Kinda amusing how for all the early indications they were about to do some sweeping changes, in the end it's essentially old M&B, except prettier and with some neat features and a lot of integrated popular mod features.
I'm not complaining, mind you - that means it's still keeping the good parts and improving on them, and is not a whole different animal.
Was hoping for a refurbished combat system, maybe something in the direction that Exanima is heading.
Cavalry charge looks impressive. The thing that lacks to me is that melee combat looks somewhat floaty without good impact feedback from the thing I saw on the beginning of the video
Kinda amusing how for all the early indications they were about to do some sweeping changes, in the end it's essentially old M&B, except prettier and with some neat features and a lot of integrated popular mod features.The "Sweeping changes" seem to be occurring more in the simulation side of things then the battle side of things. I.E. the one place that was severely lacking in the first games.
I'm not complaining, mind you - that means it's still keeping the good parts and improving on them, and is not a whole different animal.
Using the function keys to position units around the map. I don't understand the games angle, are you supposed to be leading soldiers or a group of rabble?
As for formations, the 'pushing' they mentioned might make formations viable, bnut I don't know if it'll be limited to rectangles or how in-depth it could get.There was a point in the video, right after the cavalry charged him, where I could swear I saw horses being knocked over the battle line, like it was charging a solid wall.
I'm pretty sure you could use the mouse to position people too, at least that's the way I always did it. I think you have to hold the function key down.
To be honest, I wasn't ever really any good with the actual "strategy" part of M&B, like issuing commands and such.Probably because the strategy part was never very good. Usually just "stick your archers on the hill and your horsies on the flat, then run at the enemy until everyone on one side is dead"
TBH the more I look at BL, the more it just looks like straight M&B 2.0. Which is ok. I just got the impression that it would be...more differenter. But the UI, animations, cities really are just a cleaned up version of M&B. Right down to the "That one guy who is always standing in that one spot in every inn."I'm honestly cool with that. I love M&B already, so "M&B, but prettier, more complex, and with a bunch of problems fixed" sounds great.
Oh hey, Bannerlord. Haven't been checking on it for a while and I'd kinda forgotten about it. Cool.Hehe. I always won with Nord infantry, Rhodok crossbowmen, and running around kiting with a lance and bow. Kill their cav first and you can slowly grind down anything as long as you're not a siege attacker.
To be honest, I wasn't ever really any good with the actual "strategy" part of M&B, like issuing commands and such. Generally speaking I only everlegitimatelywon battles through sheer numbers. I can't even imagine how many little virtual people I led to an early grave.
Really excited for this! :D
im glad its just M&B 2.0, im pretty tired of having all of my favorite franchises reinvented and therefore ruined (diablo, hitman, etc..).
Probably cant make FFVII style swords...One word. Mods.
Did Oblivion look bad?For its time, kinda. But if it looked like oblivion today, heads would roll.
Did Oblivion look bad?For its time, kinda. But if it looked like oblivion today, heads would roll.
Oblivion's weirdness was mostly due to bad art/modelling rather than technical limitations.True dat, there's facial modeling mods keeping to essentially vanilla models' specs that improve them so goddamn much.
I'unno, Oblivion graphics in general were pretty praised, but IIRC the fuglyness of NPCs was commented on at launch.
E:Oblivion's weirdness was mostly due to bad art/modelling rather than technical limitations.True dat, there's facial modeling mods keeping to essentially vanilla models' specs that improve them so goddamn much.
Other than I'd probably get knocked unconscious halfway through.Don't feel bad, the guy playing there had to use the heal cheat half a dozen times too.
I did like the presence of my favorite aspect of the game, getting hit in the head by a random arrow before the battle even starts. I got Daniel Fortescue'd a couple times in the original mount and blade, rolling in with my battalion of knights and getting shot in the brain before we're halfway across the field.fffffffffffUNK
I wish they'd done a bit more to expand and improve upon the already stellar combat mechanics. Take that with a grain of salt, as I'm not really up to date with it all, but it seems to most be a graphical upgrade (battle wise.)I feel like swings actually have an impact now, since the game has gotten ragdolls. Or atleast it looks like they flinch appropriately when shot by an arrow which made me fall in love with the previous pc gamer footage. Don't forget they also added in that your swings can injure more than one person now.
I like that there's catapults and apparently walls can be damaged by them. Infantry climbing up ladders in file rather than the mess of shoving is very nice to see as well. Still some awkwardness in getting past your own guys around the battering ram but eh.They also got stuck around all the doors too while they looked up. I'm sure that kind of pathfinding issue will get fixed.
Or it might be an AI thing, they don't have to cram inside the gatehouse attempting to bash it when they can't reach it. Since there seems to be an indoor placement where you toss down naphta and rocks at people.I like that there's catapults and apparently walls can be damaged by them. Infantry climbing up ladders in file rather than the mess of shoving is very nice to see as well. Still some awkwardness in getting past your own guys around the battering ram but eh.They also got stuck around all the doors too while they looked up. I'm sure that kind of pathfinding issue will get fixed.
Starting up M&B, god help me.
I'm trying to find an old mod I used to play almost exclusively, the game felt wrong when I didn't play it. I don't remember exactly what it was called, it may have become the 1257 AD historical mod, but this one wasn't historical.
It definitely had a number in the 1257 range, and it was set in Calradia with modifications to suit that period. It may have been farther back in time. Limited, crusader era plate with can helmets and stuff, no maximilian or anything, no warhammers, nothing you wouldn't expect to see in the early medieval era. Factions were changed to be more obviously whatever their historical basis was. THe ones I remember most distinctly were Swadians became a Templar-style brotherhood, and Rhodoks were Italians with pavise crossbowmen
Starting up M&B, god help me.There was a mod with a name along the lines of Calradia 1257 AD, which was separate from 1257 Europe mod.
I'm trying to find an old mod I used to play almost exclusively, the game felt wrong when I didn't play it. I don't remember exactly what it was called, it may have become the 1257 AD historical mod, but this one wasn't historical.
It definitely had a number in the 1257 range, and it was set in Calradia with modifications to suit that period. It may have been farther back in time. Limited, crusader era plate with can helmets and stuff, no maximilian or anything, no warhammers, nothing you wouldn't expect to see in the early medieval era. Factions were changed to be more obviously whatever their historical basis was. THe ones I remember most distinctly were Swadians became a Templar-style brotherhood, and Rhodoks were Italians with pavise crossbowmen
I'm not going to be truly happy until you can cheer alongside your soldiers at the end of a battle.I think you kind-of might. All the commands (charge! Hold this position!) have animations now :p
Now imagine this with the physics and elements from the new Zelda gameNow you have me thinking of how a game like the new Zelda would play if it were a multiplayer capture the flag sort of deal, thanks.
Is there any word on multiplayer? I still play Napoleonic Wars, pretty much exclusively sieges. It would be so much better with moving, capturable spawn points with some protection from spawnkilling.
This game will be worth it for the sieges alone.
I didn't watch the PC Gamer thing they did a couple months ago, but have they shown anything to do with lords and politics? This video (https://youtu.be/H-wYZvApOmE?t=50s) showed that there were some definite improvements to city\castle management but nothing really new when it came to lordly shenanigans.
Always seemed strange that no new wannabe lords would show up and that old lords would remained relatively unchanged (besides holdings) even if 50 years went by. Not to mention kings constantly feasting, no one every actually getting married despite months of courtship, and new realms never forming without player guidance, etc. Might be spoiled by Crusader Kings 2 and am expecting too much, but I would hope something is planned.
Edit: Found this (https://www.taleworlds.com/en/Games/Bannerlord/Blog/12). Definitely better than what the system used to be at the very least.
Always seemed strange that no new wannabe lords would show up and that old lords would remained relatively unchanged (besides holdings) even if 50 years went by.Now that you mention it, where are the children? It'd be cool to meet some lord's kid and over the years watch him grow up and become a lord. Could even have some Crusader Kings 2 style shenanigans going on.
Man, I feel like they could've done a whole lot more with the game then just this.Yeah, maybe they could have, but like others have said I'm quite happy with a new and improved M&B. I'm pretty sure they said they have tried their hardest to make as little of the game hardcoded as possible to make the game even easier to mod than Warband. If that's the case, I'd rather have that then have more things be hardcoded but have a couple features from mods included.
Always seemed strange that no new wannabe lords would show up and that old lords would remained relatively unchanged (besides holdings) even if 50 years went by.Now that you mention it, where are the children? It'd be cool to meet some lord's kid and over the yearswatch him grow up and become a lord.sabotage everything he attempts, getting a final laugh out of him when he finally offs himself. Or even sabotage that to extend his suffering. Could even have some Crusader Kings 2 style shenanigans going on.
Man, I feel like they could've done a whole lot more with the game then just this. I mean, it'll prob have expansions and mods will prob add all the stuff we can possibly want anyway, but just like someone else in the thread already said, they could've at least taken inspiration from m&b mods and added features like freelancer (the mercenary mod in which YOU are a sole mercenary soldier and can join armies), a crusader kings-ish grand strategy layer of interaction once you hold some land, proper army management, etc.Have a look at The Elder Scrolls series. They didn't add much new stuff in Skyrim, besides maybe shouting. They added in diplomacy and other mods to M&B2 though, and there's an influence mechanic. Probably more stuff, even events while going in a town or finding a crime ring.
Not that they won't add (or haven't already added) this, but so far I got no info that indicates that M&B 2 won't just be m&b 1 with fancier graphics and better sieges :v
Which is ok, but it could be more.
Man, I feel like they could've done a whole lot more with the game then just this. I mean, it'll prob have expansions and mods will prob add all the stuff we can possibly want anyway, but just like someone else in the thread already said, they could've at least taken inspiration from m&b mods and added features like freelancer (the mercenary mod in which YOU are a sole mercenary soldier and can join armies), a crusader kings-ish grand strategy layer of interaction once you hold some land, proper army management, etc.Have a look at The Elder Scrolls series. They didn't add much new stuff in Skyrim, besides maybe shouting. They added in diplomacy and other mods to M&B2 though, and there's an influence mechanic. Probably more stuff, even events while going in a town or finding a crime ring.
Not that they won't add (or haven't already added) this, but so far I got no info that indicates that M&B 2 won't just be m&b 1 with fancier graphics and better sieges :v
Which is ok, but it could be more.
I'm fully expecting a mod with fully functional armed vehicles or even tanks within a year of release. A WW1 or WW2 setting, perhaps.There's already a mod that's basically a football riot (I think?) and they changed the horses to police cars. It looks about as ridiculous as you'd imagine. (http://media.moddb.com/cache/images/mods/1/18/17046/thumb_620x2000/of2i.jpg)
I wonder if we'll see Napoleonic Wars 2... or should I say, how long is it going to take before we do?Too long.
Ah, Gangs of Glasgow.I'm fully expecting a mod with fully functional armed vehicles or even tanks within a year of release. A WW1 or WW2 setting, perhaps.There's already a mod that's basically a football riot (I think?) and they changed the horses to police cars. It looks about as ridiculous as you'd imagine. (http://media.moddb.com/cache/images/mods/1/18/17046/thumb_620x2000/of2i.jpg)\
The bigger question is how can you evolve M&B further mechanically? Because the underlying system is pretty well developed. You can expand it with stuff like more different weapons and nations and the like, or add novel combat areas like ship battles, or maybe evolve sieges further a bit, such as adding multiple paths of storming the castle, but that all's not so much evolution as much as it is additional content.Man, I feel like they could've done a whole lot more with the game then just this. I mean, it'll prob have expansions and mods will prob add all the stuff we can possibly want anyway, but just like someone else in the thread already said, they could've at least taken inspiration from m&b mods and added features like freelancer (the mercenary mod in which YOU are a sole mercenary soldier and can join armies), a crusader kings-ish grand strategy layer of interaction once you hold some land, proper army management, etc.Have a look at The Elder Scrolls series. They didn't add much new stuff in Skyrim, besides maybe shouting. They added in diplomacy and other mods to M&B2 though, and there's an influence mechanic. Probably more stuff, even events while going in a town or finding a crime ring.
