrious)
2 – Industrious (other autos cost one less to purchase, to a minimum of 1; cannot be taken with Flexible nor bought in the same day in which you have had Flexible)
2 – Hasty (You cannot be delayed and any attempts to copy your actions fail)
2 – Holy (cannot be cursed or besmirched.)
3 - Multishop (You may shop twice per day)
3 – Super-Saint (The person who casts the final lynch vote on you will also die)
3 – Radiant (Each time someone successfully targets you, that action is also copied onto a random player)
3 - Grounded (You cannot be changeling'd or hypnotised)
3 – Hardy (you cannot be sapped or fatigued)
3 - Circumspect (you always know the reason why your actions fail and you always know if you've been poisoned or infected)
3 - Insured (if you have a power stolen by someone else or taken by a changeling who is not you, you will receive a replacement for it. This triggers even if Insured is taken by a Changeling.)
4 - Cautious (you ignore any reflects on your target and are immune to booby-traps)
4 - Prolific (you can use two actions in a phase)
4 - Explosive (you kill anyone targeting a kill at you as well as dying. This doesn't count towards the scum-team kill limit.)
5 - Resurrection (After dying, you come alive again- you still get any day xp etc, but this auto disappears on use.)
5 - Double-Voter (you have two votes)
5 - Death Resistant - (you are immune to one cause of death (other than lynching) per cycle)
5 - Immune - (you can't be poisoned or infected)
6 - Networker (If a power is used on you, everyone in the game gets a copy of that power including yourself.)
7 - Ghostly - (Your alignment doesn't flip on death (but your powers/autos/flaws will still be revealed). If your dead body is ever risen as a zombie, you will instead be resurrected. This auto disappears when the player is risen in this manner. A Ghostly player isn't given access to Dead Chat.)
The day ends 12AM GMT on the 13th, or on a hammer of 4 votes. The kill action won't come into effect until Wednesday 12AM.
Day Seven
WOW OK
Everyone looks on with horror at the remains of Deus Asmoth and the reanimated corpse of origamiscienceguy. The sun turns around again.
"Don't you find days go quicker when you're older?" one of the initiates muses. No kidding.
Votes
4maskwolf
Shakerag
Flabort
Tiruin
Cheeetar
origamiscienceguy
Mask colours: Red, Green, Bronze, Orange, Silver, Brown, Purple, Turquoise, Yellow, Black
Dead Masks
Peradon - Town - Sneaky Selfish Santa - 2xp - Cream Mask
Self-Free-Santa, Prolific, Grand Swap, Power Swap, Patsy, Blatant, Broadcaster, Hardcore, Mole
Deathsword - Town - Exquisite Pixie Torturer - Pink Mask - 0xp
Free-Mixed Blessings, Sap, Kill, Silent, Changeling, Prolific
TheDarkStar - Town - Gold Mask - Bundle of Guilt - 0xp
KIll, Kill, Copycat, Cleanse, Guilty Conscience, Afflicted, Hardcore, Broadcaster, Unstoppable
Varee - King of the Mimes - 3rd Party Doctor - Violet Mask - 0xp
Kill, Self-Copycat, Copycat, Networker, Sap, Cleanse, Cleanse, Flexible, Hazy, Magnetic
Hector13 - 3rd Party Serial Killer - Blue mask - Burrowing Leech - 0xp - DEAD
Kill, Innate Hidden Free Sap, Sap, Flexible, Free-Boobytrap, Multi-shop Grounded
Deus Asmoth - Town - White Mask - Super-Surgeon - 5xp
Sap, Free-Self-Targeting-InnateCleanse, Prolific, Free-Innate-Self-Protect, Circumspect, Power of Healing
1 - Deflate (Pick a power or auto that players can buy: after the next lynch it'll cost -1 point to buy that power for the rest of the game. This also effects its resale value.)
1 - Purchase (purchase the most expensive random power you can off of a player for its listed cost. (i.e. if you have 5xp and the target has 5 - Poison, 5 - Reassign and 3 - Peek, they'll get 5 points and you'll get either poison or reassign; if you just had 3xp you'd get Peek; if you had 3xp the action would fail).)
1 - Scan (spot how many points a target has)
1 - Graverob (pick a power held by a dead player, if no one else has graverobbed the power, you now have that power)
1 - Santa (target player gains a random power)
2 - Randomise (Randomises the target of actions the target takes before the next lynch)
2 - Patsy: pick a new colour for a mask; that mask is now seen in-play (players always know how many masks are in-play and what colour they are). Like any mask, it can be a valid target for any power.
2 - Protect (protects target against kills before the next lynch)
2 - Cleanse (One of targets flaws is removed, starting with any -2; if the target is infected/poisoned, the infection/poison is removed instead)
2 – Track (see which masks your target targets until the next lynch)
2 - Fatigue (Destroy 2 XP from your target. Your target can go into negative XP from this power.)
2 - Gift (give one of your powers to your target. Free- powers remain Free-. If you Gift an innate power, a non-innate copy is given to the target instead.)
2 - Power Swap (swap any power you have, including Power Swap, with a random power your target has)
2 - Auto Swap: (swap any auto you have with a random auto that you don't currently possess that your target has)
2 – Delay (Target's next action before the lynch happens after the lynch instead)
2 – Chat (Set up a private chat between any two other targets)
2 - Point Share (give any number of points that you have to a target)
2 – Bless (Target gains a random 2-point auto)
2 - Count (find out the combined number of powers and autos a player has)
2 - Patrol (See the masks of everyone who targets your target until the next lynch)
2 - Redirect (redirect one target onto another (e.g. blue onto purple)
3 - Block (the targets actions before the next lynch will fail, but they won't know why)
3 - Gossip (you can produce a fake blatant report for the target. This overrides any normal blatant report, though the target needn't have blatant for gossip to work. You can set conditions on your report being posted)
3 - Autoblock (the target's autos will fail before the next lynch, they won't be informed. This doesn't effect autos that trigger immediately after a lynch)
3 – Mask Swap (permanently swap two masks)
3 - Sap (steal all a player's unspent points)
3 - Return (Name a power you think the target has. This is sold off at its usual price for that person.)
3 - Mixed Blessings (Target gains a random power and an equal point-cost of flaws.)
3 - Peek (learn the player behind your target's mask)
3 - Curse (target player gains a random -2 point flaw)
4 - Fortune Teller (Player recieves a list of half of all the non-hidden powers, upgrades, autos and flaws in play, in alphabetical order)
4 - Power-Cop (choose one: learn all powers of the target, learn all auto/upgrades of target/learn all flaws of the target)
4 – Copycat (Choose two targets, you perform all of player 1's powers on player 2. Doesn't work for multi-targeted powers. This counts towards the scum-team kill limit.)
4 - Raise Zombie (Target dead player or dead patsy is risen as a live patsy with their original mask colour and all their powers, autos etc. They can no longer be grave-robbed.)
4 - Hypnotise (Target mask uses one of their powers, randomly selected, on a target of your choice. This doesn't count towards their action allowance.)
4 - Workout (Target player earns 1 extra point.)
4 - Power Steal (name a power you think your target has, if you guess right you steal their power)
4 - Besmirch (Copy one of your flaws onto the target player.)
4 - Changeling (target player gains all your powers/flaws/autos and you get the powers/flaws/autos of your target.)
5 - Poison (player is killed at the end of the following day if they are not cleansed first. Non-circumspect players don't know they're poisoned.)
5 - Delete (One of the target's powers or autos (determined randomly) is permanently removed.)
5 - Blackmail (The target's vote counts for 0 votes until after the next lynch.)
5 - Nerf (Pick a power. That power now costs 1 point to use each time. A power may only be Nerfed once.)
5 - Vote Steal (take the vote from any other target)
5 – Reflect (Any action (other than reflects) that would successfully hit the target, hits the actor instead. This bypasses the usual restriction against self targeting.)
6 - Kill (kills the target)
6 - Hide (spend one point to become incapable of taking actions or being targeted until the next lynch; cannot use during the same action block as taking an action)
7 - Infect (Target is Infected: Infected players have a 50/50 chance infecting players they target. Infection kills a player at the end of the following day. Non-circumspect players don't know they're infected.)
7 - Recall (pick a power - all players with that power sell it back for half its listed price, rounded down; flexible players get full xp.)
10 - Booby-trap (Pick a power: until the end of the day, players that use this power are killed. This counts towards the scum-team kill limit.)
10 - Grand Swap (All masks are permanently redistributed to different players.)
10 - Pardon: Your target cannot be lynched at the end of this day. Any votes on them will not count.
21 - Inflate (Pick a power or auto that players can buy: after the next lynch it'll cost +1 point to buy that power for the rest of the game. This also effects its resale value.)
Upgrades
(These are all attached to a specific power)
x/2 - Self-targeting- (pick a power: that power can, but does not have to, be self targeted. Can only be used on powers with at least on target. This upgrade costs half the cost of the power, rounded up.)
x/2 - Hidden- (pick a power: that power and any upgrades attached to it won't appear in ability inspects, fortune teller reports or counts. It still appears on death.)
x/2 - Innate- (An innate power cannot be stolen, deleted, swapped, recycled, bought, sold, recalled or Changeling'd)
x - Free-: When choosing Free-, pick one of your non-auto powers. Free- costs as much as that power and allows you to use that power once in its phase for free (this means you can use the same power twice in a phase as well). This use doesn't stack with Prolific (if you use prolific to use the same free-power twice, you'd use it three times, not four)
Autos
(Can only be taken once)
1 - Bloodthirsty: get an extra point every time a lynch occurs with your vote on the player that gets lynched.
1 - Thrill-seeker: get two extra points every time a lynch occurs with the number of votes on you equal to or one point less than the player with the most votes)
1 - Power of Healing: gain +1 point every time you successfully protect a kill or remove an infection or poison
2 - Coward (Hiding costs no points to activate.)
2 – Virtuous (you can't be gossiped about or blackmailed)
2 - Silent (you can't be tracked and you don't appear on patrol reports)
2 - Immovable (you cannot be redirected or randomised)
2 - Unstoppable (can't be blocked or protected against. Immunities still apply)
2 - Flexible (gets full point cost back for one cashed in (in this game, all) power/autos/upgrades per day except flexible itself; cannot be taken with Industrious nor bought in the same day in which you have had Industrious)
2 – Industrious (other autos cost one less to purchase, to a minimum of 1; cannot be taken with Flexible nor bought in the same day in which you have had Flexible)
2 – Hasty (You cannot be delayed and any attempts to copy your actions fail)
2 – Holy (cannot be cursed or besmirched.)
3 - Multishop (You may shop twice per day)
3 – Super-Saint (The person who casts the final lynch vote on you will also die)
3 – Radiant (Each time someone successfully targets you, that action is also copied onto a random player)
3 - Grounded (You cannot be changeling'd or hypnotised)
3 – Hardy (you cannot be sapped or fatigued)
3 - Circumspect (you always know the reason why your actions fail and you always know if you've been poisoned or infected)
3 - Insured (if you have a power stolen by someone else or taken by a changeling who is not you, you will receive a replacement for it. This triggers even if Insured is taken by a Changeling.)
4 - Cautious (you ignore any reflects on your target and are immune to booby-traps)
4 - Prolific (you can use two actions in a phase)
4 - Explosive (you kill anyone targeting a kill at you as well as dying. This doesn't count towards the scum-team kill limit.)
5 - Resurrection (After dying, you come alive again- you still get any day xp etc, but this auto disappears on use.)
5 - Double-Voter (you have two votes)
5 - Death Resistant - (you are immune to one cause of death (other than lynching) per cycle)
5 - Immune - (you can't be poisoned or infected)
6 - Networker (If a power is used on you, everyone in the game gets a copy of that power including yourself.)
7 - Ghostly - (Your alignment doesn't flip on death (but your powers/autos/flaws will still be revealed). If your dead body is ever risen as a zombie, you will instead be resurrected. This auto disappears when the player is risen in this manner. A Ghostly player isn't given access to Dead Chat.)
The day ends 1.45AM GMT on the 13th, or on a hammer of 4 votes. The kill action won't come into effect until Wednesday 1.45AM.
Day Eight
If it wasn't obvious already
The nine monks look at each other. Four of them are just initiates, ineligible for maleficatrificatapultifrissifification. The remaining five know that there are still malficants in their midst. BUT WHO?
"Uh, it's pretty obvious..." begins one of the initiates.
"Shh," says another, "I want to see how this plays out."
Votes
4maskwolf
Shakerag
Flabort
Tiruin
Cheeetar
Mask colours: Red, Green, Bronze, Silver, Brown, Purple, Yellow, Black
Dead Masks
Peradon - Town - Sneaky Selfish Santa - 2xp - Cream Mask
Self-Free-Santa, Prolific, Grand Swap, Power Swap, Patsy, Blatant, Broadcaster, Hardcore, Mole
Deathsword - Town - Exquisite Pixie Torturer - Pink Mask - 0xp
Free-Mixed Blessings, Sap, Kill, Silent, Changeling, Prolific
TheDarkStar - Town - Gold Mask - Bundle of Guilt - 0xp
KIll, Kill, Copycat, Cleanse, Guilty Conscience, Afflicted, Hardcore, Broadcaster, Unstoppable
Varee - King of the Mimes - 3rd Party Doctor - Violet Mask - 0xp
Kill, Self-Copycat, Copycat, Networker, Sap, Cleanse, Cleanse, Flexible, Hazy, Magnetic
Hector13 - 3rd Party Serial Killer - Blue mask - Burrowing Leech - 0xp - DEAD
Kill, Innate Hidden Free Sap, Sap, Flexible, Free-Boobytrap, Multi-shop Grounded
Deus Asmoth - Town - White Mask - Super-Surgeon - 5xp
Sap, Free-Self-Targeting-InnateCleanse, Prolific, Free-Innate-Self-Protect, Circumspect, Power of Healing
origamiscienceguy - Generous Mirror - orange mask - scum - 3xp
Gift, Prolific, Flexible, Supersaint, Circumspect.
1 - Deflate (Pick a power or auto that players can buy: after the next lynch it'll cost -1 point to buy that power for the rest of the game. This also effects its resale value.)
1 - Purchase (purchase the most expensive random power you can off of a player for its listed cost. (i.e. if you have 5xp and the target has 5 - Poison, 5 - Reassign and 3 - Peek, they'll get 5 points and you'll get either poison or reassign; if you just had 3xp you'd get Peek; if you had 3xp the action would fail).)
1 - Scan (spot how many points a target has)
1 - Graverob (pick a power held by a dead player, if no one else has graverobbed the power, you now have that power)
1 - Santa (target player gains a random power)
2 - Randomise (Randomises the target of actions the target takes before the next lynch)
2 - Patsy: pick a new colour for a mask; that mask is now seen in-play (players always know how many masks are in-play and what colour they are). Like any mask, it can be a valid target for any power.
2 - Protect (protects target against kills before the next lynch)
2 - Cleanse (One of targets flaws is removed, starting with any -2; if the target is infected/poisoned, the infection/poison is removed instead)
2 – Track (see which masks your target targets until the next lynch)
2 - Fatigue (Destroy 2 XP from your target. Your target can go into negative XP from this power.)
2 - Gift (give one of your powers to your target. Free- powers remain Free-. If you Gift an innate power, a non-innate copy is given to the target instead.)
