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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: GreatWyrmGold on November 04, 2013, 11:50:25 pm

Title: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 04, 2013, 11:50:25 pm
Main thread here (http://www.bay12forums.com/smf/index.php?topic=131428.0).

Greetings, Bay12. As you may know, I am running a roleplay based on wildbow's excellent web serial Worm (http://parahumans.wordpress.com/). It is about superheroes and -villains, and one girl who tries for the first before plunging headlong into the latter. It's worth a read.

Anyways, in that RP, a Terror (AU!Endbringer, basically a kaiju with superpowers for non-Worm-readers) is attacking! As the title indicates, the Terror is Naga, the fifth and final Terror to appear. It is a hydrokinetic serpent sixty feet long. Its most terrifying attack is its ability to ignore the Manton Effect when within around 30 feet, although the exact radius is unknown. Basically, get close enough and your blood gets ripped from your body. Oh, and Naga is also going to be pounding those farther away with blobs of water, and incidentally bludgeoning Toronto with waves of a kind not seen in the Great Lakes since it attacked Chicago, and never before then.

Against this kind of threat, superheroes and -villains from across North America and the world converge to try and drive the beast away before it can kill everyone. Helping this process are a number of massive underground shelters in Toronto and other major cities, but this is not where you come in. Where you come in is as the parahumans attacking Naga or defending the city.

Now, for those of you already in the RP, great! Your prework is done. You can start playing once we start. For the rest: Time to get to creating characters!
The process of creating characters will not be simple...from my end. From yours, it's basically answering some questions.
Character selection will NOT end once the game begins! The fight against Naga will include constant reinforcements from heroes and such around the country showing up late to the "party."
Spoiler: Character Creation (click to show/hide)

Those interested in sticking around in Toronto afterwards (to an extent) have another option: They can create characters, but have them trigger during the attack rather than before. Waitlisters in the main RP, if you want to do this just submit the cape and trigger event (see below), and link to your original submission. There we go--you're ready! If you were not, simply submit a new character sheet.

Spoiler: Application (click to show/hide)

Alright then. This is a lot of stuff. Any questions or issues?
Title: Re: Naga versus Toronto: Map
Post by: GreatWyrmGold on November 04, 2013, 11:50:45 pm
(http://i43.tinypic.com/4t3kwp.png)

This is roughly the map displayed on the armbands everyone received. The crooked, uneven lines are because...um, computer glitches. Yeah. That's also why the three squares down the middle were misnamed "F" instead of "H". Dammit multask!
"..."

Anyways, each grid square is about 2-3 miles across. They are divided into 625 smaller sections, incorporating every letter from A to Z except for Q. Hence, one such 500-odd-foot square might be called F6-UI. (This is, incidentally, the location of the PRT headquarters.) Anyone without superspeed or the like can move one minisquare in any direction, including diagonals, every turn (~1 minute) if they walk, or two if they run. Obviously, obstacles like giant floods of water are not accounted for in this.
Title: Re: Naga versus Toronto: Capes
Post by: GreatWyrmGold on November 04, 2013, 11:51:19 pm
Spoiler: Present (click to show/hide)
Spoiler: Incoming! (click to show/hide)
Spoiler: Future (click to show/hide)
Spoiler: Not Capes...Yet (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 04, 2013, 11:54:28 pm
Alright, current players. Post your actions to prepare for preparing for the attack. You have about a minute.
Title: Re: Naga versus Toronto: Name Pending
Post by: Xantalos on November 05, 2013, 12:16:34 am
...
PTW.
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 05, 2013, 12:52:31 am

-snip-

Maybe I should have gone with the evac team

[Thalsian] looked around and talked to various capes [on the Bastion team] in search of a power set that could theoretically do damage to naga at close range but can't because of the anti-manton field.
Title: Re: Naga versus Toronto: Name Pending
Post by: Nicholas1024 on November 05, 2013, 01:45:26 am
Spoiler: Abel (click to show/hide)

Random note, I came THIS close to making the character's last name "Endwilling".
Title: Re: Naga versus Toronto: Name Pending
Post by: Wwolin on November 05, 2013, 03:11:12 am
Here's my sheet.

Spoiler: Phillip Pearce (click to show/hide)

Spoiler: Hotspot (click to show/hide)

(Wwolin doesn't have a very high opinion of Tinkers, it seems...)
I don't (As an engineer, they'd put me out of a job), but I believe you mean shepsquared here. Speaking of which, welcome to Bay12 newcomers!
Title: Re: Naga versus Toronto: Name Pending
Post by: shepsquared on November 05, 2013, 03:20:17 am
Hoping to move into the main game and since I have a bit of free time I'll submit a few
Spoiler: Julius Kingston (click to show/hide)
Spoiler: Miscellaneous (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: shepsquared on November 05, 2013, 03:21:30 am
Double post
Title: Re: Naga versus Toronto: Name Pending
Post by: wolfchild on November 05, 2013, 03:32:02 am
Matthew/Aquarius, tries to work out the abilities of the rest in team bastion, Know your enemies, but more importantly know yourself/allies
Title: Re: Naga versus Toronto: Name Pending
Post by: Kazir on November 05, 2013, 05:11:13 am
I'd love to join, but I'll need to make a profile after I come back from work.
Title: Re: Naga versus Toronto: Name Pending
Post by: TinkerTailor on November 05, 2013, 06:22:37 am
Saw your ad in the Worm chapter comments, signed up just for this. I'm currently getting a feel for the game and deciding what sort of character I'm going to play, I'll try and get a profile up sometime soon.
Title: Re: Naga versus Toronto: Name Pending
Post by: Lenglon on November 05, 2013, 06:25:03 am
>.>
I'll see about posting something.
Title: Re: Naga versus Toronto: Name Pending
Post by: Doomblade187 on November 05, 2013, 07:40:56 am
Saw your ad in the Worm chapter comments, signed up just for this. I'm currently getting a feel for the game and deciding what sort of character I'm going to play, I'll try and get a profile up sometime soon.
Welcome to Bay12! (If I read the 'escaped lunatic' bit right.)

But anyway, GWG, I'll come up with a character sometime soonish.
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 05, 2013, 07:47:45 am
Saw your ad in the Worm chapter comments, signed up just for this. I'm currently getting a feel for the game and deciding what sort of character I'm going to play, I'll try and get a profile up sometime soon.
i apologize in advance for my attempts to dig myself a hole to china, you'll understand once you've read the thread a bit.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 05, 2013, 08:23:25 am
-snip
Thanks for all the capes and trigger events.

Quote from: Several People
Neat. I'll get a character up soon.
Glad to hear it. Now to summarize some stuff I meant to put in the OP but didn't because I waited until almost midnight to start typing it.

Firstly, when I run turns. I intend to run the first tonight or tomorrow morning, with another turn every 24-30 hours. Hopefully.
Secondly, what a turn is. It's about a minute long, give or take. Each of those grid squares in the map is about...oh, two or three miles, so it would take quite a while to move about without powers. That is why Movers are so important.
Thankfully, there is a Toronto cape (a villain, but meh) who can create portals. If you really need to get somewhere, you just need to ask your bracelet.
Title: Re: Naga versus Toronto: Name Pending
Post by: Dermonster on November 05, 2013, 08:30:53 am
Prepare my vials and syringes, and test whether my super coffee stacks it's effects with the blood runes.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 05, 2013, 08:34:44 am
Prepare my vials and syringes, and test whether my super coffee stacks it's effects with the blood runes.
It sure seems to. Excellent.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 05, 2013, 09:00:37 am
Quote
Delphinium... is teleported to a med-station to prepare for the casualties.
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 05, 2013, 09:12:57 am
Kinetics stands at some soft of advanced evac point, waiting impatiently for when she has a reason to leave... and an excuse to kill Naga.
Title: Re: Naga versus Toronto: Name Pending
Post by: Shrieky on November 05, 2013, 10:05:07 am
Spoiler (click to show/hide)

This RP sounds really cool. Thanks!
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 05, 2013, 10:38:25 am

"so i hear you are giving out powers by drawing patterns of blood on people, have you ever considered creating talismans instead? like making the patterns out of cloth then soaking them in blood and sewing it to the inside of an elastic sleeve, it would allow you to switch between designs faster and you wouldn't need to destroy them in order to use another power."

"hm? More or less. I was just at the hospital giving out super endurance runes. You'd be surprised how many normals want super powers. They won't get tired tending to the wounded during this fight. Which is a plus for the long run." He gives Stevens suggestion some thought. He could already switch between runes pretty fast. However, having faster reaction times would definitely help. "That doesn't sound half bad. I am thinking about changing my costume anyway. As it is right now it's kind of impractical." He paused, then recognized the rock man from somewhere but couldn't quite put his finger on it.

"Anyway I'm surprised word has gotten out so fast, What were your powers again?"
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 05, 2013, 10:57:43 am
"it is not so surprising if you consider the fact that almost everyone here desires to be immune to nagas manton bypassing hydrokinetics and you  have the capacity to give them such an immunity."

"As for my powers, I can move through matter and use it to replace my physical form.
Although it only works on solid matter and liquids to a lesser extent, the lack of density in liquid forms causes my body to expand but it also makes it difficult to move quickly"
Title: Re: Naga versus Toronto: Name Pending
Post by: Kazir on November 05, 2013, 11:14:07 am
Title: Re: Naga versus Toronto: Name Pending
Post by: Urist Mc Dwarf on November 05, 2013, 11:42:06 am
My character
Name: Alex Shater
Gender: Male
Age: 23
appearnece: Tan, tall, and lean, bald with with eyes so black they look blue. He's a street kid with a heart of gold, and no family.
Desiered Power: Stealth, Stregnth, and speed related powers
Cape: Dark Shadow, a mysterious figure wearing an all black cloak that seems to blend into the background, and hates working together.
Trigger event: Was trapped in a house with several crack addicts who were trying to catch and insert horrible fate here him. He longed for an escape  and it seemed his prayers were answered.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 05, 2013, 11:43:40 am
Could you please also provide the requested cape and trigger event?
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 05, 2013, 12:08:47 pm
((How about this for a trigger for a regenerator?

Generic civilian trainworker tries taking a shortcut between two train carriages as they are being stored and gets pinned between them because the lead carriage stops suddenly and/or he stumbles while trying to pass through.
So hes stuck there yelling for help but noone can hear him over the noise of the other trains and he starts freaking out, then hours later when his co-workers notice he hasnt signed out they go looking for him when they finally find him they move the train thinking hes just stuck instead of actually being crushed between them and the lactic acid buildup causes him to just split in half now that the trains not holding him together.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 05, 2013, 12:26:39 pm
I'm not quite sure what you're saying, but I'm 60-75% sure that that is biologically impossible. The last sentence, at least.
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 05, 2013, 12:39:09 pm
I'm not quite sure what you're saying, but I'm 60-75% sure that that is biologically impossible. The last sentence, at least.
And im 100% sure that it is,  events identical to this are the reason its standard procedure in Australia to call an ambulance instead of moving the carriage.
Title: Re: Naga versus Toronto: Name Pending
Post by: Kazir on November 05, 2013, 01:10:55 pm
I'm not quite sure what you're saying, but I'm 60-75% sure that that is biologically impossible. The last sentence, at least.

