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Dwarf Fortress => DF General Discussion => Topic started by: Sappho on August 20, 2007, 01:48:00 pm

Title: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on August 20, 2007, 01:48:00 pm
I apologize if it is inappropriate to post this in this forum, but I worry that most people don't read the Nonsense forum, and if I only post it there many people who might be interested will never know about it.

I believe it was Datablue who first suggested a DF-Inspired DnD game online using OpenRPG.  I'm not such a big fan of the DnD rules myself, so I have offered to run a game using the QAGS rules.  The rules are simple, flexible, and easy to learn, and I will gladly provide them to anyone who wishes to play.  So far I have one definite and one maybe player, but I'd like to have at least three or four before starting.

The plot I've come up with to start out is fairly short and shouldn't take more than one or two sessions to play through.  It is mostly to test out my ideas and see how QAGS rules work with DF.  It is intended to be somewhat humorous, entertaining, and offer a great deal of creative freedom to the players and GM.

I live in New England, Eastern Standard Time.  I can play on most days pretty much anytime from about 1 PM to about midnight, so there's flexibility for people in different time zones.  Anyone who is interested, please post here with the days and times you are available.  I will send each person interested a link to a PDF file containing the necessary portions of the players' section of the QAGS manual.  I highly recommend that everyone who is able pick up a copy of the book: it's only about $15, it's a great read, it's a way better system than DnD, and the guys who wrote it deserve the money for their hard work.

==UPDATE==
Here are the most up-to-date links for what you need to play the game.  The old links (hand scanned-in by me) can be found at the bottom of the page, and you can always buy your own materials on the cheap at www.hexgames.com  :

Rules for Creating Your Character
Examples of In-Game Mechanics
Official Character Sheet (For Reference)
Official Qik Start Rules

==UPDATE==
This is the link to the chat room where we set up the sessions immediately before connecting.  Look here to see what's up for the day.  Thus far we have been running games on Sundays at 4:00 PM EST (GMT-5) but this is subject to change.

Password: toodeep

==UPDATE==
Here are the links to the game logs, all in one handy place!  Thanks to Turgid Bolk for posting these online for us:

Session 1
Session 2
Session 3
Session 4
Session 5

Also, the Wiki Page, also created and maintained by Turgid Bolk.

Intro to my plot:
It is a simple but honest life, working in the fortress-city of Crimsonworked.  It is the best fortified fortress in the kingdom, and home to King Hameclear himself.  It is the one place where dwarves have little fear of being attacked by the vicious Dragon, which regularly raids the outposts established under the King’s orders.  The Dragon is well-known for being greedy and bloodthirsty, and steals whatever treasure it can find from the outposts after slaughtering every dwarf in sight.

Yes, you are safe here, but the fear is always there.

It is early morning when you are awoken by a member of the Royal Guard.  The stalwart dwarf will not tell you why, but you have been summoned into the presence of the King.  In your pajamas and without breakfast, you are marched into the throne room to hear the King’s request...

Old Links:

Character Sheet: http://www.mediafire.com/?3hlz2vba2vd
Advanced Character Sheet: http://www.mediafire.com/?b3h2xays9wv
Front Cover of Manual: http://www.mediafire.com/?amly9wmvh33
Back Cover of Manual: http://www.mediafire.com/?egwbx13sabl

[ September 30, 2007: Message edited by: Sappho ]

[ October 14, 2007: Message edited by: Sappho ]

[ October 23, 2007: Message edited by: Sappho ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: 4bh0r53n on August 20, 2007, 02:04:00 pm
i think that this should probably go in the "General nonsence" or "other games" forums personally...


ill join tho

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Gaulgath on August 20, 2007, 06:54:00 pm
Sign me up!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Keilden on August 21, 2007, 12:52:00 am
Show the stats for a elephant.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on August 21, 2007, 01:41:00 am
Wooty!, I call dibs on the miner!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Keilden on August 21, 2007, 04:13:00 am
PS I will only join if I get to be the Hammerer.
Forget that read wrong, thought you mean a computur rpg.

[ August 21, 2007: Message edited by: Keilden ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Kyselina on August 21, 2007, 04:44:00 am
Mah joins.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on August 21, 2007, 10:18:00 am
Great, that should be enough people to play.  Could everyone please post what days and times (and in what time zones) they are available so we can pick a good time to play?
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on August 21, 2007, 01:37:00 pm
How large of a time block do you need? i am ready every day after 9 pm to 1 am on west coast american time zone.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on August 21, 2007, 01:48:00 pm
I expect the entire game to take maybe three to four hours, though that depends greatly on how the players handle different situations.  It could take an hour, it could take ten hours!  It can be split up into as many sessions as are necessary.  I'm three hours ahead of the US west coast, and five hours behind the UK - I don't think we have any Australian players so that ought to be the whole stretch.  Once some other people start posting their ideal times, I'll start figuring out the best one - if need be we can always do two sessions, one for people near the West Coast and one for people closer to the UK end of things.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on August 21, 2007, 10:30:00 pm
Hm...  It depends on when you decide to do it.  Count me in, but I can't guaruntee I'll be there, as I work late many nights...  Heck, I'll get on if I can.  Let's leave it at that.  Looks awesome, though; I love doing Tabletop gaming (And I've actually got one going on this Saturday, so don't worry about me too much).

Mind... Incoherant.  Sorry, bedtime.

[ August 21, 2007: Message edited by: Dreamer ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on August 22, 2007, 11:46:00 am
I would love to get in on this! I'm available during the days, about noon to midnight (or later) Eastern time. Also preferably not on the weekends, but I can probably still play then, too. Should I go download OpenRPG?
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on August 22, 2007, 11:55:00 am
I plan on running the game on OpenRPG, so if you want to play you'll need the program.  www.openrpg.com  - it's a pretty good program actually, though I'm still getting my bearings on some of the more complicated stuff.

So that's two people who have given me times...  Should I assume that everyone else is available 24/7? :P

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Keilden on August 23, 2007, 02:14:00 am
So you are using a comp to play then I might join :) but don't know about time.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: TheSpaceMan on August 23, 2007, 02:52:00 am
Would love to join but i think we are in slightly diffrent timezones and school starts in a week. I won't have the time over.  :( Trying to bring a group together in school instead.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Bien on August 23, 2007, 04:17:00 am
Does OpenRPG run on Open GL or it's open source.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on August 23, 2007, 10:22:00 am
Open source.  Check out the web site, www.openrpg.com  - there's lots of addons as well made by players.  I have already made a character sheet for the QAGS system so no need to worry about that, and everything else will be pretty much done in the chat window, so we really shouldn't need any other addons.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Bluefire on August 23, 2007, 10:54:00 am
Eh, nvm. I don't think I'll have time for this.

[ August 23, 2007: Message edited by: Bluefire ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Kylaer on August 23, 2007, 12:20:00 pm
I'd like to play (I actually have a current character in a D&D game whose backstory is that he's a refugee from a failed fortress), but I don't know if I have time. Evenings other than Thursdays would be best for me, but I'll wait and see what works for everyone else - if there's too many conflicts, or if I'm just too bogged down, I'll withdraw my name from the pile.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on August 26, 2007, 11:17:00 am
So what's the status of this project? Still waiting for people to give their times?
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: a1s on August 26, 2007, 03:00:00 pm
+1.
(if you do, I'm from GMT +2, and workday evenings are good.).
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on August 26, 2007, 08:23:00 pm
Sorry for the delays guys, I'm still working on it.  Looks like we've got people scattered all over the place.  I'm GMT -5.  We've got people from GMT -8 to GMT +2...  Unless a couple of you guys sleep at odd times of the day, it looks like there isn't going to be a time that's good for everyone.

My work hours vary each week, so my available hours will not always be the same.  I am definitely NOT a morning person, but I become pretty incoherent when it starts to get really late.

How about I throw out a few times, and everyone can tell me if any of them work?  This week I can do Wednesday from 1 PM to 3 PM, or anywhere from 9 PM till about midnight.  I could also do Friday night from about 9 PM till midnight, or Saturday night from about 5 PM till midnight.

All times are EST, which is GMT -5; I'm 3 hours ahead of California, and 5 hours behind England..  So, who can play at one of those times?

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on August 26, 2007, 11:57:00 pm
I can do the wensday, friday ones at that time, rawr.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: a1s on August 27, 2007, 05:21:00 pm
Wednesday 1-3 PM EST is the only one I can make (the rest start after midnight for me).
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on August 28, 2007, 01:52:00 pm
If I can get one more person for 1-3 tomorrow then I'll run it.  Anyone?
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on August 28, 2007, 02:00:00 pm
Yep, tomorrow works for me. Cool beans!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Necro on August 28, 2007, 02:12:00 pm
Nevermind. 1-3 won't work for me anyway.
If you'te wondering, I was asking to join in.

[ August 28, 2007: Message edited by: Necro ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on August 28, 2007, 02:26:00 pm
Sweet, 1 - 3 is perfect, unless something comes up.  Count me in.   :D

That's 12 - 2, central time, right?  I can never get my time zones straight...

