So, what is it? Minecraft with guns?That's what I've seen so far from the 3079 one anyway. The demo is real limited. But 3069 and 3059 are both excellent.
But 3069 and 3059 are both excellent.
Both are pretty fun, as I recall.
The demo is real limited.
So, what is it? Minecraft with guns?
It just looks like he ditched his creativity for some minecraft with guns..
QuoteIt just looks like he ditched his creativity for some minecraft with guns..
I swear 3079 isn't "just minecraft with guns"... it actually plays nothing like minecraft. 3079 did keep its roguelike elements (randomly generated items, terrain, enemies, quests & buildings) and stealth elements (invisibility skill, hiding in shadows, detection meter & silenced weapons). I admit my current video doesn't advertise all this very well -- I will have a new video in a bit. I'm putting alot of development into expanding gameplay and graphics, so I haven't made another video yet. Give a few plays of the demo a try in the meantime -- I'm working on it, I promise ;D
- Phr00t (3079/3069/3059's developer)
this thing actually looks like something that could become something
I hope this will somewhat substitute my dreams of cutting out the virtual splines of my buddies while hiding from impossible to kill monsters..
Quotethis thing actually looks like something that could become something
Welp, I'm going to keep working on it -- I won't be able to please everyone, but I think it is already something ;DQuoteI hope this will somewhat substitute my dreams of cutting out the virtual splines of my buddies while hiding from impossible to kill monsters..
Multiplayer functionality is just about done (although it is currently playable, and I will still be adding multiplayer features after it is "done", of course) -- so you should be able to kill some buddies (and hide from the big baddies). Let me know if you have any suggestions. After multiplayer, I want to add "radioactive" biomes -- you'll need radioactive protection to walk in it.
Fakeedit: Oh oh, also some kind of Ace of Spades style block physics, that block destruction in the trailer looked horrible.
Slopes: You don't see it in the video, but I do have dynamic slopes (you will see them in the demo). They are not "flush" slopes, but it does make it look a bit better.
Vehicles: I want vehicles too -- I have to figure out how to do it (terrain collision with such a huge object), but I totally agree -- a huge ship with lasers coming down 8)
Randomly Generated Creatures: Creatures are already randomly generated (their size, items, statistics, leg/head proportions etc.) -- however, more creature types are on the to-do list.QuoteFakeedit: Oh oh, also some kind of Ace of Spades style block physics, that block destruction in the trailer looked horrible.
What looked horrible about it? That there were floating blocks left over? Physics is a CPU hog... the tricky thing is determining (quickly) if a set of blocks are connected to solid ground (because that block with an empty space below it might be connected to a block on the side [and should that block be falling too? etc etc])
Ace of Spades does that and literally even my granny's rig runs the game like butter
The demo is real limited.
Thanks!QuoteThe demo is real limited.
I just released a new version, v2pre7, with an extended demo to address this point. You can explore much farther now before the demo ends. I also improved the graphics a bit -- so you guys should get a bit more out of the free version. :)
http://3079.phr00t.com/ (http://3079.phr00t.com/)
(http://i.imgur.com/fhGXP.png)
- Phr00t
Luckily, there is an AI bug where they dont shoot at stuff just right at their foot, or below them, so i meleed him to death
the unusual space bear/imgonnawreckyourshitenstein approached me
i had two life support brownouts(does that mean crapping your pants?)
Gonna see if i can do some fan art, because dude, im definately a fan of your games
If you just had steam or something so i could stay more in touch with you (and your game)
Is there a way to buy a few codes for your game in bulk so I can give them away to random draw winners?
thanks. I found the gift option on BMT so I can do it through them entirely. Thanks and good luck!
it wasn't until my second try that I figured out how to deactivate my grav pack without going to the menu.
I wish this game for christmas.
Also, weapons consuming ammo. Random starting scenarios like handling a critically damaged spacecraft, imagine what trouble it would cause crashing into an enemy base.
I got an azerty keyboard.
Quotethanks. I found the gift option on BMT so I can do it through them entirely. Thanks and good luck!
Thanks again :)Quoteit wasn't until my second try that I figured out how to deactivate my grav pack without going to the menu.
Glad you found it fun :) Make sure you guys hit 'F1' to go over the key controls.QuoteI wish this game for christmas.
Also, weapons consuming ammo. Random starting scenarios like handling a critically damaged spacecraft, imagine what trouble it would cause crashing into an enemy base.
I hope Santa is good to you ;D
I went with all energy-based weapons because I always thought it was a hassle maintaining ammo in most games. The starting scenarios thing is a neat idea, but there already is a story about being brought to the planet to restore peace -- so if there were different starting scenarios, it should line up with the overall story.QuoteI got an azerty keyboard.
Hrm... OK. I'll put some fix for this on the to-do list. My "help" image is currently a fixed image, so messing up the keys may require a re-do of the help system. Or, I just may add a checkbox for different keyboard layouts (that would put the keys in the right position, at least).
I'll post again in here when I get the next update out -- which will mostly be multiplayer fixes. Once that is underway, onto the ships and radioactive biomes 8)
Thanks all,
- Phr00t
I went with all energy-based weapons because I always thought it was a hassle maintaining ammo in most games. The starting scenarios thing is a neat idea, but there already is a story about being brought to the planet to restore peace -- so if there were different starting scenarios, it should line up with the overall story.
Hey all,
Hoping to move on to new features, I decided to just fix ALL THE THINGS ;D
v2pre8
* Multiplayer should be “fully functional” — no known bugs
* The final battle with the Demon King now works in multiplayer
* Grappling hook is now functional in multiplayer games
* Fixed a crash when receiving updates before the game fully loaded
* Fixed the objectives info key to properly detect if you have a Demon Smiter
* Flying characters will now lower their arm correctly after attacking
* Improved performance in object processing (should help with large servers)
* Servers will no longer draw characters very far away (near other players)
* Your faction will no longer change when attacking/killing other players
* You can no longer steal from other players
* You can no longer send useless “follow” requests to other players
* Increases in base statistics are now properly synchronized in multiplayer
* Slightly increased # of leaders in buildings
* Fixed a crash when loading a game for a multiplayer that had no single-player component
* Fixed a collision bug that caused players to get locked together in multiplayer
* Tweaked Demon King respawning code to happen quicker & closer to the ground
* Other minor adjustments to improve network bandwidth usage & performance
I’m sure there are more bugs to be found (let me know when you find them ;) ) Otherwise, it is time to get some fancy new content in 3079 like radioactive biomes and capital ships.
Get it @ http://3079.phr00t.com/ (http://3079.phr00t.com/)
Thanks,
- Phr00t
No stealing from other people? :smith:
QuoteNo stealing from other people? :smith:
I think it could be too easily abused by high-level characters on low-level characters... for example, a high-level guy could just stand next to / follow a low level player, and just take all of their inventory (just to be a jerk). Yes, a high-level guy can kill a low-level player, but the low-level player will respawn in a different area (giving him a good chance at getting away), and only 1 item is lost. However, I may add it back if there is a good way of balancing it out.
