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Finally... => Forum Games and Roleplaying => Topic started by: RoseHeart on February 17, 2017, 01:35:00 pm

Title: World of Avatars(OOC)
Post by: RoseHeart on February 17, 2017, 01:35:00 pm
,~•World Of Avatars-•*'
OOC

(http://sig.grumpybumpers.com/host/roseheart.gif)


SUMMARY
AVATAR WARS (30 dwarves (http://www.bay12forums.com/smf/index.php?topic=153453.msg7344778#msg7344778))
Avatars fight on many battlefields across time and space. The melee grows more complex.
PROLOGUE: NEW WORLD (IC thread here (http://www.bay12forums.com/smf/index.php?topic=162784.0))
Avatars begin waking up, arriving, or otherwise appearing in a new world, this [ISLAND]. Several get more aquanted while exploring it( [ANCIENT BATTLEFIELD], [BOATMURDERED RUINS], and the [VILLAGE] ). Menacing avatar Fbzib, the Cosmic Phantom is encountered.
CHAPTER 1: PRISM PANIC (start (http://www.bay12forums.com/smf/index.php?topic=162784.msg7364857#msg7364857))
A meteor crash lands in the woods beyond [VILLAGE]. At this crater avatars discover a massive crystal. A rainbow laser shooting black t-rex breaks from it and attacks.
CHAPTER 2: DARKNESS UNITED (start (http://www.bay12forums.com/smf/index.php?topic=162784.msg7365424#msg7365424))
As soon as the meteorite creature is slain, word arrives that the [VILLAGE] is under attack. Golbins, Elephants, and more storm the wall.
CHAPTER 2X The avatars travel to the shield generator, to find out what is the matter with it. Fbzib having destroyed the generator himself, battles the avatars.
CHAPTER 3: PHANTOM DIMENSION (start (http://www.bay12forums.com/smf/index.php?topic=162784.msg7372065#msg7372065))
Fbzib escapes to the [PHANTOM DIMENSION]. He briefly attacks the [VILLAGE]. Village elder Lun and avatar Papyrus are taken to the [PHANTOM DIMENSION].
CHAPTER 4: LIVING NIGHTMARE (start (http://www.bay12forums.com/smf/index.php?topic=162784.msg7373016#msg7373016))


ATLAS
COMPOSIT DIMENSION
"As for what this world is, it is a composite dimension.
A mixture of worlds all rolled into one.
However, they aren't YOUR worlds, per say.
Just parts of very similar universes." -Lun
EARTH-LIKE PLANET
ISLAND
A hodgepodge of notable locals(and new ones)
 similar or identical to ones in avatar home realities. Aswell as beings from those realities. There is a forcefield in the sky holding back frequent meteor showers.
A. SHORE - P
Tropical beach with monkeys and birds.
B. ANCIENT BATTLEFIELD - P
Field covered with human skeletons and weapons. South of the A.
C. BOATMURDERED RUINS - P
Ruins of a dwarven fortress. The entrance caved in. There is an (abandoned?) underground city. Beware giant spiders and collapse hazards. South(?) of the B. The Fields of Fertility seperate it from the nearby D.
D. VILLAGE - P 1 2 2X 3
Home of races in common with the avatars. Surrounded by a high stone wall to block off invaders. There is small meteor crashsite in a wooded area nearby. Near the D.
E. PHANTOM DIMENSION - 3
Home and portal nexus for Fbzib

RULES CONVENTIONS
1. Out of character in (( double parentheses )).
2. While there is no main host, Asin is the closest thing to it.
3. Anyone can join, DM, do both. Though there is occasionally planning discussed here..(Or privately) Everyone helps tell the story.

Here is a widely adopted system but DMs can run a chapter how they like:

ROLLS
1 to 6 for actions. 1 is very bad. 6 is overshot so good it's maybe a bit bad. 5 is max success.

LUCK POINTS
You begin with 1 and can have up to 5. You can spend 1 to 5 of your saved luck points to increase minimum roll of your action. Spend 5 at ince for an auto-max success. You get more LP by:
-given by DM at end of a chapter.
-given by DM for completing a side objective(limit 1).
-from getting a 1 on an action that puts you in mortal danger, but not if you get a 1 again and die.
-2 for being DM, but you can't get any other thar chapter

DEATH
If you die, you will be given some options, a DM may add more:
-change your avatar and make a new character
-be revived but be cursed with -3LP, making it so you can't get a 5 until you get back to zero
-be banished to Valhalla (http://www.bay12forums.com/smf/index.php?topic=153453.0) until you've won 3 fights(total)
-other, similarly severe option by dm
Title: Re: World of Avatars(OOC)
Post by: Puppyguard on February 17, 2017, 01:36:33 pm
I think this is a great idea!
You'll have to get asin's permission though if you want to do this.
Title: Re: World of Avatars(OOC)
Post by: Asin on February 17, 2017, 05:46:08 pm
Hmm...

Let's try it.
Title: Re: World of Avatars(OOC)
Post by: Puppyguard on February 17, 2017, 05:57:06 pm
I vote roseheart for dm'ing this time.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 17, 2017, 06:06:35 pm
Current:

SPYRO
DRAGON
Spoiler (click to show/hide)


Former:

ROSEHEART
LION
Spoiler (click to show/hide)
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 17, 2017, 06:11:06 pm
I wanted to say some ideas. And I though it better to not spam the game thread with discussion. So, I made this... Is this Ok?

I was thinking it would be good, to help the game have story, if we declare a new "chapter" every once in awhile.
Someone can DM a chapter or it can be a freeform one. A DM one has a goal. Like defeat the rainbow death rex. What do you say? Approvzies?
I think this is a great idea!
You'll have to get asin's permission though if you want to do this.
Hmm...

