,~•World Of Avatars-•*'
OOC
(http://sig.grumpybumpers.com/host/roseheart.gif)
SUMMARY
AVATAR WARS (30 dwarves (http://www.bay12forums.com/smf/index.php?topic=153453.msg7344778#msg7344778))
Avatars fight on many battlefields across time and space. The melee grows more complex.
PROLOGUE: NEW WORLD (IC thread here (http://www.bay12forums.com/smf/index.php?topic=162784.0))
Avatars begin waking up, arriving, or otherwise appearing in a new world, this [ISLAND]. Several get more aquanted while exploring it( [ANCIENT BATTLEFIELD], [BOATMURDERED RUINS], and the [VILLAGE] ). Menacing avatar Fbzib, the Cosmic Phantom is encountered.
CHAPTER 1: PRISM PANIC (start (http://www.bay12forums.com/smf/index.php?topic=162784.msg7364857#msg7364857))
A meteor crash lands in the woods beyond [VILLAGE]. At this crater avatars discover a massive crystal. A rainbow laser shooting black t-rex breaks from it and attacks.
CHAPTER 2: DARKNESS UNITED (start (http://www.bay12forums.com/smf/index.php?topic=162784.msg7365424#msg7365424))
As soon as the meteorite creature is slain, word arrives that the [VILLAGE] is under attack. Golbins, Elephants, and more storm the wall.
CHAPTER 2X The avatars travel to the shield generator, to find out what is the matter with it. Fbzib having destroyed the generator himself, battles the avatars.
CHAPTER 3: PHANTOM DIMENSION (start (http://www.bay12forums.com/smf/index.php?topic=162784.msg7372065#msg7372065))
Fbzib escapes to the [PHANTOM DIMENSION]. He briefly attacks the [VILLAGE]. Village elder Lun and avatar Papyrus are taken to the [PHANTOM DIMENSION].
CHAPTER 4: LIVING NIGHTMARE (start (http://www.bay12forums.com/smf/index.php?topic=162784.msg7373016#msg7373016))
ATLAS
COMPOSIT DIMENSION
"As for what this world is, it is a composite dimension.
A mixture of worlds all rolled into one.
However, they aren't YOUR worlds, per say.
Just parts of very similar universes." -Lun
EARTH-LIKE PLANET
ISLAND
A hodgepodge of notable locals(and new ones)
similar or identical to ones in avatar home realities. Aswell as beings from those realities. There is a forcefield in the sky holding back frequent meteor showers.
A. SHORE - P
Tropical beach with monkeys and birds.
B. ANCIENT BATTLEFIELD - P
Field covered with human skeletons and weapons. South of the A.
C. BOATMURDERED RUINS - P
Ruins of a dwarven fortress. The entrance caved in. There is an (abandoned?) underground city. Beware giant spiders and collapse hazards. South(?) of the B. The Fields of Fertility seperate it from the nearby D.
D. VILLAGE - P 1 2 2X 3
Home of races in common with the avatars. Surrounded by a high stone wall to block off invaders. There is small meteor crashsite in a wooded area nearby. Near the D.
E. PHANTOM DIMENSION - 3
Home and portal nexus for Fbzib
RULES CONVENTIONS
1. Out of character in (( double parentheses )).
2. While there is no main host, Asin is the closest thing to it.
3. Anyone can join, DM, do both. Though there is occasionally planning discussed here..(Or privately) Everyone helps tell the story.
Here is a widely adopted system but DMs can run a chapter how they like:
ROLLS
1 to 6 for actions. 1 is very bad. 6 is overshot so good it's maybe a bit bad. 5 is max success.
LUCK POINTS
You begin with 1 and can have up to 5. You can spend 1 to 5 of your saved luck points to increase minimum roll of your action. Spend 5 at ince for an auto-max success. You get more LP by:
-given by DM at end of a chapter.
-given by DM for completing a side objective(limit 1).