Okay editted! Let me know what you think.

Edit: should clarify I'm the guy who posted the Vlad Kedrov profile halfway up the page.
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 05, 2013, 01:28:15 pm
"it is not so surprising if you consider the fact that almost everyone here desires to be immune to nagas manton bypassing hydrokinetics and you  have the capacity to give them such an immunity."

"As for my powers, I can move through matter and use it to replace my physical form.
Although it only works on solid matter and liquids to a lesser extent, the lack of density in liquid forms causes my body to expand but it also makes it difficult to move quickly"


Oh that's right this was the guy that came out of the ground and attacked Bullhit yesterday. Something to keep in mind.

"I suppose you're right. Extra power in general is sought after. Power immunity is potent when combined with some of the punches some of these guys can pull."

Thalsian waved his hand in the general direction of the other capes.

"Is that the reason you found me?"
Title: Re: Naga versus Toronto: Name Pending
Post by: Realmfighter on November 05, 2013, 01:33:39 pm
Spoiler: Sam Kerins, Vector (click to show/hide)
Spoiler: Miscellaneous (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Brisance on November 05, 2013, 04:27:34 pm
guest cape, followed from the Worm post, may or may not stick around after the event
Spoiler: Character Sheet (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 05, 2013, 08:46:34 pm
"Not exactly, i am capable of purging all water from my body so even if i stood next to her she could not harm me with her power."

"What am am looking for is a way to harm her and those blades covering your face have caught my attention, if i were to have a talisman granting such a power i could assault Naga at will with little fear of retribution."
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 05, 2013, 09:25:01 pm
"Thats not.." He stopped and reconsidered the thoughts in his mind. The talisman would only be effective for himself because he could use it as a kind of RAM to swap out powers quickly not so much for anyone besides himself. however...

"I'm pretty sure the rune has to be applied to the body for it to work. Though admittedly, I haven't tried using it on a non-living medium." He wondered if he could increase the density of a rock.
"We can probably get a rock to test it out." He looked down at the pavement. no rocks.... Then towards the left of the sidewalk. "I'm sure there's one big enough somewhere."
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 05, 2013, 09:35:53 pm
"Thats not a problem, i intend to absorb the talisman as part of my body. The main reason for doing it this way is so that the pattern will not be washed off during the fight."

Says steven as he kneels down and slides the front of his hand out of his body and into the pavement before retrieveing his hand and leaving a shallow handprint in the cement.

Withdrawing his hand back into tge matal of his body Steven detaches the cement replica and hands it to Thalsian.

"Do not worry yourself over rocks, i can make what we need if this works."
Title: Re: Naga versus Toronto: Name Pending
Post by: Doomblade187 on November 05, 2013, 09:54:54 pm
((I won't enter, actually. I have too much on my plate at the moment, anyway, with NaNo going on as well as school.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 06, 2013, 12:54:04 am
Character Creation

Spoiler: Phase 1 (click to show/hide)



Game

People scramble to get ready. Doors open and close in thin air. Much more than one person gets touched by someone through a small one of these doors and then gets a nice shade of brown added to their skin color--Paintcan, enhancing powers. People move out, organize.

Naga strikes. Waves roll over the part of the city near the lake. The damage is immense; even the shelters near the water are affected. No fewer than seven sustain some level of damage, and one near the water is essentially destroyed.
Reinforcements should be coming soon. If nothing else goes wrong.

(http://i44.tinypic.com/eu11ms.png)

Announcements:
"Naga has arrived. Please hold."
"Tidal wave damage determined. H8 shelter destroyed. G8 shelter critical. L6 shelter critical. E9 shelter damaged. F8 shelter damaged. G7 shelter damaged. L5 shelter damaged. Sectors C0, D9-0, E8-0, F7-0, G-H6-0, I6-9, J-K 5-9, L6-7, M4-6, N3-5, and O2-4 show severe water damage. Recommended that Evac capes, codename Doorlady, immediately begin evacuation of survivors in L6 shelter. Scatterstep suggested to check for survivors in H8 shelter. Naga in Sector G8."


In the shelter by Humber Bay, Vlad Kedrov and his family waited in fear. They knew Naga was coming, they knew this shelter was near the water...but the others were too far. What choice did they have, run farther and risk getting caught in the open? This had a chance of survival.
Naga struck. Te tidal wave rolled over the aboveground part of the structure, flattening it along with the rest of the buildings there. Chunks of rubble fell into the underground portion of the shelter, tearing through the roof. Terrible luck in the face of overwhelming power lead to the destruction of Toronto's H8 shelter...but the causes matter not to the poor families trapped within.
Vlad felt odd. He saw serpentine shapes swimming in his vision--was that Naga already? One of the shapes explodes in a burst of light, and they all vanish. Soon, Vlad begins forgetting this vision; within minutes it is as if it never happened. He feels a new sensation, not like he has ever experienced before...



I'll include a cape list in future updates. This took me close to 1 am to write...
For now, please check the third post if you are in the Archer or Bastion teams. This will tell you who is carrying you and who else is being carried, if any.
Title: Re: Naga versus Toronto: Name Pending
Post by: wolfchild on November 06, 2013, 01:38:44 am
Aquarius prepares to push back water
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 06, 2013, 09:05:19 am
Kinetics shakes her head and sighs, going off to do her job. Naga was the real target of this, but if she could be tracked by this thing, no way she'd get away with going off. She uses small bursts of speed to try and determine the effectiveness of her acquired gear, going progressively longer running each time until she found a time of about where it start to really hurt, but not damage anything.
Title: Re: Naga versus Toronto: Name Pending
Post by: DarkArtemisFowl on November 06, 2013, 11:55:45 am
Spoiler: Artemis Dimikaelo (click to show/hide)
Spoiler: Apollo (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 06, 2013, 11:59:21 am
A cape who was delusional before triggering? Scary.
Title: Re: Naga versus Toronto: Name Pending
Post by: Kazir on November 06, 2013, 02:04:56 pm
It felt like the world was ending.

It probably is thought Vlad, as he struggled to stay on his feet in the near-darkness with people barging into him from every which way. It didn't seem like anyone was actually trying to go anywhere, but blind panic made it impossible to stay still. Well, he was managing it but he felt even less himself than usual. He wasn't sure where his grandparents, parents or even his annoying younger sister were, but somehow that only seemed a vague concern. Some part of him was telling him small pieces like that were currently irrelevant.

Maybe I should leave and throw bricks at Naga? he grumbled to himself, and then shook his head angrily. What the hell was that kind of thinking? Nothing was more important than family. Nothing. They couldn't be far.

He squinted in the half-light, but it seemed impossible to make out anything more than flitting limbs and the occasional terrified face. I can't do anything he thought, despair creeping up his spine in a shiver, I failed them.
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 06, 2013, 02:10:00 pm
"Thats not a problem, i intend to absorb the talisman as part of my body. The main reason for doing it this way is so that the pattern will not be washed off during the fight."

Says steven as he kneels down and slides the front of his hand out of his body and into the pavement before retrieveing his hand and leaving a shallow handprint in the cement.

Withdrawing his hand back into tge matal of his body Steven detaches the cement replica and hands it to Thalsian.

"Do not worry yourself over rocks, i can make what we need if this works."

Thalsian swiped his hand over the statued arm and the excess blood he stored on his skin formed the necessary patterns for a 2 point blade rune.  Then his armband made an announcement. "dammit"

He handed the arm back.

"Test it quick."

Then He presses a button on the armband "Requesting transport to G8"
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 06, 2013, 02:14:21 pm
Acting quickly steven phases the tattooed stone into his body until the bloody runes are resting upon his skin then checks to see if it was effective.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 06, 2013, 02:17:13 pm
[Luck on a d20: 5]
Nope.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 06, 2013, 02:34:36 pm
((Are wounded flowing in yet or are things just kicking off?))
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 06, 2013, 02:35:14 pm
((Why the luck roll? sureley the talisman mechanic would either work or it wouldnt.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 06, 2013, 02:36:07 pm
((Are wounded flowing in yet or are things just kicking off?))
Not just yet, no. There are plenty of wounded, but ten or fifteen seconds is not long enough to get them to anywhere with help.

((Why the luck roll? sureley the talisman mechanic would either work or it wouldnt.))
When I have no idea how two things interact, I roll to see how it goes.
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 06, 2013, 03:20:55 pm
(("The dice say yes/no" doesnt really sit right with me when it comes to these sorts of situations, in my mind its just a question of whether or not Thalsian needs to draw his runes directly onto someones body or whether it just needs to be touching them.

Unless you are saying he cant give me powers because im an animate lump of metal?))
Title: Re: Naga versus Toronto: Name Pending
Post by: Realmfighter on November 06, 2013, 03:49:33 pm
Sam heads to the nearest abandoned area of town and tries to unload her powers on something as strongly as she can.

For science!
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 06, 2013, 04:52:11 pm
Delphinium bites her lip.  That much damage and Naga had just arrived?  Even if Naga left right now, that would still be a ton of people dead or injured.  Her med station was in [location] the Protectorate headquarters, only three sectors away, so they should be coming in soon.  She desperately hoped that Naga wouldn't make it this far.
Title: Re: Naga versus Toronto: Name Pending
Post by: DarkArtemisFowl on November 06, 2013, 05:29:28 pm
Zechariah hesitates for a moment, and decides to try and hold off Naga as best as he can. He chooses to call upon Artemis to get himself to Naga quicker.

... "Artemis."

An outline of an electric purple circle forms on the ground below Zechariah, along with the Delta Cross, the symbol of Artemis. Purple glass shards shoot up all around Zechariah, and the two exchanged dimensions. Artemis was now in control.

"Heheheh... Naga is nothing to us. Shall we, Zechariah?"

Artemis used his control over time to slow down time enough to run quickly to G8. To everyone else, it seemed as if Artemis was running at super speed. He hopped over buildings with ease. It consumed much energy from him, however, which meant once he (hopefully) got there, he would be out for the count, and Zechariah would assume control.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 06, 2013, 06:03:38 pm
(("The dice say yes/no" doesnt really sit right with me when it comes to these sorts of situations, in my mind its just a question of whether or not Thalsian needs to draw his runes directly onto someones body or whether it just needs to be touching them.
Unless you are saying he cant give me powers because im an animate lump of metal?))
The second would be the consideration, yes. Where do you sit on the Scale of Manton Effectiveness? Where is Thalsian's power?
Consider Weld. His inorganic composition means that he is immune to powers that only affect living things. This means that he cannot be controlled by Regent or absorbed by the big bogerman under Brockton Bay, but it also means that Panacea cannot heal him.
If it makes you feel better, if the runes would have had any effect on you, that talisman thing would have worked.
And, honestly, sometimes it really does seem like a crapshoot about how powers interact. Skitter's power works through portals, but Mantellum's does not. There are probably a bunch of detailed reasons why, in the paraphysics of the Wormverse, but I don't want to get into that stuff and so just simulate these effectively random bits with a die roll.
As a comparison: You do not complain when I roll to see if you, for instance, hit an enemy. But no part of that is really luck, in the way that (say) radioactive decay is. It is determined by such thing as relative stances, split-second decisions based on the (technically) logical decision-making pathways of the brain, and so forth...but rather than figure out each of those things, we just roll a die.

