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Finally... => Forum Games and Roleplaying => Topic started by: Weirdsound on November 07, 2012, 05:05:58 pm

Title: The Last Night Troll
Post by: Weirdsound on November 07, 2012, 05:05:58 pm
Year 427:

After a sharp spike in abductions and spouse conversions, the fed up Elven and Goblin populations of the Fire-Plains Continent put aside their differences to wage a war against the night beasts of the land. At first this fight was an uphill battle; the monsters of the night are inherently more powerful than their mortal counterparts, even the ageless ones such as elves and goblins. Eventually however the unholy alliance of skins green and fair came together with a plan to end their foes once and for all.

By uniting all the most powerful mages of both races at a tree so ancient and powerful that to name it would be disrespectful, the alliance began to weave a spell that would simply and undoubtedly wipe the night creatures from existence. The spell took some time to put together, but all was going according to plan until one of the mages was captured and interagated by Illdeath Vilenose; one of the local night trolls.

Illdeath knew that there was little he could do to stop the spell and save himself, so instead he thought of the future. His youngest spawn was still small and vulnerable enough to magic that Illdeath could cast a spell of his own upon it. Seven captured and sacrificed ellf virgins later, Illdeath's ritual was complete and his child was flung into the far future as the last of its terrible kind...

You are that child...

Character creation:

You fly screaming through space and time. The first few minutes are so painful that you are barely able to retain your sense of self: luckily you are able to avoid being assimilated into the time-stream and eventually are able to open your eyes and take inventory of your situation.

Your arms and legs seem intact...

Vote for a type of arm and a type of leg...
Spoiler (click to show/hide)

As you seem to be in one piece, you calm down a bit and enjoy the show. You are standing still yet falling through a tunnel, the scenery around you is both monochrome and bursting with colors you never knew existed, and you feel both uncomfortable and totally at home. Eventually you are able to spot something that isn't a contradiction; a small handheld mirror that somehow must have been cast into the time-stream like you. Your course brings you within grabbing distance, and you make use of it to examine of your face, torso, and gentiles.

Vote for body type, face type, and gender...
Spoiler (click to show/hide)

Confident that you have left no part of yourself behind, you fall for awhile longer until you feel that you have traveled far enough forward so that your kind will have been all but forgotten. At his point you begin to look for portals back into reality, taking into account your skills and proficiency while deciding which one to exit through...

Vote for four skills, numbering them 1 (Most Skilled) through 4 (Least Skilled). You will start at the location corresponding to your greatest skill.

Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: Lillipad on November 07, 2012, 05:18:39 pm
Seems interesting. Well, here's my vote.

[edit]Forgot about gender.

Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: Mlamlah on November 07, 2012, 05:22:05 pm
My vote: Bladed Arms, Springy Legs (high maneuverability and potential for quick getaway), armoured body (don't want a dorf getting a lucky hit), hypnotic (might even help us steal consorts).
Skills: 1 eon manipulation, 2 communication (lets rule a goblin nation or something! XD), stealth (for sneaking away after we use our legs to get a safe dictance, not to mention for the offense), unarmed fighting (bladeses)
I don't much care about gender, maybe male to give us the potential of better propagating the species?

Edit: you and i have some similiar ideas Lillipad XD
Title: Re: The Last Night Troll
Post by: Thecard on November 07, 2012, 05:50:33 pm
I would say:

Body:
Bladed arms
Springy legs
Camouflaged
Male

Skills:
1:Night Creature Empathy
2:Unarmed
3:Dark Manipulation
4:Stealth

I figure we can be a night creature assassin.  We can sneak in to a city, and steal consorts.  We can also sneak in to towns and dispose of powerful opposition.  But most importantly, lurk about in the night, like a true creature of lore.  And strike fear into the hearts of mortals (And Goblins and Elves)!
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 07, 2012, 05:50:50 pm
I vote: One tattooed arm and one bladey arm, or two tattooed arms if that's not allowed; Springy legs; Camouflaged body; Hypnotic head; Male (for reasons of mathematics and biology); and Skills (from highest to lowest) Earth Manipulation, Stealth, Communication, and Earth Crafting.

Looks like a fun game!
Title: Re: The Last Night Troll
Post by: Mlamlah on November 07, 2012, 05:57:24 pm
is night creature empathy really a great idea? seeing as currently... we're the last one
Title: Re: The Last Night Troll
Post by: Weirdsound on November 07, 2012, 06:00:40 pm
is night creature empathy really a great idea? seeing as currently... we're the last one

You are basically the last of these: http://dwarffortresswiki.org/index.php/Night_troll (http://dwarffortresswiki.org/index.php/Night_troll)

As far as you know the other kinds of night creature are still out there.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 07, 2012, 06:06:11 pm
Okay, so the goblin and elvish empires let the vampires and werecreatures and boogeymen and such slide.
Title: Re: The Last Night Troll
Post by: Demonic Spoon on November 07, 2012, 06:09:37 pm
Tattooed arms, Finned legs, Amorphous body, Hypnotic head. Male

1- Eon manipulation
2- Dark Manipulation
3- Necromancy
4- Stealth
Title: Re: The Last Night Troll
Post by: Thecard on November 07, 2012, 06:10:14 pm
Okay, so the goblin and elvish empires let the vampires and werecreatures and boogeymen and such slide.
Not to my best recollection.  They should kick any vamps they find out of their city.  I'm just thinking that if we can blend in, we can go anywhere.  Towns are hilariously disorganized.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 07, 2012, 06:27:16 pm
Okay, so the goblin and elvish empires let the vampires and werecreatures and boogeymen and such slide.
Not to my best recollection.  They should kick any vamps they find out of their city.  I'm just thinking that if we can blend in, we can go anywhere.  Towns are hilariously disorganized.

Not exactly what i meant, i just meant that they didn't declare an open and intensive war against *all* Night Creatures.
Title: Re: The Last Night Troll
Post by: Thecard on November 07, 2012, 06:30:31 pm
Okay, so the goblin and elvish empires let the vampires and werecreatures and boogeymen and such slide.
Not to my best recollection.  They should kick any vamps they find out of their city.  I'm just thinking that if we can blend in, we can go anywhere.  Towns are hilariously disorganized.

Not exactly what i meant, i just meant that they didn't declare an open and intensive war against *all* Night Creatures.
Well, that's kinda hard, declaring war on a species and all.  Man can't just declare war on all turtles, can they?
Title: Re: The Last Night Troll
Post by: Demonic Spoon on November 07, 2012, 06:32:18 pm
Sure he can. I seem to remember china declaring war on not one, not two, but 3 species! One of which was sparrows, which came back to screw them over later on.
Title: Re: The Last Night Troll
Post by: Thecard on November 07, 2012, 06:35:46 pm
Sure he can. I seem to remember china declaring war on not one, not two, but 3 species! One of which was sparrows, which came back to screw them over later on.
Well, yes, you can.  But is it effective?
Seriously, tell me.  I know diddly about Chinese-Sparrow warfare.
Title: Re: The Last Night Troll
Post by: Demonic Spoon on November 07, 2012, 06:45:25 pm
Apparently it was four species actually. Relevant link (http://en.wikipedia.org/wiki/Four_Pests_Campaign)

Quote
Sparrows and other birds were shot down from the sky, resulting in the near-extinction of the birds in China.

Pretty effective I'd say.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 07, 2012, 07:08:12 pm
Well, Klingons declared war on tribbles, then what happened? No more tribbles.
Title: Re: The Last Night Troll
Post by: Thecard on November 07, 2012, 07:13:55 pm
Apparently it was four species actually. Relevant link (http://en.wikipedia.org/wiki/Four_Pests_Campaign)

Quote
Sparrows and other birds were shot down from the sky, resulting in the near-extinction of the birds in China.

Pretty effective I'd say.
Still didn't work.

Well, Klingons declared war on tribbles, then what happened? No more tribbles.
But... I can't argue with you there.  Mainly because I don't know what a tribble really is.

Anyways, we should probably stop before we derail.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 07, 2012, 07:19:29 pm
I think it is already heavily derailed.

Anyway, I have a maptools game tonight. I'll close the polls and tally things up after that concludes.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 07, 2012, 07:35:56 pm
Tattooed arms, springy legs, and camouflaged body seem pretty certain. Oh, and male gender, which is good because we would be able to impregnate multiple females at once to repopulate our race.
Title: Re: The Last Night Troll
Post by: javierpwn on November 07, 2012, 08:54:56 pm
Or develop hermaphrodite body characteristics and repopulate that way
Title: Re: The Last Night Troll
Post by: Thecard on November 07, 2012, 08:56:50 pm
Or develop hermaphrodite body characteristics and repopulate that way
DF universe.  Does not exist.
Male or Female only.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 07, 2012, 08:59:35 pm
As noted, not an option, and much slower than capturing a half-dozen or more mortal women, transforming them, and keeping them impregnated.

It just occurred to me what I'm typing.
Title: Re: The Last Night Troll
Post by: Thecard on November 07, 2012, 09:00:41 pm
As noted, not an option, and much slower than capturing a half-dozen or more mortal women, transforming them, and keeping them impregnated.

It just occurred to me what I'm typing.
Do you hear that?  That's your sanity slipping.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 07, 2012, 09:04:27 pm
As noted, not an option, and much slower than capturing a half-dozen or more mortal women, transforming them, and keeping them impregnated.

It just occurred to me what I'm typing.
In a way that also creates more night creatures, because the women are night creatures too.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 07, 2012, 09:15:07 pm
Yes, but the babies will last longer, long-term. They'll be able to kidnap more mortals and make more babies, and boom! Race reborn.

Once we start, we'll need to make sure the world is still like we think it is and that they haven't figured out steel, plate armor, lasers, etc out.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 08, 2012, 02:06:50 am
Polls closed, tallying votes.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 08, 2012, 03:46:07 am
Character: (Lucky you. My calculations say that we have a 4th place tie for skills, so you get 5 of em.)
Spoiler (click to show/hide)

As soon as it occurs to you that you can use Eon Manipulation to maneuver it becomes much easier to examine portals. You pass over a few tempting exits before finding one that truly strikes your fancy; it leads to an abandoned wizards tower. You figure that it must have some sort of alter or summoning circle for complicated rituals, and that there might be other magical supplies lying around for you.

You slide through the portal and appear once again in the physical world. It is night, and it is peaceful. It finally dawns on you that YOU are the last of your kind. You pause in reflection to consider weather you should mourn your father's death or celebrate the fact that he was able to spare you from his fate. Your contemplation is eventually interrupted by loud snoring. It would seem that this tower isn't entirely abandoned after-all.

The wizard is found in his bed, and you are faced with a tough choice. Capturing the old human spell-caster alive is tempting; he could have useful information about where you are and what is in the tower, and you could also use a plaything to torment for awhile. That said you know well that any wizard powerful enough to own a tower, even one as poorly kept as this, is likely more than a match for you in terms of sheer magical might; any action other than swiftly killing him in is sleep would be rather risky.

You consider your options carefully. There are at least five more hours of night left... if you are careful you should be able to explore the tower before the wizard wakes up. There is no need to rush into a decision if you don't want to. Choices, choices, what shall you do?
Title: Re: The Last Night Troll
Post by: Demonic Spoon on November 08, 2012, 03:50:26 am
Aargh, no tatooed arms? In any case can you turn him into a night troll? If not then knock him over the head to ensure unconsciousness while you gag and bind him. Make sure he can't wiggle his fingers. Use dark manipulation and hypnosis to put him into a submissive emotional state.

Don't explore tower first, you may set off wards.
Title: Re: The Last Night Troll
Post by: Gamerlord on November 08, 2012, 07:17:15 am
Can we use Eon Manipulation to freeze him, or possibly the entire tower in time so that we can search unhindered by him/wards? If so do that.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 08, 2012, 07:39:45 am
Aargh, no tatooed arms? In any case can you turn him into a night troll? If not then knock him over the head to ensure unconsciousness while you gag and bind him. Make sure he can't wiggle his fingers. Use dark manipulation and hypnosis to put him into a submissive emotional state.
Can night trolls turn people of the same gender into night trolls?

Quote
Don't explore tower first, you may set off wards.
Agreed.


I'll count the votes to see if bladed arms really won, my analysis suggested otherwise.
Title: Re: The Last Night Troll
Post by: Fireiy on November 08, 2012, 07:41:03 am
Too late to suggest anything. Well then, I'd recommend using hypnosis on him.
Title: Re: The Last Night Troll
Post by: Demonic Spoon on November 08, 2012, 08:50:24 am
Can we use Eon Manipulation to freeze him, or possibly the entire tower in time so that we can search unhindered by him/wards? If so do that.

Good idea. If possible freeze him in place with eon manipulation then bind him, them hyptonize him and manipulate his emotions with dark manipulation.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 08, 2012, 10:45:45 am
Aargh, no tatooed arms? In any case can you turn him into a night troll? If not then knock him over the head to ensure unconsciousness while you gag and bind him. Make sure he can't wiggle his fingers. Use dark manipulation and hypnosis to put him into a submissive emotional state.
Can night trolls turn people of the same gender into night trolls?

Quote
Don't explore tower first, you may set off wards.
Agreed.


I'll count the votes to see if bladed arms really won, my analysis suggested otherwise.

If I made a mistake, do let me know. I was exhausted when I tallied things up.

Aargh, no tatooed arms? In any case can you turn him into a night troll? If not then knock him over the head to ensure unconsciousness while you gag and bind him. Make sure he can't wiggle his fingers. Use dark manipulation and hypnosis to put him into a submissive emotional state.
Can night trolls turn people of the same gender into night trolls?

"As tempting as it would be to make a mate of a powerful wizard, he is of the wrong gender. Also the conversion process takes a while, so even if it was possible it might be ill advised to perform on a great wizard on his home turf..."
Title: Re: The Last Night Troll
Post by: Demonic Spoon on November 08, 2012, 11:10:50 am
Yeah, according to my tally it's:

Tattooed arms: 3/2.5
Bladed Arms: 2/2.5


Everything else seems correct though.

EDIT: Wait, how did night creature empathy get on there? only one person voted for it. Communication would seem the better choice since 2 people voted for it and probably has the same votepower as darkmanip, but I'm unsure how you tallied skills, but earth manipulation should have exactly the same voted value as dark creature empathy and I'd prefer earth manip myself(I prefer darkmanip over commun ofc, but commun over darkcreat empath, Darkmanip>earth manip>comm>darkemp). Also comm probably has more voting power than unarmed? Ignore this if it means we only get 4 skills.

1Eon manipulationEon manipulationEarth ManipulationNight Creature EmpathyStealth
2Eon manipulationDark ManipulationUnarmedCommunicationStealth
3Plant EmpathyDark ManipulationNecromancyCommunicationStealth
4Earth CraftingArmedUnarmedStealthStealth

EDIT2: How did i miss that fire manip allows us to control magma and makes us start next to a sea of magma? Aargh.
Title: Re: The Last Night Troll
Post by: Thecard on November 08, 2012, 01:12:14 pm
Aargh, no tatooed arms? In any case can you turn him into a night troll? If not then knock him over the head to ensure unconsciousness while you gag and bind him. Make sure he can't wiggle his fingers. Use dark manipulation and hypnosis to put him into a submissive emotional state.
Can night trolls turn people of the same gender into night trolls?
No.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 08, 2012, 01:54:39 pm
I really think we should just kill the wizard and be done with it, snap his neck.
Title: Re: The Last Night Troll
Post by: Thecard on November 08, 2012, 01:56:55 pm
I really think we should just kill the wizard and be done with it, snap his neck.
Sounds like something we'd do.
Title: Re: The Last Night Troll
Post by: Demonic Spoon on November 08, 2012, 02:01:55 pm
Nah, wizard minion is best solution, otherwise what are our hypnotism for?
Title: Re: The Last Night Troll
Post by: Thecard on November 08, 2012, 02:06:14 pm
Nah, wizard minion is best solution, otherwise what are our hypnotism for?
I don't think that's quite how it works.
Title: Re: The Last Night Troll
Post by: Grek on November 08, 2012, 03:45:25 pm
I think we should eat the wizard.
Title: Re: The Last Night Troll
Post by: Demonic Spoon on November 08, 2012, 04:07:13 pm
Nah, wizard minion is best solution, otherwise what are our hypnotism for?
I don't think that's quite how it works.
Quote
Hypnotic: You can suspend a mortals self preservation instinct, often causing them to submit or attack recklessly

Our dark manipulation of emotional state should hopefully help to swing that to submit, and we bind him beforehand in case he goes beserk. If he goes beserk we can kill him. Winwin!
Title: Re: The Last Night Troll
Post by: Weirdsound on November 08, 2012, 04:47:41 pm
Yeah, according to my tally it's:

Tattooed arms: 3/2.5
Bladed Arms: 2/2.5


Everything else seems correct though.

EDIT: Wait, how did night creature empathy get on there? only one person voted for it. Communication would seem the better choice since 2 people voted for it and probably has the same votepower as darkmanip, but I'm unsure how you tallied skills, but earth manipulation should have exactly the same voted value as dark creature empathy and I'd prefer earth manip myself(I prefer darkmanip over commun ofc, but commun over darkcreat empath, Darkmanip>earth manip>comm>darkemp). Also comm probably has more voting power than unarmed? Ignore this if it means we only get 4 skills.

1Eon manipulationEon manipulationEarth ManipulationNight Creature EmpathyStealth
2Eon manipulationDark ManipulationUnarmedCommunicationStealth
3Plant EmpathyDark ManipulationNecromancyCommunicationStealth
4Earth CraftingArmedUnarmedStealthStealth

EDIT2: How did i miss that fire manip allows us to control magma and makes us start next to a sea of magma? Aargh.

I added up the total rankings (1-4) for each skill, using a 5 when somebody didn't include it in their list of four. The four (or five) lowest totals were included. Here is my math. Please tell me if I made a mistake, again it was late and I was tired when I did it.

My Tally:
Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: Weirdsound on November 08, 2012, 05:34:24 pm
Anyway. I'm going to assume my calculations are correct for now and start on the first turn.

Character: (Lucky you. My calculations say that we have a 4th place tie for skills, so you get 5 of em.)
Spoiler (click to show/hide)

Can we use Eon Manipulation to freeze him, or possibly the entire tower in time so that we can search unhindered by him/wards? If so do that.

Good idea. If possible freeze him in place with eon manipulation then bind him, them hyptonize him and manipulate his emotions with dark manipulation.

Freezing a whole magical tower in time is beyond your abilities... however freezing a single elderly human is a simple task. Perhaps your recent trip through time has heightened your magical awareness, ffor you are able to lock the wizard into a second and a half long repeating loop. His snoring exhale begins to repeat itself like clockwork and you smile. You have cast the spell flawlessly and suspect that your victim will be held for several days or until you release him. 1d20 = 16 + 4(Skill) +1(Tattoos) = 21

Deciding to soften your mark up before exploring the tower you focus on the wizard once more, and command the wicked darkness of night to invade his dreams. You feel that again you have cast successfully, but it is tough to tell when your victim is locked in a time loop and incapable of reaction. You figure that once the time loop concludes he will need a few hours to stew in his bad dreams... 1d20 = 8 + 2(Skill) + 1(Tattoos) + 1(Victim Helpless in Time Loop) = 12

With the owner taken care of you begin to search the tower, weary of any wards. There are none. In fact there is hardly anything.

You spot a locked bronze box under the wizards bed.

An alter made of obsidian implies that the wizard likely practices fire manipulation and has at least a passing interest in powerful ritual spells.

There is a dusty and cobweb covered alchemist's workstation; you suspect that age has long since robbed the wizard of the sharp mind or deft dexterity required for such chemical arts.

Lots of smoked meat hangs from a wrack near a dining table.

In the tower's basement you find three locked cells, one of which still contains what appears to be a dwarven skeleton.

The floor on the tower's first level is covered in accumulated junk and trinkets. You suspect that most of it is the mundane crap that mortals need to get by, but you make a note to take proper inventory at some point, just to be sure.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 08, 2012, 06:06:11 pm
Search for any tomes, scrolls, napkins, etc, with anything relating to arcane lore. Read them.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 08, 2012, 06:23:45 pm
Search for any tomes, scrolls, napkins, etc, with anything relating to arcane lore. Read them.
Also, eat some meat.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 08, 2012, 07:19:00 pm
Character:
Spoiler (click to show/hide)

Search for any tomes, scrolls, napkins, etc, with anything relating to arcane lore. Read them.
Also, eat some meat.

You grab some meat off the wrack and start eating. You fail to recognize the flavor, so you quickly assume that it wasn't sentient... still it is meat. And you are hungry.

After depleting half the towers supply you head down to the first floor and start to sift through the rubbish, looking for arcane lore to read. You find a few scrolls that seem to be in a language you understand, but the hand writing and dialect quickly puts you off. It seems to be advanced fire manipulation techniques - and you would have to start with the basics. 1d20 = 5 + 1(Your eyes work better at night) = 6

"Grrrr.... dammit. Why dose magic have to be so -unintelligible- complicated on paper!?"
Title: Re: The Last Night Troll
Post by: Mlamlah on November 08, 2012, 08:27:34 pm
That locked box, is likely to have something of value, but may also have magical protection on it. Maybe we should examine it, and if we think it is safe... toss it down the stairs just in case. See what happens, if nothing bad happens and it remains unopened attempt to smash it open or look for key and open it.
Title: Re: The Last Night Troll
Post by: Demonic Spoon on November 09, 2012, 12:11:06 am
Search for some rope and chains to tie the wizard up with. Also a piece of cloth to use as a gag.

Do not throw box down the stairs, there may be valuable breakable stuff inside it.


EDIT:

I added up the total rankings (1-4) for each skill, using a 5 when somebody didn't include it in their list of four. The four (or five) lowest totals were included. Here is my math. Please tell me if I made a mistake, again it was late and I was tired when I did it.

My Tally:
Spoiler (click to show/hide)

You only seem to have counted four people's votes instead of the 5 votes there were?

My tally(Ignore if this means we only get 4 skills):

Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: Weirdsound on November 09, 2012, 01:55:02 am
Okay. I must have missed someone. By that tally it looks like you all get 6 skills, which I'm not going to do. :). If you guys want to retcon communication in instead of unarmed combat, I'll allow it. Other than that I think I'll leave things as they are.

Character:
Spoiler (click to show/hide)

Search for some rope and chains to tie the wizard up with. Also a piece of cloth to use as a gag.

You search the untidy first floor quite thoroughly for about thirty minutes before comining to the conclusion that the Wizard keeps no rope around. 1d20 = 2 + 1(Your eyes work better at night) = 3

That locked box, is likely to have something of value, but may also have magical protection on it. Maybe we should examine it, and if we think it is safe... toss it down the stairs just in case. See what happens, if nothing bad happens and it remains unopened attempt to smash it open or look for key and open it.

The small lockbox is far more heavy than it would appear to be. This is encouraging, perhaps the density of the box is magical in nature. You do however doubt that it would be damaged by a one story fall, so you haul the bugger to the roof of the tower, where you stand for awhile and take in the view.

The tower is on top of a good sized hill, allowing you to see miles in any given direction.

To the east is what appears to be a human town. For some reason steam rises from it. Further east still is what appears to be a military camp, likely defending or besieging the town.

To the north is a broad patch of forest. A shiver in your stomach informs you that it is enchanted and likely good aligned. Such a place however is almost certainly home to elves. You fight the compulsion to attack them at once and avenge your fallen race: charging into uncharted woods is a poor idea, even for a night troll.

West of the tower is an expanse of plains. You don't spot any sort of civilization, but neither do you doubt that such an expanse must be dotted with primitive animal-men tribes.

The view to the south is dominated by several snow-capped mountains. Between them run a system of canyons that must surely be home to fearsome beasts. Another tower sits on one of the higher peaks, but you can't tell from here wether it belongs to another wizard, goblins, or even dwarves.

You can't help but enjoy the view for a bit until the lockbox in your arms returns to your mind. On second thought you might break whatever is inside along with the box... but then again if you don't drop it you will have hauled the heavy thing all the way up to the roof for nothing.

"To drop or not to drop, that is the question?"
Title: Re: The Last Night Troll
Post by: Demonic Spoon on November 09, 2012, 02:24:47 am
Do not drop. Use bedsheets to tie up wizard. Also the dwarf wasn't chained? Guys, we should make the wizard our minion so he can teach us fire manipulation so that we can control MAGMA.

I'd prefer communication over night creature empathy or unarmed.

EDIT: Mmm, if it is possible to tatoo our arms later we should have gone with double arms for more tatooing action. Also, we need to tatoo our legs. Magic jumpdance!
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 09, 2012, 11:04:06 am
Dance, magic, dance?

Anyways, I'd like to retcon unarmed combat to communication, drop the box down the stairs, and bind the mage.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 09, 2012, 12:56:42 pm
Character: (I'll give it another turn or two, to see if anybody else has input on the matter, before I apply the Retcon)
Spoiler (click to show/hide)

Unsure of what to do with the box, you leave the heavy thing on the roof for now.

You return to the wizard and begin the delicate task of modifying your own stable time loop spell to allow you to bind him with his sheets. The time loop was so well weaved that it is a pain in the butt to mess with, however after several long hours the man is bound both by magic and cloth. 1d20 = 13 + 4(Skill) + 1(Tattoos) - 2(Trying to mess with a critically successful spell) = 16

As you finish you notice a hint of orange in the sky out the eastern window. Dawn will be upon you soon and you are exhausted. If you release the wizard from the time loop now, the sunlight will counteract the dark nightmares you have given him. Night Trolls need only sleep once every week or so, but it has been a few days for you, and your participation in the time travel ritual was rather draining.

Although the wizard is bound, and you suspect your spell will hold for another 18 hours or so at least, you can't help but question the wisdom of falling asleep in his home while he is still alive. You figure that you could go another 24 hours and sleep with the next dawn, but you will be miserable by the end, especially if you do a heavy amount of casting.

"Why did it have to be me? I miss my father already... *yawn*"
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 09, 2012, 04:26:33 pm
Sleep for a bit now, deal with the wizard when we're at our best.
Title: Re: The Last Night Troll
Post by: Demonic Spoon on November 09, 2012, 04:33:54 pm
sleeep.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 09, 2012, 05:12:46 pm
Character: (Communication has been retconed in place of unarmed combat.)
Spoiler (click to show/hide)

Seeing as the bed is already taken, you head down to the basement, where you find a straw mat in one of the empty prison cells. It is a pity you had to travel light, what you wouldn't give to have your old goblin leather bed roll now...

You lie awake for an hour or so pondering your situation and your goals. Your dad said it was your job to repopulate the race and ensure that a genocide spell could never be cast again. This means that eventually you must convert a mate and find your way back home to destroy the ancient tree. You look forward to the latter; your father promised to stash as much of his treasure trove as he could where only you would be able to find it. The prospect of reproduction however makes you shiver. Although your father advanced particular parts of your body so that such activities are possible, you are still rather young and see the prospect of converting mortal females as an icky necessary evil.

Your mother in private of course offered separate advice; instructing you to live your life as you please, and to allow the Night Trolls to die off in perhaps a blaze of glory. A tempting idea for sure, but then again your mom was an elf once, and you know that she still somewhat related to her old species and their motives...

Eventual you doze off and enjoy sweet nightmares...

...

You wake up to the sound of mortal voices upstairs. You groan. You can't tell in the dark dungeon, but you suspect that it isn't quite nighttime yet. You rub your eyes and listen in to hear what they are saying.

"Looks like I'm not the only one who has it in for old Pyrost... That is some nice eon manipulation right there. Esmeralda, search the tower for whoever did this; be careful. They may want him alive which could be trouble for us. I'm going to try and get Pyrost out of the loop so I can kill him."

"Yes father."

"*Yawn* -unintelligible muttering- It's too early for this."
Title: Re: The Last Night Troll
Post by: Grek on November 09, 2012, 05:25:06 pm
Esmerlda sounds like a female name. We should eat the two male mages and take her as our troll-wife.
Title: Re: The Last Night Troll
Post by: Thecard on November 09, 2012, 05:29:16 pm
Esmerlda sounds like a female name. We should eat the two male mages and take her as our troll-wife.
Hey, that we should!  Can we hide with camouflage and hypnotize the woman so we can convert her.  Then undo the time loop on the mage while the man is distracted by something, and our wife and we can each eat one?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 09, 2012, 05:31:32 pm
Sneak quietly out, look at the people. Then plan how to slay the men and bed the women.
Title: Re: The Last Night Troll
Post by: Thecard on November 09, 2012, 05:34:32 pm
Sneak quietly out, look at the people. Then plan how to slay the men and bed the women.
The woman is going to be the easiest of the three to deal with, I'm thinking.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 09, 2012, 05:38:58 pm
Sneak quietly out, look at the people. Then plan how to slay the men and bed the women.
The woman is going to be the easiest of the three to deal with, I'm thinking.
You're assuming it's two men and a woman by hearing one name?
Title: Re: The Last Night Troll
Post by: Thecard on November 09, 2012, 05:40:56 pm
Sneak quietly out, look at the people. Then plan how to slay the men and bed the women.
The woman is going to be the easiest of the three to deal with, I'm thinking.
You're assuming it's two men and a woman by hearing one name?
I don't know very many men with the name Esmerelda.  Or many women who are fathers.  And we've seen the mage.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 09, 2012, 06:08:37 pm
Sneak quietly out, look at the people. Then plan how to slay the men and bed the women.
The woman is going to be the easiest of the three to deal with, I'm thinking.
I don't think that's a healthy assumption anyway, these could be mages, or Night creatures for all we know, which is next to nothing.
Title: Re: The Last Night Troll
Post by: Grek on November 09, 2012, 06:17:51 pm
She's the youngest of the mages that we haven't incapacitated.
Title: Re: The Last Night Troll
Post by: Thecard on November 09, 2012, 06:18:08 pm
Sneak quietly out, look at the people. Then plan how to slay the men and bed the women.
The woman is going to be the easiest of the three to deal with, I'm thinking.
I don't think that's a healthy assumption anyway, these could be mages, or Night creatures for all we know, which is next to nothing.
I meant the bedding.  That should be simple, since we're going to transform her into a hideous beautiful night troll consort.

But Grek is right.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 09, 2012, 08:20:06 pm
Character:
Spoiler (click to show/hide)

Sneak quietly out, look at the people. Then plan how to slay the men and bed the women.

You try to sneak out quietly, but the cell door refuses to comply, and gives a loud groan when you open it. Seconds later you hear footsteps coming down the stairs to the basement. You activate your camouflage and instinctively freeze. A woman holding a torch enters the room.

Her robes betray the fact that she at least fancies herself a witch, and her necklace of humanoid knuckle-bones implies that she has the skill to kill or money to buy knuckle-bones. She is neither particularly old nor particularly young, but since you are barely an adolescent you suspect that she may have more magical talent than you do. If the other person in the building is in fact her father he is likely more powerful still... you shudder at the implication; your attempt to revive the night troll race could end before it begins!

The woman scans the room with her eyes and her torch, and sadly your camouflage doesn't hold out against her search. She instinctively holds out her palm in your direction and charges up some kind of spell, but when she speaks there is more curriosity than hostility or fear in her voice. "What... are you?"

Your Roll: 1d20 = 8 + 2(Camouflage against somebody searching) + 3(Stealth) = 13
Her Roll:  1d20 = 16 + 2(Torch) = 18


"Um... eeermmm...."
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 09, 2012, 08:22:00 pm
"Help. My people are dying, maybe dead, and only you can help them."

((Really glad we got Communication...)
Title: Re: The Last Night Troll
Post by: Grek on November 09, 2012, 08:33:31 pm
"Help. My people are dying, maybe dead, and only you can help them."

((Really glad we got Communication...)
Title: Re: The Last Night Troll
Post by: Thecard on November 09, 2012, 08:33:55 pm
"Help. My people are dying, maybe dead, and only you can help them."

((Really glad we got Communication...)
Use hypnotic gaze on her as well, to help persuade her.  Do it subtly though.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 09, 2012, 09:25:25 pm
"Help. My people are dying, maybe dead, and only you can help them."

((Really glad we got Communication...)
Use hypnotic gaze on her as well, to help persuade her.  Do it subtly though.
Oh, yeah, do this too.
Title: Re: The Last Night Troll
Post by: Thecard on November 09, 2012, 09:37:55 pm
We could also show her our sweet tats.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 09, 2012, 11:23:52 pm
"Help. My people are dying, maybe dead, and only you can help them."

((Really glad we got Communication...)
Use hypnotic gaze on her as well, to help persuade her.  Do it subtly though.
Oh, yeah, do this too.

+1, maybe add a reference to our magical knowledge to make sure they don't try to... dissect us or something
Title: Re: The Last Night Troll
Post by: Weirdsound on November 10, 2012, 01:21:17 am
Character:
Spoiler (click to show/hide)

You drop the camouflage act and color your skin so that the tattoos are prominently displayed. You then focus your hypnotic gaze upon her. Sadly however Esmeralda seems more motivated by curiosity than self preservation, so her behavior isn't particularly altered. You do however detect that she changes the type of spell she is charging to one you can recognize; Night Creature Empathy. You figure she intends to scan you.

"Help." you say weakly. "m-my people are dying, maybe d-dead, and only you c-can help them." 1d20 = 8 + 1(Skill) + 1(Hypnotized Target) = 10

The woman looks you over. "You are the biggest damn boogeyman I have ever seen..." she mutters before casting her spell. 1d20 = 6 + 4(Her Skill) = 10

A purple light engulfs you briefly as her spell works it's magic. The glow is rather weak, so you doubt she is able to get that much information from the scan. "No... not a Boogeyman. But definitely a being of the night... You said your people were dying? We should go see my dad. He will know what you are for sure. He is right up stairs, dealing with the nasty wizard who put you here."

What luck. Some combination of her amazement at the sight of you, and your hypnotic gaze, has caused the girl to miss the fact that your cell door is open and you are clearly nobodies prisoner. You breath a sigh of relief.

"You got a name there big guy?"

"Ummm.... errrmm..."
Title: Re: The Last Night Troll
Post by: Mlamlah on November 10, 2012, 02:32:56 am
Choose something that sounds impressive. Like Okirgomath (Elder-Legend in dwarven)
Title: Re: The Last Night Troll
Post by: Grek on November 10, 2012, 02:52:08 am
Tell her the truth. No, we don't have a name.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 10, 2012, 03:33:34 am
Shoot. Was gonna update once more before crashing, but we have contradicting suggestions. If the tie isn't broken by the time I wake up, I'll roll to see who gets their way.
Title: Re: The Last Night Troll
Post by: Corai on November 10, 2012, 03:55:18 am
Tell her the truth. No, we don't have a name.

Supporting this to break the tie.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 10, 2012, 06:12:11 am
Tell her the truth. No, we don't have a name.

Supporting this to break the tie.

Supporting this to prevent a new tie.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 10, 2012, 12:58:32 pm
Character:
Spoiler (click to show/hide)

"No. I have yet to earn a name. Do you have one?" You ask in spite of knowing.

"Haven't earned a name... what a strange culture... I'm Esmeralda, Eldest daughter of Foghorn the Vile. My father is out to prove his might by slaying all other wizards presumptuous enough to build towers. Somebody threw the guy in charge of this place in a time loop, so dad has to get him out before he can kill the man..."

Esmeralda smacks herself on the forehead. "I'm supposed to be looking for the guy who set up the timeloop, not talking to some experiment in the dungeon. Why don't you just tag along for a few minutes and we can let my father figure out what is wrong with you and and your people when he is finished."

The woman beckons for you to follow her before turning her back to you and heading for the stairs. At least your hypnotism is preventing her from being cautious. If you want to make a move, now would be the ideal moment, but you are not sure if you like the prospect of dealing with two wizards on hostile terms...
Title: Re: The Last Night Troll
Post by: Thecard on November 10, 2012, 12:59:19 pm
Tell her the truth. No, we don't have a name.

Supporting this to break the tie.

Supporting this to prevent a new tie.
Yeah, it'd be stupid to lie to her about our name.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 10, 2012, 01:06:46 pm
Follow quietly, but remain on gaurd. If the older wizard makes a hostile action then put him in a "Slow Bubble" and run circles around him, avoiding anything he can throw.
Title: Re: The Last Night Troll
Post by: Thecard on November 10, 2012, 01:13:03 pm
We could fake not knowing what is going on with the wizard, and pretend to have been a captive.
Help them get the wizard out of the time loop, and help to kill him.
Ingratiate ourselves to the vile dude.
Maybe try to trick Leghorn into giving his daughter to us in some kind of deal.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 10, 2012, 04:16:55 pm
Character:
Spoiler (click to show/hide)
Follow quietly, but remain on gaurd. If the older wizard makes a hostile action then put him in a "Slow Bubble" and run circles around him, avoiding anything he can throw.

Esmeralda leads you on an uneventful sweep of the tower's lower floors before leading you back to the bedroom where her father is working furiously to unravel your spell. "Father. Look what I found locked up in the dungeons."

The older wizard turns and your eyes meet. His robe is black and his skin smooth, if it wasn't for the fact that his hair and impressive mustache are a silver-grey you would place him in his daughter's age group. Judging by his relative youth, and the fact that he is trying to tackle your spell himself, you suspect that he is an Eon Manipulator.

Without even performing a hand-gesture or speaking an incantation the wizard scans you like his daughter did, You briefly glow purple, bright enough to cause Esmeralda to shield her eyes. As the spell concludes Foghorn's jaw drops. 1d20 = 9 + 7(His Skill) = 16

The wizard speaks with amazement. "...You are a Night Troll, aren't you? You should be dead! How in the blazes did Pyrost get you here? ...Or did you get here yourself. Those Tattoos do imply competency in magic..."

Title: Re: The Last Night Troll
Post by: Grek on November 10, 2012, 05:06:19 pm
Tell him that we used our magic to escape into the future. Its mostly true.
Title: Re: The Last Night Troll
Post by: Corai on November 10, 2012, 05:22:41 pm
Tell him that our father transported us into the future for some unknown reason. Tell him we took from our ethics from our (elf) night troll mother.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 10, 2012, 06:42:48 pm
Tell him that we used our magic to escape into the future. Its mostly true.


+w
Title: Re: The Last Night Troll
Post by: Thecard on November 10, 2012, 07:07:13 pm
Tell him that we used our magic to escape into the future. Its mostly true.


+w
1+
Title: Re: The Last Night Troll
Post by: Weirdsound on November 10, 2012, 07:42:49 pm
Character:
Spoiler (click to show/hide)
Follow quietly, but remain on gaurd. If the older wizard makes a hostile action then put him in a "Slow Bubble" and run circles around him, avoiding anything he can throw.

"I used my magic to escape into the future." You say, again shifting your color to show off your tattoos. Sadly Foghorn doesn't buy it for a second.

His awed expression fades and confidence floods into his voice. You find this new in frightening. Out of all the mortals your father brought back to the cave, none of them have ever spoken with confidence. "You are bluffing. You still look juvenile, and I've been practicing Eon magic for 56 years. I couldn't hurl myself that far forward in time, no way in the nine hells that you could."

(Communication Contest for Lying/Lie Detection)
Your Roll: 1d20 = 5 + 1(Skill) +3(Proof: Tattoos) = 9
His Roll: 1d20 = 20 - 3(Untrained Skill) = 17

"I'll tell you what happened, boy, you either had help getting here on your end, or Phyros tried to tamper with Eon Magic he didn't understand and conjured a monster from the past by mistake. Either way, you threw him in a time loop, out of fear or desire to torment him, and hid in the dungeon when we showed up!"

Foghorn smirks. "You don't have to waste your time lying to me boy. I mean you no harm. Unless you have some vested intrest in the fool Phyros' survival, we have no quarrel."
Title: Re: The Last Night Troll
Post by: Grek on November 10, 2012, 07:55:57 pm
Well, shit. Better fess up to having help. No need to say who helped us. And we should probably explain what we want and that we have no problem with Phyros dying.

What is it that we want, anyways?
Title: Re: The Last Night Troll
Post by: Weirdsound on November 10, 2012, 08:08:21 pm
I gave some suggestions a few posts ago, and will continue to do so when I see spots to add backstory, but ultimately Mr. Unamed Night Troll's goals are up to the democrobrain.
Title: Re: The Last Night Troll
Post by: Thecard on November 10, 2012, 08:15:18 pm
What we want is to ensure our race's survival.
Now, it could be in Leghorn's best interest that we survive.  We are fairly powerful, he has to admit.  And we would be the patriarch of an entire race.  All he needs to do is help us find a mate.
Then, he'll have a powerful and ancient race to help him, and then we'll have
A. A guide.
B. A wife
C. A teacher

Just to clarify, the wife doesn't have to Esmeralda.  I doubt he would allow us to do so anyway.
Title: Re: The Last Night Troll
Post by: racnor on November 10, 2012, 08:37:49 pm
just tell him we had help on our end, and that he can keep the wizard. ask what year it is.
Title: Re: The Last Night Troll
Post by: Corai on November 10, 2012, 08:41:44 pm
What we want is to ensure our race's survival.
Now, it could be in Leghorn's best interest that we survive.  We are fairly powerful, he has to admit.  And we would be the patriarch of an entire race.  All he needs to do is help us find a mate.
Then, he'll have a powerful and ancient race to help him, and then we'll have
A. A guide.
B. A wife
C. A teacher

Just to clarify, the wife doesn't have to Esmeralda.  I doubt he would allow us to do so anyway.

Offer to help Foghorn with what he is doing if he helps us recreate the species. Do mention Esmeralda would be safe.

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 10, 2012, 08:58:20 pm
Admit we had help, and say we were afraid of what the wizard would do to us. We're a hunted species, after all--and by no fault of our own!
Title: Re: The Last Night Troll
Post by: racnor on November 10, 2012, 08:59:33 pm
What we want is to ensure our race's survival.
Now, it could be in Leghorn's best interest that we survive.  We are fairly powerful, he has to admit.  And we would be the patriarch of an entire race.  All he needs to do is help us find a mate.
Then, he'll have a powerful and ancient race to help him, and then we'll have
A. A guide.
B. A wife
C. A teacher

Just to clarify, the wife doesn't have to Esmeralda.  I doubt he would allow us to do so anyway.

Offer to help Foghorn with what he is doing if he helps us recreate the species. Do mention Esmeralda would be safe.


Might be best not to bring... conversion up in casual conversation. He might take it as a threat.
Title: Re: The Last Night Troll
Post by: Thecard on November 10, 2012, 09:14:38 pm
What we want is to ensure our race's survival.
Now, it could be in Leghorn's best interest that we survive.  We are fairly powerful, he has to admit.  And we would be the patriarch of an entire race.  All he needs to do is help us find a mate.
Then, he'll have a powerful and ancient race to help him, and then we'll have
A. A guide.
B. A wife
C. A teacher

Just to clarify, the wife doesn't have to Esmeralda.  I doubt he would allow us to do so anyway.

Offer to help Foghorn with what he is doing if he helps us recreate the species. Do mention Esmeralda would be safe.


Might be best not to bring... conversion up in casual conversation. He might take it as a threat.

Offer to help Foghorn with what he is doing if he helps us recreate the species. Do mention Esmeralda would be safe.
He shouldn't.  If we wanted to convert her, we could have done so already.
Title: Re: The Last Night Troll
Post by: racnor on November 10, 2012, 09:19:49 pm
still, that aspect of our abilities isn't something we should go reminding people about.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 10, 2012, 09:31:08 pm
You sigh and start explaining your quest, but Foghorn suddenly starts swearing. He it seems he has forgotten to focus on breaking your spell on his sleeping foe, and that his progress has been reset. "Well don't just stand there boy, I say help me untangle this spell so we can kill him!"

With a nod you get to work along side the wizard. Your critically successful spell is a pain in the ass to break, and by the time the two of you finish, it is night again. Foghorn then casualy executes Phyros by slowing down his respiratory system while speeding up the rest of his body, causing the poor old man to suffocate in under five seconds. 1d20 = 5 + 9(His Skill) + 4(Your skill) - 2(Dealing with a critical spell) = 16

Foghorn whipes the sweat from his brow and you pick back up with your story. "My father sent me here, to the future, with a powerful ritual. Many virgins were sacrificed. How far forward did I go?"

The wizard counts on his fingers and scratches his head. "Either 875 or 912 years. I get the date of the night troll genocide and start of the second werebeing war mixed..."

"I don't remember a second werebeing war... it must have been 875..."

Foghorn produces a pipe from his pocket and sets about stuffing it with herbs. "Trust me, not alot has changed. The humans, goblins, and dwarves have some fancy new toys. But thats about it. Everybody still hates everybody. And everybody still fears the night."

You take a deep breath and cut to the chase. "Do you think I could serve you for awhile, until I figure things out? I never hunted on my own before... All I ask in return is that you help me find a mate when the time comes." 1d20 = 8 + 1(Skill) = 9

The wizard considers your offer for a second. "I don't think I'm comfortable with that idea. I have several daughters, a couple of whom I'm actually rather fond of. Its not that I don't trust you, its that I don't trust your instincts. I'll tell you what though... If you make a name for yourself, and let me take credit for conjuring you here, it would do wonders for my reputation as the most vile warlock in the land. If you do that for me, I'll let you live in this tower and send you support in the form of supplies and advice from time to time."

Foghorn offers a pale human hand. "What do you say boy, we have a deal?"

"Errmm...."
Title: Re: The Last Night Troll
Post by: Thecard on November 10, 2012, 09:33:40 pm
Hmmm... well...
We aren't responsible for getting us here.
May as well accept.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 10, 2012, 09:36:49 pm
Agreed.

Ask about these "new toys."
Title: Re: The Last Night Troll
Post by: Grek on November 10, 2012, 09:39:49 pm
This is a perfectly fine deal. We can find our own wife later.
Title: Re: The Last Night Troll
Post by: Corai on November 10, 2012, 09:42:49 pm
Agreed.

Ask about these "new toys."

+1

These toys may be anything from new swords to WMDs on wheels. We must know.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 11, 2012, 12:46:55 am
Character:
Spoiler (click to show/hide)

Agreed.

Ask about these "new toys."

You reach out and accept Foghorn's handshake. "Yeah. I can work with that. You said you would offer me advice, can you throw information as well? I'd like to know about these new toys."

Foghorn smiles. "The humans have these things called muskets. They look like crossbows without arms and shoot little balls of metal that move fast enough to break the skin and mess up your insides. The projectile is smaller than that of a bow or crossbow, and concealed until the moment it is fired, which makes it a pain in the ass to slow down with Eon Manipulation. Their main boon however is that they are easier to use than bows."

The Wizard bites his tongue. "The dwarves and some of the richer human settlements use better muskets called 'rifles'. The range on a rifle is nasty, it can nail a mage from outside his effective casting range easily. The wealthy settlements also use huge brass golems that spit steam - Some of them have huge projectile launcher built in!"

Foghorn and Esmeralda talk with you for another 30 minutes or so, working out what you and your new tower need to be successful. They promise to send your first care package in the next 2 or 3 days. You are told that there is no rush to make a name for yourself, and that Foghorn will hold off on bragging about you until you send word that you feel confident in the tower's defenses. You learn that Foghorn and his family live in the Wizard Tower you saw in the mountains from the roof.

Eventually the mortal casters bid you farewell, and take their leave. The night is young and you are well rested. What do you do?

"Welcome to the first night of the rest of my life..."


Title: Re: The Last Night Troll
Post by: Weirdsound on November 11, 2012, 01:23:30 pm
Re-posting the Tower's Surroundings, just in case you guys need inspiration...
Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: Thecard on November 11, 2012, 01:32:56 pm
We can prowl about the forest, and leave some mutilated animals and animalmen so that hunters would find them.  That's one way to make them fear the night.  It could also distract them.  We murder a few hunters, make the men come out in force to stop us.  We then head to town, and have our pick of converts.

Or, we could practice our magic.  It is still fairly weak, and magic is one of our specializations.  It's our most powerful asset, really.  But so far, we've only used it to tie up a sleeping old man.  We can definitely improve on that, so that it becomes a viable combat tactic.  The old caster might be able and willing to help us.

We could go straight out for the town, to scout it out and pick a wife so that we may be assured our line continues, but that is risky, as we are still pretty weak.  Biggest advantage of this plan is that they will have no idea we exist until then.  Downside is that we will be woefully unprepared to face a siege against our tower.
Title: Re: The Last Night Troll
Post by: Dracken on November 11, 2012, 01:57:31 pm
We can prowl about the forest, and leave some mutilated animals and animalmen so that hunters would find them.  That's one way to make them fear the night.  It could also distract them.  We murder a few hunters, make the men come out in force to stop us.  We then head to town, and have our pick of converts.

Or, we could practice our magic.  It is still fairly weak, and magic is one of our specializations.  It's our most powerful asset, really.  But so far, we've only used it to tie up a sleeping old man.  We can definitely improve on that, so that it becomes a viable combat tactic.  The old caster might be able and willing to help us.

We could go straight out for the town, to scout it out and pick a wife so that we may be assured our line continues, but that is risky, as we are still pretty weak.  Biggest advantage of this plan is that they will have no idea we exist until then.  Downside is that we will be woefully unprepared to face a siege against our tower.
Ok,i believe i've a simple solution for this,practice our magic,while upgrading the towers defences,also do we have any knives or bladed weapons Weirdsound?
Title: Re: The Last Night Troll
Post by: Thecard on November 11, 2012, 02:05:57 pm
Inventory:
An Elf Tooth Charm Necklace (Worn)
A Brown and Green Ritual Cloak (Worn)
-3 Slices of Goblin Jerkey (In inside cloak pocket)
-1 Flask of Oil (In inside cloak pocket)
-1 Flint Fire-starter Kit (In inside cloak pocket)
-1 Pair of Forceps (In inside cloak pocket)
-1 Handheld mirror (In inside cloak pocket)
"I can't fit much more in my pockets. Perhaps I should find a bag or something soon..."
Title: Re: The Last Night Troll
Post by: Weirdsound on November 11, 2012, 02:07:17 pm
There is also a mess of items you can search on the first floor.
Title: Re: The Last Night Troll
Post by: Dracken on November 11, 2012, 02:31:13 pm
Spoiler (click to show/hide)

Anybody have something to add?
Title: Re: The Last Night Troll
Post by: racnor on November 11, 2012, 03:29:17 pm
we don't need knives, we have our arm blades, and we know how to use them. also, we know that there are a few scrolls on fire magic in the tower. If we find some, lets use a fast time field to study them quickly.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 11, 2012, 03:33:13 pm
Actualy due to issues with vote counting you have neither blade arms nor unarmed combat skill.
Title: Re: The Last Night Troll
Post by: racnor on November 11, 2012, 03:37:24 pm
oh, whoops. carry on then
Title: Re: The Last Night Troll
Post by: Thecard on November 11, 2012, 03:43:49 pm
Yeah, we don't have any weapon skill.  We may as well stick to what we know, and become a beast at spells.
Title: Re: The Last Night Troll
Post by: Grek on November 11, 2012, 04:16:55 pm
I think we're going about this the wrong way.

Instead of immediately fortifying the tower and making it obvious that something is up, we should cast an illusion with our dark magic that makes us look like Pyrost and pretend to be Pyrost until we're settled in.

We should definitely take an inventory of our tower and gather together all the weapons and spellbooks. We should practice our spells. Later on, we can take over an animalman tribe.
Title: Re: The Last Night Troll
Post by: Thecard on November 11, 2012, 04:21:51 pm
I think we're going about this the wrong way.

Instead of immediately fortifying the tower and making it obvious that something is up, we should cast an illusion with our dark magic that makes us look like Pyrost and pretend to be Pyrost until we're settled in.

We should definitely take an inventory of our tower and gather together all the weapons and spellbooks. We should practice our spells. Later on, we can take over an animalman tribe.
Yeah, why the hell not.
But put a lot more emphasis on magic than on regular weapons.  We're not very good with them, and there's no real point in learning them.
Title: Re: The Last Night Troll
Post by: Corai on November 11, 2012, 04:45:32 pm
I think we're going about this the wrong way.

Instead of immediately fortifying the tower and making it obvious that something is up, we should cast an illusion with our dark magic that makes us look like Pyrost and pretend to be Pyrost until we're settled in.

We should definitely take an inventory of our tower and gather together all the weapons and spellbooks. We should practice our spells. Later on, we can take over an animalman tribe.
Yeah, why the hell not.
But put a lot more emphasis on magic than on regular weapons.  We're not very good with them, and there's no real point in learning them.

Magic that involves throwing fireballs can't save you from a soldier with a sword at point blank(without roasting yourself). It's always helpful to have a melee weapon on hand.
Title: Re: The Last Night Troll
Post by: Thecard on November 11, 2012, 04:47:42 pm
Magic that involves throwing fireballs can't save you from a soldier with a sword at point blank(without roasting yourself). It's always helpful to have a melee weapon on hand.
To be fair, we aren't learning fireballs.  We're learning how to slow down that soldier to the point where he completely freezes, walking behind him, and taking his belt off and strangling him with it.  That kind of magic.
Title: Re: The Last Night Troll
Post by: racnor on November 11, 2012, 05:19:19 pm
the description on our tattoos does say something about "magic fatigue" so having a backup fighting style might be good. Right now, however, magic is our greatest ability, especially with said tattoos.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 11, 2012, 06:28:28 pm
I think we should be focusing on non-combat methods of dealing with people. Practice hypnosis, use diplomacy, etc.

Practicing and studying magic sounds good. Maybe ask Foghorn if we could borrow a tome.

Oh, and find a bag.
Title: Re: The Last Night Troll
Post by: Thecard on November 11, 2012, 08:36:43 pm
I think we should be focusing on non-combat methods of dealing with people. Practice hypnosis, use diplomacy, etc.
Oh yeah, we have hypnosis!  We can practice on rats or animalmen or something!
Oh, and find a bag.
This is necessary, and quite obvious.  I don't know how I forgot about it.
Practicing and studying magic sounds good. Maybe ask Foghorn if we could borrow a tome.
Yeah, I think he said he'll bring us whatever it is we need next month or something.

So yeah, basically I (+1)'d what you said.  But in depth!
Title: Re: The Last Night Troll
Post by: Mlamlah on November 11, 2012, 10:37:07 pm
I think we're going about this the wrong way.

Instead of immediately fortifying the tower and making it obvious that something is up, we should cast an illusion with our dark magic that makes us look like Pyrost and pretend to be Pyrost until we're settled in.

We should definitely take an inventory of our tower and gather together all the weapons and spellbooks. We should practice our spells. Later on, we can take over an animalman tribe.
+1
Title: Re: The Last Night Troll
Post by: Grek on November 11, 2012, 11:11:05 pm
I'd like to +1 the find a bag suggestion as well. That's a good idea and I'm ashamed I forgot to include that.
Title: Re: The Last Night Troll
Post by: Fireiy on November 12, 2012, 03:20:03 am
We really need a bag. So +1 to that.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 12, 2012, 03:40:09 am
Character:
Spoiler (click to show/hide)

You decide to spend most of your second night in the tower searching the assorted junk on the first floor carefully, hoping to find some particular items that would be of use to you.

Oh, and find a bag.

You start out looking for a good container to carry things in. Eventually, to your delight, you find a set of alchemists clothes buried in a box of silk female underwear. The outfit consists of a shirt, long pants, belt, and an apron; all covered in large storage pockets and pouches. Some of these pockets already contain interesting things. You figure that you will grow out of the gettup rather quickly, but for now you are still more or less human sized and the clothes fit perfectly.

You change out of your old ritual cloak and transfer all your belongings to the pockets. 1d20 = 18 + 1(Your eyes work better in the dark) + 2 (Extended Search) = 21

We should definitely take an inventory of our tower and gather together all the weapons and spellbooks.

You first start searching for and taking inventory of weapons. You quickly set aside a small pile of mundane arms, before eventually stumbling upon a big find; a strange long sword with red handle and purple sheath. When you draw the weapon, flames cover the blade and remain there until it is again sheathed. You hang the flamesword, along with a large mundane dagger for utility, from your new belt, and arrange the rest of the weapons in an organized fashion. Phyros had been keeping a decent collection of blunt weapons and axes, so if you ever need such an implement for combat or utility, you know where to find one. 1d20 = 16 + 1(Your eyes work better in the dark) + 2(Extended Search) = 19

Finaly you turn your attention to the spellbooks. This is the longest task of the night as you crack open each book, read the first few pages, and try to figure out what it is about and if it is at your level. By the time the sun comes up you have identified three books basic enough for you to learn from and small enough to fit into your new pockets. You figure you can have Foghorn help you go through the rest later. 1d20 = 11 + 1(Your eyes work better in the dark) + 2(Extended Search) = 14

Now what?

"Heheh. Sunup already. What a productive night that was!"
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 12, 2012, 07:35:06 am
Spend the day in sleep and the evening in study.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 12, 2012, 01:08:48 pm
Character:
Spoiler (click to show/hide)

Having just slept yesterday, you decide to split up the next 24 hours into three study blocks, and spend some time with each book.

The Utility of Fire is your first read, and an easy one at that. It seems to have been written for people with no experience in magic, let alone fire magic. You read the book cover to cover, and although you will need some practice before you can consider yourself 'trained' in the magic school, you do feel that you at least have a solid understanding of the theory behind it. 1d20 = 17 + 1(Tattoos) = 18

Spurred by your success with the Utility book you flip open Intro to the Inferno to find that it has both the same author and writing style. Again you have no trouble learning the basics and theory of fire magic in combat. As you finish the book you notice doodlings on the inside back cover! A map of the tower! It would seem that there are three rooms hidden behind a trapdoor under the skeleton in the dungeon; one labeled 'Forge', one labeled 'Ritual Supply Room', and one labeled 'Ramp To Caverns'. You smile and make a mental note of the information. 1d20 = 20 + 1(Tattoos) = 21

The Devil's Cookbook is the hardest of the books to understand. Although the writing style is simple, the author assumes some prior knowledge of alchemy on the part of the reader. You do however find one recipe that seems manageable. You mark that page for later and notice that the sun is coming up again. 1d20 = 11 + 1(Tattoos) = 12

Over the course of your study session you have eaten the rest of Phyros' meat reserves, and the jerky snack in your pocket. The only food left is the dead wizard, who will last you a day - two if you stretch it.

"Alright... that's enough book learning for now."

I have added Perks and Recipes under the character spoiler. Check it out!
Title: Re: The Last Night Troll
Post by: racnor on November 12, 2012, 02:09:58 pm
how much do we have to sleep, anyway? If we need to, sleep until dusk. if we don't, go hunting in the caverns, and see if we can spot any recruit-able animal men or gremlins.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 12, 2012, 02:13:16 pm
You need to sleep once every week or two.
Title: Re: The Last Night Troll
Post by: Grek on November 12, 2012, 03:22:34 pm
After we get back from our hunt, butcher the wizard and any food we catch, setting aside the stomach and the brain of the wizard for potions.
Title: Re: The Last Night Troll
Post by: racnor on November 12, 2012, 04:07:32 pm
oh, and right now, lets preserve the wizard with eon magic.
Title: Re: The Last Night Troll
Post by: Thecard on November 12, 2012, 04:19:20 pm
Right.  And if we can find a dead body of one of the animalmen tribes, we can use that to scare them into obedience to us.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 12, 2012, 04:22:09 pm
Character:
Spoiler (click to show/hide)

You head to the dungeons and push the old skeleton aside. Sure enough, you find a trap door. It is locked, but the wood is old and easily broken with a powerful spring legged kick. You climb down a ladder and into a narrow underground hallway. The ramp to the caverns is at the end, you begin to make your way down.

As you pass the room marked forge on the map you are distracted by a loud wailing from within, which you decide to ignore for now.

Eventually you reach the winding spiral ramp down into the caverns. It is a good 5 minute climb down, and somewhat steep. You make a note not to bring back anything too heavy; hauling a kill up a long ramp is not your idea of a good time.

You start hunting and quickly get lost. Sure you can see perfectly in the dark, but everything looks more or less the same down here and landmarks are hard to come by. Eventually you find your way back to the tower, having encountered nothing other than a flock of bats that was too small and flighty to be worth your time. 1d20 = 6 + 1(You see better in the dark) = 7

Back at the tower you butcher ol' Phyros and hang most of his remains on his meatrack. You then set aside the stomach and the brain for potion use, preserving them in a small time-stop field. You figure the spell should last a few weeks and should be easy to break when you want to be rid of it. You slip the preserved organs into your pockets for safe keeping, and look out the window to see where the sun is. It appears to be mid afternoon. 1d20 = 10 + 4(Skill) + 1(Tattoos) = 15

"Well that was a fat waste of time..."
Title: Re: The Last Night Troll
Post by: racnor on November 12, 2012, 04:43:24 pm
find an oak chair or something, bring it into a bare room so that nothing else is damaged, and collect our fistful of oak ash. then brew the potion.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 12, 2012, 05:45:21 pm
Sure. Also, try researching nature magic.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 13, 2012, 03:11:57 am
find an oak chair or something, bring it into a bare room so that nothing else is damaged, and collect our fistful of oak ash. then brew the potion.

+1, i don't think we have any method of learning nature magic just now do we?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 13, 2012, 07:26:56 am
Look for books on the subject?
Title: Re: The Last Night Troll
Post by: Weirdsound on November 13, 2012, 02:19:51 pm
Character:
Spoiler (click to show/hide)

find an oak chair or something, bring it into a bare room so that nothing else is damaged, and collect our fistful of oak ash. then brew the potion.

Your mother was rather insistent that you be taught about trees and wildlife. You know exactly what an oak tree looks like. However as you search for oak to burn it occurs to you that you are not quite sure how to tell products made of oak from products of any other tree. Giving up you head to the roof and look towards the forest. You can't quite tell from this distance, but you are fairly certain that some of the trees are in fact oak. 1d20 = 9

You know the classic definition of nature magic, according to the elves, includes all of Plant and Animal Empathy, and the non destructive use of Water, Earth, and Air manipulation. When you sorted the books earlier you noted books on all those topics, but they were all rather advanced and too big to carry around. Recalling your mother's mantra of 'all life comes from water' you decide to start there.

The water book is deep and complicated, and you spend the rest of the afternoon and all of the evening studding it. By the time the sun comes up again, you feel that although you are starting to understand, you have made less progress than you did with the simple fire manipulation books. 1d20 = 18 - 3(Complicated Book) + 1(Tattoos) = 16


You treat yourself to eating most of Phyros for breakfast, but are interrupted by a knock on the tower door. Foghorn has returned, bringing a wagon full of furniture and a young woman with him. "I got you some things. A Cabinet full of ingredients for Eon Flavored Alchemy ingredients, a magic mirror for long ranged communication with my tower, a small alter of Jade for Eon Manipulation rituals, and a small alter of Alder for rituals for any magic school."

The frail wizard and the female require some assistance hauling the new supplies inside, but eventually everything is all set up.

"This is my daughter Alice." Foghorn explains. "Now no funny stuff with her, understand? I think I'm going to hang out here for a few days to plan my next foul deed away from the distractions of my family back at the tower. I'll be glad to take a few breaks during that time to teach you a few things. While I'm here Alice can take you to the forest or, if Phyros connected his basement, the caverns and teach you plant and animal empathy. Feel free to ask us anything, I can't wait to take credit for you."

You note that Alice seems to be in her teens and keeps herself in a pragmatic state for wilderness exploration and magic. Her hair is shorter than that of most human men and she wears a vest and trousers instead of mages robes. A large bow is slung across her back and her arms, much like your own, are covered in arcane tattoos. She gives you a somewhat intrigued glance and nod before muttering 'Hi'.

"This Foghorn is an interesting mortal indeed..."
Title: Re: The Last Night Troll
Post by: Mlamlah on November 13, 2012, 03:49:59 pm
Be very polite during any and all interactions with the mage and his family, ask her to accompany you to the woods to cut a bit of wood from a tree for alchemy. Then set up a fireproof practice room for fire magic, asking Foghorn to give you a few pointers.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 13, 2012, 04:34:56 pm
Sounds good. Although isn't a stone tower probably fireproof overall?
Title: Re: The Last Night Troll
Post by: Mlamlah on November 13, 2012, 04:59:22 pm
with the exception of the stuff inside of it
Title: Re: The Last Night Troll
Post by: racnor on November 13, 2012, 07:04:48 pm
I think the forge would be fire-proof. also, lets think about defending the tower. can we use eon magic to create a spell that goes off when a specific trigger is performed?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 13, 2012, 09:10:50 pm
Spend time chatting with the girl, we need more communication skills and learn about behavior of human females.

(doing funny stuff is always an option for a troll teanager, but I think we should develop the character in a seducer direction)
Title: Re: The Last Night Troll
Post by: Thecard on November 13, 2012, 09:16:11 pm
Spend time chatting with the girl, we need more communication skills and learn about behavior of human females.

(doing funny stuff is always an option for a troll teanager, but I think we should develop the character in a seducer direction)
Let's not get carried away now...
Leghorn is our only ally right now, and we don't wanna piss him off.  But yeah, if we could ingratiate ourselves further, through his daughter, that would be swell.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 13, 2012, 09:20:27 pm
Well, the only thing that we shouldn't do is to mate and get caught. If we only make her fall in love with troll (she is a strange one, who knows) it's not that dangerous
Title: Re: The Last Night Troll
Post by: Grek on November 13, 2012, 09:24:38 pm
Be very polite during any and all interactions with the mage and his family, ask her to accompany you to the woods to cut a bit of wood from a tree for alchemy. Then set up a fireproof practice room for fire magic, asking Foghorn to give you a few pointers.
This. Also, if there is time, learn plant and animal empathy from Alice.

Please do not seduce Foghorn's daughter after specifically being asked not to do so by Foghorn.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 13, 2012, 09:29:59 pm
Be very polite during any and all interactions with the mage and his family, ask her to accompany you to the woods to cut a bit of wood from a tree for alchemy. Then set up a fireproof practice room for fire magic, asking Foghorn to give you a few pointers.
This. Also, if there is time, learn plant and animal empathy from Alice.

Please do not seduce Foghorn's daughter after specifically being asked not to do so by Foghorn.
Indeed. If she decides she likes us, all the better, but aside from chivalrousness (chivalry? That sounds righter) and maybe subtly showing the benefits of being a night troll, she'll succumb to Twilight Syndrome.
Title: Re: The Last Night Troll
Post by: Thecard on November 13, 2012, 09:46:15 pm
Yes to chivalry, but no to seducing.  We want to make sure Leghorn doesn't see us as a threat.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 13, 2012, 10:26:29 pm
Agreed.
Title: Re: The Last Night Troll
Post by: Fireiy on November 13, 2012, 10:31:35 pm
I agree to your agreeing.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 13, 2012, 11:57:20 pm
i agree to the agreeing of the agreeing. No need alienating our one and only ally who's been nothing but helpful.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 14, 2012, 02:25:11 am
Character:
Spoiler (click to show/hide)

Be very polite during any and all interactions with the mage and his family, ask her to accompany you to the woods to cut a bit of wood from a tree for alchemy. Then set up a fireproof practice room for fire magic, asking Foghorn to give you a few pointers.

You decide to be polite and proper, wait until Foghorn leaves the room, and begin to speak in the most formal language which you know; elven. You assume if she is qualified to teach plant and animal magic, she is a speaker as well. "I seek to procure a donation of flesh from a wise oak, so that I may partake in the art of alchemy. Would fair Alice, Daughter of Foghorn, care to escort me into the arms of mother forest?" 1d20 = 18 + 1(Skill) = 19

Alice is taken aback briefly, but blushes bright red and responds in kind. "Oh beast of the night, I shall escort you to collect your treeflesh. I also offer unto you my services as a teacher, and cordially invite you to feast upon my knowledge of the tongues of brother wolf and mother tree."

The pair of you set off, reaching the forest in about an hour in a half and quickly locating an oak. Alice demonstrates plant empathy by convincing it to drop a good sized branch for you to use, before leading you to another oak and trying to coach you into doing the same. Sadly you have no luck in the plant communication department today, and eventually Alice gives up and orders the trees to drop two more branches for you. 1d20 = 4 - 3(Untrained Skill Penalty) + 5(Trainer's Skill) + 1(Tattoos) = 7

You quickly discover a dilemma. The pair of you wish to explore the woods further and practice more magic, but the branches are too big to fit in your pockets and would be a pain in the neck to just carry around in your arms. Alice comes up with a solution; dropping her trousers and using her belt to latch the wood to your back. When you question the wisdom of exploring the forest in ones undergarments she defends her decision with a line from a famous elven warrior poet. "My beauty is now one with the beauty of mother forest. There is no sin or shame in making bare one's flesh here."

Once the branches are firmly secured the two of you set off deeper into the woods. After several hours of exploration, and chatting up your guide in elven, you turn a corner and find yourself face to face with two deer in a clearing, a doe and a buck. They notice you right away and prepare to bolt... you have a split second to react before they get away!

Encounter Roll: 1d20 = 4 + 5(Guide's Skill) = 9
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 14, 2012, 02:44:28 am
Try to fry it with fire magic! It's the best kind of practice
Title: Re: The Last Night Troll
Post by: Fireiy on November 14, 2012, 03:13:42 am
Try to fry it with fire magic! It's the best kind of practice
No! What, do you want to burn down the entire forest?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 14, 2012, 03:17:00 am
Well, it's a little risk here, but still we should try to fry the dear. It's unlikely that our newby troll can start a huge fire
Title: Re: The Last Night Troll
Post by: Mlamlah on November 14, 2012, 03:31:58 am
Disagree, with wind even a small spark can set a forest ablaze.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 14, 2012, 03:37:08 am
It's a long shot, but i think we should try to soothe the deer.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 14, 2012, 07:29:31 am
It's a long shot, but i think we should try to soothe the deer.
Better than a forest fire.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 14, 2012, 03:25:19 pm
Character:
Spoiler (click to show/hide)

It's a long shot, but i think we should try to soothe the deer.

You haven't the foggiest idea how animal empathy works, but you decide to try anyway. You channel some positve mana in the direction to the deer, thinking 'I mean you no harm' as loud as you can. You get the instinctive feeling that you are doing something right, however the animals vanish into the brush before your spell can take effect. 1d20 = 13 - 3(Untrained Skill Penalty) - 2(Time constraints) + 1(Tattoos) = 9

You catch yourself crouching down in preparation to jump. Your predator instincts instruct you to give chase with your spring loaded legs, but just before you can leap Alice speaks and brings you back to your senses.

"I'm sorry. Soooo sory. I couldn't have notched an arrow that fast, and I assumed you were going to throw an offensive spell at them. Totally my bad. I could have help charm them if I relied that was what you were trying to do in time."

Ignoring her apologetic lapse into English, you respond in the high language of the elves. "Fair maiden, night draws close, and although it brings strength to my body and soul, I accept the fact that your fair frame requires sleep. Shall we return to yonder tower and retire for the night?"

Alice shakes her head. "Exhaustion has yet to claim me. With your permission sir Beast, I would like to spend a few more hours in the embrace of mother forest. We could practice talking to our tiny crawling cousins on the ground; or if you prefer we could become a force of nature's judgement and stalk the woods sending those who cross us to their reckoning."
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 14, 2012, 04:53:57 pm
Cowards.... Lost a chance to practice fire magic.

I think we should ask Alice  to teach us more mundane things than magic, How to find something edible\otherwise useful in the forest. It's quite possible that we'll have to survive in the wilderness
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 14, 2012, 05:36:30 pm
Sounds good.
Be sure to check on her every hour, tops. Just ask, "Are you still able to continue?" or something. As noted, she requires sleep.
Title: Re: The Last Night Troll
Post by: racnor on November 14, 2012, 05:56:03 pm
once an hour is a bit much, but yes, lets go hunting.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 14, 2012, 08:15:29 pm
Character:
Spoiler (click to show/hide)

Cowards.... Lost a chance to practice fire magic.

I think we should ask Alice  to teach us more mundane things than magic, How to find something edible\otherwise useful in the forest. It's quite possible that we'll have to survive in the wilderness

You ask Alice how she navigates the forest and finds food, and find to the dismay of the voices in your head, that she does so by asking plants and animals for directions and advice. Mundane techniques are of little value to her. She decides to try and give you a lesson in each of the natural empathy schools.

Alice digs through the soil and produces a handful of worms and pill-bugs, and coaches you into talking with them. It takes about thirty minutes of trial and error before you begin to make out their words, and the mostly complain about being in Alice's hand as opposed to the soil, but eventually you feel comfortable enough to try talking to bugs without a trainer. 1d20 = 13 - 3(Untrained Skill) + 5(Trainer's Skill) + 1(Tattoos) = 16

Feeling satisfied with your progress you turn your attention once more to the plants and trees. Again, you are stumped. You try for hours and hear only the occasional whisper. You notice Alice's eyes drooping and are about to call it quits when you hear one of the trees whisper 'Elf'. You relay what you have heard to the human and she stares at the tree for a few seconds before speaking again.

"Your inner ear is keen Sir Beast. The wise tree gossips about a poor elven hunter who is injured and immobilized several thousand paces upwind. Seeing as we are a best of the night and the spawn of a wicked wizard, I do feel that we are obliged to pay him a visit and end or make miserable his life. Do you not agree?"  1d20 = 7 - 3(Untrained Skill) + 5(Trainer's Skill) + 1(Tattoos) = 10
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 14, 2012, 08:25:11 pm
Go and talk to the elf, make a decision after that.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 14, 2012, 08:25:44 pm
Agreed, let us find this elf.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 14, 2012, 08:30:22 pm
I'd say no. Time to get back home, we don't want to get Alice in any kind of trouble and upset her father. And we need to practice alchemy
Title: Re: The Last Night Troll
Post by: Mlamlah on November 14, 2012, 08:34:20 pm
Hrmm, revision, ask her if she feels up to the task before hunting the elf.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 14, 2012, 08:36:54 pm
She is a teen. What do you think she'll answer?
Title: Re: The Last Night Troll
Post by: racnor on November 14, 2012, 08:38:04 pm
she was the one who suggested it.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 14, 2012, 08:45:17 pm
It is only polite.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 14, 2012, 08:48:43 pm
No, it's not polite, treating a teen like a kid and asking her "how do you feel?" is a sure way to annoy her. It's disrespect
Title: Re: The Last Night Troll
Post by: racnor on November 14, 2012, 08:51:29 pm
No, it's not polite, treating a teen like a kid and asking her "how do you feel?" is a sure way to annoy her. It's disrespect
+1 from the 15yr old. now to mention she is the daughter of a warlock.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 14, 2012, 09:41:50 pm
Ask, then ask if she wants to investigate the elf.

Emphasize that you're asking out of concern for her well-being and because you're not used to humans' sleep patterns.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 14, 2012, 09:45:17 pm
Ask, then ask if she wants to investigate the elf.

Emphasize that you're asking out of concern for her well-being and because you're not used to humans' sleep patterns.
Agreed
Title: Re: The Last Night Troll
Post by: racnor on November 14, 2012, 10:13:05 pm
Ask, then ask if she wants to investigate the elf.

Emphasize that you're asking out of concern for her well-being and because you're not used to humans' sleep patterns.
Agreed
once again, she is the one who asked us do it. If she didn't want him dead, she wouldn't have come up with the idea.

EDIT-also, unless the elf is also a streaker and has no equipment, then we can get something to replace Alice's belt.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 15, 2012, 02:43:23 am
Character:
Spoiler (click to show/hide)

Go and talk to the elf, make a decision after that.

You ask Alice if she is feeling up to dealing with the Elf. "Exhaustion is indeed setting in Sir Beast, but dealing with an injured hunter shouldn't require more than a few minutes of our time. Let us have our way with the Elf and then retire."

Decideing not to argue you allow her to lead you to the elf. When you get close Alice informs you that she is not great at sneaking around, and that she will wait where she is and hurry over if she hears a struggle. You leave Alice behind and begin to creep slowly in the direction of the hunter.

At last you lay eyes upon him. The once proud elf is now on the ground with a broken leg. A trained hunting wolf circles around it's master, protecting the hunter. You note that aside from the beast the elf protects himself with a dagger and a bow. You doubt either of those weapons will be effective against you from the ground.

You focus your might into your legs, and make a daring leap onto a thick branch right above the hunter's head. You are so close now that you could reach down and touch him if you wish. A smirk forms on your face; your approach, jump, and landing were executed silently. There is no way he could no you are here. 1d20 = 20 + 3(Stealth) + 3(Camouflage verses On Guard Target) + 2(It is dark) = 28 +1 Point Stealth Skill

Wolves however are somewhat more perceptive than elves, and although it cannot see you, the hunting beast quickly determines that something isn't quite right. The hunter picks up on this and begins to fear for his safety... fear... fear...

For the first time in your life you can taste it, fear that you are responsible for. Not your dad, nor your siblings, nor even your mother, but YOU. Your instincts start firing on all cylinders. You want to prolong this fear. Soak it in. Mix it with pain. Let it season his meat. You catch yourself drooling, but find yourself unable or unwilling to care.

You were planning on talking to the elf, and perhaps that is still the correct way to proceed, But is it worth blowing such a perfect hiding spot? And what could you possibly say in this situation...

-Is this what being a night troll is? Is this my birthright?-
Title: Re: The Last Night Troll
Post by: Grek on November 15, 2012, 03:38:48 am
Whisper to the elf so that only he can hear us:

"Hello, elfling... Tell me, what is your name?"

"My name is unimportant. I am the night."

Slowly drizzle oil onto him as you continue to speak.

"I am fear."

Get out your fire starter. Let sparks fall onto the oil-drenched elf.

"I am... death."