Let's try it.
Title: Re: World of Avatars(OOC)
Post by: Puppyguard on February 17, 2017, 06:27:53 pm
Spoiler: Fbzib char sheet (click to show/hide)
I will modify this if anyone has problems with it.
Title: Re: World of Avatars(OOC)
Post by: Swords-Otter on February 17, 2017, 06:50:11 pm
is it okay if I can do the next major event after Rainbow-Rex(I've been trying since the beginning to do something) or would everyone prefer to leave it up to whoever happens to be in the right place to continue the story.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 17, 2017, 06:57:15 pm
is it okay if I can do the next major event after Rainbow-Rex(I've been trying since the beginning to do something) or would everyone prefer to leave it up to whoever happens to be in the right place to continue the story.

Of course, man. But I call dibs on doing a story arc instead of an event.
Title: Re: World of Avatars(OOC)
Post by: Swords-Otter on February 17, 2017, 06:59:29 pm
the event that I've been planning could evolve into a story arc. however it'll be very open and I will intentionally leave the threads for someone else to pick up
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 17, 2017, 07:00:16 pm
I was thinking about story arcs, calling dibs may help dms pass notes in advance.

Though I think it's really important that the game is able to continue if a host is inactive.
Title: Re: World of Avatars(OOC)
Post by: Asin on February 17, 2017, 07:43:09 pm
(Forgot to mention...
Merseth kinda respawns after death.
But... To keep this from being OP, he can only come back after a day of being dead, in MOST cases. So, we need some time progression...)
Title: Re: World of Avatars(OOC)
Post by: ironsnake345 on February 17, 2017, 08:32:47 pm
This is getting out of hand...

I like it.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 17, 2017, 08:35:32 pm
......permission to sig?
Title: Re: World of Avatars(OOC)
Post by: Asin on February 17, 2017, 08:36:38 pm
Who's gonna DM for Chapter 2?
And we need to set it up, of course.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 17, 2017, 08:46:10 pm
I think Swords-Otter wanted to do an event, but if he doesn't respond in a day or two, I could start something up.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 17, 2017, 08:50:47 pm
I'm going to put an index of known locations in OP. Help me out with both what I missed, and later if players go on seperate journies. Help me map this place out!
Title: Re: World of Avatars(OOC)
Post by: ironsnake345 on February 17, 2017, 08:53:04 pm
Permission to sig, granted.
Title: Re: World of Avatars(OOC)
Post by: Asin on February 17, 2017, 09:12:56 pm
I'm going to put an index of known locations in OP. Help me out with both what I missed, and later if players go on seperate journies. Help me map this place out!

Lemme list at least the names.

There's been, so far:

The Shore
Ancient Battlefield
Boatmurdered
Underground City (under Boatmurdered)
Fields of Fertility
The Village

(So far, kinda linear.)
Title: Re: World of Avatars(OOC)
Post by: ironsnake345 on February 17, 2017, 09:44:29 pm
Spoiler: NYEH HEH HEH! (click to show/hide)
Title: Re: World of Avatars(OOC)
Post by: Imic on February 18, 2017, 01:27:03 am
Genaral Dekkallata of Torumekia.

(http://i.imgur.com/HHCE58L.jpg)

Comes from an alternate future earth, where a massive war destroyed nearly everything that humanity had created, turned most of the world to desert, killed billions, caused a massive toxic jungle full of giant mutant insects and poisinous air to grow, and the entire war lasted seven days.
Dek lived 1000 years later, give or take.

He has:
Torumekian sword, (made from superhard ceramics)
Torumekian armour( made from superhard ceramics)
Torumekian shield (made from superhard ceramics)
Gun (looks primitive, but can transition between firing as a machine gun or a sniper rifle)
Nany different kinds of grenades and shells.

He has been in the army for a long time, and started out as an engineer, before piloting an armoured corvette. He eventually became a proper swordsman, and worked his way up the ranks to general.
Can drive a ship
Can use and fix technology
Master swordsman
Relativesly good with a gun.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 18, 2017, 02:46:30 am
I'll get a sheet done soon. Trying to figure out what I'm doing for Chapter 3 or 4 or whichever one it is.
Title: Re: World of Avatars(OOC)
Post by: Swords-Otter on February 18, 2017, 03:52:44 am
My section is going to be more freeform, I'm mostly going to play off of what the players decide to do so I'm not adding any goals yet, I'm mostly going to play it by ear.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 18, 2017, 04:56:14 am
Ah, okay. Same deal here, though I plan to have set-up...like what you're doing. Eh, ideas are ideas.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 18, 2017, 11:21:35 am
I think the difference between "telling" and "allowing" a story is what you mentioned, no implied goal.

Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 18, 2017, 11:33:19 am
True, true. I need to figure out how to tie an interesting set-up into having no implied goal.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 18, 2017, 11:49:53 am
I was not implying telling a story was a bad or the "wrong" choice.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 18, 2017, 12:13:59 pm
Of course not! I was just making an observation, since that's literally what I want to do.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 18, 2017, 01:08:18 pm
Here's a sketch inspired by my chapter:
(http://i.imgur.com/hDbIKQ7.jpg)
Title: Re: World of Avatars(OOC)
Post by: Imic on February 18, 2017, 03:32:20 pm
Who's the next to write a chapter? I would like to make the chapter after the last one.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 18, 2017, 04:05:55 pm
I think I called dibs, but if I'm unavailable for any reason, then you can have it.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 18, 2017, 07:20:23 pm
I've got an idea for a plot.