2 - Power Swap (swap any power you have, including Power Swap, with a random power your target has)
2 - Auto Swap: (swap any auto you have with a random auto that you don't currently possess that your target has)
2 – Delay (Target's next action before the lynch happens after the lynch instead)
2 – Chat (Set up a private chat between any two other targets)
2 - Point Share (give any number of points that you have to a target)
2 – Bless (Target gains a random 2-point auto)
2 - Count (find out the combined number of powers and autos a player has)
2 - Patrol (See the masks of everyone who targets your target until the next lynch)
2 - Redirect (redirect one target onto another (e.g. blue onto purple)
3 - Block (the targets actions before the next lynch will fail, but they won't know why)
3 - Gossip (you can produce a fake blatant report for the target. This overrides any normal blatant report, though the target needn't have blatant for gossip to work. You can set conditions on your report being posted)
3 - Autoblock (the target's autos will fail before the next lynch, they won't be informed. This doesn't effect autos that trigger immediately after a lynch)
3 – Mask Swap (permanently swap two masks)
3 - Sap (steal all a player's unspent points)
3 - Return (Name a power you think the target has. This is sold off at its usual price for that person.)
3 - Mixed Blessings (Target gains a random power and an equal point-cost of flaws.)
3 - Peek (learn the player behind your target's mask)
3 - Curse (target player gains a random -2 point flaw)
4 - Fortune Teller (Player recieves a list of half of all the non-hidden powers, upgrades, autos and flaws in play, in alphabetical order)
4 - Power-Cop (choose one: learn all powers of the target, learn all auto/upgrades of target/learn all flaws of the target)
4 – Copycat (Choose two targets, you perform all of player 1's powers on player 2. Doesn't work for multi-targeted powers. This counts towards the scum-team kill limit.)
4 - Raise Zombie (Target dead player or dead patsy is risen as a live patsy with their original mask colour and all their powers, autos etc. They can no longer be grave-robbed.)
4 - Hypnotise (Target mask uses one of their powers, randomly selected, on a target of your choice. This doesn't count towards their action allowance.)
4 - Workout (Target player earns 1 extra point.)
4 - Power Steal (name a power you think your target has, if you guess right you steal their power)
4 - Besmirch (Copy one of your flaws onto the target player.)
4 - Changeling (target player gains all your powers/flaws/autos and you get the powers/flaws/autos of your target.)
5 - Poison (player is killed at the end of the following day if they are not cleansed first. Non-circumspect players don't know they're poisoned.)
5 - Delete (One of the target's powers or autos (determined randomly) is permanently removed.)
5 - Blackmail (The target's vote counts for 0 votes until after the next lynch.)
5 - Nerf (Pick a power. That power now costs 1 point to use each time. A power may only be Nerfed once.)
5 - Vote Steal (take the vote from any other target)
5 – Reflect (Any action (other than reflects) that would successfully hit the target, hits the actor instead. This bypasses the usual restriction against self targeting.)
6 - Kill (kills the target)
6 - Hide (spend one point to become incapable of taking actions or being targeted until the next lynch; cannot use during the same action block as taking an action)
7 - Infect (Target is Infected: Infected players have a 50/50 chance infecting players they target. Infection kills a player at the end of the following day. Non-circumspect players don't know they're infected.)
7 - Recall (pick a power - all players with that power sell it back for half its listed price, rounded down; flexible players get full xp.)
10 - Booby-trap (Pick a power: until the end of the day, players that use this power are killed. This counts towards the scum-team kill limit.)
10 - Grand Swap (All masks are permanently redistributed to different players.)
10 - Pardon: Your target cannot be lynched at the end of this day. Any votes on them will not count.
21 - Inflate (Pick a power or auto that players can buy: after the next lynch it'll cost +1 point to buy that power for the rest of the game. This also effects its resale value.)
Upgrades
(These are all attached to a specific power)
x/2 - Self-targeting- (pick a power: that power can, but does not have to, be self targeted. Can only be used on powers with at least on target. This upgrade costs half the cost of the power, rounded up.)
x/2 - Hidden- (pick a power: that power and any upgrades attached to it won't appear in ability inspects, fortune teller reports or counts. It still appears on death.)
x/2 - Innate- (An innate power cannot be stolen, deleted, swapped, recycled, bought, sold, recalled or Changeling'd)
x - Free-: When choosing Free-, pick one of your non-auto powers. Free- costs as much as that power and allows you to use that power once in its phase for free (this means you can use the same power twice in a phase as well). This use doesn't stack with Prolific (if you use prolific to use the same free-power twice, you'd use it three times, not four)
Autos
(Can only be taken once)
1 - Bloodthirsty: get an extra point every time a lynch occurs with your vote on the player that gets lynched.
1 - Thrill-seeker: get two extra points every time a lynch occurs with the number of votes on you equal to or one point less than the player with the most votes)
1 - Power of Healing: gain +1 point every time you successfully protect a kill or remove an infection or poison
2 - Coward (Hiding costs no points to activate.)
2 – Virtuous (you can't be gossiped about or blackmailed)
2 - Silent (you can't be tracked and you don't appear on patrol reports)
2 - Immovable (you cannot be redirected or randomised)
2 - Unstoppable (can't be blocked or protected against. Immunities still apply)
2 - Flexible (gets full point cost back for one cashed in (in this game, all) power/autos/upgrades per day except flexible itself; cannot be taken with Industrious nor bought in the same day in which you have had Industrious)
2 – Industrious (other autos cost one less to purchase, to a minimum of 1; cannot be taken with Flexible nor bought in the same day in which you have had Flexible)
2 – Hasty (You cannot be delayed and any attempts to copy your actions fail)
2 – Holy (cannot be cursed or besmirched.)
3 - Multishop (You may shop twice per day)
3 – Super-Saint (The person who casts the final lynch vote on you will also die)
3 – Radiant (Each time someone successfully targets you, that action is also copied onto a random player)
3 - Grounded (You cannot be changeling'd or hypnotised)
3 – Hardy (you cannot be sapped or fatigued)
3 - Circumspect (you always know the reason why your actions fail and you always know if you've been poisoned or infected)
3 - Insured (if you have a power stolen by someone else or taken by a changeling who is not you, you will receive a replacement for it. This triggers even if Insured is taken by a Changeling.)
4 - Cautious (you ignore any reflects on your target and are immune to booby-traps)
4 - Prolific (you can use two actions in a phase)
4 - Explosive (you kill anyone targeting a kill at you as well as dying. This doesn't count towards the scum-team kill limit.)
5 - Resurrection (After dying, you come alive again- you still get any day xp etc, but this auto disappears on use.)
5 - Double-Voter (you have two votes)
5 - Death Resistant - (you are immune to one cause of death (other than lynching) per cycle)
5 - Immune - (you can't be poisoned or infected)
6 - Networker (If a power is used on you, everyone in the game gets a copy of that power including yourself.)
7 - Ghostly - (Your alignment doesn't flip on death (but your powers/autos/flaws will still be revealed). If your dead body is ever risen as a zombie, you will instead be resurrected. This auto disappears when the player is risen in this manner. A Ghostly player isn't given access to Dead Chat.)
The day ends 4AM GMT on the 13th, or on a hammer of 3 votes. The kill action won't come into effect until Wednesday 5AM.
Day Nine
It Proceeds
A strange sense of deja vu came over the assembly. Something was rotten in the marquee tent that they couldn't quite put their finger on.
Votes
4maskwolf
Shakerag
Flabort
Tiruin
Cheeetar
Mask colours: Red, Green, Bronze, Silver, Brown, Purple, Yellow, Black, Turquoise
Dead Masks
Peradon - Town - Sneaky Selfish Santa - 2xp - Cream Mask
Self-Free-Santa, Prolific, Grand Swap, Power Swap, Patsy, Blatant, Broadcaster, Hardcore, Mole
Deathsword - Town - Exquisite Pixie Torturer - Pink Mask - 0xp
Free-Mixed Blessings, Sap, Kill, Silent, Changeling, Prolific
TheDarkStar - Town - Gold Mask - Bundle of Guilt - 0xp
KIll, Kill, Copycat, Cleanse, Guilty Conscience, Afflicted, Hardcore, Broadcaster, Unstoppable
Varee - King of the Mimes - 3rd Party Doctor - Violet Mask - 0xp
Kill, Self-Copycat, Copycat, Networker, Sap, Cleanse, Cleanse, Flexible, Hazy, Magnetic
Hector13 - 3rd Party Serial Killer - Blue mask - Burrowing Leech - 0xp - DEAD
Kill, Innate Hidden Free Sap, Sap, Flexible, Free-Boobytrap, Multi-shop Grounded
Deus Asmoth - Town - White Mask - Super-Surgeon - 5xp
Sap, Free-Self-Targeting-InnateCleanse, Prolific, Free-Innate-Self-Protect, Circumspect, Power of Healing
origamiscienceguy - Generous Mirror - orange mask - scum - 3xp
Gift, Prolific, Flexible, Supersaint, Circumspect.
1 - Deflate (Pick a power or auto that players can buy: after the next lynch it'll cost -1 point to buy that power for the rest of the game. This also effects its resale value.)
1 - Purchase (purchase the most expensive random power you can off of a player for its listed cost. (i.e. if you have 5xp and the target has 5 - Poison, 5 - Reassign and 3 - Peek, they'll get 5 points and you'll get either poison or reassign; if you just had 3xp you'd get Peek; if you had 3xp the action would fail).)
1 - Scan (spot how many points a target has)
1 - Graverob (pick a power held by a dead player, if no one else has graverobbed the power, you now have that power)
1 - Santa (target player gains a random power)
2 - Randomise (Randomises the target of actions the target takes before the next lynch)
2 - Patsy: pick a new colour for a mask; that mask is now seen in-play (players always know how many masks are in-play and what colour they are). Like any mask, it can be a valid target for any power.
2 - Protect (protects target against kills before the next lynch)
2 - Cleanse (One of targets flaws is removed, starting with any -2; if the target is infected/poisoned, the infection/poison is removed instead)
2 – Track (see which masks your target targets until the next lynch)
2 - Fatigue (Destroy 2 XP from your target. Your target can go into negative XP from this power.)
2 - Gift (give one of your powers to your target. Free- powers remain Free-. If you Gift an innate power, a non-innate copy is given to the target instead.)
2 - Power Swap (swap any power you have, including Power Swap, with a random power your target has)
2 - Auto Swap: (swap any auto you have with a random auto that you don't currently possess that your target has)
2 – Delay (Target's next action before the lynch happens after the lynch instead)
2 – Chat (Set up a private chat between any two other targets)
2 - Point Share (give any number of points that you have to a target)
2 – Bless (Target gains a random 2-point auto)
2 - Count (find out the combined number of powers and autos a player has)
2 - Patrol (See the masks of everyone who targets your target until the next lynch)
2 - Redirect (redirect one target onto another (e.g. blue onto purple)
3 - Block (the targets actions before the next lynch will fail, but they won't know why)
3 - Gossip (you can produce a fake blatant report for the target. This overrides any normal blatant report, though the target needn't have blatant for gossip to work. You can set conditions on your report being posted)
3 - Autoblock (the target's autos will fail before the next lynch, they won't be informed. This doesn't effect autos that trigger immediately after a lynch)
3 – Mask Swap (permanently swap two masks)
3 - Sap (steal all a player's unspent points)
3 - Return (Name a power you think the target has. This is sold off at its usual price for that person.)
3 - Mixed Blessings (Target gains a random power and an equal point-cost of flaws.)
3 - Peek (learn the player behind your target's mask)
3 - Curse (target player gains a random -2 point flaw)
4 - Fortune Teller (Player recieves a list of half of all the non-hidden powers, upgrades, autos and flaws in play, in alphabetical order)
4 - Power-Cop (choose one: learn all powers of the target, learn all auto/upgrades of target/learn all flaws of the target)
4 – Copycat (Choose two targets, you perform all of player 1's powers on player 2. Doesn't work for multi-targeted powers. This counts towards the scum-team kill limit.)
4 - Raise Zombie (Target dead player or dead patsy is risen as a live patsy with their original mask colour and all their powers, autos etc. They can no longer be grave-robbed.)
4 - Hypnotise (Target mask uses one of their powers, randomly selected, on a target of your choice. This doesn't count towards their action allowance.)
4 - Workout (Target player earns 1 extra point.)
4 - Power Steal (name a power you think your target has, if you guess right you steal their power)
4 - Besmirch (Copy one of your flaws onto the target player.)
4 - Changeling (target player gains all your powers/flaws/autos and you get the powers/flaws/autos of your target.)
5 - Poison (player is killed at the end of the following day if they are not cleansed first. Non-circumspect players don't know they're poisoned.)
5 - Delete (One of the target's powers or autos (determined randomly) is permanently removed.)
5 - Blackmail (The target's vote counts for 0 votes until after the next lynch.)
5 - Nerf (Pick a power. That power now costs 1 point to use each time. A power may only be Nerfed once.)
5 - Vote Steal (take the vote from any other target)
5 – Reflect (Any action (other than reflects) that would successfully hit the target, hits the actor instead. This bypasses the usual restriction against self targeting.)
6 - Kill (kills the target)
6 - Hide (spend one point to become incapable of taking actions or being targeted until the next lynch; cannot use during the same action block as taking an action)
7 - Infect (Target is Infected: Infected players have a 50/50 chance infecting players they target. Infection kills a player at the end of the following day. Non-circumspect players don't know they're infected.)
7 - Recall (pick a power - all players with that power sell it back for half its listed price, rounded down; flexible players get full xp.)
10 - Booby-trap (Pick a power: until the end of the day, players that use this power are killed. This counts towards the scum-team kill limit.)
10 - Grand Swap (All masks are permanently redistributed to different players.)
10 - Pardon: Your target cannot be lynched at the end of this day. Any votes on them will not count.
21 - Inflate (Pick a power or auto that players can buy: after the next lynch it'll cost +1 point to buy that power for the rest of the game. This also effects its resale value.)
Upgrades
(These are all attached to a specific power)
x/2 - Self-targeting- (pick a power: that power can, but does not have to, be self targeted. Can only be used on powers with at least on target. This upgrade costs half the cost of the power, rounded up.)
x/2 - Hidden- (pick a power: that power and any upgrades attached to it won't appear in ability inspects, fortune teller reports or counts. It still appears on death.)
x/2 - Innate- (An innate power cannot be stolen, deleted, swapped, recycled, bought, sold, recalled or Changeling'd)
x - Free-: When choosing Free-, pick one of your non-auto powers. Free- costs as much as that power and allows you to use that power once in its phase for free (this means you can use the same power twice in a phase as well). This use doesn't stack with Prolific (if you use prolific to use the same free-power twice, you'd use it three times, not four)
Autos
(Can only be taken once)
1 - Bloodthirsty: get an extra point every time a lynch occurs with your vote on the player that gets lynched.
1 - Thrill-seeker: get two extra points every time a lynch occurs with the number of votes on you equal to or one point less than the player with the most votes)
1 - Power of Healing: gain +1 point every time you successfully protect a kill or remove an infection or poison
2 - Coward (Hiding costs no points to activate.)
2 – Virtuous (you can't be gossiped about or blackmailed)
2 - Silent (you can't be tracked and you don't appear on patrol reports)
2 - Immovable (you cannot be redirected or randomised)
2 - Unstoppable (can't be blocked or protected against. Immunities still apply)
2 - Flexible (gets full point cost back for one cashed in (in this game, all) power/autos/upgrades per day except flexible itself; cannot be taken with Industrious nor bought in the same day in which you have had Industrious)
2 – Industrious (other autos cost one less to purchase, to a minimum of 1; cannot be taken with Flexible nor bought in the same day in which you have had Flexible)
2 – Hasty (You cannot be delayed and any attempts to copy your actions fail)
2 – Holy (cannot be cursed or besmirched.)