Delphinium bites her lip.  That much damage and Naga had just arrived?  Even if Naga left right now, that would still be a ton of people dead or injured.  Her med station was in [location] so...
((need more information about where I am))
PRT HQ. It's that gray square on the map.

-snip-
Um, you are not in yet.
Title: Re: Naga versus Toronto: Name Pending
Post by: DarkArtemisFowl on November 06, 2013, 06:09:00 pm
-snip-
Um, you are not in yet.
Dern. Alright, tell me when I'm in, I'll be watching the thread  :D
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 06, 2013, 06:17:04 pm
The next turn (tomorrow morning...unless everyone continues to not post) will have your trigger event, power, and whatnot. Then you decide what you did with that power. Then you wait for your team to enter the city, which is when you can get ready to be killed by tidal waves and stuff.
Title: Re: Naga versus Toronto: Name Pending
Post by: DarkArtemisFowl on November 06, 2013, 06:19:24 pm
GOT IT CAP'N.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 06, 2013, 06:29:01 pm
Are those of us who have just been given powers in yet? And if so, where are we?
I was afraid this was murky...

Those of you who just got powers have another thing to do before you can come in: You must say what you did with these powers, how it lead you to join the Protectorate, the Guild, or some other organization of capes...or, barring that, how you came to be sent here this June late-morning as Naga attacked.
Title: Re: Naga versus Toronto: Name Pending
Post by: Realmfighter on November 06, 2013, 08:09:20 pm
Over the past year Sam has been an independent Villain/Vigilante. Living in abandoned building she's been doing a fair bit of shoplifting, beating up dealers and selling their drugs to a friend, and attacking random and low level capes just to test her limits. Due to a combination of ignorance and stupidity she didn't realize a terror was attacking until about an hour before it happened, and then decided that this was a good time to loot and/or get a reputation as a bad-ass fighting a terror.

((I have decided that she is a stupid kid and I will live with that mistake.))

((BTW, could I get a more in-depth explanation of my power? If it's not that powerful the whole beating up capes/terrors thing doesn't really make sense.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 06, 2013, 08:47:21 pm
Aerokinesis is actually pretty useful if you think about it and use it right. Flight, ad hoc barriers, admittedly weak blasts...it all depends on what you try to use it for. And aerovoyance (that air-sensing ability) is pretty useful. You know how Taylor can see and feel through her bugs? It's even better than that.
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 06, 2013, 08:50:01 pm
((think... avatar the last airbender. also aerovoyance? damn! is there a range limit at least?))
Title: Re: Naga versus Toronto: Name Pending
Post by: Realmfighter on November 06, 2013, 08:51:09 pm
((That's the kind of thing I'm talking about. What are the high ends? How much fine control? Can I pick things up with it/how much can I pick up and with how much control? Can I cause it to vibrate accurately enough to make sound? Range on the Aerovoyance? Am I over thinking this?))

((Reports indicate yes.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Xantalos on November 06, 2013, 09:02:43 pm
Aerokinesis is actually pretty useful if you think about it and use it right. Flight, ad hoc barriers, admittedly weak blasts...it all depends on what you try to use it for. And aerovoyance (that air-sensing ability) is pretty useful. You know how Taylor can see and feel through her bugs? It's even better than that.
((Hell, it's basically an excuse to bypass Manton! Just grab hold of the air in people's lungs and hold it there/pull!))
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 06, 2013, 09:06:31 pm
((That's the kind of thing I'm talking about. What are the high ends? How much fine control? Can I pick things up with it/how much can I pick up and with how much control? Can I cause it to vibrate accurately enough to make sound? Range on the Aerovoyance? Am I over thinking this?))

((Reports indicate yes.))
((Not enough actually, does your power come with any detriments, quirks or limits?  As it stands, Sam would probably be the most physically capable PC.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 06, 2013, 09:17:30 pm
((That's the kind of thing I'm talking about. What are the high ends? How much fine control? Can I pick things up with it/how much can I pick up and with how much control? Can I cause it to vibrate accurately enough to make sound? Range on the Aerovoyance? Am I over thinking this?))

((Reports indicate yes.))
I had honestly not considered that last night and wish I had given it more thought.

Well, as it so happens, that might have been intentional to my sleepy mind. Your rolling included:
"You start off a little weaker.  You get stronger at set intervals, as you find out the nuances of your power.  You wind up a lot stronger than most (second only to the big monsters and some second-triggers)."
So yeah, you are potentially dangerous...but as of yet, you haven't figured out how to best use it. It does not help that:
"Your power changes over time, often at unpredictable moments, forcing you to adapt and recalibrate.  You’d think this would be a good thing, but really, it’s not working out that way."
Which I don't know how it works.

Aerokinesis is actually pretty useful if you think about it and use it right. Flight, ad hoc barriers, admittedly weak blasts...it all depends on what you try to use it for. And aerovoyance (that air-sensing ability) is pretty useful. You know how Taylor can see and feel through her bugs? It's even better than that.
((Hell, it's basically an excuse to bypass Manton! Just grab hold of the air in people's lungs and hold it there/pull!))
I would count the air in the lungs as the same as the blood in the  heart: "It's still in the body, Manton effect still applies, try again."
Title: Re: Naga versus Toronto: Name Pending
Post by: Xantalos on November 06, 2013, 09:18:37 pm
((Block air from going in. Or just hold the air in their mouth still. Ta da.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 06, 2013, 09:21:30 pm
((Block air from going in. Or just hold the air in their mouth still. Ta da.))
((a vacuum around the head would work too.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 06, 2013, 09:22:23 pm
((Block air from going in. Or just hold the air in their mouth still. Ta da.))
((This would work.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Realmfighter on November 06, 2013, 09:28:06 pm
((Bah, Pedestrian fools. Why choke off their air when you can give air to them? Lots of it. You could say, an explosive amount, Mwahahahahaha!))

((Do I wait for the next event post or should I do my turn action now?))
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 06, 2013, 09:37:45 pm
((Judging by the shifting nature of the power, she may not always be able to do that.  There's a ton that can be done with air, but by no means should a single power have absolute control, bar Terrors or 2Trigs.  Even Eidolon in the story, on screen at least, was only able to get vacuum and flight at the same time.  As it stands, I would make it sort of like a linear progression.  Starts with one or two powers, but as she fights gradually gets better and more powerful control.

I would start with lesser wind barriers and lesser wind blades, average 5 minutes into a fight she gets storm force gusts, 10 she gets small scale vacuum/ pressure increases around herself, 20 better barriers and blades, 40 larger vacuum/pressure around self, 80 hurricane force gusts, 160 large scale vacuum/pressure at range.  But that's just how I would do it.

Edit: add in flight somewhere in that plan.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Realmfighter on November 06, 2013, 10:08:11 pm
((Personally when I read "Get stronger at set intervals" that struck me as more of a permanent power increase as I grow to understand my powers and how best to use them. Plus constantly depowering after a fight seems like a downside, which the second part (Changing powers and not knowing how they work immediately) covers to my understanding.))
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 06, 2013, 10:16:25 pm
((That would be a more logical way to do it.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 06, 2013, 10:26:33 pm
((Personally when I read "Get stronger at set intervals" that struck me as more of a permanent power increase as I grow to understand my powers and how best to use them. Plus constantly depowering after a fight seems like a downside, which the second part (Changing powers and not knowing how they work immediately) covers to my understanding.))
That is my understanding. The way it was phrased reminded me of Skitter, who started as a minor attempted hero who could probably be beaten by Leet, Uber optional, and ended a step from godhood, due in large part to learning how to use her ability better and better.
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 06, 2013, 11:11:19 pm
((i never complained with rolling to hit because trying to attack someone has a lot of inherent variables such as my aim and his dodging skill and the sun getting in my eyes, i complained where power functionality was concerned because how powers operate is an immutable fact, they can be strengthened or weakened but how they operate and their operational rules/limitations stay the same.
I can accept Thalsians power not working on me due to my physiology because it is a valid reason.
i don't like it but i can accept it, because there's a reason beyond "dice say no".))


Sighing steven discards the stone hand and begins walking towards the waterfront when he is struck by an idea and begins speaking into his wristband.

"request grid co-ordinates of capes, tectonic, momentum"

upon receiving a reply Steven phases into the pavement and begins traveling towards tectonic at the highest speed he can muster.
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 06, 2013, 11:23:57 pm
Thalsian looks at the tossed arm while waiting for transport.

Guess it didn't work...

He picks up the arm and uses a density increasing rune on it. Just to see if it was actually the Manton effect and not something else.

If it doesn't he shrugs because that's what he expected to happen.

-snip-
Title: Re: Naga versus Toronto: Name Pending
Post by: Wwolin on November 07, 2013, 12:24:45 am
With his new power, Phillip set out to make some money for his family... A task which was easier said than done, since his power was practically useless on its own. Still, with its high crime rates and bustling waterfront, the city of Buffalo NY was breeding ground for capes, and Phillip (Catalyst when in costume) soon fell in with a small group of teenage heroes calling themselves the Pavises, raiding local gangs for money and supplies.

Pavises:
Spoiler: Wingnut (click to show/hide)
Spoiler: Tosca (click to show/hide)
Spoiler: Gastrophetes (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Nicholas1024 on November 07, 2013, 12:29:50 am
((Personally when I read "Get stronger at set intervals" that struck me as more of a permanent power increase as I grow to understand my powers and how best to use them. Plus constantly depowering after a fight seems like a downside, which the second part (Changing powers and not knowing how they work immediately) covers to my understanding.))
That is my understanding. The way it was phrased reminded me of Skitter, who started as a minor attempted hero who could probably be beaten by Leet, Uber optional, and ended a step from godhood, due in large part to learning how to use her ability better and better.