Dibs if a character dies.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 19, 2017, 02:07:11 pm
is it okay if I can do the next major event after Rainbow-Rex(I've been trying since the beginning to do something) or would everyone prefer to leave it up to whoever happens to be in the right place to continue the story.

Of course, man. But I call dibs on doing a story arc instead of an event.

I think a true story arc should take the form of multiple chapters.(With the "event" ones spotted between when they happen)
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 19, 2017, 02:30:35 pm
Good point. I think that's the idea I had, though. Where the arc would set up a threat that would occasionally appear as a recurring villain, or at least something of an antagonist.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 19, 2017, 02:57:07 pm
I know exactly what you mean.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 19, 2017, 04:59:23 pm
I was thinking it would be nice to explore again after all the back to back combat. Maybe learn more about the shield systems protecting from meteors or/and learn more about universal crystals from the wizard scientist.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 19, 2017, 05:02:23 pm
Sure. Gives me a nice way to set up the arc, in any case.
Title: Re: World of Avatars(OOC)
Post by: Swords-Otter on February 19, 2017, 05:02:42 pm
I am probably not going to control the story again, I think my odd hours keep me from really being here when everyone else is ready to go, however I would like to work with other DM's via pm to keep the goblin/uruk/pachyderm alliance in play. basically if anyone wants to use it pm me and I'll give you the details of the faction   
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 19, 2017, 05:03:16 pm
*clicks tongue in affirmation*
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 19, 2017, 08:53:30 pm
I am probably not going to control the story again, I think my odd hours keep me from really being here when everyone else is ready to go, however I would like to work with other DM's via pm to keep the goblin/uruk/pachyderm alliance in play. basically if anyone wants to use it pm me and I'll give you the details of the faction

I feel this went well.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 24, 2017, 08:30:02 pm
I want to handle the chapter involving repairing the shield.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 24, 2017, 08:57:51 pm
It would be funny if when fib was defeated he was captured in a jar something. That way he could be carried around with the group. Like a comedy relief character.(what do you think puppy?)

If you like the idea maybe there could be something like that inside Lun's house.
Title: Re: World of Avatars(OOC)
Post by: Asin on February 24, 2017, 09:04:27 pm
It would be funny if when fib was defeated he was captured in a jar something. That way he could be carried around with the group. Like a comedy relief character.(what do you think puppy?)

If you like the idea maybe there could be something like that inside Lun's house.

Knowing Lun, he probably has a jar perfect for that.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 24, 2017, 09:05:37 pm
It would be funny, but Fbzib, with his power, seems more like a Knight of Cerberus. (http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightOfCerebus) A villain who will raise the stakes, now that this game is an actual thing. Lun almost died, and he did massacre villagers by the dozens, if not a hundred or so depending on size. It's up to Puppyguard, and it would be nice to see a chapter where he breaks free if this comes to fruition. I'm just saying that, with the danger he presents, he'll be setting the stage for the future.

EDIT: Sorry if I was a downer, there. Honestly? It is a really cool idea, with some great storytelling and roleplaying stuff. It's just that a villain like Fbzib has been made into should be able to come back strong.
Title: Re: World of Avatars(OOC)
Post by: Puppyguard on February 24, 2017, 09:54:04 pm
It would be funny if when fib was defeated he was captured in a jar something. That way he could be carried around with the group. Like a comedy relief character.(what do you think puppy?)

If you like the idea maybe there could be something like that inside Lun's house.
Yes... he would be carried in jar, mocked constantly, forced to see the world but unable to change it.
Until one day.
Until the day... a mistake is made and the jar is shattered.
Fbzib would come out with his full rage, having watched from his crystal prison your battle tactics he would be able to predict them, and with his sheer hate he would go on a rampage, delivering his revenge...
And once his captors were all dead he would leave their bodies for the village.

You have my full approval of shoving Fbzib into a jar.
Just don't let him get free, or he will use his knowledge against you.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 24, 2017, 10:06:35 pm
It would be funny if when fib was defeated he was captured in a jar something. That way he could be carried around with the group. Like a comedy relief character.(what do you think puppy?)

If you like the idea maybe there could be something like that inside Lun's house.
Yes... he would be carried in jar, mocked constantly, forced to see the world but unable to change it.
Until one day.
Until the day... a mistake is made and the jar is shattered.
Fbzib would come out with his full rage, having watched from his crystal prison your battle tactics he would be able to predict them, and with his sheer hate he would go on a rampage, delivering his revenge...
And once his captors were all dead he would leave their bodies for the village.

You have my full approval of shoving Fbzib into a jar.
Just don't let him get free, or he will use his knowledge against you.

That...is awesome.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 24, 2017, 11:50:43 pm
I actually need Lun(Asin)s help with a chapter. So there's an opening right now if someone wants to do something.

I'm going to step up meteor showers when I'm going to be on my chapter, so just leave meteor related things for me to work with when I can.
Title: Re: World of Avatars(OOC)
Post by: Asin on February 25, 2017, 12:14:00 am
I actually need Lun(Asin)s help with a chapter. So there's an opening right now if someone wants to do something.

I'm going to step up meteor showers when I'm going to be on my chapter, so just leave meteor related things for me to work with when I can.