3 - Multishop (You may shop twice per day)
3 – Super-Saint (The person who casts the final lynch vote on you will also die)
3 – Radiant (Each time someone successfully targets you, that action is also copied onto a random player)
3 - Grounded (You cannot be changeling'd or hypnotised)
3 – Hardy (you cannot be sapped or fatigued)
3 - Circumspect (you always know the reason why your actions fail and you always know if you've been poisoned or infected)
3 - Insured (if you have a power stolen by someone else or taken by a changeling who is not you, you will receive a replacement for it. This triggers even if Insured is taken by a Changeling.)
4 - Cautious (you ignore any reflects on your target and are immune to booby-traps)
4 - Prolific (you can use two actions in a phase)
4 - Explosive (you kill anyone targeting a kill at you as well as dying. This doesn't count towards the scum-team kill limit.)
5 - Resurrection (After dying, you come alive again- you still get any day xp etc, but this auto disappears on use.)
5 - Double-Voter (you have two votes)
5 - Death Resistant - (you are immune to one cause of death (other than lynching) per cycle)
5 - Immune - (you can't be poisoned or infected)
6 - Networker (If a power is used on you, everyone in the game gets a copy of that power including yourself.)
7 - Ghostly - (Your alignment doesn't flip on death (but your powers/autos/flaws will still be revealed). If your dead body is ever risen as a zombie, you will instead be resurrected. This auto disappears when the player is risen in this manner. A Ghostly player isn't given access to Dead Chat.)
The day ends in 72 hours, or on a hammer of 3 votes. The kill action won't come into effect until 24 hours.
Day Ten
No... really?
On the tenth day the monks rested. And then they got up and started trying to kill one another. Fatigue and madness had set in and the line between malefactor and paragon monkly behaviour began to blur.
Votes
4maskwolf
Shakerag
Flabort
Tiruin
Cheeetar
Mask colours: Red, Green, Bronze, Silver, Brown, Purple, Yellow, Black, Turquoise
Dead Masks
Peradon - Town - Sneaky Selfish Santa - 2xp - Cream Mask
Self-Free-Santa, Prolific, Grand Swap, Power Swap, Patsy, Blatant, Broadcaster, Hardcore, Mole
Deathsword - Town - Exquisite Pixie Torturer - Pink Mask - 0xp
Free-Mixed Blessings, Sap, Kill, Silent, Changeling, Prolific
TheDarkStar - Town - Gold Mask - Bundle of Guilt - 0xp
KIll, Kill, Copycat, Cleanse, Guilty Conscience, Afflicted, Hardcore, Broadcaster, Unstoppable
Varee - King of the Mimes - 3rd Party Doctor - Violet Mask - 0xp
Kill, Self-Copycat, Copycat, Networker, Sap, Cleanse, Cleanse, Flexible, Hazy, Magnetic
Hector13 - 3rd Party Serial Killer - Blue mask - Burrowing Leech - 0xp - DEAD
Kill, Innate Hidden Free Sap, Sap, Flexible, Free-Boobytrap, Multi-shop Grounded
Deus Asmoth - Town - White Mask - Super-Surgeon - 5xp
Sap, Free-Self-Targeting-InnateCleanse, Prolific, Free-Innate-Self-Protect, Circumspect, Power of Healing
origamiscienceguy - Generous Mirror - orange mask - scum - 3xp
Gift, Prolific, Flexible, Supersaint, Circumspect.
1 - Deflate (Pick a power or auto that players can buy: after the next lynch it'll cost -1 point to buy that power for the rest of the game. This also effects its resale value.)
1 - Purchase (purchase the most expensive random power you can off of a player for its listed cost. (i.e. if you have 5xp and the target has 5 - Poison, 5 - Reassign and 3 - Peek, they'll get 5 points and you'll get either poison or reassign; if you just had 3xp you'd get Peek; if you had 3xp the action would fail).)
1 - Scan (spot how many points a target has)
1 - Graverob (pick a power held by a dead player, if no one else has graverobbed the power, you now have that power)
1 - Santa (target player gains a random power)
2 - Randomise (Randomises the target of actions the target takes before the next lynch)
2 - Patsy: pick a new colour for a mask; that mask is now seen in-play (players always know how many masks are in-play and what colour they are). Like any mask, it can be a valid target for any power.
2 - Protect (protects target against kills before the next lynch)
2 - Cleanse (One of targets flaws is removed, starting with any -2; if the target is infected/poisoned, the infection/poison is removed instead)
2 – Track (see which masks your target targets until the next lynch)
2 - Fatigue (Destroy 2 XP from your target. Your target can go into negative XP from this power.)
2 - Gift (give one of your powers to your target. Free- powers remain Free-. If you Gift an innate power, a non-innate copy is given to the target instead.)
2 - Power Swap (swap any power you have, including Power Swap, with a random power your target has)
2 - Auto Swap: (swap any auto you have with a random auto that you don't currently possess that your target has)
2 – Delay (Target's next action before the lynch happens after the lynch instead)
2 – Chat (Set up a private chat between any two other targets)
2 - Point Share (give any number of points that you have to a target)
2 – Bless (Target gains a random 2-point auto)
2 - Count (find out the combined number of powers and autos a player has)
2 - Patrol (See the masks of everyone who targets your target until the next lynch)
2 - Redirect (redirect one target onto another (e.g. blue onto purple)
3 - Block (the targets actions before the next lynch will fail, but they won't know why)
3 - Gossip (you can produce a fake blatant report for the target. This overrides any normal blatant report, though the target needn't have blatant for gossip to work. You can set conditions on your report being posted)
3 - Autoblock (the target's autos will fail before the next lynch, they won't be informed. This doesn't effect autos that trigger immediately after a lynch)
3 – Mask Swap (permanently swap two masks)
3 - Sap (steal all a player's unspent points)
3 - Return (Name a power you think the target has. This is sold off at its usual price for that person.)
3 - Mixed Blessings (Target gains a random power and an equal point-cost of flaws.)
3 - Peek (learn the player behind your target's mask)
3 - Curse (target player gains a random -2 point flaw)
4 - Fortune Teller (Player recieves a list of half of all the non-hidden powers, upgrades, autos and flaws in play, in alphabetical order)
4 - Power-Cop (choose one: learn all powers of the target, learn all auto/upgrades of target/learn all flaws of the target)
4 – Copycat (Choose two targets, you perform all of player 1's powers on player 2. Doesn't work for multi-targeted powers. This counts towards the scum-team kill limit.)
4 - Raise Zombie (Target dead player or dead patsy is risen as a live patsy with their original mask colour and all their powers, autos etc. They can no longer be grave-robbed.)
4 - Hypnotise (Target mask uses one of their powers, randomly selected, on a target of your choice. This doesn't count towards their action allowance.)
4 - Workout (Target player earns 1 extra point.)
4 - Power Steal (name a power you think your target has, if you guess right you steal their power)
4 - Besmirch (Copy one of your flaws onto the target player.)
4 - Changeling (target player gains all your powers/flaws/autos and you get the powers/flaws/autos of your target.)
5 - Poison (player is killed at the end of the following day if they are not cleansed first. Non-circumspect players don't know they're poisoned.)
5 - Delete (One of the target's powers or autos (determined randomly) is permanently removed.)
5 - Blackmail (The target's vote counts for 0 votes until after the next lynch.)
5 - Nerf (Pick a power. That power now costs 1 point to use each time. A power may only be Nerfed once.)
5 - Vote Steal (take the vote from any other target)
5 – Reflect (Any action (other than reflects) that would successfully hit the target, hits the actor instead. This bypasses the usual restriction against self targeting.)
6 - Kill (kills the target)
6 - Hide (spend one point to become incapable of taking actions or being targeted until the next lynch; cannot use during the same action block as taking an action)
7 - Infect (Target is Infected: Infected players have a 50/50 chance infecting players they target. Infection kills a player at the end of the following day. Non-circumspect players don't know they're infected.)
7 - Recall (pick a power - all players with that power sell it back for half its listed price, rounded down; flexible players get full xp.)
10 - Booby-trap (Pick a power: until the end of the day, players that use this power are killed. This counts towards the scum-team kill limit.)
10 - Grand Swap (All masks are permanently redistributed to different players.)
10 - Pardon: Your target cannot be lynched at the end of this day. Any votes on them will not count.
21 - Inflate (Pick a power or auto that players can buy: after the next lynch it'll cost +1 point to buy that power for the rest of the game. This also effects its resale value.)
Upgrades
(These are all attached to a specific power)
x/2 - Self-targeting- (pick a power: that power can, but does not have to, be self targeted. Can only be used on powers with at least on target. This upgrade costs half the cost of the power, rounded up.)
x/2 - Hidden- (pick a power: that power and any upgrades attached to it won't appear in ability inspects, fortune teller reports or counts. It still appears on death.)
x/2 - Innate- (An innate power cannot be stolen, deleted, swapped, recycled, bought, sold, recalled or Changeling'd)
x - Free-: When choosing Free-, pick one of your non-auto powers. Free- costs as much as that power and allows you to use that power once in its phase for free (this means you can use the same power twice in a phase as well). This use doesn't stack with Prolific (if you use prolific to use the same free-power twice, you'd use it three times, not four)
Autos
(Can only be taken once)
1 - Bloodthirsty: get an extra point every time a lynch occurs with your vote on the player that gets lynched.
1 - Thrill-seeker: get two extra points every time a lynch occurs with the number of votes on you equal to or one point less than the player with the most votes)
1 - Power of Healing: gain +1 point every time you successfully protect a kill or remove an infection or poison
2 - Coward (Hiding costs no points to activate.)
2 – Virtuous (you can't be gossiped about or blackmailed)
2 - Silent (you can't be tracked and you don't appear on patrol reports)
2 - Immovable (you cannot be redirected or randomised)
2 - Unstoppable (can't be blocked or protected against. Immunities still apply)
2 - Flexible (gets full point cost back for one cashed in (in this game, all) power/autos/upgrades per day except flexible itself; cannot be taken with Industrious nor bought in the same day in which you have had Industrious)
2 – Industrious (other autos cost one less to purchase, to a minimum of 1; cannot be taken with Flexible nor bought in the same day in which you have had Flexible)
2 – Hasty (You cannot be delayed and any attempts to copy your actions fail)
2 – Holy (cannot be cursed or besmirched.)
3 - Multishop (You may shop twice per day)
3 – Super-Saint (The person who casts the final lynch vote on you will also die)
3 – Radiant (Each time someone successfully targets you, that action is also copied onto a random player)
3 - Grounded (You cannot be changeling'd or hypnotised)
3 – Hardy (you cannot be sapped or fatigued)
3 - Circumspect (you always know the reason why your actions fail and you always know if you've been poisoned or infected)
3 - Insured (if you have a power stolen by someone else or taken by a changeling who is not you, you will receive a replacement for it. This triggers even if Insured is taken by a Changeling.)
4 - Cautious (you ignore any reflects on your target and are immune to booby-traps)
4 - Prolific (you can use two actions in a phase)
4 - Explosive (you kill anyone targeting a kill at you as well as dying. This doesn't count towards the scum-team kill limit.)
5 - Resurrection (After dying, you come alive again- you still get any day xp etc, but this auto disappears on use.)
5 - Double-Voter (you have two votes)
5 - Death Resistant - (you are immune to one cause of death (other than lynching) per cycle)
5 - Immune - (you can't be poisoned or infected)
6 - Networker (If a power is used on you, everyone in the game gets a copy of that power including yourself.)
7 - Ghostly - (Your alignment doesn't flip on death (but your powers/autos/flaws will still be revealed). If your dead body is ever risen as a zombie, you will instead be resurrected. This auto disappears when the player is risen in this manner. A Ghostly player isn't given access to Dead Chat.)
The day ends in 72 hours, or on a hammer of 3 votes. The kill action won't come into effect until 24 hours.
Day Eleven
Immortality: I Choose You!
The monks laid in the blood stained mud in the marquee tent in the middle of the mabbling plains as acid rain continued to hammer on the canvas roof above. Would any of them survive this ordeal? Could any of them not survive the ordeal if they tried? Death was proving... elusive.
Votes
4maskwolf
Shakerag
Flabort
Tiruin
Cheeetar
Mask colours: Red, Green, Bronze, Silver, Brown, Purple, Yellow, Black, Turquoise
Dead Masks
Peradon - Town - Sneaky Selfish Santa - 2xp - Cream Mask
Self-Free-Santa, Prolific, Grand Swap, Power Swap, Patsy, Blatant, Broadcaster, Hardcore, Mole
Deathsword - Town - Exquisite Pixie Torturer - Pink Mask - 0xp
Free-Mixed Blessings, Sap, Kill, Silent, Changeling, Prolific
TheDarkStar - Town - Gold Mask - Bundle of Guilt - 0xp
KIll, Kill, Copycat, Cleanse, Guilty Conscience, Afflicted, Hardcore, Broadcaster, Unstoppable
Varee - King of the Mimes - 3rd Party Doctor - Violet Mask - 0xp
Kill, Self-Copycat, Copycat, Networker, Sap, Cleanse, Cleanse, Flexible, Hazy, Magnetic
Hector13 - 3rd Party Serial Killer - Blue mask - Burrowing Leech - 0xp - DEAD
Kill, Innate Hidden Free Sap, Sap, Flexible, Free-Boobytrap, Multi-shop Grounded
Deus Asmoth - Town - White Mask - Super-Surgeon - 5xp
Sap, Free-Self-Targeting-InnateCleanse, Prolific, Free-Innate-Self-Protect, Circumspect, Power of Healing
origamiscienceguy - Generous Mirror - orange mask - scum - 3xp
Gift, Prolific, Flexible, Supersaint, Circumspect.
1 - Deflate (Pick a power or auto that players can buy: after the next lynch it'll cost -1 point to buy that power for the rest of the game. This also effects its resale value.)
1 - Purchase (purchase the most expensive random power you can off of a player for its listed cost. (i.e. if you have 5xp and the target has 5 - Poison, 5 - Reassign and 3 - Peek, they'll get 5 points and you'll get either poison or reassign; if you just had 3xp you'd get Peek; if you had 3xp the action would fail).)
1 - Scan (spot how many points a target has)
1 - Graverob (pick a power held by a dead player, if no one else has graverobbed the power, you now have that power)
1 - Santa (target player gains a random power)
2 - Randomise (Randomises the target of actions the target takes before the next lynch)
2 - Patsy: pick a new colour for a mask; that mask is now seen in-play (players always know how many masks are in-play and what colour they are). Like any mask, it can be a valid target for any power.
2 - Protect (protects target against kills before the next lynch)
2 - Cleanse (One of targets flaws is removed, starting with any -2; if the target is infected/poisoned, the infection/poison is removed instead)
2 – Track (see which masks your target targets until the next lynch)
2 - Fatigue (Destroy 2 XP from your target. Your target can go into negative XP from this power.)
2 - Gift (give one of your powers to your target. Free- powers remain Free-. If you Gift an innate power, a non-innate copy is given to the target instead.)
2 - Power Swap (swap any power you have, including Power Swap, with a random power your target has)
2 - Auto Swap: (swap any auto you have with a random auto that you don't currently possess that your target has)
2 – Delay (Target's next action before the lynch happens after the lynch instead)
2 – Chat (Set up a private chat between any two other targets)
2 - Point Share (give any number of points that you have to a target)
2 – Bless (Target gains a random 2-point auto)
2 - Count (find out the combined number of powers and autos a player has)
2 - Patrol (See the masks of everyone who targets your target until the next lynch)
2 - Redirect (redirect one target onto another (e.g. blue onto purple)
3 - Block (the targets actions before the next lynch will fail, but they won't know why)
3 - Gossip (you can produce a fake blatant report for the target. This overrides any normal blatant report, though the target needn't have blatant for gossip to work. You can set conditions on your report being posted)
3 - Autoblock (the target's autos will fail before the next lynch, they won't be informed. This doesn't effect autos that trigger immediately after a lynch)
3 – Mask Swap (permanently swap two masks)
3 - Sap (steal all a player's unspent points)
3 - Return (Name a power you think the target has. This is sold off at its usual price for that person.)
