Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 31 32 [33] 34 35 ... 175

Author Topic: Deathgate - And We Must Scream (Finished Succession Game)  (Read 839310 times)

Sinpwn

  • Bay Watcher
  • That there guy with that face.
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #480 on: August 05, 2011, 04:13:33 am »

Awesome fort, I'd like to be dorfed, mason preferably.
Logged

ignatzami

  • Bay Watcher
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #481 on: August 05, 2011, 08:54:57 am »

Actual in character update tonight. But I wanted to give you some highlights from my first few hours of gameplay!!!

1) Who left un-forbidden corpses strewn about hell?
2) Who left on Hunting as a labor, causing dwarfs to wander about hell?
3) Why the pyramid?
4) Why do we have 6 levers on Pull Lever/R
6) Where's the food?
Logged
DF without DT isn't DF, it's a keyboard-based exercise in masochism.

noodle0117

  • Bay Watcher
  • I wonder what would happen if I pull it.
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #482 on: August 05, 2011, 08:59:18 am »

The Pull lever Repeat was what I used to power the spike channel of death since I felt too lazy to build a repeater.
Pretty much all of the other levers in the same room have no more use now that the initial demon invasion is over.
Logged

AnimaRytak

  • Bay Watcher
  • Dangerously Fun
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #483 on: August 05, 2011, 10:09:41 am »

Most of the food is on the farming level, with prepaid meals and booze set at key locations throughout the fort.
Logged
[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #484 on: August 05, 2011, 10:45:05 am »

I have read through the entirety of this fort, and I, like many others, agree that it is truly amazing.  Months ago, I had searched on the wiki about demons, and thought, "These things are unbeatable", if only for their infinite number.  Thanks to Deathgates, this has been changed.  The demons will never stop, but they won't be the undisputed masters of hell anymore. 

I don't want a turn, but can I please be dorfed as one of the ( short lived ) military dwarves.  Here's my sheet:

Name: Baelor the Righteous
Profession Name: Templar
Actual Skills: Swordsmanship, shield, wrestling, all the basic stuff ( can you please give him superdwarven stats through mining or whatever? ).

Bio: Baelor had fought the darkness around him and within him all his life.  This was the moment he was waiting for, the chance to fight and defeat the demons of the pits.  He would not just be a simple military grunt, though.  No, he would be a Templar.  Templars throughout the ages have been distinguished not by any special abilities or items, but by their sheer single-minded determination in destroying the forces of evil.  This is Baelor's moment.

I know my guy will probably die, but I guess I can be re-dorfed.  I'm hoping others will take up the templar/paladin/zealot/Holy Robocop position, or maybe I'll just end up being the "Lone Templar".   
« Last Edit: August 05, 2011, 10:46:36 am by NRDL »
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

UristMcHuman

  • Bay Watcher
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #485 on: August 05, 2011, 01:24:19 pm »

Most of the food is on the farming level, with prepaid meals and booze set at key locations throughout the fort.

What z-level is the farming level?

How do I join other than downloading and how do I produce a download for the next year?!?!?




I would like to join. Make me dorfed up with these skills and profession names:
Profession: Scout
Skills: Expert (Crackshot) Marksdwarf, Adept Swordsdwarf, Skilled Weaponsmith.
Notes:
I have NO IDEA WHATSOEVER about what's going on. The deepest I've been is Cavern Layer No. 2. So I've never dealt with anything worse than a Troglodyte. Plus, I use the Civilization Forge mod. Will that affect my gameplay?
Logged

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #486 on: August 05, 2011, 03:39:21 pm »

Actual in character update tonight. But I wanted to give you some highlights from my first few hours of gameplay!!!

1) Who left un-forbidden corpses strewn about hell?
2) Who left on Hunting as a labor, causing dwarfs to wander about hell?
3) Why the pyramid?
4) Why do we have 6 levers on Pull Lever/R
6) Where's the food?


1: No one was going and getting them anyway, relax.
2: Somebody before me, I think. I didn't see any injuries from it, might at well let them.
3: Easiest to construct.
4: I 'unno.
6: There's a mini stockpile at the demon lock (zoom f4) but I think the main one is at the BATTEREY level (zoom f3, I wanna say)

tryrar

  • Bay Watcher
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #487 on: August 05, 2011, 04:07:28 pm »

BTW, did I ever get redorfed? I forget
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

AnimaRytak

  • Bay Watcher
  • Dangerously Fun
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #488 on: August 06, 2011, 01:50:07 am »

The farming level is on the same level as BATTERY, which is about a dozen levels beneath the entrance.  I think its F3 or F4 to get there, but I could be wrong.
Logged
[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

UristMcHuman

  • Bay Watcher
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #489 on: August 06, 2011, 08:07:13 am »

Most of the food is on the farming level, with prepaid meals and booze set at key locations throughout the fort.