What kind of help?
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 25, 2017, 04:08:18 pm
Should I give away my idea for my chapter or arc now, or wait until it starts. I want to do Chapter 4, and the villain I created for it has a particular gimmick to it.
Title: Re: World of Avatars(OOC)
Post by: Puppyguard on February 25, 2017, 05:06:48 pm
Should I give away my idea for my chapter or arc now, or wait until it starts. I want to do Chapter 4, and the villain I created for it has a particular gimmick to it.
I would wait until it starts to surprise people.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 25, 2017, 05:10:11 pm
I think the only time you really need to reveal details is if it's really general and sweeping. Where ituses someone's character or takes the story to a certain place. And if it's just using something that kind of belongs to someone then just pming them should be fine.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 25, 2017, 05:23:09 pm
Okay. Well, I can just explain it when it comes up, then.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 25, 2017, 05:46:12 pm
A little more about LP and death: I think death should be reserved for only when a player gets a 1 two times in a row. Not that every time that this happens they should die.. It should still depend on the situation of course. But only they will die if that happens... That way when they get one luck point from rolling a 1 they are really taking a risk to keep it on their next turn instead of just using it to prevent getting another one.

Maybe a 1 shouldn't give an LP for really trivial rolls like looking for something ect. No perhaps just when they're in these kinds of dangerous situations do they get that point.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 25, 2017, 06:39:31 pm
Hmm...nah.

Let me give you an idea of my thought process: dangerous fight, gets a one, gets an injury and an LP. Why wouldn't I use it, then? To save up? Yeah, more LP means more goodies, plus three LP revives, but that makes the whole Luck Point thing seem a bit trivial. Because everyone would just spend LP to keep living, and to win. A good RP, in my book, should have victory and loss. Using LP will just make victory happen far too often.

I have an idea: The Doctor Who Roleplaying Game (not a forum game, but an officially licensed tabletop game) has LP, in the form of story points. Cheating death is a thing that can happen, but having a bunch of Story Points (and I mean spending 15 at once) does stuff. Essentially, either LP becomes trivial except when there is none, or we switch to Doctor Who's method and instead have more of a tier to using LP.

Also, death is a powerful thing in storytelling. If we get one LP from rolling a one, we will use it to either live, or revive. Unless someone makes the conscious decision to stay dead, they will always live with a slap on the wrist.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 25, 2017, 07:10:34 pm
I don't think death should be permanent in a game like this. And if one person feels that way then you really can't do that.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 25, 2017, 07:22:51 pm
Also, I'm going to point out that most of my last post was uping the stakes from what was discussed in the thread:
Only get D6=1 LP if your are placed in mortal danger, rather than just any D6=1 roll outlined before.

Only double 1 rolls for death does mean less chances to die, so maybe your objection is there.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 25, 2017, 07:29:34 pm
I could see a "hardcore" mode that was "opt in".
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 25, 2017, 08:30:38 pm
Ah, compromises. Love those.

So, people who like permadeath (like-a me) can just opt into a more "brutal" system. Sold. Bloody Sold.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 25, 2017, 08:40:42 pm
Alright, how about this:

Hardcore:
Bonus LP at START of chapter(in addition to other normal sources).
After rolling a mortally dangerous 1, you can only spend 5 LP or none.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 25, 2017, 08:42:58 pm
It's just the problem with this is there's different DM's going to be hosting it so it could be confusing to have different difficulty settings.

I might just recommend using the normal system I'm offering and then doing kind of a nuzlock challenge self-imposed.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 25, 2017, 08:49:46 pm
Well, I like permadeath. It adds stakes, and also provides a good in-universe excuse for picking a new avatar/character. I can see why some people want to keep their avatars/characters, but in my mind, death is something that happens in real life. If it happening in a game can make cool stories happen, it isn't the worst thing to happen in-universe.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 25, 2017, 08:53:41 pm
Well it seems like it's between two places that are a little too far to connect together. Keeping a game simple enough that it doesn't get bogged down with extra info. And not enforcing people to change their avatar or quit playing that do not want to do that.

Edit: the difficulty setting idea is definitely what I would do if it was a game I was running myself but for this..

Edit: ...how do you feel about the nuzlock self-imposed idea?
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 25, 2017, 08:58:11 pm
Yeah, it's complicated.

Not having permadeath is fine, but I would prefer to have the option to drop a character when they die. I know everything you said points to the option, so there's that.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 25, 2017, 09:06:48 pm
Ninja edited my last post.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 26, 2017, 11:14:54 am
(Not sure if the Nuzlock suggestion was properly responded to).

Wow this poor village. Feel like there should be a chap dedicated just to some TLC for it.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 26, 2017, 11:44:33 am
(Not sure if the Nuzlock suggestion was properly responded to).

Wow this poor village. Feel like there should be a chap dedicated just to some TLC for it.

Tender Loving Care or Totally Lost Cause?
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 26, 2017, 11:47:00 am
Good question.
Title: Re: World of Avatars(OOC)
Post by: ironsnake345 on February 26, 2017, 09:51:30 pm
I never realized spyro had the ability to tell threat from distraction and such. Where is that stated?
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 26, 2017, 09:54:40 pm
I haven't made a character sheet, but Spyro always does it. Gnasty Gnorc, Ripto, The Sorceress ect.

...he's not a big dragon. Or particularly powerful in the world of dragons. Yet in a world of powerful dragons he is still the one they're relying because he's smart.

(Also added a reason for him to go to the house)
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 27, 2017, 01:46:41 pm
Asin, would you link to-this thread, in the game thread?
Title: Re: World of Avatars(OOC)
Post by: Asin on February 27, 2017, 01:49:35 pm
I did.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 27, 2017, 01:56:11 pm
Thanks! But you linked to page 3 for some reason.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 27, 2017, 04:54:54 pm
So really that double 1 death rule creates a built in hard mode... If you dont use it you risk death, but DO gain an extra LP if you don't... So greatness, that would be potentially something MORE than a nuzlock.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 27, 2017, 05:29:20 pm
I'm in.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 27, 2017, 06:42:28 pm
^ω^ I just thot of a revivalll option: you have to win 3 fights in the avatar fight thread first!
Title: Re: World of Avatars(OOC)
Post by: Asin on February 27, 2017, 08:18:23 pm
^ω^ I just thot of a revivalll option: you have to win 3 fights in the avatar fight thread first!