Quick point, but you're selling her short. By the time the story started, she'd already trained a fair bit with her ability, and nearly took out Lung by herself, a cape that's significantly more deadly than Leet. I mean, I won't dispute that she becomes FAR more powerful over the course of the story… but comparing her to Leet at any point is selling her short.
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 07, 2013, 12:37:58 am
((she kind of needed a deus ex machina to take on lung. and win))
Title: Re: Naga versus Toronto: Name Pending
Post by: Xantalos on November 07, 2013, 12:43:14 am
((she kind of needed a deus ex machina to take on lung. and win))
((To be fair she did alright
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Realmfighter on November 07, 2013, 01:22:49 am
((she kind of needed a deus ex machina to take on lung. and win))
((To be fair she did alright
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Xantalos on November 07, 2013, 01:30:55 am
((Oh right.
Still. In that state he took on a frigging Endbringer at one point, I'd think it would be more ... satisfying and not anticlimactic like that.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Nicholas1024 on November 07, 2013, 04:03:50 am
The way Lung's powers work is that he becomes more powerful the longer a fight goes on. Drugging him into unconsciousness is arguably the most effective way to take him down, so I don't really have a problem with it.
Title: Re: Naga versus Toronto: Name Pending
Post by: Xantalos on November 07, 2013, 04:13:31 am
((Yeah. At that point he was 15 feet tall with four wings, ridiculous speed and agility, and presumably regeneration to match. It felt very anticlimactic for that to go the way it did.))
Title: Re: Naga versus Toronto: Name Pending
Post by: TinkerTailor on November 07, 2013, 04:47:08 am
So, I've got two ideas for a character - one would be a guest cape from the next city over, while the other would probably work better as a freshly-triggered local. I think I'll go for the first for now.

One question - If I wanted to make a 2nd-generation cape, would I have to do the random-power thing twice?
Title: Re: Naga versus Toronto: Name Pending
Post by: shepsquared on November 07, 2013, 05:35:20 am
After triggering and reincarnating (resurrecting? regenerating?) Julius moved slowly. Elated with the fact that all of his limbs functioned properly and that the only downsides seemed to be his newly blonde hair, blue eyes and the pain involved he moved through the building, happily stepping outside just in time to be hit by one of Naga's waves

(How exactly does my power work? Do I only come back as a baseline, possibly a crippled one? or might I come back as someone with 3 arms or something? And do I get to choose? Also, what do the three numbers mean in the post that notes my trigger [3,14,6]?)
Title: Re: Naga versus Toronto: Name Pending
Post by: Grek on November 07, 2013, 06:18:27 am
Still time to sign up?
Spoiler: Frank York AKA HeMan (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 07, 2013, 07:59:01 am
((i never complained with rolling to hit because trying to attack someone has a lot of inherent variables such as my aim and his dodging skill and the sun getting in my eyes, i complained where power functionality was concerned because how powers operate is an immutable fact, they can be strengthened or weakened but how they operate and their operational rules/limitations stay the same.
I can accept Thalsians power not working on me due to my physiology because it is a valid reason.
i don't like it but i can accept it, because there's a reason beyond "dice say no".))
Those are not actual, random variables; if you went through the exact same fight a dozen times in real life, the exact same "random" things would happen in exactly the same way.
And honestly? The reason I rolled is that I don't have any idea what would happen. Power interactions, as mentioned earlier, are a bit of a toss-up. You could argue that since no particular chunk of matter is your "real" body, the runes cannot be applied to you at all; you could argue that since you are currently inhabiting a given chunk of matter, it counts.
If you want a pseudoscientific explanation, how about that your "body" is controlled by a sort of telekinesis? That explains how every molecule in your body can be replaced on a regular basis without any kind of issue.

...Out of curiosity, would you have complained if the dice said the runes did work?

((Personally when I read "Get stronger at set intervals" that struck me as more of a permanent power increase as I grow to understand my powers and how best to use them. Plus constantly depowering after a fight seems like a downside, which the second part (Changing powers and not knowing how they work immediately) covers to my understanding.))
That is my understanding. The way it was phrased reminded me of Skitter, who started as a minor attempted hero who could probably be beaten by Leet, Uber optional, and ended a step from godhood, due in large part to learning how to use her ability better and better.
Quick point, but you're selling her short. By the time the story started, she'd already trained a fair bit with her ability, and nearly took out Lung by herself, a cape that's significantly more deadly than Leet. I mean, I won't dispute that she becomes FAR more powerful over the course of the story… but comparing her to Leet at any point is selling her short.
1. I'm using "started out" to mean when she first got her powers, not when she first went out in costume.
2. Don't exaggerate. Taylor did not "nearly take out Lung by herself". If Lung hadn't had quite the set of powers he did, he would have been taken out...but he did. His regeneration kept him on his feet and if it wasn't for that tranquilizer that he was given he probably would have walked away without any more harm than he walked into it with (although with a lot less clothing). If the Undersiders hadn't showed up, Taylor would have thrown her life away for nothing. Really, all Taylor did to Lung was distract him and get enough brown recluse venom into his system that Lung would hate her guts.

((Yeah. At that point he was 15 feet tall with four wings, ridiculous speed and agility, and presumably regeneration to match. It felt very anticlimactic for that to go the way it did.))
((My question is why Taylor didn't think of that sooner.))
((And it wasn't "that state" that he took on Leviathan in--he was significantly larger then.))

So, I've got two ideas for a character - one would be a guest cape from the next city over, while the other would probably work better as a freshly-triggered local. I think I'll go for the first for now.
One question - If I wanted to make a 2nd-generation cape, would I have to do the random-power thing twice?
No. Why would you?

(How exactly does my power work? Do I only come back as a baseline, possibly a crippled one? or might I come back as someone with 3 arms or something? And do I get to choose? Also, what do the three numbers mean in the post that notes my trigger [3,14,6]?)
The first number was the trigger event roll. The second roll was for power disadvantages (https://docs.google.com/document/d/17WIAhETdtVGSKzFuDYOT2_6U_MMXmTGyzCziYhCwozo/edit?pli=1#heading=h.7lnribdo68ir), and the third for advantages (https://docs.google.com/document/d/17WIAhETdtVGSKzFuDYOT2_6U_MMXmTGyzCziYhCwozo/edit?pli=1#heading=h.9nl0dxww6igc).

Still time to sign up?
There is always time to sign up.
And the cape you create is a completely separate thing. Did I mention that this was part of larger RP that is rather full of superhumans? Did I mention that I surpassed the character limit in the post that describes all of them?

Given all the questions, I'm going to delay the update a bit so people who asked questions have a chance to post answers. I don't want to delay it too long, though...
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 07, 2013, 08:16:31 am
((Those reasons right there are exactly what i wanted and yes, i probably would have complained on principle even if the dice had said yes.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Parisbre56 on November 07, 2013, 08:32:01 am
Still time to sign up?
((Oh, that character must go in. He's too much fun not to.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Dermonster on November 07, 2013, 08:33:38 am
Oh hell, I stopped getting emails for posts in both threads  a couple days ago and only thought to check now.

Did I miss anything directly related to me?
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 07, 2013, 08:48:08 am
((Not really, unless you wanted to use your serums to go charging out as soon as Naga arrived.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 07, 2013, 11:20:01 am
Oh hell, I stopped getting emails for posts in both threads  a couple days ago and only thought to check now.

Did I miss anything directly related to me?
Ah, the wonders of different methods to check for replies.
Nope. Probably relevant: Naga has arrived, along with a sizable tidal wave. Or whatever you call them when they are not oceanic waves generated by undersea earthquakes, but rather waves in a large lake generated by a giant hydrokinetic serpent. Would they still be tidal waves?
Oh, and one shelter that was right by the water got destroyed.
Title: Re: Naga versus Toronto: Name Pending
Post by: Shrieky on November 07, 2013, 02:57:19 pm
((I posted a character earlier, is there an approval process or something? Do I just jump in? Was I missed and should I repost it? Sorry, I'm new at this and learning as I go along.))
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 07, 2013, 04:04:13 pm
((They would still be tidal waves. ...Who are we waiting on?))
Title: Re: Naga versus Toronto: Name Pending
Post by: DarkArtemisFowl on November 07, 2013, 04:10:07 pm
((They would be kinetic waves, since Naga moved them with hydrokinesis. Tidal only applies to actual tides caused by the moon or seasonal winds. New characters will enter at the next turn, through trigger events. We are waiting on Gold to update us on the turn, possibly within the next few hours.

Questions answered.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 07, 2013, 08:54:37 pm
Alright. I'm definitely not getting a turn out tonight, I have too much homework. Specifically, I need to make a PowerPoint presentation and (if I can find one...) note card for a speech that I am doing tomorrow. Also I need to print a lot of stuff. Also, I've been thinking.

The last update took a lot of time, even without anything except Naga and the trigger events. How much longer will real updates take? How long will this take? How much will I hate the game by then? Would it be better to just try to get this over with ASAP?

There are a few measures I can think of to deal with this.
0. Nothing!
1a. Refuse to let more players in than already are.
1b. Refuse to let any players not in Toronto play.
2a. Increase the length of turns to ~10 minutes rather than about one. This would mainly make the game go faster, but would do nothing to make it easier on me.
2b. As above, but ~5 minutes per turn.
2c. As above, but ~15 minutes per turn.
3. Abstract most individual actions away, and just take whole groups ("X group of blasters," "Y group of brutes," etc.) and a few individuals doing something notable.
4. Finish the game, with a nice wrap-up thing and a few rolls to see who dies in the attack.

There is a poll! Also, qwerty.
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 07, 2013, 10:23:21 pm
Abstracting the rolls seems like a good option....I have fun with your games so naturally I wouldn't want to see it end.....Abstracting the none PC players in the teams seems like a good option. It reduces the amount of work you have to do...probably. Or maybe have a priority que kind of thing....where you try to do a turn normally beginning with the most important actions as deemed by you and if you don't finish in 25 minutes  take a 5 minute break and then take 15 minutes to abstract the rest of the actions away. That way you don't spend more than 45 minutes on a turn.

If it gets in the way of your life though I would prefer this put on hiatus or ended
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 07, 2013, 10:39:31 pm
((When you say finish the game, do you mean the entire RP or just the RTD?))
Title: Re: Naga versus Toronto: Name Pending
Post by: DarkArtemisFowl on November 07, 2013, 10:47:11 pm
1a, think we're good on players.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 07, 2013, 10:54:13 pm
((When you say finish the game, do you mean the entire RP or just the RTD?))
Just the RtD. Unless we got so unlucky with rolls that I had to call a TPK. Which won't happen because I would fudge the rolls it won't happen and I will be honest in making it not happen.

1a, think we're good on players.
Vote up top. Although I would take the opinions of the six original players with greater weight if they post in the thread.
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 07, 2013, 11:03:29 pm
I voted for 1a 2a and 5
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 07, 2013, 11:10:52 pm
5?
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 07, 2013, 11:12:27 pm
... *facepalm cause tired* 4
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 07, 2013, 11:15:52 pm
2a, 3 and 4.
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 07, 2013, 11:17:02 pm
1a, 3, 4.
Title: Re: Naga versus Toronto: Name Pending
Post by: Dermonster on November 08, 2013, 12:01:18 am
5. Never should have gotten more players in the first place. Boot all of them.
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 08, 2013, 01:20:17 am
6. Learn to piecewise.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 08, 2013, 07:32:08 pm
((I can't tell if derm is serious or what Pariah means, but an endbringer battle in Worm generally lasted for hours, and only going a minute at a time as a non-combatant would be torturously slow.  Pariah's got a plan (that you're probably going to shoot down), Cado's got something to do (maybe), Scood and Wolfchild are important, but don't seem to have any plans regarding Naga other than stay alive, and derm and myself are going to be doing medwork on people that we probably don't know/ don't care about/ will probably end up arresting anyway.  While I do believe that this could have worked, your apparent schedule suggests that a quick Zion intervention would probably be for the best.))
Title: Re: Naga versus Toronto: Name Pending
Post by: wolfchild on November 08, 2013, 07:35:57 pm
(Well ok, so I didn't miss too much))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 08, 2013, 10:15:38 pm
Yup. It was a universal forum outage. Which would be an acceptable name for a rock band.