[ August 28, 2007: Message edited by: Dreamer ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on August 28, 2007, 04:10:00 pm
i meant i was good to go for the late night time, but if california time is -3 hours from when we start that would make it start at 10 pm for me and i can jump in at 11 but i will be late  :(, ill get openrpg working on my laptop though and i can be there but at 11(california time) or so.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on August 28, 2007, 10:18:00 pm
Alright, I think that's three...  Yes, 1-3 EST is 12-2 Central I believe.  I'll have to leave right at 3 to get ready for work, so let's try to start right at 1.

I haven't hosted a game yet on OpenRPG, so let's all meet on an instant message program to set it up at 1.  I think I still have AIM on my computer, though I haven't used it in a very long time.  My screen name is Subconsciousmess, add me and send me a message when you see me on tomorrow at 1.  At the very least, if not everyone shows up, we can start making characters, figure out how to use the program, and get things ready for an actual game!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on August 29, 2007, 11:37:00 am
Dang...  AIM?  I've never used it.  Send me a private message on these boards once things are figured out...  I hope I'm not too late, I slept in just a touch.

Okay...  I got AIM.  Waiting for us to start up.

[ August 29, 2007: Message edited by: Dreamer ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: a1s on August 29, 2007, 12:04:00 pm
personally, I prefer Skype.
but sure, I'll get AIM.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on August 29, 2007, 01:25:00 pm
send me a message , i have openrpg set up now and everything, but AIM stinks and it wont let me open an account, it say unable to contact server.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on August 29, 2007, 02:16:00 pm
We're done for today, but we only got as far a creating some characters. Sappho will post some times for the next session, and I'm sure anyone who missed out can join in the fun then.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on August 29, 2007, 02:19:00 pm
Ya i got Aim express, and created an account but i mispelled suconciousmess and waited but oops it was subconsciousmess  :(
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: a1s on August 29, 2007, 02:32:00 pm
Ctrl+V is your friend.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on August 29, 2007, 07:53:00 pm
Thanks to everyone who played today!  Well, I guess we didn't exactly get around to playing, but I think we enjoyed ourselves nonetheless creating characters.  By the way, Dreamer, I noticed your Dumb Fact - very sneaky!  We'll have fun with that one.

The QAGS rules seem to be a success, I certainly didn't hear any complaints.  The system is geared towards telling a story and getting into it with characters that have real unique personalities, not cookie cutter adventurers with long lists of skills and equipment and lots and lots of dice rolling.  If anyone else wants to get in on this, I'm sure we can find the time to make up some more characters to join the plot, as we haven't officially started yet.

I'm no fan of AIM and it seems you guys aren't either - it just happened to be the one chat program I had on my computer.  Is there a single program that everyone can agree on for setting up games?  I was getting harassed anyway by people who used to talk to me on AIM with whom I had no desire to speak, so I'd be happy to leave that program behind.

Reality_Unknown, sorry we missed you, I didn't realize you were looking to join or I might have checked here and sent you a PM or something.  If you want to join in, maybe you and I (and anyone else who's interested) can make up some characters before the next actual session.

And as for the next session, we need to pick a time.  Tentatively, I can do:
Saturday anytime between 5:00 PM and Midnight or so
Sunday anytime between 2:00 PM and Midnight or so
Monday anytime between 2:00 PM and 6:30 or so
Tuesday anytime between 2:00 PM and Midnight or so
Wednesday anytime between 2:00 PM and Midnight or so
Thursday between 1:00 PM and 3:00 PM
Friday between 1:00 PM and 3:00 PM
Next Saturday between 1:00 PM and Midnight or so
As always, all these times are EST (GMT -5)

Slow work week next week so I have lots of time for playing.  That ought to cover it for now.  What's good for you guys?

Also, I don't think I've sent you a link to the manual yet, Reality_Unknown, so I'll PM it to you.  Anyone else who still needs that, let me know and I'll send it to you.  As I've told everyone so far, you don't need to read the whole thing, but it's very helpful and a joy to read.  Start with the introduction.  If you like that, you'll want to buy the book so you can read the parts I didn't scan in!  I am giving you guys less than half the book so that everyone can have a copy of the rules, but that is less than half the manual (GM secrets is mine, yes, they are my preciousss!)  I've actually read it cover to cover several times just because it's so funny and enjoyable, I can't push enough that these guys deserve the money.  (And for the record, no, I do not work for them and I do not get any of the money, but I want more people to start playing QAGS so we can get away from complicated DnD rules and move towards a more flexible and enjoyable system.)

I suppose that's all for now.  Everyone join in, it's gonna be fun!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on August 29, 2007, 09:44:00 pm
I can do SUnday all day, and AIM expreess is a peice of junk, im glad i didnt downlaod the real AIM.  i know how to use ventrilo, and i used teamspeak once, i can probably find a server to mooch of off but i think its free or soemthing anyways to small groups, otherwise we can join a chat room or something i am not familiar with how those work.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on August 30, 2007, 09:35:00 am
Just for the record, I hate AIM too.  Anything to do with AOL, honestly, ticks me off, to put it kindly.  I'm currently using MSN - It's less "IN YOUR FACE WITHOUT ASKING" and a bit more user friendly (I couldn't/wouldn't figure out AIM), at least from my perspective.  Of course, I don't mind Microsoft; many people seem to think it's a giant satanic cult or something.  I'm actually removing AIM from my system, currently, after it opened some website I didn't want on my desktop... *Winding up his crossbow.*

quote:
Originally posted by Sappho:
<STRONG>
And as for the next session, we need to pick a time.  Tentatively, I can do:
Saturday anytime between 5:00 PM and Midnight or so
Sunday anytime between 2:00 PM and Midnight or so
Monday anytime between 2:00 PM and 6:30 or so
Tuesday anytime between 2:00 PM and Midnight or so
Wednesday anytime between 2:00 PM and Midnight or so
Thursday between 1:00 PM and 3:00 PM
Friday between 1:00 PM and 3:00 PM
Next Saturday between 1:00 PM and Midnight or so
As always, all these times are EST (GMT -5)
</STRONG>

I can't do Saturday, unfortunately.  I'm actually working from 5 to midnight, and likely into the morning.  I can do Sunday, though.  The rest of the times are okay, but I'd have to leave for work around 4:30 PM (GMT -6; 5:30 GMT -5) or so.  Sorry if it's inconvinient...

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on August 30, 2007, 03:53:00 pm
Sunday is ok for me, too.

I found a nice chat site and created a private room here: http://www.chatzy.com/508744878667
The password is toodeep

So we can use that, it's free and doesn't require any downloading, and doesn't even use flash or java, so it should work for everyone (I hope).

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on August 30, 2007, 08:38:00 pm
So that's three for Sunday - a1s, could you make it Sunday?  If so, we can get the whole group up and running and the adventure started right off the bat!

Reality_Unknown, perhaps we can create a character for you via email or something beforehand, so everyone will be ready to go.  Could you PM me your email address if you'd like to do that?  If you've had a chance to read over at least the character creation part of the manual, that would give a good head start as well.

Anyone else interested in Sunday?

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Rollory on August 31, 2007, 10:07:00 am
I'd love to join if there's room for another.  Sunday is good.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on August 31, 2007, 04:33:00 pm
Sure thing, Rollory.  I'll PM you a link to the manual.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on September 01, 2007, 10:01:00 am
I might be a touch late, on Sunday, then, probably 'til around three, or maybe four 'o clock.  We'll see, though.  Don't fret starting without me, I'll be able to figure out what's going on fairly easily.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 01, 2007, 03:46:00 pm
Actually I'm going to postpone the start of the game until 3:00 tomorrow, if that's alright with everyone - I'll be out all morning and I'm not sure if I can get back by 2, and would hate to be late on you guys.

I think that chat room looks pretty good, Turgid.  Everyone okay with meeting there instead of an instant messaging program?  It does require javascript but nothing more.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on September 01, 2007, 04:23:00 pm
Yep, that time actually works a little better for me. See you there!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 02, 2007, 01:11:00 pm
Just a bump and reminder to the players that we're meeting in this chatroom: http://www.chatzy.com/508744878667  (password toodeep) at 3:00 to organize the game.  Everyone please make sure they have OpenRPG (www.openrpg.com) installed and ready to go by then so we can jump right into the game.

Looking forward to it!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 03, 2007, 01:10:00 pm
Well we had an Excellent session yesterday with four players, all of whom I am very impressed with.  The game was a lot of fun and I spent a great deal of time laughing - I hope the same is true of my players.

I would like to ask everyone who has not done so already to read over my examples on how to use Yum Yums during gameplay.  The document is here: http://docs.google.com/Doc?docid=ddfqpx6n_39fxgjmp&hl=en   Alternatively, or in addition to this, you may read the section in the game manual on Yum Yums, chapter four, on page 30.

Even if you don’t have time to read the whole chapter, I would like everyone to look over the section on improving your character, if possible.  It starts on page 31 and continues through the top of 34, and I’d like to start by doing this for anyone who wishes to at the beginning of the next session.  Yes, I’m looking at you, Dumat.