I've got "poison" biomes in (instead of radioactive), working on "special effects" (anti-aliasing, blurring when damaged etc.) and capital ships for the next release.
Also, do you accept private payments by mail? I dont got a credit card, but i could always exchange some DKK to $ or whatever and mail em or something. I really want to play this for real
I'll see what I can do about the stealing with your ideas in mind :)QuoteAlso, do you accept private payments by mail? I dont got a credit card, but i could always exchange some DKK to $ or whatever and mail em or something. I really want to play this for real
I'd accept it if I thought it was safe... you really are not suppose to send $$$ via mail :-\ I can also accept PayPal, if you have any way of getting that to me.. do you have a friend or parent that could enter in their credit card info for this one purchase? ???
Working on the capital ships now 8)
Erm. That BMT Micro guys don't like me or something. First time I get an order refused on paypal.
This pisses me off slightly..
-- Tried again and it worked. :D
(actually, I had more fun with 3059, IIRC)
I might figure out writing a bestiary of the creatures i find, it would be cool giving all the creatures names, useless but possible!
Erm. That BMT Micro guys don't like me or something. First time I get an order refused on paypal.
This pisses me off slightly..
-- Tried again and it worked. :D
Thank you for your support! Glad to hear it worked.. If you have any more trouble, let me know -- I can yell at BMT Micro for you ;)Quote(actually, I had more fun with 3059, IIRC)
3059 was the highlight of this series of games, but I believe 3079 took the throne ;DQuoteI might figure out writing a bestiary of the creatures i find, it would be cool giving all the creatures names, useless but possible!
Both 3059 and 3069 had random name generation for creatures -- I *could* do it with 3079, but I can't think of a good place to display it. The HUD is already getting rather packed (between messages and quest info) -- names can be long too, so I've just been leaving them out :-\
I'm working hard on the next release -- I keep finding these random little bugs that I need to fix before I can get it out. Hope to have it out today, but we'll see... I'll post when it is up.
Thanks again all!
Oh, by the way i was working on fan art today, but i kind of got distracted.. :| ... :/ ... :( ... <:( my horse died.
Dont worry i will finish up the sketch and pain it tomorrow, maybe even scanning it in.
QuoteOh, by the way i was working on fan art today, but i kind of got distracted.. :| ... :/ ... :( ... <:( my horse died.
Sorry about your horse :'(QuoteDont worry i will finish up the sketch and pain it tomorrow, maybe even scanning it in.
Don't hurt it too bad ;D Looking forward to it!
i remember in the past games spending more time mining to earn money
it would be impossible to intergrate story into multiplayer anyway
By the way, that "Improved Cone Of Sight", is the camera field of view?
if yours looks like that, stop playing and go see a doctor immediately.
that clearly is a skin colored fist in a red glove.
I find it hard to know who is friendly and who isn't.
when you're entering orbit, use Z to quicken your descent (it turns off your jetpack thingy) so you can evade these guys that can kill you on the way down.
what else is there to do? Is the storyline long?
Hey all,
Lots of improvements and some important item balancing in this release. I’ve also added new quests, improved multiplayer network performance, added faction-specific forts and more.
I noticed it was a bit too easy to have “everything” in 3079. You could keep customizing items until you had everything & you could activate an infinite number of batteries and generators to have even more. Not any more — you can only activate up to 4 generators or batteries. This will require you to build on your base statistics and pick and choose which items to use when. I’ve also made items only allow one customization via a part (so you will have to give more thought to which part you want where).
Also, as highly requested, game exit confirmation!
Here is the big list of goodies:
v2p10
* Multiplayer networking improvements: should be smoother with slow clients
* Added game exit confirmation
* Item information pops up quicker
* Weight information is now displayed
* Generators and batteries have an activation count limit of 4
* Items can only be customized / engineered once
* Tweaked which items can be customized
* Faction-specific forts are now implemented
* Added a /history command to view past messages
* Added a quest to destroy capital ships
* Added a quest to infiltrate an enemy fort and install a trojan
* Fixed doors closing on people
* Added “health” consoles in buildings that recharge health & energy
* Slightly reduced overall health regeneration
* Slightly reduced the amount of flying characters
* Tweaked building floorplans to be more “sneaky” friendly
* Added messages when a player kills another player in multiplayer
Get it @ http://3079.phr00t.com/ (http://3079.phr00t.com/)
- Phr00t
Uhh how do i update then? I just dont want to loose the full version you know, i really value that thing.
QuoteUhh how do i update then? I just dont want to loose the full version you know, i really value that thing.
You can revisit the BMT Micro download link and re-download 3079Installer.jar -- re-install the game, and you should have the latest version. You won't lose the full version, I promise! ;D
Anyways i got stuck in a weird ravine thing and i cant get out, i dont feel like suiciding my way out, what do?
That logo makes my shitty fan art look like childrens drawings :D
Whoever did that is boss.
This game looks pretty awesome. Can you build your own fort? Are there or will there be survival mechanics, such as food, water, stamina, etcetera? How about crafting? Can you create your own settlements and populate them? I'm going to try the demo when I get home and choose whether or not to purchase it (I highly support indie developers). I know these features I'm asking about may be a long way off, but they're what I'm looking for (And I'm sure quite a few others are, too).
So I just finally bought the game and after installing it I was greeted with a great message about buying or deleting the game after 'demoing' it unless you are a legit purchaser. I wanted to say Phroot's understanding of the current climate is rare and endearing. All the more reason for others to support him with a purchase.
Has anyone done a LP of this, I would like to see how the game plays out, also how does purchasing work, do you buy an account like MC?
I can't do an LP since I am completely clueless as to the gameplay and have no idea where to find a guide or any real info. True roguelike it seems.
so is that gonna be a issue if my roommate buys my copy on his card?
Phroot, since you already know (and are supported by) AlexPoysky does some nice LP videos. I'm not sure if he has the free time to get it done right now, but it's worth asking.
I've put about 15 hours in the game so far, and have made several discoveries on the mechanics of the game.
I'd be happy to write a guide with some screenshots, but the only place I'd be putting it would be in this thread. Not sure if that would be helpful.
You make a game guide, I'll put it up on my home site -- how's that? :D
Awesome, thanks Jorlen! I have posted your guide here:
https://sites.google.com/site/3079game/game-guide (https://sites.google.com/site/3079game/game-guide)
I only tweaked the Jetpack names to antigrav packs, as they are described in the game.
This makes a great addition to my site -- I'm sure many will find it very useful!
Right on, glad to be of assistance! The offer is still on the table should you ever want music, by the way ;)
Trying the demo, but the keys aren't remappable? Is that the case in the full version too? I keep pressing the wrong keys because you defaulted stuff to standard fps keys and what I normally use is a bit different. :P
Edit: Nevermind. Apparently I followed this guy too far while trying to figure out which guys were hostile and which weren't (I can't tell the difference, they all look like flying lego people with guns), and the demo ended on me after about 5 minutes.
the demo ended after 5 minutes?!? Mine kept going for quite some time.