Let's see...
The poll reports 2 votes for no action, four for 1a, one for 1b, three for 2a, one each for 2c and 2b, six for 3, and three for 4 (one of which was mine).
Players of the main game additionally voted two for 1a, two for 2a, four for 3, and three for 4. Plus one for "booting all new players" and one for "piecewising".

Overall, ending the RP is not a popular option, for reasons that should surprise no one. I will definitely be abstracting stuff, and most if not all people are fine with some version of the other measures.

So! Here are my terms:

1. The turns will represent 10 minutes rather than one. You will now be able to move a whole grid square each turn, barring exceptional exertion or appropriate superpowers!
2. No new players will be entered. I am also considering not starting any parahumans without a trigger event.
3. Actions will be abstracted. Duh.

I'll get to the turn sooner or later.
Title: Re: Naga versus Toronto: Name Pending
Post by: DarkArtemisFowl on November 08, 2013, 10:18:33 pm
Sounds good with me! Continue, sir GM.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 08, 2013, 10:26:07 pm
((Agreed))
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 08, 2013, 11:26:31 pm
((Agreed))
Title: Re: Naga versus Toronto: Name Pending
Post by: Nicholas1024 on November 08, 2013, 11:36:56 pm
So, does this mean that only the original players of the RP get to continue, or will my character get in at some point?
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 08, 2013, 11:43:08 pm
((I have no qualms with the terms.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Kazir on November 09, 2013, 07:18:11 am
((Sounds good))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 09, 2013, 09:53:38 am
So, does this mean that only the original players of the RP get to continue, or will my character get in at some point?
You will also get to play one Naga is gone.
Title: Re: Naga versus Toronto: Capes
Post by: GreatWyrmGold on November 09, 2013, 02:42:02 pm
((Things directly relevant to PCs underlined.))
((Oops, forgot damages. One sec...Done.))

Everyone goes into action. Portals open, people move. The ones without superspeed and who are not portal'd of flown to their destination mostly run along the ground, except Animus of course, who heads out after receiving a density-increasing rune on his arm.
[2] It doesn't stick, sadly.

Firstly, the Evac and Dragoon teams set out. Some of the Evacs and Piasa are helped along by Doorlady, allowing the Dragoons and those they are carrying to quickly begin the fight with Naga, who continues to move onwards. Also aided by portals are Bloody Maria, Carborn, Olethrou Gonos, Summoner, and Tinkerwreck. The two cyborgs quickly engage Naga as well as they can hand-to-hand combat, while Maria looks for wounded to empower herself with.
[1] It...doesn't go well. Tinkerwreck's organic components are quickly exploited, with him being turned to a bloody mess, while Carborn seems in distress before being smashed to pieces with a blow from Naga's head.
[1] Bloody Maria gets struck by a wave from that blow, her sanguinokinesis keeping her blood in her body.

Meanwhile, Olethrou and Summoner begin creating some minions, with Summoner making an eight-foot-tall, five-foot broad scaled person on the same roof as the two and Olethrou making strange versions of Bloody Maria, Lily, and Momentum.

The Bastion capes on-scene begin trying to mitigate damage. Prefab begins dropping some walls to try and contain both Naga and the waves; Shot Lass, Glazier, and Tectonic begin supplementing these efforts with barriers of glass and stone. Aquarius tries to counter Naga's power, and does fairly well for a cape below the top tier. Finally, Lily and her duplicate begin creating barriers of wood and stone. Thalsian tries to figure out what to do.
[4] They do pretty well. While the limitations of not wanting to damage more buildings than needed hamper most of the efforts, they manage to keep Naga from doing terribly much. [6] Aquarius can't keep his eyes off of Argonaut, in pain as he falls to the ground, trying to repair the damage Naga's power did to him.

Meanwhile, evacuation of the shelters begins. Scatterstep begins trying to teleport people out to safety, but between the variability of his power and the lack of good visuals few of them are removed from the shelter. Not that there were many survivors.
Meanwhile, others begin to evacuate the shelters.
[5] Between the teleporters, speedsters, and Doorlady, thousands are rescued from the L6 shelter.
Kinetics finds that her gear has managed to greatly improve her durability...she can run fast for about ten seconds, and could probably increase that with better design. That's a job for tinkers, though. [2]

Blaster, Chlorocannon, Smash Bolt, String-Em-Up, and Wunderwaffe open fire on Naga; Imber shows up in her weaponized for and begins striking it as well.
[1+1] Those blasts that hit have little effect. Even Imber, one of the more powerful Blasters in Toronto, has no effect; it seems that water still beats fire.

Chopper and Cobalt Queen are working on a crude teleporter exit, which will be the exit point of some telepacks. [4] It is almost halfway complete. And very, very blue.

Club Sand shows up and blasts Naga with sand, before running for cover.
[6-1] The sand gets in Naga's eye, blinding it.

Vlad nearly gives up, surrounded by water. Then he feels...something. [6 4] He realizes that he's feeling the water around him, divided into winding segments. He thinks he can control it. Is he a superhero now?

Naga attacks many people, including the entire Phalanx team present. Further attacks:
Argonaut and Prefab: Naga lunges at these two! [4v1,2] Argonaut drops Prefab in surprise before falling himself, trying to recover from the damage Naga dealt to him. Prefab falls, breaking some bones.
Olethrou, Summoner, and her Scaly Guardian: As Naga does so, a massive drop of water rolls off of Naga's tail, gathering stray water as it arcs towards the rooftop where the Zerg team lies! [1] It flies directly over their heads! Hydrokinesis doesn't work so good when you're distracted.
Piasa, Aquarius, Blaster, Lily: Naga launches a blast of water at them! Piasa tries to make a force shield! [3v1] She succeeds, but it is on the wrong side! [5+1v1,6+1,6,2] Aquarius manages to shield himself, while Blaster's armor protects her, but the others...don't make it. And it's an uncomfortable drop, especially for Blaster, who sinks beneath the waves.
Plane Jane, Glazier, Shot Lass, Smash Bolt: Naga sends a number of large droplets of water, each the size of a basketball or beach ball, at them! [4v5,4,5,2] Glazier is stunned; Smash Bolt is knocked out.
Club Sand: Naga strikes Club Sand with the leading edge of a tidal wave! [3+2v6] She manages to maintain her sandy armor and is swept inland!

The wave comes.

It rushes across the ground, held by Naga's hydrokinesis much more. Aside from a (relatively) narrow strip along the lakefront, nearly all the damage was done to the area close to Naga...and very near the PRT headquarters.
And yet, it wasn't just a wave. It was a number of innumerable streams of water, bending around some capes, striking others in the chest. Many died. Others lived.

Spoiler: Capes (click to show/hide)
"Tinkerwreck deceased, G8...Carborn down, G8. Bloody Maria down, G8."
"Argonaut down, G8. Prefab down, G8."
"Tracking Club Sand."
"Naga in G7."
"Piasa deceased, G7. Lily deceased, G7. Blaster down, G7."
"Smash Bolt down, G7. Wave incoming."
"Wave hit. Calculating damages."
"Momentum down, G8. Mover down, F7. Nada down, G7. Rockman down, G7. Shot Lass down, G7. G8 shelter destroyed. H7 shelter damaged. Sectors E8-0, F7-0, G6-8, H-J7-8, and K-L7 show severe water damage."
"Well, that could have been much, much worse. Anyways, Lightshow, Silverhand, Wreckerball, and their teams should be here shortly. Any second now, really. Aside from that...Evacs and anyone else with nothing better to do, mind grabbing some of those capes who are down? They'll appreciate it."

(http://i41.tinypic.com/2a0dr3b.png)



As you can see, I thought of a new way to show where the waves hit. Hopefully the description isn't too far off from what I said last time...I tried to follow the same path, but who knows?
If you need to know where someone is, you can check this spoiler! (I had intended to include the locations originally, but...you know...late-night update.)

I'm sorry I haven't gotten to the bit where I polish off the new capes. This turn took long enough without that, though. I'll get to it ASAP, along with filling out the Chicago, Detroit, and Montreal Protectorate teams who will be arriving.
By the way, any of you who specified hometowns mind if I change them to places closer to where teams are coming from soon?
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 09, 2013, 04:23:52 pm
attends to the nearest wounded or downed individuals to give first aid and readjusts his own power set ((3 point power immunity, 1 point blades))
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 09, 2013, 05:18:31 pm
"Fuck," Delphinium knew that the survival statistics for a Terror attack were generally poor, but this seemed to be going south faster than she had anticipated.  Another wave like that, and the PRT headquarters would probably be underwater.  The first of the wounded had just started trickling in, but they would probably have to be moved soon.  She turns to Sliver, "Do we have a fallback point for the wounded?"
Title: Re: Naga versus Toronto: Name Pending
Post by: Dermonster on November 09, 2013, 05:25:08 pm
Hyper caffinated super medic is GO
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 09, 2013, 06:10:34 pm
"Fuck," Delphinium knew that the survival statistics for a Terror attack were generally poor, but this seemed to be going south faster than she had anticipated.  Another wave like that, and the PRT headquarters would probably be underwater.  The first of the wounded had just started trickling in, but they would probably have to be moved soon.  She turns to Sliver, "Do we have a fallback point for the wounded?"
"Some of the PRT who aren't in shelters are trying to figure something out. The logistics are going to be terrible if we only have until the next wave..."
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 09, 2013, 06:22:31 pm
"We have access to Doorlady's ((Really?)) portals don't we?  Couldn't we just move them to the further away shelters?"
Title: Re: Naga versus Toronto: Name Pending
Post by: Kazir on November 09, 2013, 06:29:00 pm
Vlad extend a hand experimentally, nothing. Then he wills his mind to follow the gesture as he makes it. The water surges forwards and around his legs but doesn't even touch him.

He grins.

Then he walks forward. In a fuzzy sense he can feel other disruptions in the water, small eddies where people are stumbling and splashing around. Even as he concentrates the range extends a little and he can sense perhaps twenty feet in each direction. His heart quickens, could he find his family with this?

But what would that do? He'd just be standing next to them, waiting to die when Naga turned back. No, he had to help the other parahumans. Yes, others. He smiled again, he was one of them now.

Now with a determined stride he heads for the destroyed doors. Then he pauses and looks down, and tentatively puts a foot on the water. It holds, and gives a little when he puts his weight on it. He lifts the other foot, and lo and behold Jesus impression.

With new confidence he heads again towards the exit out of this deathtrap. He runs, and gradually let's the water take his momentum so he is almost skating by the time he reaches the door. With a whoop, he gathers the water beneath his feet and launches a full two metres into the air as he passes into the sunlight. For a moment there's just him, the air and the sunlight.