As for the next session, which I hope will be soon, the times listed above all still work for me.  Everyone else, what days and times work for you this week, or next weekend if need be?

Unfortunately, as I realized immediately after closing the OpenRPG program, I forgot to save the chat log as I had intended to so that I could review what had happened in detail.  This isn't a huge deal, just disappointing, as there were a lot of great one-liners during the game that I would have liked to remember.  I will recount here the basic sequence of events for the game, as well as I can remember.  If I misremember who did what, one of my players please feel free to correct me!  We played for nearly five hours, so it’s already quite a long story.

First off, a terrible Dragon has been ravaging the dwarven kingdom, raiding the poorly-defended outposts and slaughtering every dwarf in sight, making off with all of the treasure.  Those living in the great fortress-cities have always been safe, though all are still terrified at the very mention of the horrible beast.

As our story begins, the dwarves in the King's fortress-city, the best defended in the land, are still asleep.  Two of them, Oddom and Dumat, are awoken early by members of the Royal Guard and brought before the King in their pajamas.  The King informs them that the Dragon has grown bolder and has attacked and destroyed and entire town - and their closest loved ones were living there.  They have been killed in a brutal fashion which the King recounts in graphic detail.  (The King is just and kind, but not very bright, and he seems to lack the wisdom to know when to spare listeners the details.)  He then offers the two dwarves the chance to avenge their deaths, and save the kingdom all at once - and as a bonus, they are offered rewards in return for the jewel-encrusted left eye of the dragon as proof that they have slain it.  The rewards play strongly at their greatest weaknesses, just in case revenge is not motivator enough.  Oddom and Dumat, though lacking any combat skill whatsoever, equipped themselves with weapons and armor and set out in the direction of the Dragon's lair.

Halfway to the lair, after several hours of travel, they come upon what they were told is a safe haven – the home of a friendly human hermit named Morul.  The hermit appears to be a crazy old man with a few whispy gray hairs and three half-rotted teeth.  He feeds them and gives them a place to sleep, but spends the night calling them liars and uttering nonsensical claims about how they had failed to do what they claimed they would do, and the others must have been eaten.  He seems to think he has met them before, though they have never seen him.

Meanwhile, two players showed up late and were brought into the game.  Vallan and Edos are then awoken and brought before the King, who tells them that he has been informed that their loved ones were also living in the destroyed town, and recounts their brutal deaths in detail.  He gives them the same offer to slay the dragon for revenge, save the kingdom, and earn tempting rewards.  Edos equips himself with a weapon and armor, while Vallan loads a hand cart with food, ale, rope, spikes, poison, and other effects which slow his travel immensely.  Edos is annoyed but cannot convince him to leave anything behind.  The two set out for the hut to meet up with the others.

When they arrive, the others are already asleep.  The old man lets them in, mutters about how impressed he is that they have not been eaten, and shows them where the food is before flopping down in bed.  The dwarves introduce themselves to each other briefly and try to establish what the plan is.  One of them seems certain that they are to catch up with the main army sent to slay the Dragon, while the others seem certain that there is no army and they are to act alone.  Eventually they all go to sleep.

The next morning they try to get information from Morul regarding the dragon.  He is insistent that he has already told them what they need to know and continues to call them liars.  He does mutter something about following the sound of her munching.  Eventually they give up and head out, trying to form a plan on the way there.  As they near the cave, the landscape is charred and there is no cover.  They stop for a moment and argue about their strategy.  Some want to search for a back way in, others want to set a trap, and there is talk of simply running in there and killing the thing.  They argue back in forth in a very entertaining manner for a while before one of them simply starts towards the entrance.  It is determined that there is no back way in.

Vallan decides to climb up above the entrance to the cave and wait.  Once he is safely perched above the opening and things finally quiet down, the others suddenly hear sounds coming from within the caves.  It is not munching sounds as Morul had suggested, but yelling, coming from quite a distance away.  Someone suggests that there is an army after all, and they need only rush in and join them.  The three start to make their way into the maze of caves, stepping over piles of bones and stone trinkets and moving towards the sounds of the yelling.  The closer they get, the more certain they are that a fight is going on, and they can hear the occasional clang of metal.  Vallan, wondering what is going on, strains his ears and finally hears the fighting sounds, and so decides to jump down from his perch and follow them in.

Edos is the first to reach the Dragon’s lair, and as he rounds the corner he sees the Dragon, fierce and terrifying, standing tall and looking right at him – but between them is a group of four humans, three men and a woman, clad in shining armor and wielding fearsome weapons.  The dwarves are just in time to see the humans deliver the final blow to the monster and go about the business of cutting out its left eye.  The humans are clearly well-trained in fighting and have managed to take down the beast after a long battle.

Edos, enraged at losing his opportunity for revenge, rushes into the room with his weapon raised and starts hacking at the dragon’s corpse.  The humans simply stand and stare as his weapon clangs off the dragon’s scales.  He then proceeds to kick in the other eye and yells semicoherently about his revenge.  The others try to calm him down and confront the humans.  The two groups trade a few insults, and the humans claim to have done the dwarves a favor by ridding them of the terrible Dragon – they are safe now.  The dwarves, though glad the Dragon is dead, still want to claim their rewards from the King and so need the jewel-encrusted left eye.  The humans, of course, refuse to give it to them, pointing out that they need the eye in order to claim their reward as well.  They go to leave, while Edos follows them trying to get them to show him the eye and Dumat following him nervously.  Vallan goes back to the cave entrance and starts trying to set a trap, and Oddom stays behind to look over the room.

Oddom examines the Dragon’s corpse and finds that the scales are hard as steel and he cannot remove them.  It is lying on a large pile of treasures of dwarven make.  Suddenly, something yellow catches his eye and he moves to examine it – there are three large yellow dragon eggs which have gone unnoticed in the corner of the room.  Images of being a legendary dragon tamer fill his mind.  He eagerly empties his backpack to make room for one of them, though it is so large he is unable to fully close it.  He then starts to make his way back to the entrance.

At the same time, Vallan is gathering large rocks and hauling them to his perch above the entrance of the caves.  He gets several up there, along with a sack of smaller rocks for throwing, and waits.

Meanwhile, Edos and Dumat are following the humans, trying to reason with them.  Eventually the stubborn humans stop listening and begin to walk faster.  Their long human legs make it easy for them to get away from the dwarves, who are soon alone.  The two decide to go back to the entrance to form a new plan.

As Oddom nears the entrance, he keeps to the shadows against the wall of the cave, attempting to keep the egg hidden.  Vallan, however, hears his footsteps and assumes them to be human, and readies a small rock to throw at his head.  As Oddom steps through the entryway, he hears the rock whiz past his ear, and looks up to see Vallan, who is angry that Oddom would walk into his trap and potentially give away his position to the humans.  The two argue a bit while Oddom finds a secure-looking place to set down the backpack containing the egg.  Though Vallan looks directly at it, he is too consumed by greed for his promised reward to pay much attention and fails to notice it.

After a few minutes, Edos and Dumat arrive looking hopeless.  They stay inside the entrance of the cave so as not to completely lose their night vision, and see Oddom sitting outside.  The two have assumed that the humans have already made off with the eye, but Oddom tells them they have not yet come out.  They are confused as to how they made it out before the humans, and suddenly wonder where Vallan is.  Oddom points up and says he’s waiting with a trap.  Edos decides to go back in and look for the humans, and Dumat follows.

After a few minutes, they hear the humans muttering in low voices and arguing over something.  As they get closer the conversation makes it obvious that the humans, not used to caves, are completely lost, and though they have a map, they are not smart enough to be able to read it properly.  After a few more minutes the humans start to move again, but not in the direction of the exit.

Edos and Dumat return to the entrance again and share the news with the others.  The four of them spend several minutes laughing about how pathetic it is for anyone to get lost in this small maze of caverns, and ripping on humans in general for being beardless, ugly, and stupid.  After several minutes of this, they decide to go in after them and try to bargain with them – they can lead the humans out, but they want the eye.  There is talk of laying a trap for them, but they don’t have all their tools with them.  Vallan mostly sits quietly and focuses on his plan to drop rocks on their heads.

The three others find the humans looking over their map and arguing, and Oddom steps forward and gets their attention.  He makes fun of them for being unable to find their way out, and hints that he and his comrades can lead them out for a price.  The humans do not take kindly to being insulted, and proudly refuse to admit they are lost.  They start to move off in a random direction and again quickly lose the dwarves, who return to the entrance again.

The four of them again start discussing possible plans, arguing and cracking jokes about the humans.  Suddenly, their conversation is interrupted by a loud cracking noise and an irritating squeak.  Oddom immediately recognizes that his egg has hatched and grabs some food to give to the newborn.  The others quickly discover what has happened – the baby dragon is peeking out of the backpack, covered in slime, munching on the food it has been given, and peering at them with its tiny eyes – the left one encrusted with jewels.  Oddom tells them that there are two more in the Dragon’s lair.  The conversation suddenly turns to what to do with them.