3 - Mixed Blessings (Target gains a random power and an equal point-cost of flaws.)
3 - Peek (learn the player behind your target's mask)
3 - Curse (target player gains a random -2 point flaw)
4 - Fortune Teller (Player recieves a list of half of all the non-hidden powers, upgrades, autos and flaws in play, in alphabetical order)
4 - Power-Cop (choose one: learn all powers of the target, learn all auto/upgrades of target/learn all flaws of the target)
4 – Copycat (Choose two targets, you perform all of player 1's powers on player 2. Doesn't work for multi-targeted powers. This counts towards the scum-team kill limit.)
4 - Raise Zombie (Target dead player or dead patsy is risen as a live patsy with their original mask colour and all their powers, autos etc. They can no longer be grave-robbed.)
4 - Hypnotise (Target mask uses one of their powers, randomly selected, on a target of your choice. This doesn't count towards their action allowance.)
4 - Workout (Target player earns 1 extra point.)
4 - Power Steal (name a power you think your target has, if you guess right you steal their power)
4 - Besmirch (Copy one of your flaws onto the target player.)
4 - Changeling (target player gains all your powers/flaws/autos and you get the powers/flaws/autos of your target.)
5 - Poison (player is killed at the end of the following day if they are not cleansed first. Non-circumspect players don't know they're poisoned.)
5 - Delete (One of the target's powers or autos (determined randomly) is permanently removed.)
5 - Blackmail (The target's vote counts for 0 votes until after the next lynch.)
5 - Nerf (Pick a power. That power now costs 1 point to use each time. A power may only be Nerfed once.)
5 - Vote Steal (take the vote from any other target)
5 – Reflect (Any action (other than reflects) that would successfully hit the target, hits the actor instead. This bypasses the usual restriction against self targeting.)
6 - Kill (kills the target)
6 - Hide (spend one point to become incapable of taking actions or being targeted until the next lynch; cannot use during the same action block as taking an action)
7 - Infect (Target is Infected: Infected players have a 50/50 chance infecting players they target. Infection kills a player at the end of the following day. Non-circumspect players don't know they're infected.)
7 - Recall (pick a power - all players with that power sell it back for half its listed price, rounded down; flexible players get full xp.)
10 - Booby-trap (Pick a power: until the end of the day, players that use this power are killed. This counts towards the scum-team kill limit.)
10 - Grand Swap (All masks are permanently redistributed to different players.)
10 - Pardon: Your target cannot be lynched at the end of this day. Any votes on them will not count.
21 - Inflate (Pick a power or auto that players can buy: after the next lynch it'll cost +1 point to buy that power for the rest of the game. This also effects its resale value.)
Upgrades
(These are all attached to a specific power)
x/2 - Self-targeting- (pick a power: that power can, but does not have to, be self targeted. Can only be used on powers with at least on target. This upgrade costs half the cost of the power, rounded up.)
x/2 - Hidden- (pick a power: that power and any upgrades attached to it won't appear in ability inspects, fortune teller reports or counts. It still appears on death.)
x/2 - Innate- (An innate power cannot be stolen, deleted, swapped, recycled, bought, sold, recalled or Changeling'd)
x - Free-: When choosing Free-, pick one of your non-auto powers. Free- costs as much as that power and allows you to use that power once in its phase for free (this means you can use the same power twice in a phase as well). This use doesn't stack with Prolific (if you use prolific to use the same free-power twice, you'd use it three times, not four)
Autos
(Can only be taken once)
1 - Bloodthirsty: get an extra point every time a lynch occurs with your vote on the player that gets lynched.
1 - Thrill-seeker: get two extra points every time a lynch occurs with the number of votes on you equal to or one point less than the player with the most votes)
1 - Power of Healing: gain +1 point every time you successfully protect a kill or remove an infection or poison
2 - Coward (Hiding costs no points to activate.)
2 – Virtuous (you can't be gossiped about or blackmailed)
2 - Silent (you can't be tracked and you don't appear on patrol reports)
2 - Immovable (you cannot be redirected or randomised)
2 - Unstoppable (can't be blocked or protected against. Immunities still apply)
2 - Flexible (gets full point cost back for one cashed in (in this game, all) power/autos/upgrades per day except flexible itself; cannot be taken with Industrious nor bought in the same day in which you have had Industrious)
2 – Industrious (other autos cost one less to purchase, to a minimum of 1; cannot be taken with Flexible nor bought in the same day in which you have had Flexible)
2 – Hasty (You cannot be delayed and any attempts to copy your actions fail)
2 – Holy (cannot be cursed or besmirched.)
3 - Multishop (You may shop twice per day)
3 – Super-Saint (The person who casts the final lynch vote on you will also die)
3 – Radiant (Each time someone successfully targets you, that action is also copied onto a random player)
3 - Grounded (You cannot be changeling'd or hypnotised)
3 – Hardy (you cannot be sapped or fatigued)
3 - Circumspect (you always know the reason why your actions fail and you always know if you've been poisoned or infected)
3 - Insured (if you have a power stolen by someone else or taken by a changeling who is not you, you will receive a replacement for it. This triggers even if Insured is taken by a Changeling.)
4 - Cautious (you ignore any reflects on your target and are immune to booby-traps)
4 - Prolific (you can use two actions in a phase)
4 - Explosive (you kill anyone targeting a kill at you as well as dying. This doesn't count towards the scum-team kill limit.)
5 - Resurrection (After dying, you come alive again- you still get any day xp etc, but this auto disappears on use.)
5 - Double-Voter (you have two votes)
5 - Death Resistant - (you are immune to one cause of death (other than lynching) per cycle)
5 - Immune - (you can't be poisoned or infected)
6 - Networker (If a power is used on you, everyone in the game gets a copy of that power including yourself.)
7 - Ghostly - (Your alignment doesn't flip on death (but your powers/autos/flaws will still be revealed). If your dead body is ever risen as a zombie, you will instead be resurrected. This auto disappears when the player is risen in this manner. A Ghostly player isn't given access to Dead Chat.)
The day ends in 72 hours, or on a hammer of 3 votes. The kill action won't come into effect until 24 hours.
Day Twelve
In Which Someone Probably Will Quick Hammer
The monks search Shakerag's finally actually 100% dead corpse. He's had a set of demonic runes and a poster of the evil djinn Dariush so he was obviously scum and, if the telling series of letters were anything to go by, he was in cahoots with origamiscienceguy. And yet... the acid rain, a supernatural sign of malefaction, continues to pour... there are still ne'er-do-wells in their midst.
Votes
4maskwolf
Flabort
Tiruin
Cheeetar
Mask colours: Red, Green, Bronze, Silver, Brown, Purple, Black, Turquoise
Dead Masks
Peradon - Town - Sneaky Selfish Santa - 2xp - Cream Mask
Self-Free-Santa, Prolific, Grand Swap, Power Swap, Patsy, Blatant, Broadcaster, Hardcore, Mole
Deathsword - Town - Exquisite Pixie Torturer - Pink Mask - 0xp
Free-Mixed Blessings, Sap, Kill, Silent, Changeling, Prolific
TheDarkStar - Town - Gold Mask - Bundle of Guilt - 0xp
KIll, Kill, Copycat, Cleanse, Guilty Conscience, Afflicted, Hardcore, Broadcaster, Unstoppable
Varee - King of the Mimes - 3rd Party Doctor - Violet Mask - 0xp
Kill, Self-Copycat, Copycat, Networker, Sap, Cleanse, Cleanse, Flexible, Hazy, Magnetic
Hector13 - 3rd Party Serial Killer - Blue mask - Burrowing Leech - 0xp - DEAD
Kill, Innate Hidden Free Sap, Sap, Flexible, Free-Boobytrap, Multi-shop Grounded
Deus Asmoth - Town - White Mask - Super-Surgeon - 5xp
Sap, Free-Self-Targeting-InnateCleanse, Prolific, Free-Innate-Self-Protect, Circumspect, Power of Healing
origamiscienceguy - Generous Mirror - orange mask - scum - 3xp
Gift, Prolific, Flexible, Supersaint, Circumspect.
Shakerag - Electioneering Redux-Demon - 1xp - Yellow
Free-Autoblock, Double-voter, Vote-steal, Free-Graverob, Unstoppable, Flexible, Death Resistant, Super-Saint, Insured
1 - Deflate (Pick a power or auto that players can buy: after the next lynch it'll cost -1 point to buy that power for the rest of the game. This also effects its resale value.)
1 - Purchase (purchase the most expensive random power you can off of a player for its listed cost. (i.e. if you have 5xp and the target has 5 - Poison, 5 - Reassign and 3 - Peek, they'll get 5 points and you'll get either poison or reassign; if you just had 3xp you'd get Peek; if you had 3xp the action would fail).)
1 - Scan (spot how many points a target has)
1 - Graverob (pick a power held by a dead player, if no one else has graverobbed the power, you now have that power)
1 - Santa (target player gains a random power)
2 - Randomise (Randomises the target of actions the target takes before the next lynch)
2 - Patsy: pick a new colour for a mask; that mask is now seen in-play (players always know how many masks are in-play and what colour they are). Like any mask, it can be a valid target for any power.
2 - Protect (protects target against kills before the next lynch)
2 - Cleanse (One of targets flaws is removed, starting with any -2; if the target is infected/poisoned, the infection/poison is removed instead)
2 – Track (see which masks your target targets until the next lynch)
2 - Fatigue (Destroy 2 XP from your target. Your target can go into negative XP from this power.)
2 - Gift (give one of your powers to your target. Free- powers remain Free-. If you Gift an innate power, a non-innate copy is given to the target instead.)
2 - Power Swap (swap any power you have, including Power Swap, with a random power your target has)
2 - Auto Swap: (swap any auto you have with a random auto that you don't currently possess that your target has)
2 – Delay (Target's next action before the lynch happens after the lynch instead)
2 – Chat (Set up a private chat between any two other targets)
2 - Point Share (give any number of points that you have to a target)
2 – Bless (Target gains a random 2-point auto)
2 - Count (find out the combined number of powers and autos a player has)
2 - Patrol (See the masks of everyone who targets your target until the next lynch)
2 - Redirect (redirect one target onto another (e.g. blue onto purple)
3 - Block (the targets actions before the next lynch will fail, but they won't know why)
3 - Gossip (you can produce a fake blatant report for the target. This overrides any normal blatant report, though the target needn't have blatant for gossip to work. You can set conditions on your report being posted)
3 - Autoblock (the target's autos will fail before the next lynch, they won't be informed. This doesn't effect autos that trigger immediately after a lynch)
3 – Mask Swap (permanently swap two masks)
3 - Sap (steal all a player's unspent points)
3 - Return (Name a power you think the target has. This is sold off at its usual price for that person.)
3 - Mixed Blessings (Target gains a random power and an equal point-cost of flaws.)
3 - Peek (learn the player behind your target's mask)
3 - Curse (target player gains a random -2 point flaw)
4 - Fortune Teller (Player recieves a list of half of all the non-hidden powers, upgrades, autos and flaws in play, in alphabetical order)
4 - Power-Cop (choose one: learn all powers of the target, learn all auto/upgrades of target/learn all flaws of the target)
4 – Copycat (Choose two targets, you perform all of player 1's powers on player 2. Doesn't work for multi-targeted powers. This counts towards the scum-team kill limit.)
4 - Raise Zombie (Target dead player or dead patsy is risen as a live patsy with their original mask colour and all their powers, autos etc. They can no longer be grave-robbed.)
4 - Hypnotise (Target mask uses one of their powers, randomly selected, on a target of your choice. This doesn't count towards their action allowance.)
4 - Workout (Target player earns 1 extra point.)
4 - Power Steal (name a power you think your target has, if you guess right you steal their power)
4 - Besmirch (Copy one of your flaws onto the target player.)
4 - Changeling (target player gains all your powers/flaws/autos and you get the powers/flaws/autos of your target.)
5 - Poison (player is killed at the end of the following day if they are not cleansed first. Non-circumspect players don't know they're poisoned.)
5 - Delete (One of the target's powers or autos (determined randomly) is permanently removed.)
5 - Blackmail (The target's vote counts for 0 votes until after the next lynch.)
5 - Nerf (Pick a power. That power now costs 1 point to use each time. A power may only be Nerfed once.)
5 - Vote Steal (take the vote from any other target)
5 – Reflect (Any action (other than reflects) that would successfully hit the target, hits the actor instead. This bypasses the usual restriction against self targeting.)
6 - Kill (kills the target)
6 - Hide (spend one point to become incapable of taking actions or being targeted until the next lynch; cannot use during the same action block as taking an action)
7 - Infect (Target is Infected: Infected players have a 50/50 chance infecting players they target. Infection kills a player at the end of the following day. Non-circumspect players don't know they're infected.)
7 - Recall (pick a power - all players with that power sell it back for half its listed price, rounded down; flexible players get full xp.)
10 - Booby-trap (Pick a power: until the end of the day, players that use this power are killed. This counts towards the scum-team kill limit.)
10 - Grand Swap (All masks are permanently redistributed to different players.)
10 - Pardon: Your target cannot be lynched at the end of this day. Any votes on them will not count.
21 - Inflate (Pick a power or auto that players can buy: after the next lynch it'll cost +1 point to buy that power for the rest of the game. This also effects its resale value.)
Upgrades
(These are all attached to a specific power)
x/2 - Self-targeting- (pick a power: that power can, but does not have to, be self targeted. Can only be used on powers with at least on target. This upgrade costs half the cost of the power, rounded up.)
x/2 - Hidden- (pick a power: that power and any upgrades attached to it won't appear in ability inspects, fortune teller reports or counts. It still appears on death.)
x/2 - Innate- (An innate power cannot be stolen, deleted, swapped, recycled, bought, sold, recalled or Changeling'd)
x - Free-: When choosing Free-, pick one of your non-auto powers. Free- costs as much as that power and allows you to use that power once in its phase for free (this means you can use the same power twice in a phase as well). This use doesn't stack with Prolific (if you use prolific to use the same free-power twice, you'd use it three times, not four)
Autos
(Can only be taken once)
1 - Bloodthirsty: get an extra point every time a lynch occurs with your vote on the player that gets lynched.
1 - Thrill-seeker: get two extra points every time a lynch occurs with the number of votes on you equal to or one point less than the player with the most votes)
1 - Power of Healing: gain +1 point every time you successfully protect a kill or remove an infection or poison
2 - Coward (Hiding costs no points to activate.)
2 – Virtuous (you can't be gossiped about or blackmailed)
2 - Silent (you can't be tracked and you don't appear on patrol reports)
2 - Immovable (you cannot be redirected or randomised)
2 - Unstoppable (can't be blocked or protected against. Immunities still apply)
2 - Flexible (gets full point cost back for one cashed in (in this game, all) power/autos/upgrades per day except flexible itself; cannot be taken with Industrious nor bought in the same day in which you have had Industrious)
2 – Industrious (other autos cost one less to purchase, to a minimum of 1; cannot be taken with Flexible nor bought in the same day in which you have had Flexible)
2 – Hasty (You cannot be delayed and any attempts to copy your actions fail)
2 – Holy (cannot be cursed or besmirched.)
3 - Multishop (You may shop twice per day)
3 – Super-Saint (The person who casts the final lynch vote on you will also die)
3 – Radiant (Each time someone successfully targets you, that action is also copied onto a random player)
3 - Grounded (You cannot be changeling'd or hypnotised)
3 – Hardy (you cannot be sapped or fatigued)
3 - Circumspect (you always know the reason why your actions fail and you always know if you've been poisoned or infected)
3 - Insured (if you have a power stolen by someone else or taken by a changeling who is not you, you will receive a replacement for it. This triggers even if Insured is taken by a Changeling.)