Trying the demo, but the keys aren't remappable?
So I caved in and made the purchase, however BMT Micro says it could take a couple of days, but I want to know if that is normal for the rest of you who bought.
The demo was intersting. Nice work phr00t.
Weird, cause my roommate dropped money on it yesterday, and he got the confirmation email from BMT, I will have to double check the email when he gets back, maybe the thing got sent to him instead.
-edit-
okay we got this figured out now.
So today is weekend, that means livestream, when i come home :)
I will have a special guest star. I will run a hamachi server. If you wish i can PM details for you :)
I kind of wanted to keep the player count on our server low. Else my dad will get mad at me "takin all the bandwidth and letting hackers into our network to steal our visual basic gui interface for the bank and trade drugs with our hifi"
I was looking at that guide. So once you level up some of your items stop working? What is the logic behind that exactly?
It just seems like an odd decision to me. I'll try the game out before commenting further.I was looking at that guide. So once you level up some of your items stop working? What is the logic behind that exactly?
The grappling hook and antigrav device. If they continued to work, even as your character grows... you could just keep a level 1 grappling hook and antigrav device throughout the entire game, with no need to buy another. The in-game reason is the heavier items cannot be supported by the lower-level grappling hook/antigrav device.
It just seems like an odd decision to me. I'll try the game out before commenting further.
I will grab the demo tonight and see if I can come up with some ideas.QuoteIt just seems like an odd decision to me. I'll try the game out before commenting further.
If you can think of a better way of handling it, I'm all ears. In the end, I want grappling hooks and antigrav devices, but I also want higher level hooks and antigrav devices to be essential if you want to continue using them.
QuoteIt just seems like an odd decision to me. I'll try the game out before commenting further.
If you can think of a better way of handling it, I'm all ears. In the end, I want grappling hooks and antigrav devices, but I also want higher level hooks and antigrav devices to be essential if you want to continue using them.
Also is it just me or is the Anti-gravity pack the Material Defender's ship?
By nerf, I mean, cut the distance of the hook by 50% perhaps, and maybe just slow the antigrav travel down if it's beyond level. Have a message comes up that displays something everytime to remind you of the fact that you've outleveled them too. Maybe even throw in a calculation that nerfs them based on how higher level you are in proportion to the item? That way, we can at least continue using them, and would be encouraged to upgrade ASAP, without getting completely gimped.
My only complaint so far(And I kinda had the feeling it would be this way watching the demo) is seeing giant humanoids floating over the terrain is a little displeasing and it would be nice if all the other elements in the game felt a little more "solid" in general.
I do love this game though, and will likely introduce it to my gamedev club friends.
BWT Phr00t - you work really fast! I've never seen a dev crank out updates so quickly. This is a huge plus and something I consider when purchasing pre-final games.
I tend to dislike arbitrary loss of ability, especially when it happens because I have leveled up. If you have to cut abilities out of the player to force them to upgrade their tools, you are punishing them for leveling and introducing a mandatory tax on their accomplishments.
This would be like getting level 5 in world of warcraft as a mage and the game saying "Well you have outleveled your firebolt spell so it's now only 50% as effective as it was before and you will have to spend money to upgrade it to normal again." This leaves a bad taste in a player's mouth, and makes no logical sense. I have become a better mage, why do I now cast firebolt so shitty? Why does paying money restore it to normal?
Instead, World of Warcraft says "You are now level 5. You can upgrade to Firebolt rank 2 which will give you more damage and will be more effective against monsters of your level. If you use the old firebolt against new monsters it will be resisted more often and do less damage." So you keep your firebolt spell but it won't work well on new content.
In your case, it is like the game saying "Congrats, you are level 5! You have decided to throw away your super useful grappling hook because it was dirty and level 5 people don't use dirty tools. Also your antigrav pack broke because we don't like you. Go buy new ones, you silly level 5 guy." if you're requiring a player to spend X amount of money/resources to maintain their current capabilities you may as well just make money/resources less common so they never get that X amount and then let them keep the capability. You've introduced a tax on accomplishment which adds no fun and exists only to remove money/resources from the player.
(Again I have not yet played the game, these are just my thoughts in general. I will be trying it out when I get home, I'm still at work at the moment.)
Out of curiosity, are the skies always purple like in the screenshots? For some reason the purpleness in the screenshots is slightly off-putting.
how do those of us who have previously ordered get the new verion? I'm tired so I may be missing the obvious.
I must say I strongly agree with forsaken: removing an ability from a player or weakening it because he leveled up is illogical, and may be very frown upon by players. Why not give the player a jetpack and/or antigrav device, without levels, later in the game, instead of at the beginning?
Maybe make them use a percentage of energy, instead of a fixed number?
Maybe just give them a weight limit instead of tying it to level? Sure you could use the level 1 antigrav through the whole game provided you never carry over x amount of stuff. That is a way to make people want to upgrade.
I've found a problem: tree trunks have rock blocks "inserted" in them (usually 1 tile from the ground and 1 from the top).
again..
instead of making things just "not work" when you level up, why not just make more efficient versions of each item that require you to be a certain level to use them?
that way, you CAN use the lower-level items even when youre a higher level, but youd have an easier time using the higher-level ones
Phr00t, what are those yellow boxes with X on the ground in 3x3 shapes?
So does the size of the baddies indicate anything?
Err, what should I be doing? I've got a mining drill but haven't figured out how to use it.
I'm being repeatedly killed by some kind of green hazy loving mist.
I lost 4 of my items to this loving thing what the hell.
Edit: Exiting before recovering my items means I'm now naked and still repeatedly dying. RAGE STARTOVER.
phr00t, can we get permadeath as an option too?
I was raiding one of the enemy bases in the sky, and the last enemy dropped a level 6 precision rifle, rendering both my level 4 grappling hook and level 4 jetpack completely useless.Perfect example of what I was talking about. This just punishes the player for finding good stuff. I think the weight based restriction we came up with would be a better solution and make more sense to the player.
I was raiding one of the enemy bases in the sky, and the last enemy dropped a level 6 precision rifle, rendering both my level 4 grappling hook and level 4 jetpack completely useless.Perfect example of what I was talking about. This just punishes the player for finding good stuff. I think the weight based restriction we came up with would be a better solution and make more sense to the player.
Also, I noticed there's a multiplayer option on the main menu. Anyone know of any servers?
A few small suggestions which would greatly improve the FPS aspect of the game.
If possible.
1) Make bullets to use models rather than round sprites. Even a few polygons would do.
2) Based on #1. Make different ammo models for different guns. A bullet for a sniper rifle/assault rifle, a globe for a blaster (with some effects like a trail?), a small rocket/missile for a heavy weapon, a grenade for the g.launcher.