Vallan immediately decides that they should be killed – Dragons are dangerous and this one will grow into a dwarf slaughterer just like its mother.  Dumat at first thinks it is cute and should not be harmed, but when it snaps at his hand he immediately yells to kill it and runs off.  Oddom thinks it should be brought to the king as a gift, so it can be trained to defend them, but the others do not think dragons are tameable.  Edos suggests that they get the other two baby dragons, which must have hatched by now, and sick all three on the adventurers – maybe if they get taken by surprise, they won’t be able to defend themselves properly and the dwarves can make off with the eye.  The others point out that they took the full-grown dragon down pretty easily, and these ones are miniscule in comparison.  Vallan takes matters into his own hands and throws one of his rocks at the baby – his aim is perfect, but the dragon easily dodges the stone.  Oddom gets angry and yells at him not to harm the dragon.

Suddenly, the argument is interrupted by the sound of human voices – the group has found their way out and is approaching the dwarves, though they don’t yet see them.

To be continued…

[ September 03, 2007: Message edited by: Sappho ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on September 03, 2007, 03:32:00 pm
It was indeed a great adventure, and it's not over yet!

I, too was dissapointed that I forgot to save the log, but! It turns out OpenRPG saves the logs automatically! In ...\OpenRPG\myfiles\Logs, as html files, hooray! So may I present to you...the First DF RPG session!

If you don't want to read the whole thing, Sappho's summary is pretty good, except it wasn't Dumat who became enraged at the human scum, but Edos (who seems to have some anger...issues). Dumat is far too much of a coward for such antics.      :)

I edited the log a bit, taking out all the extraneous stuff at the beginning (which was just getting on the server, etc). We wait around for awhile, settle in to the software, and get right into gaming a couple screens down. The log gets a little confusing as people come in and change names, and it's a little hard to follow the action when the group splits up, but often it's even more hilarious to see the dwarves interact one-on-one. The players in this drama so far are (in order of appearance):

The King, royal guards, Morul, humans, baby dragon, and anyone else besides the protagonists - brilliantly played by Sappho, our GM
Dumat Rigothul "Rough Craftedpants" - (no pun intended) played by yrs truly Turgid Bolk
Oddom Idobur "Oddom somethingsomething" - Rollory (not sure of translations)
Vallan Lombukog "Vallan somethingsomething" - Reality_Unknown
Edos Umrilbor "Amaze Pinechunk" - Dreamer

(feel free to provide translations, guys, and I'll stick'em in)

A final note: the log is what I saw, but keep in mind the players and GM can talk to eachother privately, so you don't always know everything that's going on. I'm pretty sure this happens at least a couple times. I didn't send any private messages, so that log is only the public ones. Oh, and YY or yum-yums are basically bonus points that can be used to bribe the GM for favorable results, in the QAGS system. Usually represented by pieces of candy.

[ September 03, 2007: Message edited by: Turgid Bolk ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on September 03, 2007, 03:54:00 pm
Haha, it was a good time.  And yes, it was Edos who, enraged at the dragon for slaying his wife, went all crazy after the dragon.  Can't wait for what happens next...

Those had to be some of the greatest conversations I've been able to take part in.  Even if someone's not interested in playing or Roleplaying in general, some of the conversations were simply brilliant.

As a side note, Edos Umrilbor translates fully to, "Amaze Pinechunk".

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 03, 2007, 03:59:00 pm
My mistake, I knew it was one of those two characters!  I'll go fix that in my previous post.  And Turgid, thanks for the tip on the logs!  I'm excited to go read back over it all.  Although you already have far too many Yum Yums as it is, I'm going to have to go ahead and give you 3 more for that one.  Maybe Dumat can do something to balance out that twitchy panicky nature of his, eh?
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Ganndd on September 04, 2007, 12:25:00 pm
Can I join?
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 04, 2007, 02:15:00 pm
Absolutely.  We need to pick a time for the next session though.  When works for you guys?
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on September 04, 2007, 03:15:00 pm
Sunday at 2pm EST works for me, but I can work around other people's shedules pretty easily if needed.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Kyselina on September 05, 2007, 09:37:00 am
Hmmmm, can  i join this game? Im bad at making chars, though.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: 4bh0r53n on September 05, 2007, 12:15:00 pm
ill, join in, if i can get my Open RPG working...
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on September 05, 2007, 03:24:00 pm
Again, I'll be a couple hours or so late, if it's on Sunday.  I'll probably be able to hop on around 4:00 PM, EST.  4:30 at the latest.  After that I'll have all evening, though, unless something comes up.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: 4bh0r53n on September 05, 2007, 03:29:00 pm
Est is 5 hours behind GMT isnt it?
if so, i should be able to do sunday, not certain tho
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on September 08, 2007, 05:14:00 am
I enjoyed reading the synopsis, are we playing again same time tommorow (sunday?) what time did we start last week? and how many hours earlier will we start this time?
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 08, 2007, 12:30:00 pm
Okay, folks, sorry for the delay.  Looks like Sundays work best overall.  Yes, EST is GMT -5.  I am 5 hours behind the UK and 3 hours ahead of California.

Last week we started at 3 PM EST, though not everyone made it until an hour later.  I think that time worked out pretty well, and if anyone needs to show up late, we can spend the down time learning how to improve characters (and I can go through this with the latecomers at another time).  Has everyone done their homework and read up on this part of the manual?

There is a slight possibility that I will not be able to make it tomorrow, but I will not know for sure until tomorrow morning.  If this turns out to be the case, I will post a message here for everyone as soon as I know which will include a sincere apology.  I do not think this will be the case and fully plan to play tomorrow, but I wanted to alert everyone to that slight possibility just in case.

As for the newcomers, it would be tough to integrate more people into the storyline at this point.  I'd be happy to have you watch the game tomorrow and create your characters, and then bring you into the story at an easier spot (I already have one in mind).  Does that sound alright to everyone?

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: 4bh0r53n on September 08, 2007, 01:06:00 pm
sounds like it should be good
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 09, 2007, 12:26:00 pm
FYI I am planning on starting the game at 3:00 EST today, though I can only play for a few hours today.  Everyone who wants to watch this session so as to join in later please download and install OpenRPG if you have not already, and run it once so that it can update.  We will meet again in the chat room - it is linked to earlier in this thread, everyone should bookmark it so that we don't lose it.

See you all in a few hours!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 13, 2007, 12:30:00 pm
Aha!  It turns out I didn't have to scan in all those pages after all, as I have discovered the official QAGS Qik Start Rules, which are available for free on their web site.  Everyone can download them here: http://hexgames.com/main/system/files/QAGS+Qik+Start+Rules.pdf

Of course, the manual is a fabulously good read and, I can't stress this enough, everyone should totally buy it.

We made some more progress last Sunday (does anyone care to post the chat log again?  I can do it if need be, just have to find the file on my hard drive) but there is still more to be done!  Prizes to be claimed, lies to be told!

Reality_Unknown, I played your character for you since you were not there.  No harm has been done to you, though the dragon had to be left behind.

The short summary is that through trickery, cheating, taking advantage of weaknesses, first-degree murder, and a large helping of luck, the group has managed to obtain the eye from the humans and made it back to the hermit's shack.  Argument is now being had over what to tell the king when the characters arrive back at the capital.

I'm thinking next session should be held on Sunday at 4:00, since several players are unable to join us until 4 anyway.  Watchers are welcome to come and witness the glorious storytelling.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on September 13, 2007, 04:59:00 pm
For anyone interested, the second log.
Slightly edited to take out irrelevant stuff. Enjoy!   :D

Oh, by the way, I figured out a way to improve the character sheet to make it easier to roll. With this one, just click the Word, it will automatically use the appropriate Number (or ask you for the Number), and look like
Dumat Rigothul: Body: [10] = (0)
for a success or
Dumat Rigothul: Body: [18] = (1)
for a failure. I'll send the new! and improved! node to everyone next game.

I can do a custom fancy QAGS roller, which would say Nerve: [13] vs. 12, Failure! or Job: [10] vs. 10, Lucky Break! &c. but everyone would have to put a couple new files in their dieroller folder. Pretty easy, but maybe more hassle than it's worth for every new person to install python, openrpg, and download a new dieroller. Still, if you want to do that let me know and I'll whip it up.

[ September 13, 2007: Message edited by: Turgid Bolk ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Bricktop on September 13, 2007, 05:52:00 pm
Been reading these logs and finding them very interesting (I've never played one of these games but these logs are great fun to read).

Oh, and was the sound thing something that he had on his computer and was playing at you somehow? Cos there's a unit in Dawn of War that screams "Meet your Doom!" all the time...

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 13, 2007, 07:51:00 pm
Bricktop, you are welcome to watch our next session on OpenRPG on Sunday.  The sound effect Vallan kept playing always caught me off guard - I couldn't make out the actual words, but it was clearly a battle cry.