Technically, it goes like you win, other guy wins, then another guy wins, I'd be kind of impossible...
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 27, 2017, 08:19:59 pm
Not three fights in a row mind you...
Title: Re: World of Avatars(OOC)
Post by: Asin on February 27, 2017, 08:20:25 pm
Oh...
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 27, 2017, 08:21:27 pm
Holy cow you typed that so freaking fast I think my face just got burnt.

I was hitting refresh in disbelief that you could have still have the newest comment within seconds.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 27, 2017, 08:59:10 pm
I don't know. That, again, sounds a bit too easy. Something about the way you phrased it, maybe? I don't know. I think one reason is because World of Avatars is a story based spinoff, but I would support it if it gave the battle thread a storyline, like that's Valhalla or something. Bit on the fence, is all I'm saying.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 27, 2017, 09:02:06 pm
(...You just gave it one. And that is exactly what I was thinking! Too.)

It would be interesting to see The Grim Reaper explain it more, that's why I showed interest in doing it. But you essentially nailed it.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 27, 2017, 09:10:08 pm
Ah, okay. Well, in that case, go for it! It'd be pretty sweet. I'd rather either do that or switch PCs then spend LP to get whoever I am back.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 27, 2017, 09:18:11 pm
-3 LP may seem small,(not that you were saying this I'm just making a statement) but it can essentially mean you're cursed for three chapters which is not really small at all, even though it could be ended sooner if you get "lucky" and get non repeating bad rolls to restore LP faster.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 27, 2017, 09:41:30 pm
This reminds me of Heroscape (https://en.m.wikipedia.org/wiki/Heroscape). Heroes were pulled from throughout time the moment before their death, to fight in wars in Valhalla.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 01:28:12 pm
IMO a DM should go easy on the "mutilating" kind of damage.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 28, 2017, 01:46:04 pm
Yeah, but it's Lun's first 6 v 1 out of a possible two, so logically, that should be a traumatic injury.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 01:52:45 pm
No. Logic only goes so far as to say, that it should set up mortal danger...
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 01:55:56 pm
Let's play this out in its conclusion.

What if a 1 mames someone? Logically if it's an important character or their main character the person is going to heal them up one way or another. The more often it happens the more trivial healing potions and things like that have to be and become.

On the other hand if one only put them in danger and then one would kill them. Then if they make a deal to return as if they narrowly survived. (Like the avatar crawling out of the T Rex mouth)
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 02:11:53 pm
Here's a trope I think will do a lot of good to grow in WoA.
Healing Magic Is The Hardest (http://tvtropes.org/pmwiki/pmwiki.php/Main/HealingMagicIsTheHardest)
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 28, 2017, 02:14:27 pm
...Are you telling me how to DM this game? Huh?

Listen, I know you want to help. You make very good points. But I will not, and I must repeat, not be lectured like I'm being lectured right now. This is simply how I'm interpreting the rules you, yes, you put forth. If I'm interpreting them wrong, then I won't DM again, and you won't have to deal with a failure ruining everything.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 28, 2017, 02:25:39 pm
I'm so sorry about how I acted with my last comment. It's just, I want to try to do something fun, and by constantly calling what I'm doing into question, it feels like I'm failing. The reason why it seems like damage is happening too fast is because I'm better with d10s. It's a much larger margin, and I'm not good with the smaller gap. As for why I blew up...well.

See, either last year or two years ago, I ran games on BYOND's forums. They were terrible, but people seemed to play them. Seemed. Before long, I was being treated like crap, and couldn't do new turns without someone complaining about it. It got to the point that I cancelled both games prematurely because, well, no one liked them. I came here because I wanted to do games people would love. And this? It just feels like a retread of what happened back there. The kicker? The BYOND games did use d6s, as I was inspired by Roll to Dodge Princess Celestia to even do Forum Games in the first place.

I am so, so sorry.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 03:23:07 pm
Alright that's fine, no worries.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 28, 2017, 03:25:07 pm
It kind of is. I rely mostly on Chunky Salsa (realistic damage) rules, and since our current base of characters include powers like fire, it would only make sense, to me at least, that fire does this sort of thing. Maybe, as a compromise, we could bump it to d10? That way, I have a much more comfortable space with which to balance out injury.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 03:29:23 pm
BYOND, that's the engine NEStalgia uses, correct? Fun game.

...I want to say. We have to remember that we're all the DM's in this game even the players because even they describe the actions. There's no real leader in this but there can be kind of the consensus so. If you want to describe some kind of system for maiming that will not offend players that don't want to roleplay a scarred and torn up character, and also not trivialize healing I'd love to hear it.

But I don't see how that happens and my opinion does matter because I am a member of this team. Not because I'm a leader but I am a member and my opinion does matter.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 03:34:22 pm
An idea!

We simply build on the system before!

If you get a two after getting a one you are maimed in some way. This way it's still like a hard mode because you can just use the LP you earn from the one before to avoid this, or risk it to keep the LP!

What say thee greatness!?
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 28, 2017, 03:41:37 pm
Healing Magic is the Hardest. (http://tvtropes.org/pmwiki/pmwiki.php/Main/HealingMagicIsTheHardest) You suggested it.

As for maiming...just what do you think these attacks do to people? This isn't Smash Bros. A sword doesn't propel you sixteen feet into the air. It slices people. Fire doesn't catapult people into blast zones, it burns them. I'm not sure what else you want me to say or do. Anything else seems like, to be frank, a grievous insult.