3) Make assault rifle to fire in bursts which follow (almost) the same trajectory. Keep an average shotgun bullet damage higher to let the shotguns keep their niche. Right now AR don't feel like AR, but like another blaster.
4) Allow transparency to be read properly from the terrain.png. Right now it produces weird glitches. It will be VERY nice for a foliage/elevator block.
I can sprite the textures :).
P.S. It would be great to have a setting to increase the speed of all bullet-type projectiles. I don't want to play tennis, I want to play FPS :). It would make the game a bit harder (because enemy projectiles would be faster) but more fun for people like me.
P.P.S. It would be AWESOME to be able to make proper sprites for items in inventory; the scaling makes them to look weird, so it would be nice to have separate sprites for an item in the game and an item in inventory.
P.S. It would be great to have a setting to increase the speed of all bullet-type projectiles. I don't want to play tennis, I want to play FPS . It would make the game a bit harder (because enemy projectiles would be faster) but more fun for people like me.
P.P.S. It would be AWESOME to be able to make proper sprites for items in inventory; the scaling makes them to look weird, so it would be nice to have separate sprites for an item in the game and an item in inventory.
phr00t,
I purchased 6 copies of through BMT and each time selected "this is a gift for someone" and put their email addresses in the box, but nobody has received their copy. They were purchased yesterday and today. I will PM you with the order numbers and maybe you can see what the issue is?
There's the second release of my DOOM texture pack:
http://www.mediafire.com/?xjlv115ojj3ifzo
- New armor/helmet/boots sprites, other items were changed as well (generators, batteries), all freehand.
- Proper toxic terrain textures, a new wall texture.
Flowers glow in the night.
Effect Transfer Units (Aka ETUs) give a temporary bonus/malus to stats/skills. A medkit is basically an ETU with a fixed bonus type (Hpregen).
R-Click an ETU in your inventory to use it on yourself or equip it (like a weapon) and point it at an NPC to use it on them.
ETU's can have positive, negative, or mixed bonuses.
The "extended" Demo is well, anything but extended. :-\
I found a bug. You can "steal" an NPC's effect if they use an ETU on themselves. The effect itself, not the ETU.
It's placed in your inventory and can't be used in any way, though it can be sold (Ironically, for more than the ETU itself is worth).
You can also equip as many Antigravity packs as you want. And since they can be modded...
After looking at Deon's graphics (which are very cool) -- I do have some suggestions:1) Agreed, it was the PAIN in the ARSE to do it manually, I did not have photoshop at the time so I had to reduce the brightness manually.
1) The lighting needs some work -- I think the GIMP file I posted earlier should help. I can also perfect the lighting myself.
2) There are a couple of grass textures that are the same, when they are meant to have slight deviations (e.g. flowers or dirt spots) -- the textures to the right of the "X" building blocks are the ones I'm talking about.
3) I'm slightly worried about using obvious Doom textures in a commercial game.. copyright infringement and all. Especially the skull and red switch. :-\
4) Another thing about the red switch -- this is suppose to be a health/recharge station... the red switch doesn't really communicate that very well.
5) The Humoids and Neander symbols are awesome -- but I recommend putting a red "N" in the corners, like the blue "H"s in the Humoids symbol.
One of the big advantages to the assault rifle and sniper rifle are their fast projectiles... if all weapons had fast projectiles, it would take this element away :-\ The game isn't just a FPS, but an RPG+FPS -- and the weapons have pros and cons. I also think the game is pretty hard as-is, and dodging bullets is pretty funNot fast enough :P. And that's why I called it a Game Option.
After looking at Deon's graphics (which are very cool) -- I do have some suggestions:1) Agreed, it was the PAIN in the ARSE to do it manually, I did not have photoshop at the time so I had to reduce the brightness manually.
1) The lighting needs some work -- I think the GIMP file I posted earlier should help. I can also perfect the lighting myself.
2) There are a couple of grass textures that are the same, when they are meant to have slight deviations (e.g. flowers or dirt spots) -- the textures to the right of the "X" building blocks are the ones I'm talking about.
3) I'm slightly worried about using obvious Doom textures in a commercial game.. copyright infringement and all. Especially the skull and red switch. :-\
4) Another thing about the red switch -- this is suppose to be a health/recharge station... the red switch doesn't really communicate that very well.
5) The Humoids and Neander symbols are awesome -- but I recommend putting a red "N" in the corners, like the blue "H"s in the Humoids symbol.
2) I just didn't have time to work on these properly, in the future updates I will change that.
3) I agree, let this be a mod and I will make my own wall and button textures and they will be okay to use. Item sprites are already 100% freehand so you can use those, and the grass/ground took quite a bit of paintover so it's not obvious too I guess :).
4) Obviously the skull and the DOOM button do not fit in the main game, I will make a proper sprite for you to use :). It's just there for the DOOM theme and some lulz.
5) Sure, the sprite is not finished IMHO because I shaded it and then remembered the need of N, and I did not want to re-shade it. Now with the proper file it's easy, thank you :).
P.S. Regarding models, are you accepting .obj format? Or which one do you need? It should be easy to make.
if youre interested in us helping you with models...
what entities are you wanting help with?
also, do they have to be done in a java program, or do we need to add a bone system to them?
I've finally made a version a bit based on DOOM but now of my own textures (a bit of copy-n-paste, many tweaks and a lot of freehand), so now it's okay to publish :).
Download: http://www.mediafire.com/?wc0ju2cpei2gcto
Preview: http://www.youtube.com/watch?v=87w_rkGL7UI
It's not finished yet, but I will release new versions soon.
1) I can, as I said it's not complete yet, but I will finish it soon.I've finally made a version a bit based on DOOM but now of my own textures (a bit of copy-n-paste, many tweaks and a lot of freehand), so now it's okay to publish :).
Download: http://www.mediafire.com/?wc0ju2cpei2gcto
Preview: http://www.youtube.com/watch?v=87w_rkGL7UI
It's not finished yet, but I will release new versions soon.
I'd love to get these textures incorporated into the main game -- these are just amazing. Please keep up the good work -- you are using the GIMP lighting thingy now, right?
I think these 3 things will make this texture set complete:
1) Can you find/make another torso armor graphic? Both armor0.png and armor1.png are the same (but damn, it is sexy!)
2) There seems to be an odd layer of pixels in terrain.png between the top half of textures and bottom half.. the halves should line right up (I'm worried this may cause texture problems up close, especially when "Advanced Graphics" is turned off).
3) You already know about this -- the flower / unique grass textures to the left of the building blocks.
Let me know if you need any help. Thanks again man!
1) I can, as I said it's not complete yet, but I will finish it soon.I've finally made a version a bit based on DOOM but now of my own textures (a bit of copy-n-paste, many tweaks and a lot of freehand), so now it's okay to publish :).
Download: http://www.mediafire.com/?wc0ju2cpei2gcto
Preview: http://www.youtube.com/watch?v=87w_rkGL7UI
It's not finished yet, but I will release new versions soon.
