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Author Topic: Keyforged Adventurer's Guild  (Read 9693 times)

MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #165 on: December 11, 2023, 12:01:57 am »

As a rogue my only active action is reroll so im good.
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a1s

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Re: Keyforged Adventurer's Guild
« Reply #166 on: December 11, 2023, 08:20:06 am »

I'm a little unclear as to what you're talking about.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Megam0nkey

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Re: Keyforged Adventurer's Guild
« Reply #167 on: December 11, 2023, 08:23:30 pm »

I am a lot less busy than I once was, so next round of this I might join again
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #168 on: December 12, 2023, 02:17:41 am »

We just started, would you like to tag along?


I'm a little unclear as to what you're talking about.

There is a 48 hour timer to use abilities.
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a1s

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Re: Keyforged Adventurer's Guild
« Reply #169 on: December 12, 2023, 05:41:48 am »

No ability activation for me.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Megam0nkey

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Re: Keyforged Adventurer's Guild
« Reply #170 on: December 12, 2023, 03:33:39 pm »

I think I will! The wizard Bim bimson will join in this quest!


Bim will go Camping
« Last Edit: December 12, 2023, 04:13:42 pm by Megam0nkey »
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #171 on: December 14, 2023, 05:53:54 pm »

((I'm feeling locked up creatively. I'm going to need an intermission. When we come back on the next turn I'll be more flexible than the 48 hour timer for accepting actions. Thanks for your understanding.))
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #172 on: December 19, 2023, 04:25:56 am »

((Alright, if anyone would like me to wait until after New Years to resume...let me know soon. Either way, I am working on the new update. Thanks for your help a1s/mad.))
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #173 on: December 24, 2023, 08:04:38 pm »

Spoiler: Mage Bim Recruited! (click to show/hide)

Bim was hiking just east of Keyforged, when he noticed the Adventurer's Guild sending out another expedition, this time towards the Hills of Armandis. His curiousity caught the better of him and before he knew it he had caught up with them. They were watching a goblin fish, but the greenskin notices them and flees into the cave.

A high-pitch horn blows, and goblins start trickling in from the hills, working to surround Aywen's (Expanding) Adventurers, while throwing spears!


"Let's show them trespassing on our outpost is a very bad idea."



Room 1: Clearing Entrance

Spoiler: (rolls: 5, 5, 2) (click to show/hide)

As the goblins close in, the keen Brightbuckle and Ayes are swift to point out beartraps hiding in the grass. (AMBUSH TRIGGER: Garrett and Brightbuckle!)

Bruv Brightbuckle, Garrett, and Ripclaw dash forward in a bloodcurdling scream, oblivious to the quiet chanting behind them on the hill. Before getting half way, the fighters stop abruptly as the 3 goblins are bombed with arcane fire. That takes care of that!

The party of 5 storm the maw of the cave...

ROOM 1 CLEARED!
(To clarify: 'Mini' dungeon means about 2 mandatory hostile rooms, in addition to possibly more non hostile or optional hostile rooms. PS. I'll only poke people to take turns in 2024!)
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #174 on: December 24, 2023, 08:10:40 pm »

(RITUAL HINT: ...Silence...)
« Last Edit: December 25, 2023, 09:00:34 am by RoseHeart »
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #175 on: January 01, 2024, 08:54:48 pm »

(Ok future people, turns will be set in 2 days.)
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