BURN HIM ALIVE.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 15, 2012, 04:08:21 am
Night trolls were genocided for exactly that kind of behavior. Our task is to save our kind even if this means to go against our own nature. We didn't fell to temptation to mate with young and sweet Alice, should be able to resisit temptation to kill the elf. At least right now

Try to soothe the wolf, if not successful put the animal in a time loop. Then we'll decide how to communicate with the elf

Title: Re: The Last Night Troll
Post by: Fireiy on November 15, 2012, 04:16:30 am
Night trolls were genocided for exactly that kind of behavior. Our task is to save our kind even if this means to go against our own nature. We didn't fell to temptation to mate with young and sweet Alice, should be able to resisit temptation to kill the elf. At least right now

Try to soothe the wolf, if not successful put the animal in a time loop. Then we'll decide how to communicate with the elf
Agreed. Also, why does everyone want to start a fire that might burn the entire forest?
Title: Re: The Last Night Troll
Post by: racnor on November 15, 2012, 07:08:12 am
I s is dark enough to control shadows? if so, cover the ranger with the illusion of a fallen deer and increase the wolf's hunger. We shall add betrayal to our seasoning.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 15, 2012, 07:28:03 am
Night trolls were genocided for exactly that kind of behavior. Our task is to save our kind even if this means to go against our own nature. We didn't fell to temptation to mate with young and sweet Alice, should be able to resisit temptation to kill the elf. At least right now

Try to soothe the wolf, if not successful put the animal in a time loop. Then we'll decide how to communicate with the elf
Agreed. Also, why does everyone want to start a fire that might burn the entire forest?
Agreed, and bear in mind that we're the same community that uses magma for everything.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 15, 2012, 05:26:00 pm
Character:
Spoiler (click to show/hide)

Night trolls were genocided for exactly that kind of behavior. Our task is to save our kind even if this means to go against our own nature. We didn't fell to temptation to mate with young and sweet Alice, should be able to resisit temptation to kill the elf. At least right now

Try to soothe the wolf, if not successful put the animal in a time loop. Then we'll decide how to communicate with the elf

You try to sooth the wolf with animal empathy. Like earlier with the deer you are fairly sure you are casting the spell with at least some success, but the wolf either fails to understand or doesn't believe you message of 'everything is all right'. It begins to get even more worked up, and the elf begins to feel greater and more gratifying fear. 1d20 = 11 - 3(Untrained Skill) + 1(Tattoos) = 9

The urges become even stronger, but hold strong. To earn a reputation as a killer now, before the tower is at least fortified, would be to express a death wish; the end of your race. You need to talk to the Elf, but first you must deal with his pet. With a smile you revert to your strong suit; eon manipulation. With a quick gesture you throw the wolf into a time loop, but groan as you realize that once again you have overdone it; the spell is critically cast and will be difficult and time consuming to break. 1d20 = 16 + 4(Skill) + 1(Tattoos) = 21.

The Elf, upon noticing his companion repeating the same two seconds over and over again begins to briefly panic, however just as his fear starts to become too delectable to ignore any longer, he manages to gather himself and calm down a bit.

He clears his throat and cries out to the night. "Vindel. Come out here! Enough games! If you want me dead so be it, BUT ENOUGH WITH THE GAMES! YOU WON! NOW BE A MAN AND END IT VINDEL!"

-Sounds like I'm not the only one with the urge to kill this fool...-
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 15, 2012, 05:47:32 pm
"Who is Vindel?"
Exit the trees.
Title: Re: The Last Night Troll
Post by: racnor on November 15, 2012, 06:28:32 pm
"Who is Vindel?"
Exit the trees.
+1
And once we kill him, take his bowstring so we can give Alice her belt back, that might be embarrassing to explain to Foghorn.
Title: Re: The Last Night Troll
Post by: Grek on November 15, 2012, 06:32:11 pm
Can we at least drop silently from the trees and whisper in a gutteral voice, "Vindel isn't here. Only me."? Please?
Title: Re: The Last Night Troll
Post by: Fireiy on November 15, 2012, 06:43:24 pm
Can we at least drop silently from the trees and whisper in a gutteral voice, "Vindel isn't here. Only me."? Please?
Yeah...
Title: Re: The Last Night Troll
Post by: Weirdsound on November 15, 2012, 10:53:27 pm
Character:
Spoiler (click to show/hide)

Can we at least drop silently from the trees and whisper in a gutteral voice, "Vindel isn't here. Only me."? Please?

You leap from the tree and attempt your best guttural whisper. "Vindel isn't here. Only me." Sadly you mess up and your voice comes out as a high pitched squeak. The elf can't help but laugh. 1d20 = 3 + 1(Skill) = 4

Annoyed you smack the elf across the face and his. The gravity of his situation begins to sink in, and his fear is restored. "Wh-who are you?"

"Dosn't matter. Who is Vindel?"

The elf is taken aback for a moment, but eventually answers. "The local enchanter at the forest retreat where I live. We are rivals for the heart of a young maiden. He or one of his apprentices put a rune of rock shrapnel on my hunting path and I stepped into it. I suspect he will come around in the morning and finish me off."

A tingle goes down your spine. This elf is as good as dead even if you let him be. But perhaps there is a reason to go against your instincts and spare him, or perhaps there is more information you want out of him before doing the deed...

-I can taste the elf meat already...-
Title: Re: The Last Night Troll
Post by: Grek on November 15, 2012, 11:00:59 pm
I submit that we should kill the elf and bring his meat back to the tower. Then, *once we've fortified the place some* we can use his brain to sneak into the elf village, ransack Vindel's place and claim the maiden that both this elf and Vindel wanted. If two elves wanted her, one a hunter and one an enchanter, she's probably pretty great. Plus, our mom was an elf originally, so it would be continuing a family tradition!

We can talk to him first if there's anything we want to ask him.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 15, 2012, 11:06:12 pm
That sounds like a plan! Maybe interrogate him more first.
And keep the other organs.
Title: Re: The Last Night Troll
Post by: racnor on November 15, 2012, 11:25:20 pm
Great idea, for interrogation lets ask a little about Vindel and the girl, and maybe village defenses. Use the forceps and shadow manipulation(to cause fear).
Title: Re: The Last Night Troll
Post by: Fireiy on November 15, 2012, 11:47:41 pm
Ask questions first, kill later if needed. Perhaps we can get him to help us, maybe not.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 16, 2012, 12:33:59 am
Character:
Spoiler (click to show/hide)

You bring your face right up to the elf's. You can taste the fear. "This girl... tell me about her."

The hunter's eyes widen. "I will do no such thing. I don't know what you are, but you will not harm her!"

Spreading your arms, you command the darkness to invade your victims mind and render his life a living nightmare. Within seconds he starts shivering and screaming. You allow this to continue for a good five minutes before releasing him. You notice Alice watching from the bushes now. Curious. 1d20 = 16 + 2(Skill) + 1(Tattoos) = 19

"Answer me or else I take you back to the dark place. The girl. What. Is. She. Like?"

The elf breaks down sobbing. It takes every ounce of self control you have not to give into your instincts and start physically tormenting him. Eventually he is able to answer. "Her name is Clairia. Her father is the brother of the great queen, and her mother is a descendant of the gods. She was sent to our village as a gift to show that we have the Great Queen's favor. She is of the highest birth, please do not harm her..."

You do your best evil laugh. "And Vindel. He got you with a trap. How tough is he?"

The elf answers, still very much afraid of you and your darkness manipulation. "N...not particularly tough. He casts his spells enchantment style, which means if he wants to fight with magic he has to leave runes around and hope his foes trip them. Since he grew up in our village he has to be at least a decent shot with a bow, but I don't think he has the training or conditioning to put up much of a fight without magic."

With a nod you produce your forceps and get to work. You continue to question him him as your remove his fingernails and teeth, but fail to get any more answers.

You beckon Alice over to help with the cleanup, at which point you note that your newly awakened instincts seem to be here to stay. You have a (thankfully controllable) urge to convert and mate with her. You hurridly instruct her to put her pants back on using the victim's bowstring. The pair of you then arrange the fruits of your time in the forest to be hauled back home. Alice uses her belt to latch the oak branches to her back, and you use the elf's belt to latch his corpse to yours.

"That was quite the impressive kill Sir Beast. Let us return to your tower so that I may rest."

---

You return home without incident. The branches and Corpse are dumped onto the first floor with Phyros' junk collection and Alice goes to sleep. Foghorn sits on the bed reading a translucent book. He claims he has time for a brief lesson in Eon Magic before he has to doze off himself.

"That was an eventful evening. Now what do I do?"

You have cleared the mental hurdles between yourself and maturity! You can now breed! Check the Perks for Information!
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 16, 2012, 02:19:48 am
Take a lesson and ask Foghorn about local elves. Also ask about female night creatures nearby
Title: Re: The Last Night Troll
Post by: Fireiy on November 16, 2012, 02:23:10 am
That, except only night creatures, not female night creatures.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 16, 2012, 04:26:15 am
Character:
Spoiler (click to show/hide)

Foghorn's lesson focuses on one of the most classic application of Eon Manipulation; time displacement. To send something or someone hours or days into the future is something you already know how to do, but Foghorn shows you a few ways to improve on your technique. You are sure that you have made progress toward improving your Eon Magic skill as well. 1d20 = 13 + 4(Skill) + 1(Tattoo) + 9(Mentor's Skill) = 27

Once you finish Foghorn gets ready for bed and you quiz him on the surroundings. "What do you know about the local elves?"

The Wizard scratches his head for a second. "There are three settlements within a days walk from here. The biggest is Oakworshiped. It quickly changing from a humble Elven retreat to a cosmopolitan trading town; lots of humans and a few dwarves have moved in. It is the only settlement in the area directly affiliated with the Great Queen's Elven Alliance, and the great queen rewards this by sending in many trade caravans to visit and nobles to settle Oakworshiped."

Foghorn produces a mirror as he continues, and begins to focus on removing wrinkles and other signs of ageing as he talks. "Dawnmaiden is the smallest of the settlements, and again it isn't entirely Elven anymore. It is considered home by many mediocre mages and wizards too inept or humble to build towers or conquer towns. There are powerful enchantments cast over the whole retreat preventing magic from being used aggressively. You can find all sorts of magical supply for sale at the market there."

Your mentor frowns as a particular blemish proves resistant to his magic. "Finally there is Everpine. A classic elven settlement. They make and trade wood crafts, and don't much care for outsiders except during trading season. They don't get out much in Everpine, so if you terrorize them, it might take awhile for other settlements to find out."

You nod, taking in the information before asking your next question. "And are there any other children of the night living around here that I should know about?"

Foghorn yawns and lays back in bed. "There is Talia the were-skunk who lived on the outskirts of the human town. I let her turn and marry a son I didn't much care for in exchange for a few favors. They have to be either dead or relocated by now. There is a war going on and neither side would tolerate the unpredictably of were-beings living near the battlefield."

The caster twirls his thumb and continues to speak as he waits for sleep to claim him. "There are usually a few night creatures who live openly in Dawnmaiden. Most notable is the Vampire Enchantress Lea. Stunning and dangerous woman. The first love and inspiration for many a young man or dyke dabbling in the magical arts - myself included. While we are on the topic of vampires it is the worst kept secret in the region that the human champion Tybalt is one. His neighbors tollerate his presence and murders because he is a fierce patriot who fights off invading armies and his fellow night creatures alike."

With a final yawn your new friend begins to drift off, getting in but a few more words in the process. "The local boogeymen havn't been seen for nearly a... decade... Phyros claims... sealed them away... searched today... couldn't find... Zzzzzzzzzz."

You spend some time pondering the new information. Lots to think about, and you still have almost half a night left.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 16, 2012, 06:23:28 am
Time to practice fire magic and produce some oak ash in process. Also, should cook something tasty from elf's meat
Title: Re: The Last Night Troll
Post by: Weirdsound on November 16, 2012, 12:57:19 pm
Character:
Spoiler (click to show/hide)

Time to practice fire magic and produce some oak ash in process. Also, should cook something tasty from elf's meat
(Lucky Bastard. Nobody else posted in time :))

Deciding the the forge would be mostly fireproof you throw the branches and the corpse down through the trap door before climbing down the ladder yourself.

As soon as you enter the forge a spectral dwarf appears in front of you. "I'll take those branches for you master."

"Huh?"

The ghost blinks. "Oh right. Your new.... and a Night Troll. Huh. I thought you were all more dead than I am. Anyway, my name Illuem Greatwhiskers, master of all metal and furnace work. I've been bound to serve the master of this tower at the forge for 1500 years or so. The binding spell informs me that you are the master of the tower now, so let me make ash out of those Oak Branches for you."

You are taken aback by the prospect of suddenly having a servant. "Errrrm... Thanks. But I was hoping to practice fire magic and scorch em myself."

Throwing the branches to the ground in the center of the room you try to light them ablaze. You are able to create sparks, and even a few good sized puffs of flame, but the branches as still green and prove stubborn. Eventually you get impatient and use some of your oil to speed the process along... 1d20 = 8 + 1(Tattoos) + 4(Oil Used) = 13

As you wait for the branches to burn Illuem speaks again. "You know master. If you were to release me to rest in peace, I could make it worth your while."

"Oh. How so?"

The ghost grabs a rag and start polishing his Iron Anvil "Well there are two weak points in the spell that binds me. The first is that it exploits the fact that I was killed in the middle of producing an artifact. If you would order me to complete my artifact, I would need some help gathering material, but I would allow you to keep it and the spell binding me here would run out of power and fade in a matter of days."

"And what is the second weak point?" You ask intrigued.

Illuem continues his polishing and speaks without looking up. "The second weak-point is that the caster of this spell was a dwarf like me. Dwarven magic is inherently lawful. If I were to forge a slab or plate with a contract for my freedom that you agreed to, and then fulfill the terms of said contract, I would be free. As the oldest sentient being of my line, I am well within my rights to arrange marriage for my descendants or sell them into slavery. You could take the contract, walk into my village not two hours from here in the caverns, and they would have no choice but to give you your pick of however many women we agree on."

"You'd sell out your flesh and blood?"

"When all you have left is ectoplasm and resentment sure. The bastards know I'm here, and haven't even tried once to free me in all these years."

"I will take you offer into consideration then Illeum."

You then turn your attention from the ghost to the corpse. You are okay with eating raw meat, but a little cooking is as good of an excuse as any to practice fire manipulation. First however you attempt to remove and preserve the stomach and brain... sadly however you miscast your Eon Spell, and age the whole body through the decaying process until only bones remain! Illuem has to stifle a giggle. 1d20 = 1 + 4(Skill) + 1(Tattoos) = 6 OUCH! NATURAL 1!

You are starting to get rather hungry and only a few uneaten bit of Phyros remain...
Title: Re: The Last Night Troll
Post by: Grek on November 16, 2012, 03:20:59 pm
Find out what he needs for the artifact.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 16, 2012, 04:25:46 pm
Also, prepare for an expedition and ponder where to go.

I suggest heading to Dawnmadien in a disguise.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 16, 2012, 04:49:47 pm
Also, prepare for an expedition and ponder where to go.

I suggest heading to Dawnmadien in a disguise.
Agreed, try not to step on any toes though. Also, bring something of value to trade for preserved meat, lots of it. Mostly as a backup for when hunting goes south.

Edit: wait, elf village, crap, elves don't eat meat do they?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 16, 2012, 05:03:59 pm
Quote
-3 Slices of Goblin Jerkey (In pocket)

Can't we eat this?

Also, if we are going to hunt Everpine is a much safer place... But I'd prefer animals for now

Plus, I'd prefer the ghost as servant as long as we stay in the tower
Title: Re: The Last Night Troll
Post by: Weirdsound on November 17, 2012, 03:09:08 am
Character:
Spoiler (click to show/hide)

Find out what he needs for the artifact.

You ask the ghost what he would need to complete an artifact.

"Honestly I'm not sure. Dwarves go into strange moods to make artifacts, and don't know anything about them until that happens. Once you order me to make it I'll know, but I may have trouble communicating with you. Since I AM bound to your service, there is a chance you might be able to order me to use specific components or make a specific object, but I wouldn't count on it."

Also, prepare for an expedition and ponder where to go.

I suggest heading to Dawnmadien in a disguise.

You sigh. "Wonderful. Well as I said, I will consider your offer. In the meantime I would like to visit Dawnmaiden without any ancient or well educated residents identifying me for what I am. Do you think you could whip me up some chain-mail and a helmet to conceal my identity?"

Illuem nods. "That I can do master. I'll need to take measurements, and you will have to gather material for me. Phyros kept me busy make all sorts of metal gizmos and such. Just bring a whole bunch of unneeded down and I can melt them for your disguise."

It takes an hour and a half for the spectral dwarf to measure every contour of your twisted body, and the rest of the night to sort through the junk on the first floor and bring all the mundane metal goods downstairs to be melted. Illuem informs you that he should have your gear ready by midnight.

By the time you are finished Alice is awake. She watches you scarf down the jerky and what is left of Phyros before suggesting another trip to the woods to hunt for food and pratice magic. The teenage wizard also mentions that she would be willing to go out and hunt on her own if you have better things to do.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 17, 2012, 03:27:28 am
Should agree to go with her, we need a stomach(s) with digestive juices

Besides if something bad happens to her and she doesn't return her father may think that we did something to her
Title: Re: The Last Night Troll
Post by: Grek on November 17, 2012, 03:30:09 am
Should agree to go with her, we need a stomach(s) with digestive juices

Besides if something bad happens to her and she doesn't return her father may think that we did something to her
This. Also, since we need to hunt and we need to do fire magic, I propose that we try hunting with fire magic.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 17, 2012, 03:37:33 am
I support hunting with fire magic

Expects several "let's not risk starting a forest fire...."
Title: Re: The Last Night Troll
Post by: Fireiy on November 17, 2012, 03:40:01 am
If the prey is in a clearing or something. I personally prefer not having the whole world know about us yet just because of a spark.
Title: Re: The Last Night Troll
Post by: Grek on November 17, 2012, 04:03:53 am
If we do accidentally start a forest fire, we can use our time looping spell to stop the fire from spreading until we can deal with it.

Or we can just leave it there and have a clearing full of ever-burning fire outside our house.

Whichever.
Title: Re: The Last Night Troll
Post by: Fireiy on November 17, 2012, 05:07:46 am
We could do that, but not sure how effective that would be.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 17, 2012, 07:40:21 am
Just go hunting with hunting,
Title: Re: The Last Night Troll
Post by: racnor on November 17, 2012, 08:38:11 am
Just go hunting with hunting,
+1. Animal and plant empathy are invaluable for doing things in woods, and since elves live in woods...
Title: Re: The Last Night Troll
Post by: Weirdsound on November 17, 2012, 03:32:20 pm
Character:
Spoiler (click to show/hide)

You quickly wake up Foghorn to inform him that you are taking his daughter hunting. He mumors a quick 'good luck' before dozing off again.

The pair of you head back into the forest in search of something to kill or practice magic on. Less than five minutes after you enter you spot trouble in the form of a mother grizzly and her three cubs. Your camouflage prevents it from detecting you, but it sure as hell sees Alice and rears up on its rear legs to roar in warning. You doubt even if you succeeded in communicated with it, it would be interested in listening to reason.

Encounter Roll 1d20 = 3 + 5(Guide's Skill) = 8
Title: Re: The Last Night Troll
Post by: Grek on November 17, 2012, 03:52:27 pm
Slow time, then grab Alice and leap into a tree with our springy legs.
Title: Re: The Last Night Troll
Post by: Nicholas1024 on November 17, 2012, 03:58:56 pm
Send the mother bear a few hours into the future with Eon magic, the cubs should be easy enough to deal with on their own.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 17, 2012, 04:15:02 pm
Do that, then talk to the cubs.
Tame bear cubs? Awesome.
Title: Re: The Last Night Troll
Post by: Grek on November 17, 2012, 04:24:18 pm
Send the mother bear a few hours into the future with Eon magic, the cubs should be easy enough to deal with on their own.
Actually, this.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 17, 2012, 10:51:22 pm
I agree.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 17, 2012, 11:47:41 pm
But if it fails, do grab Alice and jump on the tree
Title: Re: The Last Night Troll
Post by: Weirdsound on November 18, 2012, 05:20:27 am
Character:
Spoiler (click to show/hide)

You stretch out your right arm and point at the angry Ursine, focusing your mana towards displacing it in time. The beast gets back down on all fours and begins to charge right at Alice! The creature closes the gap quickly before reaching swiping at the girl... and vanishing in a green flash just before the blow can land. 1d20 = 18 + 4(Skill) + 1(Perk) + 1(Tattoo) = 24

Alice blinks "Where did it go?"

"Several days, perhaps a week, into the future. I might have put a bit much into that spell." you smirk.

The girl clears her throat and speaks in elven. "Sir Beast... I think I owe you my life. If you desire to turn me into something... like yourself and make me your own, I will demand to my father that you be allowed to do so."

You nod. "Dearest Alice, I am flattered by your proposition and will surely take it into consideration, but for now we have three orphans of the forest before us. They will not survive until their mother is released from my mighty spell. Perhaps we can use this as an opportunity to allow me to practice the tongues of nature?"

Alice quickly switches gears and sets about coaching you in the art of speaking to bears. You find the process to be somewhat complicated, but with your companion's help eventually you open communication with the cubs. 1d20 = 12 - 3(Untrained Skill) + 5(Trainer's Skill) + 1(Tattoos) = 15

{Where did momma go?}

{Your mother is dead. The glowy green light ate her all up!}

{Waaaaaaaaaaaaah. No we are gonnna die!}

{No you are not. I shall take care of you three. Follow me!}

{Yaaaaaay!}

You are now faced with a bit of a decision, notwithstanding Alice's offer. You are still hungry, but you are not sure if hunting with three vulnerable bear cubs is the best idea. You also note that Alice seems to have soiled herself in fear, and could use a chance to tidy up and change pants.

-Hrmmm... should I return to the tower or keep moving?-

New 'Gift' Available!
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 05:37:29 am
Are we some kind of damned elven ranger to care about those cubs? Betray them and have a nice meal!

Converting Alice is a tempting idea, but I doubt that her father would allow that even of she ask

Impregnating on the other hand... Her father wouldn't know if she doesn't tell, right? Let's eat the cubs and than take Alice to some river\lake to allow the girl to wash herself. We may wash, too.
 Then we'll consider having a funny time if she doesn't change her mind
Title: Re: The Last Night Troll
Post by: javierpwn on November 18, 2012, 05:44:08 am
But wouldn't having combat war bears to do our bidding be awesome? We could eon manipulate them to adulthood, but it would be risky.
llLet her wash at a river or something
We could even watch, we can turn somewhat invisible
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 05:49:31 am
Quote
But wouldn't having combat war bears to do our bidding be awesome?

Awesome but unpractical...
1) We need to feed them,
2) War bears are very anti-stealth
3) We will fight against elves, and they may be able to reconvert bears
4) Bears are hard to use outside forests
5) We are hungry
Title: Re: The Last Night Troll
Post by: Grek on November 18, 2012, 05:50:31 am
We should A] let Alice go back to the tower with the bears to wash up. B] keep the bears for eventual training and/or emergency rations and C] try using a combination of stealth and hypnosis in the nearby river to catch and devour delicious fish.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 18, 2012, 05:52:11 am
Yeah, lets let her go back to the tower with the cubs, we can figure out what to do with them later, but with training they *could* make handy guards. Let us attempt to hunt on our own.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 05:54:08 am
Going fishing is a good idea, indeed. But I see no need to return to the tower if there are water source nearby. Alice may wash there.. Also bear cubs may be even able to catch some fish for themselves.

But  I still dislike the pets idea and would prefer to eat some bear meat
Title: Re: The Last Night Troll
Post by: Mlamlah on November 18, 2012, 05:57:01 am
Are we some kind of damned elven ranger to care about those cubs? Betray them and have a nice meal!

Converting Alice is a tempting idea, but I doubt that her father would allow that even of she ask

Impregnating on the other hand... Her father wouldn't know if she doesn't tell, right? Let's eat the cubs and than take Alice to some river\lake to allow the girl to wash herself. We may wash, too.
 Then we'll consider having a funny time if she doesn't change her mind

It is not about kindness, it is about having too few allies in a strange and mostly hostile world. Also, to impregnate her we would need to turn her, it is the Night Troll way. I think we should consider her offer, but not accept it outright. Be kind to her, and assure her we will not force her to do something she does not want to do. It is very nice having the option to turn her if we need to, but we shouldn't play the card right away. Sometimes merely holding the best hand gives a lot of power.
Title: Re: The Last Night Troll
Post by: javierpwn on November 18, 2012, 06:03:40 am
If we keep cubs,eventual hunting training so they bring us spare food
If we don't,stockpile in form of accelerating their time then keeping them looped(insta bear food if hungry)
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 06:05:58 am
Quote
It is not about kindness, it is about having too few allies in a strange and mostly hostile world.
It's not about evilnesses, it about usefulness. And hunger

Quote
Also, to impregnate her we would need to turn her, it is the Night Troll way.

Are we really can impregnate only another night troll? Or any mating will change the mate even if we don't want to? I haven't seen anything in the thread about it

Quote
Be kind to her, and assure her we will not force her to do something she does not want to do.
Definitely, that's why I wrote - if she doesn't change her mind. Also it's a roleplay, we have a virgin troll and an alluring  female, aren't we far  too cool headed?

Title: Re: The Last Night Troll
Post by: Dragor23 on November 18, 2012, 06:08:48 am
Ah.... Teenage love....
Title: Re: The Last Night Troll
Post by: Grek on November 18, 2012, 06:13:39 am
Definitely, that's why I wrote - if she doesn't change her mind. Also it's a roleplay, we have a virgin troll and an alluring  female, aren't we far  too cool headed?

I said the same thing about wanting to set the elf on fire. Apparently we were selected to be sent into the future because we have exceptional willpower for a troll.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 06:22:19 am
Heh, I never had an urge to put someone on fire but I was a horny teenager... And I suspect that second is much harder to control

And I'd want to know from the GM, can we impregnate female without changing her in some way?
Title: Re: The Last Night Troll
Post by: Mlamlah on November 18, 2012, 06:24:48 am
Definitely, that's why I wrote - if she doesn't change her mind. Also it's a roleplay, we have a virgin troll and an alluring  female, aren't we far  too cool headed?

I said the same thing about wanting to set the elf on fire. Apparently we were selected to be sent into the future because we have exceptional willpower for a troll.

It makes sense, also i would imagine that being sent immeasurably far into the future and being the very last of ones kind would be very sobering. Our survival is far more important than impulse, either to mate or to set woodland creatures on fire, and we're smart enough to realize that. Also, i would imagine our understanding of eon magic would come with the understanding that time is our ally, there is no need to be rash and we should know that well.

Are we really can impregnate only another night troll? Or any mating will change the mate even if we don't want to? I haven't seen anything in the thread about it

It seems logical, some species of animals cannot mate with other similar species, and there could very easily be a magical component. It could even be the act of laying with a female that turns them. In Dwarf Fortress Night Trolls *always* turn their opposite gender before having children, personally i think it's safe to assume that that is for a reason canonically.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 07:49:06 am
Keep the cubs. Bears are mostly herbivorous, they won't compete with us for food.

Suggest that Alice talk over her impulse with her father before she and...we? do anything rash.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 07:56:13 am
And we still will need to spend our time to feed them. Also, What will we do in a few days when mother bear returns? She will look for her children


If Alice talk with her father it's quite likely he will
a) Rejects the idea
b) Send her away from us
c) Get mad at us for attempting to seduce his little girl

Going fishing\washing is the best idea right now IMO

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 08:09:18 am
We probably wouldn't have to spend too much time getting food. If we can't find some book on conjuring berries, we can gather whilst we hunt. If we can't find food for them at some point in the future, we can have bear steaks then, and they'll be bigger at that point. As for the mother, we'll find a way. Hopefully not involving burning down the forest, but I won't put my money on it. Besides, cute, fuzzy animals are good for picking up girls.

There's a reason I'm having Alice tell Foghorn. That way, we don't reject her and her father isn't so easily convinced that we forced her into this or something.

Right now, probably. I'm talking longer-term.
Title: Re: The Last Night Troll
Post by: racnor on November 18, 2012, 10:19:45 am
yes, keep the bears.

Also, with Alice, I agree that we shouldn't use our "gift" on her. Go fishing/ washing, and remind her of the many reasons why that is a bad idea. If nothing else, remind her that
a)she will become hideous by human standards
b)this is infinitely more binding than marriage
c) we have known each other for two days.

If we were a human, with those points taken into consideration, would this be a good idea?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 10:50:03 am
I am against converting, too (Not because it's a bad idea for her, because we don't want problems with her father). But I suspect that impregnating can be done without converting her to a night troll

It's interesting storywise, even if not an optimal decision



Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 10:57:44 am
yes, keep the bears.

Also, with Alice, I agree that we shouldn't use our "gift" on her. Go fishing/ washing, and remind her of the many reasons why that is a bad idea. If nothing else, remind her that
a)she will become hideous by human standards
b)this is infinitely more binding than marriage
c) we have known each other for two days.

If we were a human, with those points taken into consideration, would this be a good idea?
And if she's still interested, tell her to talk it over with Foghorn. Worst-case scenario, we can honestly say we tried to talk her out of it.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 11:08:51 am
Or she'll get insulted by the fact that we don't want her  :)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 11:16:46 am
Phrase it in a way that makes it clear that we're just pointing out the practical issues.
Title: Re: The Last Night Troll
Post by: Nicholas1024 on November 18, 2012, 01:22:57 pm
Regarding Alice, why not have her take the cubs back to the tower? That way you can still get some hunting in, and she can talk things over with her father if she truly wishes to become a night troll.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 02:56:36 pm
That could work.
Title: Re: The Last Night Troll
Post by: Grek on November 18, 2012, 03:20:11 pm
Regarding Alice, why not have her take the cubs back to the tower? That way you can still get some hunting in, and she can talk things over with her father if she truly wishes to become a night troll.

This. The ultimate best-case result for us is the one where Alice convinces Foghorn that we're a good guy, that she's not under any compulsion or coercion to want to become a night troll and that she still wants to do it anyways.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 03:34:58 pm
Nevermind
Title: Re: The Last Night Troll
Post by: Mlamlah on November 18, 2012, 04:58:30 pm
I really think we should play the gentleman on the score of Alice, it's a pretty powerful position to be in in this case.
Title: Re: The Last Night Troll
Post by: racnor on November 18, 2012, 04:59:48 pm
oh, and somthing else. How do you think Alice will react if we take another mate? We probably will, we have an elven hemigoddess princess available for when we can endure the reaction from the elves. Night creature or not, Alice is would still be outraged.
so yes, play gentleman
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 05:06:15 pm
I really think we should play the gentleman on the score of Alice, it's a pretty powerful position to be in in this case.
Indeed.

oh, and somthing else. How do you think Alice will react if we take another mate? We probably will, we have an elven hemigoddess princess available for when we can endure the reaction from the elves. Night creature or not, Alice is would still be outraged.
so yes, play gentleman
We'll burn that bridge when we come to it.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 05:17:11 pm
If we turn her, we would expect that she will fuck any available male, don't we?If we don't say, that we want to convert her, she will probably don't talk with father about it
And once again, why you all treat Alice like an idiot?... She understands what dark trolls are


her words
Quote
If you desire to turn me into something... like yourself and make me your own, I will demand to my father that you be allowed to do so."
Note the words your own She is ready to be treated in a non-respectable way

Also, if we do like her and can impregnate her without converting (And I think we can) It's a far better idea. Don't you see that we can get her father infuriated even if she only ask  about converting?

I still think that going to some water source to wash\fish and then decide what to do is a far far better idea. At least we should thoughtfully discuss the possibility with Alice before any of us talk to her father. We may lose both a mentor and a potential mate if we play it openly
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 05:31:06 pm
Hey, if we have Alice ask Foghorn AFTER pointing out the downsides, like suggested (and like I agreed to), and after she's still interested, we can honestly say that we tried to dissuade her without hurting her feelings.

And nix to impregnating Alice without Foghorn's consent, regardless of it's even possible (it isn't).
Title: Re: The Last Night Troll
Post by: Iituem on November 18, 2012, 05:32:15 pm
I imagine her dad would still be pretty upset two months down the line when she gets a visible bump and says "oops, sorry, I'm bearing a spawn of darkness, is it okay if I carry it to term?"

Keep playing the gentleman and leave off converting her for now.  We need to be in a position to usurp her father before she's a viable option.  Just keep playing nice and binding her loyalty to us.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 05:34:29 pm
Alternatively...
Let the matter drop for the present. If Alice brings it up again when we're back at the tower, explain some stuff
a)she will become hideous by human standards
b)this is infinitely more binding than marriage
c) we have known each other for two days.
and if she's still interested, have her okay it with Foghorn before we even think about starting preparations.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 05:44:50 pm
 
Quote
we can honestly say that we tried to dissuade her without hurting her feelings
What if Foghorn doesn't believe our words?

Quote
And nix to impregnating Alice without Foghorn's consent,
I think risk\reward ratio is better in secret impregnation then in let's try to get consent
Oh, and hiding from father is a cooler story :)
Also, I afraid that as we accumulate gifts, our mating urge will rise to the point when it will be impossible to control

Quote
regardless of it's even possible (it isn't).
I'd wait for GM's words. Description of gifts, don't imply that


Quote
I imagine her dad would still be pretty upset two months down the line when she gets a visible bump and says
I hope that in two months time we will not care about his mood, because we will be far stronger than him.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 05:52:23 pm
Quote
we can honestly say that we tried to dissuade her without hurting her feelings
What if Foghorn doesn't believe our words?
Then we'd be screwed no matter what we do. Unless you want to alienate Alice?

Quote
Quote
And nix to impregnating Alice without Foghorn's consent,
I think risk\reward ratio is better in secret impregnation then in let's try to get consent
Oh, and hiding from father is a cooler story :)
Also, I afraid that as we accumulate gifts, our mating urge will rise to the point when it will be impossible to control
Well, if we MUST impregnate someone...
DON'T IMPREGNATE THE DAUGHTER OF A POWERFUL WIZARD!

Quote
Quote
regardless of it's even possible (it isn't).
I'd wait for GM's words. Description of gifts, don't imply that
It's true in DF, and you seem to be the only person here who thinks otherwise.

Quote
Quote
I imagine her dad would still be pretty upset two months down the line when she gets a visible bump and says
I hope that in two months time we will not care about his mood, because we will be far stronger than him.
Don't bet your life on your chickens before they've hatched. Ten bucks says Foghorn's had longer than two months to gather his strength...
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 06:06:46 pm
Quote
Well, if we MUST impregnate someone...
DON'T IMPREGNATE THE DAUGHTER OF A POWERFUL WIZARD!
Oh, yes, let's impregnate a random peasant girl. It's safer, nothing else matter

Quote
It's true in DF
Do we have eon manipulation skill in DF? :) DF doesn't have interspecies breeding not because it's world doesn't have it, but because it's unimplemented. Anyway, only GM can answer that.

Quote
Don't bet your life on your chickens before they've hatched. Ten bucks says Foghorn's had longer than two months to gather his strength...
He is a mere human. We should get stonger. Another possibility - we will be far away
And third - Alice will leave her father for some excuse, because she is not a moron, and know that she will be punished for that pregnancy
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 06:09:47 pm
Quote
Well, if we MUST impregnate someone...
DON'T IMPREGNATE THE DAUGHTER OF A POWERFUL WIZARD!
Oh, yes, let's impregnate a random peasant girl. It's safer, nothing else matter
So, you'd rather anger a powerful wizard who is our only ally than risk having a subpar child?

Quote
Quote
It's true in DF
Do we have eon manipulation skill in DF? :) DF doesn't have interspecies breeding not because it's world doesn't have it, but because it's unimplemented. Anyway, only GM can answer that.
Pretty sure it was implied. Still, what kind of non-stupid plan do you have that relies on that detail?

Quote
Quote
Don't bet your life on your chickens before they've hatched. Ten bucks says Foghorn's had longer than two months to gather his strength...
He is a mere human. We should get stonger. Another possibility - we will be far away
He's got years of a head start and knows more about the world as it is. And you want to abandon all we have just so you can do the nasty with Foghorn's daughter?

Quote
And third - Alice will leave her father for some excuse, because she is not a moron, and know that she will be punished for that pregnancy
Yes, because Foghorn will not go looking for her and definitely hasn't been taking every precaution he can to be able to find her again, especially since she's gallivanting about with a night troll.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 18, 2012, 06:20:46 pm
Quote
So, you'd rather anger a powerful wizard who is our only ally than risk having a subpar child?
Well, yes. I am not risk averse. Besides I think it's a funnier story and more roleplayish

Quote
He's got years of a head start and knows more about the world as it is. And you want to abandon all we have just so you can do the nasty with Foghorn's daughter?
1) Years of head start mean little, when we advance skills fast. Also in two month time he may need to fight with more than one night troll
2) If(when) we  start hunting elves, we will need to change our base anyway.

Quote
Yes, because Foghorn will not go looking for her and definitely hasn't been taking every precaution he can to be able to find her again, especially since she's gallivanting about with a night troll.
He has many daughters and is a pretty busy person to look out after his ranger daughter constantly.

It's getting old... Not  that any of us will change his mind, and we overflood the topic
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 06:26:38 pm
Quote
So, you'd rather anger a powerful wizard who is our only ally than risk having a subpar child?
Well, yes. I am not risk averse. Besides I think it's a funnier story and more roleplayish
If I had my LIFE at stake, and that of my species, no way I'd risk angering Foghorn for no good reason. Just have Alice chat with him. Possible anger vs. certain rage...

Quote
Quote
He's got years of a head start and knows more about the world as it is. And you want to abandon all we have just so you can do the nasty with Foghorn's daughter?
1) Years of head start mean little, when we advance skills fast. Also in two month time he may need to fight with more than one night troll
2) If(when) we  start hunting elves, we will need to change our base anyway.
1. You're making assumptions, such as "Night trolls learn dozens of times as fast as humans," "We'll be able to learn as well as Foghorn did despite not having a regular teacher," and "We'll be able to find/grow new night creatures quickly in those two months, and no one will hunt us, and they will risk their lives for us."
2.) Why? They have several big settlements right near our tower.

Quote
Quote
Yes, because Foghorn will not go looking for her and definitely hasn't been taking every precaution he can to be able to find her again, especially since she's gallivanting about with a night troll.
He has many daughters and is a pretty busy person to look out after his ranger daughter constantly.

It's getting old... Not  that any of us will change his mind, and we overflood the topic
He doesn't have to look out for her constantly, just have a spell that lets him scry on her easily or something. If I was a wizardly father, I'd develop such a spell by the time my first child was 3. If I hadn't, I'd figure it out later, by the time my kids were hunting in dangerous woods or hanging out with more dangerous beings.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 18, 2012, 07:41:41 pm
May i point out that this could be a legitimate internal conversation? Sort of a battle with ones impulses? XD
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 07:48:48 pm
Screw the pretty girl!
No, her father's a powerful mage and our only ally! Don't you dare!
KILL EVERYTHING AND BURN IT TO THE GROUND!
What is wrong with you?
Title: Re: The Last Night Troll
Post by: Grek on November 18, 2012, 08:02:40 pm
Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 18, 2012, 08:03:13 pm
Each time I come here to post another update, the debate just keeps getting better and better and I decide to just let it play out a bit longer.

And all I'm going to say is reproduction without conversion is not possible.
Title: Re: The Last Night Troll
Post by: racnor on November 18, 2012, 08:07:01 pm
Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
aaaaaaand sigged
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 08:12:23 pm
Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
...
Two of those are probably impossible and DEFINITELY bad ideas, the last is the worst suggestion that we are physically capable of doing.

Please tell me you're joking...
Title: Re: The Last Night Troll
Post by: Nicholas1024 on November 18, 2012, 08:27:38 pm
Seriously, I think some people just want this game to get as FUN as possible as quickly as possible.

I stand by my previous suggestion of sending Alice back to the tower with the cubs and hunting on our own.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 18, 2012, 08:53:16 pm
First, remind her of the reasons NOT to transform her into a night troll.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 18, 2012, 09:28:04 pm
Okay. I got a TTRPG going tonight, but after that I'll try to update this.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 19, 2012, 04:39:30 am
Quote
And all I'm going to say is reproduction without conversion is not possible.
Oh, well. I hoped for another situation :) So no sex for a while, unless we want to run away
______________________________________

I support sending Alice back to the tower with cubs and continue hunting alone, but that can wait till the next update. first chat a bit with the girl and explain her few things:

a) That we like her like she is. And would be like to have her as a friend and an ally (and I mean feel this, don't lie)
b) That you are attracted to her beauty and sure that she would be a great mate, but:
c) That even if that happens we can't be loyal, because we must convert and impregnate as many females as you can
d) That we have concerns that Foghorn can ban any contacts between us if he will think that we both want conversion
e) Repeat that we find her beautiful and while you sure that she'll be a very alluring night troll, we aren't sure that we want to destroy the beauty that exists.
f) DO NOT tell her "it's a big step, think better, you can't change back, we know each other 2 days" and another bullshit like that (translation to teens' language - you are stupid kid and can't make decisions on your own)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 19, 2012, 07:37:50 am
first chat a bit with the girl and explain her few things:

a) That we like her like she is. And would be like to have her as a friend and an ally (and I mean feel this, don't lie)
b) That you are attracted to her beauty and sure that she would be a great mate, but:
c) That even if that happens we can't be loyal, because we must convert and impregnate as many females as you can
d) That we have concerns that Foghorn can ban any contacts between us if he will think that we both want conversion
e) Repeat that we find her beautiful and while you sure that she'll be a very alluring night troll, we aren't sure that we want to destroy the beauty that exists.
f) DO NOT tell her "it's a big step, think better, you can't change back, we know each other 2 days" and another bullshit like that (translation to teens' language - you are stupid kid and can't make decisions on your own)
Agreed. Sounds good.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 19, 2012, 02:35:55 pm
Character:
Spoiler (click to show/hide)

Quote
And all I'm going to say is reproduction without conversion is not possible.
Oh, well. I hoped for another situation :) So no sex for a while, unless we want to run away
______________________________________

I support sending Alice back to the tower with cubs and continue hunting alone, but that can wait till the next update. first chat a bit with the girl and explain her few things:

a) That we like her like she is. And would be like to have her as a friend and an ally (and I mean feel this, don't lie)
b) That you are attracted to her beauty and sure that she would be a great mate, but:
c) That even if that happens we can't be loyal, because we must convert and impregnate as many females as you can
d) That we have concerns that Foghorn can ban any contacts between us if he will think that we both want conversion
e) Repeat that we find her beautiful and while you sure that she'll be a very alluring night troll, we aren't sure that we want to destroy the beauty that exists.
f) DO NOT tell her "it's a big step, think better, you can't change back, we know each other 2 days" and another bullshit like that (translation to teens' language - you are stupid kid and can't make decisions on your own)

You open your mouth and begin a beautiful rejection speech in Elven, touching on themes such as beauty (hers), loyalty (your practical inability to possess it), and her father (likely able to kill either of you). 1d20 = 15 + 1(Skill) = 16

Alice nods and offers a short round of applause. "Why sir beast, you are a poet, and I am flattered that you go to such lengths to avoid breaking my heart. My offer however was not romantic proposition, it was a simple statement of fact. You saved me from death, so I don't have any right to stop you from inflicting upon me any fate that is not quite as bad. I would prefer to remain as I am, and I was merely observing that I no longer have any say in the matter. Your romantic rejection brings my heart much relief. I look forward to maintaining our friendship until death severs it."

The girl blushes as she notices that she has soiled herself before speaking again; this time in her native tongue. "And... allow me to offer just a bit of practical advice seeing as you must be new to dealing with humans. When a woman keeps her hair and clothes as man would, as I do, there is a fair chance that she prefers to keep female company. You don't have to worry about me taking any sort of initiative toward you."

You stare into space for a few seconds, a bit taken aback, before speaking again in human. "Right then. Take the bears back to the tower and tidy yourself up. I am famished, so I will remain in the woods and do some more hunting."

Alice nods, and briefly communicates with the bears before leading them off. You then turn and wander deeper into the woods.

...

Some time later you come across a party of three elves and 5 wolves. Two are dressed as guards, lightly armored yet heavily armed. The third wears mage's robes. They are talking. You note their use of elven is much less poetic than your own.

"Don't worry about it Sir Vindel. There is no way that dog Lipiz could have survived the trap. There is a blood trail leading away from your rune. He has to be dead."

"We found no body, and you saw his wolf. That thing was cursed... Something else likely got him, but we don't know for sure. We can't afford him showing back up in town and implicating us for attempted murder, so until night falls, or we find a body, WE SEARCH THIS GODAMN FOREST!"

Both the guards give a defeated look and mutter under their breaths while you take inventory of the situation.

You don't have alot of combat experience so you are not sure what your odds would be if you chose to attack. You know Vindel wont put up much of a fight himself, but you wouldn't want to be caught by a guard's weapon or a wolf's teeth. A hit and run attack on Vindel might be possible; seeing as they might not want to answer questions about why they were out in the woods, the guards might not even report it. You could also stalk them for awhile, but that would be a bit dangerous; your camouflage and stealth are no match for a canine nose, and one of the elves could even spot you if they get lucky.

"Hmm... how to go about this..."

Encounter Roll: 1d20 = 13 - 3(You have no skill to use for navigation or hunting) = 10
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 19, 2012, 04:54:37 pm
Hmmmm,
I have a plan
 
Leap, catch Vindel, send us both in a future for several hours

But I am not sure about it myself, because many things can go wrong
Title: Re: The Last Night Troll
Post by: Mlamlah on November 19, 2012, 05:05:00 pm
I'm not sure i agree with a full out attack, but maybe we can screw with them a bit, make them fear the night (or the forest). I'm open to the  idea of an indirect attack on the mage too.
We could attack their minds with dark manipulation to mess them up for anything else we might try.
Also, while i don't necessarily think it's a good idea, if there was ever a time to set the forest on fire, it's now.
We could set some kind of trap for them.
Or! I have an idea, if we really want to attack boldly. We could draw an eon manipulation circle around them. It would not effect the space inside of the circle, but anything that touched it's outer edges would be stopped or slowed, and vulnerable to attack at our leisure. Wolves and soldiers need to get to us to harm us, and Vindel is reportedly skilled mostly in magic that remain stationary. We can also draw the circle and leave, to maintain a safe getaway.
Title: Re: The Last Night Troll
Post by: racnor on November 19, 2012, 05:13:22 pm
we can only us dark manipulation in low-light conditions, so it won't work here. I suggest throwing vindel forward in time, running and coming back for him later. If the guards follow us, try setting a swarm of bugs on them.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 19, 2012, 06:26:02 pm
Character:
Spoiler (click to show/hide)

Hmmmm,
I have a plan
 
Leap, catch Vindel, send us both in a future for several hours

But I am not sure about it myself, because many things can go wrong

You start focusing a time Displacement spell on yourself before kneeling down and springing at Vindel. The elves turn to look at you and you slam into your target, wrapping your arms around him as the two of you fall to the ground. The guards move in to assist their master, but suddenly everybody except Vindel and yourself vanishes in a green flash. 1d20 = 11 + 4(Skill) + 1(Perk) + 1(Tattoo) - 3(Trying to cast while multitasking) = 14

You briefly check the sun over your shoulder, you seem to have jumped 3 or four hours. Unfortunately Vindel takes advantage of your brief distraction and begins to struggle against your grip! The Elf manages to free his arm and produce a dagger from his robes, which he jams into your chest!

Luckily Night Troll's don't feel pain, and better still he seems to have missed any major organs, but something is wrong. You knock the dagger away but your movement begin to slow down and your body begins to feel numb. You catch a glance of the dagger, and notice that it is covered in enchanting runes! Within 30 seconds you find yourself completely paralyzed.

His Roll: 1d20 = 20 - 3(Untrained Skill) = 17 (NAT 20!)
Your Roll: 1d20 = 4 - 3(Untrained Skill) = 1 (Ouch!)

Vindel cuts a piece off his cloak, which he wraps around your eyes to blind you. Time passes and your hunger grows. You hear voices at time to time, and suspect that you are being moved.

---

Eventually you get some feeling back and note you seem to be on some sort of cold stone floor. You feel somebodies breath on your face, and your body being scanned by somebody with Night Creature Empathy.

"Holy shit. This is a Night Troll Vindel! A mature night troll! Those should be extinct! My own grandfather was one of the sages who helped purge them from the earth. You should kill it quickly, it is beginning to regain muscle control."

You hear Vindel chuckle. "I don't think that will be unnecessary Hamar. Remove your blindfold and rise Mr. Troll."

Without so much of a thought you climb to your feet and rip the cloth from your face. You are in a basement of some sort. Roots extend from the ceiling and down the walls, so you must be under some sort of great tree. You are face to face with another elf mage, and Vindel stands not to far behind him. Your clothes and stuff are in the corner.

Vindel smirks and begins to walk toward you. "Allow me to offer a proper introduction. My name is Vindel. As you might have guessed by now I am a mighty enchanter. You are familiar with my dagger, no?"

Without breaking his stride or changing his tone the elf draws said dagger and jams it into the back of the other mage, who falls to the floor immobile. "Impressive, no? Allow me to draw your attention to another one of my creations; the bracelet I have placed on your wrist. It is a bracelet of binding, cursed to prevent removal. As long as you wear it you will obey my commands and not harm myself or my belongings."

"Oh. Wonderful."

Your new master nods, unaware or willfully ignorant of your sarcasm. "I know, isn't it? Anyway, as my first order to you, I command you to eat that fool Hamar who lies before you alive. I'd rather him not go about telling the whole forest about our new professional relationship."

You start feasting. You probably would have even if you had the choice. You do you best to eat the non essential bits first, keeping him alive and enjoying his fear for as long as possible. Eventually you reduce him to little more than a skeleton and Vindel hands you a large cloth, instructing you to wipe the blood from yourself.

As you clean up Vindel stands next to you, beaming with some sort of sick pride. "You come across as rather formidable. I think I will treat you well just in case you ever escape and turn the tables. So tell me, what talents do you have to offer me? I did notice that Eon Manipulation trick. Rather impressive."
Title: Re: The Last Night Troll
Post by: UltraValican on November 19, 2012, 06:38:49 pm
"Well, I'm damn good with a fireball , if I may say so myself, I also enjoy jumping, torture, committing atrocities, and romantic nightly strolls on the beach."
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 19, 2012, 06:39:13 pm
Try refusing to talk for a moment. If that's possible, tell him that you're an eon manipulator and know a bit about nature magic but that's about it. If it isn't, listen to what spills out.
Either way, thank him for the meal.
Title: Re: The Last Night Troll
Post by: racnor on November 19, 2012, 06:42:28 pm
"I can move unseen in plain view if I am careful enough (demonstrate camouflage) jump far and high, and as you have seen, I am competent in eon manipulation"

(we can also hypnotize people, control shadows, and speak to bugs, but we aren't offering those to him, are we? Time for literal genie mode.)
Title: Re: The Last Night Troll
Post by: Nicholas1024 on November 19, 2012, 06:43:13 pm
After he leaves, use Eon manipulation on the bracelet to send it into the future for a few hours. It's hardly guaranteed to work, but it's worth a shot.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 19, 2012, 06:44:21 pm
After he leaves, use Eon manipulation on the bracelet to send it into the future for a few hours. It's hardly guaranteed to work, but it's worth a shot.
Sure. Maybe fabricate a fake first?
Title: Re: The Last Night Troll
Post by: Iituem on November 19, 2012, 06:45:36 pm
How flimsy does that bracelet look?  It's cursed to prevent removal, not necessarily a good smashing.  That might be option one as soon as his back is turned.  Depends on whether the spell considers it 'his' belonging any more.
Title: Re: The Last Night Troll
Post by: racnor on November 19, 2012, 06:50:10 pm
How flimsy does that bracelet look?  It's cursed to prevent removal, not necessarily a good smashing.  That might be option one as soon as his back is turned.  Depends on whether the spell considers it 'his' belonging any more.
probably not a good idea.

After he leaves, use Eon manipulation on the bracelet to send it into the future for a few hours. It's hardly guaranteed to work, but it's worth a shot.
Sure. Maybe fabricate a fake first?
How? this is the middle of the forest.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 19, 2012, 07:02:30 pm
Is the bracelet made of wood?
Title: Re: The Last Night Troll
Post by: Weirdsound on November 19, 2012, 07:05:45 pm
(It seems to be made of steel)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 19, 2012, 07:09:19 pm
 :(

Let's try eon manipulation once we get alone time.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 19, 2012, 07:35:26 pm
Well, that sucks, i thought that plan was pretty risky, but something of the like was bound to happen eventually. Better a thrall then dead.
I suggest we cooperate for the moment, telling him the abilities we've *fully* learned and glossing over the details of the skills we've been attempting to develop.
If he asks us how we got here perhaps we can intimidate him with knowledge of our alliance with our wizardly benefactor.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 19, 2012, 07:54:52 pm
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If he asks us how we got here perhaps we can intimidate him with knowledge of our alliance with our wizardly benefactor.

Big NO. He'll just use us against the wizard
Title: Re: The Last Night Troll
Post by: Iituem on November 19, 2012, 07:59:46 pm
Gods no, if he asks us how we got here we tell him (very truthfully and accurately) that we were sent here from the past to avoid the extinction of our race.  We then skip straight to "having arrived here, I decided to go hunting and came upon you".
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 19, 2012, 09:23:32 pm
I wouldn't mention Foghorn. If we do, one of us is going to be used against the other...
Title: Re: The Last Night Troll
Post by: Mlamlah on November 20, 2012, 06:26:43 pm
That's a good point, i guess i don't like being at the mercy of this jerk.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 20, 2012, 06:27:53 pm
Character:
Spoiler (click to show/hide)

Well, that sucks, i thought that plan was pretty risky, but something of the like was bound to happen eventually. Better a thrall then dead.
I suggest we cooperate for the moment, telling him the abilities we've *fully* learned and glossing over the details of the skills we've been attempting to develop.
If he asks us how we got here perhaps we can intimidate him with knowledge of our alliance with our wizardly benefactor.

"Yeah. Eon Magic is my strong suit. I learned it from my father, who was mighty enough to conjure me into these times in which you live." You don't feel as if telling this elf the truth would be betraying your commitment to Foghorn, as he seems to want to keep you a secret.

"I see. Most mages have more than one type of magic to use, I wonder, is that true for night troll mages?"

You offer a weak nod. "It is true for me. I can manipulate the perception of other's through darkness, and commune magically with my fellow night creatures."

Vindel smiles. "And you managed to get the drop on myself, my guards, and 5 wolves, so you must be proficient in the mundane art of moving undetected as well. Right?"

You nod again, and the smile remains on Vindel's face. It is a creepy smile; missing a tooth and easily betraying an evil nature. If you were capable of perceiving your own fear, this man would scare you stiff.

Vindel's smile is broken by a yawn "Anyway. It is just about dusk now. My dagger disabled you for about three days. You are currently in the basement of my shop, which resides in the forest retreat of Oakworshipped. You are now herby ordered to remain inside during daylight hours, but may do as you please at night assuming you don't kill anybody or cause a commotion in town."

"Do I get my stuff back?" You ask hopefully.

Your master gestures to the pile of goods in the corner and nods. "Yes. But I took that big fire sword of yours, because I want to examine it and find how it works. That could take me awhile. The enchantments are rather cryptic. If you must have a magical weapon, I can help make you one tomorrow. I should have time, business has been a bit slow as of late."

You chat for a bit longer, and eventually Vindel bids you goodnight and hands you a copy of his shop key to get in and out before heading to sleep. You climb out of the basement and exit the shop to find yourself in the middle of Oakworshipped. The settlement is large; brick houses and elven tree lodges dot the woods as far as the eye can see.

Leaping up into a branch concealed by thick leaves you begin to try and remove the bracelet, however no method you can come up with, magical or mundane, seems to work.

You ponder returning to the tower and getting Foghorn or Illuem to assist you in removing it, but you haven't the faintest idea how to get back, and suspect it is more than half a day away anyhow. You are not allowed to go anywhere where you can't return to Vindel's place by dawn.

Still, you don't give into despair. Even if you fail to come up with a way out of this mess, your night-creature resistance to magic should begin to kick in within a matter of months or years; he wont be able to keep you forever. And, for now at least, the night is still yours.

"I'm a clever bastard anyway. I should be able to work a way out of this jam if I want too..."
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 20, 2012, 06:50:04 pm
For now, search the area we're allowed in.

Let's have the elf help us make a new magical weapon. Maybe a sword or knife that absorbs life force or something?
Title: Re: The Last Night Troll
Post by: Nicholas1024 on November 20, 2012, 06:50:14 pm
Try sending the bracelet a few hours into the future using Eon Magic.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 20, 2012, 08:28:14 pm
Weirdsound, looks like you forgot to count jumping forward in time as a successful eon magic action

My plan

a) Find a female to convert her and make her kill the mage or remove the bracelet (we are ordered to not kill inhabitants, no one banned some sex)
b) Try to find an animal(s) (flying bug or bird) and ask it to find Alice and tell what happened with you
Title: Re: The Last Night Troll
Post by: Grek on November 20, 2012, 09:00:36 pm
Current restrictions:
Do not harm our master.
Do not harm our master's possessions.
Remain indoors during day.
Do not kill at night.
Do not cause a commotion in town at night.

Allowed things:
Killing people that aren't our master outside of town.
Killing people that aren't our master during the day if they are indoors with us.
Causing a commotion outside of town.
Causing a commotion during the day.
Stealing our master's possessions.
Sheltering indoors at locations that are not the shop.
Communicating with our allies.
Allowing others to harm our master.

a) Find a female to convert her and make her kill the mage or remove the bracelet (we are ordered to not kill inhabitants, no one banned some sex)
Disagreed. Creating a new night troll will only tip our hand and result in the first new generation of night trolls being born as slaves. We have considerable liberty still and should use it more productively. Rather than trying to create another troll, we should do as GreatWyrmGold says. Search the local area, get a new magical weapon, and otherwise formulate a plan to escape.

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b) Try to find an animal(s) (flying bug or bird) and ask it to find Alice and tell what happened with you
Agreed. Contacting Alice would be a good start.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 20, 2012, 09:26:26 pm
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Disagreed. Creating a new night troll will only tip our hand and result in the first new generation of night trolls being born as slaves
Why do you think that they will be slaves?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 20, 2012, 09:31:57 pm
Try sending the bracelet a few hours into the future using Eon Magic.
We already tried that.

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Disagreed. Creating a new night troll will only tip our hand and result in the first new generation of night trolls being born as slaves
Why do you think that they will be slaves?
Because...the elf isn't an idiot?
Title: Re: The Last Night Troll
Post by: Weirdsound on November 20, 2012, 09:41:30 pm
Weirdsound, looks like you forgot to count jumping forward in time as a successful eon magic action

Fixed
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 20, 2012, 09:55:21 pm
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Disagreed. Creating a new night troll will only tip our hand and result in the first new generation of night trolls being born as slaves
Why do you think that they will be slaves?
Because...the elf isn't an idiot?
I know. So what? Why do you assume that he will catch the second troll and put another bracelet?

Anyway,  I have a new idea:

We can cut\bite the arm away (Yes, arms are useful. But I am sure that it's temporary and we can find a magical way to regrow\reattach it later. Or get artificial arm from Illuem)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 20, 2012, 09:58:36 pm
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Disagreed. Creating a new night troll will only tip our hand and result in the first new generation of night trolls being born as slaves
Why do you think that they will be slaves?
Because...the elf isn't an idiot?
I know. So what? Why do you assume that he will catch the second troll and put another bracelet?
He caught us, and we're trained in magic and know how to be a night troll.

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Anyway,  I have a new idea:

We can cut\bite the arm away (Yes, arms are useful. But I am sure that it's temporary and we can find a magical way to regrow\reattach it later. Or get artificial arm from Illuem)
Last resort.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 20, 2012, 10:12:57 pm
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He caught us, and we're trained in magic and know how to be a night troll.
Oh, if he was successful once (and veeery lucky) He will be autosuccessful again, I see. Logical

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Last resort
Better sooner then late. Who knows what will he force us to do? For example he may ask what we plan to do to run away and then ban all our ideas.

BTW, aren't troll regenerative? Cut the arm, remove the bracelet, tie the arm back and hope that it will reatach
Anyway, losing the arm is not a mega problem, I think any semi-copmpetent healer can attach it back. And elven city should have a healer or two
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 20, 2012, 10:17:54 pm
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He caught us, and we're trained in magic and know how to be a night troll.
Oh, if he was successful once (and veeery lucky) He will be autosuccessful again, I see. Logical
No, if he was successful at a difficult task he has a good chance of succeeding at an easier and pretty much identical one, especially now that he knows what works.

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Last resort
Better sooner then late. Who knows what will he force us to do? For example he may ask what we plan to do to run away and then ban all our ideas.
Better to not bet the use of one arm on the fact that A. we can regrow it and B. we can escape to full safety before the elf notices that we are gone, despite blood loss.

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BTW, aren't troll regenerative? Cut the arm, remove the bracelet, tie the arm back and hope that it will reatach
Anyway, losing the arm is not a mega problem, I think any semi-copmpetent healer can regrow it back. And elven city should have a healer or two
Some trolls, maybe not us. Want to bet?
And how do you know what any healer can do? In D&D, which is what you seem to be basing your trollology on, you need to be pretty high-level to regrow limbs.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 20, 2012, 10:42:46 pm
Total and absolute risk averseness again....

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No, if he was successful at a difficult task he has a good chance of succeeding at an easier and pretty much identical one, especially now that he knows what works.
He is a squashy human with no combat skills, if we choose mate with combat skills then...
Besides, using new ally for a direct attack is a last resort. We may use it to assist us in breaking the bracelet, helping to get some equipment, sending her as a messenger and so on.

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B. we can escape to full safety before the elf notices that we are gone, despite blood loss.
Escape? I'd rather wait for him and make him pay for an attempt to enslave us. As for bloodloss... I don't believe that night trolls are that fragile that can't survive after some bandaging

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Want to bet?
Yes, Yes, Yes! I want to bet.  As I said before, even long term armlessness is not a huge problem for a mage. In the worst case we'll get a small penalty for casting spells

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And how do you know what any healer can do? 
Setting is highly magical, so it's logical to assume that such kind of magic exist and pretty common
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 20, 2012, 10:52:35 pm
Total and absolute risk averseness again....
Yeah, yeah, I want to avoid dying. So sue me, figurative money ain't good for a corpse.

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No, if he was successful at a difficult task he has a good chance of succeeding at an easier and pretty much identical one, especially now that he knows what works.
He is a squashy human with no combat skills, if we choose mate with combat skills then...
If we can find a woman with combat skills. Hm, not like this is a pseudo-medieval society, making women with combat skills sufficient to overcome a mage one in a million, on top of the low odds of them being locateable...

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Besides, using new ally for a direct attack is a last resort. We may use it to assist us in breaking the bracelet, helping to get some equipment, sending her as a messenger and so on.
And what makes you think we have to attack the elf for him to notice her?

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B. we can escape to full safety before the elf notices that we are gone, despite blood loss.
Escape? I'd rather wait for him and make him pay for an attempt to enslave us. As for bloodloss... I don't believe that night trolls are that fragile that can't survive after some bandaging
Oh, yes, attack him with one arm while woozy from blood-loss when he defeated us when we had surprise, two arms, and were at our best. Maybe he threw away his magic dagger?

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Want to bet?
Yes, Yes, Yes! I want to bet.  As I said before, even long term armlessness is not a huge problem for a mage. In the worst case we'll get a small penalty for casting spells
Yup, arms aren't important, not like we'll be heavily restricted by only having one arm.
Hint, I'm being sarcastic.

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And how do you know what any healer can do? 
Setting is highly magical, so it's logical to assume that such kind of magic exist and pretty common
We've been around a few wizards and the daughter of a wizard since we arrived; we haven't seen the larger society. Someone who spent time in the king's court might assume that the whole society was rich, but that isn't necessarily so.
But let's say we found a healer of sufficient power. We're still a Night Troll. Do you think s/he would heal us out of the goodness of their heart?
Title: Re: The Last Night Troll
Post by: Grek on November 20, 2012, 11:07:40 pm
I think that cutting our arm of is a terrible idea which should not be considered at this time.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 20, 2012, 11:16:47 pm
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Yeah, yeah, I want to avoid dying. So sue me, figurative money ain't good for a corpse.
Oh, you think you can die as a result of forum game? Believe me you'll not.
As for character, we are far, far away from dying. Vendel will not kill such a valuable tool, he will just treat us worse. And even if our little troll will die, so what? (BTW, how many forum suggestion games ended with the death of main character? Name me few)

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If we can find a woman with combat skills. Hm, not like this is a pseudo-medieval society, making women with combat skills sufficient to overcome a mage one in a million, on top of the low odds of them being locateable...
Yep, let's not even try. It's better
And what exceptional  skills are needed to overcome Vendel? He is not a combat mage

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And what makes you think we have to attack the elf for him to notice her?
The fact that he will not actively look for another night troll. Yep, there are some risk that he do notice her, I know. All complex ideas have a chance of failure. Only ones like - "look around" don't

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Oh, yes, attack him with one arm while woozy from blood-loss when he defeated us when we had surprise, two arms, and were at our best. Maybe he threw away his magic dagger?
He defeated us only because he got lucky, combination of his natural 20 and our low result had chance like 2% (Yep I know that it's metagamey but still ) Had we fight with him using our normal methods (fire magic, eon manipulation, darkness) It would be an easy victory.
And that's exactly what we should do if we get a chance for revenge

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Yup, arms aren't important, not like we'll be heavily restricted by only having one arm.
Hint, I'm being sarcastic.
You can be sarcastic, but being a slave is a far more restricting

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But let's say we found a healer of sufficient power. We're still a Night Troll. Do you think s/he would heal us out of the goodness of their heart?
Night trolls have methods to force someone to do something. And there are different kinds of healers

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We've been around a few wizards and the daughter of a wizard since we arrived; we haven't seen the larger society. 
IIRC, Foghorn told us that there are many weak wizards around

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I think that cutting our arm of is a terrible idea which should not be considered at this time.
Sure, one more risk averse person.
Can you offer some non-terrible ideas?


Title: Re: The Last Night Troll
Post by: jaass on November 20, 2012, 11:23:17 pm
Can we put Vindel into a infinite time loop? We are not harming him per say.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 20, 2012, 11:29:26 pm
I think no, while putting him in the loop doesn't harm him, we know that miscast can harm it and we can't risk his health
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 21, 2012, 12:08:01 am
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Yeah, yeah, I want to avoid dying. So sue me, figurative money ain't good for a corpse.
Oh, you think you can die as a result of forum game? Believe me you'll not.
As for character, we are far, far away from dying. Vendel will not kill such a valuable tool, he will just treat us worse. And even if our little troll will die, so what? (BTW, how many forum suggestion games ended with the death of main character? Name me few)
I won't, but I try to put myself in the mind of the character, who is at risk and doesn't realise that he's the protagonist. Also, this elf strikes me as the type to kill us if we end up doing more harm than good, and it sure sounds lime we're doing that.

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If we can find a woman with combat skills. Hm, not like this is a pseudo-medieval society, making women with combat skills sufficient to overcome a mage one in a million, on top of the low odds of them being locateable...
Yep, let's not even try. It's better
And what exceptional  skills are needed to overcome Vendel? He is not a combat mage
More skills than we had.

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And what makes you think we have to attack the elf for him to notice her?
The fact that he will not actively look for another night troll. Yep, there are some risk that he do notice her, I know. All complex ideas have a chance of failure. Only ones like - "look around" don't
How dumb does he have to be not to have enough magical surveillance on us to be able to tell if we're regularly meeting somewhere, and how do we know this hypothetical warrior woman who we turn into a night troll will keep a low profile?

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Oh, yes, attack him with one arm while woozy from blood-loss when he defeated us when we had surprise, two arms, and were at our best. Maybe he threw away his magic dagger?
He defeated us only because he got lucky, combination of his natural 20 and our low result had chance like 2% (Yep I know that it's metagamey but still ) Had we fight with him using our normal methods (fire magic, eon manipulation, darkness) It would be an easy victory.
And that's exactly what we should do if we get a chance for revenge
Luck was on his side, but now he knows us better. Let's not throw him a bone.
Or metagame.

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Yup, arms aren't important, not like we'll be heavily restricted by only having one arm.
Hint, I'm being sarcastic.
You can be sarcastic, but being a slave is a far more restricting
We're not a slave, we have too much freedom. Anyways, you know what's more restricting? Being a corpse.

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But let's say we found a healer of sufficient power. We're still a Night Troll. Do you think s/he would heal us out of the goodness of their heart?
Night trolls have methods to force someone to do something. And there are different kinds of healers
We've met...no healers. You seem to know a lot about them.
And what methods protect us from their screams and spreading of rumors? Heal me, then I kill you and hope no one finds out that you're dead for a few weeks?

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We've been around a few wizards and the daughter of a wizard since we arrived; we haven't seen the larger society. 
IIRC, Foghorn told us that there are many weak wizards around
Weak. Wizards. Not strong healers. Besides, weak could mean "a decade less experience than me" or "burns down the house while boiling water."

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I think that cutting our arm of is a terrible idea which should not be considered at this time.
Sure, one more risk averse person.
Can you offer some non-terrible ideas?
Sure.
Work within his rules and use every ambiguity and loophole against him. (http://tvtropes.org/pmwiki/pmwiki.php/Main/BotheringByTheBook)

I think no, while putting him in the loop doesn't harm him, we know that miscast can harm it and we can't risk his health
We could, however, try. When we're not being closely watched. It would help us understand the limits of our bindings, too.
Title: Re: The Last Night Troll
Post by: Grek on November 21, 2012, 12:13:02 am
RE: non-terrible ideas.
-Send a bird to Alice. She owes us one and can come help break us out.
-Survey the area at night for good escape routes once we do break free.
-Examine the enchanting workshop during the night and look for a book on enchantment so we can disenchant the bracelet.
-If all else fails, send Vindel as far into the future as we can and just wait it out in Vindel's workshop.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 21, 2012, 12:50:44 am
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but I try to put myself in the mind of the character, who is at risk and doesn't realise that he's the protagonist
Oh, so you want to roleplay a coward, OK. Then your suggestions are perfectly logical. I'd like to see another kind of character

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Also, this elf strikes me as the type to kill us if we end up doing more harm than good
Why kill us if he can order anything?

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We're not a slave, we have too much freedom.
As long as we get no worse orders.

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Sure.
Work within his rules and use every ambiguity and loophole against him.
So, in short: "Do nothing and hope for the best?" Let him use us? Let him create enemies for ourself? Let him send us on any suicide mission he wants?


Oh... And just a little "let's find what can go wrong" from me

Quote
-Send a bird to Alice. She owes us one and can come help break us out.
Terrible, the bird could work on Vindel, elves are known to employ animals.
Quote
-Survey the area at night for good escape routes once we do break free.
Terrible. What if someone sees us? That will create so many problems. Let's sit entire night in the basement. It's safe.  Besides what can Alice do? We decided that Vindel is unbeatable ubermage
Quote
Examine the enchanting workshop during the night and look for a book on enchantment so we can disenchant the bracelet.
Oh, Vindel will be mad when he finds that attempt, besides we can hurt ourself by trying enchantments
Quote
If all else fails, send Vindel as far into the future as we can and just wait it out in Vindel's workshop.
Terrible. Doubt that we can do that, besides if we fail he will be mad at us and much more cautious (this time I am serious)

Title: Re: The Last Night Troll
Post by: Grek on November 21, 2012, 12:58:40 am
I vote that we ignore Ukrainian Ranger on the grounds that he is enormously butthurt about us not listening to his suggestion.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 21, 2012, 01:02:48 am
I have a suggestion that is feasible, although it may have backlash that we cannot necessarily predict.  We could incriminate our intrepid master in the crimes that we know he has committed.
Something to think about, he doesn't seem to know... that we know, his other companions may also crack if the rumor breaks out.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 21, 2012, 01:32:18 am
I vote that we ignore Ukrainian Ranger on the grounds that he is enormously butthurt about us not listening to his suggestion.
LOL. I just like discussion, even if they are a bit rough. Just posting a suggestion or +1 isn't really fun

I have a suggestion that is feasible, although it may have backlash that we cannot necessarily predict.  We could incriminate our intrepid master in the crimes that we know he has committed.
Something to think about, he doesn't seem to know... that we know, his other companions may also crack if the rumor breaks out.
So, you want to make enemies for our master. How do you think who will fight against that enemies?
_________________________________________
Basically we have only three basic ways to deal with the situation
a) Do nothing, cooperate with Vindel and hope that something good happens ( minus: Eventually he will use us for something that we really don't want to do)
b) Look for loopholes, find allies, weaken the magic and so on. ( Minus: It's damn hard to intrigue if you must answer questions like "What are you trying to do to get out? What did you do last night? " And if Vindel is not an idiot he'll ask that. While half-truth may help, most likely it will not. IMO it's a worst route
c) Find a way to get rid of the bracelet NOW (Minus: It's not easy to do)

Title: Re: The Last Night Troll
Post by: Mlamlah on November 21, 2012, 01:45:19 am
For now, search the area we're allowed in.

Let's have the elf help us make a new magical weapon. Maybe a sword or knife that absorbs life force or something?

My official vote is here.
 I already said that the action i brought up could have consequences, i wasn't outright extolling it, but it's something we could talk about instead of rehashing the same "Lets cut off our arm!" idea that has already been rejected by most of us. I'm against removing our arm by the way, except to avoid doing something we *really* do not want to do.
Title: Re: The Last Night Troll
Post by: Grek on November 21, 2012, 01:49:53 am
b) Look for loopholes, find allies, weaken the magic and so on. ( Minus: It's damn hard to intrigue if you must answer questions like "What are you trying to do to get out? What did you do last night? " And if Vindel is not an idiot he'll ask that. While half-truth may help, most likely it will not. IMO it's a worst route

This sort of twisty logic requires even twistier logic to counteract: We must precommit ourselves to preemptively abandoning all escape plans that are in danger of being discovered within the immediate future due to us being forced to answer questions about them. That way, when asked "What do you plan to do to escape?" we are forced to honestly answer that we've given up on all of our plans to escape because we know he'll figure them out.

E: Also, we should come up with some unworkable and stupid plans to escape so that we have something to tell him when he asks "Well, what DID you plan to do to escape?"
Title: Re: The Last Night Troll
Post by: Fireiy on November 21, 2012, 03:30:24 am
If he asks, just say we were planning on cutting off our arm or something. But, yeah lets make up some horrible, unworkable, stupid plans to tell him.
Title: Re: The Last Night Troll
Post by: Corai on November 21, 2012, 04:13:25 am
Just a lurker.

If I am correct, we have fire magic. And the bracelet is steel. It may be impossibly painful, but would it be possible to melt the bracelet off with enough fire?

Or do I fail science and magic forever?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 21, 2012, 04:34:41 am
Quote
If he asks, just say we were planning on cutting off our arm or something
Gods, no... Then you'll take away option to get rid of hand if we get a suicidal order. I really can't understand why everyone is so opposed to this solution with temporal injury but at least do not take it as last rersort

Quote
If I am correct, we have fire magic. And the bracelet is steel. It may be impossibly painful, but would it be possible to melt the bracelet off with enough fire?
If we can't send it in the future, then we can't melt it away. Besides arm damage would be so severe that it's no better than chopping it off
______________________________

Can we at least search Vindel shop for healing magic? As enchanter he may have that.
and\or Look for healer in the town

Title: Re: The Last Night Troll
Post by: Corai on November 21, 2012, 04:37:01 am
Well, a removed hand may end up with us bleeding out before we can get help. Foghorn could regrow it, and we only need one hand to claw someone's face off or cast a spell.

A melted hand(if we can) could be fixed up by Foghorn before we die.



Do not tell Vindel about the hand plan, we may need to use it.
Title: Re: The Last Night Troll
Post by: Corai on November 21, 2012, 04:39:53 am
Gah, meant to edit.
Title: Re: The Last Night Troll
Post by: Grek on November 21, 2012, 05:16:05 am
Searching Vindel's shop in general is a good plan, not just for healing items.

And yes, we do want to retain the option of cutting off our hand if we are given a suicidal order. But short of that, we should not actually cut our hand off.
Title: Re: The Last Night Troll
Post by: Fireiy on November 21, 2012, 07:01:15 am
Fine, don't tell him about it and look around for stuff like you suggested.
Title: Re: The Last Night Troll
Post by: racnor on November 21, 2012, 07:11:45 am
EUREKA! I have the solution. If we hear Vindel give us a command, we have to obey it, but if we can't hear anything, he can't command us. Plug our ears with wax or something, and use our eon magic to distort time around our head so that everything we do hear is unintelligible. Then we can just tie Vindel to his bed/ barricade him in the basement and not have to worry about his orders. We can even reinforce the rope/door with eon magic to protect our possessions if is looks like he's going to escape.We should, however, make these preparations at night, outside the house, and whatever room we trap him in should have no enchanting supplies whatsoever.

b) Look for loopholes, find allies, weaken the magic and so on. ( Minus: It's damn hard to intrigue if you must answer questions like "What are you trying to do to get out? What did you do last night? " And if Vindel is not an idiot he'll ask that. While half-truth may help, most likely it will not. IMO it's a worst route

This sort of twisty logic requires even twistier logic to counteract: We must precommit ourselves to preemptively abandoning all escape plans that are in danger of being discovered within the immediate future due to us being forced to answer questions about them. That way, when asked "What do you plan to do to escape?" we are forced to honestly answer that we've given up on all of our plans to escape because we know he'll figure them out.