Not that they won't add (or haven't already added) this, but so far I got no info that indicates that M&B 2 won't just be m&b 1 with fancier graphics and better sieges :v
Which is ok, but it could be more.
How can you fight a guy who has a shield, for example? He basically has an omni-directional block that requires almost no skill, and mitigates many ranged weapons too. Many times fighting a guy with a shield is a back-and-forth hoping that his shield breaks or you manage to feint him just right, which is difficult because one handed weapons swing faster than other weapon types.
Also what about sprinting? It's annoying fighting archers by veerry slowly waddling towards them while they pepper you with projectiles. Hope you brought a shield, and even if you do holding the shield up slows you way down anyways so you'll never catch them.
And what about armor? Honestly the way damage works in M&B is pretty silly. At least there's three types of damage, but most of it just deals with making armor less effective against attacks.
The bigger question is how can you evolve M&B further mechanically? Because the underlying system is pretty well developed. You can expand it with stuff like more different weapons and nations and the like, or add novel combat areas like ship battles, or maybe evolve sieges further a bit, such as adding multiple paths of storming the castle, but that all's not so much evolution as much as it is additional content.No, M&B's engine had basically shit support for any of those things. A new engine could actually do that stuff (and more) without being hacky as hell.
Well, they added chamber blocking in Warband, so who knows what other stuff they could do with combat. How can you fight a guy who has a shield, for example? He basically has an omni-directional block that requires almost no skill, and mitigates many ranged weapons too. Many times fighting a guy with a shield is a back-and-forth hoping that his shield breaks or you manage to feint him just right, which is difficult because one handed weapons swing faster than other weapon types.Shields are supposed to be powerful counters to most attacks and what balances them is the fact that they break and that they limit your damage output to one-handed weapons. Giving people additional ways to bypass shields runs a risk of rendering them useless which they weren't historically (at least until gunpowder came around). There's a reason why for most of medieval warfare, people were running around with big ol' slabs of wood and metal.
Also what about sprinting? It's annoying fighting archers by veerry slowly waddling towards them while they pepper you with projectiles. Hope you brought a shield, and even if you do holding the shield up slows you way down anyways so you'll never catch them.
And what about armor? Honestly the way damage works in M&B is pretty silly. At least there's three types of damage, but most of it just deals with making armor less effective against attacks.
I'm not saying M&B's implementation of those things was good, just that they were there. :PThe bigger question is how can you evolve M&B further mechanically? Because the underlying system is pretty well developed. You can expand it with stuff like more different weapons and nations and the like, or add novel combat areas like ship battles, or maybe evolve sieges further a bit, such as adding multiple paths of storming the castle, but that all's not so much evolution as much as it is additional content.No, M&B's engine had basically shit support for any of those things. A new engine could actually do that stuff (and more) without being hacky as hell.
I'm basing those suggestions off my time playing cRPG mod. While a lot of that stuff did apply to the real world in a smaller scenario it's not as effective. A lot of times, at least in that mod, any cavalry that dared try to run archers down just got headshot off their horses. As for shields, half the fun of the game, IMO, is the directional attack/block system, and when you have a one hander+shield your best attacks against anyone was the left-attack because it aims at the head, and the shield acts as an omni-directional block which throws out the directional block mechanic altogether. Sometimes I just wanna reach out and tear that dumb shield away from them or something. I think the only way to really deal with shielders was to have weapons that did bonuses to shields, and those weapons were typically worthless for anything but breaking shields. I suppose couch lancing does tons of damage to shields but it's not very reliable since the cavalry typically didn't last super long (and if they did it's because they're god tier wearing full plate and full plated horse).
M&B combat is still janky and not reaaaally authentic, but it's close enough to still be fun and at least a little believable. A lot of times it's either spin-to-win or people doing all sorts of weird twirly feint attacks that look ridiculous but are effective because they make it hard for the enemy to judge your attacks right.
E: Sprinting. They could add a stamina bar that only applies to sprinting. It would take a long time to 'recharge' so you'd get a good few seconds to charge in, but you wouldn't be able to just sprint all over the place. There'd also be a sort of acceleration period so it's not an instant janky movement.
... authenticity of medieval combat ...
... authenticity of medieval combat ...
Oh you mean Spears everywhere and no swords for miles?
From what I've heard LATE Medieval knights used big two handed swords because armor at that point was basically a full body shield.... authenticity of medieval combat ...
Oh you mean Spears everywhere and no swords for miles?
Depending on the era of course.
Late Medieval soldiers often had swords as sidearms in case their spear broke or they ran out of arrows. Key word here though, sidearms.
I mean sure, while everyone had spears, they also had a secondary weapon when fighting got real close. Spears aren't good at short ranges :P... authenticity of medieval combat ...
Oh you mean Spears everywhere and no swords for miles?
I'd actually be really impressed if just holding a spear and someone running into it at full speed will do anything (no attack move, just the object).
I want to be able to throw a javlin, have it stuck in wood and the guy running along the wall knocking himself out on it.
Late medieval soldiers used maces, war hammers and halberds because swords don't deal with plate particularily well :PFrom what I've heard LATE Medieval knights used big two handed swords because armor at that point was basically a full body shield.... authenticity of medieval combat ...
Oh you mean Spears everywhere and no swords for miles?
Depending on the era of course.
Late Medieval soldiers often had swords as sidearms in case their spear broke or they ran out of arrows. Key word here though, sidearms.
re cavalry charging archers: I did not have that problem playing vanilla SP. I've never played a lot of MP mount and blade (mostly because I feel the game is better in SP) but I suspected that headshots might be a big thing from people playing archers. Just like in other MP games when playing against experienced players and the skill level and the like. However, this issue should be relatively easy to fix just by boosting the level of protection a helmet gives against piercing ranged weapons.
I suppose couch lancing does tons of damage to shields but it's not very reliable since the cavalry typically didn't last super long (and if they did it's because they're god tier wearing full plate and full plated horse).
From what I've heard LATE Medieval knights used big two handed swords because armor at that point was basically a full body shield.... authenticity of medieval combat ...
Oh you mean Spears everywhere and no swords for miles?
Depending on the era of course.
Late Medieval soldiers often had swords as sidearms in case their spear broke or they ran out of arrows. Key word here though, sidearms.
I mean sure, while everyone had spears, they also had a secondary weapon when fighting got real close. Spears aren't good at short ranges :P
I'm basing those suggestions off my time playing cRPG mod. While a lot of that stuff did apply to the real world in a smaller scenario it's not as effective. A lot of times, at least in that mod, any cavalry that dared try to run archers down just got headshot off their horses. As for shields, half the fun of the game, IMO, is the directional attack/block system, and when you have a one hander+shield your best attacks against anyone was the left-attack because it aims at the head, and the shield acts as an omni-directional block which throws out the directional block mechanic altogether. Sometimes I just wanna reach out and tear that dumb shield away from them or something. I think the only way to really deal with shielders was to have weapons that did bonuses to shields, and those weapons were typically worthless for anything but breaking shields. I suppose couch lancing does tons of damage to shields but it's not very reliable since the cavalry typically didn't last super long (and if they did it's because they're god tier wearing full plate and full plated horse).
M&B combat is still janky and not reaaaally authentic, but it's close enough to still be fun and at least a little believable. A lot of times it's either spin-to-win or people doing all sorts of weird twirly feint attacks that look ridiculous but are effective because they make it hard for the enemy to judge your attacks right.
E: Sprinting. They could add a stamina bar that only applies to sprinting. It would take a long time to 'recharge' so you'd get a good few seconds to charge in, but you wouldn't be able to just sprint all over the place. There'd also be a sort of acceleration period so it's not an instant janky movement.
On shields, I would like that the shields would also have directional blocking, but that blocking in bad direction would still protect you but at the cost of increased shield damage or, for heavy weapons, chance to strike the shield out of defenders grasp.
I thought you needed to aim the shield in whichever the way the sword comes? or atleast face, because when you swing a shield while sidestepping around an AI i've managed to get a hit in so they drop the shield. And Arrows hit the shields if they were on your back and weren't raised, as long as they hit the shields, No? I remember taking on two shields while lancing around for that reason.If you increase your 'shield' skill it increases the size of the 'force field' around your shield. It can get to the point where you can block all incoming arrows from the front with a buckler about the size of your fist. Without the skill you can still be shot in the feet with a huscarl shield. You don't really have to face the direction the attack is coming from (but it helps slightly with lower shield skill), just the direction of the enemy who is doing said attack. If you're up close with someone and they swing but manage to inch their way to your side then the only way you'll block the attack is if they're swinging into your shield instead of around it, or your have a higher shield skill.
During the assault, some of the soldiers seen are equipped with weapons and armour, not in-keeping with those of their faction. While it is possible, via a number of routes, for troops of any culture to end up in the services of another, what you actually saw here were the companions of the player and the defending lord. In Bannerlord, Lords now have their own companions, much like the player, augmenting their own abilities by employing the services of others. And naturally, these may include individuals from distant lands...
So there is a new dev blog up, and while most of it is just talking about the siege gameplay they showed at E3 they had one very interesting thing to say.Between the possibility of this and the recruitment requiring income that lords may try to get via setting up crime or raising taxes, it reminds me a lot of the Custom Settlements mod for M&B 1, which had both and felt amazingly organic, even with how unfinished it was.Quote from: TaleworldsDuring the assault, some of the soldiers seen are equipped with weapons and armour, not in-keeping with those of their faction. While it is possible, via a number of routes, for troops of any culture to end up in the services of another, what you actually saw here were the companions of the player and the defending lord. In Bannerlord, Lords now have their own companions, much like the player, augmenting their own abilities by employing the services of others. And naturally, these may include individuals from distant lands...
Now it seems lords can recruit special followers that act kinda like the companions for the player in the older games. I'm hoping this also means there are wandering adventurer types that are like player-NPCs, recruiting followers and doing their own thing as a player would.
I just hope that towns are more able to handle themselves.
It was just hopeless to ever try to keep them defended because bandits would just constantly spawn everywhere and you couldn't leave anyone to defend them.
I'd really like an improvement to Warband's murder conga lines, because it's iritating that you and all your buddies will slash your swords through each other to reach me, as well as the mysterious shield dance called "hit it, raise your shield, hit it, raise your shield" until one of you is dead. I don't care about realism, but that jank is the opposite of fun.Oh man, the conga lines. I've been trying to get back into Warband recently, and that "tactic" is just plain ridiculous.
I'unno, there's the new engine and a fair bit happening under the hood with simulation and such, which is mostly what Warband was lacking.Agreed. I don't mind the faces, to be honest; they've come quite a long way.
Face models are ??? but they weren't good in the first place anyway
"voice acting"MILORD
"voice acting"MILORD
Face models are ??? but they weren't good in the first place anyway
Please tell me this is an impressive mod or a fan-made game. I'd expect a lot more, considering their opportune profits and available budget. Those faces are scary and it looks like a lot of recycled content.Most of the improvements are on the strategic scale, not the tactical one.