By the way, guys, I have discovered that I misunderstood some of the combat rules earlier.  No need to retroactively change anything, but from this point forward I'll make sure we do it right.  The key difference is that in melee combat, characters don't take turns hitting and dodging - they try to hit each other at the same time.  If only one character succeeds in their hit roll, they do damage to the other character equal to their roll.  If neither succeed, no damage is done.  If both succeed, the character which rolled higher does the damage, which is equal to their roll minus their opponent's roll.  It's actually pretty simple, but unfortunately I misread it before.

With missile combat, one person is attacking and the other is dodging.  If the dodge succeeds, no damage is done.  If the dodge fails and the hit succeeds, the damage is equal to the hit roll.  If the hit fails, no damage is done.

Hope that makes sense to everyone.  Turgid, thanks again for posting the log and setting up that macro on the character sheets.  You're just a great big suckup aren't you?  Well sucking up to god gets you Yum Yums, so that's very wise of you.  I'll have to slip you a couple of extra YY at the beginning of next session.

I think that's all for now.  How many of you will be able to play next Sunday?

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on September 13, 2007, 08:12:00 pm
Yeah, you can play any file from the internet, he just uploaded it somewhere to play it. I wouldn't be surprised if it was from that game (tho I've never played it myself).

We'd love to have you join the game. The system is very painless and easy to understand. Obviously, the focus is on roleplaying, so the number-wrangling only takes a few decisions about your character, and maybe 10-15 minutes, and you're ready to play. The thing that brings the character to life is how you play it.

Edit: Beaten to it.

Yeah, I thought we were doing the rock-throwing combat a little weirdly, but forgot to mention it afterwards. And I'm not trying to suck up! I just kind of...do these things? I guess?  :)

[ September 13, 2007: Message edited by: Turgid Bolk ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on September 13, 2007, 11:17:00 pm
i will be there i am vallan 1 pm my time california time zone
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 14, 2007, 12:20:00 pm
Oh, wait - whose character was it that I had to play?  Rollory?  Sorry, I've got the character names straight but the forums names mixed up!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on September 16, 2007, 02:52:00 pm
We are playing today, right? It's nearly 4pm EST...

For anyone who doesn't have it, the set-up chatroom is http://www.chatzy.com/508744878667, password toodeep

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Bricktop on September 17, 2007, 10:44:00 pm
Did you play? I'm waiting for the Log to be posted so I can find out what happened...
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Bricktop on September 19, 2007, 10:45:00 am
Did it not happen...?
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 19, 2007, 11:13:00 am
We didn't get enough people to play, so the session was canceled, unfortunately.  I plan on trying again this week, and I'm in the process of privately contacting the people who haven't been showing lately to see if I can get them back into it.

Any new players interested in joining, this next session will be a good one to be brought into the plot, so feel free to post here or contact me privately to let me know!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on September 23, 2007, 12:20:00 pm
So, do we have enough players today? Let's continue the adventure!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on September 23, 2007, 02:31:00 pm
IM here its 12;20 california time
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 23, 2007, 02:42:00 pm
I'm sorry you guys, I've been really sick lately and I totally forgot to come on here earlier and let you know.  I'll go check and see how many players are ready now, maybe I can get things going for at least an hour or so, especially since I've been trying to recruit new members.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 23, 2007, 02:45:00 pm
Okay, if we have at least 3 players by 4:00 EST (that's 15 minutes from now) I'll run the game for a little while.  If not, I guess we'll have to wait another week.  Damn this planet, being all big and full of time zones!

Meet in the chat room if you want to join.  The link is in this thread somewhere.

[ September 23, 2007: Message edited by: Sappho ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Markatta on September 25, 2007, 01:10:00 pm
I'm going to be with you next game, either as audience or as participant depending on what's best for you guys. (if I have time)

I'm in GMT+1 but that doesn't really matter, I'll roll to see if I'm awake.

So far I've come up with a name: Nural Zas   :D

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 25, 2007, 02:17:00 pm
The QAGS system is exceedingly easy as far as mechanics go.  It's mostly about the story, not the die rolling.  You are most welcome to join us.  One of our players last time was GMT+1 and he managed to stay up pretty late - unfortunately the earliest our regulars can all get there is 4 PM EST, which would be 10 PM in your area, but even if we only play for a few hours, it's better than not playing at all.

Unless everyone can agree on a different time, I'm planning on 4 PM EST (that's 1 PM PST, 9 PM GMT) this coming Sunday.  I will try to arrive early, and anyone who wants to should be able to make improvements to their characters.

Everyone, please feel free to post any and all other days and times you would be able to play.  If we can find a better time than what we're using now, that would be great.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Markatta on September 25, 2007, 04:37:00 pm
I have no problem with the die rolls, I'm very familiar with the concept from computer games. It's the in-character part that could need a polish, but I don't know if I'm bad at it as I never tried before.

Hmm, I don't think that sunday's a very good day for me, I'm usually (always?) away then. You don't have to change to another day just for me, whatever is good for most of you is best.
I also work evenings and weekends (as well as days) on a random basis so I will have a hard time to join, but maybe I could play a character that gets separated from the group a lot   :D

Ideally, aim for any day except sunday, I tend to stay up late so that shouldn't be a problem.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on September 25, 2007, 04:57:00 pm
Actually, I'm available evenings, now.  My boss decided he needed me in the day shift, so I'm not working to midnights, now.  I'm pretty much available 5:30(ish) Eastern on down, and don't mind reschedualing.  And not that it matters, but I'm off on Tuesdays.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on September 28, 2007, 08:00:00 pm
I finally got around to putting up the latest log: Here it is! Log 3. Joining us this time is Urvad (played by Necro), a worker at the capital.

Quick summary time: We got together and made some characters a week before the story started. In the first session, Dumat, Vallan, Edos, and Oddom, are sent by the King to avenge their families' deaths at the claws of the great Dragon. If they return with it's bejeweled left eye, they will each recieve a wonderful prize. They set off, sleeping in the friendly human Morul's hut on the way. Once they arrive, they see a group of humans has just slain the dragon and taken the eye for themselves! The dwarves attempt to negotiate for the eye to no avail. As they plot some way to get it, the humans get lost in the cave system of the Dragon's lair. The dwarves return to the entrance and debate whether to ambush the humans. Oddom's dragon egg (which he had pilfered from the lair) hatches, and the other dwarves start talking about the hatchling. As they talk, the humans emerge from the cave! (For a better summary, look at Sappho's on page 2).

In the second session, we learn the story of Vallan and Dumat's arrival at the capital years ago. We then rejoin the group at the cave entrance. Dumat, Oddom, and Edos take cover behind a boulder, and Vallan has climbed to the top of the entrance, waiting to drop large rocks on the humans as they emerge. Oddom tries to keep his new baby dragon quiet, while the others try to remain hidden, throwing rocks (and a nearby rat) and firing a crossbow. The sun has just set, so the dwarves have an advantage in the dark. As the human leader walks out to confront them, Edos pickpockets the eye from her, just before Vallan strikes her down. The dragonling gets hungry, and escapes Oddom's grasp, leaping at the remaining humans and taking one down. As it feasts on the man's face, two more miniature dragons emerge and join it. The other humans decide to retreat back into the caves. The tired dwarves decide to go home with their eye, leaving the baby dragons behind. On the way they argue about what they should tell the king. They make it back to Morul's place before collapsing in sleep.

Finally, in the third session (the latest so far), they make it back to the capital. They finally settle on telling the king it was they who slew the Dragon, and the humans ambushed them. (They want to take credit for the Dragon, but stay true to the evidence at the scene, in case the king sends someone to deal with the babies.) As they approach the capital boasting of their deed, they meet Urvad, who is on his break outside. Urvad informs them that the king is now in prison, overthrown by the prince. The dwarves are stunned, but they go see if they can claim their prize. The young prince rules harshly, and refuses to meet with them and honor his father's promise. They are kicked out of the city, and informed that anyone wishing to immigrate must travel to the immigration office, located in a fortress to the south. The dwarves (well, mostly Dumat) are outraged that all their possesions and rooms have been taken, and they are being treated like strangers instead of heroes.

One sympathetic guard lets on that he knows who they are, but the prince claims the king had killed them by sending them on the quest. If their succesful return was made known, he could not hold power, so anyone who speaks of them will be punished. The guard tells them to get immigration papers in the south and start their lives over. Urvad goes to see the king (on display in the prison). It turns out the king is something of a bumbling fool, and cannot help them after all. In fact, he seems to think his son was simply mistaken, and he doesn't grasp that no one supports him anymore. He refuses to say where he kept the prizes.

