Bay 12 Games Forum
Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: Slozgo Luzma on September 14, 2018, 02:42:58 am
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When adventuring parties become a thing in the next update, what band of souls will you feed to Armok's altar first?
I'm probably going to go with either a generic four-person elf/human/human/dwarf/kobold party fulfilling ranger-bard/scholar-diplomat/fighter/fighter/thief. Either that or something similar with only animal people.
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A family of four dwarven draltha ranchers, and their herd of three dralthas.
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generic four-person elf/human/human/dwarf/kobold party
Are we getting dwarf/kobold hybrids in that update, or is the human a werehuman such that he turns into a different human at the full moon?
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2 companions, one bard/spy focused on stealth and stabbing with knife, other being hammerman in heaviest armor I will find. As lead I will play human focused on intrigue skill, reading and writing. With the party of zealot, templar and inquisitor I will begin the hunt for the wicked and sinners.
And of course, when each of the first adventurers will die, I am going to make party of nine, with elf, dwarf, four goblins and three man. Just to wait for generated golden artifact ring...
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If we can create multiple adventurers, I will just ask a couple of friends to create theirs and will report on our virtual wacky adventures. If not I'll continue to explore the world with my human swordsman and his drunk dwarf sidekick
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Depends how big the party will be
If I can get away with thirteen Dwarves and a small Human, I'll journey to find a Dragon Lair and get some heavy combat going.
Assuming that the game will be more - ahem - conservative, with the party amount, I'll enjoy a party of Humans and Dwarves getting drunk and fighting bandits. Hell, maybe incite a revolt or two.
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2 companions, one bard/spy focused on stealth and stabbing with knife, other being hammerman in heaviest armor I will find. As lead I will play human focused on intrigue skill, reading and writing. With the party of zealot, templar and inquisitor I will begin the hunt for the wicked and sinners.
And of course, when each of the first adventurers will die, I am going to make party of nine, with elf, dwarf, four goblins and three man. Just to wait for generated golden artifact ring...
Shouldn't kobolds be the equivalent of the thieving hobbitses?
For my part, probably a solo human or dwarf accompanied by a pack of modded raptor pets.
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I have encountered a hobbit in my (almost) vanilla game. Really a normal human. Except he kept his children size all his life, I had a blast while watching him in Dwarf Portrait or Armok Vision ; my twelve years old squire was looking down on him. I love this game
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Hopefully we can define the relationships between our adventurers, so that we can be siblings and such.
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I want to recruit a band of criminals and go on raids in the countryside, eventually making a warband which topples kingdoms and rules them brutally for its own gain.
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Hopefully we can define the relationships between our adventurers, so that we can be siblings and such.
Yes please
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I'm really more excited for mounts and pack animals, but I've already got a list of party compositions I want to try out.
Highlights form the To-do list:
- Power Rangers
- Power Rangers but it's kobolds
- Double Dragon-style unarmed fightan dude-bros
- Rodent men, rodent men, we're the rodent men. We play at night, we stalk at night, we're the rodent men
- A
biker gang band of douchebags on horses knights for high speed lance pike-to-the-face shenanigans - A
biker gang marauding band of mongols horse archers bent on arson, pillaging, and wholesome romantic relationships with the peasantry - Goblin Revolutionary Committee hellbent on
murdering overthrowing every demon overlord and establishing an anarcho-syndicate commune a worker's paradise a legitimate royal dynasty - A fully pre-formed musical band that goes on a world tour. Minimum of one performance in every settlement, regardless of owner. Bonus points if only the drummer dies.
- A fully pre-formed viking metal band that goes on an ultra-violent world tour. Minimum of one performance in every settlement, hostile settlements get slaughtered as part of the show.
No matter what I do, I'm hoping to get some good use out of pack animals, or at least a party member dedicated to loot hauling. Nobody really appreciates the logistics of a successful dungeon crawl until you realize you can only carry so much, and have to pick and choose what to leave behind.
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Nobody really appreciates the logistics of a successful dungeon crawl until you realize you can only carry so much, and have to pick and choose what to leave behind.
This brings me back to Dungeon Crawl.
"Must... pick up... everything... but my inventory is full... ARGH!"
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In Pandemonium: another scroll of remove curse, or a potion of cure mutation? Tough decision... of course, now that they've removed potions of cure mutation, this decision doesn't exist anymore.
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In Pandemonium: another scroll of remove curse, or a potion of cure mutation? Tough decision... of course, now that they've removed potions of cure mutation, this decision doesn't exist anymore.
I think regular mutation potions have a decent chance of removing bad mutations (now that they've been buffed to have an increased chance to bring good ones).
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I want to see how far I can push the villain system. Starting with just me, a couple of drunks, an elephant-man heavy and extensive knowledge of all the worlds networks (if that data is exportable), we'll plot the downfall of civilization one step at a time from our secret underground hut.
Oh, will need some crocodiles and a white cat to complete the party.
