Bay 12 Games Forum

Other Projects => Other Games => Play With Your Buddies => Topic started by: A Thing on February 19, 2016, 02:33:40 am

Title: Let's Play The Age of Decadence Part Holiday Spirit: Christmas Special
Post by: A Thing on February 19, 2016, 02:33:40 am
(http://i.imgur.com/0KiwQWm.png)
(Yes, I know it's small but I'd rather it not be massive and blurry.)
This is a link to the soundtrack. Specifically this is the main menu theme. (https://youtu.be/Otg8xVMNT4U?t=49m56s)
Age of Decadence being a post-apocalyptic Roman inspired turn-based RPG made by Iron Tower Studio. http://www.irontowerstudio.com/ 
Game can also be bought in these places.
http://store.steampowered.com/app/230070/ https://www.gog.com/game/the_age_of_decadence
I think this bit from when the game was released a couple months ago does a pretty good job of getting the ideas of the game across "The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain."


Here are the backgrounds available for those curious. I'll be using the character creation introductions for them. (spoilered because lots of text)
Spoiler: Backgrounds\Classes (click to show/hide)

Time for factions, kids!
Spoiler: Factions (click to show/hide)

Since the images are big I'm not going to post the maps every time, so here is where the maps for the different cities and the world map will be.
Spoiler: Maps (click to show/hide)

Because it can be a bit awkward to add these in, here are the various descriptions for items. Be a bit wary before going in as there are certainly spoilers in there.
Spoiler: Descriptions (click to show/hide)
Table of Contents

In Antediluvian Times... 

General Combat Explanation (http://www.bay12forums.com/smf/index.php?topic=156376.msg6824723#msg6824723)

Loremaster Options (http://www.bay12forums.com/smf/index.php?topic=156376.msg6854462#msg6854462)

Marauders and Mercenaries (http://www.bay12forums.com/smf/index.php?topic=156376.msg7048786#msg7048786)



Edit: I finally hit the character limit so I deleted the old OP.
Title: Re: Age of Decadence LP poll
Post by: Zireael on February 19, 2016, 06:03:31 am
I've played the demo and I would enjoy the full game if it were cheaper. That said, 'fight them all' is usually a very BAD choice in this game.
Title: Re: Age of Decadence LP poll
Post by: Iituem on February 19, 2016, 07:07:20 am
I remember seeing this game in development, what, five years ago?  If you're going to play, it's well worth playing a grifter.  There are certain story aspects that get unlocked from a grifter's... "unique" perspective.
Title: Re: Age of Decadence LP poll
Post by: A Thing on February 19, 2016, 06:03:37 pm
I remember seeing this game in development, what, five years ago?  If you're going to play, it's well worth playing a grifter.  There are certain story aspects that get unlocked from a grifter's... "unique" perspective.

You can also access those same things with high (8-10) streetwise. That being said if we do end up a non-combatant we might as well go with grifter or praetor. Loremasters require a lot of specific building, and I think we can do the lore "storyline" at a later time. And the thief background? They recently added more stealth\stealing options, but from my experience the Forty Thieves as an non-combatant is a exercise in save\load. Merchant background adds very little, so if people want to do the MG we might as well be a grifter. Praetor background is the only way to do House Diminutive's Daratan's Teron chapter storyline fully, so that is a good option too.

Think it's worth mentioning that I have done all of the storylines (including the lore "storyline" but not as a loremaster) at least once. But yeah, in Teron at least fighting is certainly something you should be wary of. Maadoran and Gannazar are a hilarious blood festival once it gets going though.
Title: Re: Age of Decadence LP poll
Post by: Nunzillor on February 21, 2016, 01:59:10 am
Looks interesting.  PTW.
Title: Re: Age of Decadence LP poll
Post by: A Thing on February 21, 2016, 12:46:33 pm
Gaius The Combat Man shows us the way
Combat Music 1 (https://youtu.be/Otg8xVMNT4U?t=1h4m35s)
Since I've got the time and having people vote on backgrounds without knowing what combat is like would be weird, let's start the inevitable combat explanation!
 Too big for this post  (http://i.imgur.com/2EIF1Qn.jpg) The different stats affect your starting combat and non-combat skill points, we will be mostly getting "generic" skill points from doing things.
 Also too big for this post  (http://i.imgur.com/L8huku4.jpg)