E: Also, we should come up with some unworkable and stupid plans to escape so that we have something to tell him when he asks "Well, what DID you plan to do to escape?"
This is a good idea. We can also remind ourselves that this is not an escape plan, because we will still be here. Finally, if he asks "what did you plan to do to escape", we can honestly say that we though of cutting our arm off, so that huge argument everyone just had was actually very productive.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 21, 2012, 07:56:53 am
Quote
but I try to put myself in the mind of the character, who is at risk and doesn't realise that he's the protagonist
Oh, so you want to roleplay a coward, OK. Then your suggestions are perfectly logical. I'd like to see another kind of character
I have a trope (http://tvtropes.org/pmwiki/pmwiki.php/Main/HonorBeforeReason) for you. It's not cowardice, it's wanting to live longer and better.

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Also, this elf strikes me as the type to kill us if we end up doing more harm than good
Why kill us if he can order anything?
Because we're doing more harm than good?

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Quote
We're not a slave, we have too much freedom.
As long as we get no worse orders.
And we WILL get worse orders if we go about our rebellion all obvious-like.

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Sure.
Work within his rules and use every ambiguity and loophole against him.
So, in short: "Do nothing and hope for the best?" Let him use us? Let him create enemies for ourself? Let him send us on any suicide mission he wants?
Um...Thanks for strawmanning me! No, take his orders literally. If he has us bring him water, flood the house because he didn't tell us to stop. Ignore his orders that would require us to be outside during daylight hours, because he told us not to. Stuff like that.

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Oh... And just a little "let's find what can go wrong" from me

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-Send a bird to Alice. She owes us one and can come help break us out.
Terrible, the bird could work on Vindel, elves are known to employ animals.
True enough, so we wander a ways away before choosing the bird, and we bribe it with food. That way, the bird flies fast to Alice and Vindel won't know until Alice has been contacted. Unless he questions every animal leaving his neck of the woods, which seems rather paranoid and impractical.

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-Survey the area at night for good escape routes once we do break free.
Terrible. What if someone sees us? That will create so many problems. Let's sit entire night in the basement. It's safe.  Besides what can Alice do? We decided that Vindel is unbeatable ubermage
When did we decide that Vindel was unbeatable? I was talking about him repeating his exact, same victory, only with more knowledge and a weaker night troll.
And anything we do has a risk of being seen. Besides, that would be a good thing; people wonder why a night troll sprinted to Vindel's residence after being seen.

[quite]
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Examine the enchanting workshop during the night and look for a book on enchantment so we can disenchant the bracelet.
Oh, Vindel will be mad when he finds that attempt, besides we can hurt ourself by trying enchantments
[/quote]
Well, if we succeed, he won't be able to do much. With us at full strength, he'll have a lower chance of defeating us in combat, and without the bracelet that's all he'll have. And we can be hurt by anything we do.

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If all else fails, send Vindel as far into the future as we can and just wait it out in Vindel's workshop.
Terrible. Doubt that we can do that, besides if we fail he will be mad at us and much more cautious (this time I am serious)
This, I agree with. I think the GM said that temporal manipulation would be beyond our leash to do to him.
We could, however, wait until he was in danger, then "save" him by catapulting him a few decades into the future....

I vote that we ignore Ukrainian Ranger on the grounds that he is enormously butthurt about us not listening to his suggestion.
And he's making strawmen.
"Oh, you want to avoid making yourself weaker before battling someone who defeated you? You're a coward and think Vindel is unbeatable!"

I vote that we ignore Ukrainian Ranger on the grounds that he is enormously butthurt about us not listening to his suggestion.
LOL. I just like discussion, even if they are a bit rough. Just posting a suggestion or +1 isn't really fun
You know what else isn't fun? Being strawmanned.

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I have a suggestion that is feasible, although it may have backlash that we cannot necessarily predict.  We could incriminate our intrepid master in the crimes that we know he has committed.
Something to think about, he doesn't seem to know... that we know, his other companions may also crack if the rumor breaks out.
So, you want to make enemies for our master. How do you think who will fight against that enemies?
Vindel will fight against the enemies and hopefully weaken himself. Or ruin his public image.

Quote
Basically we have only three basic ways to deal with the situation
a) Do nothing, cooperate with Vindel and hope that something good happens ( minus: Eventually he will use us for something that we really don't want to do)
b) Look for loopholes, find allies, weaken the magic and so on. ( Minus: It's damn hard to intrigue if you must answer questions like "What are you trying to do to get out? What did you do last night? " And if Vindel is not an idiot he'll ask that. While half-truth may help, most likely it will not. IMO it's a worst route
c) Find a way to get rid of the bracelet NOW (Minus: It's not easy to do)
I think b has the least chance of immediate punishment. And we can claim that we were only following his orders like the bracelet ordered us to.

Quote
If he asks, just say we were planning on cutting off our arm or something
Gods, no... Then you'll take away option to get rid of hand if we get a suicidal order. I really can't understand why everyone is so opposed to this solution with temporal injury but at least do not take it as last rersort
Wrong, I consider it a last resort.

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If I am correct, we have fire magic. And the bracelet is steel. It may be impossibly painful, but would it be possible to melt the bracelet off with enough fire?
If we can't send it in the future, then we can't melt it away. Besides arm damage would be so severe that it's no better than chopping it off
Slightly better--there's a higher chance we can get healed and a lower chance of exsanguination. We'll consider it if we need to.

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Can we at least search Vindel shop for healing magic? As enchanter he may have that.
and\or Look for healer in the town
I'd advise putting that stuff off a day, and spend the first night investigating our surroundings.

EUREKA! I have the solution. If we hear Vindel give us a command, we have to obey it, but if we can't hear anything, he can't command us. Plug our ears with wax or something, and use our eon magic to distort time around our head so that everything we do hear is unintelligible. Then we can just tie Vindel to his bed/ barricade him in the basement and not have to worry about his orders. We can even reinforce the rope/door with eon magic to protect our possessions if is looks like he's going to escape.We should, however, make these preparations at night, outside the house, and whatever room we trap him in should have no enchanting supplies whatsoever.
Good idea. Best wait to spring our plan into action when we're acting on it, ideally shortly after he's given us permission to leave before dark, so we can run to the tower and escape to safety.

[auote]
b) Look for loopholes, find allies, weaken the magic and so on. ( Minus: It's damn hard to intrigue if you must answer questions like "What are you trying to do to get out? What did you do last night? " And if Vindel is not an idiot he'll ask that. While half-truth may help, most likely it will not. IMO it's a worst route
This sort of twisty logic requires even twistier logic to counteract: We must precommit ourselves to preemptively abandoning all escape plans that are in danger of being discovered within the immediate future due to us being forced to answer questions about them. That way, when asked "What do you plan to do to escape?" we are forced to honestly answer that we've given up on all of our plans to escape because we know he'll figure them out.

E: Also, we should come up with some unworkable and stupid plans to escape so that we have something to tell him when he asks "Well, what DID you plan to do to escape?"
This is a good idea. We can also remind ourselves that this is not an escape plan, because we will still be here. Finally, if he asks "what did you plan to do to escape", we can honestly say that we though of cutting our arm off, so that huge argument everyone just had was actually very productive.
[/quote]
Yup.

Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 21, 2012, 08:55:48 am
racnorYour idea is quite creative and original one, but there are several problems

a) It's damn hard to tie up someone with enchanted dagger when you have no unarmed combat skills, can't hurt the victim and inside his magical basement
b) He may give orders with gestures that are hard to not understand
c) There are no guarantee that our body will not obey orders that we don't understand

____________________

I dislike the idea to delay escape attempts because it's highly likely that escape will become harder in future and\or we'll get a bad job, even this set of rules is hard to circumvent, and he'll add more and more. Simple orders like - "don't injury yourself" "don't use magic unless commanded to" "don't touch my stuff" "Don't tell anyone about your bond"  will enslave us until either he is dead (not by our efforts, we'll have no options) or our magic resistance kick in. This elf underestimated our intelligence, but I'd not count that this will continue forever

Even that set of rules give very  few ways to escape.
1) Find an ally that can remove the bracelet\kill Vindel
2) Cut our arm
3) Somehow make Vindel unable to give orders without hurting him (Still we'll stay tied to basement, unpleasant at least
4) Various eon tricks. But I see no nice ones. I dislike my time manipulating ideas

a) Jumping in past, when spell wasn't active. But it's way more dangerous than cutting arm  (All resulting paradoxes will have "fun" effects even if spell is successful)
b) Jump forward in time right before dawn to the next night, technically we'll be outdoors only at night ( but it's not easy to jump accurately)
c) creating a time bubble around the basement, we need to be "home" when it's day in the basement, if night will be permanent inside (But that's GM decision, that may not work )
d) Seal yourself in the bubble with the fastened time, waiting until resistance kicks in (Spell is too complex and food\water is a problem)
________________-
And chapter number many in the discussion

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Because we're doing more harm than good?
What stops him from stopping us to to do harm?

Quote
Um...Thanks for strawmanning me! No, take his orders literally. If he has us bring him water, flood the house because he didn't tell us to stop. Ignore his orders that would require us to be outside during daylight hours, because he told us not to. Stuff like that.
Yep, it's exactly hoping for the best. ( Or hoping that our kind GM that will gift an opportunity like that) Also, I doubt that ignoring order because it's going against older order works. (GM decision in fact, can be either way)
Being evil genie may be fun when you are very mighty and can't get killed by the master, else that works badly.
Chances are that we'll get orders that will bring us in trouble, not Vindel

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Slightly better--there's a higher chance we can get healed and a lower chance of exsanguination. We'll consider it if we need to.
What? Higher chance? If you cleanly cut an arm and bring it to modern surgeons in time, they can reattach it and the arm will be close to normal, but badly burned hand will stay injured forever.

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Good idea. Best wait to spring our plan into action when we're acting on it, ideally shortly after he's given us permission to leave before dark, so we can run to the tower and escape to safety.
Now, I am really confused...  Looks like it's not a risk averseness after all.... You are sure that Vindel can easily defeat onearmed troll that can do whatever he wants. You are sure that he will easily defeat a freshly born night troll. And you think it's a good idea to try to tie him up when we have limitations much more severe than onearmlessnes. Can't understand the logic. We can't even scratch him in struggle.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 21, 2012, 09:14:53 am
racnorYour idea is quite creative and original one, but there are several problems

a) It's damn hard to tie up someone with enchanted dagger when you have no unarmed combat skills, can't hurt the victim and inside his magical basement
b) He may give orders with gestures that are hard to not understand
c) There are no guarantee that our body will not obey orders that we don't understand
a. His plan doesn't need combat like yours.
b. That is a legitimate problem, but how many orders could that be? We're clever, let's misinterpret the gestures.
c. That could be an issue...

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I dislike the idea to delay escape attempts because it's highly likely that escape will become harder in future and\or we'll get a bad job, even this set of rules is hard to circumvent, and he'll add more and more. Simple orders like - "don't injury yourself" "don't use magic unless commanded to" "don't touch my stuff" "Don't tell anyone about your bond"  will enslave us until either he is dead (not by our efforts, we'll have no options) or our magic resistance kick in. This elf underestimated our intelligence, but I'd not count that this will continue forever
Hopefully, the elf would be complacent, but that's a dumb bet to make.
I suggest we spend a day assessing our situation. Then we go onto preparations, and make our escape on the third or fourth night.

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Because we're doing more harm than good?
What stops him from stopping us to to do harm?
Nothing, but we will either find new ways to bother by the book. Or bother him enough that he kills us...let's hope the first.

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Um...Thanks for strawmanning me! No, take his orders literally. If he has us bring him water, flood the house because he didn't tell us to stop. Ignore his orders that would require us to be outside during daylight hours, because he told us not to. Stuff like that.
Yep, it's exactly hoping for the best. ( Or hoping that our kind GM that will gift an opportunity like that) Also, I doubt that ignoring order because it's going against older order works. (GM decision in fact, can be either way)
Being evil genie may be fun when you are very mighty and can't get killed by the master, else that works badly.
Chances are that we'll get orders that will bring us in trouble, not Vindel
I was giving examples that popped into my head; any further orders will be followed by me coming up with ways to twist them to our advantage.
Being a literal genie isn't bad if the master won't hurt you, like you claim he wouldn't.

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Slightly better--there's a higher chance we can get healed and a lower chance of exsanguination. We'll consider it if we need to.
What? Higher chance? If you cleanly cut an arm and bring it to modern surgeons in time, they can reattach it and the arm will be close to normal, but badly burned hand will stay injured forever.
With modern tech and no magic.
But this isn't important and I agree with you in principal, so let's drop it.

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Good idea. Best wait to spring our plan into action when we're acting on it, ideally shortly after he's given us permission to leave before dark, so we can run to the tower and escape to safety.
Now, I am really confused...  Looks like it's not a risk averseness after all.... You are sure that Vindel can easily defeat onearmed troll that can do whatever he wants. You are sure that he will easily defeat a freshly born night troll. And you think it's a good idea to try to tie him up when we have limitations much more severe than onearmlessnes. Can't understand the logic. We can't even scratch him in struggle.
How is deafness worse than being one-armed and exsanguinated? If he can't give orders, we don't need to follow them..

Anyways, I just remembered a good quote.
" Dr. Susan Calvin also warns that the increasingly psychotic robot could actually learn to passive-aggressively Kill All Humans with the changed Law; for example, by holding a heavy crate that it knew it could catch over a human's head, letting it go, and not acting to stop it."
(From TV Tropes)
We might be able to wait until Vindel sleeps, drop a sword we could catch onto him, and not catch it. If we take our time, threat gone. Unless I forgot something in Vindel's commands, of course.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 21, 2012, 09:38:36 am
OK, enough discussions time for an action

How about that?
a) Wander around, learn surroundings.
b) Find flying animal ( bird, bat or swarm of flying insects ) and send message to Alice. Don't do it to close to the basement
c) Try to locate night creatures nearby

and

d) Don't touch Vindel stuff. It's highly likely that he has traps\alarms. In fact it's an almost certainty, he is a master in exactly that kind of magic

Title: Re: The Last Night Troll
Post by: Weirdsound on November 21, 2012, 01:13:19 pm
Character:
Spoiler (click to show/hide)

OK, enough discussions time for an action

How about that?
a) Wander around, learn surroundings.
b) Find flying animal ( bird, bat or swarm of flying insects ) and send message to Alice. Don't do it to close to the basement
c) Try to locate night creatures nearby

and

d) Don't touch Vindel stuff. It's highly likely that he has traps\alarms. In fact it's an almost certainty, he is a master in exactly that kind of magic



(I agree. The discussion was fun to read but not entirely conclusive. Lets go with your action for now, and wait on a grand escape/revenge plan until the discussion becomes one sided or somebody has the patience to tally up votes for me. Usually I've just been picking the suggestions I like, but the discussion is becoming heated and I'd rather not take sides unless I have too)

You circle the perimeter of Oakworshiped a few times, getting a feel for the place.

The east side is seedy sort of place. Shops advertising cures, booze, fortune telling, magical goods, and hard drugs are common here; Vindel's shop is among them. This part of town is fairly busy at night, with whores and barflies wander from place to place, so you leap from branch to branch in the dark rather than risk detection by walking on ground level.

The south side of the settlement seems to be where a vast majority of the non elves live; even some of the trees have been removed to make room for more brick, stone, and metal block housing. You are sure your mother, who never could fully abandon elven culture, would break down in tears at the sight of such encroachment and the knowledge that the local elves are tolerating it. The southern neighborhoods are fairly deserted after dark, but you do note that most of the houses keep canines of various sorts that could foil your attempts to sneak around.

You run into a fence on the western corner of town, heavily patrolled by guards on the other side; following it to a gate you learn from a posted sign that on the other side lies the town's international market which is closed at night. If you could brave the guards it might be good looting.

The traditional even layout, treeborn tents and lodges, still exists on the north side of the retreat. You spot a few uninhabited yet well decorated Oaks which you assume must use for ritual and prayer. A few large stone buildings do however stand in the area and they are too big to be houses; armory's perhaps?

Finally you move inward, away from edge and into the heart of Oakworshiped, where you quickly discover a huge and beautiful complex of buildings weaved from enchanted trees, marble, native gold, and dyed cloth. You know instantly that this must be where the government meets and the nobles (likely including Clairia, Vindel's love interest of high birth) live.

After a brief rest to take in the admittedly beautiful settlement from a perch on a small hill, you head out of civilization and into the wild untamed forest, in search of a bird or bat to befriend.

---

About 30 minutes out of town you spot movement out of the corner of your eye - heading right for you. Before you can react a large club catches you hard in the left arm, shattering several bones and sending you tumbling to the ground. You look up to see your attacker, a huge Sasquatch at least three times your size, slowly winding up for another attack with his weapon of choice.

You are rather glad that you cannot feel pain or fear...

Encounter Roll: 1d20 = 1 - 3(No Skill Useable for Navigation) + 1(You see better at night) = -2(OUCH! NAT 1)
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 21, 2012, 01:28:05 pm
Few last turns our luck is ****
On other hand now Vindel will have to heal us, and that will be useful

As for what to do: Leap away to safe distance and try to communicate with Sasquatch
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 21, 2012, 04:31:20 pm
OK, enough discussions time for an action

How about that?
a) Wander around, learn surroundings.
b) Find flying animal ( bird, bat or swarm of flying insects ) and send message to Alice. Don't do it to close to the basement
c) Try to locate night creatures nearby

and

d) Don't touch Vindel stuff. It's highly likely that he has traps\alarms. In fact it's an almost certainty, he is a master in exactly that kind of magic
If the turn hadn't already been posted, I would agree with you.

I agree, jump away and chat with the Sasquatch. They're clever, right?
Title: Re: The Last Night Troll
Post by: racnor on November 21, 2012, 05:26:31 pm
OK, enough discussions time for an action

How about that?
a) Wander around, learn surroundings.
b) Find flying animal ( bird, bat or swarm of flying insects ) and send message to Alice. Don't do it to close to the basement
c) Try to locate night creatures nearby

and

d) Don't touch Vindel stuff. It's highly likely that he has traps\alarms. In fact it's an almost certainty, he is a master in exactly that kind of magic
If the turn hadn't already been posted, I would agree with you.

I agree, jump away and chat with the Sasquatch. They're clever, right?
+1, lets put night creature empathy to work.
Title: Re: The Last Night Troll
Post by: Grek on November 21, 2012, 05:41:51 pm
Agreed.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 21, 2012, 06:10:58 pm
Wait, sasquatches are night creatures?
Title: Re: The Last Night Troll
Post by: racnor on November 21, 2012, 06:13:13 pm
they aren't animals and they aren't humans, so whats left?(or they might be animals, in which case we should be considerably further away when we chat with it.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 21, 2012, 06:13:42 pm
Sasquatches are *not* night creatures, they are animals.
http://dwarffortresswiki.org/index.php/Sasquatch (http://dwarffortresswiki.org/index.php/Sasquatch)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 21, 2012, 06:21:46 pm
Which we can also talk with.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 21, 2012, 07:26:12 pm
I do think that we should put distance between us, if communication fails we should flee or magically bind the creature. Whatever happens, stay away from the physically superior opponent.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 21, 2012, 07:47:56 pm
Character:
Spoiler (click to show/hide)

Few last turns our luck is ****
On other hand now Vindel will have to heal us, and that will be useful

As for what to do: Leap away to safe distance and try to communicate with Sasquatch


The beast swings it's club at you, but you manage to roll out of the way and climb to your feet. You then take a huge leap into the canopy and look down at the angry club weilding beast. The Sasquatch roars, scratches, and clubs at the tree but seems incapable of climbing. For the moment you are safe.

Your Roll: 1d20 = 14 + 2(Perk) = 16
It's Roll: 1d20 = 9 + 2 (Skill) = 11

Catching your breath you decide to scan the mind of the beast to see why it had attacked. You stretch out your good arm, and the Sasquatch glows purple... You are breifly overwhelmed by the sheer rage of the creature, and decide to cut off the link before it effects you. 1d20 = 10 + 1(Tattoos) - 3(Untrained Skill) = 8

You briefly consider your options. There are other trees nearby, but they are all at the far end of your jumping range; an treeborn escape would require some degree of finesse or luck. A bit closer is some heavy foliage. In theory you could jump in, activate your cameo, and vanish into the woods before the beast could find you.

...Of course from your vantage point launching a magical assault would also be a viable option.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 21, 2012, 08:20:27 pm
Run towards town! Two birds, one stone.
Title: Re: The Last Night Troll
Post by: Corai on November 21, 2012, 08:26:52 pm
Run towards town! Two birds, one stone.

If it kills Vindel, freedom(?). Three birds, one stone. I agree.
Title: Re: The Last Night Troll
Post by: racnor on November 21, 2012, 08:34:49 pm
we can't. It would be causing a commotion in the town.
Title: Re: The Last Night Troll
Post by: Corai on November 21, 2012, 08:36:25 pm
we can't. It would be causing a commotion in the town.

Yes, but they live in a forest. It could be a every other day kind of thing. We just need to slip away before we get seen and wait for the chaos to end,
Title: Re: The Last Night Troll
Post by: Grek on November 21, 2012, 08:39:42 pm
we can't. It would be causing a commotion in the town.
We're not causing the commotion, the sasquatch is.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 21, 2012, 08:59:25 pm
Character:
Spoiler (click to show/hide)

Run towards town! Two birds, one stone.

With the longest jump possible, you leap from the branches to the ground. You quickly bolt off in the direction of Oakworshipped, and the beast follows you. You cannot outrun the beast, its legs are far longer than yours, so instead you take frequent long jumps to keep the murderous ape from catching up.

As you approach town your persuer slows down and eventually gives up, turning back. Perhaps it finally concluded that it couldn't catch you. Or perhaps it knows better than to charge into a large settlement.

Your Roll: 1d20 = 14 + 2(Perk) = 16
Her Roll: 1d20 = 12

You find yourself at the edge of Oakworshipped with a broken arm to contend with and a good chunk of night still remaining.
Title: Re: The Last Night Troll
Post by: Grek on November 21, 2012, 09:27:34 pm
Go back to the shop and find something for our arm.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 21, 2012, 10:04:32 pm
Throw something at the sasquatch to anger it!
Then run.
Title: Re: The Last Night Troll
Post by: Corai on November 21, 2012, 10:13:13 pm
Throw something at the sasquatch to anger it!
Then run.

+1

Let's get dangerous.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 21, 2012, 10:15:34 pm
Throw something at the sasquatch to anger it!
Then run.

Agreed, lets get real.

Edit: just realised, we could brew a potion to allow us invisibility with elves, though that could be difficult, it could be useful for our master to not know we are there.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 21, 2012, 11:12:54 pm
Character:
Spoiler (click to show/hide)

Throw something at the sasquatch to anger it!
Then run.

Grabbing the heaviest rock you can quickly find on the ground, you spin around and throw. The projectile wizzes through the air and strikes the Sasquatch hard in the back before it can vanish into the shadows.

The beast turns around and roars so loudly that you swear some of the leaves nearby are made to rustle, before charging at you once more. 1d20 = 17 - 3(Untrained Skill) + 1(You See Better in the Dark) = 15

It is a simple task to lead the beast the rest of the way into town, before jumping up on a roof to watch and wait for the fireworks. Eventually the Sasquatch grows bored of waiting for you to come into reach, and forces down the door of a nearby residence, entering. You hear screams and feel fear rise from the building for several minutes before the beast leaves, eating an humanoid toddler like one would a chicken wing.

You watch the Sasquatch head North, towards the traditionally elven part of the retreat. Fear and pain can still be detected in the building the monster attacked. There are survivors. Pity you are not allowed to finish them off.

"Hmm... Should I follow the beast, investigate the house, or just get the heck out of here... tough call."
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 21, 2012, 11:15:19 pm
"It ate a child? Whoops..."

Flee for the basement? Try to look innocent? What was I planning to do right now, again?
Title: Re: The Last Night Troll
Post by: Weirdsound on November 21, 2012, 11:36:44 pm
-Wrong Topic-
Title: Re: The Last Night Troll
Post by: Mlamlah on November 21, 2012, 11:37:24 pm
Go the opposite direction as the Sasquatch, seek a bird again.
Alternatively, hold down in the basement and rest that wound.
Title: Re: The Last Night Troll
Post by: racnor on November 21, 2012, 11:55:05 pm
Go the opposite direction as the Sasquatch, seek a bird again.
Alternatively, hold down in the basement and rest that wound.
+1 to bird
Go the opposite direction as the Sasquatch, seek a bird again.
Alternatively, hold down in the basement and rest that wound.
find insects instead. if asked what we were doing, say that we tried to fight the Sasquatch early in it's rampage.


Also, as to the arm removal idea, anyone read Beowulf? Remember what happened to Grendel the invincible monster? (side note: nothing makes you hate a book faster than English class)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 21, 2012, 11:58:24 pm
Didn't Beowulf rip Grendel's arm off or something?
Title: Re: The Last Night Troll
Post by: racnor on November 22, 2012, 12:16:39 am
Yep. Grendel had enough magic to stroll through the massed military of the Danish people, eat thirty of them, and leave without a scratch. Turns out he was enchanted to be immune to all human weapons. When Beowulf tore off his arm, Grendel died of blood loss a few minutes later.

Allegories aside, I'm liking the potential of the potion in the "tie Vindel to the bed" scheme. Perception blotting+stealth+sleeping target= easy as breathing.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 22, 2012, 01:17:42 am
Character:
Spoiler (click to show/hide)

Go the opposite direction as the Sasquatch, seek a bird again.
Alternatively, hold down in the basement and rest that wound.

Deciding to leave the Sasquatch to his or her own devices you head off in the other direction, back into the woods. You hope to find a bird to get your message to Alice, but all you encounter are those of the annoying singing type. You suspect something like a Chickadee or Finch would sing the secret of your plight to the entire damn forest and alert any damn Animal Empath who cares to listen in.

You search desperately for an avian beast with a bit of dignity or self control; an owl perhaps, or a hawk. You would even settle for a dove at this point. You search the tree-tops so intently that you lose track of yourself and become hopelessly lost. You wander all night until the compulsions forced upon you by Vindel's bracelet lead you back to his shop just before dawn. 1d20 = 5 - 3(Untrained Skill) + 1(You see better in the dark) = 3

You find Vindel in the basement awaiting your arrival with his trademark smugness. "How was your evening Mr. Troll?"

"Just rotten. Some big ape got into town and I tried to take it on. I think It broke my arm."

Vindel approaches for a closer look, and continues to speak without once changing his condescending tone or expression. "I see. That does inconvenience us. I had a job for you tonight. Awwwww well. Its not time sensitive. We can get you fixed first... Let me get you a split to keep the pain in check and prevent you from further aggravating the injury for now."

Vindel quickly binds your arm before pondering future treatment. "Now then; the way I see it we have two options on how to proceed with fixing you. I could try some of the healing items that I know how to make; however those are made for human elves and dwarves so I'm not quite sure if you can benefit or not. The other option is to bring in an expert Night-Creature empath to suggest a proper course of treatment... but we'd have to kill the bastard after he finishes. Since you know your body better than I do I'll let you pick. Decide by noon."

The elf heads to the stairway. "I'll leave you down here for now. No coming upstairs during shop hours. I'll check in on you every so often. Let me know if you need anything or get bored."
Title: Re: The Last Night Troll
Post by: Mlamlah on November 22, 2012, 01:29:49 am
Our luck has turned sour, we need to turn around this streak.
Title: Re: The Last Night Troll
Post by: Grek on November 22, 2012, 01:46:14 am
I vote we try the elf medicine first. Even if it doesn't work, we need to find out whether or not it does on something minor like a hurt arm rather than something more serious.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 22, 2012, 01:48:24 am
I agree, just on principle i don't think we should kill one of the very few people who could prove sympathetic to night creatures just to fix a broken bone.
Title: Re: The Last Night Troll
Post by: Grek on November 22, 2012, 01:50:15 am
Yeah. And if we have to find and then kill one every time we get hurt, we're going to run out of people that can heal us really quick.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 22, 2012, 06:02:51 am
Hm, injury benefits us in fact

That empath is our chance to do the arm cutting trick :P
If we will be allowed to keep the healing items, it may help, too

Agree to use elven items AND ask about empath.
Ask something like
" Are there are really idiots around that like to interact with night creatures without precautions like your masterwork bracelet? I am curios who is this moron who doesn't understand that he'll get eaten sooner or later"
In short make it look like a simple curiosity. And that we despise that empath. And flattery is our weapon, make him believe that we think that he is a genius



Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 22, 2012, 08:24:00 am
Hm, injury benefits us in fact

That empath is our chance to do the arm cutting trick :P
If we will be allowed to keep the healing items, it may help, too

Agree to use elven items AND ask about empath.
Ask something like
" Are there are really idiots around that like to interact with night creatures without precautions like your masterwork bracelet? I am curios who is this moron who doesn't understand that he'll get eaten sooner or later"
In short make it look like a simple curiosity. And that we despise that empath. And flattery is our weapon, make him believe that we think that he is a genius
Sounds like a plan. Spend the time before Vindel returns studying Intro to the Inferno.
Title: Re: The Last Night Troll
Post by: racnor on November 22, 2012, 08:58:48 am
can we use night creature empathy on ourselves?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 22, 2012, 09:02:41 am
...To what purpose? Schizophrenia?
Title: Re: The Last Night Troll
Post by: racnor on November 22, 2012, 09:36:55 am
self-diagnosis.
Title: Re: The Last Night Troll
Post by: javierpwn on November 22, 2012, 11:04:42 am
There is another way to getout of the situation...

Turning vindel into a night troll sounds elegant,even though it is probably a waste of "gifts"
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 22, 2012, 11:13:05 am
I don't think Vindel passes the physical...He's probably got an excess of Y chromosomes.
Title: Re: The Last Night Troll
Post by: javierpwn on November 22, 2012, 11:16:50 am
More Y chromosomes wouldn't hinder you,nor would it be possible.

However more X chromosomes will, like in the gene sequence XXY you are a Guy who has feminine traits
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 22, 2012, 11:24:06 am
Face.
Palm.
VINDEL IS A GUY.
WE ARE A GUY.
Title: Re: The Last Night Troll
Post by: javierpwn on November 22, 2012, 11:28:28 am
We don't have to impregnate him just to turn him...we could just turn him

Again it is probably a waste of a gift
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 22, 2012, 02:23:25 pm
Even if that possible. (I am 95% sure that  it's not) Why do you think that turning somebody make him friendly? We haven't tested that
Title: Re: The Last Night Troll
Post by: Mlamlah on November 22, 2012, 02:36:20 pm
We established at the very start that we need someone to be female to turn them.
Title: Re: The Last Night Troll
Post by: racnor on November 22, 2012, 02:50:12 pm
and finally, there is no reason to think that the enchantment would be broken.
Title: Re: The Last Night Troll
Post by: javierpwn on November 22, 2012, 04:00:34 pm
Well, if the enchantment allows vindel to control us, would he still be vinde?

Lawl on my part forminor derail
Title: Re: The Last Night Troll
Post by: Fireiy on November 22, 2012, 06:47:15 pm
Well, if the enchantment allows vindel to control us, would he still be vinde?

Lawl on my part forminor derail
Yes, he will.
Title: Re: The Last Night Troll
Post by: Iituem on November 22, 2012, 06:51:47 pm
New tack.  What can we do to cause hurt to his lady love?  Is there any way we can frame her for something unpleasant?   Can we get others to hurt her in some way?  Can we convince her that he killed his rival?

Can we break into her house and hypnotise her?

We might as well make this guy's life a living hell by as indirect a method as we can.  He might snap and do something stupid that way, and even if he doesn't... well, it's vengeance.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 22, 2012, 06:55:05 pm
New tack.  What can we do to cause hurt to his lady love?  Is there any way we can frame her for something unpleasant?   Can we get others to hurt her in some way?  Can we convince her that he killed his rival?

Can we break into her house and hypnotise her?

We might as well make this guy's life a living hell by as indirect a method as we can.  He might snap and do something stupid that way, and even if he doesn't... well, it's vengeance.

I think the hivemind was already planning to turn her before the PC got captured.
Title: Re: The Last Night Troll
Post by: jaass on November 22, 2012, 06:55:29 pm
We should scout out the area if you are going to bust into someones house specially someone who has the queen's favor.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 22, 2012, 07:17:12 pm
New tack.  What can we do to cause hurt to his lady love?  Is there any way we can frame her for something unpleasant?   Can we get others to hurt her in some way?  Can we convince her that he killed his rival?
I like this idea. Maybe once the chaos dies down from the sasquatch, we could disguise ourselves as an elf disguised as a bogeyman and tell her that we saw Vindel kill...the other elf...
No hypnotism. That will be short-lived, and so will we.

We should scout out the area if you are going to bust into someones house specially someone who has the queen's favor.
Agreed.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 22, 2012, 07:27:11 pm
I don't like the whole  "let's create problems for Vindel." what the point?  We should get free before angering him
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 22, 2012, 07:32:42 pm
We're not creating problems to create problems. If Vindel's dealing with females, he won't be as focused on us.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 22, 2012, 07:57:09 pm
New tack.  What can we do to cause hurt to his lady love?  Is there any way we can frame her for something unpleasant?   Can we get others to hurt her in some way?  Can we convince her that he killed his rival?
I like this idea. Maybe once the chaos dies down from the sasquatch, we could disguise ourselves as an elf disguised as a bogeyman and tell her that we saw Vindel kill...the other elf...
No hypnotism. That will be short-lived, and so will we.

We should scout out the area if you are going to bust into someones house specially someone who has the queen's favor.
Agreed.

i agree
Title: Re: The Last Night Troll
Post by: Corai on November 22, 2012, 07:58:29 pm
New tack.  What can we do to cause hurt to his lady love?  Is there any way we can frame her for something unpleasant?   Can we get others to hurt her in some way?  Can we convince her that he killed his rival?
I like this idea. Maybe once the chaos dies down from the sasquatch, we could disguise ourselves as an elf disguised as a bogeyman and tell her that we saw Vindel kill...the other elf...
No hypnotism. That will be short-lived, and so will we.

We should scout out the area if you are going to bust into someones house specially someone who has the queen's favor.
Agreed.

i agree

+1
Title: Re: The Last Night Troll
Post by: racnor on November 22, 2012, 10:09:39 pm
right now though, lets just get healed and do Vindel's job. also, remember that a sad Vindel is a vindictive Vindel.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 22, 2012, 10:26:04 pm
Character:
Spoiler (click to show/hide)

Hm, injury benefits us in fact

That empath is our chance to do the arm cutting trick :P
If we will be allowed to keep the healing items, it may help, too

Agree to use elven items AND ask about empath.
Ask something like
" Are there are really idiots around that like to interact with night creatures without precautions like your masterwork bracelet? I am curios who is this moron who doesn't understand that he'll get eaten sooner or later"
In short make it look like a simple curiosity. And that we despise that empath. And flattery is our weapon, make him believe that we think that he is a genius
Sounds like a plan. Spend the time before Vindel returns studying Intro to the Inferno.

You spend the morning reading Intro to the Inferno. You understand the book a bit better, but fail to make any real progress towards learning fire magic. Picking up or improving a magical skill requires both theory and practice, and it would take one heck of a lucky breakthrough to make any further progress from a book... for now. 1d20 = 8 + 1(Tattoo) = 9

When Vindel to check in on him you decide to strike up a conversation. "Are their really idiots who make their living dealing with my kind without proper countermeasures such as your brilliant piece of masterwork jewelry?" 1d20 = 14 + 1(Skill) = 15

The elf chuckles. "Sort of. I can't think of a single Mage who specializes only in Night Creature Empathy. Most Night Creature Empaths are skilled mages who pick up the school as an afterthought; if they intend to travel alone at night or suspect a vampire or werewolf is lurking near their home. You also get a few weirdos who WANT to get turned into such monsters, and pick up the skill to further that end."

Vindel smirks. "But yeah. You get a stupid mage from time to time, who makes it his life's work to deal with your lot. Like that fool Hamar I had you kill. He was once a fairly respected warlock, but spent the last few years of his life playing private doctor and adviser to the Vampires in another settlement around here. They would have killed him sooner or later if we hadn't."

You decide to keep the flattery up. "Heh. Good to know if you ever let me go. Easy meals. Anyway, I think I'll trust whatever enchanting medicine you can whip up. Of course, if you want to call in the expert for a second opinion first I could use a good meal..."

Vindel nods. "We will try my treatment first then. Even if it dosn't work, it shouldn't cause you any additional harm. And if you are getting hungry again, I think I can arange for you to have dinner afterward. Let me just head upstairs and close up shop real quick. Business is slow this time of year."

...

The elf spends the afternoon running your arm through painful looking devices and applying foul smelling paste to the damaged limb. If you could feel pain, you are fairly sure Vindel's treatment would be agonizing. Eventualy some movement and feeling is restored to your arm, but by the end of the day it is far from fully healed. 1d20 = 4 + 6(Vindel's Skill) - 2(Unusual Patient) = 8

"Damn. I think that is the best I can do for now... Ah well. Guess we will eventually have to bring in an empath to figure this out properly. You are a caster. Its not like you use two handed weapons or anything. I think you are ready to go to work for me. I have two jobs; one will net you one of my amazing enchanted items, and one will move you a bit closer to your freedom."

Vindel offers another one of his nasty smiles. "I'll let you choose which end you want to further tonight..."
Title: Re: The Last Night Troll
Post by: Fireiy on November 22, 2012, 10:55:48 pm
Just to comment: Why are we always rolling horribly? What are you using to do the dice rolls anyway?
Title: Re: The Last Night Troll
Post by: Grek on November 22, 2012, 10:56:01 pm
Totally freedom.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 22, 2012, 10:58:05 pm
Just to comment: Why are we always rolling horribly? What are you using to do the dice rolls anyway?

Random.org

You had a run of pretty good rolls earlier, so it dosn't hate you.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 22, 2012, 11:00:54 pm
Totally freedom.
I disagree.
The enchanted items would be excellent, and possibly let us get our own freedom, AND possibly not be gettable otherwise.

Instead, ask, "What kind of enchanted item, and how much closer to freedom?"
Title: Re: The Last Night Troll
Post by: jaass on November 22, 2012, 11:12:51 pm
I say we need details before we make a decision.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 22, 2012, 11:46:23 pm
Character:
Spoiler (click to show/hide)

Totally freedom.
I disagree.
The enchanted items would be excellent, and possibly let us get our own freedom, AND possibly not be gettable otherwise.

Instead, ask, "What kind of enchanted item, and how much closer to freedom?"

"Hrrrmmm.... Would you be so kind as to provide me some more information before I decide Master? What kind of enchanted item? How much closer to freedom? What exactly would I need to do for each?"

Vindel nods. "Fair question Mr. Troll. Fair question indeed. I would be willing to make you any sort of combat enhancing item that is within my ability. I respect your intelegence and fear that any utility item I may make you could be used to further some sort of escape plot."

"As for what you need to do to get one..." The elf offers a truly wicked smirk "Kill people. Enchantments, as you may or may not know, are held together by sentient souls. I'm running rather low on that particular component at the moment. Luckily it is the off season, and most of my customers have requests that can be accomplished with little soul energy. I should be good for another month or so, but if you want to be proactive and help me collect some extra, I'll make you a little something for your trouble. I'll tell you where to go, give you what you need to harvest, and leave you to your own devices."

The elf smirks. "As for your freedom... If I play my cards right I can marry the girl of my dreams and move to the capital as a crowned prince within the next few months. You are far to clever and dangerous for me to consider keeping you in the royal compound, so I would have to cut you loose at that point. As for your part in my plans, well for starters I simply need you to head down to the lake and kill me a giant toad. I'm not going to explain why, but doing this will further my agenda."
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 22, 2012, 11:57:44 pm
IMO, Giant toad is a better option, I don't trust that closer for freedom (if only by free you mean dead) but killing sentients is a way to get enemies

Changed my mind, let's go for a cool item. Nice inventory is always needed
Title: Re: The Last Night Troll
Post by: Grek on November 23, 2012, 01:16:20 am
Yeah, item. I kinda get the feeling he's going to kill us once he has the princess.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 23, 2012, 01:20:41 am
Oh, and say that we don't really need freedom as long as we are under protection of the great enchanter and will have a fresh meat everyday
Title: Re: The Last Night Troll
Post by: Grek on November 23, 2012, 01:27:34 am
If I were an enchanter, I would totally not believe that.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 23, 2012, 05:20:27 am
I think it's possible to suck up too much, if we do want to lull him into a feeling of arrogant superiority we don't want to be obvious about it. And even if he did believe us, that comes close to grovelling, which he would probably just view as pathetic.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 23, 2012, 07:32:13 am
Ask which sentients we would be killing.
Title: Re: The Last Night Troll
Post by: hachnslay on November 23, 2012, 09:03:03 am
Why not do both?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 23, 2012, 09:09:06 am
Then, we would have to do one first.
Not a problem, but we should decide which to do first if we are doing both. The reasoning will be the same whether we're deciding which to do or which to do first.
Title: Re: The Last Night Troll
Post by: racnor on November 23, 2012, 09:26:05 am
I prefer the enchanting one, because we are planning to escape on our own, I don't trust Vindel to free us when we're done, his other plan would make it harder to reach our eleven princess, and we get a cool weapon this way.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 23, 2012, 09:30:42 am
Agreed.
Title: Re: The Last Night Troll
Post by: jaass on November 23, 2012, 10:01:25 am
Does anyone finding this suspicious that he is giving us a choice.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 23, 2012, 10:37:20 am
Yes, but we were already suspicious of him.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 23, 2012, 03:36:08 pm
Pretty sure it's a test of some sort.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 24, 2012, 03:14:34 am
Character:
Spoiler (click to show/hide)

Yeah, item. I kinda get the feeling he's going to kill us once he has the princess.

"I think I shall go harvest some souls for you master."

You shudder a bit as you speak those words. Most Night Trolls consider the destruction or heavy modification of a soul as a great waste. Night creatures don't have an afterlife of their own; so they may only exist after death through their victims, who drag the fear and pain inflicted by their killers throughout the great beyond.

Up until now you knew little of enchantment, other than that your mother used to practice it when she was an elf, but was banned from using it or teaching it to you by your father, aunts, and cousins with whom you shared a lair. Now you understand why. All the beatings and insults she received was because she knew a black art. Perhaps she deserved it.

Vindel produces a necklace with a pentagram shaped charm and slips it around your neck. "It's a soul catcher. If you wear it, and kill somebody who is under the effects of any spell that you may have cast, their soul is mine to do with as I please. Now then, stand at attention please. I'm going to change up your orders a bit."

The elf smirks as your body stiffens and you offer a salute without the consent of your mind.

"You are to head south until you reach the brook, which you are to follow downstream until you reach the Retreat of Everpine. The people of Everpine are backward tree-fucking hicks who refuse to accept the new ways. Easy prey. Once you reach Everpine you are to stay in the area: You are not to travel more than an hour outside the settlement's borders until you collect for me four souls or are too injured to continue your hunt."

Vindel scratches his face and chuckles. "Once you are done at Everpine you are to return to my shop, wait until I'm not dealing with any customers, and report back to me. With any luck the souls you fetch should allow me to deal with several score of customers with enough left over to make something good for my favorite thrall."

...

The trip to Everpine is uneventful. Nothing attacks you, and your orders do not allow you to stop and investigate the things that don't. Eventualy you make it to the settlement and your legs stop moving.

You are more or less free to do as you will at the moment, so long as you don't try to get too far from Everpine.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 24, 2012, 04:45:00 am
Wow, Vindel isn't smart enough... I never expected that amount of freedom

We are almost free now

1) We don't have to kill, there are no direct order
2) We don't have to wear the amulet when we do kill for food (and if we can't, then we may kill without spells
3) We have only one limitation, and it's not severe

Quote
You are not to travel more than an hour outside the settlement's borders
As a time mage we should exploit that "hour" somehow. It's much easier then if he said something like - don't get further away
Another thing to exploit. What is the border her ? is that an invisible line? A fence? Magic field?


Title: Re: The Last Night Troll
Post by: Grek on November 24, 2012, 08:50:52 am
Wow, Vindel isn't smart enough... I never expected that amount of freedom
Yup. Time to get all that stuff in that we've been wanting to do that we've not had time to. Locate a bird to contact Alice, brew some elf avoidance potions, get our fire magic up to snuff, etc. Let's do this.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 24, 2012, 09:28:02 am
One of the ways to contact Foghorn is to cast many eon manipulation spells, he should notice that.

As for bird... Bees, wasps and other flying insects are more preferable because we'll get no penalty for befriending them. But it's a longshot, chances that we'll contact Alice are slim

Finding a mate is also a good option, surely we can find some elven girl here here.

And we still need to eat, plus we need an elven brain so we need to hunt soon
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 24, 2012, 09:54:29 am
Head to Everpine, bidding Vindel good day.
Make plans of what to do next once we get there.

We can think about plans, of course, but nothing set in stone yet.


I can't help but notice that he didn't tell us not to talk to anyone there...
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 24, 2012, 10:09:54 am
Hm? Reread the update carefully. :)

 
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 24, 2012, 10:22:48 am
Oh, missed the last paragraph...disregard the previous action.
Reconnaissance.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 24, 2012, 10:42:37 pm
Character:
Spoiler (click to show/hide)

Oh, missed the last paragraph...disregard the previous action.
Reconnaissance.

About two years ago, from your perspective of course, your older brother Grimehammer visited the family lair intent on taking you away from your father's violent outbursts, your mother's defeatism, and the loathing of your aunts and cousins. He failed in the end, leaving with only a few broken bones courtesy of your father, but during the time he was around he took you out to hunt. As you lived in the middle of the woods your target would always be elven retreats; just like Everpine.

They layout is the same as it would be at any traditional-style retreat: The only difference being the large cloth signs blowing in the wind that announce in several languages that 'trespassers and forest defilers will be hung and eaten.'

The border of the settlement is sorrounded by trees and bushes magically coaxed into growing into the shape of a 9 foot high wall, which you easily leap ontop of for a better view. Looking down you quickly confirm that the inside of the wall produces fruit and berries; the elves food source.

Most of the trees are residential; home to a married couple of elves and their kids. Some of these residential trees are connected by platforms or magically altered branches. You know from experience that small industrial operations, such as weaving and home brewing, occur on these 'connectors'.

Creeping along the wall you spot the guard-house, the only building in town built from imported dwarven stone. You know that most elven settlements don't keep more than 5-10 guards at any given time, but that even the civilians living in an isolated forest retreat  will have some sort of combat experience.

Infiltrating this settlement, even at night, will be a tad difficult. The elves seem on edge. The wall is patrolled by guards and what appear to be civilian watchmen: Every so often you must jump to the ground on one side or another to avoid detection.

You find a spot on the wall from which you can view the town's 'sacred' trees. You spot two ancient Yews glowing a faint purple in the dark; a side effect of all the ancient rituals that they have housed over the years. These trees are not quite old enough to ignite a mass genocide spell.

Near the ritual trees are two large Willows. Bachelor trees. One home to the unmarried male elves and one to the females. You flash back to Grimehammer's explanation that he gave the first time you encountered such a sight.

"Elves are a strange breed brother. Like us time does not age them, and they will only die as a result of their own idiocy or misfortune. Because their lives tend to be long, they don't mate for life. Most have their first marriage arranged by their parents, start a family, raise the young, and terminate the marriage on the 50th or 70th Anniversary. They then spend a few decades enjoying themselves in the wilderness, or coming to better understand the world as part of an army or foreign culture."

You recall your brother's devious smirk as he continued. "When an elf is ready to start a second, third, or later family, they head to a retreat and live in a communal bachelor tree until they find somebody. These trees are great places to snatch up a mate for children of the night like us; all the elves there have plenty of life experience and skills, and few local ties. Dad caught our mother in such a tree, and I likewise followed suit and found my first mate in one as well."

You sigh and shake your head. With the recent exception of Alice, Gorehammer was the only being whose' company you truly enjoyed. You will never see him again.

Shaking off the depressing thoughts you return to the situation at hand. You are likely to be in this neck of the woods for awhile so you might as well find a place to settle down. You could ask the plants and animals about nearby caves you could use; You could also try to locate and seize a Satellite tree outside of retreat limits, where elven families involved in heavy disruptive industry such as ranching or wood coaxing live.

The sun will be up in a few hours, night is running out.

*sigh* "Best get settled in."
 
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 24, 2012, 10:49:29 pm
Locate some place no more than "an hour" outside of the town tht we can lay low in.
Title: Re: The Last Night Troll
Post by: Iituem on November 24, 2012, 10:49:59 pm
Ask the plants and animals about a nearby cave and anything we might find out about the retreat's defences.

We need to decide if we're just going to stealthily take out a handful of elves or go for the big prize and try and eliminate the entire retreat.

It might also be a good idea to practice our fire manipulation in the cave (should we find one), unless we need to sleep.  One possible plan might be to take out the committed guards in as isolated a fashion as we can, then torch the retreat and start killing panicking elves directly with magic.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 24, 2012, 10:58:20 pm
Or...not kill elves at all.
But that's long-term.
Title: Re: The Last Night Troll
Post by: racnor on November 24, 2012, 11:17:22 pm
I agree. He never actually ordered us to kill elves, only that we couldn't come back until we had 4 souls. lets practice our animal empathy a bit and then send foghorn a message.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 25, 2012, 12:09:56 am
Character:
Spoiler (click to show/hide)

Ask the plants and animals about a nearby cave and anything we might find out about the retreat's defences.

You walk west from the town border for 45 minutes before kneeling down and digging out some worms to chat with. Sadly the bugs are uncooperative, and the few thoughts you are able to eek out of them are irrelevant to your situation. 1d20 = 7 + 1(Tattoos) = 8

As color begins to fill the easter sky pre dawn, you turn to the trees in an act of desperation, begging them for the information that you need. None of the trees mention anything about shelter, but you swear you hear a voice whisper in your ear that an elf often passes by your current location in the mid morning almost every day. 1d20 = 11 - 3(Untrained Skill) + 1(Tattoos) = 9

You are also getting a bit drowsy; you should catch some sleep within the next couple of days. Hunger also rears it's ugly head. It might start causing you problems if you don't have a hearty meal by sundown.

(Damn. The RNG god is not happy. I might have to start fudging rolls if this keeps up much longer.)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 25, 2012, 12:14:15 am
Hide in a tree. Camouflage self.
No way this could go wrong!
Title: Re: The Last Night Troll
Post by: racnor on November 25, 2012, 12:31:25 am
also, pocket the soul catcher so that if we do kill, we don't deplete the quota.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 25, 2012, 02:59:13 am
Character:
Spoiler (click to show/hide)

You pocket your soul catcher, putting your old Elf Tooth Necklace back on, before springing up into a tree and blending in with camouflage to the best of your ability. You settle in for a long wait.

---

The elf enters your field of vision, wandering slowly in your direction and talking to the trees as he goes. As he moves closer to your position he begins to nervously scan the canapoy. "Show yourself night beast.... I know you are up there somewhere!"

The damn trees ratted you out. Still, the elf dosn't seem to know exactly where you are, so you hold tight, hopeing for him to pass so that you may drop down behind him. At first your plan seems to be working; you are well hidden behind layers of leaf, bark, and camouflaged flesh. Just as you begin to think you are in the clear however the tree you are in move's its branches in an unatrual and uncanny fashion, catching you exposed in a dramatic pillar of sunlight for the elf to see.

Your Roll: 1d20 = 8 + 4(Skill) + 2(Camouflage) = 14
His Roll: 1d20 = 14 + 4(Skill) = 18

Your target locks eyes with you. He is unarmed other than a walking stick and a pouch of something or another. "Great Juniper Groves... I havn't seen one of your lot in almost a thousand years. I thought I was just dealing with a werebeing or something. You caught me unarmed and unprepared beast. Would you be willing to let me buy my life in gold or flesh? If not... I guess I've had a good run..."

The shocked elf closes his eyes and kneels submissively. He his a bit afraid, but not overwhelmingly so. You are hungry but intrigued.

Title: Re: The Last Night Troll
Post by: Mlamlah on November 25, 2012, 03:12:30 am
Drop down beside him. "Few have the bravery to deal with such as me with such a cool head, i admit i am impressed. You speak of flesh, what do you mean by that?"
Title: Re: The Last Night Troll
Post by: Weirdsound on November 25, 2012, 03:41:55 am
Character:
Spoiler (click to show/hide)

Drop down beside him. "Few have the bravery to deal with such as me with such a cool head, i admit i am impressed. You speak of flesh, what do you mean by that?"

The elf laughs. "Not bravery. If I were brave I would face my death with wild abandon and charge you with my walking stick. No. This is the cowardice that has allowed me to survive since the beginning of time. Anyway, you want flesh? I'll sell you some for my life."

He smirks sadly. "I've been a rancher in these parts for 47 years now. My current marriage, and commitment to Everpine, is set to expire in just under 30 months. I would be willing to get out of dodge a bit early and leave you my ranch. I have giant lovebirds for eating and a wife for you to... do as you please with. Nobody bothers me. Unless you attract attention to yourself you wont have to deal with any visitors until the merchants come to collect the birds for the Everpine Caravan in 3 months."

The elf rises to his feet again and sighs. "I keep my nest egg in the barn. Just some gold. If you want I can lead you to the ranch, grab the coin so I can start afresh, and be off. The wife Gwendolyn takes the night shift, so she should be asleep in the house. By the time you are done killing or restraining her I will have what I need and will be gone. I swear to whatever foul god you worship that you wont see me again after that."

Title: Re: The Last Night Troll
Post by: Corai on November 25, 2012, 03:44:14 am
Take him up on the offer.
Title: Re: The Last Night Troll
Post by: javierpwn on November 25, 2012, 03:47:15 am
Ask him where his ranch is?
Title: Re: The Last Night Troll
Post by: Grek on November 25, 2012, 04:09:01 am
Guys, this is another either-or choice. We can have his wife OR the gold, not both.

I say we grab the gold, but ask if he knows any enchanters.

E: Unless we want to kill him, that is. We could get him to show us to the gold, kill him, eat him and convert his wife. Then send said wife to Foghorn to rescue us.
Title: Re: The Last Night Troll
Post by: Fireiy on November 25, 2012, 04:18:13 am
Guys, this is another either-or choice. We can have his wife OR the gold, not both.

I say we grab the gold, but ask if he knows any enchanters.

E: Unless we want to kill him, that is. We could get him to show us to the gold, kill him, eat him and convert his wife. Then send said wife to Foghorn to rescue us.
Thats... not half bad! As long as he doesn't somehow see through our plan or has a weapon at the ranch.
Title: Re: The Last Night Troll
Post by: Corai on November 25, 2012, 04:19:40 am
Guys, this is another either-or choice. We can have his wife OR the gold, not both.

I say we grab the gold, but ask if he knows any enchanters.

E: Unless we want to kill him, that is. We could get him to show us to the gold, kill him, eat him and convert his wife. Then send said wife to Foghorn to rescue us.
Thats... not half bad! As long as he doesn't somehow see through our plan or has a weapon at the ranch.

Let's go with that.
Title: Re: The Last Night Troll
Post by: Remalle on November 25, 2012, 04:48:52 am
Guys, this is another either-or choice. We can have his wife OR the gold, not both.

I say we grab the gold, but ask if he knows any enchanters.

E: Unless we want to kill him, that is. We could get him to show us to the gold, kill him, eat him and convert his wife. Then send said wife to Foghorn to rescue us.
Thats... not half bad! As long as he doesn't somehow see through our plan or has a weapon at the ranch.

Let's go with that.
+1 to this, but how will we convince the wife to help us once we've converted her?
Title: Re: The Last Night Troll
Post by: Corai on November 25, 2012, 05:18:59 am
Guys, this is another either-or choice. We can have his wife OR the gold, not both.

I say we grab the gold, but ask if he knows any enchanters.

E: Unless we want to kill him, that is. We could get him to show us to the gold, kill him, eat him and convert his wife. Then send said wife to Foghorn to rescue us.
Thats... not half bad! As long as he doesn't somehow see through our plan or has a weapon at the ranch.

Let's go with that.
+1 to this, but how will we convince the wife to help us once we've converted her?

Promise not to murder every last elf in the forest?
Title: Re: The Last Night Troll
Post by: Mlamlah on November 25, 2012, 05:36:18 am
This... is a great opportunity, it lets us make the most of our leash. A leash that hopefully will be off of us soon. That ranch will make a perfect base of operations for the time being.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 25, 2012, 07:27:00 am
((Why are we so bad at hiding from plot-notable NPCs?))

I suggest we tale his offer to stay at the ranch but leave his wife the heck alone. We might as well start building a positive rep, and anyways we don't know anything about the woman.
Title: Re: The Last Night Troll
Post by: racnor on November 25, 2012, 08:21:58 am
Yeah, no need to randomly convert people. just kick her forward a few weeks and barricade the door.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 25, 2012, 08:27:41 am
We need to mate, at least from roleplay reasons, I agree with killing the elf and converting his wife, but just converting the wife is good for me, too

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 25, 2012, 08:29:23 am
Yeah, no need to randomly convert people.
Wait until we have someone we know we want to convert. Random elf rancher's current wife? Who knows what problems she has.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 25, 2012, 08:39:55 am
Wyrm you have that wait (study, ask) in majority of suggestions. 

We need an ally, now. Why she will be an ally? Everyone want to stay alive, as a night troll she'll need an ally as much as we do
Title: Re: The Last Night Troll
Post by: racnor on November 25, 2012, 09:00:47 am
then at least learn about her. we don't want an inept cripple or something, and we have an entire settlement to choose from. Also, ust to clarify, we're using the gift of displacement, right?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 25, 2012, 09:08:15 am
then at least learn about her. we don't want an inept cripple or something, and we have an entire settlement to choose from.
Exactly. The elf woman should be at least above-average and/or very notable in some quality before we use our precious Gift on her.

Quote
Also, ust to clarify, we're using the gift of displacement, right?
We had best...
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 25, 2012, 09:31:04 am
Well, we can ask her husband, something like

" Why do you think that your wife worth more than you or your gold?"
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 25, 2012, 09:41:19 am
Sure, let's do that.
Title: Re: The Last Night Troll
Post by: Grek on November 25, 2012, 10:32:07 am
Even if she's a cripple (which she probably isn't!), I think trading our Displacement Gift for our freedom is a good deal.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 25, 2012, 10:36:37 am
Even if she's a cripple (which she probably isn't!), I think trading our Displacement Gift for our freedom is a good deal.

Exactly. As for let's wait for better mate - we don't know when we'll find a better mate that we can convert that easily
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 25, 2012, 12:16:01 pm
First off, we have a limited number of mates; I'd rather make sire we've got a good-quality one before transforming her.

Second, what makes you think that a mate will take us closer to freedom than an elven family that's glad we didn't turn their matriarch? I'm sure that they'd be glad to help us if we asked for some other favor...
Title: Re: The Last Night Troll
Post by: racnor on November 25, 2012, 04:13:55 pm
I'm not suggesting we get rid of her. Just take a look around the settlement first.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 25, 2012, 07:23:20 pm
Character:
Spoiler (click to show/hide)

Well, we can ask her husband, something like

" Why do you think that your wife worth more than you or your gold?"

"What makes you think your wife is worth more than yourself or the gold?" You hiss.

The elf gazes at the sky briefly. "...To me she isn't. Our relationship is more or less non-existant at this point, and the kids we turned out are rancid little turds. You however can eat her, convert her, or whatever else it is you want to do with her. You also get a place that will be safe for months and a reasonable supply of food out of the bargin. And I can't imagine any shopkeep throwing open his doors to a night troll to let him spend gold anyway."

You shake your head. "Let me rephrase that worm. If I were to turn her, what would I be getting into?"

He lowers his ancient head to look into your eyes. "A good deal of spunk and style. She has been practicing oration, calligraphy, enchantment, sword play, and dark manipulation as of late. She intends to join the high queen's government or lead a bandit gang after her current marriage concludes... She also of course possesses all the animal empathy and woodsmanship skills needed to run the ranch.

Her personality isn't that bad, but its her politics that drive me crazy. I remember when all elves live like we do in Everpine today. None of those foul forest defiling races allowed. She of course can't wait to get out of this little 'backwards hick community' and return to some unholy cosmopolitan hellhole!

You know, I think killing your kind off was the biggest mistake my people ever made. With the night a bit less frightening more people could wander and pollute each other's culture. It will serve her right to help you restore your numbers! I for one pine for the days when Armshredder kept the humans and dwarves from our woods, Dreadspikes kept them from our deserts, Illdeath from our jungles, Trumpst-"

You hiss loudly as your father's name escapes the old man's lips, cutting off his rant. "Just take me to your ranch human, and I shall decide for myself if I want your gold, yourself, or your wife."

The ancient being gulps and his fear spikes a bit before he gestures for you to follow him.

......

The ranch is located about a 30 minute walk from town. It is a small plot with a 'barn' dug out from the ground for the horse size birds to roost in and two residential trees connected by a bridge of leather and cloth.

The elf smirks. "Okay. Here is the deal. The bag of gold is in the barn. The bag itself is protected by a powerful enchantment: Nobody can find it unless I tell them it's exact location. You have three choices.

You can strike me down here; I will take the location of my gold to my grave, and hopefully scream loud enough to wake the wife.

You could let me enter the house - the residential tree to our left. Once inside I will wake the wife and shout down the exact location of my gold.

Finally you could enter my house, at which point I would grab the gold and run while you are dealing with my wife.

There are weapons in both the house and the barn, so if you try to go back on our deal and go after me, I will put up a fight. Well Mr. Beast, what is it going to be?"
Title: Re: The Last Night Troll
Post by: Weirdsound on November 25, 2012, 07:24:16 pm
-Freaking forums made me double post. Sorry!-
Title: Re: The Last Night Troll
Post by: Mlamlah on November 25, 2012, 07:24:43 pm
I don't think we should make her a mate until we've seen her first. Our experience suggests grabbing one of the bachelorets would be more profitable anyway. Also, there is a greater potential for allies if we can make ourselves seem like a benefactor more than a monster, it's wiser long term. I also think we should get on sending that message fast.
Title: Re: The Last Night Troll
Post by: Iituem on November 25, 2012, 07:36:35 pm
Even if we don't turn her... a minion would be useful, especially a skilled one.  Take the wife and offer her a 'job' instead; kill our master (without revealing our connection to him; phrase it as a 'test of her ability') and we will take her on as our lieutenant and assist her in fulfilling her political goals.  Give her the half-lie that you want eyes and ears within the Elven community, and in return you will grant her your favour - say, violently murdering political opponents, making things go a little more smoothly for her.  Ensure she knows who is firmly in command, though.  You wouldn't be her servant - she would be yours.

Or, of course, you can kill her and hunt down all of her families.  Her choice.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 25, 2012, 07:44:17 pm
We need to gauge her first, she may not be as cut-throat as her husband.
Title: Re: The Last Night Troll
Post by: jaass on November 25, 2012, 07:47:27 pm
From what we just heard she sounds like she is just bored with her life and wants a life of excitement or we can also introduce her to Esmeralda. Or we can go with Iituem idea which deals with another problem in one swell swoop. But if his idea doesn't work you can entice her with a life of excitement.

edit: Mlamlah is probably a good idea before doing Iituem's idea.
Title: Re: The Last Night Troll
Post by: Grek on November 25, 2012, 07:59:00 pm
Guys, seriously. We have a workable plan here. Convert the wife, make her disenchant the bracelet and let the man-elf go. Let's not complicate this by letting our new minion keep her free will or having qualms about converting people. For goodness sakes, she has skill at enchantment, sword fighting, dark manipulation, animal empathy and a bunch of other useful stuff. We aren't going to find someone better!
Title: Re: The Last Night Troll
Post by: Mlamlah on November 25, 2012, 08:00:42 pm
I actually missed the update >>, sorry. Converting her seems like a solid idea.
Title: Re: The Last Night Troll
Post by: Remalle on November 25, 2012, 08:07:01 pm
What about intimidating the elf into getting us the gold first, under threat of a fate worse than death?  Then we let him go and take a look at his wife as well.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 25, 2012, 08:13:00 pm
I am against that idea, it's... obvious. It will just goad him into uncooperativeness, with our recent streak of bad luck we don't need to cause our self more and more opportunities for inconvenience or death.
Title: Re: The Last Night Troll
Post by: Fireiy on November 25, 2012, 08:50:56 pm
I agree with Grek and disagree with Remalle.
Title: Re: The Last Night Troll
Post by: Iituem on November 25, 2012, 09:01:02 pm
Guys, seriously. We have a workable plan here. Convert the wife, make her disenchant the bracelet and let the man-elf go. Let's not complicate this by letting our new minion keep her free will or having qualms about converting people. For goodness sakes, she has skill at enchantment, sword fighting, dark manipulation, animal empathy and a bunch of other useful stuff. We aren't going to find someone better!

Yeah, sod it.  She'd make a good mate.  Let's get our forcible conversion on.
Title: Re: The Last Night Troll
Post by: Corruptor on November 25, 2012, 10:01:58 pm
Guys, seriously. We have a workable plan here. Convert the wife, make her disenchant the bracelet and let the man-elf go. Let's not complicate this by letting our new minion keep her free will or having qualms about converting people. For goodness sakes, she has skill at enchantment, sword fighting, dark manipulation, animal empathy and a bunch of other useful stuff. We aren't going to find someone better!
^ This
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 25, 2012, 10:39:42 pm
Yep, she is a great mate. It's not time for risky tricks, go to the house and take our prize
Title: Re: The Last Night Troll
Post by: racnor on November 25, 2012, 11:11:51 pm
Guys, seriously. We have a workable plan here. Convert the wife, make her disenchant the bracelet and let the man-elf go. Let's not complicate this by letting our new minion keep her free will or having qualms about converting people. For goodness sakes, she has skill at enchantment, sword fighting, dark manipulation, animal empathy and a bunch of other useful stuff. We aren't going to find someone better!
^ This
As spake the reasonably ancient sages of Amanereli: thiiiiiiiiis
Title: Re: The Last Night Troll
Post by: Weirdsound on November 26, 2012, 02:25:43 am
Character:
Spoiler (click to show/hide)

You turn to the elf and nod. "I have made my choice. If I hear that you are blabbing about our deal to anybody, I will hunt you down and slaughter you!"

With that you leap onto a branch, check to make sure the elf is indeed headed for the barn (he is), and vanish into the protective cover of the thick leaves.

Inside many branches have been coaxed into forming floors and shelves. The place is messy and definitely lived in, but by no means a chaotic pile like the one on the first floor of your tower. You spot Gwendolyn herself, hanging upside-down with her knees locked around a thick branch and snoring lightly.

You aproach your prize quietly for a better look. Although it is tough to tell with elves you suspect she is young. Under 150 is still considered adolescence for members of her race. Her hair is dimished by jets of flame red; to have hair of a color other than blond or white suggests that an elf had non-elven, or worse, spiritually depraved ancestors.

Her body is lithe and unblemished, as all elf bodies are supposed to be, and her face is narrow and pointed. Should she chose to wear a sneer she would indeed resemble a bandit queen or obstructive bureaucratic.

The single article of clothing that she wears emits a looping psyonic message.

-I'm enchanted to prevent easy removal by outside parties. Don't even try it.-

You breath a sigh of relief. Several of your family members emphasized the fact that conversion need not entail contact of that nature, and your still boyish mind is glad the option is currently off the table.

Drifting back you recall your fathers brief lesson on the ins and outs of conversion he gave you before sending you to the present.

"Get her in a position where she can't fight back, make contact with her, and let your instincts take over. It could take awhile; so do it somewhere secluded and bring a few meals. Once you are done she will be instinctively loyal to you and your family until her first son is weaned. If you wish her to stay longer than that make them feel important like I make your aunts feel, or dependent on you like your useless mother."

Moving carefully so as not to wake the elf, you unhook her from her branch and place her face down on a solid section of floor. You then place her in an armbar hold. 1d20 = 13 + 4(Stealth) + 5(Sleeping Target) - 1(Damaged Arm) = 21

She wakes up and begins to struggle powerlessly against you, and sure enough your instincts kick in.

You first begin to whisper to the woman her fate. You explain that she will be shunned by her old kind and compelled to love you, whether or not you chose to return the sentiment. You explain that you are trying to frighten her; bleed the fear from her so that you may remove the weaker emotions, and then her soul. She is informed of the monster she will become, and of the fact that the future she planned for herself is now void.

It takes hours, but eventually every ounce of fear she could possible feel in your presence is purged from Gwendolyn's frame. You then move onto extracting her pain, which you begin to do by tightening your hold and breaking her arm. You add emotional pain to the physical by informing the elf that her husband willingly handed her over to her fate and fled. You lie and tell her that he sought you out explicitly to make such a deal. This not only bleeds her of pain, but eventually of sorrow and wrath as well.

Without their main 'defense' feelings, Gwendolyn's mind and soul begin to call fourth her remaining emotions out of context in a last ditch attempt at self protection. Joy passes in a matter of minutes without a proper catalyst. Disgust and lust take a bit longer, but not nearly as long as fear or pain did.

Finally only love remains. You release her from your hold and help her to her feet, before asking her to marry you on the spot. She has no remaining response available to her other than to accept. The deal is sealed with an awkward kiss and her soul becomes your property to do with as you please.

You then hold your bride close for hours as your instincts and unnatural nature begin to do their sinister work. Her soul is first melted down and then used as raw material to modify her body and mind. Eventually she oozes from your grasp and falls to the floor as a featureless blob of magically charged organic material, knowledge, and memories.

Her panties, now separated from their master, continue to broadcast their message every couple minutes.

From here you must begin to reconstruct her as a proper mate, using a gift. You know this process could take awhile... hours or days, and you are starting to get VERY hungry.

It is night already, and you are sure she will keep in her current condition for at least a few days. Perhaps you should attend to your needs before picking a gift and getting back to work.

"I wonder if dad would be proud of me? I wonder if I would want him to be?"
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 26, 2012, 02:43:54 am
Well we are at ranch, time to go out and have a snack, then return and use the displacement gift...

We should waste no time, sooner or later Vindel will visit us if we don't return with souls
Title: Re: The Last Night Troll
Post by: Grek on November 26, 2012, 03:09:34 am
Well we are at ranch, time to go out and have a snack, then return and use the displacement gift...

We should waste no time, sooner or later Vindel will visit us if we don't return with souls
Yep, get to it.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 26, 2012, 03:12:33 am
Agreed. I wonder if he can magically track us?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 26, 2012, 04:32:19 am
Most likely, we carry two magical items. His magical items
Title: Re: The Last Night Troll
Post by: Mlamlah on November 26, 2012, 05:42:36 am
Once we've created our mate i think we should treat her with genuine kindness, being the Last Night Troll in the world seems lonely business.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 26, 2012, 04:19:37 pm
Character:
Spoiler (click to show/hide)

Well we are at ranch, time to go out and have a snack, then return and use the displacement gift...

We should waste no time, sooner or later Vindel will visit us if we don't return with souls

You leave the deconstructed former elf on the floor before exiting the tree and hopping down to the barn.

Inside you count 18 pairs of horse sized lovebirds, and another 7 roosting as singles without a mate. Although you doubt they are bred or trained for any sort of combat, that many creatures of that size could easily destroy you. You suspect the ranchers use Animal Empathy magic. Seeing little other way to get a meal, you do the same.

Taking a deep breath you open a channel into all of their minds and begin to broadcast with authority. -Your old master has deserted you! I rule this ranch now. OBEY ME IF YOU WISH TO LIVE!-

The birds all turn their attention to you, beaming back affirmations of loyalty of servitude and asking for orders. You can't believe that worked so well. 1d20 = 20 - 3(Untrained Skill) + 1(Tattoos) = 18 (Natural 20!)

You order four pairs of lovebirds to hunt down Alice and tell her of your plight. Once you leave you loot their nests, feasting upon melon sized eggs until you are full. You then bid the birds good evening and return to the tree where you get to work on Gwendolyn.

The deconstruction progress has left her body and mind a chaotic yet potential laden mess, so you quickly bequeath your Gift of Displacement unto her, to serve as a foundation for her reconstruction.

Your instincts take care of the rest. Her new body is built tall and lankey: She is more than twice your height, but her trunk is barely thicker than her limbs are. Her hair remains gold with jets of crimsion, but her once unblemished skin begins to sprout moles and tumors that flicker with displacement energy, which causes her to glow a soft blue in the dark.

As soon as she sprouts a functioning mouth and ears you begin the process of mental and emotional reconstruction. Gwendolyn feeds you her life story. You learn that she is 97 years old; born in Port Breeze, a large tropical cosmopolitan city that is both an independent human city state, and the capitol of the High Queen's Elven Alliance. In her early years she enjoyed spending time with human men, a fact that prompted her family to marry her off very young to an ancient elven isolationist named Goldtuber; the old man who sold her to you.

Goldtuber at the time was a wandering preacher, who would fire up elves with impassioned speeches against the High Queen, the local human government, and all who chose to live in a fashion that wasn't traditionally elven. Gwendolyn's father, a wealthy trader, decided to kill two birds with one stone and lured the blowhard out of town with the promise of his ranch near traditional Everpine and the hand of his unruly daughter.

You instinctively play off her story, and earn her trust by telling of your similar background. Your father beat and belittled you, up until the very day he discovered that you were the last hope for his race, because you were too delicate and elven. You promise to treat her better than either her father or yours would treat their child, and she quickly promises the same.

...

Midnight passes, then dawn, then mid-morning and high noon. As the sun begins to bring itself low to the western sky Gwendolyn rises, reborn as a night troll consort. She stretches her long arms and legs and awkwardly stumbles around a bit before finding her footing.

Once she has basic motor control restablished to ask her to check out your bracelet and see what she can do about your Vindel problem. She wraps you in a gentle embrace with her long legs and grabs your right arm with her own.

"...Hmm. This is very well done. This Vindel is far more skilled in the art of Item Ensouling than I am.... But I still think I could get you out. I could very well be able to just break the curse and remove the damn thing, but he might have easily designed to bracelet to cause you harm should somebody try to tamper with the curse."

She kisses you on the cheek before continuing. "The safest route would be for me to just modify the bracelet to do something else. But I would need a soul for that. Multiple souls in case I fail. I don't yet have the finesse to do multiple enchantments from a single soul."

You shudder, wondering how badly your mom would have gotten beat if she brought up the idea of modifying or destroying souls for non-reproductive purposes. Gwendolyn continues. "I'm not sure I'm confident enough as a consort to go out and do it, but should you order me to do so I could head to Oakworshiped and end your problems by simply bumping off Vindel. That right there would solve most of our problems honey."

The newly minted consort then drops your wrist to allow herself to embrace you fully with all her limbs, and you allow her to romantically lick the wax from your ear as you weigh the options before you.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 26, 2012, 06:13:26 pm
Once we've created our mate i think we should treat her with genuine kindness, being the Last Night Troll in the world seems lonely business.
Agreed.

Anyways, let's ask what kind of souls she'd need. If rodent or canine souls are sufficient, even if it requires lots of them, we could catch some wolves or rats or something.
Title: Re: The Last Night Troll
Post by: racnor on November 26, 2012, 06:24:01 pm
we know it needs sentient souls. just kill someone, if our afterlife hinges on a single soul then we aren't much of a night creature are we?
Title: Re: The Last Night Troll
Post by: javierpwn on November 26, 2012, 07:38:52 pm
She could just break it, she has the gift of displacement and could zip backwards in time until we get a good roll
Title: Re: The Last Night Troll
Post by: QuakeIV on November 26, 2012, 08:21:03 pm
Awesome story, just read through it.

I think we should just kill someone and take their soul as well.

Once we've created our mate i think we should treat her with genuine kindness, being the Last Night Troll in the world seems lonely business.

I concur.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 26, 2012, 10:09:13 pm
I think we should explain the drawbacks of enchanting to our mate, though also add that the survival of our species is more important for the moment.
Title: Re: The Last Night Troll
Post by: Grek on November 26, 2012, 11:09:04 pm
Foghorn and Alice are probably on their way. My suggestion is to have Foghorn, Alice and Gwen go and either kill Vindel or capture him and use his soul in our bracelet.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 26, 2012, 11:52:21 pm
Wouldn't killing Vindel so we can use his soul to break Vindel's control on us a bit redundant?
Title: Re: The Last Night Troll
Post by: QuakeIV on November 27, 2012, 12:01:17 am
Well, we still probably want the magical control bracelet removed.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 27, 2012, 12:07:14 am
Yeah, but using Vindel's soul to do it just seems silly. Remove it before we see Vindel, save his soul for something special.
Title: Re: The Last Night Troll
Post by: Grek on November 27, 2012, 12:18:55 am
I'm mostly suggesting that we use Vindel's soul on the bracelet because it's ironic and cruel, not because there's any practical reason to do so. We're a night troll. Ironic and cruel is what we do.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 27, 2012, 12:23:51 am
I was thinking something more along the lines of having him knocked upside the head, tying him to a table as he's dazed/unconcious (possibly dead if overdone), removing his tongue and cooking and eating his hands (while attached.)

Edit: I can appreciate the irony, but it's an unnecessary risk.

Title: Re: The Last Night Troll
Post by: QuakeIV on November 27, 2012, 12:52:42 am
How is it not an unnecessary risk to capture him alive instead and torture him slowly?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 27, 2012, 01:00:04 am
I'd not count on Foghorn and Alice. Alice may be to far away and Foghorn doesn't have enough motivation to kill Vindel

My suggestion -

First option - wait for Alice few days (it's a bit risky, because I am not sure that lovebirds will find her and Vindel may visit us)

Spend that time with our spouse, wait till our arm heal, teach our wife to use her body and explain how her displacement works,  practice animal empathy, fire magic (let Gwen to read the books, she should learn it too) and ask her to teach us some swordplay.