4 - Cautious (you ignore any reflects on your target and are immune to booby-traps)
4 - Prolific (you can use two actions in a phase)
4 - Explosive (you kill anyone targeting a kill at you as well as dying. This doesn't count towards the scum-team kill limit.)
5 - Resurrection (After dying, you come alive again- you still get any day xp etc, but this auto disappears on use.)
5 - Double-Voter (you have two votes)
5 - Death Resistant - (you are immune to one cause of death (other than lynching) per cycle)
5 - Immune - (you can't be poisoned or infected)
6 - Networker (If a power is used on you, everyone in the game gets a copy of that power including yourself.)
7 - Ghostly - (Your alignment doesn't flip on death (but your powers/autos/flaws will still be revealed). If your dead body is ever risen as a zombie, you will instead be resurrected. This auto disappears when the player is risen in this manner. A Ghostly player isn't given access to Dead Chat.)
The day ends in 72 hours, or on a hammer of 3 votes. The kill action won't come into effect until 24 hours.
Day Thirteen
Unlucky For Some
The sun rises like it never set. Tiruin looks nervously at the other monks. Something's rotten in the Mabbling Plains and it ain't just the cooking.
Votes
4maskwolf
Flabort
Tiruin
Mask colours: Red, Green, Bronze, Silver, Brown, Purple, Black
Dead Masks
Peradon - Town - Sneaky Selfish Santa - 2xp - Cream Mask
Self-Free-Santa, Prolific, Grand Swap, Power Swap, Patsy, Blatant, Broadcaster, Hardcore, Mole
Deathsword - Town - Exquisite Pixie Torturer - Pink Mask - 0xp
Free-Mixed Blessings, Sap, Kill, Silent, Changeling, Prolific
TheDarkStar - Town - Gold Mask - Bundle of Guilt - 0xp
KIll, Kill, Copycat, Cleanse, Guilty Conscience, Afflicted, Hardcore, Broadcaster, Unstoppable
Varee - King of the Mimes - 3rd Party Doctor - Violet Mask - 0xp
Kill, Self-Copycat, Copycat, Networker, Sap, Cleanse, Cleanse, Flexible, Hazy, Magnetic
Hector13 - 3rd Party Serial Killer - Blue mask - Burrowing Leech - 0xp - DEAD
Kill, Innate Hidden Free Sap, Sap, Flexible, Free-Boobytrap, Multi-shop Grounded
Deus Asmoth - Town - White Mask - Super-Surgeon - 5xp
Sap, Free-Self-Targeting-InnateCleanse, Prolific, Free-Innate-Self-Protect, Circumspect, Power of Healing
origamiscienceguy - Generous Mirror - orange mask - scum - 3xp
Gift, Prolific, Flexible, Supersaint, Circumspect.
Shakerag - Electioneering Redux-Demon - 1xp - Yellow
Free-Autoblock, Double-voter, Vote-steal, Free-Graverob, Unstoppable, Flexible, Death Resistant, Super-Saint, Insured
Cheetar - Turquoise - Highly Impervious Killer Clerk - Town - 1xp -
Free-block, Kill, Innate-autoblock, Self-Innate-Free Bless, Self-Free-Innate-Cleanse, Free-Innate-Self-Protect, Immovable, Unstoppable, Cautious, Flexible, Death Resistant, Insured, Virtuous, Power of Healing, Circumspect, Prolific, Hardy, Hasty, Holy, Supersaint, Coward
1 - Deflate (Pick a power or auto that players can buy: after the next lynch it'll cost -1 point to buy that power for the rest of the game. This also effects its resale value.)
1 - Purchase (purchase the most expensive random power you can off of a player for its listed cost. (i.e. if you have 5xp and the target has 5 - Poison, 5 - Reassign and 3 - Peek, they'll get 5 points and you'll get either poison or reassign; if you just had 3xp you'd get Peek; if you had 3xp the action would fail).)
1 - Scan (spot how many points a target has)
1 - Graverob (pick a power held by a dead player, if no one else has graverobbed the power, you now have that power)
1 - Santa (target player gains a random power)
2 - Randomise (Randomises the target of actions the target takes before the next lynch)
2 - Patsy: pick a new colour for a mask; that mask is now seen in-play (players always know how many masks are in-play and what colour they are). Like any mask, it can be a valid target for any power.
2 - Protect (protects target against kills before the next lynch)
2 - Cleanse (One of targets flaws is removed, starting with any -2; if the target is infected/poisoned, the infection/poison is removed instead)
2 – Track (see which masks your target targets until the next lynch)
2 - Fatigue (Destroy 2 XP from your target. Your target can go into negative XP from this power.)
2 - Gift (give one of your powers to your target. Free- powers remain Free-. If you Gift an innate power, a non-innate copy is given to the target instead.)
2 - Power Swap (swap any power you have, including Power Swap, with a random power your target has)
2 - Auto Swap: (swap any auto you have with a random auto that you don't currently possess that your target has)
2 – Delay (Target's next action before the lynch happens after the lynch instead)
2 – Chat (Set up a private chat between any two other targets)
2 - Point Share (give any number of points that you have to a target)
2 – Bless (Target gains a random 2-point auto)
2 - Count (find out the combined number of powers and autos a player has)
2 - Patrol (See the masks of everyone who targets your target until the next lynch)
2 - Redirect (redirect one target onto another (e.g. blue onto purple)
3 - Block (the targets actions before the next lynch will fail, but they won't know why)
3 - Gossip (you can produce a fake blatant report for the target. This overrides any normal blatant report, though the target needn't have blatant for gossip to work. You can set conditions on your report being posted)
3 - Autoblock (the target's autos will fail before the next lynch, they won't be informed. This doesn't effect autos that trigger immediately after a lynch)
3 – Mask Swap (permanently swap two masks)
3 - Sap (steal all a player's unspent points)
3 - Return (Name a power you think the target has. This is sold off at its usual price for that person.)
3 - Mixed Blessings (Target gains a random power and an equal point-cost of flaws.)
3 - Peek (learn the player behind your target's mask)
3 - Curse (target player gains a random -2 point flaw)
4 - Fortune Teller (Player recieves a list of half of all the non-hidden powers, upgrades, autos and flaws in play, in alphabetical order)
4 - Power-Cop (choose one: learn all powers of the target, learn all auto/upgrades of target/learn all flaws of the target)
4 – Copycat (Choose two targets, you perform all of player 1's powers on player 2. Doesn't work for multi-targeted powers. This counts towards the scum-team kill limit.)
4 - Raise Zombie (Target dead player or dead patsy is risen as a live patsy with their original mask colour and all their powers, autos etc. They can no longer be grave-robbed.)
4 - Hypnotise (Target mask uses one of their powers, randomly selected, on a target of your choice. This doesn't count towards their action allowance.)
4 - Workout (Target player earns 1 extra point.)
4 - Power Steal (name a power you think your target has, if you guess right you steal their power)
4 - Besmirch (Copy one of your flaws onto the target player.)
4 - Changeling (target player gains all your powers/flaws/autos and you get the powers/flaws/autos of your target.)
5 - Poison (player is killed at the end of the following day if they are not cleansed first. Non-circumspect players don't know they're poisoned.)
5 - Delete (One of the target's powers or autos (determined randomly) is permanently removed.)
5 - Blackmail (The target's vote counts for 0 votes until after the next lynch.)
5 - Nerf (Pick a power. That power now costs 1 point to use each time. A power may only be Nerfed once.)
5 - Vote Steal (take the vote from any other target)
5 – Reflect (Any action (other than reflects) that would successfully hit the target, hits the actor instead. This bypasses the usual restriction against self targeting.)
6 - Kill (kills the target)
6 - Hide (spend one point to become incapable of taking actions or being targeted until the next lynch; cannot use during the same action block as taking an action)
7 - Infect (Target is Infected: Infected players have a 50/50 chance infecting players they target. Infection kills a player at the end of the following day. Non-circumspect players don't know they're infected.)
7 - Recall (pick a power - all players with that power sell it back for half its listed price, rounded down; flexible players get full xp.)
10 - Booby-trap (Pick a power: until the end of the day, players that use this power are killed. This counts towards the scum-team kill limit.)
10 - Grand Swap (All masks are permanently redistributed to different players.)
10 - Pardon: Your target cannot be lynched at the end of this day. Any votes on them will not count.
21 - Inflate (Pick a power or auto that players can buy: after the next lynch it'll cost +1 point to buy that power for the rest of the game. This also effects its resale value.)
Upgrades
(These are all attached to a specific power)
x/2 - Self-targeting- (pick a power: that power can, but does not have to, be self targeted. Can only be used on powers with at least on target. This upgrade costs half the cost of the power, rounded up.)
x/2 - Hidden- (pick a power: that power and any upgrades attached to it won't appear in ability inspects, fortune teller reports or counts. It still appears on death.)
x/2 - Innate- (An innate power cannot be stolen, deleted, swapped, recycled, bought, sold, recalled or Changeling'd)
x - Free-: When choosing Free-, pick one of your non-auto powers. Free- costs as much as that power and allows you to use that power once in its phase for free (this means you can use the same power twice in a phase as well). This use doesn't stack with Prolific (if you use prolific to use the same free-power twice, you'd use it three times, not four)
Autos
(Can only be taken once)
1 - Bloodthirsty: get an extra point every time a lynch occurs with your vote on the player that gets lynched.
1 - Thrill-seeker: get two extra points every time a lynch occurs with the number of votes on you equal to or one point less than the player with the most votes)
1 - Power of Healing: gain +1 point every time you successfully protect a kill or remove an infection or poison
2 - Coward (Hiding costs no points to activate.)
2 – Virtuous (you can't be gossiped about or blackmailed)
2 - Silent (you can't be tracked and you don't appear on patrol reports)
2 - Immovable (you cannot be redirected or randomised)
2 - Unstoppable (can't be blocked or protected against. Immunities still apply)
2 - Flexible (gets full point cost back for one cashed in (in this game, all) power/autos/upgrades per day except flexible itself; cannot be taken with Industrious nor bought in the same day in which you have had Industrious)
2 – Industrious (other autos cost one less to purchase, to a minimum of 1; cannot be taken with Flexible nor bought in the same day in which you have had Flexible)
2 – Hasty (You cannot be delayed and any attempts to copy your actions fail)
2 – Holy (cannot be cursed or besmirched.)
3 - Multishop (You may shop twice per day)
3 – Super-Saint (The person who casts the final lynch vote on you will also die)
3 – Radiant (Each time someone successfully targets you, that action is also copied onto a random player)
3 - Grounded (You cannot be changeling'd or hypnotised)
3 – Hardy (you cannot be sapped or fatigued)
3 - Circumspect (you always know the reason why your actions fail and you always know if you've been poisoned or infected)
3 - Insured (if you have a power stolen by someone else or taken by a changeling who is not you, you will receive a replacement for it. This triggers even if Insured is taken by a Changeling.)
4 - Cautious (you ignore any reflects on your target and are immune to booby-traps)
4 - Prolific (you can use two actions in a phase)
4 - Explosive (you kill anyone targeting a kill at you as well as dying. This doesn't count towards the scum-team kill limit.)
5 - Resurrection (After dying, you come alive again- you still get any day xp etc, but this auto disappears on use.)
5 - Double-Voter (you have two votes)
5 - Death Resistant - (you are immune to one cause of death (other than lynching) per cycle)
5 - Immune - (you can't be poisoned or infected)
6 - Networker (If a power is used on you, everyone in the game gets a copy of that power including yourself.)
7 - Ghostly - (Your alignment doesn't flip on death (but your powers/autos/flaws will still be revealed). If your dead body is ever risen as a zombie, you will instead be resurrected. This auto disappears when the player is risen in this manner. A Ghostly player isn't given access to Dead Chat.)
The day ends in 72 hours, or on a hammer of 2 votes. The kill action won't come into effect until 24 hours.
Civilian 1 Red Autoblock Prolific - 0
Civilian 2 Black Randomise Resurrection - 0 Resurrection
Civilian 3 Bronze Delete Virtuous - 0
Immune to gossip & blackmail
Civilian 4 Purple Grandswap
Death Resistant
- 0 Death Resistant 1/cycle
--
Scum A
Shakerag - Mephistopheles - Yellow Mask
Free-Mixed Blessings Prolific 0xp
origamiscienceguy - Magic Mirror - Orange Mask
Reflect, Radiant, 2 0xp
---
Scum B
4maskwolf - Archangel
Industrious, Death Resistant, Immune, Grounded, Virtuous, Holy, Scan, Generous, Mercenary, Insiduous 0xp
Flabort - Cornucopia
free-inflate, free-inflate, free-inflate, free-inflate, flexible, insured,
unable to vote, dense 0xp
--
Varee - Pixie King - Violet Mask - 3rd Party Doctor
Networker, Self-Changling, Scan, Flexible, Unable to Vote, Hazy, Magnentic, 0xp
--
Hector - Blue Mask - 3rd Party Serial Killer - Leech
Innate Free Sap, Cautious, Minimalist, Mole, Hazy, 1xp
--
Town
TheDarkStar - Town - Gold Mask - Doomsinger Pixie
Changeling, Mercenary, Afflicted, Dense, 11xp
Deus Asmoth - Town - White Mask - Disbarred Surgeon
Free Self Targeting Cleanse, Prolific, Protect, Circumspect, Power of Healing, Insidious, Magnetic, Unable to vote 0xp
Persus - License Clerk - Turquoise Mask - Town
Free Bless, Recall, Cautious, Magnetic, Insidious, Blatent, Hazy, 0xp
Tiruin - Town - Tabula Rasa - Silver Mask
Booby Trap {10}
Self-targeting Protect {2+1}
> Minimalist (-1)
> Guilty Conscience (-2)
Deathsword - Town - Tortured Pixie - Pink Mask
Changeling, Guilty Conscience, Afflicted, Hardcore, 11xp
Peradon - Town - Cream Mask - Selfish Santa
Self-Free-Santa, Prolific, Blatant, Broadcaster, Hardcore, Mole, 0xp
Hector: Sap orange
You paint the colours, orange, casting your leeches out. It comes back as long and thin as it left.
You gain 0xp
Radianted onto Black, for no effect.
---
Deathsword: Changeling Yellow
You twist your pixie stick to the yellow setting and shake it three times. A strange feeling comes over you, one of extradordinary power and yet, extraordinary responsibility.
You successfully Changeling'd Yellow.
Your new role is:
Deathsword - Town - Exquisite Torturer
Free-Mixed Blessings
Prolific
--
Shakerag
You turn to face the crowd, preparing to hold forth on who is most likely to be a malefactor, when a strange feeling comes over you. Your skin turns green beneath your robes and a sense of forboding overtakes you.
You are now:
Shakerag - Tortured Demon - 0xp
Changeling, Guilty Conscience, Afflicted, Hardcore
---
Deus Asmoth: Cleanse White, Cleanse White
Your robes are mud besplattered and acid streaked from the long trek across the plains. Deus the White? More like Deus the Take Those Off Before You Tread That In Here. You mutter a few incantations and your robes soon sparkle.
You are now:
Deus Asmoth - Town - White Mask - Respectable Surgeon
Free Self Targeting Cleanse, Prolific, Protect, Circumspect, Power of Healing, Insidious, 0xp
-
Tiruin: Booby Trap Booby Trap
You meditate on the ritual of destruction, turning the runes inwards, setting a trap for any that would wish to set a trap.