Unfortunately not much to announce, but the game now has a store page on Steam (http://store.steampowered.com/app/261550) for those of you who wish to purchase/wishlist/watch it on there.Aw rats. I could've reported that but I thought it had already been posted :D
Fingers crossed for a With Fire & Sword II: Firery Sword-Boogaloo somewhere down the line. Bannerlord looks really nice, but the setting and the era doesn't quite do it for me anymore. I've grown addicted to powder smoke.I played that one and it was really cool just a linear storyline, which is okay considering the other mount and blade games for the most part don't follow a narrative
Fingers crossed for a With Fire & Sword II: Firery Sword-Boogaloo somewhere down the line. Bannerlord looks really nice, but the setting and the era doesn't quite do it for me anymore. I've grown addicted to powder smoke.Mods dude. Mods. There's probably going to be a grand gunpowder age mod within a month of release :D
Fingers crossed for a With Fire & Sword II: Firery Sword-Boogaloo somewhere down the line. Bannerlord looks really nice, but the setting and the era doesn't quite do it for me anymore. I've grown addicted to powder smoke.I played that one and it was really cool just a linear storyline, which is okay considering the other mount and blade games for the most part don't follow a narrative
Mods dude. Mods. There's probably going to be a grand gunpowder age mod within a month of release :D
Napoleonic Wars is probably the best example of how to do a 'paid mod' I've seen. Definitely want another NW for Bannerlord.
Amazing how so much changes and yet the combat looks like it plays the exact same. Right down to awkwardly slamming into guys and coming to a dead stop.
Not saying that's good or bad. I was just like "Yep, that looks familiar."
I love how the animations are continuous. Like when the horsearcher does a vertical slash and the arm just swings around to start a overhand slash.The news posts mentions that if you complete a swing animation you can go right into your next swing, so if you use an unbalanced weapon that is hard to feint with you can intentionally miss and go straight into another attack to fake them out, for example.
Amazing how so much changes and yet the combat looks like it plays the exact same. Right down to awkwardly slamming into guys and coming to a dead stop.The way I saw it, it's actually a lot harder to stop a horse against infantry now. Like he ploughed right into a group in that second vid and barely slowed. It even launches infantry backwards on high speed collision like in Total War. In general the cavalry looks even more OP than in 1. Would like to see how spearmen handle cavalry.
Not saying that's good or bad. I was just like "Yep, that looks familiar."
Love all the corpses and blood though, that's a nice step up from M&B.
I feel like this game is in development hell...there appears to be progress...but its soooo long
I feel like this game is in development hell...there appears to be progress...but its soooo long
Have you been following the weekly dev diaries? It looks like it's coming along very well.
I'm here from the future, to brag about our version of Mount & Blade III! Become the jealous, you shall!
In the new Mount & Blade, you will no longer have to train up troops from recruits, instead you will open lootboxes to randomly get different kinds of troops! Oh, and it's an online-only multiplayer-only game now! Enemy lords have been replaced with internet shitlords! The only voice acted line is the classic, fan-favorite "ETS AHLMOST HAARVESTIN SEASON"! Exclamation points! The only downside is the game takes place in 1972, which threw us off for a little but you get used to it!
I'm here from the future, to brag about our version of Mount & Blade III! Become the jealous, you shall!
In the new Mount & Blade, you will no longer have to train up troops from recruits, instead you will open lootboxes to randomly get different kinds of troops! Oh, and it's an online-only multiplayer-only game now! Enemy lords have been replaced with internet shitlords! The only voice acted line is the classic, fan-favorite "ETS AHLMOST HAARVESTIN SEASON"! Exclamation points! The only downside is the game takes place in 1972, which threw us off for a little but you get used to it!
oh no, in this timeline was i hired by EA? nooooooooo!
Hired? You mean conscripted, right?
In the future, the EA draft took most of us into the Great DRM War. Thankfully, it was the DRM war to end all DRM wars, so nothing to worry about!
So basically Adventure Mode but with M&B type graphics and gameplay?
Hired? You mean conscripted, right?
more like indentured servitude.
we're all paid in random loot boxes that may or may not contain salary. each one costs 90% of your usual check and they're mandatory, like most places that have direct deposit.
most times i get a key for a 20% discount on a skin in a game i haven't (or don't want to) buy. inflation pushed the price of Mass Effect Virgo Stellar Stream to $120 USD.In the future, the EA draft took most of us into the Great DRM War. Thankfully, it was the DRM war to end all DRM wars, so nothing to worry about!
sidenote: the Pro DRM side won. you need to literally walk to your nearest EA compliance office to activate the code manually. it costs 20$ and needs to be renewed every month.
At this point is just feels like Taleworlds is teasing us with how we can't play the game yet.
I liked the GoT mod.A Clash of Kings or A World of Ice and Fire?
isnt there a mod that change that? battlesize slider or something?Yeah but... if you jack it up high you will kinda obliterate your computer. So you still have waves. Not as bad as vanilla, but still waves.
I'm certainly ready to run down fake Rome with my psuedo-Slavic Sturgian bros.
I really have to wonder how many generations you'll go through in a typical game considering that now the years go by faster. I don't remember which dev diary it's in, but they reduced the amount of days in a year significantly. I can't remember if every month is 15 days now or if every season is 15, but either way I imagine we'll be seeing tons of people dying of old age.
Edit: Found it. (https://www.taleworlds.com/en/Games/Bannerlord/Blog/76) Apparently every year is 84 days, which seems a decent pace? Probably best to just stab dudes you don't like instead of waiting for them to keel over though.
(I know this is for Bannerlord, but as bannerlord isn't out yet, and the Warband thread is pretty old, I'm posting it here.)
Recently I've been having a little problem/doubt, one that I couldn't get help on the Taleworlds forum nor the Steam Discussion.
Here's the story:
On my last gameplay, I've been trying a different aproach. I wanted to start a couple enterprises, and make the most ou of little. I went around and started 3 Dyeworks (Rivacheg, Curaw and Khudan) Rivacheg already gives lots of profit by itself, so I let it go Idle. As for the others, I usually try to buy cheap Raw Silk in Rivacheg, and Cheap Dyes with the Sarranid. Then I come back and put the supplies in my enterprises. The point is: I came to curaw, and stocked 2 batches of silk and 4 batches of dyes. Theoretically, It should be fully stocked for the next 2 weeks, and partially stocked for the 3 weeks after that. Ok, time passes, there's the weekly budget, 1900 denars from curaw, the stock is working. But once I got back to curaw and checked it's inventory, it was all gone! Everything! What happened to all those supplies? Shouldn't it have used only 1 batch of each? Or does it uses more than 1? Or is it a bug?
Of course Skirmish mode, like other multiplayer modes, is still under development and there is still a lot of work needed to fine tune and balance everything. To do this more efficiently, we are planning to carry out a closed multiplayer beta where we hope to get help and feedback from members of our community.
We realise that this overview of Skirmish has probably raised a lot of questions about multiplayer in general, especially for Warband veterans. However, fear not! We will discuss much more about multiplayer in future blogs, including Bannerlord’s new class system, matchmaking, additional game modes, and, of course, details about the upcoming closed beta!
https://youtu.be/yCk6Jk7DvrAEarly access. After SO many years of development. Kind of a bad joke, no?
It's coming to Early Access in March
https://youtu.be/yCk6Jk7DvrA
It's coming to Early Access in March
TBH if they didn't do multiplayer I wouldn't even consider buying. I lived for 100+ player siege servers on Warband.Did you play the CRPG servers? I think I must have put thousands of hours into those... good times when the pings were stable/similar... but there was something a bit off about the netcode in that game I think, so lately I have been playing the Middle-Earth warband mod: Last Days of the 3rd Age, which is excellent (single player).
Singleplayer Features: Several planned single player features may be missing or incomplete. These include but are not limited to: full game controller support, some skill and perk effects, crafting, some aspects of sieges, and clan, army and kingdom management.
and now they're making it big with this almost AAA title based on an enhanced version of their original game.
For Warband i noticed that Prophecy of Pendor 3.9.5 got released a few days ago.Was surprised by "firearms" skill. Checked unit tree, there is indeed one neutral army\mercenary unit with a gun. How hard it is to get your hands on a gun and how useful it is? When i played this mod first, there was exactly one useful ranged weapon (ruby bow) and it was given for free upon reaching 30 honor or something.
https://www.moddb.com/mods/saxondragon/news/prophesy-of-pendor-v395-release
Impressive the amount of work that went into this, not only it has huge content and looks awesome (visually it's much better than it was when i played it years ago) but it's so well optimised that it runs as smoothly and fast as Native !
The original release date for early access was slated to be the 31st, but they have moved the date up to the 30th and are going to have the game on a small discount, with steeper discounts if you own any of the other games (Warband, Fire and Sword, etc.).
where did you find this info? i believe you, but i would like to read up on the discounts and why they decided to push the date up.
im working from home anyway next week so yay. business in the front, party in the back all week next week, ay.
The dev log is pretty clear about what will be in there.
And the idea of reused scenes for towns, features turned off, copy/pasted audio lines and the inevitable bugs (seen lots of content the last couple weeks where the troop AI clearly has issues during sieges figuring out what to do) really are kind of dissuading me.
its out in 16 hours now, according to steam. im hyped but not super hyped. that kinda hyped a kid would have on a day going to the beach; you are going to enjoy it but with some issues, such as the hot sun and the fact the bathrooms are a 10 minute slog away.
70GB!? Now that is a deal breaker. What could they possibly have that would justify 70 GB!?
70GB!? Now that is a deal breaker. What could they possibly have that would justify 70 GB!?
it was actually 50gb, i read the wrong folder, sorry.
and to be fair, its actually 2 games in 1 now, a singleplayer campaign game and a multiplayer game. i can't speak to the multiplayer but the singleplayer is warband on steroids (so far)
I wonder how long it will be before modders can get properly started? That's when we'll see the real potential.
So what are the big changes in the campaign???
So what are the big changes in the campaign???
so far:
there is a split between clan and kingdom. your clan is your companions, your family and things you directly own. your kingdom is your faction (owning your own kingdom is unimplemented for now). you can send your companions out to do things, like lead their own party. ive yet to join a kingdom, but there is a tab for when you do
there is no camping. not sure if its unimplemented for now, but i haven't figured out how to camp. as a trade off, you can rest within any village now
instead of general reputation with a town, now its relationships with influential figures within that town. you'll see gang leaders with territory, traders with influence, and the mayor: you can recruit basic soldiers of the town culture from them. helping them and building a relationship with these figures=more recruits.
@Jimbo,
Thanks dudeski,
the clan stuff sounds interessante as does the new reputation system... RIP camping if that part is true though!
@Jopax, ah darn I bought it moments before you posted that lol, also love Lindybeige! (mostly for his historical ponderances)
Overall it looks to be mostly Warband But More and Much Better Looking.
EDIT: Only thing I haven't successfully done yet: is chambering still a feature???
I dunno, there is a lot of work still that needs to go in to the game. This is starting to look a little like "we need people to pay to help finish development." Like, there are no dialog options for practically anyone I've talked to. The shell of it is there, but it's like very little is hooked up in the background.
I noticed that both javelins and throwing knives, Tier4 is has less damage than Tier3 while being pretty much identical in every other stat. Is this an oversight, or am I missing something?
Supposedly once you hit higher ranks/join a faction you can actually ask people stuff like what they're doing, what the realm is doing, etc.
QuoteSupposedly once you hit higher ranks/join a faction you can actually ask people stuff like what they're doing, what the realm is doing, etc.
Commoners don't have shit to say though either. *shrug* I talked to an Innkeeper and he has three distinct dialog options for learning stuff, and responds to each one with "I don't know anything about that."