As Urvad lets the rest of the group know this (out at the cliff face), a crazed dwarf comes running outside, screaming something about "rough...color." He runs at them, brandishing a dagger. Edos quickly cuts him down with his axe. The guards at the entrance seem indifferent to the maddwarf, and Dumat moves to finish him off with a crossbow bolt to the head. Vallan protests, but the crossbow jams and breaks as Dumat pulls the trigger, sparing the babbling dwarf. Vallan comes over and bandages his wounds (and searches his pockets). In despair, Dumat throws away the eye they worked so hard for, but Vallan quickly snatches it up so he can sell it later. The dwarves now ponder how best to proceed. Vallan wants to get the crazy guy to a bed, then somehow get their prizes, Edos is at a loss on how to get them, Dumat seems to have lost all hope, and Urvad (who has nothing much to lose, it seems) is willing to help them restore the king to power. Oddom is there, somewhere. Or not. What will happen next!?

*whew* I didn't really do it any justice, go read the logs for the good stuff! Most of it is awesome and hilarious. Also, come watch or play with us, it'll be fun.

[ September 29, 2007: Message edited by: Turgid Bolk ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 28, 2007, 08:09:00 pm
Excellent brief summary!  Of course you will all have to read the logs to get the full effect, but the gist of the plot so far is there.  I can't believe we've only played three sessions in all this time!  We'll have to get a lot done this week!

The more the merrier, even if some people just watch.  Everyone join us who can!  Dreamer, I'm confused about your schedule: does this mean you won't be able to play until 5:30 EST on Sunday?  I'm confused!!!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on September 28, 2007, 08:36:00 pm
Oh yes, I forgot to mention: While waiting for players to show up before session 3, we got to talking about the bane of time zones, and decided we should all move to Necro's country, Norway. Then we'd all be in the same time zone! It turns out Norway is a pretty good place to live, too. I hope we act on this plan, guys. Norge, her over Jeg komme!*

*Machine translated, I don't really speak Norweigan. (Yet.)

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 28, 2007, 09:17:00 pm
Generally speaking, machines make very bad translators.

If we all move in together, we can cut the rent down!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Rollory on September 28, 2007, 10:57:00 pm
quote:
Originally posted by Turgid Bolk:
<STRONG>Oddom is there, somewhere. Or not. </STRONG>

Probably not.  For various reasons, I (Oddom) probably won't be making it to any more of these.  Just say the character got pissed and wandered off on his own somewhere.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Markatta on September 28, 2007, 11:44:00 pm
Oddom went berserk, Oddom was struck down?
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 29, 2007, 03:27:00 pm
Sorry to lose you, Rollory, Oddom was a fun character.  If you find yourself able to play again, be sure to let us know!!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Anti-Paragon on September 29, 2007, 11:51:00 pm
Hey guys, I'm somewhat new here and all, but I've been following along, and this looks like good fun... so I was wondering if I could join you?

While I haven't used openRPG before, and as I said, I'm a little new (ergo, nervous), but I think I can churn out a few more chuckles and heroic moments to get YY for all!

If you'll have me, that is...
and if you do, I'll probably just sit and watch the next game, which is in... 14 hours from now, if I'm not mistaken. Though, if everyone is an hour late, I might have everything set up by then. But who knows?
Er, planning too far ahead seems to be my weakness. <.<

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Markatta on September 30, 2007, 04:13:00 am
Excuse me if I'm slow, but where do you post when the next game will be?
Anyway, I'm going away for about 10 hours now, so if it's today I won't make it.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on September 30, 2007, 10:37:00 am
Hey, glad to see more people interested! You can definetly come by, and Sappho can probably bring you in to the story. We've been doing the games Sundays at 4pm EST. (That is subject to change, though, and it probably will change if it doesn't work for everybody.) Let us know when you're available, here or in chat.

To join us, download and install OpenRPG (here). Run it once, so it updates. Then come on over to the set-up chat room (here), password toodeep.

It would also be helpful to check out the QAGS Quick Start Rules ( http://hexgames.com/main/system/files/QAGS+Qik+Start+Rules.pdf  ), but we can just explain the basics if you don't. They're pretty easy to learn. See you in about 7 hours!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 30, 2007, 12:28:00 pm
I'll add links to the character creation rules to the first post in this topic for anyone who'd like to join us.  I have to approve your character, but once I do you can join us and I can bring you into the plot.  I'll try to log into the chat early today so we can work on improving characters if anyone gets there in time.  I'll have to start giving you guys more difficult situations to use up those YY!

Also, a few of you know that Hex (the makers of QAGS) has offered to possibly hire me as a freelance writer to publish Fictons and adventures and such through them.  I heard back from the creative director yesterday and they have approved one of my proposals - a world where women have taken over and shipped men overseas to prevent their aggressive tendencies from causing violence and strife.  Obviously there's a lot more to it than that, but one of the key points of the setting is that the players will all have to have female characters.  :D  I'll be working for a little while on that in my free time, so you might see less of me around here, but if a few of you are interested I might bounce some ideas off of you and get some feedback once I've written some drafts up.

I'll try to be in the chat by 3:00 EST.  Our usual start time is 4:00 but if everyone can get their earlier, that would work great too.  As long as we have at least 3 people we will play.  See you guys then!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Anti-Paragon on September 30, 2007, 06:38:00 pm
I am so glad I joined this. This session was entertaining to say the least. You can expect to see me next session, despite anything the world may throw at me.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on September 30, 2007, 06:58:00 pm
I totally spaced on it.  Sorry I missed out.

I need to remind myself, somehow.  I hate missing or being late for sessions.  Ah, well.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Salmeuk on September 30, 2007, 09:06:00 pm
This looks quite fun. I hope to be there next time.

Will I create a character there or should I be preparing something now?

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Anti-Paragon on September 30, 2007, 09:57:00 pm
I created a character there, and by personal experience I suggest you create one beforehand.

The manual on the first page details how to spend your Yum Yums (known as YYs) properly...
...not to mention what they are...
in a fairly amusing fashion.

Tips:
-Think of skills as Dwarf fort skills. However, you're not bound to them. (I.E. Vallam is a good climber)
-We're all a little nuts. It to fit in. Don't you want to be popular?
-The pointy end of your weapon goes into your enemy. Unless you have a hammer. Then the big end does.
-Save some YY for the game itself! It is useful in-game as well.
-Try to give yourself Gimmicks/Weaknesses that are not (specifically) violent/combat related.
-Don't forget to read the logs if you want to be in the loop! Being out of the loop will make you sad, and you being sad will make me sad. Then the fell moods start kicking in...

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on September 30, 2007, 11:37:00 pm
Nice spikes of text you've got there, AP.  Impressive.

Today's session was fabulous, everyone did great, thanks for coming those of you who were able to make it.  Dreamer, we were sorry to miss you, but you're still there following them around.  We didn't really take you into account today, but you'll just be with the group next time, no problem.  We have always been at war with Oceana.

For newcomers, I'd recommend creating your character beforehand.  I can then look it over and suggest any changes before we get into the game, saving every possible second for warm, chewy game-time goodness.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on October 01, 2007, 02:58:00 am
Okay, I've got the log up in record time: Here! Click Here!

Also, I've set up a summary page/log link page on the wiki (here). Nural Zas, what is your forum name? I couldn't remember. Also, I couldn't find an exact translation of Vallan's last name, it's Something Choke, so I just used the closest I could see. I find it's harder to cut down the summaries of more recent sessions. I suppose eventually I'll go back and make the session 4 summary shorter, but I just couldn't bear to skip any of it (no pun intended).

Excellent show everyone. Let's see if we can work out a better time, maybe?

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Markatta on October 01, 2007, 04:19:00 am
Nural Zas reporting in.

I'm the best recruit the king's ever drafted, aren't I?   :D

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on October 01, 2007, 09:17:00 am
Ah, okay, fixed. Somehow I didn't catch who you were. I definetly like your thing for plants. We're an odd bunch of dwarves indeed.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Shades on October 01, 2007, 09:56:00 am
Possibly the funniest stuff I've read in a long time. I'd love to give it a go if I can work out how to be on at the right time (gmt + 1 here as well) and if you need another player. Although probably not till after your next session or so cause currently I'm up a stupid hours on Monday morning.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Anti-Paragon on October 02, 2007, 12:27:00 pm
Somewhat off topic:
Sappho, I sent you a PM. Did you get it?

I think I'm going to read last session's game again, just because I found it so amusing...

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on October 02, 2007, 02:08:00 pm
I did get it, just a little caught up with a few other things to give it the proper thinking-over it deserves.  I'll get back to you soon.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on October 03, 2007, 05:39:00 pm
Well, with job changes for me and upcoming schedule changes on Sundays, another time might be good for me, but it's up to ya'll.  I'm now available on Saturday evenings, which would probably work better than Sunday (For me).

Great session, by the way...  Too bad I missed it. Next time, though!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Anti-Paragon on October 06, 2007, 12:48:00 pm
Well, Sunday is currently the Canadian thanksgiving, which leaves me in a dilemma... Turkey or Multiplayer adventure?
I'd say both, but that might be to the chagrin of my sister. We'll see.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on October 06, 2007, 02:21:00 pm
What other days work for everyone?

We have to start fairly early GMT-5 to be have a reasonable time in GMT+1, i.e. 3PM is 9PM. But if we can play Friday or Saturday it's probably less of a problem to start later.