EDIT FOR SUDDEN NEW REPLY: ...I have to stop being so quick to annoy at some point.

Okay, let me break it down this way: One LP prevents you from getting a one, right? Getting a one gets you LP, right? Use that LP to get rid of the one, and you still have a chance of two. Use two LP, and guess what? LP is now as trivial as healing is. If you get two ones, you die. Get a one, get LP, and then there's this little thing called the Prisoner's Dilemma. (https://en.wikipedia.org/wiki/Prisoner%27s_dilemma) Basically, no one wants to be the guy who risks death because "what if I die from this?". Honestly, your idea is fantastic. But I won't be risking it, because I would rather my character to survive with grievous injuries then die.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 03:49:41 pm
Yes but you want maiming in the game.

And unless you plan to kick out players that don't want that then you have to have a way for them to not have that mechanic.

So I'll go one step further how about an official hard mode!

I will keep a list of hard mode players in the OP. You can't use an LP if you rolled the dangerous one. As a reward you get a bonus LP from a chapter.(which can maybe be balance based on the length of the chapter it might need a little ironing out but that's the basic idea)
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 03:53:34 pm
EDIT FOR SUDDEN NEW REPLY: ...I have to stop being so quick to annoy at some point.

Might be nice.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 28, 2017, 03:56:39 pm
Plan to kick out players who-what? I'm not that callous! I'm not a killer GM who wants every player in the game to die horribly for my own amusement! I am a storyteller. I have three chapters of a (hopefully ongoing) series on Creative Projects all about a mythos that I created, and you're playing in!

*sigh* I'm sorry. I'm still annoyed slightly. I am so sorry. Honestly, that's the best idea out of all of them, and I whole-heartedly accept. That's a genuinely cool idea. I'm so sorry I've been so short with you. It's just that, I'm so used to having genuinely realistic damage that hearing someone complain about injuries is...odd, to say the least.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 03:59:13 pm
Its called World of Avatars, not Grim Dark Adventures. Some of these characters are literally from cartoon like atmosphere where an anvil can be and has been dropped on their heads. Spyro the Dragon has been squished and Papyrus battles by a bullet hell involving a heart I mean, what's real for us does not completely level the playing field. Suggesting that it needs or should be that way it's not really worth all that much. It really is a discussion.

.. And maybe we have an answer now?

Plan to kick out players who-what? I'm not that callous! I'm not a killer GM who wants every player in the game to die horribly for my own amusement! I am a storyteller. I have three chapters of a (hopefully ongoing) series on Creative Projects all about a mythos that I created, and you're playing in!

*sigh* I'm sorry. I'm still annoyed slightly. I am so sorry. Honestly, that's the best idea out of all of them, and I whole-heartedly accept. That's a genuinely cool idea. I'm so sorry I've been so short with you. It's just that, I'm so used to having genuinely realistic damage that hearing someone complain about injuries is...odd, to say the least.

I offer that we prioritize fun over realism always, but that's just my opinion. And it is equal value to whatever yours is.


...so I'll assume that Roy is the first candidate for the new hard mode then, yes?
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 28, 2017, 04:05:20 pm
Yeah, fun is better then realism in most cases. Most of my games are semi-realistic RPs, not Avatar based ones, so that may be where confusion lies the most. As for the grim dark adventures jab...Roy and Merseth are both from universes like that. Where bloody, violent death just happens. If a side effect of the world is making cartoon physics happen, fine, but that's never been stated and while I won't guarantee it won't be, it's an odd thing to focus on. Also, Papyrus's game, Undertale, involves an entire ending where you kill every single character in the game, including him, so saying it's cartoon physics doesn't make sense. Dissection posts is a habit of mine, as I'm sure you're aware.

But yeah, a hard mode sounds fine, but I vote to not get rid of realistic damage. It's an odd thing to not get rid of, but it makes for better stories, and I'm more used to describing wounds then saying that people bounce around the place from a gunshot.

I'm starting to calm down, so if you want to say anything else, I would honestly be glad to hear it. :)
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 04:10:16 pm
If you plan to use this 2 maiming system, give a warning to the players when it's about to happen so they can make that choice informed in case they weren't paying attention to this.

I got to work I look forward to your further comments if you have more to share on your opinion. Later.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 28, 2017, 04:11:14 pm
Honestly? 6 v 1, then ? v 2 maiming sounds fine. If it was d10, we wouldn't need a system, but this system does work out, so I am fine with seeing how it turns out.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 08:41:46 pm
Actually it doesn't work. Not currently I'm sure it's an easy fix but I just realized- they only get 1LP.

Any suggestions?

Edit: ... What if a major wound is one of the options besides death?

...

What if since theres several things that could happen during death it's kind of a lottery and you get maybe three choices out of all the things we think of to come back again?

So far that list would be to choose ONE(not all of course) of these options:

A. Change avatar/Character
B. -3LP, cursed if below zero locking 5s until payed
C. Win 3 fights(total) in avatar fight thread b4 returning
D. Take a severe wound
And of course anything else we or DM thinks of...

Edit 3: -OR- players could just choose in advance their death penalty so DM would know what to wright. We could also assign perks to the dif options and make it a game.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 09:15:13 pm
SO...

THAT COULD LOOK LIKE

BANISH: If you die you must win 3 fights(doesn't need to be in a row) to come back. The in-story thing is that right before you would die, you get teliported out to fight for Death.

DEBT:

HARDCORE
If you choose one of these options You get a bonus LP for completing a chapter.

MAIMED: You will be mauled or damaged in some way, but you'll be alive.

FINAL: You must change your avatar to continue playing. Your character will be atomized/crushed/liquified ect. upon death.