Second option

Let her break the damned thing, i doubt that injury will be that severe. Even if it will and we will be unable to hunt for a while, then we have a nice supply of lovebirds, spouse that can hunt for us and spare time to practice fire magic\animal empathy\whatever else

Third option (But I like first two more)

Go hunting for 3 souls. Gwen should know easy targets nearby. (BTW explain why we can provide exactly 3 and explain why souls are useful, and why such usage is disgusting ) It may go against night troll tradition bu we aren't an usual troll. Plus changing enchantment to something useful is a good thing



Oh, and Vindel wasn't cruel with us, He had made nothing to deserve revenge (maybe except stealing our sword) Killing him isn't in our best interests.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 27, 2012, 03:09:46 am
Character:
Spoiler (click to show/hide)

"Gwendolyn Dear, if you would be so kind as to release me from your embrace, I could go fetch you some souls." You catch yourself wondering briefly why you allow yourself to address Gwendolyn, who had been until quite recently an elf, in such an unrefined mix of human and elven while Alice, a human whom you have no intention to woo, hears you speak only the most refined elven dialect.

The Consort nods and lets you go.

"There are some complicated issues involving morality, afterlife, and souls that our kind must consider when dealing in enchantments. I will explain those later." You explain as you rise to your feet. "But I will not allow them to come to mind while I reap to earn my freedom from this *incomprehensible* BRACELET!"

"And what shall I do while you are gone my love?" Gwen asks.

You crouch, in preparation of your leap from the tree. "Stay on the ranch. Walk around. Get used to your body. If some humans come calling for me explain who you are and my situation. Tell them I will be back soon."

...

You arrive at the wall that separates the elves of Everpine from the rest of the world. Dusk is upon you. In just a few minutes it will be dark enough to try and hunt. You want souls, but know that you can't take more than three...

"Hrrrrmmm.... How to proceed."

Re-posting the Description of the Settlement (From an older post) for your Convenience:
Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 27, 2012, 03:44:04 am
So hunting it is. We must stay careful, serious injure or killing  more than 3 elves may ruin our plans...

I think luring a guard or two from the settlement is our best bet, but how?

Imitating call for help is one option, starting a forest fire and hunting in the resulting chaos is another  and mix of dark manipulation and hypnosis is the third



Title: Re: The Last Night Troll
Post by: Remalle on November 27, 2012, 03:57:43 am
Yes, luring guards is indeed our best bet.  Wait for one to get out of sight of
everyone else and use our eon magic to trap him.  Once he's stopped it should be a simple matter to execute him and hide the body.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 27, 2012, 04:25:04 am
May i point out that imitating a call for help could easily be a disastrous way to call the wrath of the settlement upon us? The forest fire is a slightly better idea, as the chaotic and distracting nature of fire could be easily turned to our advantage. However, while i admit the forest fire idea has merit, i still think it's a bad idea, cause... y'know... the unpredictable nature of fire that provides the advantage could also kill... *us*. Or even destroy our ranch, forest fire spreads *fast* like, faster than a person can run fast.
Title: Re: The Last Night Troll
Post by: Corruptor on November 27, 2012, 04:28:00 am
So hunting it is. We must stay careful, serious injure or killing  more than 3 elves may ruin our plans...

I think luring a guard or two from the settlement is our best bet, but how?

Imitating call for help is one option, starting a forest fire and hunting in the resulting chaos is another  and mix of dark manipulation and hypnosis is the third
Heheh - yup some burning trees should attract some attention from those treehuggers. Two smaller fires would be better than one large one, to spread the responders out more - making them easier to pick off.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 27, 2012, 04:28:50 am
We *could* call out to gaurds or citizens in a much less panicked manner, providing a believable reason we could use but do not neccecarilly absolutely require their aid. Like "oh, this tree is slowly killing a sapling due to proximity, but it's stubborn, think you could help me coax it away?" It's a lot easier to kill someone who is not completely on gaurd.
Title: Re: The Last Night Troll
Post by: Grek on November 27, 2012, 04:37:59 am
I recommend NOT pissing off the trees in the forest we live in. Instead, we should try ambushing a lone guard or a pair of guards at the very most.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 27, 2012, 04:44:01 am
BTW, yep... Trees are pretty smart, everywhere and can tell elves about us... Better not to alienate them, so i withdrawn the idea to start a forest fire
Title: Re: The Last Night Troll
Post by: Mlamlah on November 27, 2012, 04:55:50 am
Trees *have* been our friends in a lot of instances, telling all sorts of secrets, course they are also worse at keeping our own secrets than the cliche teenage girl.
Title: Re: The Last Night Troll
Post by: Fireiy on November 27, 2012, 05:34:22 am
Don't burn them down. Bad idea.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 27, 2012, 07:31:53 am
I'm mostly suggesting that we use Vindel's soul on the bracelet because it's ironic and cruel, not because there's any practical reason to do so. We're a night troll. Ironic and cruel is what we do.
I'd rather use Vindel on some other ironic thing, especially if we discover that the enchantment on the bracelet vanishes after he dies.

I suggest searching for guards or fools wandering outside the walls. If no one comes for an hour or two, wonder if sasquatches count as sentient.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 27, 2012, 11:25:16 am
The best target - pair of lovers
Title: Re: The Last Night Troll
Post by: javierpwn on November 27, 2012, 04:00:59 pm
Easiest target would be ourselves but that wouldn't be too good, grab a bachelor(Ette)  from a bachelor tree like our father taught us
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 27, 2012, 05:56:41 pm
No, no, no. It has experienced elves, very bad target
Title: Re: The Last Night Troll
Post by: Mlamlah on November 27, 2012, 07:09:11 pm
I agree, our brother told us that the bachelors make good *mates*, good mates are skilled, and therefore do not make good prey.
Title: Re: The Last Night Troll
Post by: javierpwn on November 27, 2012, 07:15:07 pm
It is a "traditional" commune, and they are elves, and this is Bay12


Why haven't we harnessed ability to control magma

Start with fire
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 27, 2012, 07:23:19 pm
...
Title: Re: The Last Night Troll
Post by: javierpwn on November 27, 2012, 07:32:11 pm
Also the more experienced elves will eventually stand in our way
Title: Re: The Last Night Troll
Post by: javierpwn on November 27, 2012, 07:34:45 pm
It might also earn us a gift if we learn fire magic

Like time displacement
Title: Re: The Last Night Troll
Post by: Mlamlah on November 27, 2012, 08:12:14 pm
I don't think you're thinking this through, these are not vanilla fish dissector elves. This is an expansive fantasy universe that goes beyond the lore in regular DF in a way that makes sense and maintains cohesion that random world generation cannot have. The most experienced elves are not going to be legendary in useless skills, they are going to be experienced warriors and spell-casters, because they live in a dangerous world that requires them to defend themselves.
Title: Re: The Last Night Troll
Post by: javierpwn on November 27, 2012, 09:03:08 pm
Being a legendary fish dissector is necessary in a small village, how else would they gut their fish.  I believe magma takes you out just as fast regardless of who you are
Title: Re: The Last Night Troll
Post by: QuakeIV on November 27, 2012, 09:27:19 pm
If we built up an army of minions then I'd support fitting our tower with a magma cannon.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 27, 2012, 10:08:24 pm
We currently have neither the resources, manpower, or connections to even think of truly harnessing magma as an offensive all-purpose weapon.
Title: Re: The Last Night Troll
Post by: javierpwn on November 27, 2012, 10:10:56 pm
We have a book, know how to use basic fire spells,and are dabbling in destructive fire magic
Title: Re: The Last Night Troll
Post by: Mlamlah on November 27, 2012, 10:16:47 pm
We would at least need the ability to carve through the earth, if not a team of miners, and *that* is assuming that we can use the very limited magical resources and skills at our disposal to eventually master the ability to pull up vast quantities of molten earth from the ground before it cools to the consistency of... well... half melted rock.
Title: Re: The Last Night Troll
Post by: javierpwn on November 27, 2012, 10:30:16 pm
That's why we got tatoos right, even though I would make the bonus a +2 instead of +1
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 27, 2012, 10:46:13 pm
We would at least need the ability to carve through the earth, if not a team of miners, and *that* is assuming that we can use the very limited magical resources and skills at our disposal to eventually master the ability to pull up vast quantities of molten earth from the ground before it cools to the consistency of... well... half melted rock.
Yeah, I'm not sure how serious he was...
Title: Re: The Last Night Troll
Post by: Mlamlah on November 27, 2012, 10:58:01 pm
That's why we got tatoos right, even though I would make the bonus a +2 instead of +1
The +1 bonus is more than fair because of the simple fact it is an all encompassing skill, it provides a bonus to pretty much *all* magical and quasi-magical skills we have engaged in, that's not something to laugh at.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 27, 2012, 11:05:14 pm
5% is pretty good. It saves us from the worst of failures and increases our chance of the best successes. I think.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 27, 2012, 11:25:41 pm
Hmm... it seems almost all the proposed actions were shot down so far. If we don't come to a definitive solution I'll pick one I like in a few hours and write before I go to sleep.

Title: Re: The Last Night Troll
Post by: Corruptor on November 27, 2012, 11:48:19 pm
Alrighty, if lighting the trees on fire is a bad idea because it would piss the trees off - why not light an elf house on fire? Or three? It'll create plenty of Chaos that we can take advantage of.
Title: Re: The Last Night Troll
Post by: racnor on November 27, 2012, 11:57:40 pm
could we find a rancher working late and drive them into the forest with dark manipulation illusions, to kill as we wished?

Also, since we are the only remaining entity that remembers night troll culture, we could take this as an opportunity to redefine enchanting as a sacrifice by the soul collector, instead of a dark art. Don't lie about anything, just take a different perspective.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 28, 2012, 12:23:05 am
The elf houses are made of still living trees.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 28, 2012, 01:12:53 am
I do think we should stalk the edges of the town, looking for vulnerable folks, and if finding none i suggest we attempt to subtly lure people into our deadly (and figurative) embrace.
Title: Re: The Last Night Troll
Post by: QuakeIV on November 28, 2012, 01:20:22 am
Who is going to be awake other than guards though?  I think raiding the residential buildings is a better idea because everyone in there will be asleep.

Just sneak into some house, grab someone, then bugger off.  Assuming they don't have any enchanted daggers this shouldn't be able to backfire horribly.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 28, 2012, 02:20:33 am
Character:
Spoiler (click to show/hide)

I do think we should stalk the edges of the town, looking for vulnerable folks, and if finding none i suggest we attempt to subtly lure people into our deadly (and figurative) embrace.

You wait for Darkness to set in before hopping up onto the wall and stalking for prey. You skillfully leap from one side of the barrier, to the top, to the other to avoid the eyes of patrolmen. Eventually you spot a young elf standing naked in front of the wall, magicaly coaxing the plants that form it to bathe him in stored water, nectar, and fruit juice.

Encounter Roll: 1d20 = 2 + 4(Skill) + 3(Cameo) = 9

As usual you take inventory of the situation. The elf is clearly unarmed, but he is a plant coaxer; the wall that you are standing on could easily become his weapon.

Suddenly you flinch as a terrible thought enters your head. The plants could easily tell your victim he is being hunted. You creep up on him cautiously, afraid that he will stare in your direction or fire off a spell at any given moment - but no, after a few seconds of careful and lucky sneaking you are right ontop of your target. And un-noticed to boot.

Your Roll: 1d20 = 9 + 3(Cameo) + 4(Skill) = 16
His Roll: 1d20 = 6 + 2(Skill) = 8

Your body tenses up. You have to make a move NOW. The plants could rat you out at any given second.
Title: Re: The Last Night Troll
Post by: Remalle on November 28, 2012, 02:41:12 am
Slow him down with eon magic and slit his throat before he can make a move!
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 28, 2012, 02:43:52 am
We need to kill him  fast, and we need to kill him with magic or use some spell before stabbing with knife

Fire magic is too risky, so I suggest to use Eon magic

Some methods

1) Send his head several minutes ahead in time, severing it from his neck
2) Put him in a time bubble with very accelerated time, wait until he dies from thirst, remove the bubble
3) Put both of us in a stationary time bubble ( I mean time around us will be stoped, while inside the bubble it will be perfectly normal), Then either use fire or just stab with the knife to incapacitate him
4) And, well slowing him down is a nice plan, too
Title: Re: The Last Night Troll
Post by: Corruptor on November 28, 2012, 02:50:54 am
Send his head several minutes ahead in time, severing it from his neck
I vote for that plan
Title: Re: The Last Night Troll
Post by: Mlamlah on November 28, 2012, 03:06:18 am
Lets get to the neck snapping.
Title: Re: The Last Night Troll
Post by: Iituem on November 28, 2012, 03:25:44 am
Send his head ahead of him.  Let him get a head start on the future.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 28, 2012, 03:33:43 am

Character:
Spoiler (click to show/hide)

Send his head several minutes ahead in time, severing it from his neck
I vote for that plan

Reaching foward, you mumble an incantation and gesture at the poor elf. His head flies forward in time, but you undershoot and only displace it by a few microseconds. Not an instant kill, but still enough to sever the blood vessles in his neck, and ensure that he will be dead soon...

1d20 = 5 + 4(Skill) + 1(Perk) + 1(Tattoo) = 11

You act quickly, throwing a minor time slow field around your victim. There are three reasons for doing this: First he needs to die under the influence of your spell to be harvested. Secondly by distorting time around him you distort his voice; rendering his death screams unreconizeable as a sound an elf could make and reducing the chances of meddlers arriving.

Your third reason of for slowing time on your victim of course is that you want to enjoy his suffering for just a bit longer...

1d20 = 12 + 4(Perk) + 1(Tattoos) = 17

Eventually the elf bleeds out, and your soul-catcher flashes red to indicate a successful reaping. You drag away the corpse and enjoy a quick meal before considering your next course of action. You can take as many as two more souls, but how far do you want to press your luck?
Title: Re: The Last Night Troll
Post by: Weirdsound on November 28, 2012, 03:34:13 am
-Double Post. My bad-
Title: Re: The Last Night Troll
Post by: Fireiy on November 28, 2012, 03:43:07 am
Personally, I would recommend risking no more than one more. A third would be two risky and just one could be quite risky for the enchantment.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 28, 2012, 03:49:29 am
It's a pity that we didn't save elf's brain.... we needed one

But still I'd prefer to return home and hope for a good roll from our wife. Hunting is too risky - Remember, heavy injury and we are going to Vindel. And wasting souls on enchantments is not our way.
Title: Re: The Last Night Troll
Post by: Remalle on November 28, 2012, 03:55:25 am
I say we look around a bit for just one more elf, same plan as last time, to harvest his soul and his brain.  There's got to be a guard or something out of sight and earshot of everyone else, right?
Title: Re: The Last Night Troll
Post by: Grek on November 28, 2012, 03:59:29 am
Go back to Gwen. If she fails, we can always go out and get another soul.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 28, 2012, 04:26:52 am
i think we should er on the side of caution, no need to push our luck.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 28, 2012, 05:09:38 am
Character:
Spoiler (click to show/hide)

Send his head several minutes ahead in time, severing it from his neck
I vote for that plan

You try your damn best to preserve the brain of your latest victim, but the spell refuses to take and eventually you have to abandon the corpse to stay ahead of the guard patrol. You decide to return to the ranch, reasoning that you can just go out and hunt again should Gwendolyn fail in her enchantment attempt. 1d20 = 4 + 4(Skill) + 1(Tattoo) = 9

...

Back at the ranch you find your new mate sitting out in the open, talking with a Tigerperson. "My shadow prince! You have returned sweetie! Great news, your friend Mr. Foghorn has sent a servant to watch over us!"

The feline offers you a paw to shake, but Gwendolyn cuts you off by scooping you up and rocking you like a baby. The newcomer shoots the consort a nasty look before introducing herself. "I am Rox. Great Mr. Foghorn was busy with important work when he got your message. Sent me to look after you until he can sort mess out."

"I seemmmphhhh." You respond only to be cut off by a kiss from Gwendolyn. Her lips are as sweet as the fear of an innocent wide eyed child, and she seems to be in no hurry to end it. Despite your imature aversion to such contact you allow nearly a minute to pass before your mouth is free to address your guest once more.

"What of Alice and Esmeralda? Could they not come to my aid?"

Rox shakes her head. "Esmeralda always helps Mr. Foghorn with his busniess." The tiger person pauses for a second and shudders before continuing. "Mr. Foghorn found out that Alice made a pass at you. They fought. Came out during the resulting argument that she preferred female company. Mr. Foghorn had her beat and hooked up to the pain machine in basement."

The Tiger-woman bites her lip and allows a few tears to flow. "Mr. Foghorn intends to give her to Mr. Vindel as peace offering."

You blink; unsure of what to make of the new information. Rox takes advantage of the pause to get a hold of herself and continue talking. "Mr. Foghorn would like to pass thanks for keeping your word and resisting his daughter. He will be along to help you as soon as possible. In meantime the claws and fangs of Rox are at your disposal."

Noting that Rox is for some reason on the brink of tears once more, you instruct Gwendolyn to carry you up to the tree and fix your bracelet. There is a slight blue flash as your consort activates her new-found ability, and you find yourself back in the concealing branches where Gwen was turned.

She offers you one more kiss, and licks the wax from your ear, before placing you down on the floor and getting to business. "I could feel your exaustion while I was being torn down and reconstructed. As your mate and protector it is my duty to inform you that you will be catching up on your sleep tomorrow. I'll work on the bracelet then, when you wont be squirming around so much."

Gwendolyn gestures to a set of incomprehensible arcane diagrams recently coaxed into the bark of the tree. "I've been thinking about what I could change your bracelet's enchantment to. I got three ideas. First off I could reroute the way this thing handles input. It should be elementary for me to change it into a charm to boost the empathy type magic of your choice. The second option would be for me inverse and modify the chain of command, giving you total control of myself and perhaps a few loyal lovebirds from the ranch Finaly I could just overwhelm it with your aura, and you could use it to help you gain gifts. I'd love to gain a sister wife or a child."

You nod. It is a big decision. But for the moment you have all night to do what you want, and two followers to help you do it.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 28, 2012, 05:27:04 am
We shall not forget Alice, she is our friend... (and a nice potential mate)

We should chat with the tigerwoman and carefully find out if she is ready to go against Foghorn to save Alice.

I suggest to spend a night sparring with the wife (use sticks for swords) That may let us learn a trick or two and Gwen needs to get used for her body

If she is skilled in unarmed combat, we should practice that, too

As for bracelet, I think boost to animal empathy is a nice thing to have
Title: Re: The Last Night Troll
Post by: Mlamlah on November 28, 2012, 05:38:01 am
oh... poor Alice...
Question, is communication a form of... people empathy?
i think the Ranger's suggestion is decent, unless our weariness truly is catching up with us, in which case maybe we should flex our magical muscles a bit more.
Edit: subtly asking our new protector Rox about Alice (and Foghorn for that matter) seems like a fine idea
Title: Re: The Last Night Troll
Post by: Grek on November 28, 2012, 06:26:55 am
Voting for the third option. We're not really at the point in animal empathy where we need magical assistance to get better. We can get most/all of the benefits by studying more animal empathy. The second one is also kinda tempting (though we should just use it on the lovebirds - we expect our troll wives to be loyal without mind controlling them) but I think more gifts is better.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 28, 2012, 06:41:09 am
Training is not a fast thing to do, and that bonus will stay if we increase animal empathy making it even better

Besides you don't account a chance of failure. Who knows what shit can happen if our wife screw up with our aura?

Edit:

We should take plant empathy, instead. Why? Because we have a soul of a plant empath! And we operate in the forest, so we are going to need it
Title: Re: The Last Night Troll
Post by: Grek on November 28, 2012, 06:47:41 am
Hmm, that's actually a really good point. Which enchantment has the best chance of working?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 28, 2012, 06:51:44 am
You ninjad my edit :) I think plant empathy should be the easiest, because of the nature of the used soul
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 28, 2012, 07:39:01 am
Also, since we are the only remaining entity that remembers night troll culture, we could take this as an opportunity to redefine enchanting as a sacrifice by the soul collector, instead of a dark art. Don't lie about anything, just take a different perspective.
We're the last night troll, but between books and immortal elves there's still the probability that people know about our culture. And they'll probably see through our ruse.

I agree that switching the enchantment to plant empathy makes sense, and that we should talk to Rox about Alice and the "wonderland" she may want Alice to escape.
Title: Re: The Last Night Troll
Post by: Fireiy on November 28, 2012, 08:07:07 am
Considering the surroundings, chance of failure and the nature of the soul, something nature related would be good. Plant empathy should be pretty good in these circumstances.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 28, 2012, 03:51:50 pm
Character:
Spoiler (click to show/hide)

We shall not forget Alice, she is our friend... (and a nice potential mate)

We should chat with the tigerwoman and carefully find out if she is ready to go against Foghorn to save Alice.

I suggest to spend a night sparring with the wife (use sticks for swords) That may let us learn a trick or two and Gwen needs to get used for her body

If she is skilled in unarmed combat, we should practice that, too

As for bracelet, I think boost to animal empathy is a nice thing to have

"I think I'll go for the plant empathy option dear. Now get some sticks, I would like to practice my swordsmanship, and you need to get used to it in your new body!"

Gwen nods and fetches two wooden training swords. The two of you spar for a few hours. You note that Gwendolyn's technique is a bit awkward: You made her so much taller that her sword is, by comparison, a dagger in her hands. The advice she gives however is still solid, and by the end of your training session you feel like you have learned at least the basics. 1d20 = 12 - 3(Untrained Skill) + 4(Trainer's Skill) = 13

You ask your mate if she knows anything about fighting unarmed; she dosn't. You then ask Rox. To nobodies surprise the Tigerwoman claims to be an expert in the field.

Sparring with Rox proves to be a little difficult. The Tigerwoman relies on her teeth and claws to fight, assets unavaible to you. You begin to think her style is irreconcilable with your body, but you don't call off the traininng; instead you use it as a chance to talk to Rox.

Ducking under an intentionally telegraphed swipe of her claws you broach the subject. "You don't like how Foghorn is treating Alice, do you?"

Rox cartwheels out of the way of a rather feeble counter-punch from you. "I do not."

"Alice and I have not known each other long, but we are good friends. Her fate saddens me. I wish to rescue her from it."

Your instructor crouches down and pounces at you, knocking you to the ground. She attempts to throw you in a chokehold and you try to squirm back to a less dangerous position. "I as well would like to rescue her. I would give  own life for her if it would help. But I would not see Mr. Foghorn harmed. He took me in after Phyrost destroyed my tribe and raised Rox from a cub."

She stops struggling and begins to sob. "I love them both so much... my heart is broken."

You allow her to collect herself before restarting the sparing session. 1d20 = 11 + 1(Skill) = 12

For the rest of the night you keep training with Rox. You can't get anymore out of her about the Alice situation, and your frustration builds as you fail to improve your technique. The session ends just before dawn when a stray swipe from Rox tears into your outfit and shreds one of your books, The Utility of Fire, to pieces. 1d20 = 3 - 3(Untrained Skill) + 5(Trainer's Skill) - 3(Trainer's style incompatible) = 2

Breakfast is a huge omlet prepared by Gwendolyn out of giant eggs. You eat up and head back to the tree to sleep.

---

"Wakey-wakey!"

You open your eyes to see Foghorn standing over you, beaming. Rox, Gwendolyn, and Esmeralda stand in the corner.

Checking your wrist you note that the bracelet is now engraved with leaves and twigs, and you no longer feel bound by it. The damn thing still wont come off your wrist however. Gwendolyn offers you a wink and a blush as you fiddle with it. 1d20 = 13 + 2(Gwen's Skill) + 1(Soul Compatible with Enchantment) = 16

The old wizard offers you a hand and helps you to your feet. "I'm soooooo sorry about my daughter's behavior. I thank you for rejecting her, and assure you she has been punished for trying to turn you against me. Speaking of which I got a note from Vindel ordering you to obey his orders no longer, but it looks like you don't need it!"

Foghorn paces. "This is a nice ranch. The lovebirds are a great resource. Are you going to want to stay here or return to the tower? I can have Rox or Edgar babysit the site you aren't using until you have enough mates to keep them all occupied."

You peek out through the leaves and check on the sun. It still wont be night for a few hours. "How far is this place from the tower anyway?"

"If you leave now, Rox can show you back by around midnight."

You are free! You have gained a new gift to commemorate the major plot development!
Title: Re: The Last Night Troll
Post by: Mlamlah on November 28, 2012, 04:08:17 pm
Having two potential bases of operation is great, gives us both flexibility and could end up saving our ass.
Thank Foghorn for his generous assistance, personally i think we should dwell primarily at the tower and use the ranch as something of a satelite lair.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 28, 2012, 04:33:11 pm
Looks like we have to forget about saving Alice for a while, because we shouldn't go against Foghorn. He is surely a friend, we shouldn't be too soft and maybe later we'll save Alice... On other hand we may just go, kill Vindel and free Alice


So, Yes, thank him
Say Foghorn that mating with Alice was a very tempting thought as she could be turned in a powerful night troll, but we gave our word to not do anything with his daughters and we do keep our word.

Also say, that we need a sword because Vindel took ours and it's not good to have none

And ask him about his future plans and express desire to accompany him together with your spouse offering him assistance in exchange for Eon magic training (Gwen needs some theoretical knowledge do blink better)

And let Rox to watch over ranch

Edit:

And note that he have nothing to be sorry about, tell that you understand that Alice is too young and may make some unwise actions and we aren't really happy that she is punished
Title: Re: The Last Night Troll
Post by: Mlamlah on November 28, 2012, 04:58:25 pm
I don't think we should ask Foghorn for so much, we do not want to push our luck with him and start treating him like a good deed vending machine. He's done a lot for our benefit already.
Title: Re: The Last Night Troll
Post by: Corruptor on November 28, 2012, 05:00:06 pm
Imo we should just thank Foghorn - and then go off to kill Vindel and convert Alice, hopefully in a way that leaves Foghorn none the wiser to what happened. After all, he won't recognize the new Alice.

As for how to deal with Vindel - he probably assumes we're just a minion of Foghorn's. Tell him that Foghorn wishes to meet at midnight in the forest to discuss a plan whereby both could acquire untold power. Then, posse up with tigerlady and our new consort to ambush him. After that we can go rescue/convert Alice.

Ideally we'd plant evidence that elves killed Vindel, so as to more thoroughly cover our tracks.


Side note - we should try to learn Necromancy at the earliest opportunity. Eating an elf gives us a skeleton to animate then, as well as just food. You can never start too early at building your army of darkness, after all.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 28, 2012, 05:11:02 pm
I think alice might be one who could actually prove a more powerful and adaptable ally with her free will, if we do free her.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 28, 2012, 05:14:14 pm
In fact staying at ranch and attacking Vindel right now is not a bad idea, especially if Rox will stay with us... She is an unarmed combat expert, ready to fight for Alice and will not need to hurt Foghorn

So Yes, thank Foghorn, say that we prefer to stay here and hunt some elves and ask to lend us Rox for few days, to make hunting safer. Then we may go visit Vindel with our wife and Tigerwomn

Note that Alice may be
a) Be dead already and her soul used for enchantments
b) Enslaved like we was
c) crippled to the point of uselessnes

Still, we need some sweet revenge
Title: Re: The Last Night Troll
Post by: Corruptor on November 28, 2012, 05:18:25 pm
I think alice might be one who could actually prove a more powerful and adaptable ally with her free will, if we do free her.
Our former-elf consort is relatively free-willed - its instinctive loyalty, not the kind of full mind bind that cripples autonomy and creativity. I assume it would be the same with Alice - particularly since this would be the second time we've saved her.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 28, 2012, 05:20:22 pm
Check out the gift that we have.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 28, 2012, 05:22:34 pm
BTW, I know how to find Alice, if Vindel enslaved her like he did with us, he will send her to hunt that giant frog... I think conversion will be enough to break enchantment

Or Vindel may visit the toad himself with some guards

We may use better gift on Alice, or get one along the way
Title: Re: The Last Night Troll
Post by: racnor on November 28, 2012, 05:38:25 pm
but the only gifts we could use are the First gift, which we are saving, and the gift of puppetry, which would remove free will. That aside, we use our gifts to make new allys. Alice is already an ally, and turning her might enrage Foghorn, so we would waste a gift and either gain nothing or lose our strongest benefactor, gaining an enemy with night creature empathy 7 in the process. Just tell him that Alice never wanted to turn us against him, and that no-one is particularly sane after high-velocity bears.

Also, since we are the only remaining entity that remembers night troll culture, we could take this as an opportunity to redefine enchanting as a sacrifice by the soul collector, instead of a dark art. Don't lie about anything, just take a different perspective.
We're the last night troll, but between books and immortal elves there's still the probability that people know about our culture. And they'll probably see through our ruse.

I agree that switching the enchantment to plant empathy makes sense, and that we should talk to Rox about Alice and the "wonderland" she may want Alice to escape.
I'm not saying we should lie to her, just don't flip out about enchanting.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 28, 2012, 06:28:03 pm
I'd also suggest inquiring as to why Alice is not present. I doubt that Foghorn told Rox to tell us about what he had done to her...
Title: Re: The Last Night Troll
Post by: Mlamlah on November 28, 2012, 06:34:07 pm
I'd also suggest inquiring as to why Alice is not present. I doubt that Foghorn told Rox to tell us about what he had done to her...
This is a really good point. seconded.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 28, 2012, 06:45:26 pm
Why ask? Do we really need him want to know that we care about Alice?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 28, 2012, 07:09:57 pm
We could phrase it as a simple inquiry. You know, something like, "I can't help but notice that Alice is not accompanying you. Mind if I ask why this is so?" We could always just say that Alice was our best friend before coming to this elven place or something like that, that's true and averts suspicion.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 28, 2012, 07:56:27 pm
And still... Why do we need to ask?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 28, 2012, 07:58:03 pm
To figure out how Foghorn feels about us knowing. If he tells the truth, he trusts us or doesn't care; if he says nothing or changes the subject, he's probably nervous about it and therefore likely wasn't doing it willingly; if he just lies, we've got almost nothing but at least we tried.
Title: Re: The Last Night Troll
Post by: javierpwn on November 28, 2012, 08:10:35 pm
Find vindel, save Alice, figure problems out later.....?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 28, 2012, 08:24:41 pm
Foghorn is a potential problem that we need to figure out how to solve. Asking about Alice would probably help in that regard.
Title: Re: The Last Night Troll
Post by: Corai on November 28, 2012, 08:31:30 pm
Foghorn is a potential problem that we need to figure out how to solve. Asking about Alice would probably help in that regard.

This.
Title: Re: The Last Night Troll
Post by: javierpwn on November 28, 2012, 08:39:09 pm
Didn't he already tell us about Alice, its in the black text

Asking/forcing information from Vindel seems good to me
Title: Re: The Last Night Troll
Post by: jaass on November 28, 2012, 08:39:26 pm
Just ask Foghorn about what he thinks on Vindel then from there we should probably be very careful on how we break into his house. He most likely planned for us attacking him, and probably has a lot of backup plans too.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 28, 2012, 09:23:25 pm
Didn't he already tell us about Alice, its in the black text
Quote from: Foghorn
"Wakey-wakey!"
"I'm soooooo sorry about my daughter's behavior. I thank you for rejecting her, and assure you she has been punished for trying to turn you against me. Speaking of which I got a note from Vindel ordering you to obey his orders no longer, but it looks like you don't need it!"
"This is a nice ranch. The lovebirds are a great resource. Are you going to want to stay here or return to the tower? I can have Rox or Edgar babysit the site you aren't using until you have enough mates to keep them all occupied."
"If you leave now, Rox can show you back by around midnight."
Hm, actually, we can ask HOW she was punished. We did, after all, "cause" her punishment and don't want to worry that we accidentally caused her lots of harm.
Title: Re: The Last Night Troll
Post by: javierpwn on November 28, 2012, 09:36:31 pm
Her punishment is being sold to Vindel and being disowned, which we already know


Anything further on that is to be determined by Vindel


What we should ask is why Foghorn was speaking to Vindel, which wont arouse suspicion
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 28, 2012, 10:23:39 pm
What I want to determine is how confortable Foghorn is about telling us where Alice is.
To figure out how Foghorn feels about us knowing. If he tells the truth, he trusts us or doesn't care; if he says nothing or changes the subject, he's probably nervous about it and therefore likely wasn't doing it willingly; if he just lies, we've got almost nothing but at least we tried.
Title: Re: The Last Night Troll
Post by: racnor on November 29, 2012, 12:01:35 am
Her punishment is being sold to Vindel and being disowned, which we already know


Anything further on that is to be determined by Vindel


What we should ask is why Foghorn was speaking to Vindel, which wont arouse suspicion
Well, the tigerwoman said that Foghorn intended to use Alice as a peace offering. We can still avoid that.
Title: Re: The Last Night Troll
Post by: Caerwyn on November 29, 2012, 01:31:57 am
I'm just here to say that this is pretty creepy, what-with all the pseudo-rape and evil troll stuff, and I absolutely love it. Heh.
Title: Re: The Last Night Troll
Post by: QuakeIV on November 29, 2012, 02:12:54 am
This guy seems really eager to help us, I'm kinda wondering just how motivated he is by taking credit, what exactly would that do for him?

On that vein, perhaps ask what he has to gain by taking credit for us?  I'm not seeing the return on investment here considering how much he has done and what he is offering.  He isn't exactly getting stingy on us either, as if he would be happy to burn some more time/resources for us.

e: To be clear, we finally got our ass handed back to us from some random enchanter, you'd think he would at least be having second thoughts with respect to our badassery.
Title: Re: The Last Night Troll
Post by: Corruptor on November 29, 2012, 02:32:53 am
This guy seems really eager to help us, I'm kinda wondering just how motivated he is by taking credit, what exactly would that do for him?

On that vein, perhaps ask what he has to gain by taking credit for us?  I'm not seeing the return on investment here considering how much he has done and what he is offering.  He isn't exactly getting stingy on us either, as if he would be happy to burn some more time/resources for us.

e: To be clear, we finally got our ass handed back to us from some random enchanter, you'd think he would at least be having second thoughts with respect to our badassery.
He's a dark wizard - it's in his best interest for the night trolls to spread and envelop the nights in fear again. Endangered species protection at its evilest, lol.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 29, 2012, 03:53:10 am
Character:
Spoiler (click to show/hide)

What I want to determine is how confortable Foghorn is about telling us where Alice is.
To figure out how Foghorn feels about us knowing. If he tells the truth, he trusts us or doesn't care; if he says nothing or changes the subject, he's probably nervous about it and therefore likely wasn't doing it willingly; if he just lies, we've got almost nothing but at least we tried.

"Oh dear. You punished her? On my account... Please tell me she is okay. I didn't think her offence was that severe. I saved her life and she was just trying to offer me something she thought I wanted in return."

Foghorn pauses for a moment to choose his words carefully before speaking with confidence. "It wasn't what she did that mattered all that much... I found some of the things she said in the resulting argument insulting, disrespectful, and a bit heartbreaking. I put her on my magic torment device on the 'low' setting for now. I... I think I'm going to have to marry her off, or find her some other mage to apprentice under. I can't handle her anymore."

The wizard takes a deep breath. "I don't like it one bit, but I think Vindel would be the best choice. He is the only half decent enchanter who will work for a dark wizard and dosn't expect his customers to provide their own souls."

Gwendolyn clears her throat, perhaps to boast about her own skills in the field, but receives a sharp jab from Rox's claws. "Don't interrupt Mr. Foghorn."

"I can't afford him to have any hard feelings towards myself, and I can't afford to kill him. We exchanged some harsh words while I was negotiating your freedom, and I think a peace offering is necessary... Shit. I'm not going to easily forgive myself for this decision..."
Title: Re: The Last Night Troll
Post by: Grek on November 29, 2012, 04:34:13 am
Tell Foghorn that we don't agree with what he's decided to do, that we think Vindel is scum that should be killed and eaten, but that we're not going to interfere with his peace offering to Vindel because we owe Foghorn for the tower.

Once Foghorn has left, send word to Vindel that we desire Alice (don't specify why) and are willing to forgive him for his treatment of us if he will agree to sell her to us.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 29, 2012, 04:52:12 am
I am sure that we should open our cards and tell about Vindel's plan to marry his way to the capital. If Foghorn will know that Vindel will leave as soon as he can he will value such an ally way less. And if he will know that Vindel doesn't truly need Alice as a wife, because he desires another oman he may change his mind.

If that fails , We should visit Vindel in person, return him his soul catching amulet, try to get back our sword and express our interest to buy Alice if Foghorn will marry her

Vindel needed some giant toad killed, we can exchange that for Alice if we choose not fight with anyone option. And I think that we should, Foghorn doesn't want to see Vindel killed and we shouldn't risk that

Offering our wife as a talented enchanter is an option, too... but that may leave us without wife for a while
Title: Re: The Last Night Troll
Post by: Grek on November 29, 2012, 04:54:56 am
Those are some good points and I agree with all of them.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 29, 2012, 05:05:14 am
What about introducing our wife to Foghorn?

I am sure that he will be interested both in her enchantment skill  and blinking skill, but I am afraid that he will get too interested... Besides we shouldn't promote enchantment use. So it's close and i tend to not say anything about Gwen unless asked
Title: Re: The Last Night Troll
Post by: Grek on November 29, 2012, 05:16:29 am
So, true fact:
There are no female night trolls anymore. Female night trolls will never be born again because they can only be born to other female night trolls. This means that turning men into troll husbands is impossible. This means that our squeamishness against using enchantment with male souls isn't really based on any reason that actually exists anymore.

I propose that, as the Grand Trollish Progenitor of our species, we do away with the taboo against using the souls of men in enchantment. The taboo against using the souls of women says though, because that one still has a reason to exist.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 29, 2012, 07:38:46 am
I am sure that we should open our cards and tell about Vindel's plan to marry his way to the capital. If Foghorn will know that Vindel will leave as soon as he can he will value such an ally way less. And if he will know that Vindel doesn't truly need Alice as a wife, because he desires another oman he may change his mind.
Tell Foghorn that we don't agree with what he's decided to do, that we think Vindel is scum that should be killed and eaten, but that we're not going to interfere with his peace offering to Vindel because we owe Foghorn for the tower.

Once Foghorn has left, send word to Vindel that we desire Alice (don't specify why) and are willing to forgive him for his treatment of us if he will agree to sell her to us.
In short, we should let Foghorn know that we don't like the plan to keep the guy who enslaved us alive but won't interfere with it; tell Foghorn everything we know about Vindel; and let Vindel know we'd be willing to barter for Alice.

-----

He doesn't seem to think it's that bad that he out his daughter in a magical torture machine. Hm.
Title: Re: The Last Night Troll
Post by: hachnslay on November 29, 2012, 08:39:43 am
Maybe bring Vindel a few souls for her freedom. I think putting a fast time field around the male bachelor tree and setting it on fire might be enough.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 29, 2012, 04:38:18 pm
Character:
Spoiler (click to show/hide)

I am sure that we should open our cards and tell about Vindel's plan to marry his way to the capital. If Foghorn will know that Vindel will leave as soon as he can he will value such an ally way less. And if he will know that Vindel doesn't truly need Alice as a wife, because he desires another oman he may change his mind.

You stare Foghorn down. "I don't think he wold be interested in the deal actually..."

"Why ever not? He's one of those progressive new age elves who don't object to mixing blood. I'm sure he wouldn't mind having a human..."

"He told me of his plans while I was his slave. He is after an elf of noble blood by the name of Clairia." You offer the wizard a sad smile. "He thinks he can woo her and carry her off to the High Queen's capitol to live as a prince... I'm sure he would have no use at all for Alice."  1d20 = 19 + 1(Skill) = 20

Foghorn's face turns red. "Well roll me up and smoke me from a pipe! That just stinks! Clairia eh? Clairia... He wants some reject from the high queen's court over THE DAUGHTER OF THE MOST POWERFUL WIZARD TO WALK THE EARTH SINCE THE AGE OF MYTH?!?!? ILL FUCKING SHOW HIM!"

The human kicks a thick branch out of anger, injuring his toe and further whipping him into a wrathful frenzy! "ALICE WANTS YOU? FINE. YOU FUCKING UNDERSTAND THE VALUE OF MY DAUGHTERS, AND MY FRIENDSHIP! TURN HER INTO WHATEVER YOU WANT AND RUB IT IN VINDEL'S FUCKING FACE!"

Rox starts bawling in the corner in response to Foghorns rant. Esmeralda leads her outside to calm down. The old wizard takes a moment to catch his breath and calm down. "...I want you to take the c*** Clairia as well. Alive or dead I don't care. We can't have him running off and leaving me without an enchanter."

You smirk. Foghorn's explosive and irrational defense of his family honor reminds you of your father and some of his consorts.
Title: Re: The Last Night Troll
Post by: Elvisdogs on November 29, 2012, 04:54:48 pm
Hmm we still like Alice so let's not squander another gift on her...

Let's suggest offering Alice as a pretense for getting into Vindel's home. While we're there we can try and find out more about this Claire.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 29, 2012, 05:10:36 pm
I giggled like a little girl reading that. Good time to roll that 19.... RNG god is in a nice mood

I think we should return to tower to prepare for capturing Clairia, we need to take chain mail, make the dwarven ghost free in exchange for artifact sword for Gwen (she needs non-standard one) , visit our cubs if they still alive and remove Alice from the torturing machine. Take Gwen with us.  As for ranch... Maybe we should gift it to Foghorn in gratitude for assisting us in getting freedom and giving his daughter as a mate?
_________________________
I don't like idea to contacting Vindel for whatever reason, we should avoid him

And come on. We do like Alice, that's why we want to upgrade her, make stronger and better. The only thing that limit us - we may need to wait for a suitable gift

Besides, we'll enjoy some hot lesbian action between Gwen and Alice later in the story
Title: Re: The Last Night Troll
Post by: Thecard on November 29, 2012, 07:47:18 pm
Nah, I think having a human agent would be more useful to us.  We may have camouflage, but she's actually normal.  That makes her incredibly useful for recon.
She's useful to us as a human for other reasons too.  Imagine, she establishes her own bloodline.  She trains her children to work with ours, basically forming a cult around us.  Wouldn't that be useful?
We also don't have to worry about her being swayed by her husband, because... well... you know.  That also makes it awkward to convert her, I imagine.  She clearly wouldn't enjoy it.
Title: Re: The Last Night Troll
Post by: Remalle on November 29, 2012, 07:49:31 pm
Nah, I think having a human agent would be more useful to us.  We may have camouflage, but she's actually normal.  That makes her incredibly useful for recon.
She's useful to us as a human for other reasons too.  Imagine, she establishes her own bloodline.  She trains her children to work with ours, basically forming a cult around us.  Wouldn't that be useful?
We also don't have to worry about her being swayed by her husband, because... well... you know.  That also makes it awkward to convert her, I imagine.  She clearly wouldn't enjoy it.
Best idea.  We don't have to cling to the old ways; we'll make our own.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 29, 2012, 07:50:03 pm
...Um, what is Foghorn trying to ask us to do? I'm not good at reading people IRL, and it gets harder when I'm just reading words and the person is angry and being sarcastic at uncertain points.
Title: Re: The Last Night Troll
Post by: jaass on November 29, 2012, 07:58:04 pm
I believe he asked us out of rage, not demanded us to go kill or capture Clairia.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 29, 2012, 08:02:13 pm
I was referring to the bit about Alice. It's probably sarcasm, but I wanted to make sure I wasn't seeing thinngs.
Title: Re: The Last Night Troll
Post by: Thecard on November 29, 2012, 08:23:14 pm
I was referring to the bit about Alice. It's probably sarcasm, but I wanted to make sure I wasn't seeing thinngs.
I think he's pretty pissed at him.  We did roll a 20 in persuasion.  It's a bit meta-gamey to tell that way, but I'm assuming we could tell better if he was being sarcastic in RL.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 29, 2012, 08:49:57 pm
I actually intended on posting this earlier, before my computer f'ed up, but here we go:
I really don't think we should turn alice, she has an advantage we can never have: she's an accepted race. If Foghorn follows through with everything he's said in his tirade i think Alice would make the perfect intermediary between us and humans and elves, she can do things we cant, like... purchasing goods in a store.
Title: Re: The Last Night Troll
Post by: Corruptor on November 29, 2012, 08:50:57 pm
Nah, I think having a human agent would be more useful to us.  We may have camouflage, but she's actually normal.  That makes her incredibly useful for recon.
She's useful to us as a human for other reasons too.  Imagine, she establishes her own bloodline.  She trains her children to work with ours, basically forming a cult around us.  Wouldn't that be useful?
We also don't have to worry about her being swayed by her husband, because... well... you know.  That also makes it awkward to convert her, I imagine.  She clearly wouldn't enjoy it.
Well with a new elf target set out for us to convert, I agree that we should have Alice remain a human agent for us. However, we should keep that option on the table for the future imo. As for the problem you mentioned, it's possible conversion will fix that...
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 29, 2012, 08:53:25 pm
I was referring to the bit about Alice. It's probably sarcasm, but I wanted to make sure I wasn't seeing thinngs.
I think he's pretty pissed at him.  We did roll a 20 in persuasion.  It's a bit meta-gamey to tell that way, but I'm assuming we could tell better if he was being sarcastic in RL.
Foghorn is pissed at the PC, right?
Hm. A 20 should be enough to discern intent, right GM? I know the 20 was for something else...
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 29, 2012, 09:02:05 pm
Quote
  Nah, I think having a human agent would be more useful to us.  We may have camouflage, but she's actually normal.  That makes her incredibly useful for recon.
She is not normal human, she is a quite strange girl used to live in forest and talk with animals. Not a good spy at all. Now imagine boosting her with our megagift (stealth, bonus in magic, jumping) or some other future gift that we may get

Quote
She's useful to us as a human for other reasons too.  Imagine, she establishes her own bloodline.
Quite unlikely unless forced

Quote
She clearly wouldn't enjoy it.
Conversion isn't a pleasant thing for everyone. And as we know sex is not required

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 29, 2012, 09:07:21 pm
Quote
  Nah, I think having a human agent would be more useful to us.  We may have camouflage, but she's actually normal.  That makes her incredibly useful for recon.
She is not normal human, she is a quite strange girl used to live in forest and talk with animals. Not a good spy at all. Now imagine boosting her with our megagift (stealth, bonus in magic, jumping) or some other future gift that we may get
She can, however, interact with humans and other races normally.

Quote
Quote
She's useful to us as a human for other reasons too.  Imagine, she establishes her own bloodline.
Quite unlikely unless forced
That's hardly the biggest bonus to having her remain human.

Quote
Quote
She clearly wouldn't enjoy it.
Conversion isn't a pleasant thing for everyone. And as we know sex is not required
You're agreeing with him...
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 29, 2012, 09:18:16 pm

Quote
Quote
She clearly wouldn't enjoy it.
Conversion isn't a pleasant thing for everyone. And as we know sex is not required
You're agreeing with him...
Huh?  I am saying that her orientation is unimportant,  as well as her feelings during the conversion because every mate will not liker it at first
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 29, 2012, 09:35:08 pm
Quote
Quote
She clearly wouldn't enjoy it.
Conversion isn't a pleasant thing for everyone. And as we know sex is not required
You're agreeing with him...
Huh?  I am saying that her orientation is unimportant,  as well as her feelings during the conversion because every mate will not liker it at first
Oh.
There's still plenty of reasons she'd rather have us not turn her, though.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 29, 2012, 09:50:32 pm
You don't exactly know where Alice is at the moment. By all means feel free to debate what to do with her, but I need some more immediate plans before I can update.
Title: Re: The Last Night Troll
Post by: Corruptor on November 29, 2012, 09:59:17 pm
As far as we were told she's still being tortured, so I propose we ask foghorn where she is so we can release her.

Then maybe with her help we can capture and interrogate Vindel about our new target's whereabouts.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 29, 2012, 10:06:07 pm
Again it's a long term stuff, but don't you see that we can't touch Vindel without pissing Foghorn? He is his enchanter

I am not sure that asking about Alice is a good idea, we shouldn't look too interested in her, I say just inform him that we are planing to go to the tower to prepare for the abduction of Ciara, as this is not an easy task to do.
Title: Re: The Last Night Troll
Post by: Corruptor on November 29, 2012, 10:32:12 pm
Again it's a long term stuff, but don't you see that we can't touch Vindel without pissing Foghorn? He is his enchanter

I am not sure that asking about Alice is a good idea, we shouldn't look too interested in her, I say just inform him that we are planing to go to the tower to prepare for the abduction of Ciara, as this is not an easy task to do.
I'm not saying we should do any permanent damage to him - besides, Foghorn's pissed at him right now, he won't care if we rough him up a bit. And he pretty much offered Alice to us on a silver platter, so he should be fine with us just releasing her from the torture.

You might have a point though in that Vindel might not be the best way to get Claire's whereabouts, we can always try capturing and interrogating another, less powerful elf who might know where we can find her.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 30, 2012, 12:52:33 am
First thing's first... let's get our hands on Alice.
Also, perhaps we could do something for our chief benefactor? And if so... what? At this point i feel like we need to prove to him we're worth the continued time and effort, he's our most valuable resource as of yet.
Title: Re: The Last Night Troll
Post by: QuakeIV on November 30, 2012, 12:58:49 am
As a side note Vindel seems like the kind of guy who would prepare for us to come back and try to screw with him.  If the consensus is that we should go mess with him some more one way or the other we should be careful about the elf himself.  He can probably cook up better than an enchanted sleepy pen dagger.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 30, 2012, 01:03:58 am
Well, if we do go screw with him, i think we should be sneaky about it. Offer up a false pretense, bring along a companion so that one can engage him using the deception, and the other one can attack/rifle through his stuff.
Title: Re: The Last Night Troll
Post by: Grek on November 30, 2012, 03:59:10 am
So, here's the plan: Get Foghorn to tell us where Alice is. Invite Alice to stay with us at our ranch while she recovers. Then, once Alice is safe and settled, we go on a day trip to the tower to get the dwarf whatever he needs for his artifact. Artifact in hand, we abduct Clairia.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 30, 2012, 05:37:40 am
You guys seem to forget that unconverted Alice can do whatever she want and I suspect that it's quite possible that she will run away\plot a revenge against her father. Especially if left alone

Also, I'd not spend too much time in preparations, or Vindel may marry Caira

Also I don't understand why to not go to the tower now. 

Also, I see no real reason to revenge Vindel, he treated us quite nicely after we attempted to kill him. Besides doing something bad to his love is a much better revenge
Title: Re: The Last Night Troll
Post by: Grek on November 30, 2012, 06:32:37 am
Alright, revision to the plan:

Gwen goes to the ranch with instructions to bring the birds to the tower.
We go release Alice.
We bring Alice back to our wizard tower
Introduce Alice to Gwen.
Make whatever preparations we need to abduct the princess.
Abduct the princess.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 30, 2012, 06:45:35 am
She already feels like she owes us a debt, possibly more so if we tell her we convinced her father not to bargain her off. A loyal servant free can be a lot better than a temporarily enslaved one.
Also, we really do need at least one loyal member of the civilized races as a minion to deal with people, if we don't have one we will pretty much *always* rely on foghorn that little bit more for dealings with elves and humans and such.

Quote
Gwen goes to the ranch with instructions to bring the birds to the tower.
We go release Alice.
We bring Alice back to our wizard tower
Introduce Alice to Gwen.
Make whatever preparations we need to abduct the princess.
Abduct the princess.

I second the first three stages of that plan, we shall see what happens after that for the rest.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 30, 2012, 06:48:20 am
Little problem... To release Alice we need to learn where we can find Alice

Also if we do bring birds with us to the tower, why not do it know? I'd rather not destroy food supply in that way
Title: Re: The Last Night Troll
Post by: Grek on November 30, 2012, 07:06:56 am
Little problem... To release Alice we need to learn where we can find Alice

Also if we do bring birds with us to the tower, why not do it know? I'd rather not destroy food supply in that way

Gwen is going for the birds while we ask Foghorn about Alice. He just said that we can have her, so he shouldn't object to us letter her out of the torture machine.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 30, 2012, 07:26:02 am
So, here's the plan: Get Foghorn to tell us where Alice is. Invite Alice to stay with us at our ranch while she recovers. Then, once Alice is safe and settled, we go on a day trip to the tower to get the dwarf whatever he needs for his artifact. Artifact in hand, we abduct Clairia.
The first step is the most important and least certain.

You guys seem to forget that unconverted Alice can do whatever she want and I suspect that it's quite possible that she will run away\plot a revenge against her father. Especially if left alone

Also, I'd not spend too much time in preparations, or Vindel may marry Caira

Also I don't understand why to not go to the tower now. 

Also, I see no real reason to revenge Vindel, he treated us quite nicely after we attempted to kill him. Besides doing something bad to his love is a much better revenge
We're saving the girl who already owes her life to us, a possible consideration but if we rush and screw up we'll lose more time, we don't know where Alice is, he kinda enslaved us...hm, you gave me an idea. Could we use that enslaving gift on Caira?

Little problem... To release Alice we need to learn where we can find Alice

Also if we do bring birds with us to the tower, why not do it know? I'd rather not destroy food supply in that way
Gwen is going for the birds while we ask Foghorn about Alice. He just said that we can have her, so he shouldn't object to us letter her out of the torture machine.
You're implying that there are circumstances people would not want to be rescued from torture machines...
Title: Re: The Last Night Troll
Post by: Grek on November 30, 2012, 07:29:43 am
Could we use that enslaving gift on Caira?

This is actually a great long-term goal, especially if we can find a way to use a potion or something on her so that she will still look like her former self.
Title: Re: The Last Night Troll
Post by: QuakeIV on November 30, 2012, 02:01:06 pm
We could find some way to get a shape-shifting gift I suppose.  Might be a better option for her to have conscious control, that way if all else fails we can have her pull a the thing as a last resort.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 30, 2012, 02:53:22 pm
Character:
Spoiler (click to show/hide)

Alright, revision to the plan:

Gwen goes to the ranch with instructions to bring the birds to the tower.
We go release Alice.
We bring Alice back to our wizard tower
Introduce Alice to Gwen.
Make whatever preparations we need to abduct the princess.
Abduct the princess.

(Gwen is already at the ranch)

"Mr. Foghron Sir? May we go fetch Alice then?"

The wizard shakes his head, taking a deep breath to calm down. "Nah. I think I want to chew her out in private before handing her over. I think I'll spend the night here, and then go attend to that. Would you like her sent to the tower or the ranch?"

You consider the offer for a second. "Tower please. It's easier to defend than this place. Gwendolyn, Rox, would you mind taking the birds over there?"

"No dear. I'd be happy too." "Of course, Rox lead her."

"Good. Foghorn, how do I get back to the tower from Oakworshiped?"

The sorcerer blinks. "Err... what do you want to do at Oakworshiped?"

"I'm going to investigate that situation and try to formulate a plan to snatch that Girl of Vindel's. I promise not to kill the enchanter."

"Just head due south from Oakworshiped. You should be able to see your tower to the southwest once you clear the forest."

With that you nod, leap from your tree, and head towards Oakworshipped.

...

You travel for awhile. The sun eventually sets, putting you back in your element. You occasionally check over your shoulder for sasquatch, but find none. You spot smoke rising just a little bit off your path, and move to check it out.

Pokeing your nose into a clearing you spot five people; two female elves, a male elf, a male dwarf, and a male human. They all seem to be in their early teens (or elven equivalent). They all have shovels and are standing around a large hole in the ground.

"How big and heavy is the box anyway?" Asks one of the elves.

"No clue. But unless it is made of something light, we are not going to be able to haul it back without a wagon." The dwarf answers.

"I propose we just try to get it open, take what we can, and rebury the rest until we get old enough to own a wagon." The human proposes.

"No fair!" interjects an elf. "Your kind ages too quickly. You'll have a wife and a wagon long before the rest of us, and will just take it!"

"Will Not!"

"Will too!"

"Shut it!" Interjects the dwarf. "We dig out enough of the box to open it, and take some of the contents to Dawnmaiden. We can buy a wagon and unicorn there without our parents in Oakworshipped finding out. Then we can haul Grandpa's stash back to the club house and split it fairly as planned!"

You smirk. "It would seem these mortals have found treasure. Interesting."

Encounter Roll: 1d20 = 20 - 3(No Navigation Skill) = 17 (Nat 20! Grats!)
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on November 30, 2012, 03:25:50 pm
RNG god repaying us for previous rolls....

I'd say use dark manipulation to scare kids to death and possibly turn them against each other. Also we may collect some male's souls if we do decide to make that an acceptable practive. It's a nice thing to trade with Vindel

Title: Re: The Last Night Troll
Post by: Mlamlah on November 30, 2012, 03:29:46 pm
Let them undig the box first however, that way we will be saved work and can set upon them while they are already tired.
Title: Re: The Last Night Troll
Post by: Thecard on November 30, 2012, 03:40:44 pm
Let them undig the box first however, that way we will be saved work and can set upon them while they are already tired.
+1

Also, you're right that Alice is probably going to be a little pissed at Leghorn for giving her to an enchanter as punishment.  But, she does owe us her life twice over now, and is our best friend (I'm not counting our wife as a friend, in a way she's more than a friend, but in some ways she's less).  We should be able to convince her to not kill Leghorn.  Yet, at least.
Title: Re: The Last Night Troll
Post by: Grek on November 30, 2012, 04:28:12 pm
I was going to suggest letting them take some of the stuff to Dawnmaiden, taking the rest for ourselves and leaving something horrible in its place (torn apart animal chunks for preference), but killing and eating them is also acceptable.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 30, 2012, 05:12:36 pm
Let them undig the box first however, that way we will be saved work and can set upon them while they are already tired.
+1
+1

Quote
Also, you're right that Alice is probably going to be a little pissed at Leghorn for giving her to an enchanter as punishment.  But, she does owe us her life twice over now, and is our best friend (I'm not counting our wife as a friend, in a way she's more than a friend, but in some ways she's less).  We should be able to convince her to not kill Leghorn.  Yet, at least.
Alice is also our friend willingly.
Title: Re: The Last Night Troll
Post by: Weirdsound on November 30, 2012, 05:56:48 pm
Character:
Spoiler (click to show/hide)

Let them undig the box first however, that way we will be saved work and can set upon them while they are already tired.

You remain hidden and wait for your moment. 1d20 = 13 + 4(Skill) + 3(Cameoflauge) = 20

The yongsters eventually stop bickering and get back to work. Only the dwarf seems to have any actual digging experince; the other four make a fine slapstick show as they work the soil. One of the female elves twists her ankel while she digs and has to quit early, but eventually the rest of the youngsters manage to dig up the lid and latch of the chest.

Female Elf 1: 1d20 = 5 - 3(Untrained Skill) = 2
Female Elf 2: 1d20 = 15 - 3(Untrained Skill) = 12
Male Elf: 1d20 = 16 - 3(Untrained Skill) = 13
Male Human: 1d20 = 15 - 3(Untrained Skill) = 12
Male Dwarf: 1d20 = 10 + 2(Skill) + 1(Racial Bonus) = 13

You can tell right away that the container is too heavy for you to just carry off; about the size of a full grown human and made of metal. The human produces a lockpick and sets about trying to open the box.

"Heh. Such a simple lock. Should have it open in a minute.... Huh. Wonder what these runes on it me-" *BUZZZUZUZZUZZT!!!!* 1d20 = 1 + 4(His Skill) = 5 (Nat 1!)

Lightning leaps from the clearly enchanted lock and runs through the boy's body. The human is flung back and slumps to the ground.

"Holy hambones!" exclaims the male elf after scanning his comrade with animal empathy. "He's dead." 1d20 = 13 + 2(His Skill) = 15

The remaining youth fall silent in shock. Eventually the dwarf speaks up. "Alright. Lets get to sleep. The lock is clearly enchanted and nobody else here knows how to pick it anyway. We will bury Gob, get our stories straight for his parents, and ponder our next move in the morning."

The dwarf, male elf, and injured female head to their tents. The remaining healthy female, likely assigned to keep watch, stands by the fire and begins to sob.

-Eh. Well at the very least I can get a free meal out of this...-
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 30, 2012, 06:02:37 pm
Approach and examine the chest. Carefully.
Title: Re: The Last Night Troll
Post by: Grek on November 30, 2012, 06:29:40 pm
Need to deal with the guard first. I recomend eating her and keeping the rest of them for later.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 30, 2012, 06:52:14 pm
Lets deal with her silently in some way, and then perhaps we can torment the dreams of some of the more physically able of the company.  I don't think we have the skills to deal with the trap but perhaps we could get our mate to help us unenchant it, or gift it to Foghorn as thanks for all he has done for us.

Ooh! i had an idea i'm fond of, we could convince them that they awoke a curse that is now centered on them, scare the living crap out of them. Let's make the night something to be feared again. We could use a combination of dark manipulation and the terror of our presence to accomplish this.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 30, 2012, 06:53:05 pm
Oh. Missed her.
Um, increase the darkness near the hole long enough to reach and hide in it.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 30, 2012, 07:21:47 pm
If my idea doesn't tickle anyone's fancy terribly then i'll side with Grek. It's been too long since we've had any good ol fashioned torment of innocents, we need us a win of some kind. I think we should use dark manipulation and stealth to maximize our chances of remaining undetected however.
Title: Re: The Last Night Troll
Post by: Grek on November 30, 2012, 07:57:08 pm
Compromise position: Eat all of them except one. Pile their bones outside that one's tent. That kid can tell their friends and family about how they went out into the woods, found a chest and then woke up the next morning to find that all their friends had been eaten.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 30, 2012, 08:25:32 pm
Why are we even killing them?
Title: Re: The Last Night Troll
Post by: Mlamlah on November 30, 2012, 08:32:52 pm
I hate to oversimplify, but mostly because we're a bloodthirsty monster. Personally i'm tired of getting our ass handed to us too.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 30, 2012, 08:46:36 pm
So to comfort yourself over getting into more trouble than we could solve, we're going to murder children, who A. are nowhere near as tough as those we've been losing too and won't give any satisfaction, and B. have parents who will object to their children dying?
Title: Re: The Last Night Troll
Post by: Grek on November 30, 2012, 09:33:22 pm
Why are we even killing them?

We're a night troll. We feed upon the terror and suffering of lesser beings. These children are most definitely lesser beings.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 30, 2012, 09:36:21 pm
I get a lot of mileage out of this trope. It describes the being you're describing. (http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil)
Are we desperate for food or souls? No. Is there any good reason to kill them? No. Are there good reasons not to? Yes.
Title: Re: The Last Night Troll
Post by: javierpwn on November 30, 2012, 09:41:27 pm
Is there a reason to not gorge ourselves?
A reason to not murder innocents and feed off the languish and grief of the families

To possibly getting a GIFT for feeding upon the fear of a child, the most vulnerable of enemies

(Would be nice to have a wife/child who has the ability to instill fear into a target?)
Title: Re: The Last Night Troll
Post by: Grek on November 30, 2012, 09:45:46 pm
It's not stupid evil. Doing horrible things to people and overcoming dangerous gives us Gifts and seems to make us a more powerful Night Troll in general. We're not killing them for the evulz, we're doing it because doing so gives us benefits that outweigh the risks.
Title: Re: The Last Night Troll
Post by: Iituem on November 30, 2012, 10:16:50 pm
Of course, it's also hilarious.  Mustn't forget that.
Title: Re: The Last Night Troll
Post by: Thecard on November 30, 2012, 10:41:55 pm
Yeah, and remember that we are trying to cause terror.  We must make them FEAR THE NIGHT once more!

And we do want that chest.  If someone went to the trouble of enchanting it, it's got valuables.  Maybe we can get our wife or Leghorn to disable it.  And yeah to Grek's idea.
Title: Re: The Last Night Troll
Post by: Gamerlord on November 30, 2012, 10:45:11 pm
Lets try the Eon Manipulation to seperate the lock from the chest through time.
Title: Re: The Last Night Troll
Post by: Mlamlah on November 30, 2012, 10:58:35 pm
I don't think we should mess with magic we don't understand with more magic unless we have to, we could easily mess up and get zapped.
Title: Re: The Last Night Troll
Post by: Thecard on November 30, 2012, 11:13:48 pm
Yeah, let's wait for our wife to identify it first.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on November 30, 2012, 11:45:20 pm
It's not stupid evil. Doing horrible things to people and overcoming dangerous gives us Gifts and seems to make us a more powerful Night Troll in general. We're not killing them for the evulz, we're doing it because doing so gives us benefits that outweigh the risks.
Um...
Quote from: Every single update recently
"Gift" perks can be gained by rolling very high, learning new skills, or through other supernatural means.
Not mentioned is major plot events. Killing some kids is not learning a new skill, a supernatural means, or a major plot development. I see no other reason, aside from the claim that we should glut ourselves. Both reasons for your side have been refuted, yet you haven't even mentioned the dangers from angering the children's parents and communities. We're trying to NOT be the monsters that were genocided all those years ago, we're trying to turn over a new leaf. Killing kids for no good reason doesn't help that.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 01, 2012, 01:22:38 am
Guys.  We are a night troll.  We can't do our thing without pissing some people off.  Doesn't really come off as a reason to me.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 01, 2012, 01:43:52 am
I think we've already proven that we're extremely restrained and forward thinking in comparison to our extinct kin.
Title: Re: The Last Night Troll
Post by: Fireiy on December 01, 2012, 02:17:58 am
*Mutters something about backwards thinking night trolls*
On another note, I think we should train a navigation skill later on.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 01, 2012, 02:29:18 am
Character:
Spoiler (click to show/hide)

Ooh! i had an idea i'm fond of, we could convince them that they awoke a curse that is now centered on them, scare the living crap out of them. Let's make the night something to be feared again. We could use a combination of dark manipulation and the terror of our presence to accomplish this.

Focusing your dark manipulation upon yourself, you create the illusion of an appearance even more frightening than your normal look! To the children you will appear taller than a grown adult and more hidious than your aunt Glurgomox! 1d20 = 18 + 2(Skill) + 1(Tattoos) + 2(Targets are in a poor mental state) = 23

Stepping from the bushes you stare at the female elf and roar at the top of your lungs! "Foolish mortals! You have unleashed upon yourselves the curse of the chest!"

The 'guard' screams at the top of her lungs. You wait a few seconds, and sure enough the other children peek out from their tents. "Know this! The curse will follow you for the rest of your days, bringing only misfortune and suffering to your lives... That is if I don't catch you here and now!" 1d20 = 13 + 1(Skill) + 3(Frightening Appearance) = 17

Fear rises to sheer panic in the kids as they bolt from their tent and scatter in all directions. The elf girl with the hurt ankle makes it only a couple yards from her tent before falling flat on her face. She lies on the ground, bawling like a baby as her friends abandon her to whatever fate you can cook up.

You crush the girls leg with a swift spring loaded kick to prevent her escape before turning your attention to the chest. The chest itself is made out of steel and still mostly buried. There is no way in hell you will be moving it any time soon. The lock, although runed and obviously enchanted, seems to be merely a small padlock made of rusted iron. You feel fairly confident you could just smash it with the right tool if you were willing to risk getting zapped.

The obvious assumption is that an enchanter wouldn't put a good enchantment on a subpar lock, you suspect Gwendolyn or Vindel would have no trouble disarming it.

There is plenty of night left to deal with the broken elf and the dead human and get to Oakworshiped or your tower before dawn.

New Gift Unlocked for a Great Roll!
Title: Re: The Last Night Troll
Post by: borno on December 01, 2012, 02:38:06 am
Get the lockpick from the male's corpse, and tell the elf to unlock the chest, or die. And tell her to be quick; the kids will probably go and try to get some people to kill us.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 01, 2012, 02:47:12 am
I actually think the curse thing might throw people off the scent for at least a time, because it has them on entirely the wrong train of thought.
I think we should eat the dead human (after looting him), with the elf still alive to hear every sickening crunch. Let the fear season the meat, then ask her what she knows about the chest and it's contents. Tell her that we won't kill her if she cooperates. If she cooperates then maybe gag and bind her with cloth from shredded clothes, sling her over our shoulder and bring her to our mate as a present. If she resists then (EDIT) eat her hand or something, and cauterize the wound with fire magic. Then repeat the request.
Then bring our mate to help us loot the chest?

Edit edit: don't forget to loot their stuff for anything of interest or value
Edit edit edit: Bloody... while we're grilling her (literally or figuratively), we may as well ask if she knows anything about Claira. Sorry, there's a lot to remember guys XD.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 01, 2012, 04:46:37 am
Character:
Spoiler (click to show/hide)

I actually think the curse thing might throw people off the scent for at least a time, because it has them on entirely the wrong train of thought.
I think we should eat the dead human (after looting him), with the elf still alive to hear every sickening crunch. Let the fear season the meat, then ask her what she knows about the chest and it's contents. Tell her that we won't kill her if she cooperates. If she cooperates then maybe gag and bind her with cloth from shredded clothes, sling her over our shoulder and bring her to our mate as a present. If she resists then (EDIT) eat her hand or something, and cauterize the wound with fire magic. Then repeat the request.
Then bring our mate to help us loot the chest?

Edit edit: don't forget to loot their stuff for anything of interest or value
Edit edit edit: Bloody... while we're grilling her (literally or figuratively), we may as well ask if she knows anything about Claira. Sorry, there's a lot to remember guys XD.

Your strip the dead human of his garmet and gear and turn the elf so that she is facing him. You then begin to eat. The meat is bland, as the boy had died suddenly without time for fear, however the fear coming off the injured female sort of makes up for this.

After you finish you use the dead man's shirt to wipe the blood off your face and body before turning to the girl. "Alright mortal. I lied. I'm not the curse of the chest. I'm something far worse! I've been watching you all for a few hours and you have piqued my curiosity. I promise not to kill you if you answer all my questions to the best of your ability." 1d20 = 9 + 1(Skill) + 3(Frightening Appearance) + 3(Target is in poor condition) = 16

The elf nods frantically "...Okay... thanks. I'll answer... and live"

"First off, what can you tell me about the box?"

"My friend Urist... the dwarf. He says it contains some old supplies and valuables used by the dwarven mercenaries who attempted to keep traditional Oakworshiped out of the high queen's progressive hands 233 years ago. Urist's grandfather, the last surviving mercenary who remained in Oakworshiped after the loss, died last spring. He told Urist the location of the box on his deathbed. Among other things it supposedly contains platinum bars and an artifact of some sort. Thats all I know... please don't kill me."

You spit in the girls face. "Nah. That is a good enough answer. Now onto question two. You are from Oakworshiped correct? What can you tell me about the noble Claira?"

The scared elf falls silent for a few seconds as she processes your question. "Umm... her? She is about my age, but I don't know her well. She lives in the compound in the center of the settlement with the Governer, Mayor, Druid and their families. She has a guardian, a massive human eunuch who I think is a quarter troll. She doesn't get out much. The guardian lets her pray at the sacred trees twice a week."

The girl pauses a bit and begins to sob. You shut her up with a kick to her broken leg and another question. "I NEVER SAID YOU COULD CRY! Now tell me, does this girl have a love life?"

Your victim bites her tongue and waits for the pain to subside before answering. "I don't think so. She hasn't had her deflowering ceremony yet, and she still dresses in white. Urist exchanged cute notes with her a few months back, and I heard the inkeeps son was doing so as well, but there is no chance in hell she would be allowed to marry outside her race or that... that far below her station. I think two older elves are actively campaigning for the honor to marry her. The hunter and the enchanter... I can't recall their names... please don't kill me."

You sigh. "Can you tell me anything about the compound's defenses?"

She shakes here head. "I-I've never been in there. C-can't tell you anything. Please don't kill me."

"You are useless then. I don't see any point in keeping you alive... but I did promise not to kill you. Aw well, guess my mate will have to dispatch you then."

The girl begins to cry loudly again as you go through the camp, searching for anything of use. Sadly its just a bunch of food, hygienic items, mundane supplies, and clothing for mortals. You help yourself to a saber from the dead human's belt, and a shovel from the ground near the floor, and leave the rest.

Returning to your wife's gift, you strip her of her clothes and use the shredded remains of her nightgown to bind her arms and legs. You then sling her over your shoulder and depart from the campsite towards Oakworshiped, screaming elf in tow.

...

You reach the edge of Oakworshipped. From here you can follow Foghorns directions back to the tower where you will hopefully meet your wife (and eventually Alice). You also, of course, could enter town to explore, scout out the noble compound, or deal with Vindel. You'd likely have to deal with the screaming elf on your shoulder before trying to sneak around however...

Title: Re: The Last Night Troll
Post by: Grek on December 01, 2012, 05:23:59 am
Let's get back to the tower. We really really want that artifact, so we should feed Gwen and then see if she'll have a look at the chest.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 01, 2012, 05:36:34 am
I agree.
Title: Re: The Last Night Troll
Post by: Fireiy on December 01, 2012, 05:45:46 am
Also, should we capture her soul?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 01, 2012, 07:48:09 am
Guys.  We are a night troll.  We can't do our thing without pissing some people off.  Doesn't really come off as a reason to me.
Doesn't mean we need to go out of our way to do so. You may need to break a few eggs to make an omelette, but do you smash the rest of the dozen against the ceiling?

Glad I'm not the only one who thinks that way.

I'd like to note for the record that we had no way of guessing that we would get a Gift from rolling so high, and that we would have been able to roll just as high without attacking the kids.

Also, should we capture her soul?
I suggest no. We've scared her enough, and don't have a use for souls ATM. What if they figure out how to rebel or otherwise go "bad" after a while? Besides, it's a child. Child souls are probably less potent than adult souls for anything we want to do.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 01, 2012, 08:30:58 am
What? You never heard of Powered by a Forsaken Child (http://tvtropes.org/pmwiki/pmwiki.php/Main/PoweredByAForsakenChild)?
Title: Re: The Last Night Troll
Post by: javierpwn on December 01, 2012, 10:30:30 am
Why shouldn't we stockpile on souls....
Our mate is an enchanter we might eventually have some tasks for her

And on a side note... TAKE THAT Greatwyrm, from the combo of great rolls and being scary to children, we got gift of Hideousness
Title: Re: The Last Night Troll
Post by: Thecard on December 01, 2012, 12:19:11 pm
What? You never heard of Powered by a Forsaken Child (http://tvtropes.org/pmwiki/pmwiki.php/Main/PoweredByAForsakenChild)?
Ooh, it's like someone hitting you with your own sword! Ouch!  That's gotta hurt, man!


Joke aside, I'm pretty sure we are here to be a typical night troll.  That includes the typical DF mythology, but there are other myths with night trolls in them.  I can't think of any of them being "nice."  It's just not who we are, and we can't run from it.  Doesn't mean we're an idiot, nor does it mean we should senselessly slaughter.  We're a thinking evil, the worst kind you can ever fight.  We're going to stack the deck, and our greatest asset really is fear.  We don't feel it, but all the civs, immortal or not, do.  And fear makes people do very stupid things.

Simply, a thinking enemy is the hardest to fight.  That will be us.  The small child pissing their beds at night will be the Elves.  I don't imagine they would put up much of a fight.
Title: Re: The Last Night Troll
Post by: javierpwn on December 01, 2012, 12:33:04 pm
Exactly my point... although we are compassionate for a night troll, we are a perversion of the night and thus should strike fear into the hearts of our enemies..

Instead of killing the young girl, use dark manipulation to give her frightening visions, the long and repeating kind that causes insanity
Title: Re: The Last Night Troll
Post by: Thecard on December 01, 2012, 12:44:09 pm
Exactly my point... although we are compassionate for a night troll, we are a perversion of the night and thus should strike fear into the hearts of our enemies..

Instead of killing the young girl, use dark manipulation to give her frightening visions, the long and repeating kind that causes insanity
Compassionate?  We're evil.  We're just not stupid. 
But I do like your plan.  Perhaps a mixture of dark manipulation and hypnosis could drive her mad. 


We could use a mad elf in many ways:
Making her a subtle kind of mad, and really only break her deep down inside. Basically creating a fear-thrall.
Have her then either overthrow the government or the religion.  They are capable of calming the populace and forming hunts after us.  Of course, if Elves are a theocracy (I think I remember druids appointing queens, or vice-versa, but times have changed) then we could kill two birds with one stone.

We could use her as just a traveling spy, and get us some intel every once in a while.

We could use her to spread tales of fear.  Have her claim to her "friends" that the being who cursed them cursed her with some kind of foresight.  Maybe we could give her some kind of distinctive mark that way.  We can have her pretend to predict the future, and throw them off and make them fear an enemy, just the wrong one.  We can make her predictions come true from time to time using our magic, and using Leghorn's.  He'll help us with this plan because he has something to gain as well: infamy.  It's the reason he agreed to help us, so it makes sense he would go for it again.  We'll just have her tell listeners about a great sorcerer.  Hell, we can paint him as the good guy of this situation, and ourselves as the bad guy.  Then the Elves will side with Leghorn, and through him, us.  (This plan is actually my favorite.)


We could also break her completely, and make her completely mad.  Then have her wander a bit and cause fear that way.  It's kinda mindless evil though, I don't think it would do that much.
Or we could give her to our dear wife.


What do y'all think?  Any of these good?
Title: Re: The Last Night Troll
Post by: javierpwn on December 01, 2012, 01:02:56 pm
Not truly compassionate, just compassionate for a night troll,
Title: Re: The Last Night Troll
Post by: javierpwn on December 01, 2012, 01:04:28 pm
Also for our new gift I propose we use it on the girl Vindel wanted

Its ironic because her loved her beauty
Title: Re: The Last Night Troll
Post by: Thecard on December 01, 2012, 01:11:10 pm
Also for our new gift I propose we use it on the girl Vindel wanted

Its ironic because her loved her beauty
Oh, that's awesome.  We should definitely do that.  Something like set up a mock-wedding, and when he lifts the veil, BLAMMO!  SHE'S HIDEOUS!
He is, after all, a homicidal dickwad.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 01, 2012, 01:19:26 pm
Also for our new gift I propose we use it on the girl Vindel wanted

Its ironic because her loved her beauty
Oh, that's awesome.  We should definitely do that.  Something like set up a mock-wedding, and when he lifts the veil, BLAMMO!  SHE'S HIDEOUS!
He is, after all, a homicidal dickwad.