Surprising, but you need horses to upgrade troops into cavalry.
Also, having horses in the inventory has a visible effect on party speed. (Foot soldiers getting to use horses.)
Unfortunately the game has no indicators for what is a riding horse and what is a pack animal. I suppose you're supposed to intuit what is what, even though many items have visible modifiers to them such as all bows saying you can't use shields with them which should be obvious.
Surprising, but you need horses to upgrade troops into cavalry.
It seems you can now block with the "wrong" stance, but the hitboxes make it difficult? Shields have a bigger hitbox, so it's easier to block with the wrong stance but not guaranteed.
1.5 denar? You have some sort of skills lowering wages that drastically?
Re: Spears. I think they suck when you're on foot? Every time I've tried to duel with a spear, the AI just gets right up in your face so the weapon becomes practically useless. Even shield-bashing or kicking to open up space doesn't seem to do much, you can't really combo from those attacks with a spear or even marginally slow weapon. And yet dudes with spears seem to be able to wield them pretty effectively. So IDK.
Although, for some reason...you can't shoot beyond like 30 degrees to your right. You can shoot like 120 degrees of your left side, but very little off your right. Which caused no end to hilarity where I was aiming at one guy and perfectly nailing the dude 10 feet to his left with every shot.
Some people here have clearly never played Warband, lol That's cool, it means the game is drawing in at least a little new blood and not just old fans.
I also haven't seen a training field or any way to spar with troops yet, meaning I'm stuck sending fresh recruits directly into combat. I always hated doing that, between their poor skills and lack of armor it's a quick way to lose resources.
It looks like they changed the "advance" command so they keep advancing, you can now use that instead of charge if you want them to stay in formation.
Currently grinding tactics by attacking bandits and murdering them in auto-battles, and by Armoks beard are the results nonsensical.
Lost 3 imperial Legionnaires in a battle against 16 looters. How the flying carp did that happen?
Between my 3 mounted companions, 10 cavalry soldiers and 20 archers there is no chance that any of the infantry even managed to engage any of the looters in melee, let alone get into a situation where a fapping looter would be able to kill a Legionnaire.
I also haven't seen a training field or any way to spar with troops yet, meaning I'm stuck sending fresh recruits directly into combat. I always hated doing that, between their poor skills and lack of armor it's a quick way to lose resources.
On the positive side of things, I've discovered a love for tablac. Easy to learn, hard to master, but fun all round.
That's the Imperial one, right? I can do pretty decently on the defense side, but can't capture a king to save my life. It's a nice diversion, and nice that one can just play it without gambling.When it comes to tablac, I'm not so good at attacking, but defending comes easily enough that I can make consistent money off it. Both sides are good for playing for fun, so it's nice to know I have something stable to do in this game while the devs air out the funk
Edit: Just did a bandit base raid (AKA let's play Russian roulette with javelins/arrows and see how many of my troops make it out alive), and survived just on my lonesome. Bandit boss comes up and asks for the duel as usual, despite it just being me. What a nice fellow; good thing I always keep a blunt weapon on hand.
Suddenly the game has become unplayable for me... some sort of horrendous memory leak has left it lagging and stuttering as soon as I boot it up. Welp.... back to Mordhau I guess.
Suddenly the game has become unplayable for me... some sort of horrendous memory leak has left it lagging and stuttering as soon as I boot it up. Welp.... back to Mordhau I guess.
Today's patch is reportedly fixing this sort of issue for most players.
One thing that's irking me a bit is that there still seems to be certain sweet spots for party size. 20-30 is a good size for dealing with bandits of most types, 70+ for nobles... but 30-60 of mixed-skill troops never quite feels like enough for the big fish while being too big for the small fish.
In Warband I felt mods usually did a good job at filling that gap. Any suggestions on that for Bannerlord yet?
Edit: On mercenary pay, the paltry sum also seems to be a daily income. Only pays for a tiny number of troops, though...
I'll confess to having a hard time identifying who is who (tbh I haven't tried much because I've been focusing on the early game w/o getting involved in anyone's wars.) I assume any minor faction noble belongs to one of the nations, based on their banners, so attacking one of them is the same as acting the nation, no?
So... Mountain Bandits. The Battanian variety.
They seem a tad bit tough....
3 of them managed to kill 6 and injure 2 versus a 114 army + my band of 16 in autobattle.
The 114 army is just some random noble I happened to be near.
I'll confess to having a hard time identifying who is who (tbh I haven't tried much because I've been focusing on the early game w/o getting involved in anyone's wars.) I assume any minor faction noble belongs to one of the nations, based on their banners, so attacking one of them is the same as acting the nation, no?
Incorrect. There are clans which are not aligned with any of the major factions. These guys run around the map with their warband fighting against major factions and recruiting soldiers just like the player. They may have names like "Vaols of the Ember" or "Istus Karakhergait" or "Pippin of the Woodsfolk" and they will only mention a clan and a culture alignment when you mouse over them.
Mountain Bandits tend to have good bows and the skills to use them, which can make an absolute mess against unshielded infantry in tight formations. Best to either slowly advance with a shield wall, or charge with a spread formation.
Autobattle however is completely ridiculous. I've seen looters end with better than 2 kills each when facing 10:1 odds against tier 3+ units.
99.9% of companions seem to get base 60 in the combat stats, and 60 in one or two other stats like Riding, Roguery, Scouting.....
So not super high, and slow to level, but higher than the player starts with. You'll know an intended combat monster when they have 120 single hand skill.
ideout party limit removed 50: makes it so you can bring up to 50 people into bandit hideouts. as a leader build, i felt this was a natural conclusion until they allow me to chose who comes with or increases the number on their own. flooding the enemy camps is kinda cheap but also kinda fun.
Are there companions that hate each other, or can you just pick up whoever? I always hated that Warband effectively had two fixed parties.
ideout party limit removed 50: makes it so you can bring up to 50 people into bandit hideouts. as a leader build, i felt this was a natural conclusion until they allow me to chose who comes with or increases the number on their own. flooding the enemy camps is kinda cheap but also kinda fun.
actually, scratch that, this as a necessity against some of the more established bandit camps. especially fucking forest bandits, for real, archery is op. it doesn't help that most recruit level infantry do not start with shields, even crappy ones made from scrap wood, meaning i lose a ton per forest bandit camp. if you plan on raiding bandits in their camp grab this mod
I don't understand why multiplayer is a separate program from singleplayer, I lament the ability to have a character name seperate from my profile name, and the fact that you can no longer go completely naked except for the killiest two-hander your faction has as a terrible design choice.
Also smithing stamina is a horrible mechanic and I'll praise any mod that removes it. That is all.
Also smithing stamina is a horrible mechanic and I'll praise any mod that removes it. That is all.
Given the timescales in the game it kind of makes sense - simulating the time it takes to smith, I guess - but doing it that way is odd.
Splitting the smelting and refining up between companions helps a bit, though you'll obviously skill up slower that way.
(Click the portrait in the lower left to switch characters)
Where are you finding mods?
My only objection is that Stamina does not regenerate while traveling. You literally have to sit inside a town and let time pass to regain smithing stamina.
My only objection is that Stamina does not regenerate while traveling. You literally have to sit inside a town and let time pass to regain smithing stamina.
Where are you finding mods?
Where are you finding mods?
On Nexus (https://www.nexusmods.com/mountandblade2bannerlord/mods/) of course. They have mods for everything.
Nexus is where I've gone. There's probably better places, though.
Thanks! I assumed it was too early to be a nexus but I see I was wrong ;)
Thanks! I assumed it was too early to be a nexus but I see I was wrong ;)
Never underestimate the power of human ingenuity/impatience. Certain communities I monitor for purely educational purposes have had interest in nude mods for bannerlord since at least a day before release. Long story short, some madlad worked with a beta build until they cajoled the underwear off the female model, a mad dash to add nipples and lady bits ensued, but the whole thing ended in the surprisingly restrained consensus of "wait for a more stable version".
Mods are mostly on Nexus, although you can find a bunch of the old ambitious Warband modders setting up their pages on ModDB.Might be some balancing issues on the Western Empire. I decided I was going to do some banditry in their territories and hide in neighboring countries but very shortly after I started I lost track of them and realized they'd been wiped out shockingly quickly.
EDIT: Woo! Finally reach 1k net denars per day w/ various investments--AFTER paying my 400 denar daily salary. Planning some kind of revolt against the Southern Empire, which is DANGEROUSLY CLOSE to steamrolling, but stopped at the edges of the calradian heartland. Vlandia, Sturgia, and Khuzaits are doing pretty good--Aserai and Battanians got gutted, and the Northern Empire was... vassalized after declaring war on us. The Western Empire got sweeped lke day one--their Emperor still running around partying tho.
Smithing sucks...you need one or two weapons and that's the only thing you want out of the skill.
Smithing IS quite profitable. (also p easy to level up to be frank, mine is close to 125 rn)
Even refining cheap hardwood into charcoal and selling it where it's in demand can make 2000-3000 denars a cycle, which can be can become as quick as a single day--and if you really mass-produced I'm sure you could get to crazy numbers. The trick is to understand the raw materials are worth considerably more than the finished items themselves--especially if you melt down old weapons instead of buying ore.
Don't sell swords and axes--sell steel, iron, and charcoal.
As far as stamina goes (which can be a pain, ESPECIALLY when you're starting out, check out one of the mods that either A.) increased it to 400 or B.) removes it all together.
I've been burned quite badly by trade rumors before
Smithing IS quite profitable. (also p easy to level up to be frank, mine is close to 125 rn)
Even refining cheap hardwood into charcoal and selling it where it's in demand can make 2000-3000 denars a cycle, which can be can become as quick as a single day--and if you really mass-produced I'm sure you could get to crazy numbers. The trick is to understand the raw materials are worth considerably more than the finished items themselves--especially if you melt down old weapons instead of buying ore.
Don't sell swords and axes--sell steel, iron, and charcoal.
As far as stamina goes (which can be a pain, ESPECIALLY when you're starting out, check out one of the mods that either A.) increased it to 400 or B.) removes it all together.
I'd even say this is a problem. More effort for things should translate into more value. Or at the very least be based on supply and demand. Are there higher grade weapons that sell for more than their materials? Does selling a ton of charcoal reduce the price nationally?
I've seen trade rumors be wrong by more than 50% value sometimes in a short period of time. RNG or the movement of the market in that time frame, or both? Who knows.
If you end up anything then trading a lot of the better ones, do the various factions end up using slightly better weapons in a week or two's time? As in, are they actually an input for the AI's gear? Or do they just *poof* out of existence when sold, having fulfilled their purpose as a gold source?
Would it be too hard to tell, considering the randomness of troops engaged in fights, troop types, levelling etc anyway?
I feel like a big change between Warband and Bannerlord is that trading is kinda more important to getting off the ground in the early game than it used to be. Gear drops are fewer and by and large shitty, so they don't represent a sustainable income. More they along with scavenge defray the upkeep cost as long as you're consistently fighting. I feel like you had to want to be a trader in Warband, it wasn't something you could half-ass very well. Here because horses are so fundamental to cargo space in general, it's easier to play the trading game at your desired level of engagement.
Was there a way to sign up with a lord as a footsoldier that anyone's seen?
I've tried the game.
I'm surprised at how much GPU (and RAM) this game uses, compared to...rendering.
I mean, i have played many other games, and never never before i have had to play in low or lowest to have a really fluid rendering.
And it's not because the game is so realistic. Clearly.
Have they not released 1.0.6? Or do you have to opt in now? Don't have a client update in Steam.