So superfitial damage sure, but actual anatomy altering wounds should only happen if they choose MAIMED death type penalty.

Title: Re: World of Avatars(OOC)
Post by: Greatness942 on February 28, 2017, 10:51:11 pm
SO...

THAT COULD LOOK LIKE

BANISH: If you die you must win 3 fights(doesn't need to be in a row) to come back. The in-story thing is that right before you would die, you get teliported out to fight for Death.

DEBT:

HARDCORE
If you choose one of these options You get a bonus LP for completing a chapter.

MAIMED: You will be mauled or damaged in some way, but you'll be alive.

FINAL: You must change your avatar to continue playing. Your character will be atomized/crushed/liquified ect. upon death.

So superfitial damage sure, but actual anatomy altering wounds should only happen if they choose MAIMED death type penalty.



Yes! That not only sounds cool, but that's what I thought hard mode was going to be. One problem: Why are the bodies atomized/crushed/etc.? Is it some cosmic force, or what?
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on February 28, 2017, 11:38:38 pm
The implication is that anytime a dangerous one is rolled it should be a situation where something pretty "final" is implied to happen if they messed up again.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on March 01, 2017, 01:58:46 am
Alright, I also think I have a format on how to do this, that BEST values these pillars

Ease-of-use: easy for the players, hardly noticible
Writing/DMing fodder: DM knows what to expect

...and of course allowing players to choose their "intensity"...

THE FIRST TIME YOU DIE: THE DEAL
Death informs you that he's willing to let you live(I have a story idea for this if a DM wants to PM me), but you have to make a deal(meanwhile their body is completely unharmed, but unconscious until they choose one of the following:

Agree next time they die they:

Fight in Valhalla for a bit (body teliported away before fatal blow)
Lifeforce(LP) debt (evade fatal blow)
Risk everything! In exchange for lifeforce enhancement. Choosing this option means if you change character LP resets to 1, rather than carrying over, normally. If they get a 1LP they are unrecoverably killed by the bad situation... they can prevent this by spending 1LP, if they get a 2, they are maimed in some way(roll again to see how bad ex
1: lost limb
2: lost digit, ear, ect.
3: badly, but recoverably wounded(can't use LP until better, same for previous)
4: moderate wound
5: just pain
6: DM can figure this one out

I meant for this to be a bit more tidy and less rambling but... well it's all here. What do you think?
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on March 01, 2017, 07:31:25 am
So not literally atomized, but more like there's not enough around?

Also, to go to Valhalla, an afterlife, they have to die first. Teleporting before a fatal blow sounds...not Valhalla enough. The rest is solid, though.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on March 01, 2017, 10:15:12 am
Interestingly enough I was just reading about the valkyrie legend, and that's exactly what they do is they find the heroes that have died and then bring them to Valhalla. So that would agree with you.

But it kind of rubs me the wrong way. It's going to create those ”I saw you die" situations. Or I buried your body, spread your ashes, ect lol.

Where the teleporting away kinda makes sense. And in the valkyrie legend it was pretty one way...
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on March 01, 2017, 05:03:59 pm
Been really thinking about this. Seems like you would want it the way I presented WITH teliport. The point of hardcore is that it makes death matter, would it be odd if a blast kills two guys but one is revived? I really think we should stick with the teleporting away.... If that deal is made with the devil Death.

We CAN do it without but that's going to make the characters think a person likely may be revived and when they died won't be as big of a deal...

Edit: no I think I change my mind and I think I agree with you.

I mean where they're going they're going to be dying left and right anyway...

This way the in-characters won't really know if a person is going to come back or not was so there is kind of significance to every death...
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on March 01, 2017, 05:13:55 pm
Oh, okay. I saw your reply earlier, and was about to say something about how there are series with deaths that mean something, despite coming back. Dragon Ball and comics from Marvel and DC spring to mind. But I guess I won't have to.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on March 01, 2017, 05:18:52 pm
Yeah I am glad we agree.

(but those are litteral examples on the Death is Meaningless trope page!)
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on March 05, 2017, 04:43:49 pm
To make Realism work so as not to be too destructive, we could also switch to the much fairer (and bigger) d10. Roseheart brushed that aside because I don't know, but I think having a bigger margin would make Realism more fun.))

[8 (Yeah, I'm doing the d10s.)] Spyro is pushed out of the gate, though Nightmare isn't fast enough to escape.

((while I think it's totally ridiculous you think you're going to somehow impose people to play mutilated versions of their characters no they're just going to ignore it, like when puppy guard mutilated Lun.

Your fascination with thinking I have a certain way I'm telling you to do things is totally a fantasy. D10 is fine, to quote myself.))

Here is a widely adopted system but DMs can run a chapter how they like:

((As for changing how the Valhalla thing works to make it so you must win three battles in a row. I'm not even the first person to say that would not be really possible for a lot of characters.))

^ω^ I just thot of a revivalll option: you have to win 3 fights in the avatar fight thread first!

Technically, it goes like you win, other guy wins, then another guy wins, I'd be kind of impossible...

((So really it's a cheap way of just making that not an option. Which is stupid.))
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on March 05, 2017, 05:00:16 pm
((...Well, obviously they're going to ignore it, then! It's already happened before! As for the d10...yeah, my bad. I didn't read that bit. And for the Valhalla...again good point. Impose? Impose what? If they have a problem with it, I can change it. Because I'm not a killer DM. I am a fair one. Yet, all we got was a "Sounds Good"...so, are you the only person who objects to this, or what?

So, let me edit this because you got me angry: You are trying to negotiate something that is the norm on many of the forum games I run, play, and know exist, and has a precedent in this very game, because "It's a bid between Fun and Realism!"