Alternatively we could just play shorter sessions, thus keeping people up less. But surely we can find a better solution than that?  :D

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on October 06, 2007, 06:24:00 pm
Yes, we really need to get a list of what times everyone is available.  If you guys would all be so kind as to post a list here of which days you can play, what times on those days, and what time zone you are in (to avoid any confusion), we can push a little more for a better time for everybody.

Also, there were a few people during last week's session who offered to do some critique and editing on a document I'm working on.  If you guys would be so kind as to send me your email addresses (in a PM or in this thread, whichever you are more comfortable with), I am nearly done with the initial version and would love to have you guys look it over.  I'll send it out to as many people as I have addresses for as soon as it is done, which should be by the end of tonight.

Even if you have sent me your address before, please do so again because I am terrible at keeping track of these things.

If we have a shortage of regulars tomorrow, maybe we can take a break from our running plot to go over my new setting.  I'll leave that up to you guys.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Anti-Paragon on October 07, 2007, 10:19:00 am
Me and my sis had an early thanksgiving, so I can come today. As soon as I eat all these leftovers. *Goes to eat -Turkey roast-*

Expect a PM immediately with my address. *scratches this part out*

[ October 07, 2007: Message edited by: Anti-Paragon ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Necro on October 07, 2007, 12:59:00 pm
I have decided that I can do Monday with one or two hours less sleep than usual. I never get anything done on Monday anyway. The "very nice"-days are Friday and Saturday, though.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on October 08, 2007, 06:58:00 am
On Monday through Saturdays I work until 5:00ish, so on most days I'm ready by 6:00 (All times are ECT).  I'm off on Tuesdays.  On Sundays I'm busy until 5:00, but I can usually get hopping very soon afterwards, unless someting comes up or there's a brief schedule change (Like happened last Sunday; sorry I missed again).  After that, there's just my failing memory to remind me that I'm doing something.  Maybe I should set an alarm...
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Xotes on October 11, 2007, 01:14:00 am
Heh. Anyone mind if I join? I love the content that this has generated. Timezone is -GMT 06:00, and besides, I'm up practically all day and night, full of spare time.

EDIT: Well, F***. Apparently, chat programs are blocked by my mom's filter, and I don't know the password.

[ October 11, 2007: Message edited by: Xotes ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on October 13, 2007, 03:57:00 pm
the chatzy password is toodeep or too deep or something like that, and and the block is that something that blocks chatzy? or openrpg? you could try to bypass it with Tor (mabe? it would work) (if you wanna try it let me know i can guide you but i dont know if it will work.

also to sappho what time are we starting sunday tomorow?

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on October 13, 2007, 04:57:00 pm
If the chat room doesn't work, I could get on AIM or MSN or Yahoo to let you know where the game is. We'd like to have you.

I'd assume the time is 4pm EST like usual unless Sappho lets us know otherwise.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on October 13, 2007, 06:36:00 pm
I suppose it'll be the usual time tomorrow.  I'm happy to move to a different time, but I'd first need to know when everyone is available, and so far I haven't really heard much from everyone.

Dreamer, I'm worried about pushing the start time too late, since we have a couple of players who are five or six hours ahead of us.  I'll figure on four for tomorrow, but maybe there is another day when everyone can be there a little earlier?

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Xotes on October 13, 2007, 11:56:00 pm
EDIT: Snip.

[ October 14, 2007: Message edited by: Xotes ]

[ October 14, 2007: Message edited by: Xotes ]

[ October 16, 2007: Message edited by: Xotes ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Bovinepro on October 17, 2007, 07:37:00 pm
Ohhh, cool!
I'll join, I'm a total GURPS-a-holic.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on October 17, 2007, 10:28:00 pm
Gurps?  Why does everyone keep talking about Gurps?  I don't even really know what it is, save that Vallan really really likes it!

But in any case, make yourself up a character.  Be sure to read the documentation I link to on the first post to familiarize yourself, and download and run OpenRPG to update at least once before next Sunday.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on October 17, 2007, 11:44:00 pm
did you guys play last sunday i was not there, and where did you get gurps from? i only mentioned it like 2 times,  i should GM something with gurps now that you mention it.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Anti-Paragon on October 18, 2007, 09:21:00 pm
Just an FYI: I'm not going to be here this weekend. Set Tok to automaton.

Edit: Get him to decorate something though! Perhaps that dead bear... some willow branches...

!!!

*mumbles to self* Need the proper surface to work on.... *scurries away*

[ October 18, 2007: Message edited by: Anti-Paragon ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on October 20, 2007, 04:01:00 pm
I finally got around to putting the 5th session log up: http://docs.google.com/Doc?id=dgc7d3rc_4c593cs  Woohoo!

This wiki page has the summary of the whole story, except I haven't yet summarized the 5th session.

Edit: Summary is up. It's the longest summary so far, despite being the shortest game session so far. Eeenteresting...

[ October 23, 2007: Message edited by: Turgid Bolk ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Armok on October 20, 2007, 07:59:00 pm
*panicking* Quick! Someone make some blocks for Anti-Paragon, or we will have an berserker on our throats!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Xotes on October 20, 2007, 09:34:00 pm
Crap, it seems I won't be here tomorrow either, although I'll try.

Just set me to automation as well.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on October 21, 2007, 09:34:00 am
Looks like our absentees might not have much to worry about; I probably won't be able to make it either.  I'm going to make one more attempt to get out of what I have to do today, but if I'm not there by shortly after the usual start time of 4:00 EST (which is 1:00 PST, 9:00 GMT) then I probably won't be there.

Sorry, guys!  If I don't make it, I'll make a point of putting in some extra effort for next session so that it's particularly awesome.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Anti-Paragon on October 21, 2007, 11:44:00 am
quote:
Originally posted by Armok:
<STRONG>*panicking* Quick! Someone make some blocks for Anti-Paragon, or we will have an berserker on our throats!</STRONG>

*gathers all supplies*
*makes construction*
This is a stuffed black bear statue. It menaces with spikes of willow. The bear is striking a menacing pose.
AP has become a taxidermist.


I'm not at home. Still can't come today. Just thought I'd confirm it redundantly.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Xotes on October 28, 2007, 02:00:00 pm
NEVAR FORGET!

Still, the game's about to start, so where is everybody?

EDIT: So it's dead, then. I are sad.

[ October 28, 2007: Message edited by: Xotes ]

[ October 28, 2007: Message edited by: Xotes ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on October 28, 2007, 02:13:00 pm
So, are we playing today? I'm in the chatzy room if you want to stop by.

Edit: Yep, the game's on today. Come on in! It's not dead!

[ October 28, 2007: Message edited by: Turgid Bolk ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on October 28, 2007, 02:31:00 pm
As long as enough people show up I'll run a game for a couple of hours.  I have a cold so I probably won't be playing all night, but I can go for a while.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Xotes on October 28, 2007, 06:00:00 pm
Oh come on! I look away, and BLAM! It's still alive, and I miss out on it!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on November 02, 2007, 08:38:00 pm
There was no session last week - I think most people just forgot, I know I did until I was reminded.  With the new version out, I'm going to put this week to a vote - how many of you would like to run a session on Sunday, and how many would prefer to play with our new toys?
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Caz on November 03, 2007, 12:22:00 am
Any spots free? :x
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Flamester on November 03, 2007, 05:43:00 am
I would like to join this to, Maybe as a fisher dwarf. Finally get to revenge the countless dwarves that died because of carp.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Necro on November 03, 2007, 06:15:00 am
I am starving for multiplayer adventure.
Count me in!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Flamester on November 03, 2007, 02:04:00 pm
This starts at 3 P.M. for me Central Time (US&Canada) (GMT-6)
That's excellent.  :)
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on November 03, 2007, 07:15:00 pm
Lets keep playing since i can play both at once!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on November 03, 2007, 09:02:00 pm
I won't be able to make it, unfortunately.  It's looking like I won't be able to make it any time soon, in fact, so just go ahead and dump Edos for now...  If the situation changes, we'll see.

Have fun, though!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on November 04, 2007, 01:38:00 am
Woo! I'm up for it, looks like at least a couple other people will show, too.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on November 04, 2007, 01:48:00 pm
I guess we'll set up for the usual time then.  I have some things to do beforehand so I might not be as early as usual, but I'll be there.  See you guys in the chatroom at around 4 PM EST.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Xotes on November 04, 2007, 02:42:00 pm
Gah! Sorry, guys, but I can't come today. (Curses shopping trips)
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on November 04, 2007, 02:54:00 pm
In other news, I completely forgot about daylight savings time today, and I'm not sure how other countries are handling this.  We may be at GMT - 6 right now...  I can do 3:00 instead, which is 7 minutes from now, but I don't know about the others.  I'll log into the chat and see who shows up when.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Xotes on November 04, 2007, 03:27:00 pm
And. It. IS. DONE!!! But, yeah. Thanks for the plotline, Sappho. It was quite fun.
The ending was great, as well.

[ November 04, 2007: Message edited by: Xotes ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Flamester on November 04, 2007, 07:28:00 pm
Ya it was.