As I said I already tried that. Just did it again and was told "successfully opted in to the e1.0.6 beta." Still nothing. Wonder if they took the patch down. But there are people who said 6 hours ago they hadn't gotten it.
Does anyone know how to declare war after starting a faction? I've gone and made myself a kingdom but I can't seem to fight anyone except looters now. The button in the kingdom's section doesn't work and you can't start a fight by walking up to someone now.
How much have people been doing with the main story line? I've been kind of focusing on it, mostly so I can have done it and pretty much expect to just sort of ignore it in the future. But I'll have to see how much of an effect it has and how worthwhile it is.Spoiler (click to show/hide)
Fixed a bug that caused prisoners to smile. :)
Do assigned companions (quests or caravans or anything else there might be) still count against the party companion limit?
Also, another question: Do no nobles give quests any more? I've stopped checking because I haven't found anyone who do. But sometimes when you're at war with someone you can ask them "I hear you have a problem I can solve maybe?" and then they'll say "no duh you can't help me we're at war bruh". So which is it?
You never actually have to recruit anyone (although it might be better if you do).
I think Horses need some kind of upkeep to them.
The invisible sergeants are the real heroes of Bannerlord.
Nenjin, regarding your leadership issues (no offense), skills level up based upon the perks assigned and underlying stat, which is why those zero stat recruits only get their skills up to 1, as it plateaus at that point. So no investment in either the stat or the skill means its not going very far. Conversely, its entirely possible to over-invest. I still don't understand the basic mechanics myself, but maybe you can "fix" your character by adding a perk on your next level up or even boosting charisma at the three level point. Isn't there something about having a maxed out party that also gives leadership? I just saw that on a tool tip, doesn't mean its accurate, although my maxed out peasant army did seem to have a max party size that went up every week or so. Also: Peasants are free (no upkeep except food), you only have to pay them when the level up.
You actually do get sergeants in huge battles, which is kind of cool. I joined my liege in a 500x500 battle with multiple hero characters on each side, and I got command of the cavalry, so I had the normal battle interface but only for the cavalry, and the leader would give orders periodically that I had to pass to my troops with the command tab.
Got a steam card that I decided to spend on this game. I played Warband a lot, anything as a new player to bannerlord I need to know? Major bugs to avoid, softlocks, crashes, skills that sound useful but are not yet implemented, anything like that?
Trading and cashflow seem to be more central to success than in Warband. Cashflow is a big issue, and you can find yourself easily going bankrupt w/o some sort of trade operation. (it's expensive to maintain a 100+ band)
Also horses. Get as many horses as you can. More horses = more movement speed & carrying capacity. Without a lot of horses you both can't trade nor carry enough food to support your army. They don't have to be good horses, but if you want both the speed increases and the carrying capacity, they need to be better than just mules.1. Pack type animals: Mule, Camel, and Sumpter Horses
Restarted my game and looked at the NPC Companion list in the Encyclopedia....NOW I'm seeing guys with Trade, Smithing, few of the non-combat skills starting to show up. Also brown people, which was definitely absent from all of my previous playthroughs.
In Warband I always favored heavy sabers. Long, but not too long, fast enough, decent hack and slash attacks, etc. I'm still looking for my new favorite weapon in Bannerlord.
Yeah, never spoils. I do sorta feel like food stops becoming a real issue in the mid game....but I haven't tried supporting an army of 200 or something. Grain alone can sustain an army but if you want the morale bonus for food variety, there's limited stocks of stuff beyond grain and it can get quite pricey per unit.
Restarted my game and looked at the NPC Companion list in the Encyclopedia....NOW I'm seeing guys with Trade, Smithing, few of the non-combat skills starting to show up. Also brown people, which was definitely absent from all of my previous playthroughs.
this deserves a doublepost: I just realised you can kick/shield bash people from the battlements
Sadly, both bashing and kicking have a delay now, so the multiplayer tradition of surrounding the last enemy and bullying them to death by mashing E is a thing of the past.
Nothing like seeing a siege, heading over to it, see it's a sure thing, chasing some bandits instead of waiting, going back to the siege, joining, then almost immediately seeing your 10 days of food reserve turn into 1 day armies food.
Game needs a mission system. You don't even get invited to armies. Getting invites or request for food/troops would be nice. Reward with influence and allow you to do the same thing.
I've been thinking of a whole slew of financial mods (among other things), and I thought as a first kind of segue into the scene I would script a lightweight financial tracker and then a loan and debt brokerage system for Lords (to partially replace their cheaty repleshinment)
AI quality for NPCs is now determined by skill points in the current weapon's governing skill instead of overall character level.
Holding ready duration for attacks was added as a driven property and tied to melee combat skill in order to make easier/less able AI agents fight less relentlessly (i.e. they will wait for a while before releasing their attack).
So, just spent 50+ hours helping the Northern Empire reclaim its lost territory, land grab from the Southern Empire, nearly eliminate the Western Empire, and push back the Vlandians, who are now only the second strongest faction in the game. Had plotted to marry Lucon's daughter, but failed that idiotic one-try mini-game. >.>
Man, I get it's early access, but the devs have made some incredibly harsh and bizarre design choices with this game. Yeah, yeah, hardcore, blah blah blah. Now can we have Warband's open-ended sandbox style back, please? Seriously, I almost would have preferred a clone of the previous title with mods like Freelancer integrated and a new paint job.
And what the hell is up with not being able to choose troops or bodyguards for certain quests? Did Floris, the real Mount and Blade, teach them nothing?! ;_; Kind of makes you want to just pat them on the back and say, "You know what, good job with this. Now just stop developing it, don't add anything new- the modders will take it from here, and we don't want you breaking compatibility." :P
I am still hunting bandits, but that's more because I'm trying to figure out who is the closest faction to the old Nords while trying to avoid accidentally aligning with the Vagir(sp?). I loved having an infantry wall so overpowered that enemy cavalry ran into it and just...ceased to exist.
I can agree with that. You don't feel stuck hunting bandits for what feels like years.That took me a while to realize. I spent my first "playthrough" meandering about, trying to subsist off of meager looter spoils and getting my ass handed to me by forest bandits, until I realized that mercenary work is viable early on. In fact, I'd say lords (once they've been softened up by prolonged warfare) are actually easier targets than most of the bandits roaming around.
Bruh. Give it like a month lol.
I can agree with that. You don't feel stuck hunting bandits for what feels like years.
I can agree with that. You don't feel stuck hunting bandits for what feels like years.That took me a while to realize. I spent my first "playthrough" meandering about, trying to subsist off of meager looter spoils and getting my ass handed to me by forest bandits, until I realized that mercenary work is viable early on. In fact, I'd say lords (once they've been softened up by prolonged warfare) are actually easier targets than most of the bandits roaming around.
So, just spent 50+ hours helping the Northern Empire reclaim its lost territory, land grab from the Southern Empire, nearly eliminate the Western Empire, and push back the Vlandians, who are now only the second strongest faction in the game. Had plotted to marry Lucon's daughter, but failed that idiotic one-try mini-game. >.>
Man, I get it's early access, but the devs have made some incredibly harsh and bizarre design choices with this game. Yeah, yeah, hardcore, blah blah blah. Now can we have Warband's open-ended sandbox style back, please? Seriously, I almost would have preferred a clone of the previous title with mods like Freelancer integrated and a new paint job.
And what the hell is up with not being able to choose troops or bodyguards for certain quests? Did Floris, the real Mount and Blade, teach them nothing?! ;_; Kind of makes you want to just pat them on the back and say, "You know what, good job with this. Now just stop developing it, don't add anything new- the modders will take it from here, and we don't want you breaking compatibility." :P
BTW: The Steward skill (I think it was steward) has line about "being quartermaster for parties fed with a variety of food" or some such. I always set my own character to the quartermaster role in the clan window, and get regular skill ups in Steward.I always set my character as the surgeon, as I can never find anyone else to do the job, and Steward goes up most days that the men get paid.
I don't know why, but sometimes I really, really hate that there is a main quest.
I always set my character as the surgeon, as I can never find anyone else to do the job, and Steward goes up most days that the men get paid.You'll automatically heal your troops and level Medicine even if you're filling another role as long as you don't have anyone else assigned as Surgeon. Same deal with Scout and Scouting, Engineer and Engineering. You want to always be the party Quartermaster because it boosts your maximum party size pretty substantially at higher levels.
Yeah, Mercin' has turned out to be pretty easy. Once you rack up just a bit of influence you can start getting a nice daily stipend that defrays the cost of your warband, letting you field a bigger one. If you wanna ambush enemy caravans though, you'll need some serious speed. Fuckin' high tech wagons!The only really important ones are the few that give increased/decreased influence, since that's your lever to force everyone else to do what you want short of killing them all. The rest I pretty much ignore too.
I read over the Kingdom policy stuff.....not gonna lie, I felt myself nodding off. Pretty dry stuff, +5% hoohahs to the geegaws when the flimflams are zippity-doo-bop.
@scriver,
well Imperials get Buchellari! Which are like Medium-Heavy Horse Archers.
I read over the Kingdom policy stuff.....not gonna lie, I felt myself nodding off. Pretty dry stuff, +5% hoohahs to the geegaws when the flimflams are zippity-doo-bop.
Spoiler: I'm not entirely sure but I think my game might be a little bit bugged (click to show/hide)
I was also under the impression that the whole point of the green fields on the skill tab was to show how much your skill could improve and thay it wouldn't improve beyond them. But no, I keep getting Scouting points. I'm so fucking prepared I can't even
Yea, it's a soft cap--you just get very reduced skill gains when you go over. Beta is... really unbalanced IMO, you can achieve god-tier status just by spending an hour in the arena.
EDIT: Also I've started kicking and shieldbashing a lot more... damn that mechanic feels great, I just wish the AI would use it more on me to balance it out.
Also how long do "years" last in game? Because the timecode might be a bit bugged?
Also how long do "years" last in game? Because the timecode might be a bit bugged?
I think you are right, I would have calculated 4 months per year with 30 days per month for a total of 1200 days, but I think I got the failure text before that time. I only got to that point because I left my character waiting in town while sleeping and when I was out, both interrupted by the town getting besieged. It was sometime between 800 and 1000 days, from what I recall, I'll have to get the specific number later.
Needless to say, most portions of the main quest should be completed long before then, but I've never gotten past:Spoiler (click to show/hide)
Well after I reverted from the Beta my saves have been broken but I also have a bunch of mods for this early in development so take that with a grain of salt.
Also how long do "years" last in game? Because the timecode might be a bit bugged?
I think you are right, I would have calculated 4 months per year with 30 days per month for a total of 1200 days, but I think I got the failure text before that time. I only got to that point because I left my character waiting in town while sleeping and when I was out, both interrupted by the town getting besieged. It was sometime between 800 and 1000 days, from what I recall, I'll have to get the specific number later.
Needless to say, most portions of the main quest should be completed long before then, but I've never gotten past:Spoiler (click to show/hide)
Is this to say that the new version breaks old campaigns, or..?
I know it's inevitable, of course.
Aaaand that does it, it broke. A little disappointed there is no rollback option, but what can you do? Does anyone who has been following the dev details more closely have any idea as to how long they expect the game to continue to be in development, or know of a roadmap?
Aaaand that does it, it broke. A little disappointed there is no rollback option, but what can you do? Does anyone who has been following the dev details more closely have any idea as to how long they expect the game to continue to be in development, or know of a roadmap?
There is a rollback option, check the beta tab on steam. As for development, the steam page says 1 year IIRC
Clan and Party
Companions now come with cheap items with modifiers, so they are easier to recruit.
