Bay 12 Games Forum

Dwarf Fortress => DF Modding => Topic started by: Gnomedevourer on September 11, 2022, 08:47:48 pm

Title: What're the effects of removing can_learn via syndrome
Post by: Gnomedevourer on September 11, 2022, 08:47:48 pm
simply when you remove can_learn using a syndrome: does it remove skills? do they keep their skills? are they classified as an animal on the unit screen after that?
what if they were a civ member? how does this affect worldgen (of course if no one has tested it, I might do so and post any/all findings (if I can manage to set up enough worlds to get them to show frequently/not have them instantly die))
any and all answers are VERY appreciated!
Title: Re: What're the effects of removing can_learn via syndrome
Post by: Eric Blank on September 15, 2022, 12:31:28 pm
I know they don't lose skills, but they shouldn't be able to gain them anymore. I think they do actually show up in the pets menu on the unit screen. I don't know how much it affects worldgen, if at all.
Title: Re: What're the effects of removing can_learn via syndrome
Post by: Gnomedevourer on September 15, 2022, 05:03:40 pm
I know they don't lose skills, but they shouldn't be able to gain them anymore. I think they do actually show up in the pets menu on the unit screen. I don't know how much it affects worldgen, if at all.
thank you so much, this is really good to know, that answers the more major of the two to me (as of now)
Title: Re: What're the effects of removing can_learn via syndrome
Post by: aradar on August 12, 2023, 10:47:32 am
That tag effectively does make the unit a pet and you can use another syndrome to add the intelligence back to put it back in the citizens tab useful if you need a certain citizen to breed or chill out 🫠
Title: Re: What're the effects of removing can_learn via syndrome
Post by: joostheger on August 12, 2023, 11:29:03 am
Also, they dont marry, they breed.
Title: Re: What're the effects of removing can_learn via syndrome
Post by: joostheger on August 12, 2023, 03:27:07 pm
without CAN_LEARN:
- they can be butchered
- they dont claim beds (in the tavern)
- A conflict is always "no quarter", meaning that they dont break of a fight if their opponent is already loosing.
- they wont do labours