Meet Gaius. As you can see he has lots of dexterity and perception. Now you might think, "That 10 THC seems awful, why take that? Why take a extra point of dexterity over strength?" Well as you probably don't know (maybe you do, I don't know you) attack and defense are determined by a base stat. Both Sword and Dodge are dexterity thus Gaius has 9 dexterity. That and most of decent armors in this game for dodgers have a 11 AP limit and not a 12 or 10 (the armors that have the 10 AP limit have substantial dodge penalties usually, and the ones with 12 are usually literally made out of cloth).
(http://i.imgur.com/FB4sBTt.png) These can be accessed by hovering over "attack" and "defense" in the character menu. As a side note, you may notice "synergy" and wonder what exactly that means, well this is what it means: if you put points in a weapon skill, your skill in other weapons classes will be increased by a few points IE a high sword skill gives you some extra points in dagger. The amount you get depends on the weapons classes in question; you would get less synergy bonus juice for swords if you put your points in hammers then you would if you put you points in daggers, for instance. I've never needed to use this feature, but it is certainly there.
(http://i.imgur.com/5Ero6KQ.png))
As for perception? Well that 10 THC may seem bad but it adds 10% onto every strike, 40% goes to 50% 60 to 70 etc etc. That and it governs a decent amount of non-combat things as do pretty much every stat in the game.
Now you may notice critical strike, and as you can imagine it raises your chance for an attack to be a critical, it also gives every critical a passive chance to bleed. Now the full things criticals can do I will explain later, but for now just know that critical strike can be one of the most powerful skills in the game.

And you may notice that I put all my non-combat points into alchemy. Alchemy and craft are usually considered to be the combat-man non-combat skills. I prefer alchemy since you can just loot corpses for better armor and weapons, but craft has its uses if you wander deep into ancient ruins. Of course that doesn't explain what alchemy does, so let me do that. Alchemy as it says in the description is all about mixing herbs and minerals to make things all sorts of things ranging from bombs, to liquid fire, to healing salves, (only usable out of combat) to poisons that would make even Al Sahir and Lorenza shed a tear. Due to the very low HP in this game (that 45 is all Gaius is getting, the max you can have and NPCs can have is 60 I think) poison is one of my favorites.

As for my choice of swords? Well they don't do much damage, but they have a stackable bleeding effect. Which combined with poison can be devastating, especially in one on one battles like the Arena.

Dodge I chose because not only is it based on dex, it also has a passive chance to counter-attack after a dodged attack. Dodge and block are different enough that I'll explain the differences. Block only absorbs damage, (besides the passive which deflects both armor\shield damage and normal damage) but it isn't affected by armor as much which means that most block characters (and enemies) are easy to hit but hard to kill. Dodge characters can't wear heavy armor, and thus are hard to hit but easy to kill. (not by a rule, if you get good enough or make your own armor\steal good armor the armor penalties don't really matter.) Dodge is considered better, but really unless we get into stupid fights we shouldn't have to worry about the choice too much.

But none of that really explains combat does it? So let's get to that finally.
(http://i.imgur.com/eMIkg6m.png)
Don't question the situation, just know that Gaius is getting things done and is going to show you the ropes by murdering this novice Boatman. This game uses a grid system, it also uses a fairly simple to understand way of telling you where you can move and can't. Light green means you can move there and attack, blue means you can move there, red means you can't or that a enemy is standing there. Simple right? But that isn't what I'm primarily doing this to explain.

No, I'm doing this to explain the main source of variety in combat in this game: the different attack types.
Spoiler: List of attack types (click to show/hide)
(http://i.imgur.com/Ee4LS0d.png)
That is about all I have to explain. I mean I could try to explain the different tactics to use, but really this is an LP, not a combat guide. I'm playing the game, I do the combat, that is how it is.

That being said all of you can get this bonus image, because while it doesn't have anything to do with combat, it amuses me.
(http://i.imgur.com/WK9k3CN.png)

Edit: I forgot to add in inventory stuff. I guess all that attack listing numbed my brain.
These are all just examples of inventory stuff. Think it worth mentioning that all of the different items have descriptions, I just didn't bother to screencap them too.
Spoiler: inventory stuff (click to show/hide)
Title: Re: Age of Decadence LP poll
Post by: A Thing on February 22, 2016, 06:00:52 am
Everything might be sore throats and headaches for me right now, but that can't stop the poll change! So when this post goes out I should have changed it to backgrounds. If you need more information on them, the descriptions of them are in the OP.

 (http://i.imgur.com/LXtpGR4.png)

Edit: It appears that the second big update for February has come out. General bugfixes and two new endings it appears, although looking at what they are I doubt we are going to see them.
Spoiler: New endings (click to show/hide)
Title: Re: Age of Decadence LP poll (now voting on background)
Post by: A Thing on March 06, 2016, 12:43:34 am
Since it seems like votes have stabilized and it has been roughly two weeks I'm going to change the vote to choosing what type of loremaster\probably picking which gender (doesn't really change too much) we are going to be on Monday like before. (there is no formal "lore" guild or questline besides the ruins we might get the opportunity to go to in other questlines, which is kinda why I hoped people didn't pick loremaster but I can adapt)

I'll probably edit in the new stuff into this post or the OP.