Beta branch 1.2.0 changes that: https://forums.taleworlds.com/index.php?threads/beta-branch-patch-notes-e1-2-0.416103/QuoteClan and Party
Companions now come with cheap items with modifiers, so they are easier to recruit.
For this branch, Steam-> Properties-> Beta and select.
I just noticed double-post: If you trade with caravans on the road, it seems you can buy up all their cargo horses and leave them moving at a snail's pace because they're suddenly overloaded
I just noticed double-post: If you trade with caravans on the road, it seems you can buy up all their cargo horses and leave them moving at a snail's pace because they're suddenly overloaded
I guess that's good for one time banditry but once they know they're an enemy they'll never slow down to let you catch them.
I just noticed double-post: If you trade with caravans on the road, it seems you can buy up all their cargo horses and leave them moving at a snail's pace because they're suddenly overloadedI guess that's good for one time banditry but once they know they're an enemy they'll never slow down to let you catch them.
Speaking of which, anyone know how to repair relations in Bannerlord? I mean, the "join their enemies, then get peace'd out when they do" works, but any other way?
Also, you can become a criminal, mostly by doing, most of the Town quests. Any way to lose that status?
Doing this could potentially lead to more bandits catching the caravans and stealing their loot, resulting in lots of fat bandits crawling around the map for you to mop up?
I'm not sure how Warband MP fixed it (never played), but Kergit sucked at defending in sieges. In singleplayer, that was ok because they made up for it in field battles. The Nords wrecked in sieges, but without horses generally died in the field.
Unfortunately, Sturgia did indeed combine that siege strength of both the Nord soldiers and Vaegir archers, and threw in sufficiently early horsemen to really wreck everyone's day. From what I can tell, its only pure attrition that kills them off in single player. The map is by far the most unbalanced thing in single player. Some factions only border like 2 or 3 factions, they tend to win overall. Others border almost everyone else, Western Empire being the best example of a surrounded faction that just can't survive.
I'm not sure how Warband MP fixed it (never played), but Kergit sucked at defending in sieges. In singleplayer, that was ok because they made up for it in field battles. The Nords wrecked in sieges, but without horses generally died in the field.
Unfortunately, Sturgia did indeed combine that siege strength of both the Nord soldiers and Vaegir archers, and threw in sufficiently early horsemen to really wreck everyone's day. From what I can tell, its only pure attrition that kills them off in single player. The map is by far the most unbalanced thing in single player. Some factions only border like 2 or 3 factions, they tend to win overall. Others border almost everyone else, Western Empire being the best example of a surrounded faction that just can't survive.
I thought that was kinda the point of the era though. The Empire collapsed, fragmented and now its remnants are being picked off by the factions that eventually come to represent the kingdoms in Warband. The can come back with the player's help, but by and large I thought they were supposed to lose.
Which is fine, really. It just means that supporting the Western Empire is kind of hard mode.
I've seen it. Probably 60% of an army being made up of T1 volunteers. Since they recruit from the same places you do, where the AI decides to go + what's available dictates what they have. (Although I'm sure there's a fair amount of cheating there, at ~10 soldiers per village on average, it'd take an entire country to field a 300+ army regularly.)
In my game which I haven't played for a few updates, everyone mostly seems to be holding their own around Day 200. Sturgia getting beaten up by Vlandia but WE actually is defending its territory about 1000% better than in my previous game, whereas Battanian just seems to be unable to organize a large army and gets individual nobles crushed and captured 1 by 1.
I assume if you really want to bring a nation down, you execute their nobles rather than ransom them? Because they're back in the field with troops like, a couple days later.
I'm pretty sure that the mechanic of nobles abandoning a losing faction still exists, so nobles will eventually gravitate to the factions that are winning and out of the ones that are losing. It goes by clan. I think just taking settlements for one faction will eventually cause a clan to move from your enemy to your liege's kingdom. Settlements are all defended by the same troops, except whatever lords bring to the table.
Re: smithing.I think they're trying to balance smithing to make it more about crafting than profit. We can only hope that, #someday we'll be able to forge weapons that are more than 2 or 3 points better than what you can buy. v.v
Smelting seems to be nearly useless now, unless it's to get more hardwood. Otherwise, it seems like hardwood -> charcoal refining is really the only sell-in-bulk money maker.
Re: smithing.
Smelting seems to be nearly useless now, unless it's to get more hardwood. Otherwise, it seems like hardwood -> charcoal refining is really the only sell-in-bulk money maker.
The most profitable quest right now is the "Gang leader needs weapons" quest when they wants one-handed swords (I've only encountered variants of wanting one-handed swords and crossbows). I always carry at least 50-100 of all metals just from passively smelting enemy weapons, so there's no real cost and you can easily whip up a dozen shitty shortswords for him. It pays between 10 000-15 000 just for a few clicks worth of time.
Yes, I'm assuming that's a bug because the payment mentioned is usually ~3000-5000. But it's easy denars for now.
Oh what I wouldn't give to just copy+paste Warband's Floris mod onto Bannerlord's engine and fx.
I dunno, I usually start my campaign going from village to village returning wayward daughters. At a minimum of 1.5k a pop to either persuade the girl or kill some poor sob who can barely use a blade, I usually net a good sum.
I dunno, I usually start my campaign going from village to village returning wayward daughters. At a minimum of 1.5k a pop to either persuade the girl or kill some poor sob who can barely use a blade, I usually net a good sum.
This makes you a dishonourable swinedog though
I dunno, I usually start my campaign going from village to village returning wayward daughters. At a minimum of 1.5k a pop to either persuade the girl or kill some poor sob who can barely use a blade, I usually net a good sum.
This makes you a dishonourable swinedog though
Not at all! My honor rating is "honest," and I am simply upholding ye olde law. The father of the house decides the role of his children and whom they marry. The Almighty has made it so, and to forsake this venerable custom is dissidence and blasphemy!
Well, I don't think it's a case of "This always shows up". I haven't seen it in every city, and they only had one. I think it just gets added to the list of possible equipment for sale in the cities. So if you made a thousand sword types, you'd greatly increase the possible variety.
I dunno, I usually start my campaign going from village to village returning wayward daughters. At a minimum of 1.5k a pop to either persuade the girl or kill some poor sob who can barely use a blade, I usually net a good sum.
This makes you a dishonourable swinedog though
Not at all! My honor rating is "honest," and I am simply upholding ye olde law. The father of the house decides the role of his children and whom they marry. The Almighty has made it so, and to forsake this venerable custom is dissidence and blasphemy!
I usually wait until I have a companion to kill the bridenapper. I can't be bothered to get my sword bloody, although its a relatively easy fight. I could internally justify the whole thing as believing the bridenapper is really a ne're do well that won't be able to support himself or the headman's daughter. I mean, if the ne're do well is going to just gamble away his money, use drugs, and eventually sell the daughter to slavers, then I'm the hero.
...what I actually do is say "Ah yes, these elders have it right. Nowadays, too few parents teach their children how to properly hate. This girl, she will have the ability to hate, for whatever virtue there is in that."
Then I buy something nice and quickly forget about her.
In my last game I had the same village elder whose daughter eloped....5 times? I didn't know if it was a comment on his parenting, or the fact she fell truly in love with 5 different guys in the course of about a year. Whatever, I'm not a relationship councilor, pay me.
In my last game I had the same village elder whose daughter eloped....5 times? I didn't know if it was a comment on his parenting, or the fact she fell truly in love with 5 different guys in the course of about a year. Whatever, I'm not a relationship councilor, pay me.
Can't wait for the now-inevitable relationship councilor mod.
Only if you get the option to elope for a massive hit to honor and relations! Commoner Marriage ftw!Why no, my wife is in fact not a commoner. If you disagree, then I challenge you to a duel for dishonoring my wife. And I'd probably kill any noble that I captured that alleged that my wife was a commoner. Might makes right.
Same feels. Also, the modding support is infinitely better--in a year, the mods out for Bannerlord will be insane.
Same feels. Also, the modding support is infinitely better--in a year, the mods out for Bannerlord will be insane.
I would cut off and burn my left nipple as a sacrifice for a Bannerlord Pendor mod.
Same feels. Also, the modding support is infinitely better--in a year, the mods out for Bannerlord will be insane.
I would cut off and burn my left nipple as a sacrifice for a Bannerlord Pendor mod.
Lol I think that'll be unnecessary, there isn't any documentation out rn, AND there's not REALLY any modding tools, that said I've already poked around some of the C# libraries--and combined with the functionality I've seen in some of the mods so far w/o any of the above I think we'll probably get a mod even better than PoP at some point, features and polish wise.
Same feels. Also, the modding support is infinitely better--in a year, the mods out for Bannerlord will be insane.
I would cut off and burn my left nipple as a sacrifice for a Bannerlord Pendor mod.
Lol I think that'll be unnecessary, there isn't any documentation out rn, AND there's not REALLY any modding tools, that said I've already poked around some of the C# libraries--and combined with the functionality I've seen in some of the mods so far w/o any of the above I think we'll probably get a mod even better than PoP at some point, features and polish wise.
I suspect the PoP folks are planning to port it over to Bannerlord, bigger and better than ever. So no need for sacrificing there.
Same feels. Also, the modding support is infinitely better--in a year, the mods out for Bannerlord will be insane.
I would cut off and burn my left nipple as a sacrifice for a Bannerlord Pendor mod.
Lol I think that'll be unnecessary, there isn't any documentation out rn, AND there's not REALLY any modding tools, that said I've already poked around some of the C# libraries--and combined with the functionality I've seen in some of the mods so far w/o any of the above I think we'll probably get a mod even better than PoP at some point, features and polish wise.
I suspect the PoP folks are planning to port it over to Bannerlord, bigger and better than ever. So no need for sacrificing there.
Too late *winces*. The offer stands.
Upvote for an arabesque noble named Ibid One-Nip? :D
I suspect the PoP folks are planning to port it over to Bannerlord, bigger and better than ever. So no need for sacrificing there.
We are only a few short ways away from the release of Early Access Bannerlord. Now I know what you're thinking here: are we going to mod PoP for Bannerlord?
Simple put: we don't know at this point. We don't have the mod tools that are to come with 'release' of the game (if early access counts as that).
We don't know how the set up will be with their module system like you see in Elder Scrolls game files or if it's in the EA release at the end of March.
We may have plans but we aren't at that point where we know for sure. I mean how can we not want Pendor in Bannerlord? It's too savory or awesome to NOT imagine. Maybe one day, if we are certain though. You all will know!
Also can we not have 45 "the Wronged" female characters? I get it, it's 2020 but I feel like I'm being beaten over the head with it.
You can use https://www.nexusmods.com/mountandblade2bannerlord/mods/170 on a new campaign to get more potential companions. You can set it to simply spawn one of each template, or to spawn as many as you want. I use it to spawn one of each.
I wonder what will happen to the Wanderers once Companions are implemented.
Also my game keeps crashing on startup, even on launcher start sometimes.
Also can we not have 45 "the Wronged" female characters? I get it, it's 2020 but I feel like I'm being beaten over the head with it.
I didnt even realize there was supposed to be a separate companion system!
Also my game keeps crashing on startup, even on launcher start sometimes.
I didnt even realize there was supposed to be a separate companion system!
Also my game keeps crashing on startup, even on launcher start sometimes.
Sounds like something is corrupted. I have had several weird issues with the game pop up - crashes, graphic glitches, etc. - after updates. Try validating game files. I did it after this latest update and it found 17 files that needed to be replaced.
I like to imagine that humans in this alternate universe are actually just squishy pink amphibians, and lay clutches of eggs.