I'd love to get these textures incorporated into the main game -- these are just amazing. Please keep up the good work -- you are using the GIMP lighting thingy now, right?
I think these 3 things will make this texture set complete:
1) Can you find/make another torso armor graphic? Both armor0.png and armor1.png are the same (but damn, it is sexy!)
2) There seems to be an odd layer of pixels in terrain.png between the top half of textures and bottom half.. the halves should line right up (I'm worried this may cause texture problems up close, especially when "Advanced Graphics" is turned off).
3) You already know about this -- the flower / unique grass textures to the left of the building blocks.
Let me know if you need any help. Thanks again man!
2) It came from scaling from 1024x1024 to 2048x2048, I will fix that.
3) Yep.
I have a question, what are those blue tiles (three between the elevator and the lamp tiles) for? And the tile between the "floating island" ground and a "stone with gems"?
I've added a/b/c questions, check them please :).
Good idea, blaze.
I've uploaded R2 with new faces for monsters, new demon skin, new doors and elevators with glowing arrows, unique blasters and 2nd armor and a few other improvements (including sniper scope overlay, better than in the upcoming video, chill).
3079 - Deon's textures Release 2
Download: http://www.mediafire.com/download.php?bfez888lpuznvrr
Video: http://www.youtube.com/watch?v=ODT5agAEhhI
I recently won this at a the giveaway, and I'm having a pretty good time playing it, just a few things that I would like.
1. Day/night cycle is way too fast. For example, I started a quest at day time, by the time I got there (It wasn't even that far away) it was night.
2. More varied building types. Instead of the same tower thing every time, how about villages, forts or military complexes?
3. Too many demons? In my current game, there is about 4-5 demons outside the tower I'm hiding and it kind of ruins the fun when you spend a lot of time just sitting there, waiting to go away, listening to that scary music.
Other then that, fantastic work phr00t! I hope this game goes well.
The Deon's 3079 texture pack just hit release 3:
http://www.mediafire.com/?e090ml5yto6v46i
New water, new sky (night sky).
Also the ground is a bit brighter, so you can actually see something not on 100% at night.
Here's the water:
(http://tnypic.net/331b3.png)
PLEASE GIMME 1024x1024 sky! :P
I've just made a slight hue gradient for forest grass to appear a bit blueish in the sunlight. If you don't like it, I can change it. And of course you can use the textures.
Who suggested removing randomness? I suggested to make a SYSTEM for the randomness.
As example, you could spawn x mobs in area in random spots, or you could spawn them in groups moving via some logical routes to accomplish some objectives. I like the second option more.
I would like to be able to reduce FOV too as an option.
I want to back up Deon here a little bit. I hate it in games where killing a monster doesn't actually mean anything, another one just spawns. In those games it is always better to just run away. There is no option to clear the enemies and take care of business.
I always thought that FOV is a graphical setting and nothing else, you change it only if you want, so I don't see a lot of advantage here, it's closer to graphical customization than gameplay tweaks.
Woo, 3079 is ranked #1 on Desura right now! :D :D :D
http://www.desura.com/games/3079
Those dudes are retards and MC fanboys, I despise their videos :P. Their constant "ewwww" and a total lack of common sense put me off.
And a black marketing is still marketing. I am sure many people will try your game for a few reasons, namely: 1) to see what happens if you do NOT derp around and actually try to play a game, 2) to see if this game is really that bad or 3) seeing some interesting elements in their random strolling to check them out.
Meanwhile, why do you want the GiMP file? I'm mostly done with textures, but why not just .png? I've added some "night glowing" effects and those do not work with your GiMP layers. Couldn't you just use the textures I will give you? :)
Gotta say, I watch yogscast. I like it. But my god they are retards.
However...
I think this is some unexpected and good publicity for the game tho! those guys are really popular.
*after watching the video, I am reminded of how they just troll about instead of playing a game properly. So. I think they should stick to minecraft ;)
GImme 7 hours to sleep and they will be yours :).
Here you go: http://www.mediafire.com/?2isa89q4w20bbig.
3079 is now up as one of the most promising upcoming indie games @ IndieGamingMag:
http://www.indiegamemag.com/the-10-most-promising-indie-games-in-their-alpha-stage/ (http://www.indiegamemag.com/the-10-most-promising-indie-games-in-their-alpha-stage/)
:D
I still don't understand what's supposed to be so WOW about this game, no offense, could someone explain to me something that will make me shit my pants and want to play it?Because it's an innovative game of sorts. It has terrain damage (like in Red Faction), randomly generated effects for items (like in Diablo, but in a less elegant way) and unusual visuals (boxes instead of models). If you play it for long you will see that there's not a lot to do yet, but it's a good start and may become a fun RPG. The main problem of the game right now is the AI and pathfinding.
The main problem of the game right now is the AI and pathfinding.
Phr00t, no. 7 sounds so awesome. Can you give more details?
I made a wiki! i have only made the start page, but can people help out?
http://3079game.wikia.com/wiki/3079game_Wiki (http://3079game.wikia.com/wiki/3079game_Wiki)
Phr00t when i try opening 3079, it opens then striaght away closes. plz could u reply saying what to do! :'(
Latest version always crashes for me (The previous version just crashes most of the time).
Attempting to start a new game or load a previous one just leads to java crashing and closing. Advanced graphics are already off.
It's java itself, I just get the standard "Not responding" message.
It's Windows, Java 6 Update 30.
v2.2 crashed at the same time: Whenever I attempt to start a new game or load a previous one. However, once in a while it worked, so I'd just keep restarting until it loaded correctly. I've never had a crash while playing the game, just attempting to start it.
even though there is already a guide, i made one to help new players step by step (its not finished).
Phr00t, is there anyway we could get a sort of map that could display "conquered" territory of the two factions?
The wiki is definitely coming together. I did a bit more editing and cleaned up some formatting to make things easier to read, and also added a few tips to the weapons and guide based on my playing so far.
After playing some more today, I have a couple of suggestions:
-Is the selection of item to lose on death completely random? Out of the various items, some vary greatly at the moment in terms of importance and ease of acquisition (demon smiters immediately come to mind, as they seem to only be acquired occasionally through quests), and I wonder if having such items weighted to disappear less often might help.
-Given that whether a defeated enemy drops anything is currently a binary proposition (NPC kills it = no drops, player kills it = drops), you can get into some “kill-stealing” situations where an NPC can swoop in and pick off a tough enemy you’ve finally whittled down, denying drops (and I suppose you could do the same to NPCs, getting the drops with little effort). I wonder if it would make sense to have the drops appear if you deal a certain percentage of damage to the enemy, regardless of whether you deal the final blow.
Also, I noticed a couple of small graphical glitches. When I killed an enemy in a corner of a building, the items it dropped seemed to get stuck on the corner, spinning around and unable to be collected. I also noticed that when you destroy terrain near the water level, it will create a pit full of water even if it’s not connected to a body of water, with the flowing water texture on it - not a big deal, just looks a little weird to have a little puddle of water flowing like a river.