Excellent idea.


Also if we want to make a fear thrall to take over the world (or at least mess with the current power base), perhaps we should snag someone already in power for the task?  I think the elf girl would make a better gift to our wife than a political power.  This isn't modern times, its difficult as shit to get into power from the lower strata, which chances are the elf girl is a part of.

If the OP thinks society has changed to allow that to happen though then the elf girl is as good as any I think.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 01, 2012, 01:57:52 pm
Character:
Spoiler (click to show/hide)

Let's get back to the tower. We really really want that artifact, so we should feed Gwen and then see if she'll have a look at the chest.

Deciding not to waste time or risk discovery in town, you sneak around the outskirts and begin to head due south. After a few uneventful hours you manage to clear the forest. Sure enough you spot your tower in the distance.

The tower is a good handful of miles away, and you spot several camps and travelers between yourself and your destination on the flat plains. Since your hands are already full however you decide to leave them unmolested. You arrive back home a bit before dawn.

Encounter Roll: 1d20 = 10 - 3(No Navigation Skill) = 7

To your relief you find Gwendolyn and Rox have already arrived and are busy trying to encourage the Giant Lovebirds to nest on the tower roof.

Heading down to the dungeon you briefly ponder what to do with your victim. Gwendolyn has been a good consort so far, and likely deserves a first 'proper' meal sometime soon, however your morbid side would very much like to torture her with dark manipulation until she snaps completely.

For now however you just shut her in one of the cells and restrain her arms with proper chains. Fucking with her mind is a long term project and Gwendolyn is busy at the moment.

You know that Foghorn spent the night at the ranch, and would have to go all the way to his tower and back to yours to deliver Alice, so you doubt that is likely to happen today. You are not sure if the remaining children would tell the truth about what happened, but it seems a likely possibility. Time could very well be of the essence on claiming the chest.

"Home again, home again, jiggidy jig."
Title: Re: The Last Night Troll
Post by: Mlamlah on December 01, 2012, 03:14:55 pm
Despite my disagreement with him earlier, in large part i *do* agree with GreatWyrmGold about needless evil. We are the very last breeding member of our kind, and we still aren't heavily prepared for the machinations of a skilled enemy or civilization that fully discovers and declares war against us. We need to play smart. However we also need to stay strong and healthy, and i believe it's likely that the terror and flesh of sentient beings goes along way towards that. Think of it this way; the reason certain things are so tasty to humans is because at a fundamental level the tasty things we eat are some of the things that organisms require the most, even if those things become bad for us simply because of how god damn complicated our bodies are. Thinking about it this way, maybe there is a biological/magical reason that we enjoy fear and the flesh of sentient beings so much, if it's hard wired into us there could well be a reason for it. So while i espouse caution and *yes* even compassion at times, i do think we should get our recommended daily intake of pain and suffering.

I think that we should stick to a certain philosophy about enchanting, personally i think that Grek's solution is a really awesome compromise because it still allows us to enchant with male souls, while still allowing us to maintain some of our cultural/spiritual values. I... also do not think we should torment and keep a crazy elf she-bitch in our basement, that seems like a bad idea in the long term. a) crazy elf she-bitches are not known for being predictable b) there is a certain danger that she could escape and/or otherwise contact aid c) i think it would be nice to reward our mate if she does a good job on that chest, or even beforehand, it's time we begin to teach her what it's like to be a night-troll.
Maybe we should drop off some of our junk? Maybe our books and the shovel at least, we don't want to damage the books and carrying this stuff around could get pretty awkward and/or otherwise a hindrance.




My vote summed up: Bring Gwendolyn to look at the chest quickly, don't steal the soul of our prisoner or otherwise turn her into a psychotic liability, drop off useless crap, give the elf as a temporary plaything and meal to Gwendolyn if she gets the chest open.
Title: Re: The Last Night Troll
Post by: Grek on December 01, 2012, 03:45:11 pm
Yeah, not really sure why we would want to have a young, insane elven child as our servant. That doesn't sound helpful at all.
Title: Re: The Last Night Troll
Post by: Thecard on December 01, 2012, 03:48:27 pm
Yeah, not really sure why we would want to have a young, insane elven child as our servant. That doesn't sound helpful at all.
Depends on the madness.  But yeah, she's pretty far gone.  And Gwen is probably going to be hungry...
Title: Re: The Last Night Troll
Post by: Corruptor on December 01, 2012, 06:52:00 pm
Is the captured elf chick over 18? If so I think we should consider converting her, we have a few gifts. Can never have enough loyal consorts.
Title: Re: The Last Night Troll
Post by: Grek on December 01, 2012, 06:58:02 pm
She's just a little kid.
Title: Re: The Last Night Troll
Post by: Corruptor on December 01, 2012, 06:59:17 pm
Heh, nevermind then, Gwen-food.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 01, 2012, 07:17:33 pm
Even if she wasn't, overall she isn't particularly special, we should still save our gifts for those who are.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 01, 2012, 09:50:53 pm
And on a side note... TAKE THAT Greatwyrm, from the combo of great rolls and being scary to children, we got gift of Hideousness
It was due to luck, which we would have had no matter what we chose, and hideousness is the worst gift I've seen so far.

What? You never heard of Powered by a Forsaken Child (http://tvtropes.org/pmwiki/pmwiki.php/Main/PoweredByAForsakenChild)?
Ooh, it's like someone hitting you with your own sword! Ouch!  That's gotta hurt, man!
Not really. He can quote tropes all he likes, but without any sort of evidence it's meaningless. I haven't seen anything to suggest that child souls would be anything but younger, less mature souls.

Quote
Joke aside, I'm pretty sure we are here to be a typical night troll.  That includes the typical DF mythology, but there are other myths with night trolls in them.  I can't think of any of them being "nice."  It's just not who we are, and we can't run from it.  Doesn't mean we're an idiot, nor does it mean we should senselessly slaughter.  We're a thinking evil, the worst kind you can ever fight.  We're going to stack the deck, and our greatest asset really is fear.  We don't feel it, but all the civs, immortal or not, do.  And fear makes people do very stupid things.
Yes, because we've taken every opportunity to slaughter innocents and be generally an ass.

Quote
Simply, a thinking enemy is the hardest to fight.  That will be us.  The small child pissing their beds at night will be the Elves.  I don't imagine they would put up much of a fight.
They can think, too. And they outnumber us, have more magic and weapons than us, and include some of the only people to have ever seen a night troll before. Don't piss the elves off without a good reason.

Exactly my point... although we are compassionate for a night troll, we are a perversion of the night and thus should strike fear into the hearts of our enemies..

Instead of killing the young girl, use dark manipulation to give her frightening visions, the long and repeating kind that causes insanity
Compassionate?  We're evil.  We're just not stupid. 
But I do like your plan.  Perhaps a mixture of dark manipulation and hypnosis could drive her mad. 


We could use a mad elf in many ways:
Making her a subtle kind of mad, and really only break her deep down inside. Basically creating a fear-thrall.
Have her then either overthrow the government or the religion.  They are capable of calming the populace and forming hunts after us.  Of course, if Elves are a theocracy (I think I remember druids appointing queens, or vice-versa, but times have changed) then we could kill two birds with one stone.

We could use her as just a traveling spy, and get us some intel every once in a while.

We could use her to spread tales of fear.  Have her claim to her "friends" that the being who cursed them cursed her with some kind of foresight.  Maybe we could give her some kind of distinctive mark that way.  We can have her pretend to predict the future, and throw them off and make them fear an enemy, just the wrong one.  We can make her predictions come true from time to time using our magic, and using Leghorn's.  He'll help us with this plan because he has something to gain as well: infamy.  It's the reason he agreed to help us, so it makes sense he would go for it again.  We'll just have her tell listeners about a great sorcerer.  Hell, we can paint him as the good guy of this situation, and ourselves as the bad guy.  Then the Elves will side with Leghorn, and through him, us.  (This plan is actually my favorite.)


We could also break her completely, and make her completely mad.  Then have her wander a bit and cause fear that way.  It's kinda mindless evil though, I don't think it would do that much.
Or we could give her to our dear wife.


What do y'all think?  Any of these good?
Since we've already attacked them, I'd advise either killing her or letting her go free, able to tell them about the horrible creature we are.

Not truly compassionate, just compassionate for a night troll,
Meh. We're more compassionate than some people. Look at the contrasting treatments of Alice between us and Foghorn.

Also for our new gift I propose we use it on the girl Vindel wanted

Its ironic because her loved her beauty
Oh, that's awesome.  We should definitely do that.  Something like set up a mock-wedding, and when he lifts the veil, BLAMMO!  SHE'S HIDEOUS!
He is, after all, a homicidal dickwad.
I'm more concerned about the enslaving for some reason. Maybe it's because death frees the soul or some philosophical BS like that.

Despite my disagreement with him earlier, in large part i *do* agree with GreatWyrmGold about needless evil. We are the very last breeding member of our kind, and we still aren't heavily prepared for the machinations of a skilled enemy or civilization that fully discovers and declares war against us. We need to play smart. However we also need to stay strong and healthy, and i believe it's likely that the terror and flesh of sentient beings goes along way towards that. Think of it this way; the reason certain things are so tasty to humans is because at a fundamental level the tasty things we eat are some of the things that organisms require the most, even if those things become bad for us simply because of how god damn complicated our bodies are. Thinking about it this way, maybe there is a biological/magical reason that we enjoy fear and the flesh of sentient beings so much, if it's hard wired into us there could well be a reason for it. So while i espouse caution and *yes* even compassion at times, i do think we should get our recommended daily intake of pain and suffering.
Thanks. I'm glad to know others sometimes think of me as the voice of reason.

Quote
My vote summed up: Bring Gwendolyn to look at the chest quickly, don't steal the soul of our prisoner or otherwise turn her into a psychotic liability, drop off useless crap, give the elf as a temporary plaything and meal to Gwendolyn if she gets the chest open.
+1

Is the captured elf chick over 18? If so I think we should consider converting her, we have a few gifts. Can never have enough loyal consorts.
18 is, like, 5 in elf years. Yes, she's over 18. No, she's probably not over elf!18.

Even if she wasn't, overall she isn't particularly special, we should still save our gifts for those who are.
+1. Unless we somehow get a gift surplus.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 01, 2012, 10:50:25 pm
What? You never heard of Powered by a Forsaken Child (http://tvtropes.org/pmwiki/pmwiki.php/Main/PoweredByAForsakenChild)?
Ooh, it's like someone hitting you with your own sword! Ouch!  That's gotta hurt, man!
Not really. He can quote tropes all he likes, but without any sort of evidence it's meaningless. I haven't seen anything to suggest that child souls would be anything but younger, less mature souls.

It's my belief that the use of a child soul would greatly increase the potency of dark manipulation magic because of fear. Also There may or may not be a time limit on how long souls last. Child souls may well last longer.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 01, 2012, 11:05:12 pm
What? You never heard of Powered by a Forsaken Child (http://tvtropes.org/pmwiki/pmwiki.php/Main/PoweredByAForsakenChild)?
Ooh, it's like someone hitting you with your own sword! Ouch!  That's gotta hurt, man!
Not really. He can quote tropes all he likes, but without any sort of evidence it's meaningless. I haven't seen anything to suggest that child souls would be anything but younger, less mature souls.
It's my belief that the use of a child soul would greatly increase the potency of dark manipulation magic because of fear. Also There may or may not be a time limit on how long souls last. Child souls may well last longer.
Well, it's all speculation. Let's assume child souls are exactly like adult souls until we hear from the GM, okay?
I still think the immaturity and distractability of child souls would make them less potent.
Title: Re: The Last Night Troll
Post by: Thecard on December 01, 2012, 11:16:03 pm
Oh, I can imagine the confused human travelers now:
"I swear, she said she was over 18!"
Title: Re: The Last Night Troll
Post by: Mlamlah on December 01, 2012, 11:24:46 pm
There's actually some evidence to suggest a child's soul is *less* potent, as it's already been shown that experience and power in certain areas of expertise can increase the power of enchantment in that area as well.
Title: Re: The Last Night Troll
Post by: javierpwn on December 01, 2012, 11:30:57 pm
Women would be married of at the age of 11 in medieval times, usually to an older man
Title: Re: The Last Night Troll
Post by: javierpwn on December 01, 2012, 11:32:42 pm
Woman would usually be married at the age of 11 in medieval times, usually to older men
Title: Re: The Last Night Troll
Post by: Mlamlah on December 02, 2012, 12:13:41 am
and i think most of us can agree that was creepy...
Anyway! moving on?
Title: Re: The Last Night Troll
Post by: javierpwn on December 02, 2012, 01:11:55 am
So she is not necessarily a child
Title: Re: The Last Night Troll
Post by: Grek on December 02, 2012, 01:13:03 am
She is, in fact, a child. Short pig-tails little kid who is totally unacceptable for anyone to marry eww why would you suggest that.
Title: Re: The Last Night Troll
Post by: Thecard on December 02, 2012, 01:39:22 am
She's kibble for the missus now, moving on.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 01:40:26 am
Women would be married of at the age of 11 in medieval times, usually to an older man
and i think most of us can agree that was creepy...
Besides, that wasn't average behavior at the time. And elves would be like 50-60 before they're 11 in elf years. Probably. Of course, this math suggests that elven gestation period is four years, so take with a grain of salt.
Title: Re: The Last Night Troll
Post by: Thecard on December 02, 2012, 01:43:25 am
Women would be married of at the age of 11 in medieval times, usually to an older man
and i think most of us can agree that was creepy...
Besides, that wasn't average behavior at the time. And elves would be like 50-60 before they're 11 in elf years. Probably. Of course, this math suggests that elven gestation period is four years, so take with a grain of salt.
For God's sake, do you guys not understand the concept of moving on?  It involves not talking about gestation, in case you need a refresher.  Now, what are we going to do next?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 01:45:46 am
Women would be married of at the age of 11 in medieval times, usually to an older man
and i think most of us can agree that was creepy...
Besides, that wasn't average behavior at the time. And elves would be like 50-60 before they're 11 in elf years. Probably. Of course, this math suggests that elven gestation period is four years, so take with a grain of salt.
For God's sake, do you guys not understand the concept of moving on?  It involves not talking about gestation, in case you need a refresher.  Now, what are we going to do next?
...Want to preserve a decent post that got ninja'd.
Title: Re: The Last Night Troll
Post by: javierpwn on December 02, 2012, 02:02:24 am
I didn't think such a random fact could derail the thread so fast
Title: Re: The Last Night Troll
Post by: Weirdsound on December 02, 2012, 02:18:12 am
Character:
Spoiler (click to show/hide)

My vote summed up: Bring Gwendolyn to look at the chest quickly, don't steal the soul of our prisoner or otherwise turn her into a psychotic liability, drop off useless crap, give the elf as a temporary plaything and meal to Gwendolyn if she gets the chest open.

You head to the roof and pull Gwendolyn aside from her work with the birds. You explain the situation and it's potentially time sensitive nature before asking her to accompany you back to the woods. At first she is reluctant, explaining that the birds are not yet comfortable, but you skillfully play her instincts and promise her a kill. Her eyes light up and she hangs two wooden swords from her belt before following you downstairs and out the door. 1d20 = 15 + 1(Skill) + 3(Target is instinctively attracted to your ideas) = 19

Retracing your steps carefully you lead Gwen into the woods and to the edge of Oakworshiped. From there you locate the brook and follow it in the direction of Everpine. As you close in on the location of the box Gwen stops you by grabbing your shoulders. "Shhhh.... The trees say there is someone a few hundred yards upwind. A young dwarf. Could be one of those kids you mentioned from last night."

You nod, and allow the consort to lead. Sure enough, before to long, you spot Urist in a clearing. He seems lost, and poorly suited for navigating the woods on his own, but you can tell he had made it back to Oakworshiped as he is now clad in light leather armor and holding a copper crossbow. He seems to have some sort of sheathed blade.

Encounter Roll: 1d20 = 13 + 2(Guide's Skill) = 15

The boy is afraid, you can taste it in the air. Gwendolyn can as well. You thank the darkness that he doesn't fear her in particular; it is unlikely she would have any sort of control over her instincts at this point. Of course, you doubt either Gwendolyn or yourself would have any trouble killing the child... but a fight might not be necessary. Urist is unlikely to find the chest on his own any time soon at the rate he is going; with any luck you could just walk away and be finished looting the chest by the time he shows up at the scene.

He doesn't spot you or Gwendolyn right away, but he is looking in your general direction at the moment, and there is enough space between you and him for the dwarf to spot you and react should you charge.

Your Stealth Roll: 1d20 = 7 + 4(Skill) + 3(Camouflage) = 14
Gwendolyn's Stealth Roll: 1d20 = 13 + 2(Skill) - 2(Freakishly Tall) = 13
Title: Re: The Last Night Troll
Post by: Mlamlah on December 02, 2012, 02:23:27 am
Personally i'm not opposed to the idea of either attacking him or letting him be, or even just screwing with him a little before going on our way. Brave little Dwarf though. Also maybe a little dumb.

Title: Re: The Last Night Troll
Post by: Corai on December 02, 2012, 02:26:22 am
I suggest Gwen goes right, we go left and we attack him from the sides to disable him quickly.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 02, 2012, 02:28:01 am
If we attack him i suggest we sneak up on him using our camouflage and darkness, telling Gwendolyn to attack from the opposite direction if he spots us or we attack.

If we we screw with him maybe we can use dark manipulation to summon terrifying visions of shadowy creatures. Then watch the little dwarf cry wee wee wee all the way home.

Not really much to be said about slinking off, it would just be... slinking off.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 02, 2012, 02:35:53 am
If we attack him i suggest we sneak up on him using our camouflage and darkness, telling Gwendolyn to attack from the opposite direction if he spots us or we attack.

If we we screw with him maybe we can use dark manipulation to summon terrifying visions of shadowy creatures. Then watch the little dwarf cry wee wee wee all the way home.

Not really much to be said about slinking off, it would just be... slinking off.

Its daytime. No shadowy headgames for you now.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 02, 2012, 02:43:03 am
Ohh, okay, missed that XD.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 02, 2012, 04:01:06 am
If need be, i'll agree to the two pronged attack just to break the tie.
But i really think that we should be stealthy.
Title: Re: The Last Night Troll
Post by: Corruptor on December 02, 2012, 04:03:07 am
Hmm. Perhaps we could use eon manipulation on his crossbow, then leave the rest to Gwen so she can get some hunting experience?
Title: Re: The Last Night Troll
Post by: Fireiy on December 02, 2012, 04:09:04 am
We should be kinda stealthy. Also, we still need to get a navigational skill.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 02, 2012, 08:08:53 am
Hmm. Perhaps we could use eon manipulation on his crossbow, then leave the rest to Gwen so she can get some hunting experience?
Like that. But I'd rather use fire magic on his crossbow, we need to train it after all

______________
Edit: BTW, IMO we should convert the captured girl, even if she is not a special mate one more wife is good enough... and hideous gift isn't good enough to spent it on someone worthy. As for her age:

Quote
You spit in the girls face. "Nah. That is a good enough answer. Now onto question two. You are from Oakworshiped correct? What can you tell me about the noble Claira?"

The scared elf falls silent for a few seconds as she processes your question. "Umm... her? She is about my age,
So she is old enough
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 09:44:51 am
Either that, or Vindel is either younger or more perverted than we realised.

Anyways.

I suggest we just terrify the kid. Or ignore him.
Title: Re: The Last Night Troll
Post by: Iituem on December 02, 2012, 11:45:36 am
Hmm. Perhaps we could use eon manipulation on his crossbow, then leave the rest to Gwen so she can get some hunting experience?
Like that. But I'd rather use fire magic on his crossbow, we need to train it after all

______________
Edit: BTW, IMO we should convert the captured girl, even if she is not a special mate one more wife is good enough... and hideous gift isn't good enough to spent it on someone worthy. As for her age:

Quote
You spit in the girls face. "Nah. That is a good enough answer. Now onto question two. You are from Oakworshiped correct? What can you tell me about the noble Claira?"

The scared elf falls silent for a few seconds as she processes your question. "Umm... her? She is about my age,
So she is old enough

Nah, we should save the hideous gift for the more sadistic princess conversion.  That girl doesn't have any useful skills, she's better as a snack.

And yeah, let's do some weird time shit to his crossbow.
Title: Re: The Last Night Troll
Post by: javierpwn on December 02, 2012, 11:52:56 am
I disagree, wecould use the girl to better improve OUR skill at messing/altering peoples' mind, the dwarf should be Gwen food
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 11:56:51 am
Hmm. Perhaps we could use eon manipulation on his crossbow, then leave the rest to Gwen so she can get some hunting experience?
Like that. But I'd rather use fire magic on his crossbow, we need to train it after all

______________
Edit: BTW, IMO we should convert the captured girl, even if she is not a special mate one more wife is good enough... and hideous gift isn't good enough to spent it on someone worthy. As for her age:

Quote
You spit in the girls face. "Nah. That is a good enough answer. Now onto question two. You are from Oakworshiped correct? What can you tell me about the noble Claira?"

The scared elf falls silent for a few seconds as she processes your question. "Umm... her? She is about my age,
So she is old enough
Nah, we should save the hideous gift for the more sadistic princess conversion.  That girl doesn't have any useful skills, she's better as a snack.

And yeah, let's do some weird time shit to his crossbow.
Replace "sadistic" with "vengeful" and I agree.
Title: Re: The Last Night Troll
Post by: javierpwn on December 02, 2012, 11:59:52 am
Hmm. Perhaps we could use eon manipulation on his crossbow, then leave the rest to Gwen so she can get some hunting experience?
Like that. But I'd rather use fire magic on his crossbow, we need to train it after all

______________
Edit: BTW, IMO we should convert the captured girl, even if she is not a special mate one more wife is good enough... and hideous gift isn't good enough to spent it on someone worthy. As for her age:

Quote
You spit in the girls face. "Nah. That is a good enough answer. Now onto question two. You are from Oakworshiped correct? What can you tell me about the noble Claira?"

The scared elf falls silent for a few seconds as she processes your question. "Umm... her? She is about my age,
So she is old enough
Nah, we should save the hideous gift for the more sadistic princess conversion.  That girl doesn't have any useful skills, she's better as a snack.

And yeah, let's do some weird time shit to his crossbow.
Replace "sadistic" with "vengeful" and I agree.
vengfully sadistic/sadistically vengful
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 02, 2012, 12:01:08 pm
Exactly. Converting one more mate is a useful experience.  And I see the hideous gift as useless to give to anyone with skills\powers...

IMO, having a noble as a puppet is much more important than revenge
Title: Re: The Last Night Troll
Post by: javierpwn on December 02, 2012, 12:04:24 pm
She. Wouldn't truly be herself after the transformation and barely recognizable
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 12:17:14 pm
IMO, having a noble as a puppet is much more important than revenge
How could we make the elf a puppet? Ideas abound for more mischief we could do if we didn't convert her, but enchanted her somehow...
Wait, isn't that what we hate Vindel for doing to us?
Title: Re: The Last Night Troll
Post by: javierpwn on December 02, 2012, 12:23:03 pm
I say after we kill Vindel,  which is eventually, we use his soul to make an enchantment

I love irony
also please keep the story going with suggestions relevant to usefullness now
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 12:29:46 pm
Agreed. What shall we enchant with his soul? A waste disposal unit, maybe?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 02, 2012, 12:31:18 pm
I don't think that Vindel is really important for us.   Also, I don't think that Caira is that good mate, but converting her is a good way to show our usefulness to Foghorn

I'd really prefer to sit in the tower, train, hunt sometimes and make more trolls

As for current situation, I din't think that we have something to discuss, either we attack the dwarf or not
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 12:34:11 pm
Or terrify the dwarf.
Title: Re: The Last Night Troll
Post by: Grek on December 02, 2012, 12:38:47 pm
How could we make the elf a puppet? Ideas abound for more mischief we could do if we didn't convert her, but enchanted her somehow...
One of our other Gifts is one that mind controls the person we give it to. So instead of making the princess hideous, we do that to her.
Quote
Wait, isn't that what we hate Vindel for doing to us?
Vindel, an elf, enslaving us, a Night Troll, is unacceptable because it reverses the natural order of Night Trolls being superior to elves.

Clairia is (in addition to someone with a name that people constantly misspell) is an excellent choice to become a troll wife. She's the High Queen's neice on one side and a demigoddess on the other.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 12:57:45 pm
How could we make the elf a puppet? Ideas abound for more mischief we could do if we didn't convert her, but enchanted her somehow...
One of our other Gifts is one that mind controls the person we give it to. So instead of making the princess hideous, we do that to her.
Don't all Gifts have a certain element of physical change involved with them?

Quote
Quote
Wait, isn't that what we hate Vindel for doing to us?
Vindel, an elf, enslaving us, a Night Troll, is unacceptable because it reverses the natural order of Night Trolls being superior to elves.
That's Nazi logic there. Let's not go Magneto and plunge straight into the territory of what our enemies did...

Quote
Clairia is (in addition to someone with a name that people constantly misspell) is an excellent choice to become a troll wife. She's the High Queen's neice on one side and a demigoddess on the other.
Agreed, unless we can mind-control her in some way that let's her keep her appearance.
Title: Re: The Last Night Troll
Post by: javierpwn on December 02, 2012, 01:03:56 pm
Which is why we keep the elf girl locked up, we must use her as a training dummy for our dark magics.
Right now however we must either let the GM update or think of how to deal with the dwarf
Title: Re: The Last Night Troll
Post by: Grek on December 02, 2012, 01:05:58 pm
I was kinda hoping that we could eventually figure out a potion or a spell or something that would let her disguise herself as her pre-transformation self.

Also, javierpwn: The elf girl we have right now is not the one we're talking about. The one we have now is actually kinda useless.
Title: Re: The Last Night Troll
Post by: javierpwn on December 02, 2012, 01:10:12 pm
If we practice messing with peoples' minds
We could mind control the princess fairly easily
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 01:19:19 pm
I was kinda hoping that we could eventually figure out a potion or a spell or something that would let her disguise herself as her pre-transformation self.
Let's do that before converting her, m'kay?

If we practice messing with peoples' minds
We could mind control the princess fairly easily
Let's not bet on it...
Title: Re: The Last Night Troll
Post by: Thecard on December 02, 2012, 01:52:13 pm
Agreed. What shall we enchant with his soul? A waste disposal unit, maybe?
Yes.  Let's make a magical shitter with his soul.

And the girl we have is useless.  Absolutely.  She twisted her own ankle, and didn't even try to resist us.  She just cried.
And by the way, hideousness could be very useful.  Intimidation is a completely valid strategy.

Also, I said earlier that we should be smart about our terrorism, and we should dumb them down with fear.  I do realize they are intelligent at the moment.  Fear may be able to "fix" that though.
Title: Re: The Last Night Troll
Post by: javierpwn on December 02, 2012, 02:24:49 pm
Hypnotic gaze does wonders as well, especially when they are afraid
Title: Re: The Last Night Troll
Post by: Mlamlah on December 02, 2012, 04:38:13 pm
Personally, i think we should view the dark gift we bestow as *exactly* that. A gift that we give only to those we see as worthy of it. Even if we had a half dozen gifts do blow we never want to spend it on someone incompetent, because they could fuck up everything for us.

If we need to break a tie i'll go with eon manipulating the dudes crossbow, if not i'll stick with stealthing him.
If we kill this dwarf only two of the "Cursed ones" will be left, this might cement the idea that they are cursed, which personally i find kind if funny.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 02, 2012, 05:07:03 pm
Character:
Spoiler (click to show/hide)

Hmm. Perhaps we could use eon manipulation on his crossbow, then leave the rest to Gwen so she can get some hunting experience?

You motion Gwen over and whisper in her ear. "Charge him. I'll disable his crossbow from here."

Stretching your arm out, you focus on the ranged weapon, trying to fling it into the future. The spell begins to build up... at a crucial moment right before you unleash it Gwen charges, briefly passing in front of you and breaking line of sight to your target. The spell fizzles. 1d20 = 3 + 4(Skill) + 1(Perk) +1(Tattoos) = 9

Urist spots Gwen, and as you predicted, has time to take a shot. The bolt nails her in the torso and blood, flickering blue with eon energy, begins to spill from her. 1d20 = 14 + 2(His Skill) - 2(Caught by surprise) = 14

Reminded by the sight of her blood that she can in fact blink the consort vanishes and appears behind the bewildered dwarf! With a flash of well polished wood, one of Gwendolyn's blades pierces Urist from behind and the tip emerges from his gut! You can tell right away the wound is mortal. 1d20 = 17 + 4(Skill) - 2(Uncomfortable in Her Own Skin) = 19

Gwendolyn allows the boy to slide off her blade. He falls to the ground clutching the exit wound. Gwendolyn throws his crossbow away and gets to work eating him alive. Urist passes out early from pain and blood-loss, causing his fear to cease. Gwendolyn however is too inexperienced to care, and high off her first proper kill; she proceeds to reduce Urist to a skeleton, thoroughly enjoying what would be a bland meal to you.

You attempt to scan Gwendolyn's wound with night creature empathy. You get the feeling that she might have suffered a shot to the kidney, but the crackling eon energy surrounding her prevents you from getting a great read. You do however note that the bolt is still wedged inside of her. 1d20 = 9 + 1(Skill) + 1(Tattoo)

The consort, fully enjoying her new-found immunity to pain, turns to you and offers a big damn grin. " 'I'll deal with the crossbow' he says... bullshit... but still... That was amazing! We should share one some time!"
Title: Re: The Last Night Troll
Post by: Mlamlah on December 02, 2012, 05:25:46 pm
That... that sucks. First thing we should do is express regret and concern, tell her that her kidney may be hurt and offer her the chance to go back to the tower and rest.
If she still leaves it up to us... what do we do? Go on?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 05:29:29 pm
That... that sucks. First thing we should do is express regret and concern, tell her that her kidney may be hurt and offer her the chance to go back to the tower and rest.
If she still leaves it up to us... what do we do? Go on?
+1
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 02, 2012, 05:35:22 pm
Explain her that feeling no pain is not equal to being invulnerable and take the arrow out to check the damage better, then bondage it with remains of dwarf's clothes

Congratulate her with the first hunt but explain that fear shouldn't be wasted and she should have killed the kid slower

Then show some care and romantically carry her to the chest, it's close enough to spend some time even if her injury is quite serious
Title: Re: The Last Night Troll
Post by: Mlamlah on December 02, 2012, 06:05:46 pm
Not bad, but i don't think we are physically capable of carrying her.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 06:21:56 pm
She is pretty thin...
Title: Re: The Last Night Troll
Post by: Weirdsound on December 02, 2012, 07:22:25 pm
Character:
Spoiler (click to show/hide)

That... that sucks. First thing we should do is express regret and concern, tell her that her kidney may be hurt and offer her the chance to go back to the tower and rest.
If she still leaves it up to us... what do we do? Go on?

You offer Gwendolyn a concerned look. "Yeah. Sorry about that. I tried. I think he hit you in the Kidney. Just because our kind doesn't feel pain doesn't mean we are indestructible. You could be hurt."

"Oh?" Gwen looks down and considers her wound. "Yeah... I'm not totally familiar with my current biology, but it looks like it could have gotten a kidney. Ah well. I have a spare. I wonder if there is a blacksmith or leather worker who would consider making armor for me in my current state?"

"Do you need to go back to the tower and rest?" 1d20 = 4 + 1(Skill) = 5

The consort looks at you as if you are crazy. "No. We came all this way for treasure. I'm getting us goddamn treasure. Just give me a second to patch up."

The former elf proceeds to dress her injury using torn bits of her victim's outfit. Eventually she is able to stop most of the bleeding. She leaves the arrow in, afraid of causing herself more harm by pulling it out wrong. She mentions something about getting a soul to enchant the bolt harmless and shoots the remains of Urist a wistful glance. 1d20 = 12 + 1(Skill) - 2(Unfamiliar with her own body) = 11

You offer to carry her the rest of the way to the chest in romantic fashion, and she agrees. You quickly find she did so only for the laughs. She is indeed light and skinny, and you are indeed strong for your size, but the end result is more awkward and silly looking than anything else. Gwendolyn is laughing her head off by the time you reach the chest.

Gwendolyn squirms free from your arms and examines the lock. "I think I can crack this. Could take awhile. A few hours at least. If you want to run off and hunt I should be able to take care of myself dear."

---
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 07:23:39 pm
Go off--not too far--and find something nice for Gwen.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 02, 2012, 07:28:37 pm
NO , I am very tired of that fails due to no navigation skill

I'd rather sit near her and do something safe. Like reading fire book\alchemy book or speaking with animals\plants
Title: Re: The Last Night Troll
Post by: Corai on December 02, 2012, 07:28:43 pm
Go off--not too far--and find something nice for Gwen.

No, stay. The dwarf could had told somebody and if he did then there could be who knows how many people coming. Gwen would be a sitting duck.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 02, 2012, 07:38:41 pm
To be more specific, let's try to learn the power of our new bracelet and have a friendly chat with trees, maybe ask for advice or two from a wife if that will not distract her too much from the chest
Title: Re: The Last Night Troll
Post by: Grek on December 02, 2012, 07:45:38 pm
To be more specific, let's try to learn the power of our new bracelet and have a friendly chat with trees, maybe ask for advice or two from a wife if that will not distract her too much from the chest.
This.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 08:04:34 pm
To be more specific, let's try to learn the power of our new bracelet and have a friendly chat with trees, maybe ask for advice or two from a wife if that will not distract her too much from the chest.
This.
Sure, I guess.
Title: Re: The Last Night Troll
Post by: Fireiy on December 02, 2012, 08:38:21 pm
To be more specific, let's try to learn the power of our new bracelet and have a friendly chat with trees, maybe ask for advice or two from a wife if that will not distract her too much from the chest
Yeah we should do that. Also, ask if she could teach us some sort of navigational skill when she's done?
Title: Re: The Last Night Troll
Post by: Thecard on December 02, 2012, 10:51:27 pm
Oh, next thing we should do is get Gwen a weapon that isn't so *spits* Elven.
Seriously, her skill, plus a good weapon (enchanted, of course) and she could be our Dragon (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDragon)!  She is better at sword-fighting than we are.  And her blinking is a very useful skill against ranged enemies, which are often the downfall of powerful swordsmen.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 02, 2012, 11:27:19 pm
Indeed. Although I'd rather see her as the lancer (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer). Opposite sides, same coin, I guess.
Title: Re: The Last Night Troll
Post by: Thecard on December 03, 2012, 01:05:11 am
I dunno about her being a complete Lancer (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer) in the traditional sense, unless her archery skill is higher than her sword skill.  Though you are right, from our view she is our lancer, from the traditional PoV of us being evil she would be our Dragon (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDragon).


On the subject, what do y'all think about using choice gifts for a Five Man Band (http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand)/
Five Bad Band (http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveBadBand)/Quirky Miniboss Squad (http://tvtropes.org/pmwiki/pmwiki.php/Main/QuirkyMinibossSquad)?

Title: Re: The Last Night Troll
Post by: Weirdsound on December 03, 2012, 02:25:16 am
Character:
Spoiler (click to show/hide)

You watch Gwendolyn work for a bit. She starts by producing a piece of chalk and jotting down complex equations with arcane symbols you only vaguely understand. From what you can tell she is trying to solve for the exact center of the enchantment in at least 6 dimensions. Eventual she gets her coordinates and begins to solve for four variables, only two of which you regonize; the arcane symbols for 'Lightning' and 'Soul'.

She tries setting up and solving the equation several times, each time scratching it out midway through and getting more and more fusterated. Eventually she takes a break to cool off and you approach her for some conversation.

"Everything going alright?"

Gwendolyn nods. "The enchantment is set in the demonic style. I never actually have had to deal with that in practice before. I'm just trying to remember the formula. I'll stumble upon it eventually. Don't worry about it."

You nod. "Night Trolls get along poorly with demons. Philosophical differences upon the ethics of using souls and the purpose of interacting with mortals. But I digress, I don't think we will meet any demons anytime soon. What can you tell me about the new enchantment on the bracelet?"

Gwen smiles. "It alters your perception to allow you to better hear what plants are saying. It don't help in situations where you want to talk back, or coax plants into growing a particular way, but its still more useful than what it was before I reckon. Until you pick up the basics it should be enough to cancel out the fact that you are not trained in the skill"

You nod and change the subject. "Tell me Gwendolyn, how do you navigate the woods so effortlessly?"

She smirks. "Elven secret, but since I am no longer an elf, I guess I can share. Constant communication with the trees. Empathy magic requires little power, and almost never leads to spell fatigue unless you try to do something outrageous with it."

Deciding to allow your spouse to get back to work, you turn to the trees and try to put your improved bracelet to the test. You sit, clear your mind, and focus on the vegetation around you. It takes awhile, but eventually you here whispers as the plants exchange gossip. Some things you hear stoke your ego, others seem to provide useful information, and some are downright lies. 1d20 = 11 + 1(Tattoos) = 12

-The night trolls are back. I've seen 5 myself-

-Gwendolyn Sacredleaves, wife of Goldtubers Timelesssmile was turned into a night troll consort. Poor girl-

-The enchanter Vindel Devilfruit was out this morning, collecting Rat Weed roots and loamy soil. He must be trying to prepare another trap rune for somebody to step into-

-Some poor children were killed by a monster summoned from a cursed chest. I bet it goes after the rest of them-

-Did you hear that Foghorn the Vile raped and murdered Gwendolyn Sacredleaves at her ranch?-

-The ancient elf, Goldtubers Timelesssmile ditched his wife Gwendo-something and has taken up lodging at the Inn at Oakworshipped. He is preaching that a night beast, called Pastforsaken, will soon rise to punish Oakworshipped for abandoning the old ways.-

...

Eventualy you decide that you have heard enough, and tune the trees out. You watch Gwendolyn struggle with the magical math for a bit, but no more than five minutes after you redirect your focus to her, she seems to have a breakthrough.

"Awhaw! The soul is wrapped in a bow-knot around the enchantment core. The soul-loop stretches through the two uppermost layers of hell on one side, and the plane of wind on the other. AND THE LOCK IS AT THE CENTER OF THE BOW! BINGO!"

The consort beams a bright smile. "Watch this dear, and tell me how wonderful I am!"

Gwendolyn then taps with her chalk on the chest three times; once above and slightly to the right of the lock, once above and slightly to the left of the lock, and finally on the bottom right-hand corner of the lock itself. She then recites an incantation in the 'True Tongue', the language known to all who came into existence at the beginning of time and those they choose to teach. You understand bits and pieces from years of listening to your father converse with some of his older mates in it.

"...To hell with hell...Tormented Soul...Shame to all demonkind...Praise to earth, fire, water...LET THIS SPELL CEASE!"

The magic rises from the lock in the form of a pillar of lightning that reaches above the treetops. The pillar holds for a few seconds before dissipating with a crack of thunder. 1d20 = 16 + 2(Gwens Skill) = 18

Gwendolyn turns to you and flashes a brief grin. "Grab a big rock and help me break this lock. It should be safe now."

...

45 minutes later the box is open and you are starring at the contents. Inside are 30 sets of bucklers and maces (made of iron and steel), At least 50 small platinum ingots (They line the bottom of the chest. You suspect there could be another layer), and a single spear. The spear is clearly the artifact. It is made of rose quartz, decorated with hanging bands of camel bone, and covered in runes made of slate studs. Not the most impressive weapon in terms of materials used, but still an artifact nonetheless.

You doubt you could carry back even a quarter of the loot between the two of you. What should you take and how much of it? Over-encumbering yourself might be a good idea in the long run, but it could get dangerous if you run into trouble while weighed down on your way back to the tower. The platinum could be useful if you find somebody willing to trade with your kind, but Illeum could melt the weapons down to make piratical things out of iron and steel. Choices, choices...

Gwendolyn pulls you in for a victory hug, careful to avoid pressing your body into the exposed bolt still sticking out of her.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 03, 2012, 03:51:30 am
Congratulate Gwendolyn, tell her we have a surprise for her when we get back. Take the spear and some of the platinum. Get back to the tower.

Quote
The ancient elf, Goldtubers Timelesssmile ditched his wife Gwendo-something and has taken up lodging at the Inn at Oakworshipped. He is preaching that a night beast, called Pastforsaken, will soon rise to punish Oakworshipped for abandoning the old ways.-
Did... someone give us a name?
Title: Re: The Last Night Troll
Post by: Thecard on December 03, 2012, 04:10:48 am
We should over encumber ourselves, we can always put the loot down if we run out if trouble.  Also, we should hide any loot we don't find.  Maybe sending it into the far past or future?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 03, 2012, 04:20:12 am
So... With all that rumors we may expect that elves will form hunting parties soon. Should be ready

It's not that easy to drop loot and we'll move slower\be less stealthy. As for sending in future we may try but that may run the chest, or we may send it out of our reach.  And let's not mess with past and resulting paradoxes

IMO

1) Equip buckler
2) Drop shovel ( to reduce encumbrance)
3) Obliviously grab the spear
4) Take 10 steel maces
5) take 15 platinum ingots
6) Send the chest in future for a few days
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 03, 2012, 07:31:16 am
Change "obliviously" to "obviously" and Ukranian's plan has my full support.
Title: Re: The Last Night Troll
Post by: hachnslay on December 03, 2012, 10:30:14 am
platinum is quite heavy - if we can't carry as much leave it behind. we can always come back once we have more followers to carry it - sending it into the future by at least a week, and burning the earth might deter treasureseekers and the occasional doomed person.
Also TELL the trees what "happened" - the monster that was summoned from the cursed chest hid it.
threaten them with fire if they told anything else.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 03, 2012, 01:20:21 pm
Character:
Spoiler (click to show/hide)

You set aside the spear, a buckler, 10 steel maces, and 15 Platinum Bars. Gwendolyn, wearing nothing but a loincloth and two sheathed weapons across her back, grabs a mace in each hand as well. You then focus on the box itself, and throw it as far forward in time as you can. It vanishes in a flash of green light, and you suspect that it wont be back for at least a few days. 1d20 = 10 + 4(Skill) + 1(Perk) + 1(Tattoos) = 16

Turning your attention to the trees you tell them that you, the monster from the chest, have hidden said chest and will burn them all down if they tell anyone. You are unsure if it works or not, but you swear you hear a few stifled giggles in your head. 1d20 = 13 - 3(Untrained Skill) = 10

Gwendolyn laughs at you and explains that only the young and naive take tree rumors seriously in these woods. "Only trust Evergreens. They are credible. This isn't an evergreen forest."

It takes a bit of time to figure out how to carry everything. The Ingots go in your pockets. You can feel your garment strain under their weight. Gwendolyn finds some vines and helps strap the maces that wont fit on your belt onto you back. You leave the shovel behind, and equip the buckler.

You are stronger than the average mortal by far, but all the metal is still enough to weight you down a bit and makes a whole bunch of noise. You clank slowly though the woods, trying your best to remain alert with all the metal on you. From what you can make out of what the trees are saying, they seem to be discussion the latest fashion in Oakworshiped with Gwendolyn, not navigation. A voice in your head informs you that such distraction is a recipe for disaster. It quickly proves to be correct.

Entering a clearing you spot 3 unicorns, not 100 feet away; dove white horses with glistening horns, one male, one female, and a colt. Unicorns don't tolerate mortal intrusion upon their turf, much less visits from evil creatures. You gulp and try your best to remain hidden. Sadly the loud clanking of the maces have already given your position away.

The colt begins to slowly back away and the two adults prepare to charge...

Navigation Roll: 1d20 = 2 + 2(Gwendolyn's Navigation Skill) - 2(You are somewhat encumbered) = 2
Your Stealth Roll: 1d20 = 5 + 4(Skill) + 3(Camoflauge) - 2(Somewhat Encumbered) - 2(Noisy Clanking Metal) = 8
Gwendolyn's Stealth Roll: 1d20 = 6 + 2(Skill) - 2(Freakishly Tall) = 6

"Oh Unicrapbaskets..."
Title: Re: The Last Night Troll
Post by: Iituem on December 03, 2012, 04:57:16 pm
Let's play to our strengths here.  Command Gwen to take on the female while you send the male's front legs forward in time (hopefully interrupting his charge both fatally and hilariously), then turn on the female and repeat with her head or hindquarters if it hasn't killed your consort yet.  Torment the colt as seems appropriate.

If it turns out the first unicorn has the same immunity to magic your kind (eventually) has, stab it to death with the artefact spear instead.  Rinse and repeat with its kin.
Title: Re: The Last Night Troll
Post by: Thecard on December 03, 2012, 05:01:11 pm
Hey, could we subdue the colt and use it carry some of the stuff back to the tower before we eat it?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 03, 2012, 05:02:54 pm
This is pretty sketchy guys, i get the feeling unicorns are pretty tough.
Title: Re: The Last Night Troll
Post by: Thecard on December 03, 2012, 05:05:03 pm
This is pretty sketchy guys, i get the feeling unicorns are pretty tough.
Well, yeah.  We all know what regular horses can do.  Slap a horn on those bitches and you're in trouble.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 03, 2012, 06:46:07 pm
Drop anything we can and isn't the shield, then eon manipulate the male's legs away like lituem suggested.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 03, 2012, 06:54:28 pm
And if possible the female's as well.

If that isn't likely to work then just aim for some part of their torsos.
Title: Re: The Last Night Troll
Post by: Grek on December 03, 2012, 06:57:33 pm
Drop anything we can and isn't the shield, then eon manipulate the male's legs away like lituem suggested.

Disagree RE dropping the spear. Spear has unknown and possibly useful enchantments that may save us from unicorns. I recommend keeping it.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 03, 2012, 06:59:54 pm
Not to mention that spears are effective against charging enemies once it is set in the ground.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 03, 2012, 07:06:20 pm
I actually meant spear. I was thinking that the shield would be undroppable anyway.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 03, 2012, 07:07:40 pm
Blargh... I have to pull an all nighter tonight and will be at school/recovering from lack of sleep tomorrow. Unless I get a random bout of insomnia tomorrow night, don't expect further updates until Wensday.

This is pretty sketchy guys, i get the feeling unicorns are pretty tough.
Well, yeah.  We all know what regular horses can do.  Slap a horn on those bitches and you're in trouble.

Yeah. These are the toughest things you've gone up against by far, and you are encumbered to boot. There is more than a fair chance that this could be the end for the current character. Don't worry, I have a plan to continue the game if the die say die. (Yay suspense!)
Title: Re: The Last Night Troll
Post by: Fireiy on December 03, 2012, 07:16:08 pm
Drop everything but the shield and spear and try to get the spear set into the ground. Then do the eon manipulation.
Title: Re: The Last Night Troll
Post by: racnor on December 03, 2012, 07:18:20 pm
Tell gwen to displace as far forward as possible, drop the maces if we can do that quickly, and jump up into a tree. THEN attempt to hack horses apart with eon magic.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 03, 2012, 07:24:01 pm
Tell gwen to displace as far forward as possible, drop the maces if we can do that quickly, and jump up into a tree. THEN attempt to hack horses apart with eon magic.

Best option considering the limited time.
Title: Re: The Last Night Troll
Post by: Thecard on December 03, 2012, 07:30:36 pm
I wonder...
Can we stab the 'corn, and use eon magic to warp the spear back and forth in time so that we will be stabbing it at full power repeatedly?  I bring this up because horses try to get up and personal to fight you, and spears don't do that very well.  The real strength of spears is the piercing they can do if you use 'em right, but you need space to stab.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 03, 2012, 10:10:50 pm
Tell gwen to displace as far forward as possible, drop the maces if we can do that quickly, and jump up into a tree. THEN attempt to hack horses apart with eon magic.
Best option considering the limited time.
Problem: Most of the weight is those ingots. They could weigh us down...
Title: Re: The Last Night Troll
Post by: Thecard on December 03, 2012, 10:57:04 pm
Tell gwen to displace as far forward as possible, drop the maces if we can do that quickly, and jump up into a tree. THEN attempt to hack horses apart with eon magic.
Best option considering the limited time.
Problem: Most of the weight is those ingots. They could weigh us down...
Yeah, we'd have to strip to get rid of that weight.  And stripping is hard to do when your pockets are loaded with platinum.
Or so I've been told.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 03, 2012, 10:59:07 pm
Yeah, overburdening ourself was a bad idea, it destroyed our stealth, mobility, and probably our ability to fight in physical combat.
Title: Re: The Last Night Troll
Post by: Thecard on December 03, 2012, 11:02:22 pm
Yeah, overburdening ourself was a bad idea, it destroyed our stealth, mobility, and probably our ability to fight in physical combat.
Could we send our clothes forward into the future?
And I don't believe Gwen is burdened, I think the GM said she was naked.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 03, 2012, 11:37:18 pm
Could we send our clothes forward into the future?
...
To the OOC thread!
Title: Re: The Last Night Troll
Post by: Mlamlah on December 04, 2012, 01:18:31 am
She might not be overburdened but we sure are, and we're arguably the more powerful one, i don't believe Gwendolyn can survive on her own. If we could somehow unburden ourself enough to enable jumping i would suggest retreat.
Title: Re: The Last Night Troll
Post by: Fireiy on December 04, 2012, 03:30:07 am
She might not be overburdened but we sure are, and we're arguably the more powerful one, i don't believe Gwendolyn can survive on her own. If we could somehow unburden ourself enough to enable jumping i would suggest retreat.
Key word being if.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 04, 2012, 03:35:21 am
Indeed.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 04, 2012, 11:07:05 am
How much time we have? I propose to stay in line. - Us, Spear, Gwen... Hopefully unicorns will charge and Gwen, she may jump away in the last moment and we'll  impale one surprised unicorn on the spear while our wife attack another from above\behind

Another option is to send some amount of earth bellow unicorns' legs into the future and create a hole under their hooves, hoping that they will fall in the resulting hole. Bonus if earth immediately returns and entombs them

And I think that using magic directly at unicorns is a bad idea, I am sure that they are magic resistant

Title: Re: The Last Night Troll
Post by: Thecard on December 04, 2012, 03:31:09 pm
Well, Gwen is a better fighter than we are, if I remember right.  It may be better if we hang back in a tree and do what we can to help out from there.
I think you're probably correct about the unicorns being magic-resistant.  The dirt idea sounds like it should work awesomely.  (Wow.  "Awesomely" is a word?  You learn something every day...)
Title: Re: The Last Night Troll
Post by: javierpwn on December 04, 2012, 03:54:48 pm
We must take off our PANTS for the upcoming fight.....
And maybe even our belt
because holy hell we have alot of stuff to slow us down.



And dont forget to unsheath our spear/sword for combat
Title: Re: The Last Night Troll
Post by: Thecard on December 04, 2012, 04:17:37 pm
Throw off our coat and throw it at the unicorn?
If there's one thing DF taught us about containers, it's "full ones hurt like a bitch."
Title: Re: The Last Night Troll
Post by: QuakeIV on December 04, 2012, 05:33:36 pm
I didn't think it was possible until I did it, but I'v fractured a bone with a normal sock.

Throwing the laden clothes at the unicorns suddenly sound like a much better idea.
Title: Re: The Last Night Troll
Post by: javierpwn on December 04, 2012, 05:36:21 pm
Throwing in DF is OP though, you can kill things with sand,water,berries,meat, bones, and anything else
Title: Re: The Last Night Troll
Post by: javierpwn on December 04, 2012, 05:37:30 pm
Even body parts like a nose can shatter bones
Title: Re: The Last Night Troll
Post by: Mlamlah on December 04, 2012, 05:48:30 pm
I do not believe our gm is going to apply the more stupidly unrealistic portions of DF.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 04, 2012, 06:00:07 pm
Yep. Throwing is a bad idea. We have no skill

And saber is likely useless against a charging unicorn... So no need to unsheathe it
We may try to drop the belt and that's all. We have no throwing skill and we need concentration for magic

In fact I prefer to not move, put spear in direction of charging enemy and cast. Multitasking is a bad idea
Title: Re: The Last Night Troll
Post by: Thecard on December 04, 2012, 07:15:23 pm
I do not believe our gm is going to apply the more stupidly unrealistic portions of DF.
"Stupidly unrealistic"?
Tell ya what: Go play catch with thirty platinum bars in a giant cloak.  Tell me what happens.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 04, 2012, 07:22:52 pm
It's enough to overencumber us, i don't think we can throw it with any significant force.
Title: Re: The Last Night Troll
Post by: Thecard on December 04, 2012, 07:27:17 pm
If you want, we can take some out, but a sack of platinum is pretty good flail, even if we don't throw it.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 04, 2012, 11:58:40 pm
I think the same thing may apply to using it as a flail.

Anyways as was pointed out displacing the dirt as time-mines to entomb the unicorns legs seems like the safer option to attempt to circumvent any magical protection, however it seems like they could just evade the holes in the dirt?

I'm not really clear on what would work at this point.  Can we get a post from the OP on all of this?
Title: Re: The Last Night Troll
Post by: jaass on December 05, 2012, 12:01:25 am
I think the same thing may apply to using it as a flail.

Anyways as was pointed out displacing the dirt as time-mines to entomb the unicorns legs seems like the safer option to attempt to circumvent any magical protection, however it seems like they could just evade the holes in the dirt?

I'm not really clear on what would work at this point.  Can we get a post from the OP on all of this?

Also, move into where there is a lot denser bush. So, that there is a lot less maneuvering room for the unicorns.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 05, 2012, 12:34:19 am
I think the same thing may apply to using it as a flail.

Anyways as was pointed out displacing the dirt as time-mines to entomb the unicorns legs seems like the safer option to attempt to circumvent any magical protection, however it seems like they could just evade the holes in the dirt?

I'm not really clear on what would work at this point.  Can we get a post from the OP on all of this?

OP's philosophy is to stay out of your way and enjoy the debate until he has to update.
Title: Re: The Last Night Troll
Post by: Iituem on December 05, 2012, 12:49:32 am
Oh, and since these are a legitimate threat, one last suggestion.

If everything goes to hell and it looks like we might die, shout for Gwen to displace herself and timeskip ourselves a few days into the future.  Meet up back at the tower.  Every villain should have an escape plan.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 05, 2012, 01:34:55 am
Why don't we try doing that... now? We have very little to gain from this confrontation and everything to lose. To quote a vulcan "the best strategy in a confrontation is the one that reaps the highest possible benefit at the lowest cost." Tell Gwen to get away and then time skip.
Title: Re: The Last Night Troll
Post by: Grek on December 05, 2012, 01:51:08 am
Yeah. I vote flinging ourself into the future.
Title: Re: The Last Night Troll
Post by: Fireiy on December 05, 2012, 01:57:26 am
Vote to fling into future for, say 1 or more hours. That would be more reasonable than flinging us forward a few days. At most, I would say time skip to nighttime considering our bonus in the dark.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 05, 2012, 02:27:36 am
Excellent plan gents.  Though we may want a skip of the more aggressive type if the unicorns are waiting to receive us when we come out of warp.  That way they should at least be somewhat off guard.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 05, 2012, 02:47:03 am
IMO, it's to early to do that, it's not a reliable way to run away and unicorn horn should be pretty valuable

Also, even minor fail in time displacement most likely will turn us in a sitting duck ( remember sending elf's head into the future, we may repeat that and just blink to the moment when we get impaled by the horn)... And who knows what badly failed self displacement can do. Last time when we self displaced ourself into the future it's ended badly. Yep I proposed that, but it was a bad idea

Also, leaving Gwen alone (and showing her that her husband is a coward) isn't something I like

Also, dirt displacement is more fun

Also, I don't like to get repetitive and use basically same spells
Title: Re: The Last Night Troll
Post by: Mlamlah on December 05, 2012, 02:50:27 am
We're at an extreme disadvantage here, sometimes retreat is neccecarry. I believe this is one of those times, as there is very little we can do. You cite the risk of running, but the risk of fighting at such an extreme disadvantage is much more.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 05, 2012, 03:30:14 am
I disagree, fighting doesn't put us in a situation when we can do nothing. (unless we get dead instantly , and that's not that likely in one combat round)

With jumping it's very possible that we'll disorient\hurt ourself and lose all chances for victory
Title: Re: The Last Night Troll
Post by: Mlamlah on December 05, 2012, 03:34:15 am
We have next to no mobility, there is a good chance our magic isn't going to do a thing except in specific out-of-the-box thinkings scenarios, we're against two pissed off parents that quite possibly have magical ability and we can't do crap in a physical confrontation.
Title: Re: The Last Night Troll
Post by: Fireiy on December 05, 2012, 03:45:01 am
Ok... So right now, the only two good things we could do are to either use the spear and hope one of the unicorns impales itself on it or use time displacement. Right. Or we could risk doing something we have never done before and have no idea if it even exists and try to displace dirt.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 05, 2012, 03:48:05 am
Tell me something that I don't know. I know that fighting will be tough, but I think we have chances to survive. Most likely scenario - getting serious injuries, but it can vary from flawless victory with nice trophies to injuries + trophies to  injuries + nothing and too, well death.

But jumping away is putting our fate on one damned roll, either unscathed or automatically dead\severely imjuried. Way too big risk, don't you see?

and boo at you for choosing boring options :P



Title: Re: The Last Night Troll
Post by: Mlamlah on December 05, 2012, 03:52:11 am
Making one roll that could prove fatal is much safer than making two or three rolls which could go horribly wrong for us and *also* prove fatal. The survival of our species is more important than our ego.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 05, 2012, 04:02:18 am
So, more rolls = bigger chance of failure? Hm, strange logic. Yes if we make more rolls there are bigger chance that one of them will be bad. But there are far lower chance that 100% of the important rolls will be bad.

And yes, survival of our species is important, that's why I dislike unreliable way to escape, because I am sure that it has higher chances to get us dead than fighting using whatever means. Plus we may lose Gwen that way
 
Title: Re: The Last Night Troll
Post by: Mlamlah on December 05, 2012, 04:09:08 am
Any ONE of those rolls can still kill us though. So yes, it still leads to a higher chance of us ending up dead.
Also, any combat related rolls that arn't magic that we make are subject to some penalties. One from being over encumbered, another for being unskilled.
While flinging ourselves forward in time would have a whole bunch of bonus's, including our Eon manipulation (one of our two greatest skills) our tattoos and our greater skill at using magic to fling things forward in time.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 05, 2012, 04:22:13 am
Quote
Any ONE of those rolls can still kill us though. So yes, it still leads to a higher chance of us ending up dead.
What rolls are that dangerous? even failed dodge roll shouldn't be as bad as no dodging at all due to time displacement. I am sure that it's hard to get us killed by one bad combat roll

Quote
Also, any combat related rolls that arn't magic that we make are subject to some penalties. One from being over encumbered, another for being unskilled.
I know. That's why that situation is bad. But we have an ally, an artifact spear and magic.
I still don't understand why at character generation players chose  night creature empathy to some combat skill, it was an awful decision

Quote
While flinging ourselves forward in time would have a whole bunch of bonus's, including our Eon manipulation (one of our two greatest skills) our tattoos and our greater skill at using magic to fling things forward in time.
I know, +6 to the roll... even if get no penalties then we still need 5 or better to get result above ten... that's 20% chance of almost certain death... even 5(11) and 6(12) may be not enough
Title: Re: The Last Night Troll
Post by: Fireiy on December 05, 2012, 04:36:52 am
The only thing we don't know is how much of a bonus the artifact will give us and if/what the runes do.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 05, 2012, 08:00:24 am
Quote
Any ONE of those rolls can still kill us though. So yes, it still leads to a higher chance of us ending up dead.
What rolls are that dangerous? even failed dodge roll shouldn't be as bad as no dodging at all due to time displacement. I am sure that it's hard to get us killed by one bad combat roll
Have you ever heard of "getting enormous stab wounds in your torso tends to be lethal, you video-game-expecting fool?" Internal bleeding, organ damage, external bleeding...unicorn horns are think and long. It's not gonna be pretty.
And, of course, one injury would probably leave us weaker and ergo more vulnerable to further attacks, as well as hindering time displacement efforts.

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Also, any combat related rolls that arn't magic that we make are subject to some penalties. One from being over encumbered, another for being unskilled.
I know. That's why that situation is bad. But we have an ally, an artifact spear and magic.
I still don't understand why at character generation players chose  night creature empathy to some combat skill, it was an awful decision
We have only an ally with a freaking wooden sword, an artifact spear we don't know what it does (and it's made of gem--not exactly cutting-edge weapons tech), and magic which doesn't include any defensive magic.
We chose night creature empathy so we could get others to fight for us.

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While flinging ourselves forward in time would have a whole bunch of bonus's, including our Eon manipulation (one of our two greatest skills) our tattoos and our greater skill at using magic to fling things forward in time.
I know, +6 to the roll... even if get no penalties then we still need 5 or better to get result above ten... that's 20% chance of almost certain death... even 5(11) and 6(12) may be not enough
You're assuming failure means death. Heck, you're assuming a low success equals death! I'm guessing failure will either mean we don't displace ourself or we don't displace ourself as much as we intend, not that we die or go all frozen.
Let me give you a hint: Out combat bonuses are worse. That's a much lower chance of success. For many more rolls.

I vote displace ourself and run.
Title: Re: The Last Night Troll
Post by: javierpwn on December 05, 2012, 08:03:48 am
Or displace the ground under unicorn to make a temporary pit, which might suffocate/trap unicorn on reappearence
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 05, 2012, 08:09:58 am
Yeah, good thing unicorns can't jump and aren't magical. Oh wait, wrong on both counts. And then there's the other unicorn.
Title: Re: The Last Night Troll
Post by: javierpwn on December 05, 2012, 08:12:56 am
Just because you can jump/are magic doesn't mean you can pull your feet/hooves out of 3-4 ft of solid EARTH

Also give Gwen saber? and allow her to displace/blink on top of charging unicorn and kill it!
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 05, 2012, 08:28:28 am
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Have you ever heard of "getting enormous stab wounds in your torso tends to be lethal, you video-game-expecting fool?" 
Pfff. That's why I don't want to stay defenseless while hoping that time jump will work

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You're assuming failure means death. Heck, you're assuming a low success equals death! I'm guessing failure will either mean we don't displace ourself or we don't displace ourself as much as we intend, not that we die or go all frozen.
Yes, I assume that standing still and doing nothing will get us killed, of cause we may dodge and so on, but that means  multitasking penalty
Minor success should be better than death  but will not save us from danger
Those unicorns needs seconds to get to us. We can't attempt spell and then do something else. Also. we are casting powerful spell at ourself, failure may have other consequences expect nothing

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I vote displace ourself and run.
What? Running from a spearheaded charging horse that is 100ft away isn't a good idea... It's worse than meeting it with spear, it's worse then jumping aside in the last moment,  it's worse than falling to the ground and letting it to trample, hell it's worse than trying to jump on it's back or using animal empathy to calm down\scare it away. Running by foot is a plain suicide

____________________
Edit:  if we jump away and Gwen will not... she may either get killed or severely injured and pissed at us. In fact she may view as a coward even if she escapes too.

All that this jump may do - reduce loses, we can't gain anything (expect gift of cowardice :D ) Even rolling 20 will likely do nothing exceptionally good.

javierpwn
They are charging at us NOW, there are no time for giving saber, chatting and doing anything else, we are limited to few actions... I'd prefer to stay with spear and do dirt displacement, but that "jump away with huge risk of death and gain nothing in the best case scenario" is winning
Title: Re: The Last Night Troll
Post by: javierpwn on December 05, 2012, 09:24:54 am
I bvote for Dirt displacement!
Title: Re: The Last Night Troll
Post by: QuakeIV on December 05, 2012, 10:54:56 am
Thats because it isn't a huge chance of death by using magic, what exactly do you think will go wrong again?  We have huge bloody magic bonuses and the one time our eon magic has failed us so far was when we were trying to displace a crossbow out of someones hands before someone physically got in the way.  None of that is currently happening, we could easily displace ourselves quite a ways into the future then ambush the unicorns when they are off guard if they decided to stick around that long.  We could just go forward say six hours or so to when its night so we have our nice bonuses.

Its not like 6 hours will take out of us what traveling 800 years or so would.  Plus our combat rolls are massively more likely to fail due to the fact that having a bloody massive amount of loot on us negatively affects our already low bonuses in that field.  Theres also going to be a lot of those rolls, unless we immediately die, which I expect we would.

When it comes to displacing the dirt I think it is in fact a good concern that the unicorns would just be able to jump over the displaced dirt and possibly disrupt the magic with their own power to protect themselves.
Title: Re: The Last Night Troll
Post by: javierpwn on December 05, 2012, 11:00:32 am
Do you know how hard it is for a horse to notice holes in the ground., especially when there was never a hole in the area beforehand
Title: Re: The Last Night Troll
Post by: QuakeIV on December 05, 2012, 11:14:07 am
Do you realise unicorns are magical?
Title: Re: The Last Night Troll
Post by: javierpwn on December 05, 2012, 11:17:07 am
Ofttimes, their magic makes them immortal, and decently magic resistant buff, but unless their fire lasers from their horn, we might be able to do something
Title: Re: The Last Night Troll
Post by: QuakeIV on December 05, 2012, 11:19:33 am
Eh, I suppose, that buff though would still probably allow them to disrupt our magic.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 05, 2012, 11:25:01 am
 I know that situation is very bad and any way of action will lead to some risk of death. No need to say me again that fighting is dangerous, I know that.

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having a bloody massive amount of loot on us negatively affects our already low bonuses in that field.
We are somewhat encumbered not bloody encumbered

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what exactly do you think will go wrong again?
You want a list? We may get stunned by our own magic, we may damage ourself, we may jump to close and still be a target without a chance to dodge, we may jump tgether with charging unicorn,  we may jump into some bad future, we may lose Gwen permanently and many other bad ways how GM can interpret bad rolls

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and the one time our eon magic has failed us so far was when we were trying to displace a crossbow
nope, we had one more failure when we tried to preserve parts of elven corpse and made all his corpse to rot immediately. Also we had huge trouble after one successful jump.

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When it comes to displacing the dirt I think it is in fact a good concern that the unicorns would just be able to jump over the displaced dirt and possibly disrupt the magic with their own power to protect themselves.
It's quite possible. We may roll bad or they may roll good, or both. But in that case we'll still have chances... If they'll, jump that will disrupt their attack anywayThat we'll get lucky with the spear, that Gwen get lucky with her rolls, that unicorns get unlucky with their attack rolls. But failed jumping attempt may not leave us such chances, because we'll become a siting duck


And the whole attack the dirt is needed to avoid unicorns magic resistance.... If they disrupt any our magic... well then well jumping ahead in time is even more dangerous
Title: Re: The Last Night Troll
Post by: QuakeIV on December 05, 2012, 01:56:02 pm
Hm, thats something of a good point.  It may be best to try to kill them.

Though we need to install some safeties to prevent this from happening again, seriously.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 05, 2012, 03:02:17 pm
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t's quite possible. We may roll bad or they may roll good, or both. But in that case we'll still have chances... If they'll, jump that will disrupt their attack anywayThat we'll get lucky with the spear, that Gwen get lucky with her rolls, that unicorns get unlucky with their attack rolls. But failed jumping attempt may not leave us such chances, because we'll become a siting duck

If we get wounded here, it's basically game over. Any wound will make something that's already very difficult even harder for us. This is the *hardest* fight we've ever been in, and it will come down to using our worst skills at higher penalties than usual, if we get hurt by charging unicorns and/or they dispatch Gwen our chances of success go from not very good to absolutely awful. If we fight we *need* Gwen to roll good, we *need* to roll good and then we need to hope that all of the unicorns roll worse than we do. If one thing goes wrong, we are at an even greater disadvantage than we already are.

Right now, us sitting here being able to do little more than walk around, we already are a sitting duck. Us sitting here and hoping we don't get creamed by an opponent that is orders of magnitude more fast than us is much more sitting duck like than using the one ability we have in this situation that can provide us with some maneuverability. You're assumning that rolling badly means we will fail, but there is only one roll where i foresee that happening, that's a one. With our plus 6 bonus the lowest we can roll except for insta-fail is an 8. That's not necessarily very good, but it's not necessarily instant failure either. If it flings us into the future only by a couple of minutes that's okay we can deal with that, but fighting a disadvantaged battle with opponents that would normally be considered our equal is just... dumb.
In comparison, you're suggesting we get into a confrontation that will inevitably lead to us using our worst possible skills.
Allow me to demonstrate with a simple dodge roll, something that would become inevitable in a confrontation.
1d20 -3 (untrained in combat) -2 (somewhat encumbered) vs 1d20 + (maybe four? let's be realistic guys, there's gonna be a bonus here)
that's a difference that's gonna be somewhere around nine, maybe more, though i doubt it's gonna be anything more than one less. So we can expect that in this situation we are 40-50% worse in any given melee combat situation in comparison to either of the unicorns.
All of your plans assume that the unicorn screws up at some point, which is much more likely on our end.


Note: Bringing up statistics may seem metagamey, but it's a good way to highlight our character's disadvantage, a disadvantage he likely feels now.
Title: Re: The Last Night Troll
Post by: Thecard on December 05, 2012, 03:53:35 pm
We have bonuses to magic, and no bonuses to combat.
Remember who wanted to get those combat bonuses?
Me.  What did we get?  A nice voice.  I had a feeling this would happen.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 05, 2012, 04:27:09 pm
the voting was a little messy, but that's ancient history right now, no use crying over spilled milk.
Title: Re: The Last Night Troll
Post by: Thecard on December 05, 2012, 04:47:54 pm
the voting was a little messy, but that's ancient history right now, no use crying over spilled milk.
Nah, I'm not crying yet.
I'm waiting to get mauled by the pony first.
Title: Re: The Last Night Troll
Post by: javierpwn on December 05, 2012, 04:52:12 pm
Don't worry we could start the game over w/a new night troll

(Our father probably lied to us! Telling us we were to be the last of our kind,When suddenly, he actually had 15 of his children sent into the future
Title: Re: The Last Night Troll
Post by: Mlamlah on December 05, 2012, 04:53:44 pm
the voting was a little messy, but that's ancient history right now, no use crying over spilled milk.
Nah, I'm not crying yet.
I'm waiting to get mauled by the pony first.

Or we could flee.
Title: Re: The Last Night Troll
Post by: javierpwn on December 05, 2012, 04:55:41 pm
We wouldn't be able to flee, as horses are fast, I wouldn't try to jump into a tree either, as we are encumbrrred and suffer a penalty
Title: Re: The Last Night Troll
Post by: Mlamlah on December 05, 2012, 04:56:39 pm
I've already gone over this, we flee by travelling forward in time. Our most powerful ability, and the one we are most skilled in.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 05, 2012, 05:00:23 pm
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If we get wounded here, it's basically game over. Any wound will make something that's already very difficult even harder for us.
Disagree, only bad wound is close to game over. If we survive the first attack we may have more time to act further -1 or -2 penalty is not death

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if we get hurt by charging unicorns and/or they dispatch Gwen our chances of success go from not very good to absolutely awful.
I never proposed to fight with arms, of cause we use magic

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  If we fight we *need* Gwen to roll good, we *need* to roll good and then we need to hope that all of the unicorns roll worse than we do. If one thing goes wrong, we are at an even greater disadvantage than we already are.
1) We don't need all rolls to be good to win the fight. All good rolls = win without injuries, It's indeed unlikely
2) failed  time jump roll - instant death or situation very close to death

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Right now, us sitting here being able to do little more than walk around, we already are a sitting duck.
bullshit, somewhat encumbered is not equal to immobile

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Allow me to demonstrate with a simple dodge roll, something that would become inevitable in a confrontation.
1d20 -3 (untrained in combat) -2 (somewhat encumbered) vs 1d20 + (maybe four? let's be realistic guys, there's gonna be a bonus here)
Again on one said that we'll fight with weapons only
But situation one - we cast escape spell, it fails, we can't do anything
Situation two - we cast offensive spell, it fails, we can at least try to leapdodge or meet unicorn with spear.
I prefer the second, it gives some chance

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With our plus 6 bonus the lowest we can roll except for insta-fail is an 8.
1) When we rolled 10 on sending head in future it was microseconds
2) Why do you sure that we'll have no penalties for the roll? It's quick casting and we are still encumbered. Also oour magic resistance should raise.
3) natural 1 still exist

We have bonuses to magic, and no bonuses to combat.
Remember who wanted to get those combat bonuses?
Me.  What did we get?  A nice voice.  I had a feeling this would happen.
Communication is a nice skill and helped us few times... Darkness manipulation and night creature empathy not so.
But guys, let's focus on story, it's what fun not minimaxing.
Title: Re: The Last Night Troll
Post by: Thecard on December 05, 2012, 05:17:19 pm
No.  A failed magic roll is not going to result in insta-death.  Not even a 1.  Neither will a bad combat roll.  That would be incredibly stupid.
Basically, we could try to take the safer way, which is jumping forward in time.  Because as magic as they are, they aren't going to wait around for five hours in the same meadow.  Especially if we jump to when it is night.  And why wouldn't we be able to jump Gwen as well?  We've used eon manipulation on others before.

There is something to be said for fighting.  To train skills, to say we did it, and to get unicorn parts.  I imagine that the parts are going to be extremely valuable if unicorns are the toughest enemy we've fought so far, and they are magical.

So yes, running is the safest thing we could do.  Shut up.  It is.  There's no point in arguing this any further.  Yes, we could roll low, but we could also roll low for combat, and our chances would go down exponentially.  There is no functional difference in chances of it working, so shut up.  All of you arguing probability.  Probability of death is not what we should be deciding on.  Our skill in magic is off-set by Gwen's prowess in battle (Skill and jumping, plus probably some experience with 'corns).  The issue here is the benefits: safety v. items.
But would it be as beneficial?  Honestly, no.  We could gain some experience fighting these things, so we'll be better off next time we fight one, and maybe next time we wouldn't have Gwen with us.  We're also going to gain some 'corn parts, which we can probably use for something, and if not then Leghorn and Alice can.  We aren't injured, and Gwen isn't too hurt.  And maybe Gwen knows of some weakness of theirs?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 05, 2012, 05:31:53 pm
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No.  A failed magic roll is not going to result in insta-death.  Not even a 1.  Neither will a bad combat roll.  That would be incredibly stupid.
Realistically speaking pierced heart or brain = death.  So it's not stupid at all. Also, note that all combats we had were very short.

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So yes, running is the safest thing we could do.
And still I disagree. It may be safest on average, because majority of time we will be in safety, but I am sure that it has the highest chance of death

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But would it be as beneficial?  Honestly, no.  We could gain some experience fighting these things, so we'll be better off next time we fight one, and maybe next time we wouldn't have Gwen with us.  We're also going to gain some 'corn parts, which we can probably use for something, and if not then Leghorn and Alice can.  We aren't injured, and Gwen isn't too hurt.  And maybe Gwen knows of some weakness of theirs?

I agree with all that, but seeing that most proposed actions were like - hide\run\avoid\negotiate\wait I doubt it will get voted. If I was the GM I'd consider giving some mental traits based on actions...
Title: Re: The Last Night Troll
Post by: javierpwn on December 05, 2012, 05:45:56 pm
I would stop the back and forth &p let the GM sort out the votes....
Let's play the game of Derail: where you must try to change the subject, and make it as awkward as possible.
Title: Re: The Last Night Troll
Post by: javierpwn on December 05, 2012, 05:47:26 pm
Let me start:


Did you know because unicorns means 1 horn, a goat can be considered a unicorn if one breaks or falls off?
Title: Re: The Last Night Troll
Post by: racnor on December 05, 2012, 06:33:08 pm
a few things: an offensive spell that kills 2 unicorns will probably need a better roll than a tree-jump.
gwen has her gift of displacement, she can escape easily.
unicorns are both territorial and probably semi-intelligent. if we both jump forward we may have a scenario like this http://xkcd.com/989/ (http://xkcd.com/989/), except with an angry herd of unicorns.
Title: Re: The Last Night Troll
Post by: Fireiy on December 05, 2012, 06:51:33 pm
15 Platinum bars are very heavy. So I can only see two smart choices. Either A: Burn it with fire and hope they get hurt. Or B: Jump forward in time. I vote for jumping forward.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 05, 2012, 07:06:05 pm
a few things: an offensive spell that kills 2 unicorns will probably need a better roll than a tree-jump.
gwen has her gift of displacement, she can escape easily.
unicorns are both territorial and probably semi-intelligent. if we both jump forward we may have a scenario like this http://xkcd.com/989/ (http://xkcd.com/989/), except with an angry herd of unicorns.

I think it more likely that they will assume we are trying to get away, they have little way of knowing how far we are travelling, and that's if they figure out that we are travelling in time and not... teleporting.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 05, 2012, 07:25:20 pm
I would stop the back and forth &p let the GM sort out the votes....
Let's play the game of Derail: where you must try to change the subject, and make it as awkward as possible.

Eh. Except for character creation I go for the idea with the best argument given for it, not total number of votes, so the debate helps. If I had to tally votes every time I updated,

Also... holy crap. 50+ Pages in just under a month. Way to go guys!

Update on the way.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 05, 2012, 08:02:40 pm
Character:
Spoiler (click to show/hide)

"Gwen. Meet me at the tower." you spit out before closing your eyes and focusing on displacing yourself.

You hear the equine angel begin to charge but tone it out. To become distracted here would be death. You find your center and designate you whole mind, body, and soul as the target of your spell before opening your eyes to unleash it. You catch a brief glimpse of the Unicorn, horn less than a foot from your face and charging, before your vision flashes green and everybody else around you vanishes. 1d20 = 13 + 4(Skill) + 1(Tattoos) + 1(Perk) - 2(Somewhat Encumbered) - 2(Casting under time constraints) = 15

A quick examination of the clearing yields no unicorns nor Gwendolyn. No corpse of your wife or trail of blood. She has to have made it out alive.

The sky reveals that the sun has just risen; you have likely jumped a day or two forward.