You succeed in Booby-Trapping Booby-Trap
--
Persus - Bless Gold
You contemplate the nature of Gold. Lustre. Shine. Wealth beyond measure. A shining one should shine from within. You could be wrong, but it almost seems as if the Golden one stands slightly straighter after your ministrations.[/b]
You bless Gold.
--
TheDarkStar
You chuckle to yourself. Any moment now, some chump is going to get something they won't see coming. There's nothing they can do. Your determination grows to extraordinary levels. You surprise even yourself.
You are now:
TheDarkStar - Town - Inevitable Doomsinger Pixie
Changeling, Unstoppable, Mercenary, Afflicted, Dense, 11xp
--
Peradon:
Santa on Cream. Santa on Cream. Santa on Cream.
You rub your fur-lined mittens in glee and chuckle heartily to yourself. You made the Nice list this year! (It's hard not to, when you compile the list yourself). You pull out three presents from your sack, To Cream. Luckily, that's still you. You swiftly unwrap them and cannot contain your glee... somebody hit the jackpot here.
Your role is now:
Peradon - Town - Sneaky Selfish Santa - 0xp
Self-Free-Santa, Prolific, Grand Swap, Delete, Patsy, Blatant, Broadcaster, Hardcore, Mole
--
Varee
Changeling Violet
You take your Pixie Sceptre and hit yourself on the head three times. When you regain your senses you find that, yes, you are still the Pixie King. Doubly so, infact. And, looking around the room, ou rather suspect that everyone else might be feeling a bit more like you too.
Your role is now:
Varee - Pixie King - Violet Mask - 3rd Party Doctor - 0xp
Networker, Self-Changling, Changeling, Scan, Flexible Unable to Vote, Hazy, Magentic
-
(Everyone gains Changeling, except Minimalist players. Hector's goes to to TDS. Tiruin's goes to Civillian 2)
You feel something strange, small, and blue wriggle in your pocket. This... was unexpected.
Your role is now:
--
4maskwolf. Sell changeling:
4maskwolf - Archangel
Industrious, Death Resistant, Immune, Grounded, Virtuous, Holy, Scan, Generous, Mercenary, Insiduous 2xp
--
Deathsword: buy Sap, Kill, Silent
You use your D1 shop. Your role is now:
Deathsword - Town - Exquisite Impish Torturer - 0xp
Free-Mixed Blessings, Sap, Kill, Silent, Changeling, Prolific
--
Hector: Sap Gold.
You sprinkle some gold flakes on your leech. Gold should be rich, right? You wait paitiently. And wait. And wait. Eventually, your leech rolls back, gorged and over-flowing with precious energy.
You gain 10xp
--
You feel a sharp prick at your heel. This day has been one of strange gifts, impossible highs... and now here is your inevitable low. Doomsingers can never catch a break: each gift is a poisoned cup, each smile merely masks the fangs.
You have lost 11xp.
TheDarkStar - Town - Inevitable Doomsinger Pixie
Changeling, Changeling, Changeling, Unstoppable, Mercenary, Afflicted, Dense, 0xp
--
4maskwolf
Scan Red
You eye up the figure milling around in the red mask. They don't appear to have any reagents unnacounted for.
Red has 0xp.
--
Deathsword:
Mixed Blessings on Red
You shuffle over to the far side of the marquee. When you think no one is watching, you take a dowsing rod and snap it over an effigy of the Red Mask. That'll give them something to ponder.
Mixed Blessing was used on Red
Kill on Yellow
Kill Yellow is queued to trigger after the initial 24 hours (minus the weekend) has passed.
--
Flabort:
Sell Changeling, Buy Free-Inflate x2
Inflate x7!
While the others are distracted with discussions of suspects and suspicions, you busy yourself with a mana-enriching scheme, enriching the runes for enrichment! Why didn't anyone think of this sooner?
Inflate was Inflated + 7 cost.
Your role is now:
Flabort - Cornucopia
free-inflate, free-inflate, free-inflate, free-inflate, free-inflate, free-inflate, flexible, insured,
unable to vote, dense 0xp
--
Hector: Buy Death Resistant (5) Prolific (4) and make Sap a hidden power (2)
Your new role is:
Hector- 3rd Party Serial Killer - Armoured Leech - Can't Target Silver D1 - 1xp
Innate Hidden Free Sap, Prolific, Death Resistant, Cautious, Minimalist, Mole, Hazy
--
Shakerag: Changeling Blue
Disgruntled at your unexpected change in fortune, you try to rub the unnatural coating onto the figure in the blue. It seems to do the trick, and something rubs off on you as well...
Your role is now:
Shakerag - Hardened Demon - 0xp - Can't Target Silver D1
Prolific, Death Resistant, Cautious, Minimalist, Mole, Hazy
(As you now have prolific, you have one extra action you can use today-- though you'd have to sell something and buy a power to do so.)
-
Hector - enchangelinged
Someone rubs against you, and you look down to see your robe is completely ruined!
Your role is now:
Hector- 3rd Party Serial Killer - Cursed Pixie Leech - D1 - 1xp
Innate Hidden Free Sap, Changeling, Changeling, Guilty Conscience, Afflicted, Hardcore
--
origamiscienceguy
Reflect Yellow
You cast the charms of Reflection on Yellow. They should be safe, for now.
(You can use html tags < > in quicktopic to embolden text. Also, actions are always targeted against colours.)
--
Varee: Queue Sell Self-Changling, But self-Copycat + bless
--
OGS: sell changeling, buy self- on Reflect
--
Deus: Sell Changeling.
--
OGS: buy Blooodthirsty (I'm allowing it as I made the mistake in not catching the mistaken cost of self-reflect) You are now:
origamiscienceguy - Jagged Vanity Mirror - 0xp
Bloodthirsty, Self-Reflect, Radiant
--
Shakerag: Sell Cautious, Buy Power Swap
You are now:
Shakerag - Cut-Rate Mephistopheles - 0xp - Can't Target Silver - D1 - 0xp
Powerswap, Prolific, Death Resistant, Minimalist, Mole, Hazy
Power Swap Power Swap with Cream
You focus on the runes of inversion and replacement, swirling them into the symbol for Cream. The runes disappear and you wait eagerly. The runes return to you, twisted into a new form: Negation.
Your role is now:
Shakerag - Cutter Demon - 0xp - Can't Target Silver - D1 - 0xp
Delete, Prolific, Death Resistant, Minimalist, Mole, Hazy
--
You look down at your sack, a small hole has formed. As you bend to mend it, you feel the weight of the presents you took for yourself appears to have shifted...
Your role is now:
Peradon - Town - Sneaky Selfish Santa
Self-Free-Santa, Changeling, Prolific, Grand Swap, Power Swap, Patsy, Blatant, Broadcaster, Hardcore, Mole, 0xp
--
Varee: Queue buying Bless instead of Cleanse
--
Hector: Queue Changeling Gold
--
Queued Kill Triggers after first 24 hours:
Deathsword Kill Yellow
You draw the pattern of malaevolent undoing, enriching the runes with the figures for mustard and canaries. You layer in harmonic dampeners to make sure the victim doesn't see this this coming.
And right enough you didn't see it coming when it came right back at you. The pain was sudden, the blackness absolute. The last think you see before you die is your own reflection.
You successfully killed Pink.
Here is the dead chat (http://www.quicktopic.com/51/H/LFSCnZU2BZZDZ).
--
Peradon: sell Changeling
--
Persus:
Recall Kill (does nothing: nobody has Kill)
You speak the words of dissolution, returning any active kill configurations into their component reagents.
Kill Was Recalled
--
Deus Asmoth: cleanse Black
You assemble the rituals of cleansing into the Black segment of the rune-chart, calming their spirit and washing away their sins.
Black was cleansed.
(Black, a civilian, has no flaws, but it's still successfully targeted.)
-----
D1 end-of-day triggers:
Shakerag's Mole: goes to red.
SHIIIT, totally missed this:
TheDarkStar:
Sell Changeling, Changeling Silver
You flex and focus your pixie stick on the silver-masked monk. This'll learn 'em. You check your possessions: some bomb-making runes and cloak of protection.
You are now:
Booby Trap, Self-targeting Protect, Minimalist, Guilty Conscience
Moments before the day fully comes to an end, you see yourself turn a strange shade of blue. This can't be healthy.
You are now:
Tiruin - Town - Cursed Pixie - Silver Mask - 0xp
Changeling, Changeling, Unstoppable, Mercenary, Afflicted, Dense
Hector's Afflicted gives him Broadcaster.
You have a sudden desire to overshare as your sense of verbal constraint loosens drastically. As you head into the new
You are now:
Hector- Blue - 3rd Party Serial Killer - Armoured Leech - Can't Target Silver D1 - 2xp
Innate Hidden Free Sap, Changeling, Changeling, Guilty Conscience, Afflicted, Hardcore, Broadaster.
Tiruin's Afflicted gives her Guilty Conscience
With two of your compatriots dead, waves of guilt overcome you. You can't lynch another loyal member of your order.
You are now:
Tiruin - Town - Tabula Rasa - Silver Mask - 0xp
Changeling, Changeling, Unstoppable, Mercenary, Afflicted, Dense, Guilty Conscience
Flabort:
Sell Free-Inflate once, buy Death Resistant, Grounded, Free-Self-Protect, and Self-cleanse.
Then use self-cleanse on brown, free-self-protect on brown, and free-inflate x5 on inflate
Sell Free-Inflate once, buy Death Resistant, Grounded, Free-Self-Protect, and Self-cleanse.You are now:
Flabort Self-Cleaning Cornucopia
Free-Self-Protect, Self-Cleanse, free-inflate, free-inflate, free-inflate, free-inflate, free-inflate, flexible, Insured, Death Resistant, Grounded, dense 0xp
Use self-cleanse on brownYou decide you've been untrusted for long enough. A salient solution spreads over your horned form, and soon you glisten. The other monks will be sure to pay attention to you now.You are now:
Flabort Self-Cleaning Cornucopia
Free-Self-Protect, Self-Cleanse, free-inflate, free-inflate, free-inflate, free-inflate, free-inflate, flexible, Insured, Death Resistant, Grounded, dense 0xp
free-self-protect on brownYou throw up a protective cloaking in the brown frequency, hoping it's still your own.Brown was Protectedfree-inflate x5 on inflateEconomics? More like piece-of-cakeonomics! You enrich the fabric of enrichment. Hopefully no ones catching on to this yet.Inflate was Inflated Five Times---
Varee:
Sell Self-Changling + Scan, Buy self-Copycat + cleanseYou are now:
Varee - Pixie Mime King - 3rd Party Doctor - Can't Target Silver - 0xp
Self-Copycat, Networker, Cleanse, Changeling, Scan, Flexible, Unable to Vote, Hazy, Magnentic
Use copycat Violet on Violet.
You pull out a small enchanted kitten from the fold of your voluminous robes and repeatedly hit your face with it. The cat claws at your mask and in the chaos, everyone is hit intense waves of magic and after the cat calms down you feel strangely better for it.You are now:
Varee - Pixie Mime King - 3rd Party Doctor - Can't Target Silver - 0xp
Self-Copycat, Networker, Cleanse, Cleanse, Changeling, Changeling, Flexible, Hazy, Magnetic
(Everyone gets a copy of Changeling + Cleanse, except those that are Minimalistic. Shakerag's goes to Red (a civilian). TheDarkStar's goes to Orange (OSG, scum))
You get a weird feeling as a small blue creature turns up in your possession, this time holding a soapy rag.You are now:
Tiruin - Town - Cursed Pixie - 0xp
Cleanse, Changeling, Changeling, Changeling, Unstoppable, Mercenary, Afflicted, Dense, Guilty Conscience
--
Hector: Changeling Gold
Overwhelmed with all this fairy dust, you shuck it off onto the nearest Mask: the one wearing Gold. You are relieved that your new power-set is blessedly devoid of anything faeHector- 3rd Party Serial Killer - Explosive Leech - 2xp
Innate Hidden Free Sap, Booby Trap, Self-targeting Protect, Minimalist, Guilty Conscience
--
You skin shifts again as your body refuses to keep a stable form. What madness is this? Can you ever escape the doomed Changeling hot potato?You are now:
TheDarkStar - Town - Hygienic Super-Pixie - 3xp
Cleanse, Changeling, Changeling, Changeling, Guilty Conscience, Afflicted, Hardcore, Broadcaster
--
ShakeragSell Delete. Buy Self-Targeting-PatrolYou are now:
Shakerag - Vigilant Demon - Can't Target Green - 0xp
Self-Targeting-Patrol, Prolific, Death Resistant, Minimalist, Mole, Hazy
Patrol Red. Patrol YellowYou set the daemons of unswerving vigilance on the colours Red & Yellow and sit back into a camp chair and await the results.Red & Yellow masks are now PatrolledOGSReflect on Orange queuedYou throw a shimmer guard up in rich autumnal shades. Should be enough...Orange was Reflected(Reflect is radianted onto yellow)
osg As the reflect surges over you, you feel it burst out and hit a random colour... yellow!ShakeragYour daemon patrolling yellow shimmers wildly!Patrol Report: Orange has targeted Yellow--
Hector: Buy flexible (2),(0xp) sell booby trap (10!) (10xp) buy off guilty conscience (4) (6xp) and Minimalist (2) (4xp) buy Grounded (3) (1xp)
You are now:
Hector- 3rd Party Serial Killer - Burrowing Leech - 1xp
Innate Hidden Free Sap, Flexible, Self-targeting Protect, Grounded
--
Wolf: Buy off insidious, sell changeling and copycat, buy self and free modifiers on cleanse. Cleanse green twice, spending at least one point for the first time and maybe a point for the second. So I should end up with zero or one points depending on which gets cleansed first.
Buy off insidious, sell changeling and copycat, buy self and free modifiers on cleanse.You are now:
4maskwolf - Sanctimonious Archangel - Green - 2xp
Self-Free-Cleanse, Industrious, Death Resistant, Immune, Grounded, Virtuous, Holy, Scan, Generous, Mercenary
Cleanse GreenYou feel a meanness come over you. Is this really making you a better person?4maskwolf - Sanctimonious Archangel - Green - 1xp
Self-Free-Cleanse, Industrious, Death Resistant, Immune, Grounded, Virtuous, Holy, Scan, Mercenary
Cleanse GreenYou never noticed how much your muscles were aching until the wave of calm came over you. You feel light as a feather, like everything is effortless. Is whis what it's like for regular people?You are now:
4maskwolf - Sanctimonious Free-falling Archangel - Green - 0xp
Self-Free-Cleanse, Industrious, Death Resistant, Immune, Grounded, Virtuous, Holy, Scan
(You might be lucky that unlike Mercenary, generous triggers after the use of the power, by which time generous was removed.)
--
Persus: Recall Changeling.
You enchant the ritual on recalling and soon you have more free-floating reagents and less tricksy imp power about your person.Changeling was recalled.Everyone with Changeling (11 masks!):
You seem to have more free-floating reagents and less tricksy imp power about your person. How did that happen?You are now:
--
Deus Asmoth
Cleanse WhiteYou focus on the nature of spotlessness, banishing the veins of corruption that besmirch the white mask.You are now:
Deus Asmoth - Town - White Mask - Respectable Surgeon - 6xp
Copycat, Free Self Targeting Cleanse, Cleanse, Prolific, Protect, Circumspect, Power of Healing
Sell Copycat and the bad Cleanse, buy Self Targeting for Protect, buy InfectYou are now:
Deus Asmoth - Town - White Mask - Disease Vector Surgeon - 1xp
Infect, Free-Self-Targeting Cleanse, Prolific, Self-Protect, Circumspect, Power of Healing
You set the cloak of protection to the whitest setting, pretty sure that you're protecting yourself.White was ProtectedInfect Black
You drip the ichor-enriched pathogens onto a doll wearing a black mask. The effect will be slow, but eventually deadly.Black was infected.--
Persus: bless Bronze
Bronze, the colour of shimmer and martial shine. It only takes a slight buff to bring out a fuller glow.Bronze was blessed.(Bronze gets Coward.)