Then reality hits. It's infinitely worse out here. The noise is deafening and everywhere capes rush backwards and forwards, powers flicker and burn. And in the middle of all the Mage of the Seas bends water to his will, sending people flying like insects.

Vlad looks around, he has no clue where he'd be most useful, so he reckons his best bet is to find someone who does.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 09, 2013, 07:26:45 pm
"We have access to Doorlady's ((Really?)) portals don't we?  Couldn't we just move them to the further away shelters?"
((Yes, really. There are only so many names I can give to a fairly obvious Doorman expy.))
"Those shelters are already holding around a hundred thousand each. They're at capacity, we can't really squeeze several thousand more into them. And Doorlady's occupied moving everyone from the destroyed shelters to the HQ's shelter and other safer areas."

Hyper caffinated super medic is GO
((Going where?))
Title: Re: Naga versus Toronto: Name Pending
Post by: Dermonster on November 09, 2013, 07:35:45 pm
((Nowhere. Same place. Med bay. Hospital. Start healing people who get in. C'mon man.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 09, 2013, 07:38:57 pm
((Nowhere. Same place. Med bay. Hospital. Start healing people who get in. C'mon man.))
Alright.

I thought it was assumed that you were doing that for the civilians coming in from the damaged shelter.
Title: Re: Naga versus Toronto: Name Pending
Post by: Dermonster on November 09, 2013, 07:40:15 pm
THE MEDICS ALWAYS BECOME SECONDARY CHARACTERS. UNAVOIDABLE FACT OF FICTION.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 09, 2013, 08:09:26 pm
It's true. The only exceptions I can think of are when either the "healer" only heals as a secondary thing, or when the healer is really the only person whohas anything special about him (e.g, Jesus Christ).
Title: Re: Naga versus Toronto: Name Pending
Post by: Xantalos on November 09, 2013, 08:13:28 pm
Or the Medic from TF2, if that even counts.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 09, 2013, 08:19:03 pm
"Do we actually know anything about Doorlady's powers, like range and such?  Could she get everyone out of town?"
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 09, 2013, 09:01:51 pm
Or the Medic from TF2, if that even counts.
((The only reason he is one of the mot important characters is that the other top eight are equally undeveloped. And the only nine "characters" in the game.))

"Do we actually know anything about Doorlady's powers, like range and such?  Could she get everyone out of town?"
"According to the Islanders, Doorlady's power is harder to sustain the more portals she opens at once, the farther away they are from her, and the more people passing through at once. If we planned this ahead of time, with a place to drop them off and a nice, organized protocol? Probably. As it is? Nowhere near enough prep. For some reason, the PRT didn't want to engage in extended negotiations with a major group of villains over such a plan, and the Islanders didn't seem interested in giving us a detailed description of her limitations." Sliver sighed. "This would be easier if there weren't any villains, if we were all just heroes, you know?"
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 09, 2013, 09:19:07 pm
"According to the Islanders, Doorlady's power is harder to sustain the more portals she opens at once, the farther away they are from her, and the more people passing through at once. If we planned this ahead of time, with a place to drop them off and a nice, organized protocol? Probably. As it is? Nowhere near enough prep. For some reason, the PRT didn't want to engage in extended negotiations with a major group of villains over such a plan, and the Islanders didn't seem interested in giving us a detailed description of her limitations." Sliver sighed. "This would be easier if there weren't any villains, if we were all just heroes, you know?"
((the islanders LLLIIIIIIIIIIIIIIEEEEESSSSSSS!!!!!)))
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 09, 2013, 09:31:44 pm
"HEHEHEHAHAHA!!!" Kinetics laughs histarically at the destruction, still looking for an opening to get away to try and figure out a way to hurt Naga. Meanwhile, she had to do her job of helping wounded, yada yada yada.

HAHA! This is wonderful! We can make more deals for me to come out for this more often!
...
I'll even lower my price for my help, this is TOO MUCH FUN!!!
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 09, 2013, 10:17:48 pm
"Well if we ported you to Doorlady and spread her power around, it would have to be more effective than the way it works now, wouldn't it?"
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 09, 2013, 10:32:45 pm
((the islanders LLLIIIIIIIIIIIIIIEEEEESSSSSSS!!!!!)))
Not really, they just don't tell the whole truth.



"Well if we ported you to Doorlady and spread her power around, it would have to be more effective than the way it works now, wouldn't it?"
"Well, I could ask. Couldn't hurt..."
(...Dammit, should have thought of that myself.)



Phase 2 (Hurrah, you're about ready!)
Spoiler (click to show/hide)
Spoiler: Tosca (click to show/hide)
Spoiler: Gastrophetes (click to show/hide)
[/quote]
Nice names.
[4] The Pavises gained a good bit of notoriety, even getting an official license to operate from the PRT as long as they followed certain rules. One of those rules? Show up when Terrors attack. Mind you, they probably would have anyways...

After triggering and reincarnating (resurrecting? regenerating?) Julius moved slowly. Elated with the fact that all of his limbs functioned properly and that the only downsides seemed to be his newly blonde hair, blue eyes and the pain involved he moved through the building, happily stepping outside just in time to be hit by one of Naga's waves.
...Alright, that works.
[/spoiler]

And here we go.
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 09, 2013, 11:54:04 pm
Quote from: Unholy_Pariah
--snip--  "request grid co-ordinates of capes, tectonic, momentum"  --snip--

((--snip--  Pariah's got a plan (that you're probably going to shoot down  --snip--))

Quote from: GWG
--snip--  Momentum down  --snip--

you had to fucking say it...
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 09, 2013, 11:56:30 pm
Well, there's still the pseudo-copy of Momentum.
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 09, 2013, 11:58:00 pm
Quote from: Unholy_Pariah
--snip--  "request grid co-ordinates of capes, tectonic, momentum"  --snip--

((--snip--  Pariah's got a plan (that you're probably going to shoot down  --snip--))

Quote from: GWG
--snip--  Momentum down  --snip--

you had to fucking say it...
((the intelligent cape with really bad luck.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 10, 2013, 12:00:56 am
((i still have to reach tectonic first though, how many grid squares can i move using my power? has my wristband responded with his co-ordinates yet?))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 10, 2013, 12:04:40 am
((i still have to reach tectonic first though, how many grid squares can i move using my power? has my wristband responded with his co-ordinates yet?))
You can go one, but since you can simply slide under everything and stuff you can go diagonally one instead of being restricted to orthogonal movement.
As for Tectonic: Yes. You could check the Capes spoiler, but for your convenience...he's being "carried" by Transcontinental in G7.
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 10, 2013, 12:20:44 am
((oh... so i should already be in the same grid as him because of my chase him action, sweet.))

Spotting Tectonic as he is being carried over a building ahead of him Steven speaks into his wristband once more.

"Open channel, direct communication, Tectonic." After waiting for confirmation that the line has been established he continues.

"Tectonic this is Animus, i am a few hundred meters to the Northwest of your position and i have a plan to harm Naga but i need you to create something for me.
i need a stone or metal cylinder six feet tall by two feet wide created at ground level and it needs to be as dense as you can physically make it even if you cannot lift it afterwards, i will take care of its transport."


once his message is delivered Steven focuses on reaching the cylinder and using it to replace his current body.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 10, 2013, 12:30:12 am
"Don't do small. Can't. It'd be big. Can't change density, either."
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 10, 2013, 12:35:39 am
"You cant just grab big chunks of building and use them like a compactor? or slam them together like flying freight trains? get creative man, i know you can do it."
"Make it as big as you like, i only need the core to be super dense."
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 10, 2013, 12:47:56 am
"Rocks break, they don't squeeze."
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 10, 2013, 01:36:18 am
"So break them and compress the dust then use your power to solidify it, or make a compactor and fill it with with cars, just work with me on this."
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 10, 2013, 09:33:55 am
"Solidifying dust doesn't work and would just make rock. Not allowed to break stuff, but maybe could find broken cars when not making walls."
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 11, 2013, 12:42:09 am
-bump-
Title: Re: Naga versus Toronto: Name Pending
Post by: Realmfighter on November 11, 2013, 05:12:43 am
((Sam is a she BTW))

Try and use the armbands information and my own powers insight to stay in the action helping people live and junk enough to justify freedom, while still living for the foreseeable future.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 11, 2013, 08:25:16 am
((Is there a plan for a turn?))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 11, 2013, 09:09:17 am
((Is there a plan for a turn?))
I'm pretty sure we're waiting on people. I was planning to check today, though.

Let's see...we have Thalsian, Tabitha Kataiser, Vlad Whatshissurname, (Not-)Kinetics, dialogue with Animus, and Delphinium doesn't have a lot to do. That leaves an actual action from Pariah and an action from wolfchild.
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 11, 2013, 03:32:33 pm
My intended action hasnt changed, i still intend to posess whatever tectonic creates.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 11, 2013, 04:23:54 pm
((In the interest of keeping this thread closer to the top, thereby drawing the attention of wolfchild, and making your plan work, what do you intend to do Pariah?))
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 11, 2013, 08:12:28 pm
Isnt it obvious?  I intend to make myself extremeley heavy then fire myself at him.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 11, 2013, 08:25:16 pm
((I thought so, but momentum's power only works within a meter of himself, and GWG's description is very vague with regards to how effective his power is.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 11, 2013, 08:53:18 pm
The brief description there, yes. The main thread's description is more specific. He can transfer momentum, and redirect momentum (ie, make it so a running villain's momentum was carrying him left instead of forward), but he can't create it. Maybe check with Thrower, instead.
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 11, 2013, 09:41:28 pm
((I poked Wolf but it seems it didn't work :( ))
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 11, 2013, 09:52:13 pm
((Should we rudely flood his inbox?))
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 11, 2013, 10:30:46 pm
((...maybe... if he hasn't posted by tomorrow, we shall!))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 11, 2013, 10:38:59 pm
I'd prefer you politely flood his inbox.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 11, 2013, 10:44:05 pm
((That seems like a bit of an oxymoron, but okay.))
Title: Re: Naga versus Toronto: Name Pending
Post by: wolfchild on November 11, 2013, 11:59:59 pm
Aquarius Tries to protect people from waves as he backs up

Sorry
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 12, 2013, 08:06:31 am
It's alright.

Now I need to get things organized and done. While also worrying about a major essay due in two days.
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 15, 2013, 12:21:42 pm
((Hoping for an update this weekend.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 15, 2013, 04:20:44 pm
Yes.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 15, 2013, 04:32:58 pm
((Pre Worm update or post?))
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 15, 2013, 04:49:23 pm
((Its times like these I miss the mind link bracelets from RotMGs :P ))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 15, 2013, 09:55:33 pm
((Its times like these I miss the mind link bracelets from RotMGs :P ))
((Get the tinker on it. :P))
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 16, 2013, 07:32:50 am
((She's busy trying to make super serum, I'm pretty sure that asking her to do something so pedestrian would make her head explode.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Dermonster on November 16, 2013, 11:46:34 am
Also remember that I am primarily a bio tinker. It'd be less mind link and more hive mind.