On a side note: Wtf even is mounted one-handed combat in this game, my God! v_V
Huh. Wow. Went from doing merc work for the Southern Empire for a while to deciding to just become a vassal.
Not long after we go to war with the Khuzait, and capture the city of Arganon from them.
The Empress, in her wisdom, has decided to bestow it upon me despite the majority of the lords being against it.
So...yeah. Guess I get to have a holder much earlier than I'd expected.
Would you mind if I'm lazy and ask for a link?
I've been thinking that relationships are a thing where the game is a bit lacking as is. And I don't mean the meaningfulness of relationships and stuff ingame, i just mean I don't understand how you're supposed to be able to even collect friendship points right now. You some times get one or two for joining a battle, but that seems very rare.
I just want to be noticed
I just want to be noticed
I tried bribing with thousands of dinars once but it didn't change their relationship. If I have to spend a hundred thousand gold to get a point it just doesn't seem worth it
I tried bribing with thousands of dinars once but it didn't change their relationship. If I have to spend a hundred thousand gold to get a point it just doesn't seem worth it
Just unlock the ability to purchase towns and gift them their own fiefs and the money they give to take them over and over until they love you.
I just want to be noticed
Fighting Together Relationship, the mod with such a literal a name that you would never find it from a google search.
https://www.nexusmods.com/mountandblade2bannerlord/mods/463
Fighting Together Relationship AND Killing Bandits Raises Relations are two great mods that make alotta sense.
Bannerlord IS a straight upgrade. What people are complaining about are the lessons Taleworlds didn't learn and the things they didn't adopt from the modding scene.
It can also be completely ignored if you don't want to cheese easy denars and xp. It does make it harder to level in other ways as higher levels require more xp, and smithing gets you at least 15 or so by itself.
Bannerlord doesn't reward you for riding around hitting people? Wot? The other 6+ skills related to combat that go up from doing combat isn't rewarding?
Smithing isn't necessary at all, it's just an easy way to get shit you want!It's BORING. It's BORING and EASY. And being EASY means it's a simple and effective way to do a thing, which in turn means most people do the thing. Players optimizing the fun out of their own playing is a well-noted phenomenon, it shouldn't be controveral that people do smithing to try and level up even though it's shitty.
I'm pretty sure there's nothing realistic about skill caps. If they wanted to make you swing a difficult weapon slowly, or have you get thrown off horses if your riding skill isn't high enough, cool, that sounds like versimilitude/realism. Just saying "you can't swing $weapon, n00b" is the opposite of realism.QuoteSmithing isn't necessary at all, it's just an easy way to get shit you want!Like I GUESS it's a more realistic design
My problem with the game is that it sucks. Warband sucked too but it had enough high points that you'd push through the terrible shit. This one doesn't. Eurojank is a tightrope and Bannerlord falls off the wrong side. Was too irritated by weird decisions and frustrating moments to keep powering into the higher levels.
No idea with bannerlord, but i remember on warband there was an editing that was recommended to never do : editing your character level.
People had reported that character level was apparently one of the ingredient in the AI decision making, so if you gave yourself a too high level, you would notice that no AI army would ever leave their castles to fight your army anymore, leading into an utterly boring campaign.
I guess if you're wanting to go the cheating path, i guess you would then probably have a character one-shotting everything and able to resisting thousand of arrows between his eyes, so maybe siege castle being also too easy would probably be a bit boring too :D
Not inaccurate depiction if you're cheating, because if you cheat with the ones that are built-in the game you can also heal yourself with a simple couple of key press, so basically it's not a thousand arrows you can resist but technically an infinite amount. Though i'm not sure what i am arguing about :DI guess if you're wanting to go the cheating path, i guess you would then probably have a character one-shotting everything and able to resisting thousand of arrows between his eyes, so maybe siege castle being also too easy would probably be a bit boring too :D
How is one-shotting everyting and being able to resist thousands of arrows boring? :P
It's also an inaccurate depiction of the battle system of M&B: Warband. Even the best of armor can be penetrated by ranged fire (bolts, arrows). Eventually, those 0-2 point damage with the occasional critical hit adds up to player death.
Just pointing out this was a problem back in Warband, at least, if not also in Native. It's not Bannerlord's fault.
It's a good point. Weight should make an effect when you are mounted, sort of weird to have a fully armoured turtle still go full speed on a tiny pony.
So have they got around to fixing some of the perks that were outright non-functional, EG the one that lets you use full-size bows on horseback?
Keep meaning to reinstall this but I need another SSD because games are so frickin' huge now.
I tried the 1.6e beta and the crafting economy is a bit better. It's more difficult to reach higher smithing since you are limited to the orders, and the high skill orders are not selectable. I think that's a positive though since smithing was easy to powerlevel with. There are still massive value orders for high skill smiths, paying over 100k frequently for a two handed weapon (because two handed maces are limited to the two hammer heads, if you unlock the better one the orders for it are sometimes 11k)Yeah I built my coming-back-after almost-a-year character largely around smithing (and
It takes some fiddling with sliders to match an order as close as you can though, and until you unlock parts most orders are impossible to do for the full denari. I think a "closest match" button would be helpful, that plugs in pieces that could satisfy the order with some slider movement or tells you the pieces are close but you don't know how to make the order correctly. Maybe have a perk that will change it to "exact match" where the part size sliders are all in the green for that order.It took me a while to figure out that I was supposed to do anything more than click the order, than forge. I wasn't sure why I kept getting dinged on orders at my skill. I saw the message that I hadn't unlocked certain parts, and took it to mean that the parts were preselected. 151 skill and I literally can't make any throwing axe... Presumably if I made more axes I'd unlock a head for throwing axes too.
It would also be great if there was a button to have your other characters autorefine materials (assuming charcoal and metal/ore in inventory) up to what is necessary for a given crafting recipe. Such as needing fine steel, click button and have other characters refine the crude iron up the various tiers to the amount required.So I read this before I started typing, but it blow my mind. All this time I assumed that smithing was just a leader skill (which doesn't make sense of course, but gameplay!) I had no idea I could use my companions.
BUG: When doing an order you also have to go back to free build to change the character for refining. You can't swap to a character with skill too low until you leave the order by going to free build, and this includes the refine tab.
I made a character with high social this time. I had no luck with marriage until I had a critical success proposing to a generated noble from a rebel faction. I noted with horror the generated noble had terrible statistics.Mm, I haven't gotten married yet. Despite having a full town as fief, my character has plenty of time to build up more renown. I haven't even married my brother off just yet. Still, from what I hear, the player's clan will will adopt spouses and their fiefs? Seems like a good reason to wait for a good deal, even though grown children are supposedly able to lead caravans (or parties I guess heh).
I tried my first sieges (I was trying out being a mercenary; turns out it earns a lot of denars; haven't had a fief yet) and the siege weapons are sweet. I also very much enjoyed throwing big stones off the wall as a defender; I saved a castle that way by tossing stones at the swarm of infantry by the ladder.Is being a mercenary particularly lucrative? Influence gets burned into cash (I think this was true when I played a year ago) and it never seemed all that profitable compared to simple commodity-trading. Much less smithing, of course.
However the ladders are sort of broken; the attacking army stops climbing one and switches to the other. Rarely are both ladders being climbed at once. I notice the ladders sometimes are pushed off the wall after the attackers switch to the other. Maybe it's a placeholder for toppling a ladder with climbers on it? The infantry also just swarm at the bottom of the ladders. If they could spread out a bit they would take less casualties from siege weapons and also the player wouldn't have an easy time mashing them with thrown boulders from the wall, as you can't miss and the boulder does splash damage (if it doesn't kill the player from hitting a crenellation and doing splash damage)Oh hey, you went Battanian too! Nice, forest people unite o7Spoiler: large images (click to show/hide)
I liked the ram though, that works well unless it takes a hit from a catapult. Sometimes infantry can't path close enough to a door at the gate to start whacking it though I can't remember what siege map it was on.Spoiler (click to show/hide)Spoiler (click to show/hide)
The siege tower seems more effective than ladders but less than the ram. It's not the grinder for the attacker the ladders are, but it's not a massive rush like breaking down the gates is either.
I was a merc for the Battanians and mostly joined armies. I noticed they spend a lot of time going back and forth to the same city when they are reinforcing, I think maybe the recruits refreshed in the city they just left and they loop back to get them.
Army battles are sweet though. I had one where I commanded the archers and I put them on the right flank as the infantry fought. The Battanian infantry broke first but the 60 remaining archers won it in a final charge as the opposing infantry straggled at them (Battania noble tree are archers) to win the battle between two 900+ armies.Spoiler: Random army screenshot (click to show/hide)
I made the mistake of building up my companions in the usual bandit hunting early on. I have one remaining out of my original trained companions: Dermot the Ragged. I have no idea why he's been lucky. I didn't even give him good armor, just some raggedy looking Battanian armor. It turns out realistic companion death results in frequent companion death when outside of simulated battle while army battles are most fun outside of simulation, so now I just put some cheap gear on them and put rusty metal armor I loot on them as I find it, since my first companions had the shiniest of armors, still died, and I lost the expensive armors. On a fun note, one of my companions died of old age while he was leading one of my parties. I don't even know what happened to his troops and gear.
It's a really fun game, I recommend it.Spoiler: Spooky bug (click to show/hide)
A quick tip: dead battle companions can be stripped by going to their inventory in the immediate post-battle scene.
Just means you can choose to bury em in nice clothes.A quick tip: dead battle companions can be stripped by going to their inventory in the immediate post-battle scene.
Do they still appear naked in their Encyclopedia page if you remove their armor on their death?
Lol they appeared naked in your friends page if you had good a relationship with them lol
If that battle had occurred on flat land, it would have gone much differently. Stupid AI, his crossbows probably could have out-ranged and out-damaged your archers, they should have just stopped at max range and chipped you to death.
If that battle had occurred on flat land, it would have gone much differently. Stupid AI, his crossbows probably could have out-ranged and out-damaged your archers, they should have just stopped at max range and chipped you to death.I always got the impression that bows outrange crossbows, but I haven't checked closely with troops. It's also just a different consideration since bows have considerably more arc (which can be really fun for shooting over an infantry shield wall into the mass of easy headshots - I guess the Empire forgot the top half of their Turtle formation, no wonder they're collapsing :P)
Man, you really don't have any business owning a city with <200 troops in your army. I managed to lobby for Lageta as the Battanians with a pathetic amount of influence and somehow won it. In the span of about a week, Vlandia declared war and and the AI immediately made a beeline for Lageta with a 500+ strong army. I was Lord of Lageta for about a week. At best I could muster 150 troops, none of the Battanian armies were in the vicinity, and I got sniped through a turret window by crossbows about 40 seconds into the actual siege.This happened to me too almost verbatim! I loaded an earlier save didn't bid, but still got it, but this time I *rushed* troops into the garrison ASAP. Largely low-tier but still, I managed to get almost 300 total (including my party size of 100) by the time the Vlandians arrived. Probably not enough for their ~600 strong army, but maybe it changed the strategic considerations because this time we got relieved by a friendly army! Possibly the besiegers wanted more of a siege-weapon advantage, causing them to lose their opportunity.
Why'd and how did he grant you one?When I officially joined up as vassal/swore fealty. I was surprised, he didn't offer anything ahead of time, it was a nice bonus. And he didn't grant a fief like in M&B/Warband, though he did grant me Lageta as soon as it was conquered.
Starting this up again, the performance has gone down a big hill for me. Oh well.
Client: Requests two-handed axe
Me: Shows up with hoe
Starting this up again, the performance has gone down a big hill for me. Oh well.