You travel with haste back to the tower. Gwendolyn and Alice should be waiting for you.

---

It happens in a flash. One second you are walking home, almost clear of the forest, and the next you are flipped upside down and lifted into the air by ankle. The sicking crack that accompanies these actions informs you that you have likely broken a leg.

You take inventory of the situation. It would seem that you have stumbled into the trap of some clever hunter or another. The vine holding you is sturdy, but you should be able to cut it. You doubt this trap was intended for sentient prey.

The act of being quickly flung upside town has disturbed some of your belongings. Your flask of oil falls to the ground and shatters, and your oak as is dumped from your pocket and scattered to the wind. Some of your other belongings fall to the ground as well, but you should be able to recover them without much difficulty once you get free.

Encounter Roll: 1d20 = 2 - 3(No Navigation Skill) = -1 (Dice, what are you doing? Dice? Stawp!)
Title: Re: The Last Night Troll
Post by: javierpwn on December 05, 2012, 08:10:48 pm
Displace vine!
Title: Re: The Last Night Troll
Post by: Grek on December 05, 2012, 08:13:25 pm
Cut the easily cutable vine with our knife.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 05, 2012, 08:14:23 pm
Let's keep it simple and cut it.
Title: Re: The Last Night Troll
Post by: Thecard on December 05, 2012, 08:19:08 pm
Son of a bitch.  This is why we don't walk alone, huh?
And cut it.  Why the hell would we displace it?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 05, 2012, 08:24:47 pm
Okay, after we're done that, i guess we have to hop home. Let's talk to the trees though, for directional purposes.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 05, 2012, 08:26:13 pm
OK, We got lucky with that jump, really lucky. Of cause a lot of time is wasted, but well, that 13 is good

As for vine. Knife is a simpler solution... but both include falling on the ground.... And I dislike that. How will we get home with the broken leg? hopping = asking for more trouble We are the most pathetic night troll ever lived

I am starting to suspect that we'll not get Claira before Vindel
Title: Re: The Last Night Troll
Post by: Weirdsound on December 05, 2012, 08:26:56 pm
Character:
Spoiler (click to show/hide)

You cut through the vine and fall to the ground. You try to get to your feet, but your injured leg refuses to support any weight. Luckily you have an indestructible dwarven artifact to use as a walking stick. You collect the stuff you dropped and struggle to you feet.

You doubt you can make it back to the tower encumbered. The hunter will likely take whatever you leave behind... unless you lie in wait to dispatch him when he returns!

"This is soooooo not my day."

Title: Re: The Last Night Troll
Post by: Fireiy on December 05, 2012, 08:28:09 pm
We REALLY need a navigational skill. Even if its as simple as using the sun and stars. Also, what have we dropped?
Title: Re: The Last Night Troll
Post by: Weirdsound on December 05, 2012, 08:29:21 pm
We REALLY need a navigational skill. Even if its as simple as using the sun and stars. Also, what have we dropped?

If you check your inventory on the post where you stepped into the trap, some of your items say 'On Ground' instead of 'In Pocket'

Also, I've been implying that plant and animal empathy are navigation skills.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 05, 2012, 08:31:30 pm
Well, the hunter will become much richer... I offer to take two ignots, just in case, for artifact producing, rest of ignots and maces should be left here
Title: Re: The Last Night Troll
Post by: javierpwn on December 05, 2012, 08:38:12 pm
Yeah, just take 2 and leave
Title: Re: The Last Night Troll
Post by: Thecard on December 05, 2012, 08:39:27 pm
Make sure to pick the brain, cookbook and necklace back up.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 05, 2012, 08:46:56 pm
But damn we are screwed... Wasted several days worth of time for two damned ignots... And now we have broken leg and I think we need to change long term plans.... It's so bad that we basically promised Foghorn to get Claira, because I doubt that we'll have a chance soon enough
Title: Re: The Last Night Troll
Post by: javierpwn on December 05, 2012, 08:53:40 pm
We need healing magic/runes...
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 05, 2012, 09:11:58 pm
Just because you can jump/are magic doesn't mean you can pull your feet/hooves out of 3-4 ft of solid EARTH
Requires good timing--displace the dirt far enough that the unicorn falls in, not far enough that it can hop out before the dirt comes back.

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Also give Gwen saber? and allow her to displace/blink on top of charging unicorn and kill it!
What? "Here, honey, catch! Hopefully it's not too different than all the swords you've ever practiced with!"

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Have you ever heard of "getting enormous stab wounds in your torso tends to be lethal, you video-game-expecting fool?" 
Pfff. That's why I don't want to stay defenseless while hoping that time jump will work
We've jumped through time before, Ranger. We can do it again. We know we can do it.

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You're assuming failure means death. Heck, you're assuming a low success equals death! I'm guessing failure will either mean we don't displace ourself or we don't displace ourself as much as we intend, not that we die or go all frozen.
Yes, I assume that standing still and doing nothing will get us killed, of cause we may dodge and so on, but that means  multitasking penalty
We can jump forward in time without existing, and fail without being frozen, and you know what? Success means we'd be catapulted into the future, not that we'd get frozen.

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Minor success should be better than death  but will not save us from danger
Those unicorns needs seconds to get to us. We can't attempt spell and then do something else. Also. we are casting powerful spell at ourself, failure may have other consequences expect nothing
1. Why not? The unicorns would probably move on after we aren't around, threatening their foal and all.
2. We have a lower chance of failing at eon manipulation than combat, and failure at combat rolls has a known effect: death, or at least maiming. I'd say that the option with a higher chance of success and a lower chance of horrible injury on a failure is better.

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I vote displace ourself and run.
What? Running from a spearheaded charging horse that is 100ft away isn't a good idea... It's worse than meeting it with spear, it's worse then jumping aside in the last moment,  it's worse than falling to the ground and letting it to trample, hell it's worse than trying to jump on it's back or using animal empathy to calm down\scare it away. Running by foot is a plain suicide
Run after we displace...why did I type "and run"? I meant something like "displace TO run," I think.

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____________________
Edit:  if we jump away and Gwen will not... she may either get killed or severely injured and pissed at us. In fact she may view as a coward even if she escapes too.

All that this jump may do - reduce loses, we can't gain anything (expect gift of cowardice :D ) Even rolling 20 will likely do nothing exceptionally good.
Well, what can we gain by fighting? Unicorn horns on the off chance that we beat two superior opponents, honor no matter what. On the other hand, severe injuries are all but certain if we fight and death is probable. On the other hand, running has a MUCH lower chance of death, and while we might lose "honor," we'd gain points from anyone looking at how we avoid getting ourself killed.

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javierpwn
They are charging at us NOW, there are no time for giving saber, chatting and doing anything else, we are limited to few actions... I'd prefer to stay with spear and do dirt displacement, but that "jump away with huge risk of death and gain nothing in the best case scenario" is winning
Huge? That's like a huge failure, and we have about a +6 to eon manipulation. On a d20. When success is at least a 10. Yes, the 15% chance of any kind of failure gives us a huge chance of dying.

We have bonuses to magic, and no bonuses to combat.
Remember who wanted to get those combat bonuses?
Me.  What did we get?  A nice voice.  I had a feeling this would happen.
Yeah, yeah. Why do you think we're not trying to fight?
This isn't Final Fantasy, we don't need to kill all our problems. And anyways, we've been getting excellent mileage out of most of our skills.[/s]

Darn. Um,  wasn't expecting 19 replies after I got back...probably shoulda posted before I left...lemme read the update...
Title: Re: The Last Night Troll
Post by: Grek on December 05, 2012, 09:25:26 pm
What's the current time?

E: rereading reveals that it is just after sunrise. Still dark. We should leave the maces and whatever else we can't carry nearby and use dark manipulation to hide them.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 05, 2012, 09:33:11 pm
Why the hell would we displace it?
Because it's cooler. No other possible reason.

Whatever we leave behind (I suggest most of the maces), we should hide under some soil or rock or log or something, and figure out some way to mark it recognizeably.
Title: Re: The Last Night Troll
Post by: Thecard on December 05, 2012, 10:15:05 pm
Whatever we leave behind (I suggest most of the maces), we should hide under some soil or rock or log or something, and figure out some way to mark it recognizeably.
Support to double hidden.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 05, 2012, 10:23:09 pm
I prefer the dark manipulation option.  It will be hidden better.
Title: Re: The Last Night Troll
Post by: Grek on December 05, 2012, 10:25:00 pm
No reason not to do both. Double hidden is double good.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 05, 2012, 10:39:58 pm
True.  Support to double hidden.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 05, 2012, 11:06:12 pm
Yeah, sensible and evidently not implied.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 06, 2012, 12:47:39 am
Character:
Spoiler (click to show/hide)

You drop all but two each of your maces and platinum bars and start hiding them a nearby bush. Once you are satisfied that none of the loot can be seen from the clearing you begin to focus upon it with some good ol' Dark Manipulation. The loot is made harder to perceive those those not explicitly looking for it. If the hunter comes after dark within the next couple of days, there is no way in hell he will find your stash. 1d20 = 16 + 2(Skill) + 1(Tattoo) = 19

Using the spear to help you walk, you begin the slow journey the rest of the way home.

---

Back at the tower you find both Alice and Gwendolyn.

Upon seeing your injury Gwendolyn's instincts and assertive nature kick in, and the Consort carries you to bed. Laying down you tell the story of the Hunter's Snare to both the ladies. As you speak you notice Alice is a little bit afraid. Perhaps she knows her father gave you permission to turn her.

You eye Gwendolyn and notice the spark of hunger in her eye. You hope for Alice's sake Gwen is able to control her instincts, and not butcher or torment the mortal because she shows fear.

The women begin to argue about how to go about dealing with your injury. Alice proposes calling her father via magic mirror and asking for help. Gwendolyn responds by hissing loudly in the human's face and enjoying the resulting fear. She then informs the both of you she is more then capable of hitting up the nearby human town, collecting some souls, and producing some sort of healing item for you.

"Leave the affairs of the night to those of the night, and know your place mortal!"

"Why don't you shut up, shove one of those dinky wood swords up your c***, and let me call in the real mages to handle this! Freaking novices."

-To whatever god is willing to listen to me... Please let me heal swiftly. I do not want to be stuck listening to them go at it like this for weeks or months...-
Title: Re: The Last Night Troll
Post by: Mlamlah on December 06, 2012, 01:15:00 am
Now is the time to assert some authority. Tell them both to silence their presumptions and let us decide what will be done with us.

Now, what are we doing with us?

I also think that we should ask them to explain what has happened since we've been gone.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 06, 2012, 01:27:27 am
Slap them both.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 06, 2012, 01:35:06 am
I don't think we should fall into our father's trap of physically abusing our subjects, just that we need to establish some authority.

But more importantly, we are injured, what are we going to do about it?
Title: Re: The Last Night Troll
Post by: Fireiy on December 06, 2012, 01:47:16 am
I would lean towards contacting Foghorn since we don't really want Gwendolyn to either get captured or killed which she might be if she can't control her instincts. Also, -1 to the slap thing.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 06, 2012, 01:50:06 am
I'm inclined to agree, though at the same time, i think it's kind of crappy that we keep going all "Foghorn! I need Halp! Again!" I feel like it could end up biting us in the ass.
Title: Re: The Last Night Troll
Post by: Fireiy on December 06, 2012, 01:54:27 am
We REALLY need medical and navigation training ASAP. Also, we wouldn't have to ask Foghorn for help as often if we had a navigational skill and the ability to heal our self.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 06, 2012, 02:08:55 am
We do sort of have a navigation ability as long as we have access to trees, just for some reason we havn't been using it.
Title: Re: The Last Night Troll
Post by: Fireiy on December 06, 2012, 02:15:46 am
Perhaps we should put that in whenever we move then. If available, ask trees for directions.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 06, 2012, 02:20:08 am
We do sort of have a navigation ability as long as we have access to trees, just for some reason we havn't been using it.

The bonus is only to listening. Trees are not going to guess where you are going and give good advice without a prompt.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 06, 2012, 02:25:51 am
Ahh, okay, well, another thing on the to train list.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 06, 2012, 03:43:26 am
Hm....

You know what we should do roleplaywise after we survived near death? Ensure survival of our species and impregnate Gwen... or convert Alice and impregnate her. And do not tell me that impregnation is not an optimal way to spend a gift. If (when) we die I want to continue as our son

BTW I am sure that we need to spend the first gift to create a son and keep the line of jumping, stealthy tattooed hypnotic night trolls. We have no dire need to do that right now, while we are at tower, but next time we are going to do anything dangerous - ensure our survival

As for what to do... I suggest sending Gwen on the hunt... (and give her soul catching amulet)  It's risky, but she have to learn and we need to spend some time with Alice and let her train us (also we should visit "forgot the name" dwarf)

Oh, visit the dwarf now, and ask if he can make a healing artifact in exchange for freedom, if he can't - then send Gwen away (most likely he can't but it's worth a try)

And for the gods sake let's not ask for Foghorn help yet again, or we'll lose his respect

I am sure that we need to spend some time with Alice alone, and the best way to do that is to send Gwen away. because if our consort will attack our friend... That will end badly

And one more thing - consort is far less valuable than respect of a powerful wizard. We can get new consort quite easily, but getting wizard ally is hard

Aaaand another thing - Gwen may get insulted by the fact that we are overprotective and don't think that she can hunt alone. So let her hunt
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 06, 2012, 07:22:06 am
I don't think we need to spend a gift to impregnate someone...
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 06, 2012, 07:51:43 am
Quote
Mature: You are physically and mentally capable of converting and impregnating mates. To do so you must spend a "Gift" perk. "Gift" perks can be gained by rolling very high, learning new skills, or through other supernatural means. If you create a child it may be born with some traits of it's mother in addition to whatever gift you use to conceive it.
 First Gift: Can be spent to convert or impregnate a mate. The night troll created will have your four physical features. Gifts that grant more than two traits are rare, so this may be worth saving for somebody special.
Gift of Puppetry: Can be spent to convert or impregnate a mate. The night troll created will be bound to follow your commands for as long as you both live. You will be made aware of any major changes to your puppet's health or location.
Gift of Hideousness: Can be spent to convert or impregnate a mate. The night troll created will appear so unatural and ugly that it will almost always elicit a powerful emotional response (typically fear, disgust, or anger) in any mortal who lays eyes on it.

Speaking of gifts, we should finish learning fire, animal empathy and eon magic, hopefully that will give us a nice gift or two ( I still think that Alice should be converted)

Oh, and Weirdsound We got no partial skill points no for sending treasure chest into the future nor for evading the unicorns is that intended?
Title: Re: The Last Night Troll
Post by: Weirdsound on December 06, 2012, 01:36:58 pm
I gave one for evading the 'corns. May have forgotten on the chest.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 06, 2012, 02:21:13 pm
But it's still
Quote
Improving Eon Mage: Your Eon magic skill will increase if you succeed in 2 successful Eon Manipulation actions 
in the stats... I am quite sure that it was 2 right from the update when we killed an elf
Title: Re: The Last Night Troll
Post by: Weirdsound on December 06, 2012, 02:24:15 pm
I'll look into it after class then.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 06, 2012, 02:42:40 pm
back to the suggestions...

I propose such course of action:

1) Send Gwen hunting, we need a healing item and we need to get rid of her to spend some time with Alice
2) Discuss possible conversion with Alice, explain her how gifts work, explain that while it's  an unpleasant procedure, conversion doesn't need to include sex, explain that immortality is a good thing, explain that she will retain her own memories and free will and finally add that we don't convert our friends without their consent.
3) Visit the dwarf and ask about the spear
4) Try to train one lovebird as a mount or at least a pack animal (seriously guys why didn't you take one lovebird to the chest?)
Title: Re: The Last Night Troll
Post by: Thecard on December 06, 2012, 03:40:06 pm
It would be a better use to have a child.
Technically, we are still the last night troll.  Our consorts are just that, consorts.  So they can't turn humans into night trolls.  And we can only have sons.  So we want to have a son to ensure our race's survival.
And I still think Alice is way more useful as a human than she could be as a troll.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 06, 2012, 04:05:42 pm
Converting Alice would be a very short term decision. She's *already* a loyal ally and we clearly don't have nearly enough underlings. We should use our gift to expand our servants not limit them. I've already said before, we really need a human underling, we can't deal with the civilized races, she can. We *will* occassionally need to buy stuff, for example, we could send Alice into town in order to gather various healing herbs and potions and things. We could not do that if she was a night troll. If you want another night troll in the group i would much rather we convert someone who would be an enemy otherwise, or impregnate Gwen.
Converting Alice serves what purpose? None.
Title: Re: The Last Night Troll
Post by: javierpwn on December 06, 2012, 04:12:21 pm
Impregnation is good for Gwen, and Alice is fine how she is now. And I agree with using first gift on our child, he will be stealthy, invisible, tatooed, jumpy w/ a bit ofeon displacing blink from his mother(For some reason I envision Kha'zix from LoL)
I agree with Ukrainian Ranger: send Gwen hunting for souls
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 06, 2012, 04:21:57 pm
Guys, do you see any difference in talking about converting and converting? We don't even have a suitable gift for her ATM. But learning about the options is important.  As well as removing Alice's fear

As for the whole spy\trader thing. It may be useful some times but I really prefer a strong trained mage to that as well as mother with wizard genes. Humans are way too fragile and prone to accidental deaths from consorts\sons\other night creature allies and enemies

Quote
Converting Alice serves what purpose? None.
trained mage boosted by a suitable gift = useless, really?

And no, we don't impregnate Gwen now, it's a bad idea to send pregnant mother of our child  hunting... Again don't mix long term and short term goals
Title: Re: The Last Night Troll
Post by: Thecard on December 06, 2012, 04:25:57 pm
Guys, do you see any difference in talking about converting and converting? We don't even have a suitable gift for her ATM. But learning about the options is important.  As well as removing Alice's fear

As for the whole spy\trader thing. It may be useful some times but I really prefer a strong trained mage to that as well as mother with wizard genes. Humans are way too fragile and prone to accidental deaths from consorts\sons\other night creature allies and enemies

Quote
Converting Alice serves what purpose? None.
trained mage boosted by a suitable gift = useless, really?
Yeah, but a diplomat is much more useful.  We got insanely lucky running into a sympathetic human when we first got here.  We are not going to get so lucky again.

But we should keep our allies and our family mostly separate.  Gwen can barely contain herself.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 06, 2012, 04:28:31 pm
Quote
Mature: You are physically and mentally capable of converting and impregnating mates. To do so you must spend a "Gift" perk. "Gift" perks can be gained by rolling very high, learning new skills, or through other supernatural means. If you create a child it may be born with some traits of it's mother in addition to whatever gift you use to conceive it.
 First Gift: Can be spent to convert or impregnate a mate. The night troll created will have your four physical features. Gifts that grant more than two traits are rare, so this may be worth saving for somebody special.
Gift of Puppetry: Can be spent to convert or impregnate a mate. The night troll created will be bound to follow your commands for as long as you both live. You will be made aware of any major changes to your puppet's health or location.
Gift of Hideousness: Can be spent to convert or impregnate a mate. The night troll created will appear so unatural and ugly that it will almost always elicit a powerful emotional response (typically fear, disgust, or anger) in any mortal who lays eyes on it.
Ah...why is that?

Eventually use the first gift on our firstborn son, but for now tell Gwen and Alice to stop bickering and each argue their case logically. That way, we can make a better decision and can act like we're a logical being.

Guys, do you see any difference in talking about converting and converting? We don't even have a suitable gift for her ATM. But learning about the options is important.  As well as removing Alice's fear

As for the whole spy\trader thing. It may be useful some times but I really prefer a strong trained mage to that as well as mother with wizard genes. Humans are way too fragile and prone to accidental deaths from consorts\sons\other night creature allies and enemies
I think that Alice won't get any  "training" in wizardry from being a night consort, we're not a lot tougher, and how do you suggest we get anything safely that we can't get from the forest if we don't have a human who trusts us? We will need weapons and such eventually. Besides, A. it also gives us a better rep if we don't convert every woman we run across and B. converting Alice means one less kid. Night troll wizard<Wizard+Night Troll, potential wizard.

Quote
Quote
Converting Alice serves what purpose? None.
trained mage boosted by a suitable gift = useless, really?
We already have one of those. What we don't have is someone to chat with humans and such. While the gifts could enhance her, see how we're mostly having Gwen use her pre-conversion talents? The Gifts mostly don't help much.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 06, 2012, 04:42:05 pm
Quote
we're not a lot tougher,
We are quite tough comparing to regular human. And that's highly depends on gift

Quote
and how do you suggest we get anything safely that we can't get from the forest if we don't have a human who trusts us?
Well, I don't like the whole safely part, I prefer combat and building an army to negotiating\trading with prey

and counter question - what do you need in town that Alice can help us right now? What do we need in towns that we can't get otherwise?

Quote
While the gifts could enhance her, see how we're mostly having Gwen use her pre-conversion talents?
Gift was quite minor and not compatible with her skills
Now imagine boosting Alice with something like animal empathy gift. Hello animal army.
I repeat right now we have no gift that will make Alice better ally, but that may change
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 06, 2012, 04:56:49 pm
Quote
we're not a lot tougher,
We are quite tough comparing to regular human. And that's highly depends on gift
If we bleed, we can be killed. Our biggest advantage over puny mortals is that we don't feel pain.

Quote
Quote
and how do you suggest we get anything safely that we can't get from the forest if we don't have a human who trusts us?
Well, I don't like the whole safely part, I prefer combat and building an army to negotiating\trading with prey
And how do we feed and equip that army? Or get nice things like not eviscerated when we decide we want one of the myriad things we would need or want from town?

Quote
and counter question - what do you need in town that Alice can help us right now? What do we need in towns that we can't get otherwise?
Um, nice healing potion or something?
Anyways, again, being able to purchase weapons and armor and such will prove invaluable under your idea, even if we don't do so now. Not to mention tomes of arcane lore not present in Foghorn's collection or that he won't lend us.

Quote
Quote
While the gifts could enhance her, see how we're mostly having Gwen use her pre-conversion talents?
Gift was quite minor and not compatible with her skills
Now imagine boosting Alice with something like animal empathy gift. Hello animal army.
Um, couldn't we give the gift to someone who isn't so useful without conversion? Say, an elf?
Almost any elf? Well, almost any elf without Y chromosomes, of course.
This plan would net us human Alice plus animal-empathetic consort rather than consort Alice plus midnight snack.

Quote
I repeat right now we have no gift that will make Alice better ally, but that may change
Again, Alice has much utility that would be lost if we converted her.

Dropped point: We need those gifts to get children. It's an investment, sure, but why squander our resources?
Title: Re: The Last Night Troll
Post by: Thecard on December 06, 2012, 05:08:25 pm
Dude, never underestimate diplomacy.  A good diplomatic victory is just beneficial as a military victory, if not more so (ya' know, less razing and burning to ruin industry we could use to feed + field troops).  But it would be just as stupid to only have diplomacy as an option as it would be to have just military as an option.  We need to keep as many possibilities open.

And don't be so caught up in "what could Alice get us right now."  You gotta be ready for the future.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 06, 2012, 05:10:28 pm
Quote
And how do we feed and equip that army? 
1) Looting
2) there are many ways to trade outside towns, from black markets to night creature traders
3) don't freeing one ghost and force it to make weapons

Quote
Um, couldn't we give the gift to someone who isn't so useful without conversion? Say, an elf?
Almost any elf? Well, almost any elf without Y chromosomes, of course.
It was an example.
And you really think that daughter of a wizard = almost any elf?

Quote
Again, Alice has much utility that would be lost if we converted her.

Pfff...
Just a short list:

Advantages of Alice staying human ( as you call that - utility)
1) We may send her in towns for trading ( forest girl is surely a magnificent trader)
2) She may spy ( We have no other options, like a guy with camouflaged body and stealth skill and  or a girl that can send animal spies )

Advantages of Alice becoming a night troll
1) She will be more loyal ( I don't want to see her falling deeply in love with some chick and leaving us)
2) She will be stronger
3) She will be tougher
4) Foghorn will lose chance to take her back and marry to someone else (except he finds a husband for a night troll)
5) She will piss Gwen way way less
6) We'll get a powerful father in law

Will you keep saying that converting Alice achieves nothing?

Quote
Dude, never underestimate diplomacy. 
I do not underestimate diplomacy, but I prefer to not negotiate with prey. It's disgusting
Title: Re: The Last Night Troll
Post by: Weirdsound on December 06, 2012, 05:27:17 pm
(Sorry guys. Ranger was right. You should have leveled up Eon Magic by now. I'll set it to require one more successful use for now. If I retcon in a level up here, it would change the character sheet in ways that may or may not render some of the arguments given for this turn invalid. I'll make up the mistake by fudging a roll or something in the future.)


Character:
Spoiler (click to show/hide)

Finding the cat-fighting unbearable, you swallow and conjure up your best impersonation of the only being you ever knew who could make women do what he wanted without question; your father. "SILENCE YOUR.... ermmm... PRESUMPTIONS WOMEN! I WILL MAKE MY OWN DESCISION AS TO HOW MY LEG WILL BE... crap what was the word? Erm... TREATED!"

Your words, however awkward in delivery, are enough to plunge the room into a brief silence and then stifled female giggling. 1d20 = 10 + 1(Skill) = 11

"Gwendolyn. Go hunt up some souls. I trust your ability to heal me. Do you require some sort of soul catcher?" You ask. Alice's head droops as you place your confidence in the plan of the Consort.

"No dear. My willow blade can take souls. I'm fine."

You nod. "Then be gone. I have to talk to my friend Alice in private."

Gwendolyn leaves and you gesture Alice closer to your bed.

Alice deserves a brief explanation of her situation, so you give her one. Conversion could very well be in her future, but she is a friend and you would never turn her without her consent. She is informed that the conversion process is uncomfortable to say the least, but those who submit willingly suffer a bit less. You stress the fact that no sexual contact is required.

You then get into a discussion on the topic of gifts, explaining you do not have one that is appropriate for her at the moment. You add that until you are strong enough to just take what you want you will need a mortal employee to partake in trade and negotiations on your behalf. Your explanation seems to calm her down a bit, but then she delivers some bad news. 1d20 = 11 + 1(Skill) = 12

"Well I'm no good for that." Alice explains a bit dejected. "Most of the settlements around here would have me drawn and quartered on sight considering who my dad is. I could likely get around Dawnmaiden without any trouble, but you could as well so long as you put a minimum effort into a disguise. All sorts of freaky warlocks and dark beasts frequent that retreat, and everybody knows better to investigate those they do business with."

With a sigh you instruct Alice to help you down the hidden ladder to the forge. On your way through the dungeon you notice the captured elf seems to be in poor shape. You doubt she will make it even another 24 hours without water.

...

Illuem looks at the spear with an expression of awe. "Scorchedjade... that is its name. It passed through this tower once shortly after I was bound here. I knew the fellow who made it in life... a beekeeper. Didn't think he had an artifact in him."

"Does it do anything special other than look pretty?"

The ghostly dwarf looks the weapon over a few times. "Hrrmmm... judging by the material used and artwork on it, I'd guess it has something to do with Earth Manipulation. I'm sure one of my descendants would have taken up that field of study. Perhaps if you let me sell you some for my freedom you can find out master?"

You nod, and inform that ghost that you are still considering his offer. Before you leave the forge Illuem reminds you that your disguise/armor is ready. It has few pockets and is a bit encumbering, so you decide not to wear it until it is needed.
Title: Re: The Last Night Troll
Post by: Thecard on December 06, 2012, 05:40:01 pm
Ah, had this all written up, then ninja'd!  But using Alice to trade will apply in the future if we plan to move on to other areas, which I believe we do.
Quote
And how do we feed and equip that army? 
1) Looting
2) there are many ways to trade outside towns, from black markets to night creature traders
3) don't freeing one ghost and force it to make weapons
1) Could work, but nowhere near reliable, and impossible if we are besieging a fortification.
2) Black markets are in town.  We could get in ourself, but honestly I would rather send in Alice.  If she gets in trouble, we can rescue her.  No danger of word getting out about us.  They would want to know where her father is, so they wouldn't kill her on sight.  They would try to get it out of her.  Unless she talks to them about us, and I don't think she would, there is no danger of losing the element of surprise yet.  If we get caught, we'd be killed on sight, I'm guessing.  We are a monstrosity, after all.
3) But he can't get raw materials anywhere, we'd need our own production or trade to get those.

Quote
Um, couldn't we give the gift to someone who isn't so useful without conversion? Say, an elf?
Almost any elf? Well, almost any elf without Y chromosomes, of course.
It was an example.
And you really think that daughter of a wizard = almost any elf?
Her magic is not going to be automatically boosted, and it's good enough as it is.
And... yes, I actually do.  Elves are innately magical, look at their homes.  We can probably find a better mage elsewhere in the Elven lands.
Quote
Again, Alice has much utility that would be lost if we converted her.

Pfff...
Just a short list:

Advantages of Alice staying human ( as you call that - utility)
1) We may send her in towns for trading ( forest girl is surely a magnificent trader)
2) She may spy ( We have no other options, like a guy with camouflaged body and stealth skill and  or a girl that can send animal spies )
Whoah, no biased phrases here.  Seriously though, that's pretty rude.  I don't patronize you.  Not on purpose, at least.  If I have, I'm honestly very sorry.
1) Now, she can't go in so easily, but she probably does know how to trade, and what we'll need.  She's been living away from town for all her life, she probably knows what we need to thrive out here.
2) Our camouflage?  Yeah, that won't actually help us blend into anywhere we want to spy on, unless you would like to spy on a grassy meadow.  So outside of the Elven lands, we will need a human.  Maybe she could pay an unknowing third party to get pieces of info, that would be safer.  No one would know we are involved.
Advantages of Alice becoming a night troll
1) She will be more loyal ( I don't want to see her falling deeply in love with some chick and leaving us)
2) She will be stronger
3) She will be tougher
4) Foghorn will lose chance to take her back and marry to someone else (except he finds a husband for a night troll)
5) She will piss Gwen way way less
6) We'll get a powerful father in law

Will you keep saying that converting Alice achieves nothing?
1) I don't think there are very many lesbian chicks just wandering around.  And she is loyal to us, she is willing to be converted.  And conversion won't actually make her any more loyal.  And I don't think she will find a lover, because again, I'm assuming lesbian love is not permitted in this realm.
2) + 3) These are the same thing, really.  And we are a mage, and rarely use our strength.  It's better to have her kept back where it's safer so she can come/send help with animal empathy if we need help.
4) He's disowned her.  He doesn't want anything familial to do with her, remember?
5) I don't know about that, would having another wife piss Gwen off a bit more?  She isn't really pissed at Alice, she's just being very protective of us.  She thinks she knows better than Alice.  She probably does want to eat her, but that's only natural.
6) Again, he's disowned her.  He already thinks of us as an ally anyway.

And I'm not saying converting her achieves nothing.  I just don't think it outweighs having a human on "team troll."
Title: Re: The Last Night Troll
Post by: Grek on December 06, 2012, 05:42:59 pm
Vote to not convert Alice now, and to ask Illuem what he needs for his artifact.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 06, 2012, 05:55:11 pm
Well, it's pointless to discuss, we'll not convert her soon anyway. I'd only say that converting makes more loyal due to instincts and that Foghorn may calm down and change his mind... He may find someone who is interested in Alice and offer something valuable. He may get unhappy with us and take daughter away..
_____________________________
My proposal

1) Unload maces and bars. Order Illuem to make us a light helmet that will not limit our vision. Head injuries are dangerous. Alice may get a helmet, too.
2) Ask Alice if she knows anything about earth manipulation
3) Go and eat that elven girl, we need energy to help our body recover
4) Visit the bird, chose one for training as our personal pet\pack animal\mount.  Alice's assistance is welcomed.

_________________-
I'd not rush with freeing Illuem...
And as any dwarf, I suspect that Illuem doesn't know that until he is in da mood
Title: Re: The Last Night Troll
Post by: Mlamlah on December 06, 2012, 05:56:03 pm
Here's stuff we could use in town:
-Healing Magic (example, potions)
-Even the most mundane information and gossip (which we do not have access to otherwise)
-More specifically, information about potential allies and enemies
-A stable, regular, and safe food source as an alternative to eggs. These eggs might not always be enough to feed us and our servants.
-Mundane goods and services, everything from labor if we want to build something to leather for straps if we want to be able to more efficiently strap stuff to ourself.

We could also use her to more easily set traps for our enemies/ potential mates, because she can just... talk to them, and lure them into an ambush.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 06, 2012, 06:03:59 pm
Can't resist

Quote
-Healing Magic (example, potions)
There are other sources of that and we have unusual biology I'd not risk drinking potions designed for humans

Quote
-Even the most mundane information and gossip (which we do not have access to otherwise)
-More specifically, information about potential allies and enemies
 
Animal spies
Quote
-A stable, regular, and safe food source as an alternative to eggs. These eggs might not always be enough to feed us and our servants.
We need fear, not only regular food, so safe food isn't really an option... And isn't Alice know how to hunt for meat?
Quote
-Mundane goods and services, everything from labor if we want to build something to leather for straps if we want to be able to more efficiently strap stuff to ourself.
Something that we can survive without

Oh, and look at the update... she is useless in that roles for a very loooong time until we travel to area where no one knows about Foghorn and his family
Title: Re: The Last Night Troll
Post by: Thecard on December 06, 2012, 06:11:32 pm
Not exactly useless, as I pointed out.
And as I didn't point out, she says most.  She could still go into some of the others safely.

Also, you already responded to Wyrm's post.  Why did you respond to the same post again?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 06, 2012, 06:48:29 pm
I missed this page somehow, so my response here is not where i intended, my apologies.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 06, 2012, 07:09:48 pm
Quote
And how do we feed and equip that army? 
1) Looting
2) there are many ways to trade outside towns, from black markets to night creature traders
3) don't freeing one ghost and force it to make weapons
1. Good luck. They're an army, we're not.
2. What makes you think that the black marketers would like us more than normal humans do, and how many night creatures have access to good gear?
3. And how do you get the metal and fuel?

Quote
Quote
Um, couldn't we give the gift to someone who isn't so useful without conversion? Say, an elf?
Almost any elf? Well, almost any elf without Y chromosomes, of course.
It was an example.
And you really think that daughter of a wizard = almost any elf?
For what purpose? For natural magic, probably. However, Alice+Elf>Alice. Simple math.

Quote
Quote
Again, Alice has much utility that would be lost if we converted her.

Pfff...
Just a short list:

Advantages of Alice staying human ( as you call that - utility)
1) We may send her in towns for trading ( forest girl is surely a magnificent trader)
2) She may spy ( We have no other options, like a guy with camouflaged body and stealth skill and  or a girl that can send animal spies )

Advantages of Alice becoming a night troll
1) She will be more loyal ( I don't want to see her falling deeply in love with some chick and leaving us)
2) She will be stronger
3) She will be tougher
4) Foghorn will lose chance to take her back and marry to someone else (except he finds a husband for a night troll)
5) She will piss Gwen way way less
6) We'll get a powerful fat]
her in law
Well, let's look over those purported advantages...
1. She literally owes her life to us. She was fine with us converting her and glad when we didn't. Unless someone enchants her, not much to worry about there.
2,3. Sure. Let's send our best friend and one of our most powerful allies into danger, rather than someone more expendable...
4. True, but not of much use, as Alice would probably run off rather than get married against her will. Especially if we granted her asylum.
5. I wouldn't bet on it. It seems to be more a personality clash/elf vs. human thing than a "She's not a night creature" thing.
6. A disadvantage, as Foghorn has never consented to us converting her, except in a fit of anger that may well have been sarcasm.

Quote
Will you keep saying that converting Alice achieves nothing?
I have never said that.

Quote
Quote
Dude, never underestimate diplomacy. 
I do not underestimate diplomacy, but I prefer to not negotiate with prey. It's disgusting
They're not prey, and even if they were, it's better to negotiate with them than to not have everything we need, neh?

You still haven't explained how NC Alice>Human Alice+other night creature.

Anyways, yay update.

Vote to not convert Alice now, and to ask Illuem what he needs for his artifact.
+1, more magic is always good. Maybe ask what his smithing specialty was in life.

Title: Re: The Last Night Troll
Post by: QuakeIV on December 06, 2012, 11:15:25 pm
As a side note, perhaps we should reserve our admittedly ineffective ragebursts for especially important situations, to keep in line with the plan of being genuinely nice to Gwendolyn.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 06, 2012, 11:22:01 pm
I'd say that cooling tensions between our two lady-friends is pretty important...
Title: Re: The Last Night Troll
Post by: QuakeIV on December 06, 2012, 11:57:29 pm
Well yelling at them probably isn't the best way to do anything more than temporarily get things moving.

Its not like screaming "FOOLISH FOOLS DO MY WILL" will be a profound turning point in how they view eachother.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 07, 2012, 12:00:02 am
(Sorry guys. Ranger was right. You should have leveled up Eon Magic by now. I'll set it to require one more successful use for now. If I retcon in a level up here, it would change the character sheet in ways that may or may not render some of the arguments given for this turn invalid. I'll make up the mistake by fudging a roll or something in the future.)


Character:
Spoiler (click to show/hide)

You decide to have a quick chat with your smith. "What was your specialty area in crafting in life Illuem?"

The ghost blinks, caught off guard by the personal question. "I was actually a furnace operator. I would fill in for some of the smiths from time to time when they would get sick or something. Then the war happened and the Weaponsmith was killed by an enemy assassin. I get his job, but end up in a strange mood two weeks later. They can't get me the wood I needed because we were under siege, so I snapped and took out about 4 people before they put me down..."

"So... you think you will need wood this time around then... If we decide to take that route. Which I'm not saying I am."

The dwarf shrugs. "Not sure. I'd get a decent collection of the basics before ordering me into the mood though. Metal Bars, Gems, Wood, Stone, Shells..." Illuem flashes you a smile. "But don't worry, the way the spell binding me is set up there shouldn't be a time limit."

"That will be all Illuem." You say with a nod before leaving.

Alice helps you upstairs and then watches intently as you enter the young elf's cell. She is afraid. "Heheeeeehe. Your time has come tree hugger. When I promised I wouldn't kill you... I lied."

Due to your victims weakened state you cannot keep the girl conscious for nearly as long as you would have liked. It matters not. She has been soaking in her own fear for days, and hers is easily the sweetest meat you have ever dined upon. You catch yourself almost thanking her for the meal. As she departs you imagine her hauling a heavy bit of yourself to the afterlife with her.

You return to your bed to rest your leg.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 07, 2012, 02:24:36 am
Spend some time with Alice chatting and sharing magical knowledge. She tells us about empathies and we give hints about darkness manipulation and eon magic. Also, we may read our fire magic book together, it's easier and funnier to learn with companion (it's so sad that we lost the novice friendly book :( )

Some tricks  that I'd like to try after Alice get tired of talking or in more distant future
________________________________
1) Earth manipulation + eon manipulation - Go outside, (or do this through window)  point spear at some patch of dirt and try to send it forward in time ( Yep, unicorn killing idea, I want to remove an argument we never did it before in future)

2) Fire manipulation + eon manipulation. Put something small on fire, then accelerate the fire to make it more dangerous ( probably later, we need to do it in safe place not in tower and risk starting a fire)

3) Empathy + eon magic. Send mental orders to plants\animals  in future. May try the same with words, it may be a very useful trick - send words minutes ahead, change position and attack from another direction while enemy is distracted

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 07, 2012, 07:23:07 am
Well yelling at them probably isn't the best way to do anything more than temporarily get things moving.

Its not like screaming "FOOLISH FOOLS DO MY WILL" will be a profound turning point in how they view eachother.
It does, however, make sure that we can delay things getting worse until we get better. Besides, they both laughed, which will reduce tension in the short term at least.

FYI, I think there's a typo in the latest update, unless you meant to call the elf-child a tree "huger."

I like the idea of sending messages around in time. Lets us screw with casualty and risk time paradoxes. Fun. We can send stuff back in time an not just forward, right?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 07, 2012, 07:42:14 am
Back in time  gives huge potential, but I'd not mess with spacetime too much until we are far more skilled. Miscast should be nasty, even successes may create bad, bad paradoxes.

In fact I'd prefer another magic for regular combat, fire or earth manipulation look safer options than suffering from paradoxes. Eon manipulation should be saved for grave dangers like one with unicorns. We need other options for easier combats
Title: Re: The Last Night Troll
Post by: Fireiy on December 07, 2012, 08:46:00 am
Lets just test out what bonus the spear gives to earth manipulation eh?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 07, 2012, 10:09:36 am
Lets just test out what bonus the spear gives to earth manipulation eh?
What tests do you suggest?
Title: Re: The Last Night Troll
Post by: Fireiy on December 07, 2012, 10:25:14 am
What people wanted to do in the first place, displace some dirt or something similar. Nothing too big though, don't want to try to move one stone in the tower and accidentally collapse the entire thing on top of us.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 07, 2012, 02:52:12 pm
Character:
Spoiler (click to show/hide)

Spend some time with Alice chatting and sharing magical knowledge. She tells us about empathies and we give hints about darkness manipulation and eon magic.

Alice helps you to the front exit of the tower, and the pair of you sit down on the grass for some earnest conversation. You try to steer the conversation towards magic, and Alice quickly informs you that she has no interest in learning any new schools; if wanted she could have picked up Eon or Dark manipulation from her father. She would much rather invest her efforts into improving the skills she already has.

The human however is more than willing to help explain the very basics of plant Empathy, setting you on the path to correctly learn the skill.

Eventually the talk drifts away from magic and drifts into topics a bit more personal. You learn that Alice's primary love interest is Rox the Tiger Woman, her father's peon of choice when muscle is required. She admits to seeing a few people in Dawnmaiden on the side; mostly the wives and daughters of transient merchants who come and go with the seasons. She explains for that reason, she would be more than willing to take care of any business you have in the elven Retreat.

As Alice pours out her soul to you, you begin to get the feeling that communication with mortals, especially young ones, isn't nearly as yard as you thought it to be. 1d20 = 18 + 1(Skill) = 19

What people wanted to do in the first place, displace some dirt or something similar. Nothing too big though, don't want to try to move one stone in the tower and accidentally collapse the entire thing on top of us.

You dramatically raise the spear above your head and attempt to displace some soil. There is a flash of brown but nothing seems to happen. You give a shrug and figure that whatever the artifact does, it has nothing to do with directly boosting one's casting. As Alice helps you back inside you notice a stream of sand falling from your outfit. You check your pockets and swear. Your attempt at magic seems to have polymorphed some of your belongings into beach sand! 1d20 = 4 - 3(Untrained Skill) = 1

"Fuuuuuuuuuuuuuuu-"
"Oh calm down. At least you didn't cause yourself more injury."
Title: Re: The Last Night Troll
Post by: Thecard on December 07, 2012, 03:34:34 pm
Well.  Homosexuality and bestiality?  Well.  Could we use that to get Rox (even more) on our side?  She probably knows the area, and probably knows some animal empathy or something.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 07, 2012, 04:00:39 pm
Had pretty much already guessed that.
Also, i don't think it counts as bestiality, that would imply a lack of intelligent thought.

I think we should take our continued need for rest as an oppurtunity to train some of our skills.
Title: Re: The Last Night Troll
Post by: Thecard on December 07, 2012, 04:07:56 pm
Had pretty much already guessed that.
Also, i don't think it counts as bestiality, that would imply a lack of intelligent thought.

I think we should take our continued need for rest as an oppurtunity to train some of our skills.
True.  She's a furry then?  That's what you call it when it's anthropomorphic animals, right?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 07, 2012, 04:25:17 pm
Whatever.

Since we didn't yet, put the platinum, rubies, books, and other valuables inside. Heck, put everything inside, and see if we can't repeat our success, maybe alter it. With practice, we could be turning clothes to stone and lead to gold!
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 07, 2012, 04:47:53 pm
Or turn a part of  our body in something nasty... Let's not play with powerful artifact that we know nothing about, we have been  warned. I support droping rubies\platinium and sand in furnace as likely artifact ingredients

I suggest to visit lovebirds and start a pack animal (pack bird? )  lovebird training. 

Nope, if make them mad due to failed roll that's awful while we can't defend ourself

Plant empathy, then? Are there are any old tree near the tower? We may talk with it and try learn secrets of the tower
Title: Re: The Last Night Troll
Post by: Thecard on December 07, 2012, 04:49:23 pm
What Uk said, but...
Why would the sand be part of an artifact?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 07, 2012, 04:51:53 pm
We got a 1, as bad as we can get, and only lost some organs. That could have been bad, but they weren't ours.

Humor aside, I doubt we'd roll badly enough to get a worse result than what we got with a 1.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 07, 2012, 04:54:24 pm
I don't doubt that even 9-3=6 may end badly for our health. I suspect that GM has some hidden tables with nasty stuff

Edited my suggestion, BTW. Chat with lovebirds may bring even more problems
Title: Re: The Last Night Troll
Post by: Weirdsound on December 07, 2012, 04:57:49 pm
I don't doubt that even 9-3=6 may end badly for our health. I suspect that GM has some hidden tables with nasty stuff

Edited my suggestion, BTW. Chat with lovebirds may bring even more problems

No tables. I interpret the rolls as I see fit.

Also, feel free to suggest time-skips if you want.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 07, 2012, 05:00:02 pm
Best to screw up now when it's relatively safe, than later in a fight.
Title: Re: The Last Night Troll
Post by: Thecard on December 07, 2012, 05:01:11 pm
Uk, you can't live your virtual life in fear of a one.  Let's have a sit-down with our birds.  Get some tea and scones, and make them love us.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 07, 2012, 05:09:23 pm
better screw up when we healty

If we do time skip until  something important happens I suggest
_________________________________-
1) Together with Alice train animal empathy on some small non dangerous animals near the tower (rodents, insects)
2) Talk with some old tree(s) near the tower, to try and learn some secrets
3) If that fails, use some fire magic to scare that tree and get useful information
4) Order our dwarf to make us a helmet from one of the maces, leave valuables here as well as artifact, let's not carry it with us
5)Experiment with sending mental and audial messages in future

Quote
Uk, you can't live your virtual life in fear of a one. 
I am not afraid of risks (Damn, I always said that you guys are too risk averse) , but there are no need to risk when benefits are minor but if other players insist

6) Pick a love bird to train it to be our pet

PS.  I  prefer UR
Title: Re: The Last Night Troll
Post by: Thecard on December 07, 2012, 05:19:02 pm
I  prefer UR
Alright, I'll do my best to call you UR.  I dunno why I keep thinking you're UK.  The syllables or something.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 07, 2012, 05:24:56 pm
oh and almost forgot
7) Ask Alice about her lovers that she doesn't like much but that have nice skills\powers to be a candidate to conversion.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 07, 2012, 06:16:39 pm
I don't doubt that even 9-3=6 may end badly for our health. I suspect that GM has some hidden tables with nasty stuff
Well, GM just said he has no tables, and 4-3 ended well enough...

Now about your numbered actions:
1. Sensible, if we time-skip.
2. See above.
3. Riight, turn the trees against us when most of our enemies aware of our existence are elves and most of our allies chat with plants...
4. See above. Not right above, two above.
5. And the past.
6. See #4. No matter how you interpret that, it works.
7. Be subtler if we do it at all...
Title: Re: The Last Night Troll
Post by: Thecard on December 07, 2012, 06:45:05 pm
I agree with all of UKR's plan, but for 5) let's try the past first, and see if we can get some advice from dear old dad.
Uh.. 7) seems interesting, I guess, but I don't know if she has lovers she doesn't like very much.  I guess maybe there are some who scorned her or something.  That could work out pretty nicely, I think.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 07, 2012, 08:56:44 pm
I think that if we wanted to send even messages through time that far we might have to get our virgin sacrifice on.
Title: Re: The Last Night Troll
Post by: Thecard on December 07, 2012, 09:10:36 pm
I think that if we wanted to send even messages through time that far we might have to get our virgin sacrifice on.
Well, let's go find us a gaggle of virgins.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 07, 2012, 09:26:19 pm
Let's stick to sending a message five minutes or so back in time.

Say, have Alice hide something (a stick, a book, herself) somewhere in the tower, listen, follow our directions, and send a message back in time about how we found the item hidden.

If this works, we can figure out how to cheat time afterwards.
Title: Re: The Last Night Troll
Post by: Thecard on December 07, 2012, 09:56:38 pm
Let's stick to sending a message five minutes or so back in time.

Say, have Alice hide something (a stick, a book, herself) somewhere in the tower, listen, follow our directions, and send a message back in time about how we found the item hidden.

If this works, we can figure out how to cheat time afterwards.
Well yeah, start small.  I just think sending messages back would be very useful.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 07, 2012, 10:14:25 pm
Let's stick to sending a message five minutes or so back in time.

Say, have Alice hide something (a stick, a book, herself) somewhere in the tower, listen, follow our directions, and send a message back in time about how we found the item hidden.

If this works, we can figure out how to cheat time afterwards.
Well yeah, start small.  I just think sending messages back would be very useful.
Probably.
Do we still have any items dear old Dad gave us before leaving? Just in case communication through time ends up being one-way.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 08, 2012, 02:30:34 am
Character:
Spoiler (click to show/hide)

Or turn a part of  our body in something nasty... Let's not play with powerful artifact that we know nothing about, we have been  warned. I support droping rubies\platinium and sand in furnace as likely artifact ingredients

I suggest to visit lovebirds and start a pack animal (pack bird? )  lovebird training. 

Nope, if make them mad due to failed roll that's awful while we can't defend ourself

Plant empathy, then? Are there are any old tree near the tower? We may talk with it and try learn secrets of the tower

Deciding you don't need to carry so much stuff on you, you send Alice down to the forge with your mineral wealth. No point in climbing the ladder with a broken leg if you don't have to.

You then head outside and look for a tree. This isn't particularly easy, as the tower is on a grassy slope removed from the woods. Eventualy you find a tree. It dosn't look terribly old, but you suspect it has been around long enough to at least know a bit about the tower and it's previous owner. You listen to the tree for a bit, but it fails to give any useful information straight up, so you open a link with it and give the plant a prompt. It responds, and over the next 30 minutes you receive a stream of information consisting of fact and rumor. 1d20 = 17 - 3(Untrained Skill) + 1(Tattoo) = 15

-Although a benevolent wizard for the most part, Phyros was shunned by the nearby human town as he quarreled with it's champion.-

-They say there is a ghost in the basement of the tower. He may be after more than just his freedom.-

-Phyros, the wizard who used to run the tower, had four lobotomized virgins delivered in suspened animation delivered to his tower two days before he died. He was likely planning a powerful ritual.-

-Somebody has been leaving flowers on the base of the hill the tower stands on, every night since Phyros died.-

-A flock of lovebirds have moved onto the tower roof. They make the place seem peaceful.-

-After killing Phyros, Foghorn the vile was PISSED he couldn't find the wizard's lockbox.-

As the tree begins to recycle lines and you begin to bore of the discussion, you abruptly notice a book appear in a flash of green, leaning against the plant. Upon closer inspection it turns out to be your copy of Intro to the Inferno. On the front inside cover of the book you notice a message scrawled in chalk. In your handwriting.

"A femur from that elf girl we just ate has been hidden under the pillow. Fetch it and return it to the dungeon. You will find chalk in the cell with the old skeleton. Write this message in your copy of the book and send it back to the time and place you found it. Keep this copy of the book.

-The only person you trust"

Deciding to listen to yourself, you head inside and check under the pillow, where sure enough you find a Femur bone. This causes a bit of concern. You know fully well that only a truly powerful Eon Mage could start a chain of events that involves communicating with the past. Could Foghorn be testing you? Or your father trying to make contact across the centuries? Who moved the bone in the first place and why is it significant?

You haul the femur back downstairs, and find the chalk where you were told you could. You scrawl out the message to yourself quickly and focus on the book, and with a slight pop, it vanishes into the past. 1d20 = 7 + 4(Skill) + 1(Tattoos) = 12

Shaken, you call Alice back upstairs and change the topic back to her personal life. You try to subtly steer the direction towards heartbreak, but the human catches on to your intentions and calls you out.

"Listen. There might be some people out there who hurt me that I want to get back at, but I'd be a total idiot if handed them over to you to be turned into immortal monsters. It would give them additional reasons to dislike me, more power to exact revenge against me, and force me to sleep under the same roof as them."

Alice sighs. "If you can find some way to ensure my safety, we might be able to come to a deal." 1d20 = 10 + 1(Skill) + 1(Perk) = 12



Title: Re: The Last Night Troll
Post by: Weirdsound on December 08, 2012, 02:37:37 am
Last Turn your General Eon Manipulation caught up to your displacement ability. Your displacement specialty perk has been converted into a gift.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 08, 2012, 02:49:13 am
Well, we may tell Alice about the Gift of Puppetry and it's effects.
I think we can use a puppet consort to impregnate her with utility, not very useful gifts, some of the resulted sons may be puppets too.
Title: Re: The Last Night Troll
Post by: javierpwn on December 08, 2012, 10:10:30 am
I wonder how long gestation is for night trolls?
We don't want Gwen away too long
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 08, 2012, 10:30:47 am
It's not like pregnant Gwen will become worse enchanter. As for fighting... We may find another combat support options

Also, as a first wife Gwen deserves the first pregnancy and honor to carry our copy
Also, it's just a roleplay, we should do that simply because we should do that

But I'd wait till Gwen returns (or not, then we'll need to go look for her)
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 08, 2012, 12:19:16 pm
Intentional double post to bump it with  a suggestion
________________

Shouldn't we check the information about the flowers? If we find flowers, then ambush (together with Alice) is required. It's not like we can't cast due to broken. May read the alchemy book and\or fire book while waiting for ambush. Luckily we can  read at night
Title: Re: The Last Night Troll
Post by: racnor on December 08, 2012, 01:38:50 pm
If gwen has a child, she will lose her compulsive loyalty to us, so lets wait until we convert someone else. Also, the lock-box. What happened to it? as far as I can tell It's still on the roof, but I probably missed something.
Title: Re: The Last Night Troll
Post by: Grek on December 08, 2012, 01:46:58 pm
If gwen has a child, she will lose her compulsive loyalty to us, so lets wait until we convert someone else. Also, the lock-box. What happened to it? as far as I can tell It's still on the roof, but I probably missed something.
What? Why would this be the case?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 08, 2012, 01:52:07 pm
If gwen has a child, she will lose her compulsive loyalty to us, so lets wait until we convert someone else. Also, the lock-box. What happened to it? as far as I can tell It's still on the roof, but I probably missed something.
That's a reason why we should be friendly and nice with Gwen. Besides it will not happen immediately after the birth

What? Why would this be the case?
You guys miss too much important info... Because GM said so. We'll lose that instinctive loyalty after her first child will be old enough
Title: Re: The Last Night Troll
Post by: Thecard on December 08, 2012, 01:52:59 pm
I thought he said there was nothing compulsive, she just loves us.  No magic involved.
But... it helps that we're the only man of our kind in the world.  It also helps that she won't pull an Oedipus on us.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 08, 2012, 01:56:35 pm
Quote
Drifting back you recall your fathers brief lesson on the ins and outs of conversion he gave you before sending you to the present.

"Get her in a position where she can't fight back, make contact with her, and let your instincts take over. It could take awhile; so do it somewhere secluded and bring a few meals. Once you are done she will be instinctively loyal to you and your family until her first son is weaned. If you wish her to stay longer than that make them feel important like I make your aunts feel, or dependent on you like your useless mother."
Title: Re: The Last Night Troll
Post by: Thecard on December 08, 2012, 01:57:26 pm
Quote
Drifting back you recall your fathers brief lesson on the ins and outs of conversion he gave you before sending you to the present.

"Get her in a position where she can't fight back, make contact with her, and let your instincts take over. It could take awhile; so do it somewhere secluded and bring a few meals. Once you are done she will be instinctively loyal to you and your family until her first son is weaned. If you wish her to stay longer than that make them feel important like I make your aunts feel, or dependent on you like your useless mother."
Thanks.

Well, let's continue to treat her nicely.  We have been treating her nicely, right?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 08, 2012, 02:06:13 pm
And we should do something to gain animal empathy, training lovebird as a pet is still a viable idea... It's a pity that we lost cubs... or did we?
We should ask Alice about them
Title: Re: The Last Night Troll
Post by: Grek on December 08, 2012, 02:19:02 pm
Yeah, what ever happened to them?
Title: Re: The Last Night Troll
Post by: Thecard on December 08, 2012, 02:24:52 pm
And we should do something to gain animal empathy, training lovebird as a pet is still a viable idea... It's a pity that we lost cubs... or did we?
We should ask Alice about them

EDIT: And investigate the lockbox.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 08, 2012, 02:29:32 pm
This is actually a very big part of the reason i insisted we treat her kindly, we want to eventually win her loyalty of her own volition.
Anyway, did you guys miss that the lockbox that Foghorn wants may very well be the same lockbox that we put on the roof and then promptly forgot about?
I think this is worth some investigation. If we decide not to risk it we can simply give it to foghorn, we owe the wizard after all.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 09, 2012, 02:55:06 am
Character:
Spoiler (click to show/hide)

Well, we may tell Alice about the Gift of Puppetry and it's effects.
I think we can use a puppet consort to impregnate her with utility, not very useful gifts, some of the resulted sons may be puppets too.

Alice is concerned for her safety, so you bring up the Gift of Puppetry. "I have this one gift... it will turn the person in question into a puppet. I could order them to leave you alone. I assure you, at least in the case of the one I use that gift on, the consort created will do you no harm." 1d20 = 13 + 1(Skill) + 1(Perk) = 15

The girl pauses for a second, before accepting your guarantee and giving you some information. "Alright. Two names for you then. Micarlyn is a member of the Druid of Dawnmaiden's Harem. She was chosen for that role from birth, and trained in the harmless arts of language and theoretical magic. Two months ago she wrote a pamphlet casting tiger people in a bad light. I cannot forgive that. I was just going to poison her next time we slipped away from town together, but I would be glad to see her made your puppet instead. She doesn't know I hate her now, so I should have no trouble luring her to the tower."

Alice shudders a bit as she mentions the next potential victim. "Lichen is this old dwarven broad who tags along with her even older merchant brother. She is usually in Dawnmaiden or Oakworshiped at this time of year. She is actually a madam, and her advances on me were just an attempt to land me in her stable of whores. She would have gotten away with it too if Rox didn't pull my ass from the fire. I hear rumors that she practices necromancy to cater to clients who want to... you know... with the undead..."

The thought is enough to turn your friend green. She takes a second to recover and speaks softly "Getting her will be tough. The caravan run by Lichen and her brother has at least 10 guards, and she wont be fool enough for me to lead her to you. You might just want to kill them, and take whatever living prostitutes are left."

You nod. "I'll consider those. I may send you to Dawnmaiden to research Lichen's location or bring back Micarlyn for me to turn."

With that you end the conversation by ordering Alice to help you to the roof. You filter out the racket and stench produced by the Lovebird colony, and find the lock-box where you left it. The box is too heavy for you to handle with a broken leg, and Alice's mortal strengh can barely handle it, so you decide to just give it a good looking over for now. It doesn't appear enchanted; just locked. Your mom once told you however that the best way to enchant a container is on the inside; so nobody can see what traps you have woven until it is opened.

The fact that the box is illogically heavy also implies a degree of magic about it. You decide to leave it where it is for now.

---

Intentional double post to bump it with  a suggestion
________________

Shouldn't we check the information about the flowers? If we find flowers, then ambush (together with Alice) is required. It's not like we can't cast due to broken. May read the alchemy book and\or fire book while waiting for ambush. Luckily we can  read at night

You remain on the roof at night and watch for the flower leaver as the sun sets. It is a long wait, but eventually, just around midnight, you spot a party of three walk up to the bottom of the hill on which your tower stands and stop. Just as you are about to head downstairs and downhill to ambush them however you spot a fourth figure approaching; Gwendolyn. 1d20 = 13 + 1(Your eyes work better in the dark) = 14

The consort approaches the intruders unseen. As soon as she closes the distance she charges, grappling one of them and blinking uphill away from the others. Gwen uses the shock of the sudden warp to gag her victim from speaking an wrestle it into submission. She then carries the prisoner up to the tower's front door. You check that neither of the other two intruders are following Gwendolyn before going downstairs to meet her. 1d20 = 19 + 2(Gwen's Skill) - 2(Gwen is Freakish Tall) = 19

The prisoner is a strange woman. Her skin is blueish green and she wears lots of seashell jewelry and piercings. Her body is covered in flowering plants that both your female allies are quick to tell you grown only underwater. She is unarmed. She refuses to speak when questioned and is not nearly afraid as she should be.

You have her stripped of her cloak and flowers and throw her in a cell in the dungeon. You tell Alice to watch the prisoner while you  have a brief reunion with Gwen.

Gwendolyn pulls you into one of her lanky four limb embraces and allows you to suckle a strand of her gold and red hair while she gives you a debriefing of her most recent adventure. "Got two souls. The second one was harvested in a clumsy fashion, and I got caught. I gave the humans a courtesy warning that the Night Trolls would rise again before blinking away from the lynch mod."

"So you can heal me?"

The consort smiles and playfully tongues the inside of your nose for a bit before answering. "I can try. I could boost one of your possessions to slowly heal you. It would take a few days for an item like that to deal with a broken bone, but it would be a nice toy to have in the long run. Alternatively I could just try to enchant your body into healing itself. That would be a one-off thing though."

You pucker up to consider your options over a long kiss. About 30 seconds in you both blush as your foot ends up somewhere beneath her loincloth. Your boyish sensibilities scream for you to remove the offending extremity from its current position, break away from the embrace, and get back to business; yet your instincts suggest that you may want to attend to the survival of your species before worrying about your individual health or the prisoner.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 09, 2012, 04:56:51 am
Interesting options. puppet necromancer is cool... And who knows what whores we may find. But it wouldn't be easy, and probably will require us healed. I think we should note that, and visit her when we will be stronger. Also, for roleplayish reasons I'd like to see our hero as an anti-necromancer. because zombies.... eeeew

I like druid more, because we may  order her to teach us and anyone we want... Elven secrets isn't something useless to bring into the family

Prisoner... is interesting should interrogate first, then we may decide what to do

Healing. I'd enchant the steel buckler, because wearing it is useful. And no to enchanting our body... 1) we barely tolerate  usage of souls on items and one time usage is even worse than making useful items 2) failed roll on item may destroy that item, failed roll on our body....


But let's return to the more urgent situation. We have our beloved wife that showed herself as a competent hunter (should congratulate her) , she is in a right mood and our instincts kicking in... I am sure that it's time to spend a gift. The first gift to be precise.  Probably we may find a better target for the first gift but our mutual feelings with Gwen is more important... We should gift her the GIFT
Title: Re: The Last Night Troll
Post by: Iituem on December 09, 2012, 05:47:40 am
Yes.  Our first child should really have that first gift, after all, and we can depend on Gwen to nuture it until it is weaned.
Title: Re: The Last Night Troll
Post by: javierpwn on December 09, 2012, 09:47:14 am
Yes.  Our first child should really have that first gift, after all, and we can depend on Gwen to nuture it until it is weaned.
Third time I've +1'd this
I want a magically assassination baby
Title: Re: The Last Night Troll
Post by: Descan on December 09, 2012, 12:17:57 pm
I wonder if Alice could take care of it?

She's loyal, and it could show we trust her if we let her take care of our first child when we're not available to do so ourselves.
Title: Re: The Last Night Troll
Post by: Thecard on December 09, 2012, 12:43:46 pm
Well, necromancy would help you with that army you want to field.  Zombies won't require as much upkeep as... well... any other kind of soldier.
And they aren't that disgusting, if you use them for fighting.  What she's using them for.... ugh.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 09, 2012, 12:46:34 pm
It will but I don't like that storywise, I want to see our night troll more noble than that

And having an army is only one of the possible story direction, making babies and sending wifes with their sons all over the world is another
Title: Re: The Last Night Troll
Post by: Thecard on December 09, 2012, 01:04:28 pm
It will but I don't like that storywise, I want to see our night troll more noble than that

And having an army is only one of the possible story direction, making babies and sending wifes with their sons all over the world is another
A noble night creature?  You do realize we're basically rapists? 
Our wife?  Yeah, that bit wasn't consensual.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 09, 2012, 01:15:11 pm
Character:
Spoiler (click to show/hide)


Prisoner... is interesting should interrogate first, then we may decide what to do

Healing. I'd enchant the steel buckler, because wearing it is useful. And no to enchanting our body... 1) we barely tolerate  usage of souls on items and one time usage is even worse than making useful items 2) failed roll on item may destroy that item, failed roll on our body....


But let's return to the more urgent situation. We have our beloved wife that showed herself as a competent hunter (should congratulate her) , she is in a right mood and our instincts kicking in... I am sure that it's time to spend a gift. The first gift to be precise.  Probably we may find a better target for the first gift but our mutual feelings with Gwen is more important... We should gift her the GIFT

"Gwen. You did real good on the hunting trip. Real good. Before we start on the enchanting I would like to reward you by paying the highest honor I could ever pay anybody." You dig your foot in a bit deeper to drive home the point.

Before Gwendolyn can respond your body begin to glow a sickly black as the gift you intend to transfer is pushed to the surface. The sight of the black glow is enough to trigger the consort's instincts. With a giggle she begins drooling and removing the clothes required to proceed, and then the pair of you get to work.

---

Gwendolyn sees to it that the intimacy lasts far longer than is required for a simple gift transferal. Finally, after a bit more than an hour of various activities seemingly designed to both gross out and intrigue your young mind she relents. The consort mops up most of the mess left behind with her tongue and helps you get back into your pants (which proves difficult to do with a broken leg).

You offer Gwendolyn a brief explanation of the gestation process. The baby will develop via exposure to fear. Your father always used the formula of 2 live feedings for each trait the baby would have. This means that Gwendolyn would have to skillfully eat 8 people, 10 if the baby inherits her warping powers. She can, and likely will, collect fear in other ways in the process so you doubt she will need quite that many. You warn her that after the first few the pregnancy will begin to manifest itself, perhaps hindering her hunting efforts. You promise to provide victims for her when it comes to that.

Tossing Gwendolyn your buckler, you instruct her to enchant it with the offered healing powers before heading downstairs to interrogate the prisoner.

---

Alice informs you that the strange blue-skinned girl refuses to talk. You dismiss the human from the room and get to work yourself.

Introducing yourself as the master of the tower, you explain you have the right to at the very least know the name of your captive. To your surprise this merits an answer. 1d20 = 15 + 1 = 16

"I am Kelpmier III."

Kelpmier... a strange name not fitting any civilization you know of. You spend a few hours trying to get more out of her, but she remains silent. None the less you are able to figure out a bit via observation.

She is strangely confident. You suspect she may be planning to escape and doesn't expect much difficulty in doing so. Perhaps she can cast, or her jewelry is enchanted. You also begin to suspect that she is rather young, and make a mental note to apply your understanding of youth psychology to her in your future dealings.

You call Alice back down to keep an eye on her, instructing the human to be careful, before going upstairs to collect your new buckler. Sadly it would seem that Gwendolyn's streak of usefulness has finally come to an end. The buckler is still unenchanted, and it would seem that she has already wasted one of her stored souls trying to get it to work. 1d20 = 6 + 2(Gwen's Skill) = 8
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 09, 2012, 01:28:50 pm
Thecard, Not human nobleness... We have another morals.  We are quite noble with Alice for example.  I quite regret that we killed the elf after we promised that we'll not too... I simply forgot about the fact

Ask Gwen if we can help increase chances of success somehow, if not just hope that soul will not be wasted and let her try again
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 09, 2012, 03:22:27 pm
Also try to figure out how to get live victims for Gwen.

...No, on second thought don't threaten the prisoner with being eaten, it'll make her hate us more.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 09, 2012, 03:35:11 pm
Maybe we should attempt to enchant something that does not require us to constantly keep one hand occupied? A necklace perhaps?
Title: Re: The Last Night Troll
Post by: Thecard on December 09, 2012, 03:40:11 pm
Maybe we should attempt to enchant something that does not require us to constantly keep one hand occupied? A necklace perhaps?
Maybe something hard to notice, like a piercing?
But the elf necklace might work well.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 09, 2012, 03:43:55 pm
Necklace sounds good.
Title: Re: The Last Night Troll
Post by: javierpwn on December 09, 2012, 03:56:26 pm
Forcefully interrogate prisoner,  replace her meals with dirt, get dirt from earth magicks
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 09, 2012, 04:00:23 pm
let's not mix different kind of magic in one item

________________
We have better sources of dirt and I'd not rush with torturing the captive
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 09, 2012, 05:52:21 pm
We only have one necklace?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 09, 2012, 05:59:41 pm
Who said anything about mixing magic? We've got plenty of trinkets, including the otherwise useless ones we started with.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 09, 2012, 06:11:26 pm
Elf tooth necklace looks like  magical... That what word charm imply, IMO

Besides jewelery is quite fragile, i prefer something hard for useful item, it's not like we have problem keeping the buckler equipped

Besides looks like you don't understand what buckler is, our hand is not occupied by it, only slightly burdened
Title: Re: The Last Night Troll
Post by: Mlamlah on December 09, 2012, 06:14:41 pm
I'm well aware of what a buckler is, but that doesn't mean we want it strapped to our arm 24/7, if we were enchanting it for better combat, sure. But for a healing object i think it would be better to have something out of the way that we don't have to worry about, a piercing was suggested earlier and that's a pretty good idea.

I'm not sure what exactly you are saying about the necklace bit, i would appreciate it if you make sure your sentence makes at least some sense before posting.
Are you saying that the necklace may be magical? (it isn't) or that people may look at it and think it is magic?
Title: Re: The Last Night Troll
Post by: Weirdsound on December 09, 2012, 06:27:51 pm
Character:
Spoiler (click to show/hide)

Necklace sounds good.

You give Gwendolyn your charm necklace and take back your buckler. "Try enchanting this instead. Its a charm by brother made me. Lots of sentimental value. Less cumbersome and I can wear it while I sleep without looking foolish."

---

Back downstairs you decide to interrogate the prisoner with some force. Alice is instructed to notch an arrow and fire if the prisoner fights back. You enter the strange woman's cell and begin to beat her with the shaft of Scorchedjade. You cause some bruising and you finally feel her fear spike just a tiny bit. 1d20 = 13 - 3(Untrained Skill) + 2(Artifact Weapon) - 2(Broken Leg) = 10

Not sure if you want to do any real damage to her quite yet, you decide to make with the questioning. "I don't think you quite understand what you are dealing with here girl. I am a Night Troll. I can make your life a LIVING HELL if you don't answer my questions!" 1d20 = 20 + 1(Skill) + 1(Perk) +1(Target is shaken up) = 23(Nat 20!)

That gets the girl talking, but the response isn't what you expect. A smile erupts across her face "A night troll? For real? Nocteclaw's blessing upon you. I'm a mermaid, don't let the legs fool you; just a product of the enchanted jewelry."

You blink. A mermaid follower of Nocteclaw, the goddess of darkness. Your father was an Atheist, and raised you as such, but you know Nocteclaw is the god of choice for pious Night Trolls. You recall one of your much older brothers visiting the cave and talking about Merfolk. They come from a land so far beneath the waves it is always night, and the pious among their ranks view Night Trolls as divine beings who punish the land dwelling mortals for harvesting Merfolk Bones.

They have a reputation for being a stoic people, hard to scare and thus being poor prey, so many coastal Night Trolls would choose instead to use them as allies. You recall that they can be converted, but doing so in a way to allow them to survive on land is tricky.

"What are you doing so far inland?" You manage to sputter out, not quite sure how to take this revelation.

The Merfolk answers. "My father, brother, and myself heard that Phyros, our worthy rival, was in mortal peril. Dad wanted to challenge him to a duel so he would have the chance to die with honor. We were too late. Once the mourning period concludes we intend to seek out Foghorn the Vile, the Wizard who killed him, and slaughter his entire family."

Alice turns white and becomes afraid.

Your communication skill went up! I'm in a rush and will figure out what that means for your perks and skills when I get back home!
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 09, 2012, 06:40:28 pm
"He's dead; you wanted him dead. Why bother killing Foghorn's family and angering the fell creatures allied with them?" Crack knuckles or something to subtley indicate that we are such a creature.
Title: Re: The Last Night Troll
Post by: javierpwn on December 09, 2012, 06:56:46 pm
Tell her that you killed Phyros and Foghorn because hunger overtook you
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 09, 2012, 07:05:42 pm
Don't assume that she is an idiot. She isn't... Everyone know that Foghorn is alive... And they want to kill his family, too

I agree with GreatWyrmGold, it's exactly what we need to say. Also we may say that we aided in killing Phyros and would kill him ourself if Foghorn didn't came

Title: Re: The Last Night Troll
Post by: QuakeIV on December 09, 2012, 07:06:46 pm
"He's dead; you wanted him dead. Why bother killing Foghorn's family and angering the fell creatures allied with them?" Crack knuckles or something to subtley indicate that we are such a creature.

I feel like this is a better option than lying.  We just decide what to do with her based off of her reaction to this revelation.

Better to not leave some merfolk wandering around ready to kill Foghorn like some kind of time bombs.  We better warn him as well, he seems quite happy to give us free shit so we should at least tell him.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 09, 2012, 07:16:13 pm
Merfolks are our potential allies, too. Let's not say Foghorn " someone want to kill you and your family" because he will take countermeasures
Title: Re: The Last Night Troll
Post by: QuakeIV on December 09, 2012, 08:03:44 pm
Myself I'd choose Foghorn over some mermaids that randomly try to kill useful wizards like idiots.
Title: Re: The Last Night Troll
Post by: Thecard on December 09, 2012, 08:09:20 pm
"He's dead; you wanted him dead. Why bother killing Foghorn's family and angering the fell creatures allied with them?" Crack knuckles or something to subtley indicate that we are such a creature.
Perhaps tell her we killed Phyros?  But otherwise, +1.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 10, 2012, 03:28:59 am
Character:
Spoiler (click to show/hide)

"He's dead; you wanted him dead. Why bother killing Foghorn's family and angering the fell creatures allied with them?" Crack knuckles or something to subtley indicate that we are such a creature.

The mermaid glances at you. "I agree with your logic. Nocteclaw works in mysterious ways. This is clearly her will."

You shudder at the mention of religion. Your father would have her killed on the spot. "So if I let you go, you will tell your family to leave Foghorn alone?"

The mermaid shakes her head. "Merfolk society clearly outlines the responsibility one has to his or her most worthy rivals. One such duty is to avenge their death if it doesn't come by your hand. I am pious before all else. I was sent to serve you and bask in the glory of your darkness. My family however pay only lip service to the old religion; there is no way in hell they would forsake their duty to Phyros just because a sign from god told them to do so."

"So you wont do anything stupid if I let you out of the cell?"

Kelpmier III kneels before you. "I will not do anything stupid. I will serve you until my life ends, and leave my father to stumble down the godless path to his death. Now lay hands upon me and we shall recite the binding prayer of master and servant together."

-Shit, now I have to find a way to get out of a prayer I don't know, or admit to this Zealot I'm not religious...-
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 10, 2012, 06:01:05 am
We are slowly creating a  female army....

And becoming religious is a wise idea, Gods are the best allies, yes? (they do bring their own problems, but.... ) And we dislike our father, right? So let's do something that would piss him off

I think we should say that our father, as well as most other night trolls were atheists and while we understand that abandonment of Nocteclaw was main reason why Night Trolls were exterminated that doesn't change the fact that we know almost nothing about Nocteclaw including even the most basic prayers

Also ask about healing prayer, even if Gwen is successful with enhancement, speeding up the healing is a nice possibility
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 10, 2012, 07:34:47 am
Yay, Amazon Brigade...


Anyways, I suggest we say something like, "I'm sorry, but I do not know the prayer. My father was not religious, so I had no way of learning any of the rituals of Nocteclaw. I would, however, very much like to learn. Could you teach me?"
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 10, 2012, 07:45:52 am
I see one little problem. Can we be sure that we can trust the mermaid? What if she'll force us to say some prayer that is bad for us?
Title: Re: The Last Night Troll
Post by: hachnslay on December 10, 2012, 11:05:02 am
I see one little problem. Can we be sure that we can trust the mermaid? What if she'll force us to say some prayer that is bad for us?

I'll go one further.
Can we trust anything she just said is true?
DO NOT RELEASE HER.
Ask our good old friend if he wants to "question" a mermaid that told us her family will be trying to kill his.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 10, 2012, 11:09:54 am
No, no, no. Giving her in hands of Foghorn = losing her

And judging by our knowledge about merfolks her words looks true
Title: Re: The Last Night Troll
Post by: Descan on December 10, 2012, 11:10:25 am
I would not be against starting an underwater Night Troll race by converting the mermaid and impregnating her, then shipping her and the kid off to the water eventually.

I just don't know the logistics of it... Maybe a swimming pool in the tower to keep the water-borne Night Troll and consort that result from that wet until we can be sure they'll survive in the oceans?
Title: Re: The Last Night Troll
Post by: Grek on December 10, 2012, 02:26:43 pm
Yay, Amazon Brigade...


Anyways, I suggest we say something like, "I'm sorry, but I do not know the prayer. My father was not religious, so I had no way of learning any of the rituals of Nocteclaw. I would, however, very much like to learn. Could you teach me?"
This.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 10, 2012, 02:28:00 pm
Yay, Amazon Brigade...