M'kay, I managed to get an error message before Java crashes. Apparently clicking outside of the screen delays the default Windows crash message just long enough for the game to spit out an error.Spoiler (click to show/hide)
I've signed in my Desura account... And I've got a gift of 3079? How does it work? :D
I mean does it mean that I can give Desura copy to my bro, and are you okay with that? :)
I can't gift it to anyone else because it's tied to my account.
I was wondering why did Desura gift me a copy because I've never bought anything from them.
He's also technically done free artwork for you. :P
Eh, we play the games in the same room on two PCs, so I am not giving him my account :P. Just the game for multiplayer.He's also technically done free artwork for you. :P
He certainly has! I don't mind him giving his Desura account to someone else because of all the great work he did for 3079 (which is why I said "technically" so many times, hehe). However, generally, for people who purchased the game on one distribution system, and got a copy of it on another distribution system -- doesn't mean they have two copies. It just means they own the game across multiple game distribution systems.
Heh, does that mean if i make a Desura account i will get it on there too? Aint Desura like an alternative to Steam or something?
Desura is "generally" a more Indie-friendly alternative to Steam with some exclusive games not on Steam and rather supportive of the Alpha/Beta funding notion---also they've a Linux client and I think a Mac one in the works.
They are growing nicely, and should continue to do so if they avoid too many harmful decision.
Heh, does that mean if i make a Desura account i will get it on there too? Aint Desura like an alternative to Steam or something?
Depends on when you purchased 3079 via my website. When I got signed on to Desura, I gave the Desura team all of my current customers. They automatically made Desura keys for everyone. If you buy from my website now, there isn't any automatic way to give Desura keys to purchasers, and I can't manage giving keys to both systems for everyone :-\Desura is "generally" a more Indie-friendly alternative to Steam with some exclusive games not on Steam and rather supportive of the Alpha/Beta funding notion---also they've a Linux client and I think a Mac one in the works.
They are growing nicely, and should continue to do so if they avoid too many harmful decision.
I'm working on getting on GamersGate -- possibly by this weekend. Movin' on up! Maybe Steam will take me once I'm on both Desura and GamersGate? :D
Heh, does that mean if i make a Desura account i will get it on there too? Aint Desura like an alternative to Steam or something?
Depends on when you purchased 3079 via my website. When I got signed on to Desura, I gave the Desura team all of my current customers. They automatically made Desura keys for everyone. If you buy from my website now, there isn't any automatic way to give Desura keys to purchasers, and I can't manage giving keys to both systems for everyone :-\Desura is "generally" a more Indie-friendly alternative to Steam with some exclusive games not on Steam and rather supportive of the Alpha/Beta funding notion---also they've a Linux client and I think a Mac one in the works.
They are growing nicely, and should continue to do so if they avoid too many harmful decision.
I'm working on getting on GamersGate -- possibly by this weekend. Movin' on up! Maybe Steam will take me once I'm on both Desura and GamersGate? :D
Cant you remember me? Im the fanfart guy that made those drawings for ye
I'm working on getting on GamersGate -- possibly by this weekend. Movin' on up! Maybe Steam will take me once I'm on both Desura and GamersGate? :D
Heh, does that mean if i make a Desura account i will get it on there too? Aint Desura like an alternative to Steam or something?
Depends on when you purchased 3079 via my website. When I got signed on to Desura, I gave the Desura team all of my current customers. They automatically made Desura keys for everyone. If you buy from my website now, there isn't any automatic way to give Desura keys to purchasers, and I can't manage giving keys to both systems for everyone :-\Desura is "generally" a more Indie-friendly alternative to Steam with some exclusive games not on Steam and rather supportive of the Alpha/Beta funding notion---also they've a Linux client and I think a Mac one in the works.
They are growing nicely, and should continue to do so if they avoid too many harmful decision.
I'm working on getting on GamersGate -- possibly by this weekend. Movin' on up! Maybe Steam will take me once I'm on both Desura and GamersGate? :D
Cant you remember me? Im the fanfart guy that made those drawings for ye
Oh I certainly remember you -- your fan ART is still going strong! :) I was answering the question for everyone, not just you :P
I have a couple more suggestions based on some additional play:
-I know some people have mentioned maps before, which are an excellent idea, but one thing I think would be very useful would be a little HUD display indicating the current level of the area that you're in, and maybe something pointing the direction towards the next higher and lower areas. Without this information, I find it rather easy to wander too far afield and get into a situation where everything is too high-level to take on, get turned around, and have no idea how to get back to a safer area. Sometimes the generated terrain will have some decent landmarks that can help you find your way back, but I think it would be helpful to have a better way to orient yourself in the game's procedurally-generated environment.
-Consider having a way to highlight inventory items or maintain item inventory positions across death/resurrection. If you're carrying a lot of inventory, there's not currently a good way to differentiate equipment at a glance (just general item shapes), so every time you resurrect you may have to mouse-over a lot of equipment to figure out what you were actually using vs. what you were holding for trade, re-equip everything, and so on, which can take quite a bit of time and aggravation on resurrection, which in this game can happen often (or at least it does the way I play it :-[).
-Related to that, I think it would be great to be able to flag inventory items as "jettisonable," and have a hotkey set up to jettison everything in that category in one go. This would allow you to hang on to stuff to trade but also be able to dump it all to use your grapple quickly if needed, rather than trying to evaluate the items in your inventory and dump them one by one in the scant few seconds before a demon mops the floor with you...
Edit: After another play session, a quick suggestion and a possible bug:
-Would it be possible to have an "item weight" listing in item attributes as well? This would make equipment/weight calculations much easier.
-I picked up a new antigrav pack from a vendor and placed it in inventory, but the hotkey says "no valid packs" when I try to use it. However, the antigrav pack appears in inventory just fine, and works correctly when I toggle it on and off with the mouse. Packs that I've picked up from drops and appear in inventory, however, do work correctly with the hotkey.
Also, mechs, preferable customiseable too.
And devils in giant mechs.
Also a new race, wildlife, has their head mounted on their neck like a humanoid, but their stance is.. well animal like, dosent have classes and attacks with various things such as claws, stingers, teeth, and even weird alien stuff like rays and spurting chemicals. Would also have a much more random size, ranging from mice to super-size space bear. Also flocking/packing behavior.
Hey guys -- big update!
Fortress building was the #1 requested feature -- so I'm starting to work on that. You'll buy or find a "Construction Tool" you can use to build things. It will have construction points -- walls will take 1 point, doors 4 etc.
I'm also moving away from the Minecraft look, giving my game a more unique look (since the feel is already so different) -- I'm adding more polygons to the characters, as shown here by this fabulous leader :P
(http://i.imgur.com/8sOEB.png)
It looks pretty good for the big models too, like capital ships.