Edit: Here come the loremasters!
And we are greeted by this. (if we all die, I blame loremasters)
(http://i.imgur.com/0XiVmXG.png)
So there are your options. Gender is also another option, which I think affects pretty much nothing besides making one skill check easier as a woman. Also, everyone should probably decide on a name. So, choose! I'm going to leave the poll as it is so post whatever your decision is. I'll be handling cosmetic stuff later, so don't be too concerned with what the options look like now.
Bonus image (http://i.imgur.com/qC0tSYL.png)

Edit: Fixed "Welcome" image to be less massive. Also, everyone appears to be jumping onto the loremaster train to be cool or to make me suffer. (or something) You devious scoundrels! I will make you suffer with many paragraphs of LORE!
Title: Re: Age of Decadence LP poll (now voting on all sorts of things, read the new post)
Post by: A Thing on March 16, 2016, 11:53:22 am
Bump mostly because I forgot that the forum doesn't alert people for edits, that and once it hits the 20th I'm just going to pick these options myself if I don't get any new votes, (that second February update was the last one for a while). That is not to say I won't still make votes for major choices if that happens, but I'm tired of character creation and just wanna get on with it.

Edit: A vision of the coming Thingtocracy (http://i.imgur.com/zd0Uhhf.jpg) (original image was taken from a loading screen for Age of Wonders 3).

Edit-2: If you want to choose a name now is the time, once I wake up tomorrow this is starting. 
Title: Re: Age of Decadence LP poll (now voting on all sorts of things, read the new post)
Post by: A Thing on March 20, 2016, 03:00:00 pm
"That kind of thing is common here. Conspiracies and assassinations and naked power-grabs. All the fun of decadence." -Glen Cook, The Black Company

And so both this LP and the season of spring begin.


And with that I'll leave where to go and what to do to you people. We can: kill Cassius, take him to Antidas, or just go and join the Merchants guild or see Antidas about the map.
Title: Re: Age of Decadence Let's Play Part 1: Thorns and Trades
Post by: EuchreJack on March 21, 2016, 02:54:16 pm
From the little that I've played the Demo, I would say "take him to Antidas".
Spoiler (click to show/hide)
Title: Re: Age of Decadence Let's Play Part 1: Thorns and Trades
Post by: A Thing on March 21, 2016, 04:13:47 pm
From the little that I've played the Demo, I would say "take him to Antidas".
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Age of Decadence Let's Play Part 1: Thorns and Trades
Post by: A Thing on March 24, 2016, 12:25:28 am
Probably going to be a shorter update, mostly because of the amount of choices coming up. Note from Future Thing: I was completely wrong, prepare for Loretrain 2.


So the remaining options from last time are still there, and we can do the Daratan stuff too. I'll leave that up to all of you.



       
Title: Re: Age of Decadence Let's Play Part 2: Lords Lore and Lamentation
Post by: EuchreJack on March 24, 2016, 11:12:17 am
Wow,
Spoiler (click to show/hide)

Good job!  I would like to see the Machine quest
Spoiler (click to show/hide)
Title: Re: Age of Decadence Let's Play Part 2: Lords Lore and Lamentation
Post by: A Thing on March 24, 2016, 12:53:24 pm
Wow,
Spoiler (click to show/hide)

Good job!  I would like to see the Machine quest
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Age of Decadence Let's Play Part 2: Lords Lore and Lamentation
Post by: A Thing on March 26, 2016, 12:39:38 pm
Doublepost but for a good cause: Age of Decadence is %40 off on Steam right now and will be for 47 hours. So if you want to buy it, now is the time.

http://store.steampowered.com/app/230070/

Edit: Also, a new update is coming out! Tricksy Vince!

Quote from: Vince
The next update will be released in a week or so and will contain:

Huge performance boost in Ganezzar, minor boosts in other locations
Animation speed now goes up to 4x.
Separate animation speed for combat and exploration
If a crossbow is loaded, a new icon shows the number of loaded bolts in the inventory screen.
Pressing "R" reloads the last used bolts in crossbows.
Option to hide skill tags in dialogues.
New camera option: follow the player’s character.
Separate camera modes for combat and exploration. For example, the camera can follow the player while moving in real time and switch to free camera in combat.
Title: Re: Age of Decadence Let's Play Part 2: Lords Lore and Lamentation
Post by: A Thing on March 29, 2016, 01:18:23 pm
To lore then sire!


Spoiler: Blood and Brigands (click to show/hide)
Title: Re: Age of Decadence Let's Play Part 3: Blood and Bandits
Post by: EuchreJack on March 29, 2016, 09:51:28 pm
Nice job!

House Daratan already likes us and thus I'm tempted to side with them, but perhaps we can meet some of the other faction heads and then decide?  House Crassus in particular is interesting for a loremaster.

I was under the impression that being the Chosen One was a faction of sorts?  But better to ignore the speaker.
Title: Re: Age of Decadence Let's Play Part 3: Blood and Bandits
Post by: A Thing on March 29, 2016, 10:33:11 pm
Nice job!