Same after then ending I couldn't get a god like pet fox.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Armok on November 05, 2007, 04:35:00 pm
Log?
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on November 05, 2007, 07:52:00 pm
Patience, my friend. I'll post it tomorrow.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on November 06, 2007, 07:30:00 pm
Alrighty, here 'tis: http://docs.google.com/View?docid=dgc7d3rc_8cdrmpb
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on November 06, 2007, 08:11:00 pm
Hehe, great stuff.  Sorry I missed it, but there were other things to handle.

I hope I can make it, some time, once we start again.  Great stuff!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Flamester on November 10, 2007, 09:58:00 pm
I might not be able to make it, but I'm going to try.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on November 11, 2007, 12:45:00 pm
To all my loyal players, I don't have the next game set up just yet (though we could improvise something if you really want to play), but I do have a surprise for you all.  It's not completely finished yet, but there's enough of it done that you can all enjoy it so far, and it should be complete within a few more days.

So anyone who can make it, come join us!  What with daylight savings, times are a little messed up depending on what region you're in, but if you get there and there's no one around, just come back in an hour.  See you guys then!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Anti-Paragon on November 11, 2007, 08:44:00 pm
Sorry for leaving so abruptly. I had to restart my computer, and as that happened, I decided to go eat something, and then real life snowballed after that.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: themidgethotel on November 12, 2007, 01:16:00 am
If you guys are playing again next weekend and have room, I'll join you
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Xotes on November 13, 2007, 01:14:00 am
ARGH! How could I have forgotten!  :mad: :twitch: I blame transport tycoon!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on November 14, 2007, 12:54:00 pm
Three things.

Thing One: Will everyone who does not still have the link to the surprise I unveiled last Sunday please let me know, and PM me your email address?  It should be done sometime over the next few days, and I'd like to have more feedback from you guys before I release it to the public.

Thing Two: You guys need to come up with a name for your group.  Everyone come up with one, and post it here, and on Sunday we'll have a vote.  Anyone who cannot be there on Sunday can still submit an idea, and can post or PM me an absentee vote, though please wait until at least Saturday to do so, so that you can see as many of the ideas as possible before voting.

Thing Three: I am planning on starting the next plot soon, and this time I am considering breaking it up into two sessions per week - one on Saturday night, one on Sunday.  The group has gotten very large and somewhat difficult to keep track of everyone all at once.  I know that some people prefer Saturday, but some can only play on Sunday.  Everyone please post which day they prefer, and which times they can play.  So long as I can get at least three people for each day, I will split it up.

That is all.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: UltimaPhantom on November 15, 2007, 12:12:00 pm
Hiya, any more places left? I read 1-2 pages and decided to join, if it's possible.

Anyways, Thursday 4-8 PM +2 GMT timezone is fine for me.

EDIT: I would prefer saturday from those two.

[ November 15, 2007: Message edited by: UltimaPhantom ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on November 15, 2007, 08:16:00 pm
i have the link, i prefer sunday otherwise i will be distracted, and the name of the group should be witty.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Xotes on November 15, 2007, 08:20:00 pm
Ehm, I think I'm done with this. Sorry, but I'm just a little tired in general. It was fun while I played though.

[ November 16, 2007: Message edited by: Xotes ]

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on November 16, 2007, 12:57:00 pm
Either day works for me, whichever needs another player. I like The Bride-famine of Ensorceling.  :p
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Necro on November 16, 2007, 03:38:00 pm
borbist”k "Gnarledhairy, the Cowardly Stupidness of Belching
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Armok on November 16, 2007, 04:24:00 pm
Maybe if you want something less... nonviolent...

crushmangled?
headfallen?
elfstomp?
the grand impalors of doom
the creepy laughers?
the awe-inspiring pompous fats?

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on November 17, 2007, 12:57:00 pm
Okay I only count 2 people for Saturday so far, so this week it will just be held at the normal time.

Unfortunately I didn't have as much spare time as I thought I would this week, so the "surprise" still will not be completed, though I have made progress and you will all get to read more tomorrow.  I will also probably not have a complete plot ready, though if you guys are itching for some gameplay we can always do a quick game made up on the spot (like the panther battle from the second session), or test run the changes I made to my women-only module which is in the process of being officially written for publishing with Hex.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on November 17, 2007, 07:42:00 pm
Another update:

So it turns out that my youngest sister's sixteenth birthday is tomorrow, and I'm required to attend her party, which means I won't be around in the afternoon.  Sincerest apologies - I knew her birthday was on the 18th but it didn't click in my head that this would be a Sunday.  I will continue to work on the story, though, and post a link to whatever I have completed so far so you can enjoy it.  If you all want to hang out at the usual time and perhaps run a short game of your own, feel free!  Next week I'll be there.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Dreamer on November 18, 2007, 12:26:00 am
Oh, I'll sign up for Saturday too.  My life is probably going into some form of normality within the week, and Saturday is a better day for me all around...  And what is this Mysterious Surprise I'm hearing about?  Is it shiny?  :confused:
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Anti-Paragon on November 18, 2007, 11:23:00 am
Yay! Now I don't feel bad for just remembering I couldn't be there in three and a half hours!

Also, I think we're better off choosing the name in-game. It would feel more...  'offical'.

Plus it was amusing when we named that mangled rabbit.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on November 18, 2007, 01:54:00 pm
Ill GM for you guys if somone meets me in the chat room and shows me how to start a room and all that, you will be dwarves tasked with returning a kidnapped child, and there will be lots of beatdown.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on November 24, 2007, 04:14:00 pm
The next session will be tomorrow at the same time as the last one!  That is, 4 PM Eastern, though daylight savings time IS in effect in my area and I'm not sure exactly how my time zone relates to others right now.  As of the time of making this post, it is just after 4 PM on Saturday, so you can use that to determine when to arrive.

I'd like to know who will be there tomorrow, as I do have the beginnings of a new plot started and we can finally get into the next game, but I'll want some time to prepare a few details.  I am going to have you all make up new sheets for your characters, but you don't have to start from scratch.  Anyone who took part in the last plot can use the same character, but re-make their sheet with 150 points rather than 100, to express your experience.  You will also be permitted to choose military jobs this time, with the stipulation that you must all explain what you've been up to and how you gained your new skills.

The new plot will take place five years after the end of the first one.  Start thinking about your characters and your stories.  Remember, you guys are all famous now, and you'll have access to pretty much whatever you want.

Also, while I'm still not anywhere near done with the story, it's a great deal longer now.  I didn't realize when I started writing it that it would be so long!  It'll probably be a while until it's completed, but I'll keep working on it.  You can read the update tomorrow; I'll post the link in the chat room as early as I can.  Also, remember that you still need to choose a name, and we can vote on that tomorrow at the beginning as well.

I guess that's all for now.  See you all then!

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on November 25, 2007, 02:46:00 pm
Anyone who's ready, I'm already in the chat room.  Feel free to come in and get your character started so we can devote as much time as possible to the game today!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Turgid Bolk on November 25, 2007, 10:01:00 pm
I can't believe I missed it. I was all ready a couple hours beforehand, then lost track of time... Sorry guys.

Someone should post the log, or provide it to me so I can put it up. Hope I didn't miss anything! I'll be there next time even if I have to skip my own mother's funeral to do it.

Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Reality_Unknown on November 25, 2007, 10:10:00 pm
you didnt miss anything the GM didnt want to play without the regulars
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Anti-Paragon on November 26, 2007, 02:06:00 am
Anti-Paragon cancels attend party: Resting injury.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Flamester on November 29, 2007, 02:50:00 am
Your sick and you cant play saturday or sunday, thats sad. Hope you get better.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sappho on August 23, 2013, 10:44:49 am
Hello, old roleplaying friends. I apologize for the terrible necro (holy shit it's been 6 years!), but I need some help. I need access to the logs from our old game in order to complete a grand story I began years ago and then shamefully forgot about. I am bound and determined to complete it now, but sadly, it appears the game logs are no longer publicly available on Google Drive.

I have sent a PM to Turgid Bolk in the hopes that he still has them and can send them to me, but he doesn't appear to be terribly active anymore, so I ask all of you: does ANYONE have these old logs? I only need the final 2 of them to complete my story, and I swear to you all that it will be worthwhile if someone can help me with the ending. I remember some serious epicness occurring at the end, but I don't remember the details, and I want to stay true to what actually happened.

Thanks so much to anyone who can help me out!
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: Sallen on June 29, 2014, 07:28:15 am
Rise from the dead once again!

I shamelessly necro this thread to ask if there is perchance a backup of the game rules, the character creation rules, etc?
I'd love to play this with my friends, but most of the links are gone.

I apologize for the necro, actually.
Title: Re: Multiplayer Adventure Mode! (Formerly Tabletop DF)
Post by: thatnewguy on June 29, 2014, 05:33:05 pm
dont apologize, it was awesome to see this thread as a piece of history.

perhaps someone can do something like that again, even though the only thing i understand from this thread is that its somewhat multiplayer and connected to DF.