Oh, and 3079 is now available @ GamersGate: http://www.gamersgate.com/DD-3079/3079-beta (http://www.gamersgate.com/DD-3079/3079-beta)
Thanks again!
Yup, follow the original BMT Micro download link to get the latest 3079Installer.jar
I'd love an auto-updater too, but it would require a central server that was aware of all the people who bought the game via Desura, BMT Micro, GamersGate & soon-to-be more places :-\
Yup, follow the original BMT Micro download link to get the latest 3079Installer.jar
I'd love an auto-updater too, but it would require a central server that was aware of all the people who bought the game via Desura, BMT Micro, GamersGate & soon-to-be more places :-\
Im quite sure most of them has an autoupdate function, atleast steam has one.
Yup, follow the original BMT Micro download link to get the latest 3079Installer.jar
I'd love an auto-updater too, but it would require a central server that was aware of all the people who bought the game via Desura, BMT Micro, GamersGate & soon-to-be more places :-\
Im quite sure most of them has an autoupdate function, atleast steam has one.
Yeah, the Desura/GamersGate clients have update functionality, so if you purchase from there, you get that service. I'm just saying, if I put an auto-updater into my game itself, it'd have to check a central server for authorized users. It is possible, but it'd take quite a bit of time away from making cool features :D
Blargh. At level 14 I accepted a quest to kill a leader for a couple thousand credits. Found him, shot him with my level 7 sniper rifle... And didn't lower his HP by even one percent, because he was level 825! He then turned around and one shotted me. And my sniper rifle disappeared into the ether. T_T
Blargh. At level 14 I accepted a quest to kill a leader for a couple thousand credits. Found him, shot him with my level 7 sniper rifle... And didn't lower his HP by even one percent, because he was level 825! He then turned around and one shotted me. And my sniper rifle disappeared into the ether. T_T
OK, apparently there still exists a level bug, because there definitely shouldn't be a level 825 guy in a level 14 area :P It looks like leader quest targets are very common for this bug, so hopefully this will help track it down... thanks for the report!
Yup, follow the original BMT Micro download link to get the latest 3079Installer.jar
I'd love an auto-updater too, but it would require a central server that was aware of all the people who bought the game via Desura, BMT Micro, GamersGate & soon-to-be more places :-\
Im quite sure most of them has an autoupdate function, atleast steam has one.
Yeah, the Desura/GamersGate clients have update functionality, so if you purchase from there, you get that service. I'm just saying, if I put an auto-updater into my game itself, it'd have to check a central server for authorized users. It is possible, but it'd take quite a bit of time away from making cool features :D
Jeb is making a modding API for minecraft, for most of his customers it isnt cool features either.
Just dont do the 1.8 shit wizard trick where you add alot of bugged out stuff, and instead of fixing that next version, you add a bunch of useless thing such as fire beings and magma reskins of blobs :P I have tried that before and i ended up having to comment out 25% of my code to make it even playable/somewhat possible to fix and expand upon.
Of course its your own decisions :P
Yup, follow the original BMT Micro download link to get the latest 3079Installer.jar
I'd love an auto-updater too, but it would require a central server that was aware of all the people who bought the game via Desura, BMT Micro, GamersGate & soon-to-be more places :-\
Im quite sure most of them has an autoupdate function, atleast steam has one.
Yeah, the Desura/GamersGate clients have update functionality, so if you purchase from there, you get that service. I'm just saying, if I put an auto-updater into my game itself, it'd have to check a central server for authorized users. It is possible, but it'd take quite a bit of time away from making cool features :D
Jeb is making a modding API for minecraft, for most of his customers it isnt cool features either.
Just dont do the 1.8 shit wizard trick where you add alot of bugged out stuff, and instead of fixing that next version, you add a bunch of useless thing such as fire beings and magma reskins of blobs :P I have tried that before and i ended up having to comment out 25% of my code to make it even playable/somewhat possible to fix and expand upon.
Of course its your own decisions :P
My plan is to squash bugs quicker than I add them! ;D
I finally got around to playing this, nearly a month after buying it, and am loving it. But the slooooooooow movement speed is driving me bonkers, especially when I'm trying to bug out of a nasty situation. :-\
I did love 3059, even if I never got very far into it...
Totally interested in this, but I ran the demo in slow-mo bullet time. :(
I tried the demo a bit. It really needs a mouse sensitivity option! I could barely turn. :)
I'm enjoying this more and more as I continue playing. One note: Do you have any plans to address the player clipping into friendly NPCs (especially after exiting a dialogue/trade)?
Also, I ran across what looks like a bug: I accepted a quest to kill a capital ship, and happened to kill a Neander trader on the way there, which triggered the quest complete text and sound, as well as depositing the reward in my inventory.
I'm enjoying this more and more as I continue playing. One note: Do you have any plans to address the player clipping into friendly NPCs (especially after exiting a dialogue/trade)?
Also, I ran across what looks like a bug: I accepted a quest to kill a capital ship, and happened to kill a Neander trader on the way there, which triggered the quest complete text and sound, as well as depositing the reward in my inventory.
What version are you playing, v2.5.3b or something older? If v2.5.3b, did you notice a difference in player clipping with friendly NPCs compared to previous versions?
That sounds like a bug :o I will look at it.. thanks for the report.
Instantly crash as soon as I launch the game :
3079 crash, woops error...
Have to turn of advanced graphix but crashes before I can even reach main menu
Is there any possible fix for this?
* Items now show their individual weights in inventory
Wow this is really coming along! I'll grab it again and give it a run tonight. Looking much more polished.^
Wow this is really coming along! I'll grab it again and give it a run tonight. Looking much more polished.
I'll be giving it another play tonight as well, if I can break away from my traditional Saturday night Toonami Aftermath + CS:S binge.
I suddenly had an idea, the same weapons graphics gets boring in the long run.
I suggest: Procedurally Generated Weapons graphics!
It would be easy, all you need to do is vary a bit on the size of the different parts, snipers and other long range things would have long slender barrels and a large.. uhh "main" part, and maybe a scope, while launchers would have thick and short barrels and a very huge.. uhh "main part", pistols would generally be short and have slender barrels of varying short lengths.
Different colours too. Any hope of any crafting? I mean, can i upgrade weapons yet?
phr00t,
I am absolutely blown away with how much you have already achieved and in my humble opinion you are nearing the level of polish to get your game on Steam. I know with Alex's help you can do it!
So instead of finishing the enormous workload I have, I played the hell out of 3079 for the first time in almost 30 days. I can't express how much better the game is. The balance is finally making a lot of sense. It seems to me that drops and vendor items are automatically your level now, which is, if true, a massive improvement.
Would you consider adding a high quality title screen/graphic before the game loads. It's little things like this that the guys at Steam look for when evaluating their version of quality.
A couple of issues I am having with the current version:
Friendlies attacking each other. I don't know if this is intended, but one will sit still while the other keeps shooting him.
Played for 2 hours without finding a demon smiter. maybe this is just bad luck?