House Daratan already likes us and thus I'm tempted to side with them, but perhaps we can meet some of the other faction heads and then decide?  House Crassus in particular is interesting for a loremaster.

I was under the impression that being the Chosen One was a faction of sorts?  But better to ignore the speaker.

House Crassus and the Chosen One are linked together.

The best bet for loremasters is actually House Aurelian as there are two lore (one of which I've never explored) areas which require you to be on the Aurelian questline, I believe we can get both if we just wander off to Maadoran and try to join them. But from my experience to actually join them we have to defect to them from another faction. If we pledge after meeting Gaelius we will just get the trait "Liegeman: Aurelian." Believe this is the same case for House Daratan. We can't even defect to them though, have to start as a praetor. Helping a faction find the temple and being part of their questline are two different things which I think should probably be explained better.

That being said, due to how the chapters\towns work in this game we would be at the end of the game by the time we met them all, so I'll just give a description of them.

Spoiler: Lords (click to show/hide)

Also, worth mentioning that even if we join a faction and hate the leader there are usually a good bit of ways to betray them, or give someone else power.

Edit: Yeah, we can't join House Daratan.
Quote from: Elohim
Being a Liegeman doesn't open any different storylines, it's more of "promise" of defending his interests (like bringing the temple to him). The Praetor background deals with the House Daratan side of the story. The guards continued with their plans when you left town.

We might add a way to join HD as any other background, but probably after release.
This is a bit old so it might not be the case, but I'm pretty sure it is the same.     
Title: Re: Age of Decadence Let's Play Part 3: Blood and Bandits
Post by: A Thing on March 30, 2016, 10:49:30 pm
Another day, another part.

Spoiler: Wanderings and Waylays (click to show/hide)

Options are still the same, I think it worth mentioning that I'm sorta looking for a portrait for Vibius so it is more clear who is talking. Probably not a big deal, but if anyone has suggestions I wouldn't mind.
Title: Re: Age of Decadence Let's Play Part 4: Wanderings and Waylays
Post by: A Thing on April 01, 2016, 06:01:55 pm
(http://i.imgur.com/LZ6GqxQ.jpg)
Rarrrgghhhh
(http://i.imgur.com/uJKyOMh.png)
Hurrgghh
(http://i.imgur.com/kZFjStm.jpg)
victorrryyy
(http://i.imgur.com/MsBVvOQ.png)

Have a good weekend, you filthy dogs!
Title: Re: Age of Decadence Let's Play Part 4: Wanderings and Waylays
Post by: A Thing on April 03, 2016, 06:41:06 pm
Since our only choices are either Merchants or Thieves, I've decided to go with the MG. We'll see where this path takes us.


Edit: It's update time! (http://steamcommunity.com/app/230070/discussions/0/371918937276612677/) Mostly quality of life stuff and bugfixes.

Since I've mentioned it several times and I forgot that they released an image, here is a bit from the dungeon crawler Iron Tower has been working on.

(http://i1201.photobucket.com/albums/bb358/vdweller1/001_zps0xdgdhnq.jpg)
Title: Re: Age of Decadence Let's Play Part 5: Intrigues and Intelligence - CHAPTER 1 DONE!
Post by: A Thing on April 10, 2016, 12:55:56 pm
So, does anyone have any objections to me delaying this another week? I would like to give people time to catch up before I start the second section of the game.
Title: Re: Age of Decadence Let's Play Part 6: Libraries and Lies (new poll is up)
Post by: A Thing on April 15, 2016, 02:22:55 am
Welp, I've got time and Maadoran's got the lore. Prepare you ocular projectors for: Part 6: Libraries and Lies!

Title: Re: Age of Decadence Let's Play Part 6: Libraries and Lies (new poll is up)
Post by: A Thing on April 15, 2016, 02:25:03 am
Yes, I had to split this update, enjoy you sick bastards, I know I won't. I've probably got arthritis now.


Current stats: str 4, dex 4, con 4, per 8, int 10, cha 10.

Current skill levels: all combat skills 1, Lockpick 2, Etiquette 3, Persuasion 7,  Streetwise 6, Crafting 4, Lore 8, Trading 3.

Faction Reputation: HA 4, HC 7, HD 23, AG 2, MG 18, IG 2, TG 2.

General Reputation: Body Count 0, Combat 0, Loyalty 1, Peacemaker 1, Prestige 1, Word of Honor 1.

Traits: Manipulator, Agent, Extremely Persuasive.

Extremely Persuasive: "You've convinced Lord Antidas to have Commander Carrinas killed without producing any proof."

Agent: "You're a low-ranked member of the Commercium."

