Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 10
 1 
 on: Today at 06:46:37 pm 
Started by Akura - Last post by Eric Blank
Raid will be effective for the current nest, but it wont stop more of them coming back. I dont know if anything will.

Sometimes small nests like that occur frequently because of another larger nest nearby that is providing constant population growth thats expanding outwards and keeps finding the same sites suitable for building new nests. If you can find and destroy the larger nests that will slow growth, and if its in an optimal site they might try to recolonize that location first.

And yeah, unless youre allergic you've got nothing to really fear. Unless you literally have a phobia of pain. Then you have a lot to fear.

 2 
 on: Today at 06:46:30 pm 
Started by evictedSaint - Last post by FiveBalesOfHay
ACTACTACT

House Harrak submits a bid:

(For the right number of syllables, Emperor should be pronounced Emp'ror.)
Spoiler: "O Emperor My Emperor" (click to show/hide)

 3 
 on: Today at 06:30:17 pm 
Started by evictedSaint - Last post by m1895
At this point I'll just buy from market.
Spoiler: House Nagant (click to show/hide)

 4 
 on: Today at 06:10:28 pm 
Started by evictedSaint - Last post by Kashyyk
Quote from: Resources Purchase Contract
House Sinister shall send 12^ to House Vix, in exchange House Vix will send 4 units of alloys and 10 units of food to House Sinister.
Lord Tyrannous, of House Sinister
                               

 5 
 on: Today at 05:45:20 pm 
Started by evictedSaint - Last post by evictedSaint
Turn in 5 hours or so.  Get your actions in.

And, more importantly, submit a poem.

 6 
 on: Today at 05:43:58 pm 
Started by RoseHeart - Last post by Supernerd
Maybe consider providing players with the AI tool and prompts that you used to create their image to help them update their picture on their own?

 7 
 on: Today at 05:31:01 pm 
Started by Meph - Last post by aSpatula66
I meant a not LAYER_LINKED civilization with no sites that is playable in fort mode. So basically a way to make a 100% always dead civilization.

 8 
 on: Today at 05:17:05 pm 
Started by rabidgam3r - Last post by Folly
Current theorycrafting is that the lore-dumping is more about foreshadowing.

The latest episode had that line "There's always a twist at the end", following by the fourth-wall breaking wink and an awkwardly injected song-and-dance number. If you check the credits at the end of the episode, there is an actress named Susan Twist, and she has actually been in 4 different recent episodes, playing different characters each time.

Another noteworthy line from this episode, "The One Who Waits is almost here". And this Season has a running theme of abandoned children, including Ruby Sunday and the Space Babies. Could The Doctor's abandoned granddaughter Susan be the one who has been waiting for The Doctor all this time?

 9 
 on: Today at 05:09:24 pm 
Started by Scoops Novel - Last post by McTraveller
More seriously, I think if we keep going with LLMs, I think we'll "defeat" them by some form of prompt injection attack. Either we'll distract them, give them a complex, Inception them, or something similar.

Basically, psychologically hack them. After all, that's what happens to humans. There's probably some heuristic like "any intelligence smart enough to be an 'intelligence' is inherently weak to persuasion of some sort or another."

 10 
 on: Today at 05:04:35 pm 
Started by RoseHeart - Last post by RoseHeart
A tiger salamander I found by the side of a curb and had had for more than 3 years, I cried a lot. I didn't give it enough water and it dried up. I remember I laughed when I found out, an odd reaction. Sal. A dog named Duke, but lost in the more traditional sense, he ran away. I hope he found a new home. He had white hair, idk what breed. I was still hoping to find him years later.

The next poster enjoys exercising more than 30 minutes everyday.

Pages: [1] 2 3 ... 10