--
Tiruin:
Sell CopyCat; Scub-out Mercenary. Buy Self-Cleanse. Sell Unstoppable. Buy Industrious. Buy Austere.Your role is now:
Tiruin - Town - Cursed Bather - Silver Mask - 0xp
Self-Cleanse, Industrious, Grounded, Afflicted, Dense, Guilty Conscience
Cleanse SilverYou take a silver penny and drop it in a small glass filled with a saline solution. You apply the lye, fat and lavender oil. You feel a sense of ease come over you. Much better.You are now:
Self-Cleanse, Industrious, Grounded, Afflicted, Dense, Guilty Conscience
---
OGS:
< visit shop > (6)
< Buy Flexible > (4)
< Sell Copycat > (
< sell Cleanse > (10)
< Sell Radiant > (13)
< Buy Grounded > (10)
< buy Cautions > (6)
< Buy Hardy > (3)
< Buy Circumspect > (0)
You are now:
origamiscienceguy - Highly Self-Aware Mirror - 0xp
Copycat, Self-Reflect, Cleanse, Bloodthirsty, Grounded, Cautious, Hardy, Circumspect.
You are not currently infected or posioned.
--
Hector: sap Violet
You sink your teeth into the Violet sigil and gain more than you'd bargained for.You are now:
Hector - 3rd Party Serial Killer - Burrowing Leech - 9xp
Innate Hidden Free Sap, Sap, Flexible, Self-targeting Protect, Grounded
Varee:
You feel a sharp prick on your side as your energy drains out of. Something lost... and yet something gained.You are now:
Varee - King of the Mimes - 3rd Party Doctor - Can't Target Silver - 0xp
Self-Copycat, Copycat, Networker, Sap, Cleanse, Cleanse, Flexible, Hazy, Magnetic
Everyone gets a copy of sap. Shakerag's goes to 4maskwolf.
What's this in your pocket? Vampire dust?You are now:
---
End of day:
Mole: +1xp to Deus Asmoth from Shakerag.
Afflicted: Tiruin gains 'mole'.
Shakerag:
Patrol Yellow, Turquoise, patrolled.
Sell Death-Resistant, Prolific; buy off minimalist, buy Multishop
You are now:
Shakerag - Bargain Hunter Demon - Can't Target Purple - 0xp
Self-Targeting-Patrol, Multishop, Mole, Hazy
------------
Cheetar:
Hey! I have 6xp, and I would like to shop and also do my action. I'm buying off insidious for 2xp, and buying self-targeting and innate for bless at 2xp. I am also buying flexible (for 2xp), leaving me at none left.
You had 8xp for D3 (due to insidious). Sorry I wasn't around for the last few days otherwise I would have corrected you. So you are, as of D3:
Cheetar - Deadly License Clerk - Town - 2xp - Can't target Green
Kill, Sap, Self-Innate-Free Bless, Copycat, Recall, Cleanse, Cautious, Magnetic, Flexible, Blatant, Hazy
Quote from: Cheeetar on 05 March 2015, 08:47:43
I'm then going to bless Turquoise (me!) and recall besmirch.
You successfully recall besmirch.
You are now (on D3):
Cheetar - Deadly License Clerk - Town - 2xp - Can't target Green
Kill, Sap, Self-Innate-Free Bless, Copycat, Recall, Cleanse, Cautious, Magnetic, Flexible, Blatant, Virtuous, Hazy
---------------
Deus Asmoth:
Sell kill, sell infect, upgrade protect to free and innate, upgrade cleanse to innate, buy resurrect
Protect White, Cleanse Bronze
White was protected. Bronze was cleansed.
You are now:
Deus Asmoth - Town - Super-Surgeon - 0xp
Kill, Sap, Free-Self-Targeting-Innate-Cleanse, Prolific, Free-Innate-Self-Protect, Circumspect, Power of Healing, Resurrect
----
Flabort:
Sell all of: Copycat, Cleanse, Free-Inflate
* If sale-able powers were gained during the first eight hours, sell those too.
Buy: Cautious, Immune, Prolific, Self-Pardon, Hasty, Circumspect
* Based on points remaining, buy in order of precedence (if can't afford, buy the next, etc; they are not ordered by price!): Free- for Pardon, Double Voter, Immune, Holy, Multi-shop, Immovable, Peek, Kill, Hidden for Kill, Self for Peek
You are now:
Flabort - Self-Serving Cornucopia - Scum - 4xp
Kill, Sap, Free-Self-Protect, Self-Cleanse, free-inflate, free-inflate, free-inflate, free-inflate, Cautious, Immune, Prolific, Self-Pardon, Hasty, Circumspect, flexible, Insured, Death Resistant, Holy, Grounded, dense
Flabort
Pardon Brown
Brown was pardoned.
Free-Protect Brown
Brown was Protected.
Free-Inflate x4 Inflate.
Inflate was inflated x4.
---
Tiruin: Self-cleanse.
You are now:
Tiruin - Town - Self-Indulgent Bather - Silver Mask - 0xp
Kill, Sap, Self-Cleanse, Industrious, Grounded, Afflicted, Dense, Mole
---
Hector: Sap red.
You gain 9xp.
Sell kill + self-target protect.
You are now:
Hector- 3rd Party Serial Killer - Burrowing Leech - 6xp
Kill, Innate Hidden Free Sap, Sap, Flexible, Free-Boobytrap, Multi-shop Grounded
Inflate and Kill were boobytrapped.
---
Sell kill and free-self-cleanse for 5 points, buy free for sap, free for scan, and multishop. (I assume you want to sell of the excess sap as well, otherwise you won't be able to afford mult-shop)
You are now:
4maskwolf - Sanctimonious Free-falling Archangel - 1xp
Free-Sap, Industrious, Death Resistant, Immune, Grounded, Multi-shop, Virtuous, Holy, Free-Scan
Sap red, sap blue, scan black
Red has 0xp. You take 6xp from Blue. Black has 8xp.
You are now:
4maskwolf - Sanctimonious Dark Archangel - 7xp
Free-Sap, Industrious, Death Resistant, Immune, Grounded, Multi-shop, Virtuous, Holy, Free-Scan
---
OSG:
sell kill, copycat, sap, cleanse (13)
Buy Supersaint, resurrection (5)
You are now:
origamiscienceguy - Throwback Mirror - 5xp
Self-Reflect, Bloodthirsty, Grounded, Cautious, Flexible, Supersaint, Resurrection, Hardy, Circumspect.
---
Flabort:
Kill blue
You summon the energies of undoing on the azure spectrum. You feel his life-force snap.
Blue was killed
--
End of day:
OGS lynched, black dies, resurrection lost on both.
Mole: Shakerag: purple Tiruin: brown
Afflicted: Tiruin gains Unreliable
Hazy: Shakerag Brown; Cheetar Yellow
Flabort:
Immediately after the lynch:
Sell a free-inflate (18*2), Self-cleanse (3), and Sap for 42 points
Buy Free-Self-Copycat (10), Free-Self-Peek (, Free-Self-Peek (, Free-Self-Peek (, Resurrection (5), Power-of-Healing (1)You are now:
Flabort - Hyper Naval Gazing Cornucopia - Brown - Scum - 3xp
Kill, Free-Self-Copycat, Free-Self-Peek, Free-Self-Peek, Free-Self-Peek, Free-Self-Protect, free-inflate, free-inflate, free-inflate, Cautious, Immune, Prolific, Self-Pardon, Hasty, Circumspect, Flexible, Insured, Death Resistant, Holy, Grounded, Dense, Resurrection, Power of Healing.
Then (in order) free-Inflate Inflate x3, free-Peek Brown, free-Peek Purple, free-Peek Red
Inflate was inflated x3
Brown is Flabort
Purple is Civilian 4
Red is Civilian 1free-Copycat Brown to Green:
Kill, Peek, Protect, Pardon used on Green. Green is 4maskwolf.free-Protect Brown, Pardon Brown
Brown was pardoned and protectedKill Orange
Kill is Queued.-------
Deus Asmoth:
Protect White, Cleanse Purple, Kill Blue, Kill Red
White is protected. Purple is cleansed.Kills are queued up.
---
Hi! I'd like to flexibly sell Kill, increasing my 3xp to 9xp. I'd then like to buy Death resistant for 5xp, and Insured for 3xp, leaving me at 1xp. I'll also sell Sap for 3xp, and buy off Blatant, leaving me with 0xp.
Flexible works for all sales, not just one per day (though maybe I should change this for next game). Your new role is:
Cheeetar - Self-Licencing License Clerk - Town - 2xp - Can't target Yellow
Self-Innate-Free Bless, Copycat, Recall, Cleanse, Cautious, Magnetic, Flexible, Death Resistant, Insured, Virtuous, Hazy
For my actions (taken after shopping), I'll recall kill and bless myself.
Kill was recalled.Your new role is:
Cheeetar - Self-Licensing License Clerk - Town - 2xp - Can't target Yellow
Self-Innate-Free Bless, Copycat, Recall, Cleanse, Cautious, Magnetic, Flexible, Death Resistant, Insured, Virtuous, Hazy, Silent.
---
Everyone else:
Your pockets become heavier as the will to kill lessens.---
4mask:
sap black
You gain 12xpand buy resurection, fortune teller, and if possible double-voter then hardy.
You are now:
4maskwolf - Psychic Archangel - 4xp
Fortune Teller, Free-Sap, Industrious, Double-Voter, Death Resistant, Immune, Grounded, Multi-shop, Virtuous, Holy, Hardy, Free-Scan, Resurrection
Use fortune teller.
Fortune Teller Report:
Afflicted
Bless
Cautious
Cautious
Cleanse
Cleanse
Cleanse
Cleanse
Cleanse
Cleanse
Cleanse
Copycat
Copycat
Copycat
Death Resistant
Delete
Dense
Flexible
flexible
Flexible
Free
Free
free
Free
Grounded
Grounded
Hasty
Holy
Immune
Industrious
inflate
Innate
Innate
Insured
Insured
Magnetic
Mole
Patrol
Patrol
Power of Healing
Prolific
Prolific
Protect
Randomise
Recall
Resurrect
Sap
Self
Self
Self-
Self-
Targeting
Virtuous
Virtuous
buy prolific:
Sap Turquoise.
--
Turquouise:
You feel a sharp pain in your side and suddenly your weighty pockets are now lighter--
Tiruin: Self-Cleanse
You are now:
Tiruin - Town - Self-Indulgent Bather - Silver Mask - 3xp
Sap, Self-Cleanse, Industrious, Grounded, Afflicted, Dense, Mole
--
End of day:
Afflicted: Simple for Tiruin
Mole: both go to bronze
--
Cheetar:
recall inflate, bless turquoise
You are now:
Cheetar - Turquoise - Self-Licencing License Clerk - Town - 4xp - Can't target Brown
Self-Innate-Free Bless, Copycat, Recall, Cleanse, Cautious, Magnetic, Flexible, Death Resistant, Insured, Virtuous, Hazy, Silent, Coward
---
Deus Asmoth: Protect White, Cleanse Red. And I guess I'll go ahead with sapping Bronze anyway.
+13xp
--
Wolf:
sell fortune teller, buy free-roleblock and roleblock silver, yellow, and turquoise.
You are now:
Silver, Yellow, Turquoise successfully targeted.
Sap white and scan silver
You gain 18xp. Silver has 3xp.
4maskwolf - Psychic Archangel of Mass Denial - Green - 1xp
Free-Roleblock, Free-Scan, Free-Sap, Industrious, Double-Voter, Death Resistant, Immune, Grounded, Multi-shop, Virtuous, Holy, Hardy, Resurrection
--
Deus Asmoth: sap black for +1xp
--
Flabort:
Get rid of dense, buy 6 free-delfates for 12, multishop for 3, Free-recall for 14 (Total 31)
You are now:
Flabort - Hyper Naval Gazing Stock Market Crash - Brown - Scum - 104xp
Free-Recall, Free-Deflate, Free-Deflate, Free-Deflate, Free-Deflate, Free-Deflate, Free-Deflate, Free-Self-Copycat, Free-Self-Peek, Free-Self-Peek, Free-Self-Peek, Free-Self-Protect, Cautious, Immune, Prolific, Self-Pardon, Hasty, Circumspect, Flexible, Insured, Death Resistant, Multishop, Holy, Grounded, Resurrection, Power of Healing.
Free-Deflate Graverob x3, Santa x3
Graverob was deflated x3. Santa was deflated x3.
Free-Recall Autoblock and Recall Recall
Recall and Autoblock were Recalled
Buy Unstoppable, Buy 2 Free-Kills for 24, Hardy for 3, 1 Free-Graverobs for 8
Free-Graverob Cream:Grandswap
You are now:
Flabort - Hyper Naval Gazing Stock Market Crash - Brown - Scum - 81xp
Grandswap, Free-Graverob, Free-Kill, Free-Kill, Free-Deflate, Free-Deflate, Free-Deflate, Free-Deflate, Free-Deflate, Free-Deflate, Free-Self-Copycat, Unstoppable, Free-Self-Peek, Free-Self-Peek, Free-Self-Peek, Free-Self-Protect, Cautious, Immune, Prolific, Self-Pardon, Hasty, Circumspect, Flexible, Insured, Death Resistant, Multishop, Holy, Grounded, Resurrection, Power of Healing, Hardy.
Free-Copycat Brown -> Green
Kill on Green, Kill on Green, Peek on Green, Peek on Green: Green was 4maskwolf, Protect on Green, Pardon on Green.
Free-Protect and Pardon Brown
Brown Protected and Pardoned
Free Kill Yellow, Silver
Kills queued up.
---
Tiruin: sell sap, buy free-track
Tiruin - Town - Self-Indulgent Sleuth Bather - Silver Mask - 0xp - blocked
Free-track, Self-Cleanse, Industrious, Grounded, Afflicted, Dense, Mole
Track Flabort failed. Track Deus Asmoth failed.
--
Cheeetar:
I'd like to buy self-targeting (-1), free(-2), and innate(-1) for cleanse, sell coward(+2), and buy off hazy(-2). This leaves me at 7xp. I would like to buy power of healing(-1), circumspect(-3), and hardy(-3). This leaves me with 0xp. I would also like to cleanse myself as a (free) action after shopping.
You are now:
Cheetar - Turquoise - Highly Hygienic Clerk - Town - 0xp - blocked
Self-Innate-Free Bless, Copycat, Self-Free-Innate-Cleanse, Cautious, Magnetic, Flexible, Death Resistant, Insured, Virtuous, Silent, Power of Healing, Circumspect, Hardy
Your bless failed because you have been blocked.
--
Shakerag: Raise Zombie OSG
Raise Zombie Fails
You can't sell a power in the same day as you use it.
--
Flabort:
Peek Yellow, Bronze, Turquiose.
Civilian 3 is bronze, Yellow is Shakerag, Turquoise is Cheeetah
Flabort:
Copied Kill Green x2
You utter the words of undoing and focus on the aspect of the verdant field. You see the figure in the green mask collapse, clutching their side in anguish
You killed Green
Kill yellow.
Kill fails (because you have killed already today)
Kill silver.