 
Title: Re: Age of Decadence Let's Play Part 6: Libraries and Lies (new poll is up)
Post by: birdy51 on April 16, 2016, 07:47:53 am
...Well then. The plot thickens!
Title: Re: Age of Decadence Let's Play Part 6: Libraries and Lies (new poll is up)
Post by: A Thing on April 16, 2016, 10:40:10 am
...Well then. The plot thickens!

And it's only going to get thicker from here.

Actual spoiler really, even if a visual one.
http://steamcommunity.com/sharedfiles/filedetails/?id=607383904
(I'm not joking.)
Title: Re: Age of Decadence Let's Play Part 7: Thrones, Treachery, and Turmoil
Post by: A Thing on April 21, 2016, 07:28:46 pm
The MG train commences.
Title: Re: Age of Decadence Let's Play Part 7: Thrones, Treachery, and Turmoil
Post by: birdy51 on April 21, 2016, 10:21:48 pm
Hrmm. I vote ye follow yer gut. Do what Vibius would do. Do it for the Lore!
Title: Re: Age of Decadence Let's Play Part 7: Thrones, Treachery, and Turmoil
Post by: A Thing on April 22, 2016, 12:14:28 am
Well, House Aurelian would probably the one then. They have a pretty good loremaster that we can talk to and also aren't run by Feng Strabos. I'm mostly putting this up to poll because it is a pretty major splitting point in the LP, if we leave the MG we aren't coming back. Not that we've actually benefited from being a part of it, we got a book and 250 imperials after giving them Teron. Sure Teron isn't a major city, but we gave them a Noble House puppet, and a land to stage a mercenary invasion!
Title: Re: Age of Decadence Let's Play Part 7: Thrones, Treachery, and Turmoil
Post by: A Thing on April 22, 2016, 02:41:04 pm
Here's what happens if we attack Hamza, because I couldn't get him to kill me otherwise.

(http://i.imgur.com/mIeXmKQ.png)

"You dedicate your last moments to Strabos, whom you're holding solely responsible for your death. So you lie there, bleeding like a pig and looking at all the blood that used to course through your veins, and cursing Strabos. You've never really believed in curses before, but what do you have to lose now? If it doesn't work, you're dead anyway. If it does and Strabos' line will live under a horrible curse for the rest of eternity, well, that's something. You've heard something about blood magic before. Well, that's gotta be it, right? No shortage of blood in this room, that's for sure."

"You gather your strength and yell your curse - powerful, terrible, potent. The blood responds. You feel it! You know it! A dark shadow falls upon you. You turn your head to look at the horrible creature you've conjured and see one of Hamza's assassins. Something flashes and your world goes dark."

This isn't even the longest of these, I remember one that had a scrollbar. A scrollbar!
Title: Re: Age of Decadence Let's Play Part 8: Gallantry and Gallivanting
Post by: A Thing on April 28, 2016, 12:12:11 am
Since the votes seem stabilized, and I'd rather not have to stay up until 3 AM on Thursday, I'm doing a shorter (you know what that means) update today which will hopefully get the Aurelian intro stuff out of the way.


Current stats: all the same

Current skills: all combat skills 1, Lockpick 2, Etiquette 5, Persuasion 7, Streetwise 6, Crafting 4, Lore 8, Trading 3.

Faction Reputations: HA 13, HC 7, HD 23, AG 2, MG 10, IG 2, TG 2.

General Reputation: Bodycount 0, Combat 0, Loyalty -4, Peacemaker 1, Prestige 1, Word of Honor 1.

Traits: Manipulator, Extremely Persuasive, Praetor (Aurelian.)

Praetor (Aurelian) "You're entered into the service of Lord Gaelius as a Praetor - a knight-diplomat."

Edit: I decided to test out recording Age of Decadence, and it seems to work. Videos can be watched here (https://www.youtube.com/watch?v=ffBOT53FPhk) and here (https://www.youtube.com/watch?v=xxx8KSUanbs).

Title: Re: Age of Decadence Let's Play Part 9: Clarity Clockworks and Conversations
Post by: A Thing on April 30, 2016, 04:56:51 pm
This'll probably be another two-parter, enjoy.

Title: Re: Age of Decadence Let's Play Part 10: Passes and Plots
Post by: A Thing on May 02, 2016, 12:25:35 am
Since there really isn't a reason to delay, we'll be doing Harran's Pass now.

Title: Re: Age of Decadence Let's Play Part 10: Passes and Plots
Post by: A Thing on May 02, 2016, 12:27:14 am
It's always a short update, it's always short, right?

Stats: all the same.

Skills: all combat skills 1, lockpick 2, etiquette 5, persuasion 8, streetwise 7, crafting 4, lore 8, trading 3.

Faction Reputations: HA 27, HC 7, HD 23, AG 2, MG 10, IG -1, TG 2.

General Reputation: body count 0, combat 0, loyalty -4, peacemaker 1, prestige 1, word of honor 1.