Strange--new computer? In comparison, performance has gotten considerably better for compared to 6 months ago (or whenever I last played).
I dunno I'm just thinking aloud, it's not like the game tells you any of this. I still don't know how to control my troops except f1-f1 position, f1-f2 follow, f1-f3 charge. Every time I try to actually navigate the glyphs I end up with my cavalry dismounting or my archers drawing their daggers or something.
I mean, Caladog is a piece of shit :P And it seems like pretty much every nation in Bannerlord hates every other nation. I don't recall being at war with Sturgia in previous games. I'm inclined to think that the Sturgian AI just sees Battania as over committed in conflicts and decides to make some territorial gains. Although I will say, this playthrough, we've consistently be at war with them from almost the start.
Lageta was infamously acquired by the Empire by an act of treachery. A rogue imperial mercenary murdered the Palaic chieftain who employed him, took the citadel, invited in imperial colonists, then bequeathed the town to the Empire. The Senate disavowed his action but accepted the bequest. The district is now thoroughly Calradicized, but the Battania to the north remember, and whenever an imperial envoy speaks of the sanctity of treaties and pacts, they just nod to each other and say, "Lageta."
Starting this up again, the performance has gone down a big hill for me. Oh well.
Strange--new computer? In comparison, performance has gotten considerably better for compared to 6 months ago (or whenever I last played).
Wow! In my case it was taken by Battania (I think that's when Caradoc died, he died super early for me) and rebelled, but I was instrumental in crushing the rebellion and got awarded it. Along with rushing to defend it from Vlandia, I did everything I could to bolster it's loyalty to prevent it from breaking away again. I'm sure the large garrison helped there.
Funny thing is that the rebellion consisted of a clan lead by "Arenicos". Yeah uh, according to the in-game text, THAT Arenicos. As in the "former" emperor, according to the in-game guide, yet alive and fighting for Lagetan independence.
Another strange thing is that the rebellion is still going, and that Arenicos and his clanmates seem to lack the magic dungeon-escaping skill. I had Arenicos himself in my dungeon for over a year, periodically declining ransom offers. Yet the rebellion lives on, with his family hanging out somewhere in central Calradia. I considered executing him, but eventually ransomed him instead. I haven't seen him come back, presumably too poor to mount a meaningful siege against my maxed-out garrison.
Still, seems like the sort of call that could come back to bite me. ...Naaah, I'm sure it's fine~
edit: nah, I give up, this isn't fun to play in. Maybe I'll try again with mods removed sometime, though I doubt that would really have that much of an impact.
Starting this up again, the performance has gone down a big hill for me. Oh well.
Strange--new computer? In comparison, performance has gotten considerably better for compared to 6 months ago (or whenever I last played).
Nope, same old same old. Lowered the specifics a little but according to the ingame measurer I should have ample of space. Still can't have ~90 troops in a battle without severe stutters, when I used to be able to max out my battle size (I'm on medium (400) so not super high either) with only minor slowdown.
One of my main issues is with the audio, though. For some reason it goes crazy with stuttering during some battles. I might have to try to take a better look at that actually but I've never been much of an audio knowing guy.Wow! In my case it was taken by Battania (I think that's when Caradoc died, he died super early for me) and rebelled, but I was instrumental in crushing the rebellion and got awarded it. Along with rushing to defend it from Vlandia, I did everything I could to bolster it's loyalty to prevent it from breaking away again. I'm sure the large garrison helped there.
Funny thing is that the rebellion consisted of a clan lead by "Arenicos". Yeah uh, according to the in-game text, THAT Arenicos. As in the "former" emperor, according to the in-game guide, yet alive and fighting for Lagetan independence.
Another strange thing is that the rebellion is still going, and that Arenicos and his clanmates seem to lack the magic dungeon-escaping skill. I had Arenicos himself in my dungeon for over a year, periodically declining ransom offers. Yet the rebellion lives on, with his family hanging out somewhere in central Calradia. I considered executing him, but eventually ransomed him instead. I haven't seen him come back, presumably too poor to mount a meaningful siege against my maxed-out garrison.
Still, seems like the sort of call that could come back to bite me. ...Naaah, I'm sure it's fine~
All hail the Lich Emperor!
edit: nah, I give up, this isn't fun to play in. Maybe I'll try again with mods removed sometime, though I doubt that would really have that much of an impact.
Fighting bandits is always worth it. They're worth cash you get from looting them, their gear is worth cash after you sell it, they're worth cash as prisoners and fighting a lot of them constantly helps keep your morale up between big, meaty battles of note. Once you've taken down 3 or 4 bandit groups that are at 40+ size, selling all that loot is easily 5k or 6k in cash.
Honestly, gear should depreciate in value the more of it there is just like trade goods. With selling gear from battle most other economy in the game is semi-irrelevant. Yeah you need cash flow to cover the spots between battle. But once you start fighting big battles against lords, you're looking at 10k - 14k per battle in just gear sales. Kinda nutty.
Fighting bandits is always worth it. They're worth cash you get from looting them, their gear is worth cash after you sell it, they're worth cash as prisoners and fighting a lot of them constantly helps keep your morale up between big, meaty battles of note. Once you've taken down 3 or 4 bandit groups that are at 40+ size, selling all that loot is easily 5k or 6k in cash.
Honestly, gear should depreciate in value the more of it there is just like trade goods. With selling gear from battle most other economy in the game is semi-irrelevant. Yeah you need cash flow to cover the spots between battle. But once you start fighting big battles against lords, you're looking at 10k - 14k per battle in just gear sales. Kinda nutty.
Not to mention that you can break down the garbage weapons for smithing components, or has that changed?
Brother and Sister are all now grown up, maxed out on companions for the mean time. Kinda a shame that arranging marriages for your family essentially loses you family members in some (all?) circumstances. I tried to marry my brother to the widow clan leader of the clan my wife came from (RIP Eregon.) He ended up leaving my clan and joining their's. Maybe that's because he was marrying the clan leader, or something....? But it seems plausible that arranging marriages can't earn you new clan members, only lose them. Kinda sad, was looking forward to whole family trees going on with my clan. As it is everyone in my clan is going to be 100% focused on their work instead of their personal lives :P Maybe when my kids are grown up (son and daughter now) things play out a little differently.
OTOH city/village quests are much more varied and fun than in WB. It only worries me that I'm barely 10 hours in and it's already starting to feel really repetitive.
It seems to me that if you spend all day hanging out in a town for some poachers to show up you should have recovered your stamina a bit.
But it's not a big deal. Especially since we can make a stupid amount of money smithing up two-handed swords to sell. And even cheapo crude/wrought iron swords sell for 700 at the low end. So we can easily pay for the upkeep of my crazy 100-man cavalry army.
I do wish there was more you can do with workshops.
Even just the old warband trick of dumping off large amounts of cheap raw resources directly into the shop would be nice.
Yeah, the economy system has a ton of potential that's just not being used too much right now.
I think it all comes back to the value of post-battle loot.Yeah, equipment needs to vary in price/availability. Heck, give higher-tier troops an upkeep of appropriate-tier metal (and uh, put metal on the market. It's so strange only the player ever sells it). And/or require it for the action of upgrading, like how certain troops require horses. (Technically the upgrade ought to require finished weapons and armor, but this is a game. Abstract that out, obviously)
Not saying the economy isn't whacked in lots of other places. But I remember in M&B and Warband, a certain level of struggle being able to support a large army. The name of the game there was post battle loot too. But it didn't like it was worth as much and there were fewer ways to reduce upkeep cost. I remember at one moment in Warband where I had a really successful battle, upgraded a bunch of troops at once, and went from a positive daily upkeep value to deep into the negatives, just from upgrading like 20 troops to higher tiers. That just doesn't seem to happen in Bannerlord, or if it does, it's super easy to offset.
Not that I particularly want to be scraping to get by as a T5 clan with 100 troops, but due to money, so many things feel like they like context or impact. "Oh no, I'm $2k a day in the hole on upkeep." *sells 14k worth of post battle loot.* "Gee I guess that buys me two weeks of upkeep...." *sells another 14k of post battle loot the very next day.* "Oh guess I'm ok, guess I'll just go buy that T5 armor I've been looking at."
It's true, you don't end up with a stack of $1k denar swords very easily....but what you DO get, is a stack of 15 rusty swords that sell for 150 a piece. Everything gear-related needs to come down in sale price, so the perks that remove those sale penalties don't end up making everything stupidly profitable. Straight up trade goods have several controls on them: availability, carrying capacity, time investment traveling, price fluctuation. All those serve to keep trade goods largely in balance. Equipment? "We don't care if you just sold us 300 rusty pitchforks, we're always in the market for new rusty pitchforks!" Prices on gear should fluctuate just like the price of trade goods. There shouldn't always be the same market for a $10k sword in the same city all the time, or every city. And lastly, in terms of just product availability....gear is endless. There will ALWAYS be more bandits to hunt. They were always be more bandits to hunt at any given moment than you can possibly chase down. There is no end to that resource, so it's easy to exploit.
Yeah, the economy system has a ton of potential that's just not being used too much right now.And I don't just want this economic stuff because numbers-go-up, either. Smithing is already too lucrative for that to matter, though it did get me thinking "There should be a way for these megabucks to help win wars".
but there's a bit too much maintenance and management and not enough ME HIT COOL SWORD GUY NOW (and other epic battles).
Like... if you have workshops you should have problems with thugs and the local nobles, etc. quests revolving around that stuff to keep it interesting and different than say a merc or a lord.
If supplies of raw materials are cut off by villages and caravans being raided, that should *hurt*. If the town changes hands... I'm not even sure what should happen.
SlainOhoho, that's a different matter.
but I want to be able to give it a full garrison immediately afterwards since it'll be a prime target for revenge attacks. So I've been biding my time and buliding up Charas' garrison so that I'll have a strong base of troops to pull from.
Quotebut I want to be able to give it a full garrison immediately afterwards since it'll be a prime target for revenge attacks. So I've been biding my time and buliding up Charas' garrison so that I'll have a strong base of troops to pull from.
Jaculan can be a tough nut to crack. It's got quite a large garrison due to all the militia from 4 villages. I went at it with about ~750 troops vs. their 500 garrison and they absolutely ate me alive. I don't really like prolonged sieges. All it really does is give the AI time to form an army to come stomp your guts out. So I tried rushing a siege at Jaculan, and I'd barley killed 100 of them by the time they'd slain over half my army.
@Scriver: No, I haven't tried independence in Bannerlord yet. Very curious to see how it works out for you, though, as I am in a similar situation (my holdings are all in and around Southern Vlandia).
Well well well.... Seems like this game is finally out of early access. So.... Is it a buggy mess? As good or better than the first warband? Because I could go for another game as fun as M&B Warband 1.
Speaking about LOTR, what i find amazing is that The Last Days is still continuously updated on Warband with new things.Agreed.
Speaking about LOTR, what i find amazing is that The Last Days is still continuously updated on Warband with new things.Agreed.
I'm not sure if this is a bug or stupendous luck, but when I started a campaign for the release version the campaign's brother was offered a marriage on the very first day.If it's a bug, it hit me as well. Almost as soon as I left the training yard, in came a marriage proposal for my brother from (IIRC) the viking folks.
Right after I posted that I found this one (https://www.youtube.com/watch?v=7zHttwsM6xM) that actually showcased wolves and was pretty useful.That was entertaining. Since I lack the file space to play this game probably for a while, it'll have to do. :P
The caravans are also just tough fights, and their soldiers cannot be taken prisoner for some reason.