Kill fails (because you have killed already today)
--
4maskwolf:
You are now:
4maskwolf - Psychic Archangel of Mass Denial - 5xp
Fortune Teller, Free-Roleblock, Free-Scan, Free-Sap, Industrious, Double-Voter, Death Resistant, Immune, Grounded, Multi-shop, Virtuous, Holy, Hardy
--
Shakerag:
sell multishop, self-patrol, buy explosive
Shakerag - Suicidal Necro-Demon - Can't Target Bronze - 2xp
Raise Zombie, Flexible, Mole, Hazy, Explosive
--
End of day, Deus loses 'resurrect'
Mole: Shakerag to Black, Tiruin to Black
Hazy: Shakerag to Bronze
Afflicted: Intermittent to Tiruin
Cheetar: I have 1xp from the day turning over (I assume). Sell cautious(+4), buy immovable(-2) and unstoppable(-2), sell copycat (+4), buy scan (-1), protect with innate and self-target(-4). I would then like to bless, cleanse, and protect myself.
You are now:
Cheetar - Hyper Hygienic Clerk - Town - 0xp
Self-Innate-Free Bless, Self-Free-Innate-Cleanse, Innate-Self-Protect, Scan, Immovable, Unstoppable, Cautious, Magnetic, Flexible, Death Resistant, Insured, Virtuous, Silent, Power of Healing, Circumspect, Hardy
Turquoise was blessed, cleansed and protected
You are now:
Cheetar - Hyper Hygienic Clerk - Town - 0xp - Protected Day 6
Self-Innate-Free Bless, Self-Free-Innate-Cleanse, Innate-Self-Protect, Scan, Immovable, Unstoppable, Cautious, Flexible, Death Resistant, Insured, Virtuous, Silent, Power of Healing, Circumspect, Hardy, Hasty
---
Tiruin tracks
--
Flabort - ETERNAL VORTEX OF HATE - Scum - 14xp
Free-Recall, Free-Block, Free-Block, Free-Block, Free-Block, Free-Vote Steal, Free-Vote Steal, Free-Vote Steal, Free-Vote Steal, Free-Vote Steal, Free-Kill, Free-Kill, Free-Kill, Free-Deflate, Free-Deflate, Free-Deflate, Free-Deflate, Free-Deflate, Free-Self-Copycat, Unstoppable, Free-Self-Peek, Free-Self-Peek, Free-Self-Protect, Cautious, Immune, Prolific, Self-Pardon, Hasty, Circumspect, Flexible, Insured, Death Resistant, Multishop, Holy, Grounded, Resurrection, Power of Healing, Hardy.
--
Protect Brown, Pardon Brown
Brown protected & Pardoned
Votesteal White, Silver, Turquoise, Yellow, Green
Yeah OK, done
Kill Yellow, Turquoise, Silver (Or, in order of who to pick if still alive, Silver, White, Black)
Not even going to bother queuing this
If I bought recall, then recall Autoblock again, then grand swap; otherwise pardon green
uh huh. OK done.
---
Deus Asmoth: protect white, sap yellow. You gain 3xp.
---
Shakerag: Raise Zombie OSG
--
Flabort quicksteals and hammers Deus...
--
Hazy: Shakerag on Brown
Mole: Shakerag to Green, Tiruin to Purple
Cheetar:
Hello! I'd like to buy free for protect with my 2xp from surviving two days, and for my action I'd like to protect and bless myself. I reserve the right to cleanse myself at a later date, should I be infected/poisoned.
You fiddle happily as the marquee tent around you starts to burn. One of the initiates screams as one of the other monks starts firing beams everywhere. You keep on fiddling.
You are now:
Cheetar - Highly Hygienic Clerk - Town - 0xp
Self-Innate-Free Bless, Self-Free-Innate-Cleanse, Free-Innate-Self-Protect, Scan, Immovable, Unstoppable, Cautious, Flexible, Death Resistant, Insured, Virtuous, Silent, Power of Healing, Circumspect, Hardy, Hasty, Holy
--
Flabort
---
4maskwolf
--
Shakerag:
sell self-reflect, explosive, buy death resistant, insured, super-saint, free-graverob
You are now:
Shakerag - Yellow - Suicidal Redux-Demon - Can't Target Brown - 0xp -
Free-Graverob, Flexible, Mole, Hazy, Death Resistant, Super-Saint, Resurrection, Insured
Graverob and cleanse (see quicktopic
---
4mask:
Actions for tomorrow: buy free roleblock and use the following action declaration. Action for every upcoming day: rb white, silver, turquoise, yellow, and orange
Consider it queued for D8, D9, D10 etc.
Flabort:
You are now:
Flabort - ETERNAL VORTEX OF HATE - Scum - 30xp
Free-Recall, Free-Block, Free-Block, Free-Block, Free-Block, Free-Vote Steal, Free-Vote Steal, Free-Vote Steal, Free-Vote Steal, Free-Vote Steal, Free-Vote Steal, Free-Kill, Free-Kill, Free-Kill, Free-Deflate, Free-Deflate, Free-Deflate, Free-Deflate, Free-Deflate, Free-Self-Copycat, Unstoppable, Free-Self-Peek, Free-Self-Peek, Free-Self-Protect, Cautious, Immune, Prolific, Self-Pardon, Hasty, Circumspect, Flexible, Insured, Death Resistant, Multishop, Holy, Grounded, Resurrection, Power of Healing, Hardy, Immovable.
Queued:
Pardon, Protect Brown.
Votesteal White, Silver, Turquoise, Yellow, Orange (Or, if dead, Green, Black, Purple, Bronze, Green in that order)
Vote steal was successful etc.
--
Hazy: Brown +1xp
4maskwolf: rb white, silver, turquoise, yellow, and orange
You successfully target white, silver, turquoise, yellow. You fail to target orange.--
Hello! I'd like to queue blessing and protecting myself for Day 8.
You are now:
Cheetar - Turquoise - Highly Hygienic Clerk - Town - 1xp - protect
Self-Innate-Free Bless, Self-Free-Innate-Cleanse, Free-Innate-Self-Protect, Scan, Immovable, Unstoppable, Cautious, Flexible, Death Resistant, Insured, Virtuous, Silent, Power of Healing, Circumspect, Hardy, Hasty, Holy, Coward
----
Flabort:
Pardon, Free-Protect Brown.
Recall Grandswap, Free-Recall Mask swap
Done.Free-Votesteal White, Silver, Turquoise, Yellow, Orange (Or, if dead, Green, Black, Purple, Bronze in that order)
You target Green, Silver, Turquoise, Yellow, Black, Purple, BronzeFree-Block as many as I can in this order: Yellow, Silver, Turquoise, Orange, Black, White, Purple, Bronze
Yellow, Silver, Turquoise were targeted. You fail to target orange.
---
Cheetar - Turquoise - Highly Impervious Hygienic Clerk - Town - 1xp
Self-Innate-Free Bless, Self-Free-Innate-Cleanse, Free-Innate-Self-Protect, Immovable, Unstoppable, Cautious, Flexible, Death Resistant, Insured, Virtuous, Silent, Power of Healing, Circumspect, Hardy, Hasty, Holy, Supersaint
Bless turquoise:
Cheetar - Turquoise - Highly Impervious Hygienic Clerk - Town - 1xp
Self-Innate-Free Bless, Self-Free-Innate-Cleanse, Free-Innate-Self-Protect, Immovable, Unstoppable, Cautious, Flexible, Death Resistant, Insured, Virtuous, Silent, Power of Healing, Circumspect, Hardy, Hasty, Holy, Supersaint, Coward
---
Shakerag:
scratch graverob, self-cleanse
self-cleanse fails.
--
Wolf: rb white, silver, turquoise, yellow, and orange
You successfully target turquoise, silver, yellow. You fail to target orange, white
--
Flabort:
Pardon, Free-Protect Brown.
Brown Pardoned/Protected
Recall Grandswap, Free-Recall Mask swap
Recalled.
Free-Votesteal White, Silver, Turquoise, Yellow, Orange (Or, if dead, Black, Purple, Bronze in that order)
You target Black, Silver, Turquoise, Yellow, Purple, Bronze
Free-Block as many as I can in this order: Yellow, Silver, Turquoise, Orange, Black, White, Purple, Bronze
Yellow, Silver, Turquoise were targeted. You fail to target orange.
--
Shakerag: graverob Innate Hidden Free Sap
Action fails.
buy unstoppable
graverob grand swap
sell grand swap, sell cleanse, buy resurrection, buy free-autoblock
You are now:
Shakerag - Redux-Demon - 5xp -
Free-Autoblock, Free-Graverob, Unstoppable, Flexible, Death Resistant, Super-Saint, Resurrection, Insured
[yeah I know I shouldn't allow two shops, but I feel sorry for the guy OK]
--
Cheetar:
Ah. Alright. Starting with 2xp left over from day turning over and stuff, I'll sell immovable, unstoppable, buy innate autosblock for 5xp, then as my action I'll bless myself twice (who knows what mystery autos I will get), protect myself, and cleanse myself. I'm aware that I'm probably doing nothing with that, because I'm supposed to be getting notifications of poison etc. via circumspect, but if somebody poisoned me and autoblocked me at the same time I'd still like to cleanse myself just in case.
You are now:
Cheetar - Highly Impervious Hygienic Clerk - Town - 1xp -
Innate-autoblock, Self-Innate-Free Bless, Self-Free-Innate-Cleanse, Free-Innate-Self-Protect, Immovable, Unstoppable, Cautious, Flexible, Death Resistant, Insured, Virtuous, Silent, Power of Healing, Circumspect, Hardy, Hasty, Holy, Supersaint, Coward
--
Shakerag:
Autoblock Brown
You call upon the essence of tree bark and earth, of shit and chocolate, concentrated into a single point and you twist that point, disconnecting it from the flow of the plains
Brown was autoblocked
---
End of day:
Mole: goes to purple
Wolf: rb white, silver, turquoise, yellow, and orange
You successfully target turquoise, silver, yellow. You fail to target orange, white
--
Flabort:
Pardon, Free-Protect Brown.
Brown Pardoned/Protected
Recall Grandswap, Free-Recall Mask swap
Recalled.
Free-Votesteal White, Silver, Turquoise, Yellow, Orange (Or, if dead, Black, Purple, Bronze in that order)
You target Black, Silver, Turquoise, Yellow, Purple, Bronze
Free-Block as many as I can in this order: Yellow, Silver, Turquoise, Orange, Black, White, Purple, Bronze
Yellow, Silver, Turquoise were targeted. You fail to target orange.
--
Future actions: Track Yellow.
Track Turquoise
[/quote]You set your trackers to the yellow spectrum but they come back null.
Action failed
Would you like to continue?
--
4maskwolf
buy free-votesteal and votesteal brown
You feel yourself enriched as you sap your ally.
You are now:
4maskwolf - Psychic Archangel of Mass Denial - 13xp
Free-Vote Steal, Free-Roleblock, Free-Scan, Free-Sap, Industrious, Double-Voter, Death Resistant, Immune, Grounded, Multi-shop, Virtuous, Holy, Hardy, Resurrection
---
Shakerag: graverob self-free-santa
sell self-free-santa, buy doublevoter, buy vote steal, buy resurrect
autoblock Turquoise
vote steal turquoise
Shakerag - Electioneering Redux-Demon - 0xp - Yellow
Free-Autoblock, Double-voter, Vote-steal, Resurrect, Free-Graverob, Unstoppable, Flexible, Death Resistant, Super-Saint, Resurrection, Insured
Turquoise targeted with autoblock and vote steal
---
Day 10 Shopping:
2xp: Sell Hasty(+2), silent(+2), cowardly(+2), buy prolific (-4xp).
Day 10 Action:
Bless myself three times, cleanse myself, protect myself.
You are now:
Cheetar - Turquoise - Highly Impervious Hygienic Clerk - Town - 3xp -
Innate-autoblock, Self-Innate-Free Bless, Self-Free-Innate-Cleanse, Free-Innate-Self-Protect, Immovable, Unstoppable, Cautious, Flexible, Death Resistant, Insured, Virtuous, Silent, Power of Healing, Circumspect, Prolific, Hardy, Hasty, Holy, Supersaint, Coward
----
Day end:
Tiruin's Mole gives green +1
Shakerag hammered: loses resurrection.
Shakerag: autoblock brown, autoblock bronze
Both autoblocked
--
Cheetar
Queued for Day 11 Shopping:
5xp: Sell cowardly(+2), buy kill(-6).
You are now:
Cheetar - Highly Impervious Killer Clerk - Town - 0xp -
Kill, Innate-autoblock, Self-Innate-Free Bless, Self-Free-Innate-Cleanse, Free-Innate-Self-Protect, Immovable, Unstoppable, Cautious, Flexible, Death Resistant, Insured, Virtuous, Silent, Power of Healing, Circumspect, Prolific, Hardy, Hasty, Holy, Supersaint
Queued for Day 11 Action:
Bless myself, cleanse myself, protect myself, and (in the event that Shakerag is alive) autoblock and kill the Yellow mask.
You are now:
Yellow is autoblocked. Hammer happens before the kill.
You are now:
Cheetar - Highly Impervious Killer Clerk - Town - 0xp -
Kill, Innate-autoblock, Self-Innate-Free Bless, Self-Free-Innate-Cleanse, Free-Innate-Self-Protect, Immovable, Unstoppable, Cautious, Flexible, Death Resistant, Insured, Virtuous, Silent, Power of Healing, Circumspect, Prolific, Hardy, Hasty, Holy, Supersaint, Coward
---
4mask:
Wolf: rb white, silver, turquoise, yellow, and orange, add following action to every day: votesteal brown
White, silver, turquoise, yellow, brown targeted with 'vote steal'.
You are now:
4maskwolf - Psychic Archangel of Mass Denial - 7xp
Free-Vote Steal, Free-Roleblock, Free-Scan, Free-Sap, Industrious, Double-Voter, Death Resistant, Immune, Grounded, Multi-shop, Virtuous, Holy, Hardy, Resurrection, Ghostly, Unstoppable
Pardon, Free-Protect Brown.
Recall Grandswap, Free-Recall Mask swap
Free-Votesteal White, Silver, Turquoise, Yellow, Orange (Or, if dead, Black, Purple, Bronze in that order)
Free-Block as many as I can in this order: Yellow, Silver, Turquoise, Orange, Black, White, Purple, Bronze
All as in previous days
--
Shakerag is killed
Tiruin's mole goes to... black
Tiruin:
Self Cleanse self.
Sell Free/Track (retaining Track)
Buy Virtuous.
Tiruin - Town - Unimpeachably Self-Indulgent Bather - 0xp -
Track, Virtuous, Self-Cleanse, Industrious, Dense, Mole
--
Wolf: rb white, silver, turquoise, yellow, and orange, add following action to every day: votesteal brown
Pardon, Free-Protect Brown.
Recall Grandswap, Free-Recall Mask swap
Free-Votesteal White, Silver, Turquoise, Yellow, Orange (Or, if dead, Black, Purple, Bronze in that order)
Free-Block as many as I can in this order: Yellow, Silver, Turquoise, Orange, Black, White, Purple, Bronze
--
Cheetar:
Starting from 1xp: Sell coward +2xp, sell silent +2xp, buy free block -4xp
Actions: Cleanse + protect + bless myself, block, autoblock, and kill black mask.
But do this so I autoblock them before blocking them. Buuuh.
Black autoblocked, blocked, kill queued.You are now:
Cheetar - Highly Impervious Killer Clerk - Town - 1xp
Free-block, Kill, Innate-autoblock, Self-Innate-Free Bless, Self-Free-Innate-Cleanse, Free-Innate-Self-Protect, Immovable, Unstoppable, Cautious, Flexible, Death Resistant, Insured, Virtuous, Power of Healing, Circumspect, Prolific, Hardy, Hasty, Holy, Supersaint, Coward