Title: Re: Age of Decadence Let's Play Part 11: Abyssal Arcane Ambling
Post by: A Thing on May 06, 2016, 12:10:53 am
The Abyss calls, and we must answer.

Spoiler: Abyssal Arcane Ambling (click to show/hide)

Skills\reputation are all the same, so I won't list them again.


Title: Re: Age of Decadence Let's Play Part 11: Abyssal Arcane Ambling
Post by: birdy51 on May 06, 2016, 11:20:05 am
Well... Press all of the buttons!
Title: Re: Age of Decadence Let's Play Part 11: Abyssal Arcane Ambling
Post by: A Thing on May 06, 2016, 11:48:33 am
Well... Press all of the buttons!

So, roll a random number? This choice has a definite good\bad outcome, I can't exactly decide fairly. We do also have the option to just leave, but that's a bit boring and this is likely to be one of the few times we can come here. High perception\intelligence with either decent strength\constitution or a respirator isn't exactly common. Much less a character with those things and a high lore skill.

Random.org says this
(http://i.imgur.com/vIAhk32.png)
So, I guess that's one vote towards ending it.
Title: Re: Age of Decadence Let's Play Part 11: Abyssal Arcane Ambling
Post by: Bacos666 on May 09, 2016, 06:21:31 pm
I say wake him up.

What's the worst that can happen?  No, seriously, I want to know what the worst that can happen is. :P
Title: Re: Age of Decadence Let's Play Part 11: Abyssal Arcane Ambling
Post by: A Thing on May 09, 2016, 06:58:35 pm
(http://i.imgur.com/vaCUVIq.png)

This is what I rolled for a tie breaker, looks like we're waking him up unless someone swoops in to tip the scale back to killing.
Title: Re: Age of Decadence Let's Play Part 12: Awakenings and Acclimation
Post by: A Thing on May 10, 2016, 12:07:32 am


Title: Re: Age of Decadence Let's Play Part 12: Awakenings and Acclimation - Chapter 2 done
Post by: birdy51 on May 11, 2016, 09:24:09 am
Well shit. I'm a bit curious about what would happen if you had killed the High Lord instead.

Buut... Seeing as this is more of a narrative Let's Play, I'm curious to see what might happen if you continue down the destruction of Maadoran line.
Title: Re: Age of Decadence Let's Play Part 13: Dark Days and Devilry
Post by: A Thing on May 14, 2016, 12:48:24 am
We would have become a godslayer if we killed the 'god'. Surprising, I know.

Spoiler: Dark Days and Devilry (click to show/hide)
Title: Re: Age of Decadence Let's Play Part 13: Dark Days and Devilry
Post by: A Thing on May 14, 2016, 12:53:25 am
This was planned to be the Ganezzar exploration update, are you really that surprised that it went over the limit?

Skills, everything is the same besides streetwise which is now 8, and lore which is now 10. Since 10 is the highest skill level I'm actually going to transcribe the skill level description: [Master] "You're wiser than men who think that they know everything, for you realize that you know nothing."

Reputations are: HA 27, HC 10, HD 23, AG 2, MG 10, IG -1, TG 2.

Everything else is the same.
Title: Re: Age of Decadence Let's Play Part 13: Dark Days and Devilry
Post by: birdy51 on May 14, 2016, 09:56:00 am
We could help out with this, but I'm more interested in the idea of sabotaging this little plot. I don't think this one has good intentions like the one in Maadoran.
Title: Re: Age of Decadence Let's Play Part 13: Dark Days and Devilry
Post by: A Thing on May 14, 2016, 01:23:09 pm
Balzaar does act a bit like a slavemaster, but we do have a lot more knowledge about the gods (more specifically quite a bit of information that confirms that Balzaar is a bad cephalopod) and such than we normally would on a first, second, or even third playthrough. I didn't even get into the Saross secret library thing until my 4th playthrough or so, same with Zamedi and Inferiae. Then again, no matter how many times you play through Meru is still terrible so that definitely doesn't help Balzaar's case.

For the sake of the LP I'm just asking the question as I'm sure some are curious as to what happens if Balzaar is given a mortal vessel. I still haven't seen what happens if he does succeed, but I highly doubt his 'Kingdom of the Gods' would be a good one in any case. 

Edit: Also since it is sorta Age of Decadence related, concept art for colony ship game by Iron Tower because space cargo saloons (https://cdn1.artstation.com/p/assets/images/images/002/398/501/large/piotr-dura-freemans-camp2k.jpg?1461262263). I can already smell the multi-leveled wild-west shootouts coming.
Title: Re: Age of Decadence Let's Play Part 14: Rituals Rife with Riddles
Post by: A Thing on May 17, 2016, 12:47:36 am
Parliamentary gridlock, time for the Random.org!
(http://i.imgur.com/dDzgIpf.png)

All the stats and skills are the same.