Anyways, I suggest we say something like, "I'm sorry, but I do not know the prayer. My father was not religious, so I had no way of learning any of the rituals of Nocteclaw. I would, however, very much like to learn. Could you teach me?"
This.
Agreed.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 10, 2012, 05:50:01 pm
I see one little problem. Can we be sure that we can trust the mermaid? What if she'll force us to say some prayer that is bad for us?
I'll go one further.
Can we trust anything she just said is true?
DO NOT RELEASE HER.
Ask our good old friend if he wants to "question" a mermaid that told us her family will be trying to kill his.
Her family will be trying to kill Foghorn and his family.
Yet another reason not to convert Alice.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 10, 2012, 06:04:48 pm
Isn't that reason to convert Alice? She would be harder to kill and they should be more  reluctant to kill a night troll
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 10, 2012, 06:06:21 pm
Isn't that reason to convert Alice? She would be harder to kill and they should be more  reluctant to kill a night troll
On the other hand, they would want to kill US. And it's debatable how much being a night troll really helps in combat. No pain, sure, but that's as much a curse as a boon...
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 10, 2012, 06:35:05 pm
Either we stay Foghorn's ally and get merfolk enemies, or we become merfolk friends and Foghorn enemy.  There are no other "safe" option. Yes, we got some enemies, congratulations
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 10, 2012, 06:40:45 pm
Or we could ally the mermaid and, with her help, convince the other merfolk to not kill Foghorn. Worst comes to worst, we don't tell Foghorn that we were working with the merfolk.
Title: Re: The Last Night Troll
Post by: racnor on December 10, 2012, 06:43:29 pm
Eh... not really much of a choice. I'd much rather have foghorn and alice behind me than some random mermaids. Besides, we don't know if we can convince the other merfolk to help us. I agree with the religious contrition angle for Kelpmier III. Bemoan our stunted upbringing.
Finally, I don't think Foghorn has any problems with mer in general, Its just that a few of them want him dead. It might still be a good idea to send Alice to warn him later, though.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 10, 2012, 06:53:55 pm
Quote
Or we could ally the mermaid and, with her help, convince the other merfolk to not kill Foghorn.
Mermaid said that this is impossible. If you hope that our communication skill is that good. Good luck

Quote
It might still be a good idea to send Alice to warn him later, though.
Alice have magic mirror to contact with her father any moment she want. And likely she will do no matter if we ask her or not. We may try to force her not too, but that's a way to ruin our friendship

Quote from: Weirdsound link=topic=118808.msg3861839#msg3861839 [b
Your communication skill went up! I'm in a rush and will figure out what that means for your perks and skills when I get back home![/b]

And GM... let me remind that :)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 10, 2012, 07:30:37 pm
Quote
Or we could ally the mermaid and, with her help, convince the other merfolk to not kill Foghorn.
Mermaid said that this is impossible. If you hope that our communication skill is that good. Good luck
Well, with out communication skills not ideal, I'd advise more...unsubtle methods of persuasion. Make sure they understand that Foghorn has powerful allies, imply that we're terrified of some of them, use the same logic as we did on our captured mermaid, and flee if it turns bad. What do we have to lose? Worst-case scenario, we timeshift out before they hurt us too much. Maybe listen to ourselves if we send a note to ourselves warning against talking with them and send a note back if it turns nasty...

Quote
Quote
It might still be a good idea to send Alice to warn him later, though.
Alice have magic mirror to contact with her father any moment she want. And likely she will do no matter if we ask her or not. We may try to force her not too, but that's a way to ruin our friendship
So remind her to contact him.

Eh... not really much of a choice. I'd much rather have foghorn and alice behind me than some random mermaids. Besides, we don't know if we can convince the other merfolk to help us.
I'd rather try for both.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 10, 2012, 07:42:40 pm

Quote from: Weirdsound link=topic=118808.msg3861839#msg3861839 [b
Your communication skill went up! I'm in a rush and will figure out what that means for your perks and skills when I get back home![/b]

And GM... let me remind that :)

I just bumped your skill and let you keep the perk. I couldn't figure out a way to convert it into a good gift.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 10, 2012, 07:52:35 pm
Gift of Diplomacy: The troll can make him/herself appear to be perfectly normal to any race if s/he so chooses and has a bonus to Communication? Something that makes that person able to interact with normal society despite being a night troll/consort.
Title: Re: The Last Night Troll
Post by: javierpwn on December 10, 2012, 07:53:47 pm
Soothing voice which allows the speaker to manipulate mortals through speech
Ie vampire mind control
Ninja'd!!!!!!!!1!11!11!
Title: Re: The Last Night Troll
Post by: Thecard on December 10, 2012, 08:20:04 pm
I would not be against starting an underwater Night Troll race by converting the mermaid and impregnating her, then shipping her and the kid off to the water eventually.

I just don't know the logistics of it... Maybe a swimming pool in the tower to keep the water-borne Night Troll and consort that result from that wet until we can be sure they'll survive in the oceans?
+1

I'm afraid I don't know that prayer.
But... here is something my father taught me...

Title: Re: The Last Night Troll
Post by: Weirdsound on December 11, 2012, 02:48:06 am
Character:
Spoiler (click to show/hide)

Your communication skill went up! I'm in a rush and will figure out what that means for your perks and skills when I get back home!
Yay, Amazon Brigade...


Anyways, I suggest we say something like, "I'm sorry, but I do not know the prayer. My father was not religious, so I had no way of learning any of the rituals of Nocteclaw. I would, however, very much like to learn. Could you teach me?"

"I-I'm sorry. My father viewed any god worshiped by mortals to be unworthy of his attention. I have had no exposure to Nocteclaw or her rituals. I do not know the prayer you wish to recite."

The mermaid frowns but you continue. "But surely my consort grabbing the one mermaid who would be loyal to me must be a divine sign of sorts. I will accept you as a servant so long as you teach me of Nocteclaw and her ways." 1d20 = 10 + 2(Skill) + 1(Perk) = 13

Kelpmier III nods. "It would be an honor to take on the responsibility of teaching you. It should come naturally. All night trolls, of legend, knowingly or not, are instruments of Nocteclaw's will."

You find these words a bit unsettling, but manage to smile at your new ally. It takes her a few seconds to figure out that she should return the gesture. Such an Alien being...

Deciding to set your mind at ease by issuing commands you turn to Alice. "Get on the Magic Mirror and tip off your father about the merfolk."

"They will be in mourning for four more days." Kelpmier chimes in helpfully. "They wont be able to hurt anybody until then."

...

Several hours later you return to check on Gwendolyn. You catch the consort finishing up work on the enchantment.

Three small wooden runed charms and one new tooth have been added to the piece.

"I made some alterations to the Aesthetics of the piece, to both to aid in the enchantment, and as a romantic gesture to commemorate your conquest of the elf I once was." Gwendolyn explains. You notice one of her front teeth missing as she speaks.

You nod at the piece, not quite sure what to make of it. "I have woven the enchantment flawlessly. All that is left for me to do is the actual ensouling of the item."

Gwendolyn then wraps the charm around her sword, and begins to recite an incantation in the True Tounge of Magic. Again you are only able to understand bits of it.

"I Gwendolyn, newly minted ... the night ... condemn this soul ... eternally as a battery ... necklace of elf bone ... my beloved ... leg and all future damage ... together in darkness... so it shall be."

The sword and the necklace both glow briefly, and Gwendolyn unentwines the item. She places the newly enchanted piece of jewelry around your neck and whispers in your ear. "You should be ready to hunt in a few days. Relax until then. The child and I both need you healthy."

You can't help but chuckle as Gwendolyn pulls you once more into her embrace. Up until this point you were not even sure consorts could show such affection or sympathy. For the first time in your life you acknowledge a downside to the behavior and lifestyle of your father.

The tender moment is ruined by Alice bursting into the room. "I passed the news along to my father. He sends his thanks, and will look into the situation. He also expressed concern over the fact I am still human..." Alice sniffles and Gwendolyn sneers. "I had to explain your gifts to him, and he thanks... you for... valuing me enough to wait on a good one."

You prevent Gwendolyn from saying something to provoke a fight by shooting the consort a quick stare.

The next turn, unless you all object strongly, will feature a time-skip until the necklace kicks in. 2-4 days. Just note some general things you want to spend that time doing, and if you want to deploy a minion to operate outside of the tower for any reason.
Title: Re: The Last Night Troll
Post by: Grek on December 11, 2012, 03:06:35 am
Voting that we continue working on Animal Empathy, Plant Empathy and Fire Manipulation while we rest. We should also learn some more about Nocteclaw.

On an unrelated note, the Gift we get for communication (assuming we get one?) could be telepathy. Communicate your thoughts directly into people's brains.
Title: Re: The Last Night Troll
Post by: Fireiy on December 11, 2012, 03:20:34 am
Voting that we continue working on Animal Empathy, Plant Empathy and Fire Manipulation while we rest. We should also learn some more about Nocteclaw.
Agree with all, should also learn A NAVIGATIONAL SKILL!
Title: Re: The Last Night Troll
Post by: Gamerlord on December 11, 2012, 04:04:19 am
Also continue to pray daily (nightly?) with the mermaid.
Title: Re: The Last Night Troll
Post by: Corruptor on December 11, 2012, 04:29:52 am
I suggest we practice fire manipulation in the meantime.

After the timeskip we could do a raid on that brothel owned by the dwarf necromancer - she sounds too worse-for-wear and old to make a good consort, but if we capture her we could force her to tutor us in Necromancy. As for the gaggle of prostitutes, we could sort through them and see if any stand out as worth converting, and give the rest to Gwen.

The 'how' part of overcoming the brothel's guards - well, we have a decent sized group of allies now - Alice, Gwen, Mermaid-Chick...which reminds me, we should ask Mermaid-Chick what abilities she has. Umbramancy?
Title: Re: The Last Night Troll
Post by: Fireiy on December 11, 2012, 04:45:36 am
But before we time-skip we should go get the lockbox.
Title: Re: The Last Night Troll
Post by: hachnslay on December 11, 2012, 05:04:10 am
But before we time-skip we should go get the lockbox.
talking about lockboxes -
we have thrown several items forward into time.
We should get our loyal vassals to retrieve them for us.
also order gwen to capture her prey. throw them into the dungeon. have them Fear us. then have Gwen eat them to nourish the child.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 05:13:47 am
Gift proposal
Something like that -
Gift of Understanding: Night troll created instinctively knows how to communicate with opposite gender of any race. He understands their motivation, have comparison, an can extract fear without hurting them too much. Finally his conversions are mix of sufferings and pleasure

I think it may not fit the 20 roll perfectly but it compatible with our usage of communication before we got the increase

Oh, and bring communication back to +2 in the stats :)
____________________________________________
As for time spent

1) Send Alice to lure the elven druid to the tower. Time to get a puppet
2) Break the lockbox, after Alice is left... no need for her to know about it
3) Use 30% of time to train fire magic (Gwen should try to learn together with us, after all we have a book and she needs combat magic)
4) Use 20% of time to get more friendly with love birds and train animal empathy in process (Of cause use Gwen's help)
5) Use 20% to time to train plant empathy (Again, Gwen may help)
6) Use 20% of time to learn religious stuff from the mermaid. Also ask about what her Goddess think about necromancy and enchantments


And we need to convert Alice sooner or later, her father clearly wants that.  Of cause we shall wait for the gift AND her agreement
Title: Re: The Last Night Troll
Post by: Weirdsound on December 11, 2012, 02:37:55 pm
Character:
Spoiler (click to show/hide)

You instruct Gwendolyn to take some lovebirds and haul back the rest of the treasure from the chest. You tell her she can hunt for live victims once she drops the goods off at the forge.

Alice is the next to recieve instructions. You inform her that she is to hunt down the location of the old Dwarven Madam and report back so that you can plan a raid. She is also to lure the druid's wife to the tower if possible. The human nods and request permission to sleep first, as she has been up most of the night with the mermaid. You allow this, and seeing the sun come up decide to catch some 'z's yourself.

---

Time-Skip Day One:

You make sure Alice is awake and send her on her way when you wake up around noon. You then head downstairs to spend some more time with Kelpmier.

You quickly learn she has no real combat skill. She trained a bit with the trident as a child so she could serve as a sparring partner for her warrior brother, but hasn't touched a polearm in years. Kelpmier is the Chaplin and lore-keeper of the family, having devoted her life so far to the study of scripture and the writings of her ancestors.

The mermaid happily dives right into giving you a lesson in scripture, starting with Nocteclaw's orgin. Nocteclaw was once a noble god of fertility and masculinity who was smitten with an albino mortal who could never go outside for fear of sunburn. To impress and free her Nocteclaw attempted to destroy the sun. Nocteclaw partially succeeded, causing damage to the sun so that it could only shine half the time. Thus night was born.

Nocteclaw was eventually caught by Sol, the wrathful sun god, and his manhood was removed as punishment. His right stone fell to earth and became the first male night troll, His left stone fell to earth and became the first female night troll, and his rod fell to earth to become the first Glumprong tree. The once noble god became a vengeful goddess, intent on vicariously living out her lost masculinity through the actions of night trollkind and taking satisfaction in making mortals fear the night, her greatest creation.

You eventually feel like you are beginning to get the hang of scripture, so Kelpmier moves on to the basics of prayer and invocation. 1d20 = 9 - 3(Untrained Skill) + 6(Trainer's Skill) = 12

The mermaid instructs you in a few basic prayer positions and chants. You learn that in a pratical sense Nocteclaw can be invoked to find vulnerable victims in the dark, or to find the nearest Glumprong tree and the unholy soil that comes with it. Nocteclaw's night troll followers can also call upon her for a brief second wind, should they become heavily injured in combat. Kelpmier recommends not trying to invoke the goddess until you are properly trained in the art.

You allow your instructor out of the cell to fetch some water at a nearby brook, and spend some time praticing prayer alone. Abruptly all goes black and you find yourself standing before a massive bearded woman glowing with a black aura.

"My last male child" She speaks softly. "I am beaten, damaged, worthless. Centuries with only merfolk and the odd goblin worshiping me. You will learn my ways and re-invigorate me. That will take time. I will leave you with encouragement to lift your spirits until we know each other better. A truly mighty gift. Use it with haste in case you should fall." 1d20 = 19 - 3(Untrained Skill) + 6(Teachers Skill) = 23

Kelpmier finds you unconscious on the floor, and after regaining awareness of your surroundings the rest of the day is spent in practice.

Gwendolyn Returns with all the loot from the chest, and deposits it in the forge. She then leaves to go hunt. 1d20 = 9 + 3(Minion is well suited for the task) + 3(Pack Animal Used) = 15

---

Time-Skip Day 2:

You start the morning by trying to pick the lock on the lockbox. You know nothing about lockpicking however and you quickly give up. You then resort to bashing the box with your artifact spear, but you succeed in only damaging the lock, likely making it harder to open in the future. 1d20 = 6 - 3(Untrained Skill) = 3

The rest of the day is spent in the forge, practicing fire magic in the all but fireproof room. Your amused ghostly smith watches on as you create flames from midair and manipulate those from his forge. Soon, sooner than you reckoned even, the magic becomes natural to you. You learn the skill, and your novice level perks are converted to gifts. 1d20 = 20 (NICE!)

Gwendolyn returns again, this time empty handed. She explains she had a run-in with the champion of the human town, and was just barely able to escape unharmed. 1d20 = 3 + 1(Minion is Somewhat Suited for the task) = 4

---

Time-Skip Day 3:

The lovebirds already respect you thanks to your wildly successful interaction with them in the barn, but you decide to visit them with Gwendolyn anyway, with the goal of improving your ability to converse with animals.

The pair of you attempt to teach them to sing a haunting tune in unison, but sadly the birds are just too busy gossiping and flirting with each other to pay much attention to the pair of you. 1d20 = 5 + 3(Trainer's Skill) = 7

You head down and out the front door to pratice plant empathy on the grass. You have a bit of success in that you get the grass to change shape a bit, but you fail utterly in coaxing it into spelling out Gwendolyn's name when read from above. You are too annoyed by the failure of your romantic gesture to learn anything from the attempt. 1d20 = 9 - 3(Untrained Skill) + 2(Gwendolyn's Skill) = 8

Alice returns with more bad news. It would seem that the Dwarven Madam has figured out that she had attempted to abduct the daughter of Foghorn the Vile, and had talked her husband into taking their business somewhere else this year. Furthermore Alice explains that she managed to patch things up with the Druid's wife, and no longer wishes to hand her over to you. 1d20 = 2 + 1(Minion is somewhat suited for the task) = 3

Night falls and you stand at the roof of your tower pondering your next action and enjoying the fact that your body is now fully functional again. You have a pregnant wife to attend to and several new gifts to share. Perhaps it is time to hunt...
Title: Re: The Last Night Troll
Post by: Descan on December 11, 2012, 02:48:44 pm
Dang. I'm not sure if we want to turn the mermaid into a fully female night troll, to start up the underwater race properly, or change Alice into one, since it's basically the best practical gift we have....
Title: Re: The Last Night Troll
Post by: Grek on December 11, 2012, 03:22:25 pm
Dang. I'm not sure if we want to turn the mermaid into a fully female night troll, to start up the underwater race properly, or change Alice into one, since it's basically the best practical gift we have....
Mermaid deserves it more. Also, we don't really want to convert Alice against her will, she'd resent us for it.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 03:27:31 pm
Yeah, i'm not sure of the reasoning of a particular few in attempting to use our valuable gift to transform an already loyal ally. Now however, we have gifts to burn and muscles to flex, i suggest we go hunting. Perhaps we can find a suitable mate.
Also, as we hunt, attempt to speak with plants and trees for directions.
Let's umm, empty our pockets of that sand.

Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 03:38:33 pm
Damn, no navigation skill, again

But  fire magic and new gifts are coooool. And having 5 gifts while not spending one is a crime....
________________________________
Getting female night troll is quite important...  I am reasonably sure that she will not be a part of our family and will be completely independent from our will. So rape is not an option.

Currently we have two willing targets for that, Alice and the mermaid.

I like converting Alice. Of cause there are a problem with her sexual orientation, but she doesn't require to love her consorts... just let to impregnate from time to time. Also our friend deserve to get a status equal to us and choose mates as she desire
Besides I'd like to play as Alice if we gonna die

Mermaid is an underwater sub-race option, likely will have some problems with conversion but what I don't like - we know nothing about her except that she is religious and has merfolk contacts (some are religious, too.) We'll have a zealot that can get an army of zealots and divine support. More close to the the Goddess mean that Goddess will aid her more and we have a huge risk to become her servant, not vice versa

So I am voting for trying to talk Alice into becoming the second night troll.
Or we may let her choose between three new gifts (two fire ones and the last), all are good enough for her
She must understand that her father want that conversion and it should happen sooner or later... because she knows very well that upsetting her father is a bad idea
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 03:42:31 pm
UR, I'm gonna go out on a thick and sturdy limb here and assume you don't play DF adventure mode much.
Night troll consorts are just that: Night troll consorts.  Not actual night trolls.  That's a pretty big thing about them.  And our only children will be our gender, male.  That's just the way night trolls are.
Title: Re: The Last Night Troll
Post by: Grek on December 11, 2012, 03:47:33 pm
Converting Alice is literally the worst way to use the Left Stone gift. She doesn't like men and would not have Night Troll babies. Converting the merfolk under water who already like night trolls will give the race a fall-back option in case we're ever hunted down.

That said, we should wait until our first son is born before converting anyone else. He and Gwen are the most important thing right now.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 03:55:04 pm
Thecard, Read updates better

Quote
Gift of the Left Stone: Can be spent to convert a female or impregnate a mate. Instead of producing a son or a consort, this gift creates a fully functional female night troll. The traits gained depends on the female converted or consort impregnated.




Quote
She doesn't like men and would not have Night Troll babies.
As I said, not liking man doesn't mean that she can't clench her teeth and let one to impregnate her. Also she is very young and may change her mind later. Also, IIRC she said that she prefers females not that sex with males is very disgusting for her

Quote
Converting the merfolk under water who already like night trolls will give the race a fall-back option in case we're ever hunted down.
She don't like night trolls, she is not loyal tyo us. She likes her Goddess and loyal to her. She will enforce her ways... Like not allowing us to be friendly with humans or enforcing any other  idiotic religious rule
We don't want  unloyal night troll   with at least equal strength to ours. Survival is important and stuff but personal power is also a goal
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 03:58:07 pm
Thecard, Read updates
FTFY.
I'm a bit loopy, I guess.  I clicked on the wrong page number.  Whoopsie-daisies!


Wait... we're balls?  Huh.  Did not see that one coming.

And... GM... if you don't mind me asking... what happened to... y'know... the rest of the manhood?  Is there some adamantium pillar out there for us to find?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 04:01:51 pm
We aren't balls

WE ARE NUTS!!!!

Quote
Nocteclaw was eventually caught by Sol, the wrathful sun god, and his manhood was removed as punishment. His right stone fell to earth and became the first male night troll, His left stone fell to earth and became the first female night troll, and his rod fell to earth to become the first Glumprong tree. The once noble god became a vengeful goddess, intent on vicariously living out her lost masculinity through the actions of night trollkind and taking satisfaction in making mortals fear the night, her greatest creation.
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 04:03:36 pm
Right... I guess she wouldn't have to worry about enjoying it so much, that would be up to the man...
Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 04:15:27 pm
Thecard, Read updates better

Quote
Gift of the Left Stone: Can be spent to convert a female or impregnate a mate. Instead of producing a son or a consort, this gift creates a fully functional female night troll. The traits gained depends on the female converted or consort impregnated.




Quote
She doesn't like men and would not have Night Troll babies.
As I said, not liking man doesn't mean that she can't clench her teeth and let one to impregnate her. Also she is very young and may change her mind later. Also, IIRC she said that she prefers females not that sex with males is very disgusting for her

Quote
Converting the merfolk under water who already like night trolls will give the race a fall-back option in case we're ever hunted down.
She don't like night trolls, she is not loyal tyo us. She likes her Goddess and loyal to her. She will enforce her ways... Like not allowing us to be friendly with humans or enforcing any other  idiotic religious rule
We don't want  unloyal night troll   with at least equal strength to ours. Survival is important and stuff but personal power is also a goal

This is a worse idea than making her our consort. If we're going to make someone a fully fledged night troll then we will want someone who's actually going to *want* to propagate the species, someone who is going to actively attempt to spread our kind through the world again, without our constant babysitting.
I do however agree with you on the side of the mermaid, she has proven useful already, but that doesn't mean we can trust her. Her loyalties may be more divided than she claims.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 04:27:59 pm
Quote
This is a worse idea than making her our consort. If we're going to make someone a fully fledged night troll then we will want someone who's actually going to *want* to propagate the species, someone who is going to actively attempt to spread our kind through the world again, without our constant babysitting.
One word: instincts
Also, You overestimate effects of sexual orientation, many medieval nobles were homosexuals and had kids with their wifes.

__________________________
Reasons to talk Alice into becoming a night troll

Roleplayish
1) We consider her our friend, no other gift is truly suitable for a friend, you don't make friends dependable on you and your family. Leaving her as a weak mortal servant is not a friendly act at all.
2) We know that Foghorn expects us to turn his daughter and we view him as an ally.
3) We trust her to not use her newly gained power against us or our family

Storywise:
1) It's a matter of taste, but in case of our death I prefer to play lesbian\bisexual ranger to a priest with tail
2) I'd love to see love\hate relations between her and Gwen

Powergaming:
1) Alice knows that area quite well and will be much better hunter due to her ranger skills
2) She has a nice family, father and sisters will help her. As well as the Tigerwoman
3) She is skilled in magic and can improve in that field quite nicely, thanking to nice theoretical knowledge from her father
4) She will get along with our female consorts much better than any other night troll
5) We need reserve option in case if we die. Unborn child isn't good enough


Bonus:
Alice may consider that a nice offer because

1) She knows that her father expect that and it's better to not disappoint him
2) She'll get immortality
3) She will have only daughters
4) She may treat her "husbands" in any way she like. Up to: convert, fuck, kill
5) She will become a matriarch of a strong Night Troll branch
6) She will be less pretty (read less desirable for males)
7) She always looked at us with some awe, looks like she considers being a night troll cool (being part of harem is a totally different thing to being a real night troll)
8) It's unlikely that she'll ever get a gift better then that
Title: Re: The Last Night Troll
Post by: Weirdsound on December 11, 2012, 04:49:59 pm
Please discuss hunting plans. Who/what/when/why/where/how.

Feel free to debate gift stuff as well, but I have a feeling we wont be able to come to enough of a consensious to make the decision next turn.

Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 04:59:08 pm
I have a strong feeling that I will be the only one who thinks that we should convert Alice :)
Any attempt to spend a gift meets huge resistance.

As for hunting, I'd prefer to continue milking the forest retreat by patrolling around the fence and snatching the guards..., but I am afraid that we'll lose opportunity to raid the necromancer or get the noble elven... Still son is more important

Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 05:05:40 pm
Believe me when i say i do not overestimate the effects of sexual orientation. Sex with someone you are not attracted to is revolting at best, and the only reason that anyone in a medieval era bore children through such a disgusting act did so only because of the enormous societal pressure and because it was *absolutely* expected of them, even with that, many homosexual men in particular lived with the stigma of not bearing children rather than have sex with a woman.

Response to numbers
1) She is not weak, nor incompetent, she is capable and useful as is.
2) While i think that we should keep him as an ally, i do not believe that we should do things just because he wants us to.
3) She's not the only potential ally out there.

1) I've already said i don't think we should give such a high gift to the mermaid.
2) umm... we can... see that play out as is

1) Those skills can just as easily be turned to help us get other mates, and would not improve through turning.
2) Her family has disowned her, and i think that if we make the gesture of allowing her to maintain her humanity, we will have earned her undying loyalty, and perhaps the loyalty of the tigerwoman. On the other hand, if we turn her, the tigerwoman may come to hate us.
3) she can do this as a human
4) We do not know that. Also, *she's* a lesbian, not our other night trolls, and her lesbianism does not predispose her to liking or being liked by females more.
5) We've gone through the game well enough without this, and even before we had our consort Weirdsound assured us he had a method of continuing the game.
Title: Re: The Last Night Troll
Post by: Grek on December 11, 2012, 05:08:04 pm
Re: Hunting:

We should look into that dwarf village nearby, see if that would be a viable hunting location. But, yeah, elves are good prey for now.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 05:08:48 pm
I have a strong feeling that I will be the only one who thinks that we should convert Alice :)
Any attempt to spend a gift meets huge resistance.

As for hunting, I'd prefer to continue milking the forest retreat by patrolling around the fence and snatching the guards..., but I am afraid that we'll lose opportunity to raid the necromancer or get the noble elven... Still son is more important

I'm not opposed to spending gifts, you simply keep insisting we spend it on Alice, which many of us are opposed to. Lets find others.

I agree with you on raiding the elven retreat, if possible using dark manipulation to aid our stealth. I also think that we should use plantlife to help us navigate.
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 05:12:39 pm
Any attempt to spend a gift meets huge resistance.
Not true.  At all.  Only in the case of Alice.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 05:21:33 pm
WE ARE NUTS!!!!
Must...resist...urge...to...sig...

I suggest we save the Gift of the Left Stone until we find a nymphomaniac of some degree who would probably be able to earn lots of gifts. Maybe just the lots of gifts part.
I'm not sure that Alice would much like any of the gifts we have at the moment; let's keep practicing animal and plant empathy in our off time. Maybe we'll get a gift she'd like? Regardless, I suggest that when we decide to convert Alice, we let her choose which gift to get...at least from a few we aren't "saving". That way, she knows we want to make life as good for her as possible.
In the meantime, let's hunt elves and listen for other races who live nearby.

Things to Consider:
1. Do you think a former-batwoman or somesuch would retain flight? (And other questions pertaining to the choice of race for our mates)
2. What should we ask the mermaid to figure out how receptive the mer back home would be to a night troll?
3. What would happen if we had a child with the GotLS troll?
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 05:24:04 pm
See, the biggest problem with Alice is that she's not going to put her happiness on hold forever for us.  If we give her the gift, she's probably only going to want to have sex with women.  She might get men to impregnate her, but her time would be consumed with trying to find women.
And... well... night trolls aren't exactly... pretty.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 05:27:17 pm
Quote
1) She is not weak, nor incompetent, she is capable and useful as is. 
Useful puppet, I see. What will we do when it will become obvious that we don't convert her not because we have no suitable gifts but because we don't want to?

Quote
2) While i think that we should keep him as an ally, i do not believe that we should do things just because he wants us to.
OK, let's not do it, we will just anger him, he'll take his daughter away and use her in  other useful way.

Quote
3) She's not the only potential ally out there.
Key word is trust. We may find someone later or we may not

Quote
1) Those skills can just as easily be turned to help us get other mates, and would not improve through turning.
I don't think so . Reread the description of the gift. Night troll will get some traits based on female converted. I think traits would be based on skills, genetics and character

Quote
2) Her family has disowned her, and i think that if we make the gesture of allowing her to maintain her humanity, we will have earned her undying loyalty, and perhaps the loyalty of the tigerwoman. On the other hand, if we turn her, the tigerwoman may come to hate us.
We'll either have to fight with her angry father or convert her sooner or later. Don't you see that? And mortal inside a big family of night trolls... is a bad idea. If not we, one of our sons will convert her or one of our consorts will kill her. We may let her run away of cause, but that equals to losing an ally, too

Quote
3) she can do this as a human
She can do that better as a night troll

Quote
5) We've gone through the game well enough without this, and even before we had our consort Weirdsound assured us he had a method of continuing the game.
Surely he does. But let's think about better restarting conditions

Edit:

Also, who knows maybe Alice will get a trait that will make her able to mate\convert with both genders? Or only female ones. It's suitable for her background... Then we may share our consorts
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 05:37:38 pm
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1) She is not weak, nor incompetent, she is capable and useful as is. 
Useful puppet, I see. What will we do when it will become obvious that we don't convert her not because we have no suitable gifts but because we don't want to?
Hey, I'll go right out and say it.  We don't want to.  Unless we get some kind of gift that changes sexual orientation (Honestly, I wouldn't hold my breath for this.  That would be a morally gray area, at best) she will not be useful with the stone, and I don't think she would be more useful as a consort in general.  Different colors make up the world, man.  You want to have as big a variety as possible, just in case.

We'll either have to fight with her angry father or convert her sooner or later. Don't you see that? And mortal inside a big family of night trolls... is a bad idea. If not we, one of our sons will convert her or one of our consorts will kill her. We may let her run away of cause, but that equals to losing an ally, too
Not necessarily.  We are the most powerful of the night trolls, barring some catastrophe or anomaly we will always be.  It's exponential, y'know.  We can always protect her, it's not unheard of.  We are sentient, and so are our children.

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3) she can do this as a human
She can do that better as a night troll
Some things.  Remember, Gwen actually got a negative modifier from conversion.

Please, don't make all of your decisions just because you want to rp a lesbian chick.  That's cool and all, but remember that the main guy is supposed to stay here.  The backup is just in case of really bad luck/tactical decisions.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 05:45:00 pm
I'll repeat my edit here because I got ninja'd

Who knows maybe Alice will get a trait that will make her able to mate\convert with both genders? Or only female ones. It's suitable for her background... Then we may share our consorts. It's a very logical trait for her to get

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Hey, I'll go right out and say it.  We don't want to.
Then say that to her and close it forever

Quote
Not necessarily.  We are the most powerful of the night trolls, barring some catastrophe or anomaly we will always be.  It's exponential, y'know.  We can always protect her, it's not unheard of.  We are sentient, and so are our children.
Accidents happen. and hat do you propose to do with Foghorn? I wouldn't even risk to leave her alone with hungry pregnant Gwen

Quote
Some things.  Remember, Gwen actually got a negative modifier from conversion.
She got a crappy gift, not the one that strong. Also there are should be some reason why she got so tall. I suspects that's because her plant empathy skill - she became treelike

Title: Re: The Last Night Troll
Post by: racnor on December 11, 2012, 05:48:19 pm
I agree about hunting soon. After the next lesson, lets finish learning plant animal empathy so we can navigate, and go chasing that necromancer. Turn her, and grab some snacks for gwen on the way back. As for the left stone, I think we should use it on someone with plenty of skills. Plenty of skills=plenty of gifts. It should also be someone who would please Nocteclaw, not some random woman. Maybe the hemigodess?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 05:55:12 pm

Also, who knows maybe Alice will get a trait that will make her able to mate\convert with both genders? Or only female ones. It's suitable for her background... Then we may share our consorts
Firstly, this is doubtful.
Secondly... ew, so far our only consort is hetero, we have no reason to believe she would be into that.
Just... ew, i would rather our character not be the type to pressure others into sexual encounters they wouldn't enjoy just for some fap material. 
Title: Re: The Last Night Troll
Post by: Grek on December 11, 2012, 06:00:12 pm
Yeah, that is crossing the line into extra double creepy in an already IMO, pretty creepy thread.

Less talk about Alice, more plans for hunting, please.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 06:05:25 pm
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I think we should use it on someone with plenty of skills
And I know one candidate :))) Hint - she has animal empathy, plant empathy, bow, stealth, knife fighting and likely some other  skills

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Maybe the hemigodess?
Do you want to rape someone, then make her as strong as yourself? No thanks

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Just... ew, i would rather our character not be the type to pressure others into sexual encounters they wouldn't enjoy just for some fap material.
No a fact that we'll need to force. Not a fact that we'd want to force. But  we'll have some consorts that we'll don't respect and treat like tools. It's no worse than necromancy.
Yep it's doubtful that gift will have exactly that effect. But don't you see benefit of being able to both impregnate a mate and use her to impregnate real female troll?

Can we at least ask Alice  is it disgusting for her to have a sex with a male? Surely she is a virgin and never tried. Also we may ask about her desire to have children

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 06:07:19 pm
Yeah, I fimd it more likely that Alice would get a special power giving her a boost to burning down forests than letting her impregnate females.

Anyways...yeah, hunting. Find elves, look for nearby non-elf settlements.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 06:09:45 pm
Pretty sure she basically already said something to the effect of "men ew" ages and ages ago. Also, we *want* to be kind to our consorts because after they have children they regain free will, also, our character so far isn't that much of a needless douche.

ANYWAY
Recap of my suggestion.
Raid backwater elven retreat, use dark manipulation if night to enhance stealth, talk to plants to help us with navigation, empty pockets of sand.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 11, 2012, 06:14:29 pm
I do think we should store our loot in the tower, we have lost a lot of valuables last trip.

We should probably prioritize recovering our hidden loot stashes as well.  First things first guys, we shouldn't forget about our little bits of useful stuff spread here and there.
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 06:16:08 pm
Quote
Hey, I'll go right out and say it.  We don't want to.
Then say that to her and close it forever
If this is you trying to use reverse psychology... I don't... what?  Why do you think you need to tell me that?
Well... I'm going to assume you meant that seriously, because... I don't imagine why else you would mention that.  I want to close it forever.  I suggested doing that already.  You wanna stop arguing and let us tell her we've decided to drop it then?

Tell Alice we've decided we are not going to convert her, we will let her live her own life.  She is a faithful ally and now is a friend of the family.  Ask her to stay on, as your friend.  If she mentions wishing to go on and do other things with her life, remind her she owes that life to us.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 06:16:37 pm
I do think we should store our loot in the tower, we have lost a lot of valuables last trip.

We should probably prioritize recovering our hidden loot stashes as well.  First things first guys, we shouldn't forget about our little bits of useful stuff spread here and there.

I believe we've attended to that now.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 06:26:04 pm
Quote
Hey, I'll go right out and say it.  We don't want to.
Then say that to her and close it forever
If this is you trying to use reverse psychology... I don't... what?  Why do you think you need to tell me that?
Well... I'm going to assume you meant that seriously, because... I don't imagine why else you would mention that.  I want to close it forever.  I suggested doing that already.  You wanna stop arguing and let us tell her we've decided to drop it then?

Tell Alice we've decided we are not going to convert her, we will let her live her own life.  She is a faithful ally and now is a friend of the family.  Ask her to stay on, as your friend.  If she mentions wishing to go on and do other things with her life, remind her she owes that life to us.
I'd like to have a heart-to-analgous-organ talk with Alice before we make a final decision on not converting Alice...like, at least a turn apart.
In said talk, we should be sure to discuss what we would expect of a consort and if she could provide it, as well as emotional issues. Also chat about what gift to give her.
Once we have such a talk, Alice would expect conversion or rejection pretty soon. For now, we have a good excuse not to convert ("Nope, no new gifts since last time you asked...), so let's delay the issue until we have a better Alice-gift.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 06:29:49 pm
Quote
Pretty sure she basically already said something to the effect of "men ew" ages and ages ago
Can you provide a quote? I only remember that

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"And... allow me to offer just a bit of practical advice seeing as you must be new to dealing with humans. When a woman keeps her hair and clothes as man would, as I do, there is a fair chance that she prefers to keep female company. You don't have to worry about me taking any sort of initiative toward you."

"Prefers to keep female company" is far from "men ew"


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Tell Alice we've decided we are not going to convert her, we will let her live her own life.  She is a faithful ally and now is a friend of the family.  Ask her to stay on, as your friend.  If she mentions wishing to go on and do other things with her life, remind her she owes that life to us.
It's bad to lie to friends :)
We should tell Alice "We don't consider you good enough to spend good gifts on you, and we are sure that spending mediocre gifts on you will do more harm than good because you are more useful as human. Besides you are lesbian and thus bad at babymaking" That's truth
And, no, I don't want to say that to Alice.... As well as anything else that assumes no converting ever. At least we'll win some time before we'll get problems with  her father
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 06:33:11 pm
Keep up the line about how we don't think any of the gifts would fit Alice's skills and personality yet. It's true enough.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 06:51:40 pm
We'll don't get a better gift than left stone one for a looong time. Let's admit that.

And I am 100% sure that any gift that we may get will get the - "It's better to spend on someone better" argument from the majority. As well as "we need a mortal servant"

Also you all seem to forget that converting is a long process and needed to be done in relative safety. We have one now, but we may have none for a long time, something bad can happen in any moment.... should stop doing that, no point in going against the current...

As for hunting, obviously we should hunt together with Gwen. She is our GPS and needs food. As for taking Alice to the hunt, it's a bad idea to risk her life, Foghorn will be PISSED if we waste his daughter
Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 06:53:10 pm
Quote
Pretty sure she basically already said something to the effect of "men ew" ages and ages ago
Can you provide a quote? I only remember that

Quote
"And... allow me to offer just a bit of practical advice seeing as you must be new to dealing with humans. When a woman keeps her hair and clothes as man would, as I do, there is a fair chance that she prefers to keep female company. You don't have to worry about me taking any sort of initiative toward you."

"Prefers to keep female company" is far from "men ew"


Quote
Tell Alice we've decided we are not going to convert her, we will let her live her own life.  She is a faithful ally and now is a friend of the family.  Ask her to stay on, as your friend.  If she mentions wishing to go on and do other things with her life, remind her she owes that life to us.
It's bad to lie to friends :)
We should tell Alice "We don't consider you good enough to spend good gifts on you, and we are sure that spending mediocre gifts on you will do more harm than good because you are more useful as human. Besides you are lesbian and thus bad at babymaking" That's truth
And, no, I don't want to say that to Alice.... As well as anything else that assumes no converting ever. At least we'll win some time before we'll get problems with  her father

At this point it isn't a lie, you are a lone voice on the side of converting alice at this point, the consensus is overwhelmingly against you, until that changes it is safe to assume we will not be turning her in the near future.
With that particular quote we had succeeded pretty badassly in our communication roll, she was being polite and subtle with her rejection because she did not want to offend, it doesn't take a lot of reading into the details  to discern that she was telling us that she *ISN'T* into dudes. She didn't have a whole lot of reason to tell us she was into women if she swung both ways, if she's bisexual than her comment kind of becomes a lot more irrelevant, it turns from "I'm a lesbian, so i wouldn't be into that." to "oh by the way i'm into chicks", which wouldn't make sense unless she was attempting to mislead us into thinking she *was* a lesbian.


I am however willing to +1 GoldWyrmGold's compromise of speaking to Alice about being a consort and all that may entail.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 07:00:02 pm
...In which case she'd be trying to convince us NOT to turn her.

Anyways, let's just let the matter hang as-is for now: We don't have gifts suited for Alice.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 07:20:48 pm
:( So much potential of the left stone are gonna get wasted. It's doubtful that we'll find a suitable female for that anytime soon, most likely we'll need to spend it to make a baby girl or keep it in storage forever

Anyway, Weirdsound will right a cool story. That's what matters
Title: Re: The Last Night Troll
Post by: javierpwn on December 11, 2012, 07:22:24 pm
Go hunting, let Gwen go hunting
train up skills,while hunting,use plant/animal empathy
Train dark prayers
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 07:23:29 pm
:( So much potential of the left stone are gonna get wasted. It's doubtful that we'll find a suitable female for that anytime soon, most likely we'll need to spend it to make a baby girl or keep it in storage forever

Anyway, Weirdsound will right a cool story. That's what matters
Oddly enough, I feel like a suitable female for the left stone would be one that... I dunno, isn't lesbian?
Title: Re: The Last Night Troll
Post by: Grek on December 11, 2012, 07:37:39 pm
If telling Alice that we have no intention of actually converting her will get people to stop bringing the subject up, I am 100% all for it.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 07:42:08 pm
Yep, Yep. I know, lesbians can't have babies no matter what.

We just need to wait for a female that

a) Have enough useful skills
b) Have connections that will not care that she became a night troll
c) But have no very serious attachments to former life
d) Likes us enough to be a likely ally and not a competing night troll
e) Convertble

It's easier, more practical and probably faster to impregnate some consort  and raise a girl troll....

Waiting for that megafemale without flaws

Oh and waiting for an update, discussion got really repetitive

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 07:46:57 pm
:( So much potential of the left stone are gonna get wasted. It's doubtful that we'll find a suitable female for that anytime soon, most likely we'll need to spend it to make a baby girl or keep it in storage forever
Not soon =/= Never
We can't die from old age, so if we avoid fights that would end badly we'll be fine.

Yep, Yep. I know, lesbians can't have babies no matter what.
They sure won't have as many as heterosexuals. Not like we're the last of our kind and need to repopulate our race...huh, what's that in the title?

Quote
We just need to wait for a female that
a) Have enough useful skills
b) Have connections that will not care that she became a night troll
c) But have no very serious attachments to former life
d) Likes us enough to be a likely ally and not a competing night troll
e) Convertble
It's easier, more practical and probably faster to impregnate some consort  and raise a girl troll....
Waiting for that megafemale without flaws
Or at least be willing to have kids, ideally eager; have skills which would make good traits to pass on; and be able to be captured or convinced. No doubt that Alice fails the most important of those.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 08:06:20 pm
*yawns*

Quote
Not soon =/= Never
Not used gift = no benefit
used gift = benefits NOW
It's like cash, you need to invest it to make it useful... having it in your pockets will give you nothing good
____________

Night trolls aren't humans, impregnation is not random. It's conscious act. I don't get all that buzz about homosexuality. Amount of children isn't dependent from pleasure... Nor from sex frequency. It's dependent on desire to have children. And we know nothing about Alice's views on childbirth

I never proposed to convert Alice without getting agreement first and explaining what her life is going to be. If she say - I don't want to have any children or It's so disgusting to be with man that I'll not do it even for childbirth or I don't care about your race... Fine. We unlucky and lost an opportunity. And should deal with problem how to not convert and not piss her father
But you  all want to pass an opportunity without even trying to... because she may be too lesbian to make babies.
I made a small list why Alice may accept that kind of life, no one cared to comment

It's remind me Gwen, when you, Wyrm, said something like "who needs random rancher's wife. Let's spend our valuable gift on some queen"
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 08:10:46 pm
Yeah.  Remember, she volunteered for conversion when it was regular, and sex wasn't a necessary part of what we would would convert her for.

But even if we do convert her, I still don't think we should but if we have to, do not use the testicle gift.  I don't know how much I'm going to have to stress this for you to understand, but: lesbian=/=bisexual.  At. Fucking. All.  You're a straight guy, right?  How would it feel if your job (a job which you can't leave, for obvious reasons) was to have sex with other guys?  You would not like that.  (If you would like that, then you're not possibly a straight guy.)
So, basically, we'd be forcing her to rape herself.  It's not like she can find any women who would have sex with a night-troll, they are obviously incompatible (Different species, and have to convert for sex.  In any situation).
Or, we'd be turning her into a rapist, because there is no other place she could find a lesbian.
But either way, that gift on a lesbian would be an absolute waste, and quite possibly the least ethical decision we have been faced with.  The only way for it to be useful would be for her to have sex with a man, which is just as disgusting to her as (male) gay sex is to us.
She said she didn't like men, not just that she liked women.  So she isn't possibly Bi.

Oh, Ninja'd.  Well, I know this wasn't up before you posted that, but I can clearly see what you think of sexuality now.

Okay, now I'm actually getting upset with what you just posted.  You are saying we should send her off to be raped for us.  You are saying that homosexuality comes on a fine spectrum.  It does not.  There is Gay, Bi, Straight, and Asexual.  There is no "sorta lesbian, but I'm fine with having sex with a man." That's just Bi, which she isn't because she said she does not want the sexual company of men.  I'm going to be perfectly honest, if you don't drop this I am going to stop posting.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 08:27:06 pm
Sweet Azura, are we really still talking about this? This has been in debate for like 30 pages minimum, and nothing has changed, let's move on to something more constructive.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 08:31:51 pm
OH GUYS! I'M PRETTY SURE I KNOW WHAT'S IN THAT BOX.

When Foghorn's other daughter first saw us she thought we might be a bogeyman, why would she make that assumption?
We were talking with Foghorn some time ago, and as he dozed off he said that the local bogeyman havn't been seen in decades, that Phyrost claimed to have sealed them away in something.
We know Foghorn desperately want's the lockbox that we have, and it's clearly magical, not to mention extraordinarily heavy.
The mermaids wanted him dead for some reason, on orders of that god i believe, perhaps he slighted the night creatures.

Theory: inside is contained an extra-dimensional space, with all of the Local Bogeymen inside.
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 08:33:32 pm
OH GUYS! I'M PRETTY SURE I KNOW WHAT'S IN THAT BOX.

When Foghorn's other daughter first saw us she thought we might be a bogeyman, why would she make that assumption?
We were talking with Foghorn some time ago, and as he dozed off he said that the local bogeyman havn't been seen in decades, that Phyrost claimed to have sealed them away in something.
We know Foghorn desperately want's the lockbox that we have, and it's clearly magical, not to mention extraordinarily heavy.

Theory: inside is contained an extra-dimensional space, with all of the Local Bogeymen inside.
So... like Pandora's Box, but Phyros'?
Sweet.  Let's open that sucker up.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 08:50:11 pm
Quote
You are saying that homosexuality comes on a fine spectrum.  It does not.  There is Gay, Bi, Straight, and Asexual. 
Yes, strictly gay would find sex with opposite gender disgusting.
But do you really think that all Bisexuals have equal preference  for both genders? Then in short:  lol

I tell you little secret,  many males that found homosexual sex disgusting often switch to males, when no females available (say prison) and then switch back when females become available

Quote
You are saying we should send her off to be raped for us
We are having a very different understanding of the word "rape". Rape = "forced sex", not "unpleasant sex". By your logic every prostitute is raped.  She will do that on her own free will. She will choose partners, time, place, pose, duration. If she thinks that joy of having a children outweighs short disgust from sex she will do it, else - we shouldn't convert her. That's why we need to tell her about this gift and then decide

I simply can't understand why you all don't want to talk with our friend and just assume that she will disagree.


We need an update :)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 08:56:39 pm
*yawns*

Quote
Not soon =/= Never
Not used gift = no benefit
used gift = benefits NOW
It's like cash, you need to invest it to make it useful... having it in your pockets will give you nothing good
On the other hand, keeping it in your pockets lets you invest it in something better later...and Alice plus the gifts we have now isn't a good investment.

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Night trolls aren't humans, impregnation is not random. It's conscious act. I don't get all that buzz about homosexuality. Amount of children isn't dependent from pleasure... Nor from sex frequency. It's dependent on desire to have children. And we know nothing about Alice's views on childbirth.
So? If Alice views intercourse with males the way a heterosexual male would, give or take a bit, that's a lot less baby trolls. Heterosexual night troll means more children. Maybe not a lot more, but we aren't in a position to gamble on the lives of future night trolls...nor are we desperate enough that we need to convert whoever happens to be in our tower right now.

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I never proposed to convert Alice without getting agreement first and explaining what her life is going to be. If she say - I don't want to have any children or It's so disgusting to be with man that I'll not do it even for childbirth or I don't care about your race... Fine. We unlucky and lost an opportunity. And should deal with problem how to not convert and not piss her father
But you  all want to pass an opportunity without even trying to... because she may be too lesbian to make babies.
Well, I still say that we should stick to our "No gift is appropriate" line until we, you know, have a gift that compliments Alice's ability instead of a cool gift that will probably be partly wasted on Alice.

Quote
I made a small list why Alice may accept that kind of life, no one cared to comment
Mind repeating it? Only list I remember had an extensive counter-analysis posted before I could.

Quote
It's remind me Gwen, when you, Wyrm, said something like "who needs random rancher's wife. Let's spend our valuable gift on some queen"
Indeed.
Difference: Gifts are less scarce than I thought they were. If Alices turn out not to be as scarce as they seem to be, I'll eat my avatar.
We have one, count her ONE Alice. I'm willing to bet that we'll only ever get one gift letting us make a female night troll, too. Let's not force two super-scarce resources into a suboptimal package. Wait until we have a better potential mate, and a better gift for Alice.

Sweet Azura, are we really still talking about this? This has been in debate for like 30 pages minimum, and nothing has changed, let's move on to something more constructive.
One change: The debate is now using a unique gift of exceptional power on Alice, who won't be able to use it to its full potential.

OH GUYS! I'M PRETTY SURE I KNOW WHAT'S IN THAT BOX.
When Foghorn's other daughter first saw us she thought we might be a bogeyman, why would she make that assumption?
We were talking with Foghorn some time ago, and as he dozed off he said that the local bogeyman havn't been seen in decades, that Phyrost claimed to have sealed them away in something.
We know Foghorn desperately want's the lockbox that we have, and it's clearly magical, not to mention extraordinarily heavy.
Theory: inside is contained an extra-dimensional space, with all of the Local Bogeymen inside.
So... like Pandora's Box, but Phyros'?
Sweet.  Let's open that sucker up.
Yeah, not like we weren't trying before we had a guess...
Of course, that assumes that Foghorn wants to release the bogeymen. Why would he do that? I'm guessing it's at least one magic item, probably more, which is even more reason to open it.

Still, if it was bogeymen...minions?

Ninja'd.

Quote
You are saying that homosexuality comes on a fine spectrum.  It does not.  There is Gay, Bi, Straight, and Asexual. 
Yes, strictly gay would find sex with opposite gender disgusting.
But do you really think that all Bisexuals have equal preference  for both genders? Then in short:  lol

I tell you little secret,  many males that found homosexual sex disgusting often switch to males, when no females available (say prison) and then switch back when females become available
Irrelevant, Alice is lesbian. Unless you suggest we lock her in a room with a man and a couple gifts after converting her?

Quote
Quote
You are saying we should send her off to be raped for us
We are having a very different understanding of the word "rape". Rape = "forced sex", not "unpleasant sex". By your logic every prostitute is raped.  She will do that on her own free will. She will choose partners, time, place, pose, duration. If she thinks that joy of having a children outweighs short disgust from sex she will do it, else - we shouldn't convert her. That's why we need to tell her about this gift and then decide
See below.

I simply can't understand why you all don't want to talk with our friend and just assume that she will disagree.
[/quote]
Well, once we have "the talk," we'll probably need to decide pretty soon if we're converting her then or never. That's my intuition speaking. Let's get a gift better-suited to Alice before considering it...especially since only one guuy is for giving her this gift as opposed to saving it for someone with a confirmed maternal instinct and a high probability of passing on good gifts to her kids.

Quote
We need an update :)
+1
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 11, 2012, 09:17:05 pm
Pfff... That's tiring. No more min\maxing and real world ethics discussion from me.  Only ideas that would really come from a head of the character (As I see him, of cause) story deserves that

Title: Re: The Last Night Troll
Post by: Grek on December 11, 2012, 09:19:35 pm
I recommend that Ukrainian Ranger be barred from voting due to an excessive requirement for KY jelly, an inability to stop talking about converting Alice and generally being disruptive. All in favour say 'Aye'.
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 09:19:49 pm
Quote
You are saying that homosexuality comes on a fine spectrum.  It does not.  There is Gay, Bi, Straight, and Asexual. 
Yes, strictly gay would find sex with opposite gender disgusting.
But do you really think that all Bisexuals have equal preference  for both genders? Then in short:  lol
All bisexuals?  She's lesbian, for crying out loud.  A lesbian is not a bisexual.  A bisexual is a lesbo as well as a hetero, but it doesn't work the other way around.  They're different.

I tell you little secret,  many males that found homosexual sex disgusting often switch to males, when no females available (say prison) and then switch back when females become available
UR, let me fill you in on a little secret: In prison, when those guys to homosexuality from heterosexuality, that's different.  You know why?  Because it's rape, and they never actually turned away from heterosexuality.  Because the one who initiates it is still in the man's position.  The other guy, unless he is consenting, is being raped.

Quote
You are saying we should send her off to be raped for us
We are having a very different understanding of the word "rape". Rape = "forced sex", not "unpleasant sex". By your logic every prostitute is raped.
Rape is unwanted sex.  It is as black and white as that.  Alice does not want to have sex with men.  That makes it rape.
I would not say rape is purely forced, sometimes women (or men, though it is rarer) are tricked into sex.  That's rape as well.
Also: yes, yes they are.  I do not believe prostitution should be legal because it is a form of rape.  If someone wants to be slutty, that's fine, that's how they want to be.  Prostitues are forced to do it because they need the money, and/or because their pimp makes them.  Do you think prostitutes aren't being raped?
Title: Re: The Last Night Troll
Post by: racnor on December 11, 2012, 09:23:22 pm
I think the gift would probably do a good job of disconnecting someone from society on its own, seeing as it literally removes your soul.
As for the bogeymen, Why not hunt afar for a little while and talk to one. That would link up well with the idea of chasing down the necromancer before she gets too far away.

also, everyone is really flipping out way too much over this. It's getting annoying.
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 09:28:13 pm
Yeah, I don't mean to co-
Wait, no.  I've honestly been offended by his dismissal of the fact that transforming a lesbian girl into a horrific monster where her only purpose is to have sex with men is rape.
This time, I actually do mean to come off a little more than upset.

If that means I should leave so that we don't fill up this game with pages of arguments, I will go.  But I am deeply offended on several levels.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 09:32:03 pm
Quote
I tell you little secret,  many males that found homosexual sex disgusting often switch to males, when no females available (say prison) and then switch back when females become available
If you did the research i have you would know this is part of gang culture, not just prison culture. In this instance it is *not* because of the sex, it is because of the power, the domination, historically victors in battle would also rape their defeated opponents, and that's entirely different. Now, i am going to ask you to stop talking about rape, if you do not i will not take anything you say seriously from this point forward, i will ignore your ideas, good or no. This is not an appropriate line of conversation i find to be enjoyable discourse, it has reached the point of gratuitousness, so please stop.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 09:38:51 pm
Pfff... That's tiring. No more min\maxing and real world ethics discussion from me.  Only ideas that would really come from a head of the character (As I see him, of cause) story deserves that
Our character isn't amoral.
Besides, locking a newly transformed Alice into a room with a man would probably ruin our relationship with her, making her a less valuable ally, and might not create a useful child...and if it did, it would probably resent us, leading to personal peril and waste of night troll lives. Pragmatic enough for ya?

I recommend that Ukrainian Ranger be barred from voting due to an excessive requirement for KY jelly, an inability to stop talking about converting Alice and generally being disruptive. All in favour say 'Aye'.
Aye.
Nothing personal, but when you're arguing that forcing a lesbian to engage in coitus with a male isn't rape, and imply that the PC should act amoral...bye.
Title: Re: The Last Night Troll
Post by: racnor on December 11, 2012, 09:45:22 pm
Guys, drop it. All of you. Considering the nature of our main character, this was probably an inevitable argument, but we are now in a downward spiral that, if not averted, may well end in a dead game or the wrath of Ngusnogsted Obngot.

Now, any Ideas about tower defenses we might use in the future? we can't really do anything big if we can't endure the resulting retribution. I am in favor of using animal/plant empathy to make the surrounding life more loyal to us. we could have it be part of a routine: wake up, brush teeth, assert dominion over all we survey.
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 09:59:35 pm
I would love to drop it.  I hate arguments.
But I am completely genuine when I say he offended me on many different levels, secular and religious.  I cannot, in good conscience, just allow him to speak the way he does.

I know, this thread is made for enjoyment.  But what he has said, that is wrong in a deepest sense.  I will not contribute to anything he does.  I cannot do so and call myself a moral person.  Fun and enjoyment come after my values no matter where I am.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 10:09:19 pm
Throw in an argument about how his idea was stupid even on a pragmatic level, and I agree.
Anyways...

Now, any Ideas about tower defenses we might use in the future? we can't really do anything big if we can't endure the resulting retribution. I am in favor of using animal/plant empathy to make the surrounding life more loyal to us. we could have it be part of a routine: wake up, brush teeth, assert dominion over all we survey.
Magic.
Get the trees to warn us when attackers come, work on a sort of flame-turret thing...maybe research more into enchantments...yeah, research good. Let's get Foghorn to owe us a favor so he teaches us enchantment. Or ask Gwen, I guess. Or both--get a wider idea of the picture.
Until then, minions. Maybe see if Rox or whatever her name is can get us in touch with other tigerpeople.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 11, 2012, 10:09:41 pm
(Keep it civil. Disgusting is relative. If you keep it up I may just have to kill Alice off and not include diverse characters in my future b12 efforts. But don't worry. I'm not letting this die until I get bored or a higher power tells me to stop)

Character:
Spoiler (click to show/hide)

Before leaving you decide to give the box one more try. Again it fails to open. 1d20 = 12 - 3(Untrained Skill) - 2(Damaged Lock) = 7

You decide to leave the mermaid at home, and take the combat capable women out hunting in Everpine. The trip to the hick settlement is a bit uneasy, but you manage to keep Alice and Gwendolyn from trying to kill each other along the way. Eventually you arrive at the edge of Everpine without incident.

The retreat seems fairly well guarded tonight. Perhaps the night troll rumors stared by the trees have finally made them tighten their defenses.

Your companions quickly begin to bicker as to how the the raid should be carried out.

"I propose a two pronged attack. You take the mortal and cause a big ruckus, and I'll slip in and grab some prisoners." Gwendolyn offers.

Alice sneers. "You are too tall, ugly, and freakish to slip into a Night Troll gathering untoiced! The people of Everpine dislike humans, especially members of my family. All I have to do is snipe a guard and show my face, and I can lead half the defenders on a wild goose chase! Boss can slip in, and you can just sit tight and stay out of our way Gwen!"

The consort cuffs the human on the shoulder. "I know this town. I've lived in and around it for longer than you have been alive. Don't tell me what will and will not work here! I could snatch some children from a residential tree or bachelors from the bachelor tree and be gone before anybody notice, assuming I have a proper distraction. Just charge in and help my beloved make one for me. Perhaps you can do us all a favor and take an arrow for him!"

-I should probably come up with something of my own or take a side before their damn bickering blows our cover...-
Title: Re: The Last Night Troll
Post by: Grek on December 11, 2012, 10:15:55 pm
If Alice is so confident in her ability to distract the guards, and Gwen is so confident in her ability to snatch up prisoners, then both of them can do that. We'll hit one tree, Gwen hits another on the other side of the retreat and Alice distracts the guards.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 10:17:03 pm
Step between them.

"Stop. This argument is counterproductive, especially right now. We're right next to a camp of hostiles! Gwen, you make a distraction, and sprint over to the edge of the forest and blink away before you can get hurt; hopefully they'll keep looking for you afterwards. Alice will aid the distraction if they don't. I'll head into town once they're gone; once you return to the flow of time, Gwen, you can help me find some people. Acceptable?"

((I mostly blended bits of their plans into some whole cloth, to avoid favoritism, which I suggest avoiding.
Also, I'll be civil. As civil as the topic and others allow, at least.))

Ninja'd, I like Grek's idea better. Still step between them and scold them for arguing this close to the enemy.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 10:19:59 pm
I second Greks motion, and GreatWyrmGold's amendment.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 10:32:43 pm
I move to the previous question.

((Once we finish this suggestion, I suggest we propose a modified form of parliamentary procedure to use here. If passed, I'd write up the details.))
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 10:36:44 pm
If Alice is so confident in her ability to distract the guards, and Gwen is so confident in her ability to snatch up prisoners, then both of them can do that. We'll hit one tree, Gwen hits another on the other side of the retreat and Alice distracts the guards.
Yeah, I was thinking this too!
To be honest, I'm not sure what Alice's plan was.  She pretty much wanted to do this, but have Gwen sit out.  Dunno why.

When we attack, maybe we should just do some eon + dark manipulation?  Have 'em shoot at each other, then freeze the survivors?
I think we have a little was to go until we're at fighting strength.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 10:41:42 pm
If Alice is so confident in her ability to distract the guards, and Gwen is so confident in her ability to snatch up prisoners, then both of them can do that. We'll hit one tree, Gwen hits another on the other side of the retreat and Alice distracts the guards.
Yeah, I was thinking this too!
To be honest, I'm not sure what Alice's plan was.  She pretty much wanted to do this, but have Gwen sit out.  Dunno why.
Pride?

Quote
When we attack, maybe we should just do some eon + dark manipulation?  Have 'em shoot at each other, then freeze the survivors?
I think we have a little was to go until we're at fighting strength.
Something magicky, probably involving eon manipulation. I prefer not to plan too far ahead. Sending some of the leaders or best combatants into the future could help; demoralization, if nothing else.
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 10:43:31 pm
What about dark manipulation?  It is night, after all.  We might be able to trick them into shooting each other, which would do more damage than just warping.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 11, 2012, 11:00:41 pm
True, we could summon images of shadowy beasts that arn't real to run around and case panic, maybe using eon manipulation to occassionally catapult a body (or body part) into the future to make it seem like the "monsters" are doing stuff.
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 11:08:19 pm
True, we could summon images of shadowy beasts that arn't real to run around and case panic, maybe using eon manipulation to occassionally catapult a body (or body part) into the future to make it seem like the "monsters" are doing stuff.
Yeup.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 11, 2012, 11:18:36 pm
True, we could summon images of shadowy beasts that arn't real to run around and case panic, maybe using eon manipulation to occassionally catapult a body (or body part) into the future to make it seem like the "monsters" are doing stuff.
Yeup.
Sounds frightening.
Title: Re: The Last Night Troll
Post by: Thecard on December 11, 2012, 11:27:26 pm
True, we could summon images of shadowy beasts that arn't real to run around and case panic, maybe using eon manipulation to occassionally catapult a body (or body part) into the future to make it seem like the "monsters" are doing stuff.
Yeup.
Sounds frightening.
You misspelled "delightful."
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 12:14:57 am
True, we could summon images of shadowy beasts that arn't real to run around and case panic, maybe using eon manipulation to occassionally catapult a body (or body part) into the future to make it seem like the "monsters" are doing stuff.
Yeup.
Sounds frightening.
You misspelled "delightful."
Frightening to the victims, possibly delightful to the PC.
Title: Re: The Last Night Troll
Post by: Corruptor on December 12, 2012, 12:42:57 am
Tell Gwen to keep an eye out for good potential converts, then send her in while we make a distraction with Alice. We have fire manipulation now - a burning house or two should make a fantastic distraction.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 12, 2012, 01:33:31 am
I prefer my previous suggestion, it creates more panic and chaos, and can easily be performed alongside another initial distraction. That way we have things going on all over the place and potential enemies won't be sure how to respond to the multiple threats. If you want to set a house-tree on fire in addition to that i guess i could be game, but doing yet another thing seems a chore.
Title: Re: The Last Night Troll
Post by: Grek on December 12, 2012, 01:42:41 am
Agreed. The plan is already complicated enough without us having to light it on fire as well.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 12, 2012, 02:03:01 am
Character:
Spoiler (click to show/hide)

You clear your throat. "Please keep it civil while we are potentially in earshot of the guards. Alice, make your distraction; Gwendolyn and I will hit the retreat from opposing sides, causing mayhem and taking what Victims we can. We all meet up at Gwendolyn's old ranch when we finish. I don't want to carry kicking screaming elves all the way to the tower."

Both the women quit bickering and nod, and you whisper basic directions to the ranch into Alice's ear.

"Right. I'll give you two 15 minutes to get in position before starting the party. Count 150 once you hear the chaos begin. I want to make as many guards as I can commit to chasing me. If something tragic happens invent some sort of good story about how I died in epic fashion to impress father." Alice nods grimly and plays with the fletching on one of her arrows as she speaks.

You and the consort split up, flanking the hick settlement and leaving Alice where she is. You get into position and wait. Eventualy you hear screams.

1...2...3

You start the count

67...68...69

Fear begins to rise from the retreat. You lick your lips.

107...108...109

Gwendolyn must have jumped the gun. The fear on the far side of town spikes.

129...130...131

The anticipation is killing you. Less than 20 seconds to go.

148...149...150

Go. You jump the fence and focus creating some illusionary monsters with Dark manipulation. You manage to create a decent sized swarm of fist sized bats. Not the most intimidating illusion ever, but you nonetheless deploy them to harass and distract those who might get close enough to  1d20 = 10 + 2(Skill) = 12

You manage to sneak, aided by the bats, into the heart of town. Just as you think all is going well however you round a corner and find yourself inches away from 3 armed guards with wooden swords. They draw their weapons instinctively and you do the same, but at this close distance their swords are far more useful than your spear. Casting at this distance is out of the question as well. 1d20 = 1 + 4(Skill) + 3(Cameoflauge) + 2(Bats) = 10 (OUCH! NAT 1)

-Well shit.-
Title: Re: The Last Night Troll
Post by: Mlamlah on December 12, 2012, 02:08:13 am
Hrmm, is it possible to jump away?
Title: Re: The Last Night Troll
Post by: Remalle on December 12, 2012, 02:09:39 am
I say we put our springy legs to use and get out of melee range of the guards.  Then set their swords on fire.  Also, continue with the scary dark manipulation.
Title: Re: The Last Night Troll
Post by: Grek on December 12, 2012, 02:10:22 am
We have Springy Legs and would like to use them. Leap out of the way and then start a fire.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 12, 2012, 02:13:29 am
Sounds good to me.
Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 12, 2012, 02:15:41 am
i say we declare ourselves the prophet of noctclaw, leftball the mermaid, and send her back to her homesea as high priestess to reform and revitalize the old religion, now with more focus on worshipping night creatures. the mermaids may care little for the old religion but at least they don't condemn it.
she should also take with her a magic mirror to communicate with us and our wizard ally, and they should coordinate their efforts to organize a proper duel between her family and the wizard, gaming the odds in his favour, possibly with some divine intervention. a victory through the proper channels would strengthen our cause

i don't know why you guys haven't thought of taking the locked chest to our less-than-corporeal blacksmith servant, i'm sure he'd make short work of the lock.

as for alice, i think we should disclose with her that the "waiting for the proper gift" gimmick is just a ruse to keep us in favour with her father, that we're far too thankful to her and trust her enough to betray her like that; that we have no interest in a mate with no interest in mating; and that she should do her best to get together with her furry friend and bring her to our cause too. the cult of the trangender goddess is probably the most appropriate faction for a homosexual couple. the wizard is useful to us and we're tankful to him, but he holds too much authority over us, we must take some cards off of his hand



as for the short term plans, i agree with jumping out of the way, obfuscating our retreat with camuflage and darkness manipulation at the first chance
Title: Re: The Last Night Troll
Post by: Mlamlah on December 12, 2012, 02:18:14 am
i say we declare ourselves the prophet of noctclaw, leftball the mermaid, and send her back to her homesea as high priestess to reform and revitalize the old religion, now with more focus on worshipping night creatures. the mermaids may care little for the old religion but at least they don't condemn it.
she should also take with her a magic mirror to communicate with us and our wizard ally, and they should coordinate their efforts to organize a proper duel between her family and the wizard, gaming the odds in his favour, possibly with some divine intervention. a victory through the proper channels would strengthen our cause

i don't know why you guys haven't thought of taking the locked chest to our less-than-corporeal blacksmith servant, i'm sure he'd make short work of the lock.

as for alice, i think we should disclose with her that the "waiting for the proper gift" gimmick is just a ruse to keep us in favour with her father, that we're far too thankful to her and trust her enough to betray her like that; that we have no interest in a mate with no interest in mating; and that she should do her best to get together with her furry friend and bring her to our cause too. the cult of the trangender goddess is probably the most appropriate faction for a homosexual couple. the wizard is useful to us and we're tankful to him, but he holds too much authority over us, we must take some cards off of his hand



as for the short term plans, i agree with jumping out of the way, obfuscating our retreat with camuflage and darkness manipulation at the first chance
I like the way you think, but think that for the time being we should keep a hold of that priestess, at least long enough to learn from her.
Title: Re: The Last Night Troll
Post by: Grek on December 12, 2012, 02:49:05 am
While it pains me to admit that I support anything written without capitalization, I agree 100% with Askot's suggestion.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 12, 2012, 03:17:21 am
(So your all agree to not being the strongest night troll just to ensure survival of our race? Not going to argue. Got bored)
______________________________________________
Jumping away and showing elves why wooden weapons are bad is a fun option with some dark sense of humor, it's got my vote
(Hoping that we'll fail horribly and hilariously, BTW)
Title: Re: The Last Night Troll
Post by: Weirdsound on December 12, 2012, 03:34:25 am
Character:
Spoiler (click to show/hide)

You crouch down to spring away, but the elves react fast enough take parting swings at you! The first elf misses wide, nearly take a piece out of one of his comrade's face. The second attacker manages to hit you - barely; the swing takes a bit of flesh off your arm, but misses any major blood vesles or nerves. The third swing is dead accurate, but you manage to block it with your buckler.

Guard 1: 1d20 = 5 + 2(Skill) - 3(You are jumping away) = 4
Guard 2: 1d20 = 12 + 2(Skill) - 3(You are jumping away) = 11
Guard 3: 1d20 = 10 + 2(Skill) - 3(You are jumping away) = 9

Landing on a branch you jump around a bit and try to make the guards lose you. This dosn't take much effort. The guards, quite fearful, loudly declare that they must have been seeing things, and decide that it would be wise to go check out whatever disturbance is at the wall. 1d20 = 20 + 4(Skill) + 2(Camouflage) = 26 (Nat 20! New Gift)

You take a few large tree to tree hops, and eventually land within striking distance of the tree where the bacheloretes sleep. You wait a few minutes for all the light sleepers to wake up and go check out the commotion before you jump into the tree to see what is left. You find several sleeping woman ripe for the picking. You suspect you could carry one off to the ranch; two if you could restrain em. You consider each of the elves in turn.

-An elf sleeping completely naked. The only possession kept nearby is a packet of herbs and oils. Her belongings and tattoos imply is in the service of some sort of beauty or nature god
-An older looking elf. It is generally hard to discern an elf's age, but the scars on this one imply that she has been around the block a few times. Her possessions include leather armor and a steel battleaxe.
-An elf with a sewing kit and a few herbs. At first glance you write this one off as having no useful skills, but then you notice that you can see her breath; it is not that cold out.
-One who is lithe and limber looking even for an elf. She keeps lockpicks, a dagger, and clothes of black among her possessions
-An elf in possession of foreign coins and gizmos of all sorts. Her backpack full of gear and well balanced longsword imply that she recently lead the life of a well traveled adventurer
-An elf wearing a chastity belt and covered in divine tattoos. You get the feeling the comunity is grooming her to serve as a direct messenger to the gods, a virgin sacrifice, should the need arise.
-An elf missing an eye and two fingers on her right hand. Several medals proclaiming her bravery and sacrifice are pinned to the tree near where she sleeps.
-A darker skinned elf wearing a flowing robe. You suspect she may be a mage originating from a distant desert retreat.
-An elf bound to the tree by coaxed vines. A note above where she sleeps reads "Warning, Damaged goods. Only marry for chairity or a challenge

Huh. For some reason I seem to have lost recent changes to skills/perks/gifts. I'll get it all straightened out (including your new gift for a nat 20) next time I update.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 12, 2012, 04:06:23 am
Take the last one. I think 'damaged' would make it easier to convert her. If possible put her and the 4th under Eon Manipulation to keep them sleeping then carry them off.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 12, 2012, 04:09:26 am
( Damn not dead :( Not even injured. )

Probably I should choose the tied one

Elves treat her bad, so she may even be grateful for conversion and chance or revenge. Also she is dangerous enough to keep her tied up, that imply some power

Priest may be a nice catch too, I am not quite sure that  Noctclaw is the best god to follow. It would be get nice to get know about another option... I am torn between this two possible mates


(From now on I'll try to play as one of the voices inside our troll head. Got very tired of min\maxing discussions. And hate real life ethics discussions  in RPGs even more than... anything. May drop a word or two about what I hope to see from story. Right now I hope that we'll die before we spend the left stone gift or or free bogeyman, but I'll keep that separate from my suggestions)
Title: Re: The Last Night Troll
Post by: Mlamlah on December 12, 2012, 04:24:08 am
Personally i would like to grab an elf that seems to be proficient with magic, divine or otherwise. Though at the same time... i find myself curious about the one tied up.
Title: Re: The Last Night Troll
Post by: Fireiy on December 12, 2012, 04:41:28 am
Personally i would like to grab an elf that seems to be proficient with magic, divine or otherwise. Though at the same time... i find myself curious about the one tied up.
I agree. Wonder if we could try and see what skills she may have?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 12, 2012, 05:32:20 am
I have a strange desire to  feel the topic with walls of text.

Right now I am curious how do you guys view our character?
My vision is roughly like that

"
Priorities:
1) Personal survival
2) Becoming better than the father
3) Getting friends\allies and not getting unnecessary enemies
4) Well being of the friends
5) Repopulating the world with night trolls

Character: He is very careful, prefers to solve problems without violence,  Respects power. Believes in friendship. Quite rebellious and free willed, easily goes against night troll traditions (friendship with a prey, enchantments) isn't sure that his family behaved in a right way. Obviously dislike elves more than any other race

Relationships

Foghorn:  Respects him for being stronger them himself. Also his character reminds the character of the father. Despite the respect wouldn't accept being ordered

Gwen: Confused by his feeling, but obliviously she is his first love

Alice: Strange relationships, friendship based on good initial expression, saved life, flattering offer to let convert herself, and the fact she is being abused by her father like he was abused by his father
Reason why he considers to convert her is not the fact that she may make a good mate, but because being a human... well sucks. In his mind. Humans are prey, it's much better to be a superior being. His friend deserves to be stronger. Either as night troll consort or real night troll.
Consorting aren't that compatible with friendship, because it makes her dependable on us until she raise a child, something that she likely don't want to do
That's why I see as totally logical idea to help a friend and convert Alice to a real, free willed, female night troll. The character is quite sure in his own ability to make night trolls and free from traditions that he may not even care much if Alice choose to have no babies at all and live a happy lesbian live ( Yes, minmaxers, I know, that's terrible strategy. No need to say that. I am not going to argue. I didn't use the argument that children aren't everything because counterarguments are oblivious )

Nocteclaw: I see reasons for him to have  to have desire to became her adept. She admired that she is weak and he respects power. She is not really a mother\father.  They got created accidentally. If anyone can get called a father, then it's Sol.She didn't save night trolls from a genocide. And the worst she will enforce her will to a quite rebellious teenager and he understands that "

I am not going to defend that opinion. It's not a strategy or suggestion, it's my vision of our character, hopefully my suggestions will make more sense for you from now
Title: Re: The Last Night Troll
Post by: hachnslay on December 12, 2012, 05:39:33 am
Well, one seems to be readily restrained for us to use. The "damaged" elf for sure. The sacrifice can be sacrificed for our god(dess), or eaten by Gwendolyn to nourish our child. A protected life will lead her to be rather susceptible to fear. A young and skillless elf would have been better food, though. We are NOT trying to get another mate right now.


On a side note: I am for asking Alice if she wants to be converted with any of our new gifts. Preferably before we use them. We should make the conversion a choice she could make. Tell her that we are conflicted about it.
Title: Re: The Last Night Troll
Post by: Corruptor on December 12, 2012, 05:55:27 am
My vote is that we restrain and carry off both the lithe rogue woman and the one with frost breath. Both look like healthy consort-material, an assassin would definitely be useful, and the second one looks like she might have some healing skills and interesting abilities.

We have plenty of gifts, so two new consorts would be useful indeed - particularly since the debate about whether to convert Alice is still raging, and looks likely to rage on for the reminder of this series heh.
Title: Re: The Last Night Troll
Post by: hachnslay on December 12, 2012, 06:51:12 am
yes, we do have plenty of gifts - our current consort however has a "bun in the oven",as our GM likes to write in every statusreport. An hasn't eaten yet. I would prefer taking the LEAST useful elves or most uncertain ones first. that way we can select the other, useful ones on a later raid. preferably when the child is born. As it is we currently have all the time in the world to repopulate. The Damaged one and the sacrifice will likely not be available later.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 07:45:00 am
(So your all agree to not being the strongest night troll just to ensure survival of our race? Not going to argue. Got bored)
Yeah, exactly. We're not so arrogant that we would risk the survival of our species on ourself and an unborn child.