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So basically a medieval mafia? That's actually a good idea. Taking the usual murderhobo approach to dealing with the new villains and their networks is probably going to lead to a lot of collateral damage and more flying spit than a Ugandan Knuckles meme. Fighting fire with fire might be more effective in the long run, and will probably be more interesting than just killing everything that moves.
I'm pretty sure the ability to (attempt to) extort sites by forcing them to offer tribute already works in adventure mode, so there's definitely work to do of an illicit nature. Now we just need law-givers and nobles to gain the ability to outlaw things such as weapons for civilians or the consumption of alcohol, and there's the arms dealing and bootlegging business for you right there.
If mercenaries ever gain adventure mode utility, running a warband of fighting men would probably be fun too. Granted, butter doesn't exist yet, so there's no real incentive, but a horde of soldiers-of-fortune at your back is always a great stepping stone into the world of medieval politics.
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One kobold and as many cats as the starting points will buy.
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Will we ever be able to train cats for war in the future? And give them little armors and swords adapted to their paws?
If yes I will do a party made exclusively of this.
Also I don't understand how people in general seem to think mercenaries and companions are useless in the current version. The system could use some improvement, but creating and managing my warband is 80% of my adventuring gameplay
[...] more flying spit than a Ugandan Knuckles meme.
I now also want to see a band of red kobolds spit at the enemy, click at each other and never freeze
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Will we ever be able to train cats for war in the future? And give them little armors and swords adapted to their paws?
If yes I will do a party made exclusively of this.
One of the highlights of my early adventuring days was witnessing a cat decapitate a human bandit. It may have just been a commoner, but war cats could be a viable option. Lord knows they breed fast enough to neglect casualties.
Also I don't understand how people in general seem to think mercenaries and companions are useless in the current version. The system could use some improvement, but creating and managing my warband is 80% of my adventuring gameplay
Having a large party is one thing, doing stuff with it and getting a tangible reward out of it is another. And while you may be able to create a warband, but it's still not not a Warband until you can wield a blade while mounted. Wielding a blade while mounted while also being a Lord with a personal Banner would be even better, but we're not likely to see such things come to pass in our lifetime.
[...] more flying spit than a Ugandan Knuckles meme.
I now also want to see a band of red kobolds spit at the enemy, click at each other and never freeze
Maybe the reason kobolds keep going extinct in my worlds is because they do not know the way. The way to not get eaten by rocs, that is.
Power Rangers but it's kobolds
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Having a large party is one thing, doing stuff with it and getting a tangible reward out of it is another. And while you may be able to create a warband, but it's still not not a Warband until you can wield a blade while mounted. Wielding a blade while mounted while also being a Lord with a personal Banner would be even better, but we're not likely to see such things come to pass in our lifetime.
*laugh in swadian while charging you money for mods*
Also I'm now really considering basing my kobolds on ugandan knuckle with just enough distance for plausible deniability.
This is just perfect for a race of creatures derping their way into extinction. This is the wai my bruda
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Actually, banners might come with either economy (20 years) or laws and customs (6 years). Unless you are really old, you will live to see those releases.
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Actually, banners might come with either economy (20 years) or laws and customs (6 years). Unless you are really old, you will live to see those releases.
We may live to see Dwarf Fortress v1.0, but it will be many lifetimes before anyone sees the full release of Mount and Blade II: Bannerlord.
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I will explore the world and create a party of the largest animal people I can find, then bring them back to my fort and make custom masterwork armor and weapons for all of them.
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Kobold raiding party!
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Three cheetah men: wrestler, maceman and crossbowman. I'll mod in karate gi and go hunting for ape men.
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Three cheetah men: wrestler, maceman and crossbowman.
The Cheetah men formed a party.
And now...
A dissapointment.
https://www.youtube.com/watch?v=xZ3fVEA8lNE (https://www.youtube.com/watch?v=xZ3fVEA8lNE)
"No SQman. No."
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Possibly a true bandit gang. Or maybe a gnoll tribe, with a human sorceror. The four horsemen of the apocalypse? A werebeast/bard band would also be cool. A vampire cult could be fun.
Gnoll vampire cult with human sorceror vampire!
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- Rodent men, rodent men, we're the rodent men. We play at night, we stalk at night, we're the rodent men
They are, of course, led by the largest among them.
"AH'M DE GIANT RODENT-MAN DAT MAKES ALL A DUH ROOLZ!"
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So kinda wonder if it possible to just do this party thing with dfhack? write up a script that just starts adventure mode with companions bound to you already?
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So kinda wonder if it possible to just do this party thing with dfhack? write up a script that just starts adventure mode with companions bound to you already?
Possibly, but no mounts, no villaneous commands, no party creation screen or equipment purchase on start up. Possibly no pets either. With a release predicted for this month I'm not sure why you'd want to bother making a Dfhack version right now.