General reputation: Body count 1, (game actually says zero but I consider it to be one after what transpired) combat 0, loyalty -4, peacemaker 1, prestige 1, word of honor 1.

Faction reputation: HA 27, HC 13, HD 23, AG 2, MG 10, IG 1, TG 2.
Title: Re: Age of Decadence Let's Play Part 15: Penultimate Prelude to Placidity
Post by: A Thing on May 22, 2016, 10:40:41 pm
This is going to be the penultimate update, so enjoy reading this three parter or whatever it ends up as in the end. Note from the future, I can't even fit the Zamedi section into one update. This goes on until we reach the final choice. Forgive me forum, for you shall be broken time and time again. This whole mega-update thing was almost certainly a mistake.

Title: Re: Age of Decadence Let's Play Part 15: Penultimate Prelude to Placidity
Post by: A Thing on May 22, 2016, 10:43:49 pm

I'm going to take a break in posting these, I'd rather not kill the forums through sheer content.

Edit: Holy shit, the typo "I'd rather kill the forums through sheer content." is a pretty bad one.
Title: Re: Age of Decadence Let's Play Part 15: Penultimate Prelude to Placidity
Post by: A Thing on May 22, 2016, 11:40:02 pm
Title: Re: Age of Decadence Let's Play Part 15: Penultimate Prelude to Placidity
Post by: A Thing on May 22, 2016, 11:45:33 pm

Alright, sorry to anyone who is looking in this thread to see why the hell it just got bumped 4 times, and sorry to Toady for not just releasing these when I made them. Not only did doing this over Thursday-Sunday decrease the quality of the LP, (if it seemed like I was running out of all creativity it was because I was) but it just generally inconvenienced everyone. Regardless, what's done is done and scrapping it would just make things worse.

Skills and stats have changed a lot, so I'll list them even though at this point all that is left is to select the ending.

Stats: strength 4, dexterity 4, constitution 5, perception 8, intelligence 10, charisma 10.

Skills: all combat skills still 1, lockpick 4, etiquette 5, persuasion 8, streetwise 8, crafting 9, lore 10, trading 3.

Faction Reputation: HA 27, HC 23, HD 23, AG 2, MG 10, IG 1, TG 2.

General Reputation: body count 1, combat 0, loyalty -4, peacemaker 1, prestige 1, word of honor 2.

   
Title: Re: Age of Decadence Let's Play Part 15
Post by: birdy51 on May 23, 2016, 08:55:21 am
Scorch it all.

Vibius morality shall continue to flounder and cause death wherever he goes!
Title: Re: Age of Decadence Let's Play Part 15 PPP or a Time in Kevin Costner's Magi Temple
Post by: A Thing on May 26, 2016, 08:15:03 pm
I tested it out and we won't get the endings for all the different locations\surviving characters if we choose to open the sarcophagi, so I'll be using the "leave" ending to show those off. Is everyone fine with this? There is still time for another ending to be voted for, but I'd rather ask now rather than have to delay if it does get voted.
Title: Age of Decadence LP Part 16\The End: Vibius Ventures into a Valueable Vocation
Post by: A Thing on May 28, 2016, 03:06:46 pm
Et tu, Agathoth?

I believe with that I'm the first person to complete a Age of Decadence screenshot playthrough. Not sure, but from a brief search I couldn't find anyone else that did the whole thing.

The LP is not done however, but I am taking a break until about the beginning of summer. We'll be playing a combat character next as I want to do something else besides transcribing for once, look at the current poll for the options.

Title: Re: Age of Decadence LP Part ???: Dreams of Deified Delights
Post by: A Thing on June 11, 2016, 07:01:59 pm
Vibius might be a god puppet, but Vibius GOD ARRANGE will never kneel!


I don't know about you, but that was a worthwhile expenditure of my time. Doubt the next character can live up to that, but they can certainly try.

Title: Re: Age of Decadence LP Part ???: Dreams of Deified Delights
Post by: QuakeIV on June 13, 2016, 12:50:35 am
Well that was fairly amusing.
Title: Re: Age of Decadence LP Part ???: Dreams of Deified Delights (new poll)
Post by: A Thing on June 15, 2016, 07:30:39 pm
Finally bothered to get around to writing a backstory (only a paragraph so don't expect too much) so we'll definitely be going with the mercenary background. Since that has been decided I'll put character builds up to vote. Guess gender can be voted for too, but I'd rather not add too many options to the poll and gender is pretty much a cosmetic option in this game.


Title: Re: Let's Play The Age of Decadence: Summer Edition
Post by: A Thing on June 21, 2016, 03:11:01 am
It's Fire Season which means: ill-fitting swimwear, skin damage, constant cattle Ordu raids, and a new Age of Decadence playthrough. Might as well kill me now.