Well there's an idea...
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 16, 2013, 11:48:46 am
There's more than one tinker in Toronto, you know.
Title: Re: Naga versus Toronto: Name Pending
Post by: Dermonster on November 16, 2013, 11:50:10 am
There's also that, yes.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 16, 2013, 03:43:37 pm
((Well, Tinkerwreck is dead, Blaster's about to drown, Prefab might be able to do it and Plastic Titan sounds like he wouldn't even stand a chance.  Multask has proven himself massively incompetent with even simple tasks like putting letters in the correct place, or drawing straight lines with a computer.  So really the only people that I would maybe trust with something like mental linking would be Prefab, Chopper and Technitis two of which are serious villians.  All of this also ignores the fact that talking to Selina with them could be very confusing.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 16, 2013, 06:30:07 pm
Blaster's armor should protect her for a while, while Multask is basically this universe's Dragon. (I just blamed him for my own screwups.)

EDIT: Hey, I just thought of a justification. You know how Accord's power gets better the more complex a problem is? Multask is kinda like that. He sucks at basic computer programming and mechanics but can make complex machines easily.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 16, 2013, 07:10:03 pm
((How many turns does blaster actually have?))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 16, 2013, 07:11:45 pm
*shrugs*

FYI, turn tomorrow. The rest of today is going to be spent either on non-Name Pending stuff or making the rest of the characters coming in this turn.
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 17, 2013, 08:16:55 pm
Did you forget this gold?
Title: Re: Naga versus Toronto: Hey, An Update!
Post by: GreatWyrmGold on November 17, 2013, 08:24:03 pm
Did you forget this gold?
I was working on figuring out what all Naga's waves did--ie, the last step--when you posted this.
Even "simplified," this takes a while.



Capes from Detroit, Montreal, and Chicago arrive.

The Archers fire! Energy blasts, rubber strands, chunks of rubble, and even arrows are slung at Naga. [1] Oh dear, friendly fire. Donnerhammer gets taken down by Electric, thanks to the fickle nature of electrical conductivity, before the former can even reach Naga, although Naga swiftly crushes the not-so-invulnerable white supremacist. Chlococannon's gas kills several of Replican's duplicates. String-Em-Up entangles Mechanus.

Hopefully, the Bastion team won't screw up so badly. [4+1v5] They moderate the damage, all the more easily now that they have a pair of notable hydrokinetics, but Naga keeps trying. [v]Vlad decides to try and slow the largest of the waves, discovering that he is controlling "streams" of water in midair, like giant worms or something.

Animus's request has been partly met. He exits the ground, a chunk of concrete and asphalt, and advances towards Naga.[/u]

Bullet, Merrow, Molehill Mountain, Phantasm, Silver Hand, and Vinesnake engage Naga, with MM and Vinesnake trying to impede Naga's movement.
[5v4 overall; Toughness 6,1]
Bullet remains as intact as his invulnerability would indicate, but Molehill Mountain and Vinesnake suffer acute dehydration, followed by exsanguination for MM and regeneration for Vinesnake. The latter slows Naga a bit.
Kinetics dumps her civilian on Bullhit before running towards Naga, who turns its head towards her...

Red Cross gets to healing. Other healers are sent out via Doorlady.
Delphinium is sent to heal Blaster. Thalsian also helps people as best as he can.

Doorlady distributes teleportation devices, some just assembled by Chopper and others, some brought in by Leadfist, are distributed to Evac capes, with instructions to use them to transport civilians to a secure location further inland. Sam helps! Specifically, she takes some people she sees panicking in the street near damaged or destroyed shelters away from the streets and more inland.

Naga continues the assault. [Direct: 2; Waves: 5-2] Naga doesn't manage to do much harm, but it does flatten a few people. Aside from what has been mentioned, it lobs blobs of water at Bloody Maria and Kinetics, although a combination of hydrokinesis and their respective defensive powers makes this trivial.

Spoiler: Capes (click to show/hide)
Announcements:
"More capes have arrived."
"Donnerhammer down, G7. Donnerhammer deceased, G7. Vinesnake down, G7."
"Mechanus down, G7. Molehill Mountain deceased, G7."
"Vinesnake up, G7."
"Prefab up, G8. Mover up, F7. Bloody Maria up, G8. Nada up, G7."
"Replican deceased, G7. Replican deceased, G7. Replican deceased, G7. Replican deceased, G7. Replican deceased, G7. Replican deceased, G7. Replican deceased, G7. Replican deceased, G6. Replican deceased, G6."
"False alarm. The original Replican is still alive."
"Wave hit. Calculating damages."
"L6 shelter destroyed. J7 shelter damaged. Sectors D0, E9-0, H8, I7-9, J-K6-7, L5-7, M4-5, and N-O4 show severe water damage. No cape casualties."
"That could have gone much, much worse. Good job, Aquarius, Michigan Man, and the nonhydrokinetic Bastion capes. You should be proud."

(http://i43.tinypic.com/55nfqw.png)



Well then.

I included some supers from a previous superhero RtD. How many (other than Leadfist, he's easy) can you recognize?
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 17, 2013, 09:55:38 pm
If the water is shallow enough, Delphinium attempts to lift blaster's torso out of the water to allow her to breathe, otherwise call for backup.
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 17, 2013, 09:57:11 pm
Kinetics starts looking around for a weapon of some kind, preferably a tinker made one. She seems incredibly eager to kill.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 17, 2013, 10:25:15 pm
If the water is shallow enough, Delphinium attempts to lift blaster's torso out of the water to allow her to breathe, otherwise call for backup.
The water won't be an issue, no. Has Delphinium been hitting the gym lately, by the way?
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 17, 2013, 10:39:31 pm
((Just enough to maintain PRT standards for field operative fitness.  I would imagine something along the lines of minimum police fitness would be in place, barring exceptional circumstances.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 18, 2013, 07:25:54 am
((Partly met just wont do, i need my needs for a reason.))

Dejectedly realising his current form is simply insufficient for the desired task Steven stops and looks around, spotting corina blake using her power nearby he runs back towards her and yells.

"You, time lady! Accelerated time field, five minutes subjective. NOW!"

Safely encased in his bubble of hyper-time Steven begins creating duplicate bodies out of the road and forcing them into the original one after the other pulling matter from the edge of the field first.

Once the field is negated he speaks into his wristband.
"priority message, Doorlady. I need 2 portals in an infinite fall loop at my position, once im up to speed change the destination to directly in front of naga's head."

Once the portals are up steven jumps in without a seconds thought or hesitation.





Title: Re: Naga versus Toronto: Name Pending
Post by: Parisbre56 on November 18, 2013, 08:33:28 am
((Now you're thinking with portals...))
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 18, 2013, 09:03:15 am
((Quick! Get a tinker to make a 1000 singing turrets!))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 18, 2013, 09:15:45 am
((Quick! Get a tinker to make a 1000 singing turrets!))
((Cara bel, cara mia bella. Mia bambina, a tra che la stima che la stima...))
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 18, 2013, 09:35:04 am
((Has Sliver made contact with Doorlady or someone who could make that call?))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 18, 2013, 09:55:23 am
((Which call?))
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 18, 2013, 10:07:33 am
((The call that would say it was okay for her to work with Doorlady to spread her power around.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 18, 2013, 10:14:25 am
((...Oh yeah, forgot that. Should be implemented next turn, probably with all the Eidolonish trumps working with Sliver at once.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 18, 2013, 01:27:40 pm
Thalsian hides plays support by giving first aid and power immunity to people that need it on the field. He's pretty sure that since he couldn't control internal bleeding he couldn't just use his blood kinesis on himself instead of his power immunity. He remains mildly frustrated.

Title: Re: Naga versus Toronto: Name Pending
Post by: Kazir on November 18, 2013, 04:35:44 pm
((Guess I need to roll on whether I actually stop the wave?))

Vlad squares up to the wave, feeling ridiculously tiny as he does so. Raising both hands magic-casting style he focuses and the 'worms' begin to appear. His eyes now tell him he's not looking at a big wall of water, but hundreds of wiggling worms, squirming and thrashing around in... well, a big wall of water

No, back, he growls in his head. It sounded badass, but he realises it would probably come out as a squeak out loud.

Quick glances around show that Naga's attacks are being redirected or absorbed more often than thought. It looks like they might have a real chance of driving him off before this becomes too serious.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 18, 2013, 10:17:28 pm
((More or less. I'm abstracting it a bit, though.))
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 19, 2013, 12:41:13 am
((Well, Worm has ended. I'm happy with the ending.  I'm also looking forward to WB's next works.)) 
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 19, 2013, 01:09:47 am
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Realmfighter on November 19, 2013, 01:39:36 am
Spoiler (click to show/hide)

Sam continues helping people far outside of the fighting area and tries to see how much looting protection of borrowed valuables she can get away with.
Title: Re: Naga versus Toronto: Name Pending
Post by: Nicholas1024 on November 19, 2013, 01:44:17 am
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 19, 2013, 02:37:07 am
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 19, 2013, 09:00:56 am
Spoilers, Scood.
Spoiler (click to show/hide)

I should probably get around to reading the last epilogue.
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 19, 2013, 09:04:40 am
((...note to self, don't forget about the epilogue next time :P now I have something to read again!))
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 19, 2013, 09:59:59 am
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 19, 2013, 11:22:12 am
Just finished commenting on the final interlude. Full discussion there, but IMHO that interlude was worse than the Witness one.
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 19, 2013, 04:52:59 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Dermonster on November 19, 2013, 05:17:23 pm
Seriously can one of you just make a thread in general.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 19, 2013, 07:07:22 pm
((Scood, you misunderstand. I'm not claiming this is more or less tragic than Witness's interlude. I'm saying that it is worse. As in, lower-quality. As in, the plot twist that formed the core made no sense, either logically or literarily.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Xantalos on November 19, 2013, 07:20:06 pm
((I can't even figure out what happen.
But yeah I'll make a wildbow discussion thread.
In several hours.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 19, 2013, 07:33:25 pm
((Deus Ex Machina. No explanation.))
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 19, 2013, 09:32:15 pm
((tl;dr If you can't be happy for her, then we will just have to agree to disagree. 

Attached is a couple reasons why I feel that you are wrong, but it's just a story and this is the internet.))

Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 19, 2013, 09:54:34 pm
((tl;dr If you can't be happy for her, then we will just have to agree to disagree. 

Attached is a couple reasons why I feel that you are wrong, but it's just a story and this is the internet.))
((And I have some responses.))

Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 19, 2013, 10:19:18 pm
meh...was reading your stuff on the interlude comments. I'm not going to argue. You didn't like the ending. That's fine. I disagree but that's fine.
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 19, 2013, 11:04:05 pm
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 19, 2013, 11:24:11 pm
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Nicholas1024 on November 19, 2013, 11:59:07 pm
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 20, 2013, 12:22:48 am
+1 Nicholas

Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 20, 2013, 08:51:23 am
Spoiler (click to show/hide)

Quote
Really though, one of us is being a creationist here, so this will be my last comment on the matter.
You had better explain yourself, because that sounds like a completely-out-of-the-blue and extremely insulting insult aimed at me.
Title: Re: Naga versus Toronto: Name Pending
Post by: Kazir on November 20, 2013, 09:00:22 am
Seriously can you make an OOC somewhere? This is throwing the thread off. //is aware OP is in this discussion.
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 20, 2013, 03:37:25 pm
((Contessa's power isnt technically "i win", its "i know how to win".
This means that if she could "read" an enbringer she could kill it with ease because she would know where, when and with which tinker weapon to attack it.

Seriously, her power is so overpowered that it makes superman look like a scrawny goldfish.))
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 20, 2013, 03:42:26 pm
((...Whens the next update? The weekend?))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 20, 2013, 07:12:02 pm
((Contessa's power isnt technically "i win", its "i know how to win".
This means that if she could "read" an enbringer she could kill it with ease because she would know where, when and with which tinker weapon to attack it.

Seriously, her power is so overpowered that it makes superman look like a scrawny goldfish.))
((Except that, in cases like the Endbringers, her power doesn't tell her how to win because victory is impossible.))

((...Whens the next update? The weekend?))
Did everyone post a turn?
Title: Re: Naga versus Toronto: Name Pending
Post by: Xantalos on November 20, 2013, 07:14:51 pm
((Contessa's power isnt technically "i win", its "i know how to win".
This means that if she could "read" an enbringer she could kill it with ease because she would know where, when and with which tinker weapon to attack it.

Seriously, her power is so overpowered that it makes superman look like a scrawny goldfish.))
((Except that, in cases like the Endbringers, her power doesn't tell her how to win because victory is impossible.))
((Not to nitpick, but
Spoiler (click to show/hide)
))
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 20, 2013, 07:17:29 pm
((As far as I can tell. And if they didn't I assume they were continuing their previous actions such as healing or buffing people.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 20, 2013, 07:26:04 pm
Spoiler (click to show/hide)

((As far as I can tell. And if they didn't I assume they were continuing their previous actions such as healing or buffing people.))
Oh.
Um.
Tomorrow, maybe?
Title: Re: Naga versus Toronto: Name Pending
Post by: Parisbre56 on November 20, 2013, 07:41:52 pm
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 20, 2013, 07:53:14 pm
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Nicholas1024 on November 20, 2013, 08:42:21 pm
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 20, 2013, 08:49:16 pm
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 20, 2013, 09:15:08 pm
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 21, 2013, 12:13:30 am
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: wolfchild on November 21, 2013, 03:38:08 am
Aquarius Continues preventing the waves, if any seem too powerful to stop outright, redirect them to non-populated / already destroyed areas
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 21, 2013, 11:09:05 am
Spoiler (click to show/hide)
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 22, 2013, 09:07:39 pm
((To clarify some things, and get Gold's attention back to this thread in the hopes of an update, two days ago, I sent him an PM explaining my previous comment and things are more or less okay.  I will, as I told him, be joining the Airforce and unable to continue posting after the 19th of January.  So, fair warning, expect me to be replaced, put on a bus or killed within the next two months.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 22, 2013, 09:52:30 pm
I'm aware of this thread. I just was stupid and made a firm promise. And I was busy.
Title: Re: Naga versus Toronto: Hey, An Update!
Post by: GreatWyrmGold on November 23, 2013, 12:23:31 am
Fuck Varney. Reinforcements delayed.
((Mainly because I don't really know what to put in the various teams and don't have the time to assemble them.))

Phalanx: [6v6] An exciting tussle among the toughest capes on-site and the largest Terror. Capes are killed, but Naga is halted and even hurt, a bit.
[4v4][3] Another falls to the explosion.

Archers, fire. [6v1] ...Well, then. The big guns--Electric, Imber, Mover and Thrower, Wunderwaffe, etc--manage to deal severe damage to Naga. It won't give up, though.
[2v6] Sadly, a swipe of water takes a number of them down. [1] Still more fall to the devastation caused by Team Bastion.

The Bastion capes begin to work on minimizing the damage Naga does. [1v4] Nicely done, guys. Nicely done. Mensura's power interacts badly with one of Prefab's devices' space-warping storage things, and everything falls apart.
[1-1v3] The resulting explosion kills many of the Bastion capes.

The Zergs send their minions--Concussive and a couple new fake capes, duplicates of Replican, a couple good-sized snakes surrounded by electricity, several little goblin-like creatures, and a half-dozen two-foot-tall winged bugmen with weird lizardlike tails created by Summoner--towards Naga, hoping to hinder or at least distract the massive beast.
[1-1v6] Not one survives.
[6+1v5][4+2] The team itself is untouched by either Naga or the devastation, due to their location.

Spoiler: Capes (click to show/hide)
Announcements:
"Bullet deceased, G8."
"Ekrixi deceased, G8. Mechanus deceased, G6. String-Em-Up down, G8. Thalsian down, G8. Transcontinental down, G8. Wunderwaffe down, G8."
"Error. Damage to systems."
(Read: I forgot to record which of the major injuries were caused by the explosion and which weren't.)
"Bloody Maria down, G8."



Frankly, I'm sick of this. Tomorrow, I'm writing up a brief summary of what happens next if people don't object too much.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 23, 2013, 12:47:35 am
((Sick as in, just the Naga fight right?  Not the whole thing?))
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 23, 2013, 01:12:14 am
i'm okay with it as long as its just annoyance at the current mission, not the game.
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 23, 2013, 01:35:48 am
((So uhhh, what happened with stevens portal based meteor cannon?))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 23, 2013, 09:21:01 am
i'm okay with it as long as its just annoyance at the current mission, not the game.
Yeah. This format is killing me, or at least the mass battle is. Or something. Nothing's really happening, but it's taking an hour or more to figure out how the nothing goes down. I liked the old stuff better.
Title: Re: Naga versus Toronto: Name Pending
Post by: Scood on November 23, 2013, 11:08:08 am
Thalsian dreams he's on a boat that's capsizing. Also he tries to wake up.
Title: Re: Naga versus Toronto: Name Pending
Post by: Kazir on November 23, 2013, 02:18:46 pm
((I'm down with wrapping this mission up.))
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 23, 2013, 09:46:17 pm
((Um... Gold... no one is talking to Selina here...))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 23, 2013, 09:48:16 pm
I was waiting to get pretty much all the players' reactions to my decision before implementing it.

And if you're referring to the other part...how many games are we both in with someone named Carl who would be talking with Selina?
Title: Re: Naga versus Toronto: Name Pending
Post by: RangerCado on November 23, 2013, 09:50:47 pm
((...oh... I forget 1 game :( mainly got confused because you referred to Naga in the same post.hh))
Title: Re: Naga versus Toronto: Name Pending
Post by: Unholy_Pariah on November 23, 2013, 09:54:10 pm
((If you do end the fight remember to fire a super dense steven travelling at terminal velocity out of a portal and into nagas face.))
Title: Re: Naga versus Toronto: Name Pending
Post by: Dermonster on November 23, 2013, 09:56:15 pm
I've been becoming rapidly disinterested in this game since I joined.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 23, 2013, 10:58:42 pm
I'm sorry to hear that. Still, it will make Naga's goal a bit less...painful.
Title: Re: Naga versus Toronto: Name Pending
Post by: Nicholas1024 on November 23, 2013, 11:00:04 pm
I'm not a player (yet, anyway), but I'm all for wrapping this up quickly. Nobody has fun when the game drags this slowly.
Title: Re: Naga versus Toronto: Name Pending
Post by: MrVoid on November 23, 2013, 11:30:30 pm
((I was wondering if you were going to be implementing that aspect of the Endbingers/Terrors.))
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 23, 2013, 11:40:15 pm
Which, the goals?

Yeah. Naga has a goal.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 24, 2013, 05:14:47 pm
The battle continues. Naga frees itself of the Phalanx team, and makes its way for the PRT HQ, surrounding itself with a massive pile of water. More capes fall, the Evac and Hippocrates teams have their hands full, and the PRT HQ is almost empty when the first blast of water hits it, tinted green and red with the blood of man and monster. Soon, the PRT HQ is full of water and cracks, though nearly empty of people. Having done so, confident in its success, it turns eastwards to continue destruction.

Before it can do so, however, a silver light is seen on the horizon. Zion has arrived! With the most powerful hero on the planet on the scene, Naga is swiftly driven into the water once more, retreating, being attacked by Zion and others until it reaches the ocean and sinks out of their reach.

Naga is gone! Rejoicing is had by all, save those who focus on the devastation, or mourn the casualties, or who are Delphinium. For the emotion-sensor sees something disturbing when Zion arrives. Zion's emotional makeup is...familiar. She knows she has seen it before; it takes her but a minute to realize where. It was like what she saw in Argonaut, Bullhit, and Selina, but without the other mind. Zion's mind was completely full of the patterns seen at the edges of the others' minds.
After this realization, Delphinium can't help but see it elsewhere. Maybe fifteen percent of the capes present out here had the same patterns, hidden to various extents. What's going on?
Spoiler: Capes (click to show/hide)

Spoiler: Casualties (click to show/hide)
There would be more casualties, but not many capes came in.
Damage will be reported in the main thread. Everyone who started here, please report to over there.
Title: Re: Naga versus Toronto: Name Pending
Post by: Radio Controlled on November 24, 2013, 05:22:57 pm
For an Endbringer attack, that casualty list is really low. Not complaining, mind you, but seems a bit... I dunno, underwhelming? Oh well, if you were getting sick of the format, better to cut your losses and move on.
Title: Re: Naga versus Toronto: Name Pending
Post by: Dermonster on November 24, 2013, 05:27:34 pm
Starting an endbringer attack almost nigh immediately was a pretty poor move, coherency wise.
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 24, 2013, 05:40:45 pm
For an Endbringer attack, that casualty list is really low. Not complaining, mind you, but seems a bit... I dunno, underwhelming? Oh well, if you were getting sick of the format, better to cut your losses and move on.
It would have been a lot longer if the game had gone on properly. Yeah, it's low. My excuse: Only...there were 90 capes?!? Yeah, I'm modifying that list. I didn't think half of that were there.

EDIT: Every (non-PC) cape who rolled a 3 or less to survive is dead. That's another 14 deaths, and I'm not sure if there's a Protectorate in Toronto anymore.
EDIT: All finished, including the three deceased members of the Deadly Four. That brings the casualties up to 34, or over a third of all capes defending.
Title: Re: Naga versus Toronto: Name Pending
Post by: Kazir on November 24, 2013, 06:25:59 pm
It's hard to judge these things at the time, I'm glad we got somewhere, and I now have a character : D

Edit: Jesus Christ how many capes?!
Title: Re: Naga versus Toronto: Name Pending
Post by: GreatWyrmGold on November 24, 2013, 06:55:18 pm
I was surprised, too. But most of them are just a name, a power, a little personality trait, and a team.