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Not to mention no way to actually control the whole party. Guess you could use dfhack to body-hop, but that's not the same as what toady wants it to be.
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So kinda wonder if it possible to just do this party thing with dfhack? write up a script that just starts adventure mode with companions bound to you already?
Possibly, but no mounts, no villaneous commands, no party creation screen or equipment purchase on start up. Possibly no pets either. With a release predicted for this month I'm not sure why you'd want to bother making a Dfhack version right now.
challenge? probably an advfort vs adv build menu that toady added where both does the same concept but tackles it differently and one adds on to the other alot more.
though party Creation and equipment purchase is probably an UI thing and out of my hands, using unit/item spawning scripts is doable, mounts are doable as that's a unit.relationship and unit flag toggle for that to work, also pets uhh hmm I think I did that with just simple modding and making a syndrome that gifts the ability to talk to a unit and get them to join you.
other than that probably figuring out how bandit ai work so one could just send companions out to rob folks is probably something to add to the todo list for villainous commands.
oh yeah one could just use the fort mode embark system for the points and party creation, then just 'bodyswap' into the body of one of the fort residents and companion the rest of the civ.
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It would be easier and faster to just wait for the update.
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I have a group of 10 friends that i've been playing games with for years so i was going to make 10 naked dwarves with knives and give each of them ONE skill. One would have reading, one would have knife fighting, one would have swimming, one would have riding, one would have fighter, etc. Maybe give them an item for their skill (riding would get to start with a horse, maybe the throwing guy gets a few knives instead of just one) and just see how long we all survive. It makes each one dying a lot more important because if, for example, we lose the reader we just cant read anymore. See how long it takes for us to make it from naked outsiders to full steel legends and how many of us survive that far.
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I'd make a group of master carpenters and build a town.
Screw those vanilla towns with their permanent residents and functioning wells, we'll make our own town, with blackjack and kobold hookers.
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^yes
I would make a party of elephant men wrestlers and kill all of the megabeasts.
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PTW
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Not sure what it'll look like, but I'm gonna retire them in my fortress.
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Hang on, go back to the kobold hooker part...
Nah just kidding, but i liked the idea of adventurers founding towns.
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I'll just have some carpenters, some bards, Animal people and Elephants.
Finally my traveling circus is ready!
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Don't forget to bring someone who can read/write, so that you can put up a sign...
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Think I'll probably start with something fairly simple, like a pair of sibling adventurers and their horses, maybe a dog too. I'll wait until I get the hang of controlling multiple characters to move onto something crazy like 30 axedwarves on the backs of giant elephants.
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This. (https://66.media.tumblr.com/2b8f9ea08c9935ddaad70cc445bf8800/tumblr_phlfovtIGL1solpxqo2_1280.png) Will probably have to substitute most of these with modded races since I deleted all animal people in my raws, but, eh. As long as we get to have an epic quest (https://66.media.tumblr.com/2be0dcbe970a1e8911dce33df7d9fe88/tumblr_phlfovtIGL1solpxqo1_640.png).
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This. (https://66.media.tumblr.com/2b8f9ea08c9935ddaad70cc445bf8800/tumblr_phlfovtIGL1solpxqo2_1280.png) Will probably have to substitute most of these with modded races since I deleted all animal people in my raws, but, eh. As long as we get to have an epic quest (https://66.media.tumblr.com/2be0dcbe970a1e8911dce33df7d9fe88/tumblr_phlfovtIGL1solpxqo1_640.png).
I can't access the blog, can you explain?
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This. (https://66.media.tumblr.com/2b8f9ea08c9935ddaad70cc445bf8800/tumblr_phlfovtIGL1solpxqo2_1280.png) Will probably have to substitute most of these with modded races since I deleted all animal people in my raws, but, eh. As long as we get to have an epic quest (https://66.media.tumblr.com/2be0dcbe970a1e8911dce33df7d9fe88/tumblr_phlfovtIGL1solpxqo1_640.png).
I can't access the blog, can you explain?
Posted (https://i.imgur.com/Q7kvsGG.png) to imgur (https://i.imgur.com/B1QkxGb.png), incase anyone else can't see it.
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Adventurer: Can you tell me the way to Pee Pee Creek?
NPC: Pee Pee Creek is far to the east *you receive a detailed description*. In 122, the meme enthusiast Ikul Canyonlures was struck down by the internet troll Momuz Muckyelled the Irritation of Sponges in Pee Pee Creek.
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I'll probably start with a tribe of tigermen and settle in the woods, hunting things and gathering various other animal people to our settlement.
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Now that I think about it, I might start with some Fellowship of the Ring type group with at least one member of every civilized race, united against some great evil (this will also be the villain release, luckily, so it shouldn't be too hard to track one down).
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Seven dwarves and a wagon. Possibly some cats, dogs, and two randomly chosen work animals. Off to the mountains! Strike the earth!
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Probably gonna make a group of random creatures from all the mods I've installed.