And on a semi-related question for anyone who knows the answer: Is there a way to use strength instead of escape artist to get out of entanglements? It's rather annoying for heavy armor users to simply get stuck for far too long if they get hit with said effect.
Not that I can tell. You may be able to use 'universal solvent' should you find some, but I doubt it works.
Could swear there was an option to try to brute force breaking free, specially given the example of what trains strength in the manual. In this case, a suggestion: Adding a strength option to breaking free, removing the armor penalties to escape artist, at least for some of the cases and/or adding escape artist to all classes, or at least allow it to get some points.
Right now if you are a heavy armor character you either get freedom of movement ASAP or your only options when getting entangled with nearby enemies are teleportation (like potions of dimension door. Kinda of a bug to be be able to quaff them while entangled), praying for assistance and hoping your god helps you in the manner you need, or laying down and dying.
Using the paladin as an example, with -13 armor penalty between shield and armor (and it's not even as high as it could be really. I'm fairly sure I was using a medium armor, or at least something on the light end of the heavy armors), and no escape artists rank, not even a natural 20 will get him out an entangle with a DC of 14. And while he stop using the shield, it's not possible to do the same with the armor itself in the middle of combat, which means that it's pretty much a save or lose for entangles.
Worse yet, while the bags are not that common and have a finite duration, a
lot of monsters use bolas, and, despite their reflex DC being so low, it only takes a failed single one for you to be stuck without ever being able to get out due to your worse than non existent escape artist skill.
On a low priority bug (or something went wrong on my build). Tried to use holy water on a zombie:
Edit: Image was apparently broken. Fixed now I think.
Fixed. This was a high priority bug which caused crashes in some circumstances, but I was unable to reproduce it until now. Throwing holy water at a zombie was a consistent reproduction case.
This was a long term legacy bug for Incursion BTW from before my time.
Thanks again!
Shows what I know. Thought it was merely a bug with the text. ^^
Also, btw, have you checked the mount issue?