-from getting a 1 on an action that puts you in mortal danger, but not if you get a 1 again and die.
-2 for being DM, but you can't get any other thar chapter
DEATH
If you die, you will be given some options, a DM may add more:
-change your avatar and make a new character
-be revived but be cursed with -3LP, making it so you can't get a 5 until you get back to zero
-be banished to Valhalla (http://www.bay12forums.com/smf/index.php?topic=153453.0) until you've won 3 fights(total)
-other, similarly severe option by dm
Current:
SPYRO
DRAGON
Spyro's name is a combination of the Latin spīrō (I breathe) and the Greek πῦρ (transliterated "pyr"; fire).
He comes from the dragon realms and has saved them from several take over attempts along with his friends and always trusted sidekick, Sparks the dragonfly.
Gliding: Can cross great distances, so long as the destination is sufficiently lower.
Horn Charge: Runs very fast and collides with his horns useful for breaking things.
Fire Breath: Can't melt metal.
Spyro is very hard to trick, he is a trope spotter.
Spyro needs friends and teamwork to be at his best, he is never alone with Sparx.
Sparx protects Spyro from being knocked unconcious. He has 3 levels expressed by glow: gold, blue, and green. In this order he protects Spyro, then disapears.
For world of avatars this means that Spyro has three hits before he can be knocked unconcious.
Sparx can recharge by eating bugs, one level each.
Spyro should also not be killed unless Sparks disapeared.
Former:
ROSEHEART
LION
<pic here>
Not much is known yet.
Trait: Immune to energy attacks(no matter how strong, but if they destroy the terrain he's on that could be a different problem).
Trait: Can phase through walls.
Fbzib,
Nebulae Accident.
(http://i.imgur.com/t6vvk8s.png)
He can fly, but normally hovers 1-3 feet off the ground.
if he dies he turns to ashes. These can be contained in a small jar or urn.
The ashes can reform into him if they have sufficient exposure to light energy. (the sun, lasers, most beams.)
He can fire cosmic rays, taking from his internal reserves. These are a blunt attack, and can shatter bones.
They can also force human-sized targets off edges, or propel them into the air.
Over time he will become deformed from battle damage.
Physical attacks do less damage to him.
Light-based attacks (lasers, most beams.) actually heal him unless they're very powerful,
which then they can turn him back into ashes from the overload of energy.
He talks like this.
tl;dr.
eats light.
turns into ash on death.
can come back from death.
talks like this.
same properties as a ghost.
I will modify this if anyone has problems with it.
Papyrus
Skeleton (UT monster)
(http://56.media.tumblr.com/476ed79caed8e23ae1d7d13b61a3c4e3/tumblr_inline_o3jcu65Z261r4lc1q_500.jpg)
His known abilities include summoning bones, blue attacks (hold still to avoid damage, great for forming danmaku.), a special blue attack (turns enemy's soul blue and enforces gravity on them, grounding floaters), pseudo-telekinesis using the same sort of magic as said special blue attack, summoning gaster blasters, and cooking.
He is almost always happy, and is quite quick on his feet. He's fairly good at dodging. The bones he summons can be bullets (purely for attacking but have some visual charm) or actual physical bones, which can have a number of uses. On death, his body will turn to dust. Since he is not undead in the traditional sense, silver, holy energy etc. don't affect him any differently than they would the next guy.
His body is over 70% magic, similar to how humans are mostly water; effects which drain or permanently dispel magic harm him. Because monster magic is tied so closely to emotions, the strength of his attacks grow with his own intent to cause harm (his attacks are usually pretty non-lethal because of this), and an attacker with strong intent to cause harm will find their attacks to cause him greater harm than normal. Additionally, he is easier to harm in times of stress, emotional turmoil, or other emotionally vulnerable states, and more difficult to harm when emotionally sound; moreso when he holds contempt (and especially defiance) for his attacker, but this is very, very rare thanks to his personality.