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DF Dwarf Mode Discussion / Re: [Steam] Is burial completely broken?
« on: December 21, 2022, 10:45:20 pm »
Did you try putting the coffins behind doors? I think you need to do that now- so a 1x2 space in total off the hallway.
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I didn't visit the shelter of adventurers either because of the lag. It was truly astoundingly awful, and I usually tolerate goblin pits and towers. I think the creature spam issue with adventurer camps is the main blame in many cases. The caverns fill up with critters you can't reach/find to kill and another group spawns each time you reload the site, whether sleeping or travelling or building. Pik and Desli's camps included, but I didn't do much with them and made a new one every time and they don't get visited often.
It would be better having a small player fort for players to retire in. One linked to a civ that doesn't have a bunch of civilians we care about losing if werebeast or vampire characters migrate to one of their other sites.
I'm sure I'll find out once the game releases soon, but will there be any way to import my current Fortress into the Premium version and be able to see it with graphics? Thank you!No. This is a breaking update. First one since 2014 I think, but it still means it will not be compatible with existing saves.
Quote from: PaaaadIn a Watsonian sense, how do you think a DF world gets its first anvil, given how you, in gameplay, need a forge to make an anvil... And you need an anvil to build a forge.
demonbunny3po: http://www.bay12forums.com/smf/index.php?topic=169696.msg8425773#msg8425773
Paaaad (op): http://www.bay12forums.com/smf/index.php?topic=169696.msg8425860#msg8425860
Egan_BW: http://www.bay12forums.com/smf/index.php?topic=169696.msg8425863#msg8425863
Schmaven: http://www.bay12forums.com/smf/index.php?topic=169696.msg8425865#msg8425865
Lemunde: http://www.bay12forums.com/smf/index.php?topic=169696.msg8426328#msg8426328
Eric Blank: http://www.bay12forums.com/smf/index.php?topic=169696.msg8426344#msg8426344
Ha ha, I don't have anything to add to the discussion. We do have gods that made slabs somehow, so there are possibilities even without relying on stone anvils, molds, etc.
Except to make an artifact anvil, you need a metalworking mood... Which can only be carried out at a forge, so you're back where you started.In a Watsonian sense, how do you think a DF world gets its first anvil, given how you, in gameplay, need a forge to make an anvil... And you need an anvil to build a forge.That is simple. A dwarf makes the First Artifact Anvil out of some other material. From there, the forging of the first regular anvil can be accomplished and sent out into the world.