Spoiler: Thugs and Tutorials (click to show/hide)
Title: Re: Let's Play The Age of Decadence: Summer Edition
Post by: A Thing on June 30, 2016, 03:26:10 pm
Here be Eagle-men.

Spoiler: Honorable Horrors (click to show/hide)

Not exactly satisfied with how these updates are turning out. Maybe I'll hit my groove at part 6 like I did with the previous Let's Play, maybe not.

Stats=all the same.

Skills: Spear 5, Block 3, Critical Strike 4, Alchemy 4.

Faction Reputations: HA 1, HC 1, HD 0, AG 0, MG 0, IG 2, TG 0.

General Reputations: Body Count 7, everything else 0.

Traits: Legionary, "You've joined the Imperial Guards to be All You Can Be."

Title: Re: Let's Play The Age of Decadence Part 3: Regicide and Rampant Roughness
Post by: A Thing on July 12, 2016, 01:11:45 am
The king is dead, long live the Dux (https://youtu.be/12HXnYNA6Cg?t=18m20s)!

Spoiler: The inevitable occurs (click to show/hide)


I just realized I'm uploading to imgur and Youtube at the same time, probably shouldn't have done that, probably why this is taking forever.

Stats: all the same.

Skills: Spear 6, Block 4, Critical strike 5, Alchemy 5.

Faction Reputations: HA -1, HC-1, HD -29, AG 0, MG -7, IG 6, TG 0.

General Reputations: Body Count 14, Combat 1, Loyalty 0, Peacemaker 0, Prestige 0, Word of Honor 0.

Spoiler: new trait (click to show/hide)
Title: Re: Let's Play The Age of Decadence Part 4: Hero of Harran Harries Heathens
Post by: A Thing on July 23, 2016, 11:29:15 pm
Title: Re: Let's Play The Age of Decadence Part 3: Regicide and Rampant Roughness
Post by: A Thing on July 23, 2016, 11:33:39 pm
Spoiler (click to show/hide)

I think this update is the nail in the coffin for the whole "write the update as I play thing." Not only does it cause me generic misery it also slows things down a lot. For example: most of (Meaning after the update says "Anno Domini 1400," I spent a lot of time trying and failing to write on Sunday.) the Darklands Part Prelude took 2 hours with flavorful writing; this fairly mundane update took 10.


Stats: all the same.

Skills: spear 6, block 6, critical strike 6, alchemy 6, crafting 3.

Faction Reputation: HA -1, HC-1, HD -29, AG -4, MG -7, IG 11, TG 0.

General Reputation: Body count 21, Combat 3, Loyalty 0, Peacemaker 0, Prestige 0, Word of Honor 0.

Title: Re: Let's Play The Age of Decadence Part 5\Final: Gnaea's Gambit - LP Done
Post by: A Thing on November 13, 2016, 04:30:21 pm

Title: Re: Let's Play The Age of Decadence Part 5\Final: Gnaea's Gambit - LP Done
Post by: A Thing on November 13, 2016, 04:31:17 pm
Title: Re: Let's Play The Age of Decadence Part 5\Final: Gnaea's Gambit - LP Done
Post by: Hanzoku on November 14, 2016, 07:50:09 am
Thanks for running the LP. It's a shame that it ends in such a fashion, but I guess it's a good monument to designers not providing enough options to deal with situations unless you know exactly how they intended you to build/play classes in their game.
Title: Re: Let's Play The Age of Decadence Part 5\Final: Gnaea's Gambit - LP Done
Post by: somemildmanneredidiot on November 14, 2016, 08:56:33 am
applause

Thank you for the LP! It's been quite fun to read along.
Title: Re: Let's Play The Age of Decadence Part 5\Final: Gnaea's Gambit - LP Done
Post by: A Thing on November 14, 2016, 04:09:55 pm
Thanks for running the LP. It's a shame that it ends in such a fashion, but I guess it's a good monument to designers not providing enough options to deal with situations unless you know exactly how they intended you to build/play classes in their game.

It's more so that the combat difficulty requires a lot more patience than I have to play a combat character. It definitely achieves it's goal of making combat a thing your wary of but it also kinda makes half of the game really obnoxious to play through. I'm hoping that Iron Tower will tone it down a bit for Colony Ship RPG otherwise my inevitable LP of that will probably end like this one ended.
Title: Re: Let's Play The Age of Decadence Part 5\Final: Gnaea's Gambit - LP Done
Post by: A Thing on December 25, 2016, 01:00:06 am
Every series that goes on for any appreciable length of time needs a Christmas special, including The Age of Decadence. Put on some slippers and get some eggnog folks!


By the way, this was written in advance so if some typos are present which have now been patched out, that's why.
Title: Re: Let's Play The Age of Decadence Part Holiday Spirit: Christmas Special
Post by: inteuniso on December 26, 2016, 07:53:01 pm
Spoopy. So long, thanks for all the posts!