What z-level is the farming level?

How do I join other than downloading and how do I produce a download for the next year?!?!?




I would like to join. Make me dorfed up with these skills and profession names:
Profession: Scout
Skills: Expert (Crackshot) Marksdwarf, Adept Swordsdwarf, Skilled Weaponsmith.
Notes:
I have NO IDEA WHATSOEVER about what's going on. The deepest I've been is Cavern Layer No. 2. So I've never dealt with anything worse than a Troglodyte. Plus, I use the Civilization Forge mod. Will that affect my gameplay?


How do I join?

Was I ever dorfed?

I have NO IDEA how to deal with a demon, what if I get the fort killed by accident?

I don't use traps.

I use the Civilization Forge mod, will that affect my gameplay?
Logged

Grath

  • Bay Watcher
  • Escaped Lunatic for life
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #490 on: August 06, 2011, 08:22:27 am »

Most of the food is on the farming level, with prepaid meals and booze set at key locations throughout the fort.

What z-level is the farming level?

How do I join other than downloading and how do I produce a download for the next year?!?!?




I would like to join. Make me dorfed up with these skills and profession names:
Profession: Scout
Skills: Expert (Crackshot) Marksdwarf, Adept Swordsdwarf, Skilled Weaponsmith.
Notes:
I have NO IDEA WHATSOEVER about what's going on. The deepest I've been is Cavern Layer No. 2. So I've never dealt with anything worse than a Troglodyte. Plus, I use the Civilization Forge mod. Will that affect my gameplay?


How do I join?

Was I ever dorfed?

I have NO IDEA how to deal with a demon, what if I get the fort killed by accident?

I don't use traps.

I use the Civilization Forge mod, will that affect my gameplay?

In order:

1) You ask to join, then when it's your turn you download the save and put it in your dwarf fortress/data/saves/ directory. When you're done, you stick the fort's folder back into a compressed file (IE a .zip or a .rar) and upload it again. Other people can tell you more precise instructions.

2) No idea, but probably not yet.

3) Two options: A) Reclaim (not a good idea since I believe it'll spread demons all over the fort), B) Savescum (go back to an older save before the fort dies.)

4) Not using traps isn't a question.

5) No, the only thing that would make a difference is if you use graphics or not.
Logged

UristMcHuman

  • Bay Watcher
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #491 on: August 06, 2011, 01:55:27 pm »

Alright...

How do I post the download for the current save on this thread?
Logged

ignatzami

  • Bay Watcher
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #492 on: August 07, 2011, 10:15:24 am »

Journal of Iggy Mcnatz, Mason, Deathgate 13th, Granite

As the labor of the fortress now centers on colonizing hell it was decided that a mason would be the best choice for the next overseer. Somehow in the confusion I was chosen. I'm a mason, yes, but I'm hardly fit for command.

I spent the first few days of my reign as mayor looking over our current encampment in hell. While the original pyramid was easy to build it provides little in terms of storage to prepare for a permanent colonization of hell.

(The following is in a less steady hand)

Ici has come, a horrid beast. A quadruped comprised of amber. It flies, and casts massive webs about the cavern. My only hope is that we remain sealed from the cavern layer.
Logged
DF without DT isn't DF, it's a keyboard-based exercise in masochism.

ignatzami

  • Bay Watcher
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #493 on: August 07, 2011, 10:24:25 am »

Journal of Iggy Mcnatz, Mason, Deathgate 19th, Granite

I have included here the rough blueprints for the top level of Hell Base 1.



The top level will contain barracks, arranged in a cell-block pattern. I feel we can easily house 16 dwafs in the initial tower.

The next level down will contain the bridge entrances to Hell Base 2, and 3, respectively. This will also contain the barracks for the squad permanently assigned to Hell Base 1.

The bottom level, once secured, will contain the food and drink supplies for the base.

I find it amusing that there are a number of coffins in the lowest level of Hell. I wonder if the occupants of those coffins asked to be buried in hell.

I was also informed that a number of migrants have arrived. I appreciate their coming but as we number 170 dwarfs I can't keep them all straight. Oh well.
Logged
DF without DT isn't DF, it's a keyboard-based exercise in masochism.

ignatzami

  • Bay Watcher
    • View Profile
Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #494 on: August 07, 2011, 10:50:15 am »

Journal of Iggy Mcnatz, Mason, Deathgate 4th, Slate

I've taken a moment away from the conquering of hell to pay tribute to our fallen. Tirist, a Hauler, and Ilral, a Miner, have risen as ghosts. I have asked that memorials be carved for them so that they can rest peacefully.
Logged
DF without DT isn't DF, it's a keyboard-based exercise in masochism.
Pages: 1 ... 31 32 [33] 34 35 ... 175