One of Bay12's most popular games, Dwarf Fortress, has brutal realism. And it's fun. Crisis Response, an online game, has realism in the form of characters having blood and oxygen. And it's fun. In forum games, we have my games, all of which are said to be fun despite being realistic in terms of damage (let me remind you, you're in one), plus TCM's RTD Princess Celestia and Wikipedia Wars, the former of which is d6 and yet has realistic damage and was fun.

EDIT2: I'm sorry I'm so irritable. I'm so sorry. I just...I want to...I don't know. I don't want you to hate me, I just have an opinion that I feel like addressing.))
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on March 05, 2017, 05:19:57 pm
If we don't make agreements, then each next DM may undo what the previous set up.


Also, take some responsibility greatness nobody makes you angry that is your own choice.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on March 05, 2017, 05:27:10 pm
...Nobody makes me angry? What?

But you're right, I should calm down...and realize that you didn't actually respond to my arguments, only making a generic response about agreements. So, with what I said in my last post, what do you think we should do?

Let me put it this way: What are we trying to agree on, then?
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on March 05, 2017, 07:14:16 pm
*bump*

Look, I can see that we both need to figure this out. Me putting one method in and you putting in another won't solve anything. How's about a poll? That way, we can see from the players' points of view what side is better for this type of game: realism on account of characters like Fbzib, Roy Mustang, and Merseth, or less gory fights akin to Spyro, Papyrus, and...um...some other third character.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on March 06, 2017, 01:20:51 pm
*bump because Roseheart's on, and I really want to figure this out.*
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on March 06, 2017, 04:36:42 pm
I think I'm overthinking it. Just do what you feel is right.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on March 06, 2017, 04:58:53 pm
Oh...wow, okay. I guess that makes sense, with the whole "multiple DMs thing." I guess I'll get a turn out soon, then.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on March 07, 2017, 01:13:07 am
To be honest I'm just a little concerned that the pace of the game is slowed down to a point that it might not recover to the point where it was.

As far as continuing yeah I'd say go for it and go ahead and do the Cliffhanger in chapter change - part 2. But the dynamic should change in some noticeable way for a whole new chapter but nobody can really start until this gets resolved.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on March 07, 2017, 01:25:42 am
It wouldn't have slowed down if you hadn't raised an object-oh, forget it.

Okay, gotcha. I have an idea: change the possession to more of a necromancer...and I have the perfect way to do it, now that Lun's possessed. Lemme the edit my last post with Chapter V's name and such.
Title: Re: World of Avatars(OOC)
Post by: ironsnake345 on March 09, 2017, 08:13:35 pm
I'm finally gonna ptw this.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on March 13, 2017, 04:51:31 pm
If a chapter ended(albiet evenso it giving way to a sister chapter) methinks all participants should get 1LP.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on March 13, 2017, 05:00:46 pm
Whoops. Forgot to add that up, huh? Everyone has 1 (save for Papyrus) right?
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on March 13, 2017, 05:03:15 pm
And 1 for each 1. Rolled. :)
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on March 13, 2017, 05:32:00 pm
Okay, so:

Papyrus:1

Everyone Else: 2

I'll just do that, because Archive Binging in a currently running game probably won't work so well.
Title: Re: World of Avatars(OOC)
Post by: Asin on March 18, 2017, 09:31:21 am
Hello?
Title: Re: World of Avatars(OOC)
Post by: ironsnake345 on March 18, 2017, 01:09:26 pm
Hi.
Title: Re: World of Avatars(OOC)
Post by: Puppyguard on March 18, 2017, 01:39:22 pm
Hey.
Title: Re: World of Avatars(OOC)
Post by: Greatness942 on March 18, 2017, 02:37:25 pm
'Sup. I was distracted by Forum Runners, so I couldn't do this. After I update Wiki-Wars, I'll get back to this.
Title: Re: World of Avatars(OOC)
Post by: Paxiecrunchle on September 06, 2017, 01:57:27 am
Sorry to update this but I don't want to barge into the IC thread without permisssion, so how do I go about joining?
Title: Re: World of Avatars(OOC)
Post by: ironsnake345 on September 06, 2017, 02:05:45 am
I think this is dead.
Title: Re: World of Avatars(OOC)
Post by: Paxiecrunchle on September 06, 2017, 02:07:11 am
I think this is dead.

I thought that because the IC thread updated that it wasn't, I AM VERY SORRY ;-;
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on September 06, 2017, 03:04:20 am
I'll post a link here when it's ready.
Title: Re: World of Avatars(OOC)
Post by: RoseHeart on September 07, 2017, 02:54:50 am
Here is your link: http://www.bay12forums.com/smf/index.php?topic=165451.0

Here is a summary of the ending by Greatness:

Chapter 4: Living Nightmare:
Lun and Papyrus return to the village safe. A sealed up, nigh-unstoppable evil known as Nightmare is freed from his prison and assaults the Avatars, possessing and mutating multiple targets, including Papyrus, newcomer Spyro the Dragon, and a nearby villager. He then possesses Lun.

Chapter 4, Part Two: Nightmare Nekros:
Nightmare posses Lun, transforming him into Nightmare Nekron, also known as Nightmare Nekros. After summoning a Lameort of the Chaosrealms, Nightmare Nekron is assaulted and battered to near death by the Tolmekians. In a sadistic choice, Merseth forces Nightmare away, saving Lun in the nick of time as the Tolmekians all die due to an unknown disease, possibly linked to Nightmare's involvement.

You'll also find my full summary, as the opener for AVATAR LEGEND.

I will leave this thread open for quoting.