The "to-do" list I drafted:
- Update plants to their new format. This is the biggest one in the list due to how radical changes have been.
- Add the new personality tokens (old ones no longer valid) based on the old ones present.
- Add appropriate gaits to all creatures.
- Add SMELL_TRIGGER (determines how good a creature can smell, lower is better, 10000 means no smelling) to creatures as needed.
- Add ODOR_LEVEL (Higher = Smellier) and ODOR_STRING (optional) to creatures as needed.
- Remove SPEED and SWIM_SPEED from creatures.
- Change HUMANOID to HUMANOID_NECK, QUADRUPED to QUADRUPED_NECK and so on, as well as add necks to modded-in bodies that should have it, then remove NECK and THROAT from all creatures that have them.
- Add attack speeds and multiattack flags to all creatures and weapons.
- Add values to entities.
- Check for CHAT_WORTHY on positions aside from the law-maker equivalent on Dark Fortress entities.
- Update the tileset for new animals and the tree tiles.
- Swapping the old starting biomes for the new biome support system.
EDIT: There's also the new HFS (detailed in spoiler) but I don't think that will affect anything in the mod.Spoiler (click to show/hide)