No grappling hook found either.
All of that aside, personally it is now in my top 3 favorite games in any category!
Thanks phr00t!
Hmm i redownloaded your game recently, i love it now, its much more atmospheric. Made me think how it would be if there were caverns with even more WRECKYOURSTUFF and SPESSBEAR kInda creatures, very rare gems wich immense powers(could be crafted into custom batteries capable of storing a truckload of energy, or make powerful staff energy weapons), remains of very advanced underground civilisations and secret bases full of robots and stuff.
The game loads in less than a second for me, so I have never seen a loading screen.
I finally found grappling hooks(too many now, lol) after lvl 5.
The problem with friendlies shooting each other is that I can't count on their support in firefights because of this. Does AI have Line of Sight logic? If so, just make a friendly unit break LOS and they won't fire upon each other. That would also make it so they would conserve energy for the real fight.
Is there a way to recruit friendlies to fight with me?
3079 is now up on Indie Royale for cheap! Thank you for all your support:
http://www.indieroyale.com/ (http://www.indieroyale.com/)
I'm downloading the demo to see what it's like.
I'll give some feedback later.
I managed to talk to one of the leaders.
now what do I do?
EDIT: wow... short demo...
picked up some boxes, equipped one, demo ends
I didn't realyl get any first impressions because I got to do nothing.
I didn't leave the base.I'm downloading the demo to see what it's like.
I'll give some feedback later.
I managed to talk to one of the leaders.
now what do I do?
EDIT: wow... short demo...
picked up some boxes, equipped one, demo ends
I didn't realyl get any first impressions because I got to do nothing.
Did you get to leave the base at all? Did you try starting a new game?
nor could I find out how to get past the objective of ;do quests to get the demonslayer' or something.
Hey guys, I got this tweet from Indie Royale:I must say I'm enjoying your new version with complexes!
"@phr00t_ Actually, we _will_ be updating the version in the Indie Royale back end/key page every time there's a new version"
Looks like you can get your updates from Indie Royale.. not sure how, but they claim you can!
Thanks guys for your support! I just uploaded a new version of 3079 and I'm planning the next release!
But I think it's better if you set the quest accept to "E" and "F2" to decline, I might accidentally press E even though I want to accept the quest. If the player accidentally accepts the quest when he doesn't want to, he can always cancel it, but you can't undo your mistake if you decline the quest.
Reposting this again since it's actually more relevant here:Hey guys, I got this tweet from Indie Royale:I must say I'm enjoying your new version with complexes!
"@phr00t_ Actually, we _will_ be updating the version in the Indie Royale back end/key page every time there's a new version"
Looks like you can get your updates from Indie Royale.. not sure how, but they claim you can!
Thanks guys for your support! I just uploaded a new version of 3079 and I'm planning the next release!
But I think it's better if you set the quest accept to "E" and "F2" to decline, I might accidentally press E even though I want to accept the quest. If the player accidentally accepts the quest when he doesn't want to, he can always cancel it, but you can't undo your mistake if you decline the quest.
I like the graphics. The paper-thin texture-on-plane holdables are a little strange, though, and the only major inconsistency I've noticed. Minecraft solved this by widening them.
I played it yesterday for some hours. I really liked it, especially the musics! :D
Some thoughts:
-I still think the hook/jetpack level-linked usability is really a pain in the ass. It's illogical and useless, especially as all other items can still be used even if I out-level them.
-Same goes for Demon smiters levels. Don't render them useless, just point at the player that he's doing less damage to higher level demons as, for example, they could have a thicker skin.
-The player level system is weird but original. Finding the wrong item at the wrong time can lead to an unwanted spike in difficulty.
-A DPS or damage-per-energy indicator for weapons could be a nice addition.
-There's no incentive to explore the world. It's sad. It was easier to wait for demon attacks in the first humoid complex I was in.
-Is there a light item? Nights are dark.
-How does the mining skill work? How can I mine stone? I'm lost.
-To resume, this game obviously needs a tutorial.
Oh! Thank you for the enlightenment! :)
1. An indication of the supported weight is then a must-have! (if already in-game, I may have miss it)
3. That explains that.
5. Good to know!
7. I tried it, but it didn't work. I may have try on wrong rocks.
8. For now an upgrade of the game guide (that I did read!) could be enough. I'm not a good enough English writer to try to upgrade the wiki.
OMG! Will the battleships have similar graphics? What a jump in evolution! Great work!
We need forgotten beasts in theese games.. BE AWARE OF ITS DEADLY DUST!
It sounds like you have this well in hand Phr00t :)
An additional (low priority) feature request then, some way to determine the "level" of area you're in (an overlay on the future map perhaps). My current character is randomly wandering in circles within a level 4-7 area. I'd like to determine which way to head for a higher level quest giver (my lev 4 demon smiter needs an upgrade)
not sure i get it. I went to the planet and looked for a leader, but walking was painfully slow and i wandered kinda aimlessly around empty buildings. It turned night and suddenly everyone wanted to kill me, even the merchants. Gave up due to slow movement and lack of fun-having.
Any tips to enjoy it more since people seem to be enjoying this? I am sure I missed something.
not sure i get it. I went to the planet and looked for a leader, but walking was painfully slow and i wandered kinda aimlessly around empty buildings. It turned night and suddenly everyone wanted to kill me, even the merchants. Gave up due to slow movement and lack of fun-having.
Any tips to enjoy it more since people seem to be enjoying this? I am sure I missed something.
What kind of graphics card do you have? The slow walking has generally been due to slow graphics acceleration...
Also, did you try going in buildings to look for leaders? They are often found in there.. and you must have attacked some Humoids to turn them against you.
not sure i get it. I went to the planet and looked for a leader, but walking was painfully slow and i wandered kinda aimlessly around empty buildings. It turned night and suddenly everyone wanted to kill me, even the merchants. Gave up due to slow movement and lack of fun-having.
Any tips to enjoy it more since people seem to be enjoying this? I am sure I missed something.
What kind of graphics card do you have? The slow walking has generally been due to slow graphics acceleration...
Also, did you try going in buildings to look for leaders? They are often found in there.. and you must have attacked some Humoids to turn them against you.
sadly I have a laptop with integated intel crap-card. And yes, I think i punched a merchant because I didnt read the controls thoroughly. I died in that fight and I guess I assumed I was forgiven like in most games these days...now I know thats not how it goes.
I'll try again, this time no punching and make double sure i'm on the lowest of all settings.
I added more badges to the wiki to encouage editing!
if you are stuck check out http://3079game.wikia.com/wiki/3079game_Wiki (http://3079game.wikia.com/wiki/3079game_Wiki)
Wow, look at the difference in those weapons! Very nice.
Wow phroot, fighters! I was always jealous looking at those ships in the sky... I wanted a vehicle too! This game becomes better and better. I am glad I could help with textures when it was in its infancy :).
By the way, I love creature skins. Are those Burningpet's?