Am I the only one who thinks the adventuring elf would make a good consort? Or the mage? Or someone chosen for actual skill, rather than ease of capture?
Just ask Gwen to come help. Two night trolls should be able to subdue a single sleeping elf.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 12, 2012, 07:55:29 am
Yeah, exactly. We're not so arrogant that we would risk the survival of our species on ourself and an unborn child.
Oh I see, totally different view on character's motivation. Happens
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 07:57:51 am
Yeah, exactly. We're not so arrogant that we would risk the survival of our species on ourself and an unborn child.
Oh I see, totally different view on character's motivation. Happens
It's not like we're sacrificing ourself to give a random night troll time to escape.
I don't see the mermaid as a threat to us. She'd probably be grateful to us for providing a blessing that brings her closer to Nocteclaw, and since she'd probably be in the ocean she wouldn't interfere with our actions.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 12, 2012, 08:36:20 am
We are sacrificing much more than our life: our control over what will new race of trolls become. I'd rather not spend that gift at all, send into nothingness, waste in any way than convert a zealot that have only goal in life please her Goddess

By this act we are creating likely enemies for our future sons...  (at least they'll compete for prey) We are creating totally different branch of night trolls with matriarch that would surely follow old ways close to ones like our father did, only more fanatically and with divine support


Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 12, 2012, 09:56:27 am
the left teste was a gift from the goddess, not one we earned ourselves, we shouldn't hoard it greedily. it is only fitting that we bestow it upon someone devout to her and dedicated to restoring the old faith. besides, a lineage of sea-bound trolls wouldn't compete with our progeny. if we succeed in establishing a cult to the night trolls we're effectively creating the foundation for a platform of collaboration between night trolls regardless of lineage. instead of reviving the isolationist culture of our fathers, we'd be creating a faction that could not only survive, but could reasonably aspire to dominate the world

as for the current action, most elves sound like good brides, and i'm really curious about the one bound in vines, but i suspect we can only take one of them. i'm confident whatever we pick will have an interesting result, but we shouldn't be greedy. we should just pick one and get out
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 12, 2012, 11:59:40 am
I am far from sure that we should rush with our servitude to the Goddess. Other gods may be a better option for a night troll that tend to be friendly with humans and prone to diplomatic solutions. (My long term hope was to get friendly settlements, nations, races... instead we'll get semi-allied merfolks that pursue totally different goals  and loyal to another night troll)

Creating a line with much better resources than we have, that will be loyal to the third power, that will create more enemies is a recipe of disaster. And eventually they will come out of see and take our place.  I can't believe the whole logic that zealous follower of the dark goddess will not betray us at the first opportunity, because she will be grateful and loyal to the relative.  We see followers of the dark gods very differently

But I am sure that that will get 99% support, like using necromancy, or strange excitement with opening the "Pandora box"

Title: Re: The Last Night Troll
Post by: Weirdsound on December 12, 2012, 01:42:08 pm
Character:
Spoiler (click to show/hide)

You turn up the plant empathy and try to talk the tree into releasing the vines that bind the 'damaged' elf while keeping it bound for you to carry off. The tree denies your request. -No. I like this one.- 1d20 = 8 - 3(Untrained Skill) + 1(Tattoos) = 6

Not wanting to start a fuss you decide to focus on another target, asking the tree to bind the rouge for easy carrying. This time the tree complies and vines rip from the trunk and cacoon the sneaky elf before breaking free of the tree so that she may be carried away. You note that she isn't gagged and may very well scream bloody murder if she wakes up. 1d20 = 15 - 3(Untrained Skill) + 1(Tattoos) = 13

You pause to consider the situation. You are not sure if you want to push your luck begging the tree to bind a second elf for you, and the only way you can haul two off is if they are restrained. Gwen is elsewhere in town, rounding up her own victims, so asking her for help is out of the question. You could always grab one of the non-restrained ones and leave the cocooned rouge behind to cause a bit of a stir...
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 12, 2012, 02:01:27 pm
I think  grabbing  the priest is the best idea. I'll get a chance to learn about other gods, before choosing one to serve, or staying free. God of beauty can do wanders to my diplomatic skills

Rogue will distract the chase quite nicely

Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 12, 2012, 03:44:22 pm
no, the rogue will do. take it, gag it, and scram
Title: Re: The Last Night Troll
Post by: racnor on December 12, 2012, 04:32:43 pm
Ask the tree for coldbreath. If it doesn't give her to us, set something on fire and ask again, less politely(unless that wouldn't work with plants).

As for the gift, i'm less interested in gaining Noc's pleasure than avoiding wrath. She told us, straight out, to use this gift as soon as possible.
Are gods in this universe jealous? If not, then there may be option other gods to learn about later, but we are already receiving instruction in one priesthood right now.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 12, 2012, 04:58:21 pm
I do not think we should set the building we are currently in on fire.
Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 12, 2012, 05:08:06 pm
Ask the tree for coldbreath. If it doesn't give her to us, set something on fire and ask again, less politely(unless that wouldn't work with plants).
we don't need to ask the tree, coldbreath isn't tied up in vines. if you want to restrain her, we're more skilled in time magic than treetalking, and it would be safer to trap her in a timeloop and then carry her away

but i vote against going for one of the others when we got a bride secured already. just leave.
Title: Re: The Last Night Troll
Post by: Thecard on December 12, 2012, 05:19:08 pm
Ask the tree for coldbreath. If it doesn't give her to us, set something on fire and ask again, less politely(unless that wouldn't work with plants).
we don't need to ask the tree, coldbreath isn't tied up in vines. if you want to restrain her, we're more skilled in time magic than treetalking, and it would be safer to trap her in a timeloop and then carry her away

but i vote against going for one of the others when we got a bride secured already. just leave.
Would we be able to carry someone if they're slowed down?  Might that slow us down, or something?  She wouldn't be able to move very fast, and would keep looping, so she wouldn't be able to go anywhere, even in our arms.
Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 12, 2012, 05:30:10 pm
that's probably right. i hadn't thought about it that way
Title: Re: The Last Night Troll
Post by: Grek on December 12, 2012, 05:52:10 pm
Here's a thought: Kill the elf we like least and take her along as food for Gwen. I recommend the adventurer, since we could strip the body of loot before Gwen eats her.
Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 12, 2012, 06:00:01 pm
eating a sentient who was killed in their sleep is the same as eating giant lovebird eggs. their meat wouldn't be seasoned with the recommended daily dose of terror. we should go after little children for food and torture them before feeding. these are potential consorts, not prey
Title: Re: The Last Night Troll
Post by: Thecard on December 12, 2012, 06:10:37 pm
eating a sentient who was killed in their sleep is the same as eating giant lovebird eggs. their meat wouldn't be seasoned with the recommended daily dose of terror. we should go after little children for food and torture them before feeding. these are potential consorts, not prey
Exactly.  We feed on fear too.  We need to keep her alive.  Well, we have one elf in a cocoon, and we can probably carry another if we bind her.  We'll take two, and give Gwen one.

Oh, when it comes time for our son to be born, let's have a snack for him on hand.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 06:17:36 pm
the left teste was a gift from the goddess, not one we earned ourselves, we shouldn't hoard it greedily. it is only fitting that we bestow it upon someone devout to her and dedicated to restoring the old faith. besides, a lineage of sea-bound trolls wouldn't compete with our progeny. if we succeed in establishing a cult to the night trolls we're effectively creating the foundation for a platform of collaboration between night trolls regardless of lineage. instead of reviving the isolationist culture of our fathers, we'd be creating a faction that could not only survive, but could reasonably aspire to dominate the world
Also, we'd be spreading out the night trolls some.

Quote
as for the current action, most elves sound like good brides, and i'm really curious about the one bound in vines, but i suspect we can only take one of them. i'm confident whatever we pick will have an interesting result, but we shouldn't be greedy. we should just pick one and get out
I still vote adventurer.

I do not think we should set the building we are currently in on fire.
And sigging.

As noted, I suggest we try to take the adventurer elf. She'd probably have a wide variety of experiences that would be of use. In my opinion, secondary choices would be the rogue (of course), the mage, or coldbreath. Whoever we choose, we should take some combination of the older elf's axe and possibly armor, the rogue's lockpicks and dagger, the adventurer's stuff. Yay, loot!
Title: Re: The Last Night Troll
Post by: Weirdsound on December 12, 2012, 06:55:45 pm
Character:
Spoiler (click to show/hide)

Ask the tree for coldbreath. If it doesn't give her to us, set something on fire and ask again, less politely(unless that wouldn't work with plants).

You decide that since you already have one elf bound and ready to go, there is no harm in playing around a bit to try and snare a second. If push comes to shove you can grab the rouge and begone if the elves start to wake up.

Opening communication with the tree once more, you ask it to wrap up the one with visible breath to go. You can sense the tree is starting to become annoyed with you, but it complies with your request. The vines emerge and wrap the elf and her belongs up tight without waking her. 1d20 = 17 - 3(Untrained Skill) + 1(Tattoos) = 15

Whoever we choose, we should take some combination of the older elf's axe and possibly armor, the rogue's lockpicks and dagger, the adventurer's stuff. Yay, loot!

There is no way in heck you are carrying a massive battleaxe and two elves; but you do swipe the rouge's dagger and lockpicks, as well as a few coin purses from the adventurer's bag.

Putting away your spear you grab both bound elves and leap from the tree. You make a mad dash for the edge of town. The captives wake up and begin to make a racket, but the town is so chaotic and noisy now that they are far from the only ones screaming. Your escape is far from clean. Several people spot you, and some even comment on the situation. Luckily none of them are equipped or willing to try and get in your way. By the time you clear the wall you figure that somebody should be able to pick up your trail, either by following your footprint or by asking the trees. 1d20 = 7 + 4(Skill) + 2(Bat Distraction) + 2(Camouflage) -2(Somewhat Encumbered) - 4(Screaming Prisoners) = 9

You make it back to the ranch without incident, and throw both your prisoners on the ground to stew in their own juices while you await the arrival of your allies.

Gwendolyn arrives first; empty handed. She got greedy and killed a few elves to rile up the others before going after prey to eat. The guards found her before she could find somebody vulnerable enough to drag away, so she had to blink away. As a small consolation prize, you note that just being in such a fearful place was enough to advance the consort's pregnancy. There is now a small bulge in her belly. 1d20 = 3 + 4(Minion is Very Well Suited for the Job) = 7

Alice doesn't arrive until just before dawn. The resourceful human was able to pick off most of her pursuers with her bow and capture the remaining elf, a female guard, at knife-point. Alice has forced her prisoner to strip naked and haul the corpse of one of her comrades to the ranch. 1d20 = 20 + 3(Minion is  Well Suited for the Job) = 23 (NAT 20!)

You congratulate your allies on their first successful group raid and consider the options. Two from the tree, a guard, and a corpse. The corpse looks to have been a bit scared when he died, you figure it would make a good meal for yourself. The three remaining all beg for mercy. You have a feeling Gwen will eat at least one before all is said or done and the rest will be made consorts.

Gwen ties the guard up with some rope fetched from the barn, and the three of you discuss options. Nobody was particularly subtle last night. You all agree that Everpine will inevitably send a Posse, and they will be able to track at least one of the group back to the ranch by sundown at the latest.

You are now faced with the choice of either defending the ranch or marching 3 prisoners across the woods to the tower in broad daylight. Turning one of the elves could take awhile, but if you get it done fast enough would give you an extra fighter for the defense. It could also leave you indisposed when the attackers arrive...
Title: Re: The Last Night Troll
Post by: racnor on December 12, 2012, 07:15:20 pm
do we get plant empathy from that success?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 12, 2012, 07:18:36 pm
Let us interview our prisoners, tell them that if they convince us of their worth they may live, if  they resist than use dark manipulation to torture their minds.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 07:20:40 pm
I suggest we quickly interrogate the elves. Assuming they're all female, we'll make our choice(s) of mates afterwards.

If the guard's male, give him to Gwen and interrogate the others.

...Double-ninja'd.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 12, 2012, 07:20:41 pm
do we get plant empathy from that success?

Yes. I got preoccupied while writing the turn so forgot to change the character sheet to reflect that. You didn't have any novice feats to convert to gifts though. I'll make sure everything is up to date next turn.

Let us interview our prisoners, tell them that if they convince us of their worth they may live, if they resist than use dark manipulation to torture their minds.

Sun is coming up. It wont be dark enough for dark manipulation for long...
Title: Re: The Last Night Troll
Post by: Thecard on December 12, 2012, 07:27:40 pm
I suggest we quickly interrogate the elves. Assuming they're all female, we'll make our choice(s) of mates afterwards.

If the guard's male, give him to Gwen and interrogate the others.

...Double-ninja'd.
Guard is female, I think.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 12, 2012, 07:31:30 pm
Reverting to my old style of suggestions, new doesn't work and I like lists :)

I propose:

1) Stay here, wait for the attack
2) Let Gwen do have fun with prisoners, tell she should eat two, and choose one that she should like to see as a sister-wife, then leave her alone (I don't think that she'll became much more pregnant as a result, so should be combat-fine)
3) Spend that time night talking with Alice, tell her about all our current gifts (not only the ones that we consider giving to her due to minmaxing) , ask her about  her life plans and goals, her views on the childbirth and option how to avoid wraith of her father if we choose (By we  I mean the troll and Alice) to not do any kind of conversion
4) setup some kind of ambush, all members of our party are stealthy
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 07:40:38 pm
I suggest we quickly interrogate the elves. Assuming they're all female, we'll make our choice(s) of mates afterwards.

If the guard's male, give him to Gwen and interrogate the others.

...Double-ninja'd.
Guard is female, I think.
Dang.
In that case, interrogate everyone. Then choose a snack for Gwen.

Reverting to my old style of suggestions, new doesn't work and I like lists :)

I propose:

1) Stay here, wait for the attack
2) Let Gwen do have fun with prisoners, tell she should eat two, and choose one that she should like to see as a sister-wife, then leave her alone (I don't think that she'll became much more pregnant as a result, so should be combat-fine)
3) Spend that time night talking with Alice, tell her about all our current gifts (not only the ones that we consider giving to her due to minmaxing) , ask her about  her life plans, her views on chilbirth and option how to avoid wraith of her father if we choose (Be we  I mean the troll and Alice) to not do any kind of conversion
4) setup some kind of ambush, all members of our party are stealthy
1. Use time productively.
2. No, no. Interrogate prisoners then choose someone to feed to Gwen. That way we not only get more info but also a better choice on mate. Or mates.
3. Not yet, we don't have any good ones yet. Well, no gifts good for Alice.
4. Sensible.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 12, 2012, 07:51:00 pm
1. I mean not go to tower

2.As a former elf and member of that society Gwen knows better. Besides we trust our wife, besides we want her to be happy with sister wife... And letting her doing the job may let us prepare better ambush  Oh, let me guess min-maxing says that she may choose a suboptimal mate.

3. So what? Let Alice decide if she consider gift good or not. Let's learn what she really thinks about the conversion  Or let's not pretend that we respect her as a friend.  Or you are afraid that Alice will show interest in the left stone gift? Why is so? It's not like that we'll be forced to convert her
Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 12, 2012, 07:55:20 pm
Reverting to my old style of suggestions, new doesn't work and I like lists :)

I propose:

1) Stay here, wait for the attack
2) Let Gwen do have fun with prisoners, tell she should eat two, and choose one that she should like to see as a sister-wife, then leave her alone (I don't think that she'll became much more pregnant as a result, so should be combat-fine)
3) Spend that time night talking with Alice, tell her about all our current gifts (not only the ones that we consider giving to her due to minmaxing) , ask her about  her life plans and goals, her views on the childbirth and option how to avoid wraith of her father if we choose (By we  I mean the troll and Alice) to not do any kind of conversion
4) setup some kind of ambush, all members of our party are stealthy
i agree with this except or the first point. i don't think we should linger, and we're encumbered with the prisioners, it'll be hard to fight or flee later, and we got all we wanted, so we should get a headstart. have alice split from the group and covering our retreat, by covering our tracks and spreading misleading gossip among the trees to confuse our pursuers
Title: Re: The Last Night Troll
Post by: PokemonRocks85 on December 12, 2012, 07:56:39 pm
Interrogate all of them and the one we hate the most or isn't worthy to live feed it to Gwen. Then use the others for your pawns/slaves and they will have to follow your orders or die.
Title: Re: The Last Night Troll
Post by: Grek on December 12, 2012, 07:57:59 pm
Stay here and prepare an ambush sounds like the best option.
Interrogate all three prisoners, then let Gwen eat the two of them we want least as a consort.
I thought we agreed to stop discussing converting Alice until someone other than Ukrainian Ranger brings it up.
Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 12, 2012, 08:03:04 pm
i agree with discussing it with alice herself. it would probably settle the matter
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 08:27:12 pm
1. I mean not go to tower

2.As a former elf and member of that society Gwen knows better. Besides we trust our wife, besides we want her to be happy with sister wife... And letting her doing the job may let us prepare better ambush  Oh, let me guess min-maxing says that she may choose a suboptimal mate.

3. So what? Let Alice decide if she consider gift good or not. Let's learn what she really thinks about the conversion  Or let's not pretend that we respect her as a friend.  Or you are afraid that Alice will show interest in the left stone gift? Why is so? It's not like that we'll be forced to convert her
1. Ah. Agreed.
2. Ask her opinion, but also listen in on the interrogation and make the final choice. Ideally, two of them would make good wives and Gwen would be fine with one. It's also possible that eating both would make her too pregnant to fight well, without miscarrying...
3. I'd prefer not to insult Alice by asking if she wants a subpar gift not suited to her without at least one good gift. Besides, is now really the time?

Interrogate all of them and the one we hate the most or isn't worthy to live feed it to Gwen. Then use the others for your pawns/slaves and they will have to follow your orders or die.
Or, you know, convert them. Just a thought.

Stay here and prepare an ambush sounds like the best option.
Interrogate all three prisoners, then let Gwen eat the two of them we want least as a consort.
I thought we agreed to stop discussing converting Alice until someone other than Ukrainian Ranger brings it up.
Of course, at the moment it's unanimous.
Why let her eat two?
Oh, right.

i agree with discussing it with alice herself. it would probably settle the matter
Wait for safety, and ideally a better gift.


Why does no one want two new consorts? Is there a time limit between conversions I forgot, or do people just not want to spend the time right now to convert two? I can agree with that, but if a night troll, two consorts, and Alice can't figure out how to bind an elf and then transport her to the tower I'll eat my avatar. Also bear in mind that eating a couple of screaming elven women will probably add the equivilant of a few months to Gwen's pregnancy...
Title: Re: The Last Night Troll
Post by: PokemonRocks85 on December 12, 2012, 08:30:25 pm
Quote
Why does no one want two new consorts? Is there a time limit between conversions I forgot, or do people just not want to spend the time right now to convert two? I can agree with that, but if a night troll, two consorts, and Alice can't figure out how to bind an elf and then transport her to the tower I'll eat my avatar. Also bear in mind that eating a couple of screaming elven women will probably add the equivilant of a few months to Gwen's pregnancy...

That's why i said to let Gwen eat one and convert the other 2. Also if we are going to interrogate them do we get to know their skills,traits,names,Etc?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 08:33:48 pm
Quote
Why does no one want two new consorts? Is there a time limit between conversions I forgot, or do people just not want to spend the time right now to convert two? I can agree with that, but if a night troll, two consorts, and Alice can't figure out how to bind an elf and then transport her to the tower I'll eat my avatar. Also bear in mind that eating a couple of screaming elven women will probably add the equivilant of a few months to Gwen's pregnancy...

That's why i said to let Gwen eat one and convert the other 2. Also if we are going to interrogate them do we get to know their skills,traits,names,Etc?
Yay, someone agreed with me!
Anyways...names, skills, history, rumors heard, family, property, faith...anything they'll tell us, focusing on skills and such and what they've heard.
Title: Re: The Last Night Troll
Post by: Thecard on December 12, 2012, 08:35:03 pm
Quote
Why does no one want two new consorts? Is there a time limit between conversions I forgot, or do people just not want to spend the time right now to convert two? I can agree with that, but if a night troll, two consorts, and Alice can't figure out how to bind an elf and then transport her to the tower I'll eat my avatar. Also bear in mind that eating a couple of screaming elven women will probably add the equivilant of a few months to Gwen's pregnancy...

That's why i said to let Gwen eat one and convert the other 2. Also if we are going to interrogate them do we get to know their skills,traits,names,Etc?
Yay, someone agreed with me!
Anyways...names, skills, history, rumors heard, family, property, faith...anything they'll tell us, focusing on skills and such and what they've heard.
Yah, I agree with you too.
Title: Re: The Last Night Troll
Post by: racnor on December 12, 2012, 08:49:56 pm
let gwen do the interrogation, she has shadow manipulation too, and if it gets too light she can just lock them in a cabinet somewhere and get back to work. We will attempt to make the surrounding plant life more favorable to us and more hostile to elves. Alice can help.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 12, 2012, 09:03:54 pm
The reverse would be better, as Gwen likely is better at plantlife manipulation, and information would be better first hand, gwen may also get overzealous and go too far, she's already proven occassionally lacking in self control.
While i like the idea of more servants i think we can only convert one at a time, and even if we do that we will be tired, if we plan an ambush this is a concern. If we turn one of them and keep another tied up that one may escape her bondage and fight against us along with her rescuers.
I'm okay with the idea of ambush, i just feel we need to be smart about this.

A similiar suggestion to one i suggested earlier, is it possible to create a long thin sort of wall of frozen or slowed time? If we could get our opponents to bungle into it than we could deal with enemies in a more leisurely manner, at the very worst it would make navigation more difficult for our opponents.
Title: Re: The Last Night Troll
Post by: Thecard on December 12, 2012, 09:05:14 pm
The reverse would be better, as Gwen likely is better at plantlife manipulation, and information would be better first hand, gwen may also get overzealous and go too far, she's already proven occassionally lacking in self control.
While i like the idea of more servants i think we can only convert one at a time, and even if we do that we will be tired, if we plan an ambush this is a concern. If we turn one of them and keep another tied up that one may escape her bondage and fight against us along with her rescuers.
I'm okay with the idea of ambush, i just feel we need to be smart about this.
Yeah, Gwen is better at ranger-shits, since she was an elf.  We're also much better at dark manipulation.
Title: Re: The Last Night Troll
Post by: racnor on December 12, 2012, 09:08:25 pm
The reverse would be better, as Gwen likely is better at plantlife manipulation, and information would be better first hand, gwen may also get overzealous and go too far, she's already proven occassionally lacking in self control.
While i like the idea of more servants i think we can only convert one at a time, and even if we do that we will be tired, if we plan an ambush this is a concern. If we turn one of them and keep another tied up that one may escape her bondage and fight against us along with her rescuers.
I'm okay with the idea of ambush, i just feel we need to be smart about this.

A similiar suggestion to one i suggested earlier, is it possible to create a long thin sort of wall of frozen or slowed time? If we could get our opponents to bungle into it than we could deal with enemies in a more leisurely manner, at the very worst it would make navigation more difficult for our opponents.
Hmmmm.... how about temporal cheese wire? Decapitations are fun.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 09:19:53 pm
Well, let's get an interrogation plan planned, since no one is against interrogating our prisoners.

I suggest we do it personally. Gwen can set up some traps, she's good with nature magic.

Alright, now about mates.

I suggest feeding one prisoner to Gwen, converting another quickly, and then securing the last with both bindings and at least two kinds of magic (say, eon manipulation and plant empathy?), and setting our new consort to guard the prisoner. Once we beat our pursuers, we can decide whether to convert the last prisoner or feed her to Gwen, but we don't want to feed her two people at once. I'm guessing that would put her around the equivalent of 3-4 months pregnant, which is not a time you want to be fighting...
Title: Re: The Last Night Troll
Post by: Thecard on December 12, 2012, 09:24:45 pm
Yeah, maybe have Gwen rig up some traps around the tower while we interrogate them?  Just convince the plants to warn us of invaders, and help us fight them off?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 12, 2012, 09:28:58 pm
Elves may deconvince them though, i think we need non plant related traps in addition.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 09:33:28 pm
Do snares count? I'd imagine Alice is good at those.

Just let them at it, then set up some more tricks while Gwen eats.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 12, 2012, 09:41:15 pm
Sounds good, do we want to set up a temporal wall/cheeswire fence?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 09:48:04 pm
How would we trapify that? Make a narrow band of slowed time around neck level, hope the elves don't notice it before walking into it enough that they lose their heads? Could work, if long and common enough... and scattered in height, of course.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 12, 2012, 09:54:46 pm
We could also localize it to a single area, and in the midst of battle jump over it and taunt our opponents from the other side, lobbing fire or something over the wall at them to further draw attention.
Title: Re: The Last Night Troll
Post by: Thecard on December 12, 2012, 09:56:54 pm
Or just by reinforcing parts we are likely to get attacked from.  Paths, straight routes to the Elves, thick foliage and the like.
At least, putting emphasis on them.
Title: Re: The Last Night Troll
Post by: Grek on December 12, 2012, 10:01:37 pm
Why does no one want two new consorts? Is there a time limit between conversions I forgot, or do people just not want to spend the time right now to convert two? I can agree with that, but if a night troll, two consorts, and Alice can't figure out how to bind an elf and then transport her to the tower I'll eat my avatar. Also bear in mind that eating a couple of screaming elven women will probably add the equivilant of a few months to Gwen's pregnancy...

Right now, we have the time to convert one consort and even that means maybe being caught with our figurative pants down. Also, the ostensible purpose of this raid was to get Gwen food. So if we end up converting all of our victims instead of letting Gwen eat them, that's really a waste of a trip.

That said, if we are going to convert one of the elves, we should give them the Gift of Inferno's Embrace. Invincibility, Fire Magic and teleportation is too good of an asset to pass up.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 10:04:54 pm
Yes, but how do we get the elves to finish severing their own heads with the thing? Just hope that the brief time that the elf is walking through that his neck is slightly misaligned and s/he doesn't notice?

Ninja'd.

Why does no one want two new consorts? Is there a time limit between conversions I forgot, or do people just not want to spend the time right now to convert two? I can agree with that, but if a night troll, two consorts, and Alice can't figure out how to bind an elf and then transport her to the tower I'll eat my avatar. Also bear in mind that eating a couple of screaming elven women will probably add the equivilant of a few months to Gwen's pregnancy...
Right now, we have the time to convert one consort and even that means maybe being caught with our figurative pants down. Also, the ostensible purpose of this raid was to get Gwen food. So if we end up converting all of our victims instead of letting Gwen eat them, that's really a waste of a trip.
That said, if we are going to convert one of the elves, we should give them the Gift of Inferno's Embrace. Invincibility, Fire Magic and teleportation is too good of an asset to pass up.
1. Don't convert both at once, one now and one saved for later.
2. Feeding Gwen too much at once isn't good for combat ability.
3. We've got a few elves who would all make good or great hosts; let's not promise Gwen that we'll give her two in case two are great mates. If there's only one suitable mate, let Gwen eat two...but save one for AFTER the ambush.
Title: Re: The Last Night Troll
Post by: Grek on December 12, 2012, 10:17:04 pm
I'm sorry if it wasn't clear, but my intention was that Gwen would eat both captives we don't convert (any anyone we capture in the ambush) only once we're done fighting and have gotten everyone back to the tower.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 10:45:08 pm
Oh, okay.

About one spouse or two: Leave the options open, decide once we've interrogated them. Sound acceptable?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 12, 2012, 10:47:10 pm
agreed.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 12, 2012, 10:48:49 pm
(Dammit. Sorry guys. I started writing 23 posts ago, took a dinner break, come back, finish writing, and you all had a totally different idea of what to do. Ooof.)

Character:
Spoiler (click to show/hide)

Let us interview our prisoners, tell them that if they convince us of their worth they may live, if  they resist than use dark manipulation to torture their minds.

Knowing you have at least some time before the Pose arrives you decide to give each of the prisoners a brief interview.

When asked to prove her worth the rouge, named Cherlyn, gets sarcastic. She explains that her mother was the goddess of theft and her father an assassin of kings. Through petty theft and grand schemes she managed to assemble a fortune bigger than any elf to have ever lived, but gave it all away and moved to Everpine to seek out true love. You eventually decide to end her tall tale with a slap across the face and move on to the next captive. 1d20 = 6 + 2(Skill) = 8

Cold Breath, actually named Spiraculum, seems to follow the lead of the thief, and also manages to keep her fear in check and get fresh with you. She explains that her paternal grandfather is a mighty ice dragon who lives far to the south in a land of frost. She explains that because of her linage she lived as royalty in the High Queen's court, but was exiled when her dear old grandfather began to attack Elven Alliance property. Having no real skill to survive outside of a courtly environment she had to flee to neutral Everpine in hopes of finding a man to take care of her. She claims to be as strong as three elves and capable of breathing bursts of Icy Shrapnel. You conclude her crazy story with a slap as well and move on to the guard. 1d20 = 6 + 2(Skill) = 8

Diane, the captured guard's story seems genuine yet unimpressive. She is nothing more than a homemaker with an alcohol problem who got drafted into emergency guard duty once the Night Troll rumors started. She can whoop most elves in a bar room brawl, and is quite skilled at beating her children, but has no proper combat training whatsoever. The other elves shoot her a nasty glare for giving in and being honest with you. You almost feel bad that you are likely going to feed her to Gwendolyn. 1d20 = 8 + 2(Skill) = 10

Reverting to my old style of suggestions, new doesn't work and I like lists :)

I propose:

1) Stay here, wait for the attack
2) Let Gwen do have fun with prisoners, tell she should eat two, and choose one that she should like to see as a sister-wife, then leave her alone (I don't think that she'll became much more pregnant as a result, so should be combat-fine)
3) Spend that time night talking with Alice, tell her about all our current gifts (not only the ones that we consider giving to her due to minmaxing) , ask her about  her life plans and goals, her views on the childbirth and option how to avoid wraith of her father if we choose (By we  I mean the troll and Alice) to not do any kind of conversion

Unsure of what to do, you tell Gwendolyn to choose one to be your second consort and eat the other two. You then have a quick heart to heart with Alice. You find she has been having some of the same concerns as you.

"Look. I find your chivalry and friendship amazing, but I think you need to turn me. Especially if you intend to take more consorts. I have to sleep with one eye open with Gwendolyn around, and if you just keep getting more consorts one of them will eventually suffer a lapse in judgment and eat me as a snack. Remaining human is good. Remaining alive is better."

You blink. "Are you sure? Thats a big descis..."

Alice starts to sniffle. "Of course I'm not sure... I understand its going to suck. I don't want this to happen... But I don't want to die. And I don't want my good friend to pick a fight with my father on my behalf."

You start to explain your gifts to her, but she cuts you off, explaining that she doesn't want to think about it and that she trusts your judgement in making the decision for her. "If you need time to think about, I could go spend some time in the wilderness. I don't think it would be safe for me to sleep in the tower, but hey, there are no Boogeymen around these parts and I love the great outdoors. I'll check in every few days to see if you have made up your mind... I just wish there was some way I could pay off my debt to you, remain human, and remain safe."

"Thats assuming you live through today." You say with a smile, hoping to difuse the situation. She laughs a bit.

"If I die today I'm taking half the population of Everpine with me."

You and Alice then spend some time joking, laughing, and talking politely in elven while Gwendolyn works the prisoners.

---

Gwendolyn exits the barn dragging the rouge and looking a bit more pregnant. You still figure she is okay to fight. "I ate the worthless housewife first. She was delicious. The story the other elf, Spiraculum, told about being part dragon was all true. I knew her well in my previous life. Sadly she was biding her time and waiting for the Posse to come before springing into action; she could have easily broken out anytime she wanted and caused us hell. I decapitated her abruptly before she could do anything. Pity she was a liability; she was such a nice girl and would have made a great consort. I had to kill her quickly so I couldn't even extract all that much fear..."

The consort shakes the Rouge around by the vines binding her. "This one is a good consolation prize though. Captured by goblins as a kid and raised in a tower. Became a snatcher herself, but rejoined elven society when her home tower fell. She worked as a thief for hire since, and doesn't have any family to complicate things."

Cherlyn, the prisoner, takes the opportunity to spit in your face. For somebody who has just witnessed another elf get eaten alive the Rouge is quite brave.

You decide to ignore the gesture and focus on your impending defense of the ranch. The two most obviously defensible areas are the residential trees and the barn. They both provide cover from arrows and many hiding places.

The trees have the disadvantage of multiple entry points, but you and you allies can all use plant empathy to possibly weaponry the entire structure.

The barn is basically a dug out cave with one entrance and lots of animal stalls and perches to be used as cover. The floor of the barn is covered in flammable straw, which could easily work for or against you.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 11:01:04 pm
I vote trees.
No wait, we're being chased by elves. They won't risk a forest fire and probably know the trees better than us. "Hey Amarel! Sure, I'll drop my branches so you can pass..."

Barn. Um. Too late for good tactic thinks.
Title: Re: The Last Night Troll
Post by: Grek on December 12, 2012, 11:02:57 pm
Hide in the barn, light the tree on fire. If there is time, convert Alice with the Gift of Inferno's Embrace.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 12, 2012, 11:03:53 pm
No! If we are going to convert Alice we need to at least consult her about the Left stone gift.
Title: Re: The Last Night Troll
Post by: Grek on December 12, 2012, 11:06:19 pm
Left Stone Gift is not useful for combat. We need a combat-useful gift. Even if we decide Alice deserves to be the first female Night Troll, now is not the time to use the Left Stone.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 11:07:48 pm
Don't light the tree on fire, it could catch the barn.
Don't convert Alice yet, she's going to be better in human form than working out the kinks of being a night consort.
Don't give her the Left Stone gift without making sure she's willing to put aside her sexuality to have lots of kids.
Title: Re: The Last Night Troll
Post by: Grek on December 12, 2012, 11:12:03 pm
Don't light the tree on fire, it could catch the barn.

If we're going to use the Gift of Inferno's Embrace, we need a big fire. If we don't, then our options for gifts boil down to the Gift of Amnesia which is nowhere near as combat useful.
Title: Re: The Last Night Troll
Post by: racnor on December 12, 2012, 11:12:53 pm
Convert her later, right now we have an ambush to prepare for. Everyone sweep the straw over to the entrance, then board up/ cover any windows. It'll be dark enough for shadow illusions with we can use to make them attack eachother, and anyone who enters will be outlined in light and staring into darkness.. and Alice has a longbow. If any of them try torches, snuff them out with fire manipulation.
Title: Re: The Last Night Troll
Post by: Thecard on December 12, 2012, 11:16:56 pm
I'd say give her Pheonix.  Flying is pretty useful, if you ask me.  So is fire.  It seems like a really useful gift.  And remember, she's one of our good allies and friends, so we don't have to worry much about her leaving.
Also, what about Rox, or whatever the animal-woman is named?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 12, 2012, 11:23:30 pm
Phoenix sounds fine, except that flaming wings would ruin woodcraft.
Maybe Inferno's Embrace? Geez, we really do have crappy gifts for Alice. We ought to take 20 on Plant Empathy or something...
Title: Re: The Last Night Troll
Post by: Thecard on December 12, 2012, 11:25:08 pm
Phoenix sounds fine, except that flaming wings would ruin woodcraft.
Maybe Inferno's Embrace? Geez, we really do have crappy gifts for Alice. We ought to take 20 on Plant Empathy or something...
Yeah, I mean it doesn't go very well, but it would help us against Elves, and would let her fly.
I mean, we could gifts that would better suit her, but she's human, and less likely to object burning trees down than those Elves.
Title: Re: The Last Night Troll
Post by: racnor on December 12, 2012, 11:28:56 pm
If we convert her now, she will be starving at best and dissolved at worst when the elves arrive. This is really the worst possible time for this sort of thing.
Title: Re: The Last Night Troll
Post by: Thecard on December 12, 2012, 11:30:31 pm
If we convert her now, she will be starving at best and dissolved at worst when the elves arrive. This is really the worst possible time for this sort of thing.
Yeah, I'm thinking for afterwards.  It takes time to convert, if I remember right.
But we probably will be fighting Elves after this, still.  This is just an ambush, right?
Title: Re: The Last Night Troll
Post by: Corai on December 12, 2012, 11:51:27 pm
If we convert her now, she will be starving at best and dissolved at worst when the elves arrive. This is really the worst possible time for this sort of thing.
Yeah, I'm thinking for afterwards.  It takes time to convert, if I remember right.
But we probably will be fighting Elves after this, still.  This is just an ambush, right?

Less than a ambush. Just a posse.
Title: Re: The Last Night Troll
Post by: Thecard on December 12, 2012, 11:53:13 pm
If we convert her now, she will be starving at best and dissolved at worst when the elves arrive. This is really the worst possible time for this sort of thing.
Yeah, I'm thinking for afterwards.  It takes time to convert, if I remember right.
But we probably will be fighting Elves after this, still.  This is just an ambush, right?
Less than a ambush. Just a posse.
That's the word I was looking for, thanks.  I couldn't remember it, and was torn between ambush and lynch mob.
Title: Re: The Last Night Troll
Post by: jaass on December 12, 2012, 11:56:41 pm
These people are going to be angry and have a group-mentality. I think we should try to use this to our advantage.
Title: Re: The Last Night Troll
Post by: Thecard on December 13, 2012, 12:04:25 am
Not sure how to do that, but I guess they won't be thinking clearly?  I wonder, would it be wise to trap them in a burning ring of fire?
Title: Re: The Last Night Troll
Post by: Remalle on December 13, 2012, 12:36:21 am
Divide and conquer.  Let's trap the invaders somehow (in the barn, in the trees, in a ring of fire, it doesn't matter), make sure they can't escape quickly, and use our dark manipulation, face, and other tricks to terrify and drive them into attacking each other.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 13, 2012, 12:47:35 am
Why are we talking about converting alice? If we convert anyone it should be the prisoner, we could use any ally we can get in the battle to come.

Edit: ignore the above, i missed something earlier
Tell Alice and Gwen to make an attempt to rally plantlife to our cause and create mundane traps, i'm going to stick to my suggestion of creating eon pocket traps.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 13, 2012, 12:50:28 am
Divide and conquer.  Let's trap the invaders somehow (in the barn, in the trees, in a ring of fire, it doesn't matter), make sure they can't escape quickly, and use our dark manipulation, face, and other tricks to terrify and drive them into attacking each other.
Daytime is coming, our dark manipulation won't be useful.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 13, 2012, 05:08:12 am
Isn't she sweet? I love Alice... Well I love the whole story and all NPCes but Alice is my favorite . Sad that we learn nothing about her desire (or lack off) to have children

Conversion before the battle is a bad idea, way to risky and exhausting for both parties

I support making traps, both magical and mundane. I think we should consider delayed firespells

Title: Re: The Last Night Troll
Post by: Corruptor on December 13, 2012, 05:35:05 am
Isn't she sweet? I love Alice... Well I love the whole story and all NPCes but Alice is my favorite . Sad that we learn nothing about her desire (or lack off) to have children

Conversion before the battle is a bad idea, way to risky and exhausting for both parties

I support making traps, both magical and mundane. I think we should consider delayed firespells
Agreed, great job by the Dm on the story thus far ^^

Likewise agreed that a time-limited conversion wouldn't be wise - that idea of eon-manipulated fire manipulation as traps is brilliant btw. We should try that...

Oh, and this is nagging at me - if we have this much time, couldn't we just gain enough ground on the posse to get away?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 13, 2012, 05:45:49 am
Problem is that we are followed by elven rangers... in their forest.
It's hard to outpace them

Even if they don't catch up, they'll follow the track, reach the tower, note it and return later with larger force
And we have no time to hide our tracks
Title: Re: The Last Night Troll
Post by: Corruptor on December 13, 2012, 05:58:33 am
Ah, good point. Alrighty then, I think in addition to trapping the place, we should attempt to barricade/block one or more of the entrances. Their advantage is superior numbers, if we can funnel them in one or two entrances we should be able to slaughter them.

If there isn't ample material available for the barricades, we could try lighting a bonfire with hay at the spot we wish to block off, then slow it down as much as possible with Eon Manipulation to make it last.

Additionally, our captive IS a rogue, so we should make sure she is verrrry securely bound so she doesn't escape during the fight.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 13, 2012, 06:28:19 am
Left Stone Gift is not useful for combat. We need a combat-useful gift. Even if we decide Alice deserves to be the first female Night Troll, now is not the time to use the Left Stone.

while converting now is a bad idea... the Left Stone is most likely will boost combat abilities of many females. It gives traits on based some unknown properties of female. Probably it includes skills

The night troll created may have more then one traits, I think something like 3 to 5.
It's a strong immediately ally and if supplied by nice skills  may be stronger then we currently are.
_____________________________-

I should explain my view on the left stone gift, once again, when I am in a better mood (I was pissed me all that real world ethics discussion into a game and got a little inadequate, sorry. Strategy discussions are good, but I dislike when RPGs played like pure strategy)

I am putting all role-play and my hopes for story development aside and will talk  about it like it a strategy game. Strategy that based on quality not quantity

1) I prefer to not base our survival on numbers. Numbers are good, but that didn't help night trolls before, we know that
2) another way is to become a powerful wizard with some nice allies who is capable to defend his small, but advanced and united family-race.   (loyal consorts, few children that get proper education from the patriarch(us), allies from other races. I think only elves are our true enemies, any other race may become an ally. That's what our diplomacy skill for)
3) It would be great to learn to extract fear and feed without the need to kill\draw insane and making enemies
It might be possible with a small group, but it will not if we create a huge subrace, especially if it will follow Nocteclaw zealously
(BTW Gift of Amnesia gives a fun way to feed - scare, erase memory, scare, erase memory, scary, erase memory. We get alive, sane pray and well fed troll)
4) The faster we multiply, the faster we'll get attention, the more night trolls exist, the more food we need
5) I'd like to have full control over every birth\conversion as we have now. It's like vampiric laws in many settings - create vampire without a permission of council\Prince and you'll get killed. Sentient predators MUST limit their own numbers. That's why I prefer to not spent the left stone gift at all to  giving it to any female (especially not loyal enough) and sending her away.  I'd rather see female night troll as picky in making babies as we are. And Alice (yep, I bring that, again)  is  ideal in that role, because she'll not lie under every male she meet. If she choose to have a  baby it will be a well thought decision. Even if she'll have no babies at all, that's not a tragedy for our race, we are still making sons
6) For me, the left stone gift is not a way to get a baby making machine , but a way to get a strong ally with several good traits, now.  Infants are more liability than asset in our situation

Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 13, 2012, 08:58:51 am
while discussing alice's conversion sounds a fair bit more sensible now, i still think it would be more interesting storywise to have her remain human and eventually reunite her with the tigress of her heart, even if it meant her leaving our party. i also still  thing that lefstoning the mermaid would be a better idea than to leftstone alice, though
Title: Re: The Last Night Troll
Post by: hachnslay on December 13, 2012, 10:26:12 am
Left Stone Gift is not useful for combat. We need a combat-useful gift. Even if we decide Alice deserves to be the first female Night Troll, now is not the time to use the Left Stone.

while converting now is a bad idea... the Left Stone is most likely will boost combat abilities of many females. It gives traits on based some unknown properties of female. Probably it includes skills

The night troll created may have more then one traits, I think something like 3 to 5.
It's a strong immediately ally and if supplied by nice skills  may be stronger then we currently are.
_____________________________-

I should explain my view on the left stone gift, once again, when I am in a better mood (I was pissed me all that real world ethics discussion into a game and got a little inadequate, sorry. Strategy discussions are good, but I dislike when RPGs played like pure strategy)

I am putting all role-play and my hopes for story development aside and will talk  about it like it a strategy game. Strategy that based on quality not quantity

1) I prefer to not base our survival on numbers. Numbers are good, but that didn't help night trolls before, we know that
2) another way is to become a powerful wizard with some nice allies who is capable to defend his small, but advanced and united family-race.   (loyal consorts, few children that get proper education from the patriarch(us), allies from other races. I think only elves are our true enemies, any other race may become an ally. That's what our diplomacy skill for)
3) It would be great to learn to extract fear and feed without the need to kill\draw insane and making enemies
It might be possible with a small group, but it will not if we create a huge subrace, especially if it will follow Nocteclaw zealously
(BTW Gift of Amnesia gives a fun way to feed - scare, erase memory, scare, erase memory, scary, erase memory. We get alive, sane pray and well fed troll)
4) The faster we multiply, the faster we'll get attention, the more night trolls exist, the more food we need
5) I'd like to have full control over every birth\conversion as we have now. It's like vampiric laws in many settings - create vampire without a permission of council\Prince and you'll get killed. Sentient predators MUST limit their own numbers. That's why I prefer to not spent the left stone gift at all to  giving it to any female (especially not loyal enough) and sending her away.  I'd rather see female night troll as picky in making babies as we are. And Alice (yep, I bring that, again)  is  ideal in that role, because she'll not lie under every male she meet. If she choose to have a  baby it will be a well thought decision. Even if she'll have no babies at all, that's not a tragedy for our race, we are still making sons
6) For me, the left stone gift is not a way to get a baby making machine , but a way to get a strong ally with several good traits, now.  Infants are more liability than asset in our situation



You have my support U R.
Only i don't think we should convert Alice now. She doesn't fear us, so it will probably take quite long.
We should find a secure place with enough food first.

How far away is our Tower again?
also using eon manipulation to hasten ourselves might be useful. (Create a bubble of accelerated time around us. 20-30% should still have us get enough sunlight not to die of frost.)
We need to escape our predators. 20 Elves would probably be able to overpower our group during the day.
If there are any birds left strew their bones around to make our pursuers believe that we just stopped to feed.
Why would we lead them to our base in the first place?
Hiding in a certain enchanter's cellar might be useful. that way we lead a group of traditional elves into a village. If we are lucky there will be war.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 13, 2012, 05:49:05 pm
Phoenix sounds fine, except that flaming wings would ruin woodcraft.
Maybe Inferno's Embrace? Geez, we really do have crappy gifts for Alice. We ought to take 20 on Plant Empathy or something...
Yeah, I mean it doesn't go very well, but it would help us against Elves, and would let her fly.
I mean, we could gifts that would better suit her, but she's human, and less likely to object burning trees down than those Elves.
Still doesn't cover practical issues, like burning a forest she's sneaking through. Plant empathy other than intimidation would be impossible too.
"Hello there, Old Mr. Oak. Could you please--" "OH GODS YOUR WINGS ARE BURNING MY BRANCHES STOPIT STOPIT PLEEEEEEASE!!!" Etc.
I'd rather save it for someone whose main strengths aren't nature-related. Or at least not so useful in a forest. Or at least until we aren't in a highly flammable area.

Divide and conquer.  Let's trap the invaders somehow (in the barn, in the trees, in a ring of fire, it doesn't matter), make sure they can't escape quickly, and use our dark manipulation, face, and other tricks to terrify and drive them into attacking each other.
Daytime is coming, our dark manipulation won't be useful.
It'll probably be darker inside, but let's not base a dawntime plan on darkness.

Left Stone Gift is not useful for combat. We need a combat-useful gift. Even if we decide Alice deserves to be the first female Night Troll, now is not the time to use the Left Stone.
while converting now is a bad idea... the Left Stone is most likely will boost combat abilities of many females. It gives traits on based some unknown properties of female. Probably it includes skills

The night troll created may have more then one traits, I think something like 3 to 5.
It's a strong immediately ally and if supplied by nice skills  may be stronger then we currently are.
Biggest benefit is the female night troll bit. If Alice isn't willing to have plenty of kids, we shouldn't give it to her.

Quote
I should explain my view on the left stone gift, once again, when I am in a better mood (I was pissed me all that real world ethics discussion into a game and got a little inadequate, sorry. Strategy discussions are good, but I dislike when RPGs played like pure strategy)

I am putting all role-play and my hopes for story development aside and will talk  about it like it a strategy game. Strategy that based on quality not quantity
Quantity has a quality all its own.
Play a strategy game and send a single tank against a nation full of swordsmen. It'll take out a ton, but the tank will eventually fall. Probably. Depends on how the game is programmed. Point is, numbers do matter.

Quote
1) I prefer to not base our survival on numbers. Numbers are good, but that didn't help night trolls before, we know that
Neither did their power...just sayin'.

Quote
2) another way is to become a powerful wizard with some nice allies who is capable to defend his small, but advanced and united family-race.   (loyal consorts, few children that get proper education from the patriarch(us), allies from other races. I think only elves are our true enemies, any other race may become an ally. That's what our diplomacy skill for)
Potentially, but it'd be an uphill battle. We're still night trolls.

Quote
3) It would be great to learn to extract fear and feed without the need to kill\draw insane and making enemies
It might be possible with a small group, but it will not if we create a huge subrace, especially if it will follow Nocteclaw zealously
'Twould be nice. Maybe we could become therapists. "Don't worry, it's okay. Just let me draw away your fear..."
Assuming it's possible.

Quote
(BTW Gift of Amnesia gives a fun way to feed - scare, erase memory, scare, erase memory, scary, erase memory. We get alive, sane pray and well fed troll)
If it's possible to get fear without eating physical flesh, yes.

Quote
4) The faster we multiply, the faster we'll get attention, the more night trolls exist, the more food we need
Think of it, again, like a strategy game. Say Civilization.
Civs which expand have issues like corruption to deal with, and have bigger borders, and are less-liked by NPCs. A balance is indeed needed.
Getting attention is good if we can conceal our hideouts. Adding a new night troll isn't going to impair our ability to do so. Worst comes to worst, split our night family down the middle and one of us gets to find a new lair.
Also bear in mind that we're supposed to repopulate our race.

Quote
5) I'd like to have full control over every birth\conversion as we have now. It's like vampiric laws in many settings - create vampire without a permission of council\Prince and you'll get killed. Sentient predators MUST limit their own numbers. That's why I prefer to not spent the left stone gift at all to  giving it to any female (especially not loyal enough) and sending her away.  I'd rather see female night troll as picky in making babies as we are. And Alice (yep, I bring that, again)  is  ideal in that role, because she'll not lie under every male she meet. If she choose to have a  baby it will be a well thought decision. Even if she'll have no babies at all, that's not a tragedy for our race, we are still making sons
Discuss this with our son and whoever we give the Left Stone to, and what we'll do when we die, but good idea. Although the idea that a night troll without babies isn't a tragedy...it is. That's an almost completely wasted gift. The biggest point of that gift was that there would be more fruitful and abundant night troops, and female night trolls. If whoever we give it to doesn't even have one kid, it's wasted...

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6) For me, the left stone gift is not a way to get a baby making machine , but a way to get a strong ally with several good traits, now.  Infants are more liability than asset in our situation
Disagree. Short-term, but thinking strictly short-term is dumb. Infants are going to be a boon to our race sooner than you think, especially if child growth follows the same rules postnatal as pre.

while discussing alice's conversion sounds a fair bit more sensible now, i still think it would be more interesting storywise to have her remain human and eventually reunite her with the tigress of her heart, even if it meant her leaving our party. i also still  thing that lefstoning the mermaid would be a better idea than to leftstone alice, though
Sensible overall.

And finally, a suggestion for the left stone: Once we're safe, pray for guidance. It was given by Nocteclaw (right?), s/he should be able to offer advice on how to use it. If nothing else, it gives us more brownie points with the deity of choice for the only race who won't hate us on sight.
Title: Re: The Last Night Troll
Post by: Thecard on December 13, 2012, 06:20:12 pm
Yeah, I was thinking that Alice is least-Elf-y out of the consorts or potentials we have here.  But she is a ranger, so I guess it might be a better idea to hold off.  I just think it's one of the best gifts we have right now.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 13, 2012, 06:24:26 pm
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Biggest benefit is the female night troll bit. If Alice isn't willing to have plenty of kids, we shouldn't give it to her.
Why are you so sure that we need plenty of kids?  There are other ways to ensure our survival without behaving like rabbits

And let's assume that Alice isn't a lesbian, that she is ready to fuck constantly, do we really need constantly pregnant and hungry night troll? Do we need dozens of hungry kids? Prey is not unlimited, and infants\kids\constantly pregnant females add nothing to our ability to get more prey. Even more, they need constant protection and thus reducing our hunting abilities


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The biggest point of that gift was that there would be more fruitful and abundant night troops,
That' what Nocteclaw wants, sure.  I just don't think that we need to be her slave.

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Also bear in mind that we're supposed to repopulate our race.
Said who? We are free to do whatever we want.
We are playing a character, not a night troll race
We aren't playing forces of evil vs forces of good, either

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Although the idea that a night troll without babies isn't a tragedy...it is. That's an almost completely wasted gift. 
Powerful, loyal, immortal ally that will become a better and better isn't a wasted gift at all. Besides I am sure that we can talk her into making at least one baby, and then her daughter may be the basis of creating all other female night trolls if you need a rabbit night troll

And don't you think that may be in our interest to make future trolls (or majority of them) same as us and not create a potential  gender vs gender war situation?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 13, 2012, 06:42:59 pm
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Biggest benefit is the female night troll bit. If Alice isn't willing to have plenty of kids, we shouldn't give it to her.
Why are you so sure that we need plenty of kids?  There are other ways to ensure our survival without behaving like rabbits
Efficiency. It's the only Left Stone gift we're ever getting.
Besides, breeding like rabbits won't hurt.

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And let's assume that Alice isn't a lesbian, that she is ready to fuck constantly, do we really need constantly pregnant and hungry night troll? Do we need dozens of hungry kids? Prey is not unlimited, and infants\kids\constantly pregnant females add nothing to our ability to get more prey. Even more, they need constant protection and thus reducing our hunting abilities
Can we have "dozens" of kids?
Is Alice stupid enough to have more kids than we can support?
Are you aware of the possibilities of not going to either extreme? Not only a few kids, not a new baby every week. Let's say about as many kids as we intend to have, over the course of our respective lifetimes.

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The biggest point of that gift was that there would be more fruitful and abundant night troops,
That' what Nocteclaw wants, sure.  I just don't think that we need to be her slave.
Not slave, just not antagonising her. Besides, s/he does kinda have a right to us, and as a god/dess has the ability to royally screw us over if we anger her.

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Also bear in mind that we're supposed to repopulate our race.
Said who? We are free to do whatever we want.
We are playing a character, not a night troll race
We aren't playing forces of evil vs forces of good, either
Last wish of our father. Also a consideration most of us have.

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Although the idea that a night troll without babies isn't a tragedy...it is. That's an almost completely wasted gift. 
Powerful, loyal, immortal ally that will become a better and better isn't a wasted gift at all. Besides I am sure that we can talk her into making at least one baby, and then her daughter may be the basis of creating all other female night trolls if you need a rabbit night troll
Almost. Sure, one ally is nice, but a family of equally powerful allies is better. Much better. Also loads better for our race.

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And don't you think that may be in our interest to make future trolls (or majority of them) same as us and not create a potential  gender vs gender war situation?
No. I fail to see your point. There can be conflicts within a gender, too, and with family members it can be worse between brothers. I'm willing to bet that I would get along a lot better with a little sister than with my little brother.
Anyways, the only way you'll prevent conflict between night trolls is killing Gwen and never converting another spouse.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 13, 2012, 07:14:39 pm
Female and male trolls are
1) Different
2) Have no need in each other too reproduce
3) Compete for same resources

Don't you see a huge potential for conflicts? Especially if we go underwater troll route. Female night trolls and male night trolls are very very close to being different races
I am not sure that they can mate with each other. And even if they can... humans and elves can mate, too. That doesn't make them one race

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Let's say about as many kids as we intend to have, over the course of our respective lifetimes.
Our lifetimes are looong. Why can't you let daughter(s) of Alice to reproduce if you really want competitors to our sons? Besides what is bad in having only male trolls, again?

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Last wish of our father. Also a consideration most of us have.
It's not like we loved him much... And I suspect that he disliked female night trolls, that fits his character. And he was an atheist
Besides there are another way to recreate night troll race. Make a nation, not solitary families scattered around the world like it was before.

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Not slave, just not antagonising her. Besides, s/he does kinda have a right to us, and as a god/dess has the ability to royally screw us over if we anger her.
Doing anything to not anger = slave
Title: Re: The Last Night Troll
Post by: Grek on December 13, 2012, 07:19:34 pm
Ukrainian Ranger: This is another issue where nobody agrees with you. People want to repopulate our race, worship Nocteclaw and eat people. You, for reasons unknown to me, do not. Why?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 13, 2012, 07:23:22 pm
Female and male trolls are
1) Different
2) Have no need in each other too reproduce
3) Compete for same resources

Don't you see a huge potential for conflicts? Especially if we go underwater troll route. Female night trolls and male night trolls are very very close to being different races
I am not sure that they can mate with each other. And even if they can... humans and elves can mate, too. That doesn't make them one race
Pretty much all of that is true for humans, too, and you don't need millions of people to reproduce. We work together anyway. Besides, if we are even halfway decent at choosing a recipient for the gift, we'll choose someone that works well with us.

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Let's say about as many kids as we intend to have, over the course of our respective lifetimes.
Our lifetimes are looong. Why can't you let daughter(s) of Alice to reproduce if you really want competitors to our sons? Besides what is bad in having only male trolls, again?
1. Not competitors, associates. And why not both?
2. Nocteclaw gave us a gift to make female night trolls, she likely wants us to make female night trolls. Let's not anger him/her.

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Last wish of our father. Also a consideration most of us have.
It's not like we loved him much... And I suspect that he disliked female night trolls, that fits his character
Besides there are another way to recreate night troll race. Make a nation, not solitary families scattered around the world like it was before.
So? He sent us forward in time.
That's my intention, and it works better with more night trolls.

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Not slave, just not antagonising her. Besides, s/he does kinda have a right to us, and as a god/dess has the ability to royally screw us over if we anger her.
Doing anything to not anger = slave
Not "doing anything not to anger her." Besides, it's always good to get on gods' good sides. Gods help their servants.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 13, 2012, 07:26:37 pm
Keep it civil guys. If I update tonight, it will be right before I go to sleep. I have two Pokemon Tabletop Games to prep for. You can expect this to slow down on weekends a bit from now on.
Title: Re: The Last Night Troll
Post by: Thecard on December 13, 2012, 07:55:30 pm
Keep it civil guys. If I update tonight, it will be right before I go to sleep. I have two Pokemon Tabletop Games to prep for. You can expect this to slow down on weekends a bit from now on.
Pokemon tabletop?  Huh.
Guess I should'a figured they exist, but still.  Huh.

Don't worry, you're allowed to have some semblance of an outside life.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 13, 2012, 08:50:53 pm
Ukrainian Ranger: This is another issue where nobody agrees with you. People want to repopulate our race, worship Nocteclaw and eat people. You, for reasons unknown to me, do not. Why?
He mentioned, earlier on a few occassions that he was hoping our character died, this was after the huge clusterfuck argument.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 13, 2012, 10:15:44 pm
Ukrainian Ranger: This is another issue where nobody agrees with you. People want to repopulate our race, worship Nocteclaw and eat people. You, for reasons unknown to me, do not. Why?
He mentioned, earlier on a few occassions that he was hoping our character died, this was after the huge clusterfuck argument.
Hm.
Maybe his ulterior motive is playing a lesbian night troll?
...Probably not.
Title: Re: The Last Night Troll
Post by: hachnslay on December 14, 2012, 03:13:23 am
Ukrainian Ranger: This is another issue where nobody agrees with you. People want to repopulate our race, worship Nocteclaw and eat people. You, for reasons unknown to me, do not. Why?
Don't automatically conclude that everybody thinks like you.
Repopulate: yes, but slowly.
Worship: no
eat people: NOT ALL OF THEM.
(convert alice: yes-gift of the left stone ... or try to get the gift of the right stone.)
Ukrainian Ranger: This is another issue where nobody agrees with you. People want to repopulate our race, worship Nocteclaw and eat people. You, for reasons unknown to me, do not. Why?
He mentioned, earlier on a few occassions that he was hoping our character died, this was after the huge clusterfuck argument.
Hm.
Maybe his ulterior motive is playing a lesbian night troll?
...Probably not.
One occasion. Here (http://www.bay12forums.com/smf/index.php?topic=118808.msg3868545#msg3868545)
Title: Re: The Last Night Troll
Post by: Corruptor on December 14, 2012, 04:22:47 am
Look, let's focus on the matter at hand - we probably don't have enough time for a proper conversion in any case.

To reiterate my previous post, imo we should focus on traps and barricading up entrances. Less of the endless alice debate, more defensive stategy!

And I'd like to stress again that our captive is a rogue - doubling up her restraints might be wise.
Title: Re: The Last Night Troll
Post by: hachnslay on December 14, 2012, 05:34:26 am
We have returned to one of our bases. If only one elf escapes they will attack the base in even greater numbers. I advise a scorched earth strategy. Literally. Freeze a powerful fireball in time - in one of the side rooms. Close all windows. Release it once you see the elves enter the Building. Also: wear the soul catcher amulet while doing so. After that hunt down any survivors as good as possible.

If we can't create a fireball powerful enough we can use many smaller ones and shoot them into a sphere of gradually slowing time.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 14, 2012, 06:38:28 am
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Pretty much all of that is true for humans, too, and you don't need millions of people to reproduce. We work together anyway. Besides, if we are even halfway decent at choosing a recipient for the gift, we'll choose someone that works well with us.
Imagine a simple situation, men or women or both find a way to reproduce without opposite gender (that's close tech-wise actually. Modern genetics aren't far away from making woman+woman = baby. With males it's harder, but probably possible) Don't you think that this will change humanity forever? That may bring female vs male war easily

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Not "doing anything not to anger her." Besides, it's always good to get on gods' good sides. Gods help their servants
Also gods have a habit to punish servants of other gods. Serving Nocteclaw = fighting with Sol and probably many other gods. Who are stronger then Nocteclaw

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1. Not competitors, associates. And why not both?
 
That's not how predators behave. Only pack mentality can keep them close. But then there are wars between packs
And if you want many female trolls: Do the math. There are almost no long term difference in Alice and all her daughters(granddaughters, grand granddaughters....)  have as many daughters as needed and Alice's only daughter and here descendants make as many babies as needed

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He mentioned, earlier on a few occassions that he was hoping our character died, this was after the huge clusterfuck argument.
I mentioned that after you decided to spend the left stone gift to convert the mermaid. I dislike it for many, many reasons and still prefer character death to that. My current preference for the left stone gift usage. Convert Alice> keep it to impregnate a right consort > don't spend it at all  > spend it on random housewife > die with it >  spend it on the zealot

And still my main motivation in converting Alice is roleplayish one. We can treat Alice in only 3 ways - keep her weak and dependent on her father(human) , make her somewhat stronger and bound to us (consorting) and make her much stronger and free (convert her into female night troll)
While normal human ethics may suggest that not converting at all is the best thing we can do for a friend, we are playing a night troll, who surely thinks that his only friend deserves something much better then being a weak human (prey) even if she thinks otherwise
_______________________


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We have returned to one of our bases. If only one elf escapes they will attack the base in even greater numbers. I advise a scorched earth strategy. Literally. Freeze a powerful fireball in time - in one of the side rooms. Close all windows. Release it once you see the elves enter the Building. Also: wear the soul catcher amulet while doing so. After that hunt down any survivors as good as possible.
I support this, including soul catching,  but instead of one big fireball, many smaller frozen fire spells, we don't want to fry ourself
Title: Re: The Last Night Troll
Post by: racnor on December 14, 2012, 07:06:38 am
I repeat my position that we should cover the windows of the barn to make it dark enough for shadow control, protect us from arrows(to dark to see) and make the elves easy targets(the only source of light, the entrance, will be directly behind them.)
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 14, 2012, 07:16:05 am
Do we really need to lock ourselves down? Our characters are stealthy and can hide outside pretty well
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 14, 2012, 07:42:10 am
Ukrainian Ranger: This is another issue where nobody agrees with you. People want to repopulate our race, worship Nocteclaw and eat people. You, for reasons unknown to me, do not. Why?
Don't automatically conclude that everybody thinks like you.
Arguments posed suggest that the majority is on his side.

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Repopulate: yes, but slowly.
Worship: no
eat people: NOT ALL OF THEM.
(convert alice: yes-gift of the left stone ... or try to get the gift of the right stone.)
How slowly do you mean, why not, duh, and why.

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Ukrainian Ranger: This is another issue where nobody agrees with you. People want to repopulate our race, worship Nocteclaw and eat people. You, for reasons unknown to me, do not. Why?
He mentioned, earlier on a few occassions that he was hoping our character died, this was after the huge clusterfuck argument.
Hm.
Maybe his ulterior motive is playing a lesbian night troll?
...Probably not.
One occasion. Here (http://www.bay12forums.com/smf/index.php?topic=118808.msg3868545#msg3868545)
Doesn't really explain motives.

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Pretty much all of that is true for humans, too, and you don't need millions of people to reproduce. We work together anyway. Besides, if we are even halfway decent at choosing a recipient for the gift, we'll choose someone that works well with us.
Imagine a simple situation, men or women or both find a way to reproduce without opposite gender (that's close tech-wise actually. Modern genetics aren't far away from making woman+woman = baby. With males it's harder, but probably possible) Don't you think that this will change humanity forever? That may bring female vs male war easily
You've read too much bad science fiction. Humans and night trolls alike will have ties which bind them without needing reproduction. Do you work with your coworkers at work? Either you work with people you never intend to mate with or your employment situation is rather shaky.
Ties between us night trolls will be even stronger because we're all family.


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Not "doing anything not to anger her." Besides, it's always good to get on gods' good sides. Gods help their servants
Also gods have a habit to punish servants of other gods. Serving Nocteclaw = fighting with Sol and probably many other gods. Who are stronger then Nocteclaw
Sol probably doesn't like night creatures in general. There are also a lot more Nocteclawean servants around who might like us than Solian servants who are around. Also, we owe Nocteclaw, and his/her decision that we pray to him/her about isn't binding.

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1. Not competitors, associates. And why not both?
 
That's not how predators behave. Only pack mentality can keep them close. But then there are wars between packs
And if you want many female trolls: Do the math. There are almost no long term difference in Alice and all her daughters(granddaughters, grand granddaughters....)  have as many daughters as needed and Alice's only daughter and here descendants make as many babies as needed
We're not wolves, and in fact wolves work together better than you assume we would. We're people, we can work together.
By your logic, all human societies should have collapsed long ago.

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He mentioned, earlier on a few occassions that he was hoping our character died, this was after the huge clusterfuck argument.
I mentioned that after you decided to spend the left stone gift to convert the mermaid. I dislike it for many, many reasons and still prefer character death to that. My current preference for the left stone gift usage. Convert Alice> keep it to impregnate a right consort > don't spend it at all  > spend it on random housewife > die with it >  spend it on the zealot
You'd rather not spend it or DIE than spend it on the mermaid? Fool. Seriously, it's good to have allies with the merfolk and a night troll line which can't be so easily slain. If the elves drive us out of their forest, we will have the endless seas.

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And still my main motivation in converting Alice is roleplayish one. We can treat Alice in only 3 ways - keep her weak and dependent on her father(human) , make her somewhat stronger and bound to us (consorting) and make her much stronger and free (convert her into female night troll)
Consorts aren't bound forever. Anyways, Alice has already said we could consortify her.

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While normal human ethics may suggest that not converting at all is the best thing we can do for a friend, we are playing a night troll, who surely thinks that his only friend deserves something much better then being a weak human (prey) even if she thinks otherwise
We also need to keep other things in mind. While I'm not against turning Alice into a female night troll on principal, I'd rather make sure she's willing to have kids before using our most valuable gift on someone who can't fully utilize it.

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We have returned to one of our bases. If only one elf escapes they will attack the base in even greater numbers. I advise a scorched earth strategy. Literally. Freeze a powerful fireball in time - in one of the side rooms. Close all windows. Release it once you see the elves enter the Building. Also: wear the soul catcher amulet while doing so. After that hunt down any survivors as good as possible.
I support this, including soul catching,  but instead of one big fireball, many smaller frozen fire spells, we don't want to fry ourself
I'm not sure about burning down our own house...
But I have nothing better.

Do we really need to lock ourselves down? Our characters are stealthy and can hide outside pretty well
The posse slightly put numbers us.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 14, 2012, 08:39:13 am
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We're not wolves, and in fact wolves work together better than you assume we would. We're people, we can work together.
By your logic, all human societies should have collapsed long ago.
Night trolls aren't humans. Different morals, different life span, different instincts, different food and no dark god to rule. And humans had many, many wars with nations far less different than different branches of night trolls 
And by my logic, many human societies had collapsed long time ago.

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You'd rather not spend it or DIE than spend it on the mermaid? Fool. Seriously, it's good to have allies with the merfolk and a night troll line which can't be so easily slain. If the elves drive us out of their forest, we will have the endless seas.
Yes, genius. I don't want to create a totally independent powerful  subrace of zealots that most likely will be either enemies or masters for our sons
Do you know what happens when fanatically religious group meets  atheistic, less religious or wrong religion group?

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Consorts aren't bound forever. Anyways, Alice has already said we could consortify her.
They are. They can't reproduce without night trolls (or maybe troll  that converted consort) , that's quite binding. Female night troll can choose their mate freely
Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 14, 2012, 10:23:06 am
Yes, genius. I don't want to create a totally independent powerful  subrace of zealots that most likely will be either enemies or masters for our sons
Do you know what happens when fanatically religious group meets  atheistic, less religious or wrong religion group?
sharks don't compete with wolves. the mermaid is equipped with a number of magical trinkets that allows her to leave the water; the fact that mermaids aren't a land conquering power hints that these trinkets aren't that common. if you want to minimize the competition for our children, creating a night creature that hunts in a completely different ecosystem, and is even unable to naturally enter our children' domain, would be the perfect choice
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Do you know what happens when fanatically religious group meets  atheistic, less religious or wrong religion group?
if it was up to me we'd be fanatically religious too. religion makes a lot more sense and is an even better world domination tool in a world where gods actually exist. besides, since we're the ones choosing who to get the leftstone, that'd give us a status second only to noctclaw itself among the newly created race. do you think religious fanatics would go after us, noctlaw's chosen, the reviver of the night troll race?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 14, 2012, 10:52:19 am
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sharks don't compete with wolves. the mermaid is equipped with a number of magical trinkets that allows her to leave the water; the fact that mermaids aren't a land conquering power hints that these trinkets aren't that common. if you want to minimize the competition for our children, creating a night creature that hunts in a completely different ecosystem, and is even unable to naturally enter our children' domain, would be the perfect choice
1) Night trolls need to hunt, suitable prey is present only on shores. Ecosystem is same
2) They will be amphibious not marine.
3) They may evolve in many other different kind of night trolls
4) Do you see any seas around? Those merfolks are surely river\lake based

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if it was up to me we'd be fanatically religious too. religion makes a lot more sense and is an even better world domination tool in a world where gods actually exist
Well that's exactly why I'd rather see character dead. I don't like religious pure evil fanatics way, not the kind of story I like and not the way I'd like to see character developed. All the story before, like nice relationships with Gwen, or friendship with Alice are much more fun for me. Not evil force that strives to conquer the world, no matter what but race with it's own moral code that want to survive.
As for  an even better world domination tool: munchkin detected.

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besides, since we're the ones choosing who to get the leftstone, that'd give us a status second only to noctclaw itself among the newly created race.
Well, I agree. If we'll be totally obedient to Noctclaw, fanatics will like us and may be not masters but slaves. But then we are slaves of Noctclaw, no much better fate
Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 14, 2012, 01:04:59 pm
1) Night trolls need to hunt, suitable prey is present only on shores. Ecosystem is same
what? no. mermaids are suitable prey too
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2) They will be amphibious not marine.
mermaids are marine, not amphibious. why would a night troll race based on an exclusively marine race be amphibious?
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3) They may evolve in many other different kind of night trolls
true
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4) Do you see any seas around? Those merfolks are surely river\lake based
i don't see any river either, and merpeople inhabit oceans (http://dwarffortresswiki.org/index.php/Mermaid) in df universe

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Well that's exactly why I'd rather see character dead.
that's where we'll have to agree to disagree. it is only natural that some of us want to see the story go a different direction than you do, though i at least find it a bit ungraceful of you to prefer to see our fun ruined just because you didn't have it your way
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 14, 2012, 01:38:07 pm
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what? no. mermaids are suitable prey too
Merfolk are very fear resistant. So no, they aren't suitable prey

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mermaids are marine, not amphibious. why would a night troll race based on an exclusively marine race be amphibious?
Because they obviously can live on land, like mermaid in our tower shows. Besides we should get night troll with mermaid influenced traits not mermaid\night troll hybrid or as you say - troll based on mermaid

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i don't see any river either, and merpeople inhabit oceans in df universe
My bad, haven't play DF for a long time. (Still my bad, story included mention that they are from see, forgot about it)  But what do you want to do with the problem that we are far from sea? Just spend her away and hope that sometimes, years later we'll get an ally from see? Isn't that a waste of gift?

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though i at least find it a bit ungraceful of you to prefer to see our fun ruined just because you didn't have it your way
Your fun will be ruined if we switch a playing character? Really? Ouch...
Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 14, 2012, 01:50:15 pm
Because they obviously can live on land, like mermaid in our tower shows.
the mermaid on our tower is wearing enchanted jewellery to be able to survive on land
Title: Re: The Last Night Troll
Post by: Corruptor on December 14, 2012, 01:59:40 pm
Do we really need to lock ourselves down? Our characters are stealthy and can hide outside pretty well
We're stealthy, but a posse of elves, most presumably with plant empathy and on their guard, will be very difficult to hide from.

The boarding up of the windows idea could work, but we need traps and barricades as well.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 14, 2012, 02:38:14 pm
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the mermaid on our tower is wearing enchanted jewellery to be able to survive on land
So, why  not mass produce such jewelry? Despite I highly doubt that night troll created will be that merfolklike

Do we really need to lock ourselves down? Our characters are stealthy and can hide outside pretty well
We're stealthy, but a posse of elves, most presumably with plant empathy and on their guard, will be very difficult to hide from.

The boarding up of the windows idea could work, but we need traps and barricades as well.
If we barricade, we badly need a reserve escape route.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 14, 2012, 02:39:04 pm
Your fun will be ruined if we switch a playing character? Really? Ouch...

What's being pointed out here is that the rest of us who have sticked with this charachter coming up on seventy five pages feel some affection for and like the character we have crafted, and that we will be displeased if you sabotage him to switch characters.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 14, 2012, 02:42:19 pm
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the mermaid on our tower is wearing enchanted jewellery to be able to survive on land
So, why  not mass produce such jewelry? Despite I highly doubt that night troll created will be that merfolklike

Do we really need to lock ourselves down? Our characters are stealthy and can hide outside pretty well
We're stealthy, but a posse of elves, most presumably with plant empathy and on their guard, will be very difficult to hide from.

The boarding up of the windows idea could work, but we need traps and barricades as well.
If we barricade, we badly need a reserve escape route.

Magical items are difficult to make and require souls or strange moods, there is no potential for mass production that does not involve genocide.
I agree with you that we need a possible escape route no matter what, and that we shouldn't rely solely on stealth. I like the idea of relying on traps, if the traps don't take down any number of our opponents and they greatly outnumber us i support scorched earth.
Title: Re: The Last Night Troll
Post by: Descan on December 14, 2012, 02:48:17 pm
Unless there's a more emotional sentient race in the ocean, the merfolk wouldn't make very good food. Remember, when we first met this one, she was not afraid. And she only got a little twinge of fear later on.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 14, 2012, 02:54:14 pm
Your fun will be ruined if we switch a playing character? Really? Ouch...

What's being pointed out here is that the rest of us who have sticked with this charachter coming up on seventy five pages feel some affection for and like the character we have crafted, and that we will be displeased if you sabotage him to switch characters.
I'll not sabotage character ever. I'll never make suicidal suggestions or the like. I always make suggestions that make sense roleplaywise. I know how to separate IC and OOC. But I have a full right to hope for the rolls I like. As well as promoting suggestions that I like and that make sense to my vision of the character.
And yes I know that others may play the game in any way they want, including playing in strategy game for night troll race.  I never insulted anyone (at least willingly)

Title: Re: The Last Night Troll
Post by: Mlamlah on December 14, 2012, 02:56:03 pm
Okay, i can respect that, just making sure.
Title: Re: The Last Night Troll
Post by: racnor on December 14, 2012, 03:58:39 pm
I must say, I do agree with UR on not converting kelpmier, at least until we understand her better. If she really is serious about the whole, eternal servitude oath thing, THEN convert her.
Title: Re: The Last Night Troll
Post by: gman8181 on December 14, 2012, 04:27:52 pm
Great thread and great DM, just finished reading everything.  Anyway maybe it would be better to use the left stone to impregnate a consort rather than transforming anyone.  The child would likely be more loyal and dependent on us than some random female.  This would also make us the literal father of the entire species further cementing night troll unity beneath us.  Also would it be possible to set up an illusion of our group inside the house so everyone from the posse rushes in.  Then shut he door behind them so they are trapped and set the place on fire.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 14, 2012, 04:31:16 pm
Great thread and great DM, just finished reading everything.  Anyway maybe it would be better to use the left stone to impregnate a consort rather than transforming anyone.  The child would likely be more loyal and dependent on us than some random female.  This would also make us the literal father of the entire species further cementing night troll unity beneath us.  Also would it be possible to set up an illusion of our group inside the house so everyone from the posse rushes in.  Then shut he door behind them so they are trapped and set the place on fire.

This... is actually a really good point.
Title: Re: The Last Night Troll
Post by: Thecard on December 14, 2012, 04:33:14 pm
Great thread and great DM, just finished reading everything.  Anyway maybe it would be better to use the left stone to impregnate a consort rather than transforming anyone.  The child would likely be more loyal and dependent on us than some random female.  This would also make us the literal father of the entire species further cementing night troll unity beneath us.  Also would it be possible to set up an illusion of our group inside the house so everyone from the posse rushes in.  Then shut he door behind them so they are trapped and set the place on fire.
Well, male night trolls are literally incapable of having daughters but of course, the GM has final say.
Though, the night troll we create will still be of our line, in a way, no matter what.  Not by blood, but we did transform her.  It'd be an unprecedented thing, really.

I'm not entirely sure how I feel about setting our house on fire.  You guys?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 14, 2012, 04:34:32 pm
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We're not wolves, and in fact wolves work together better than you assume we would. We're people, we can work together.
By your logic, all human societies should have collapsed long ago.
Night trolls aren't humans. Different morals, different life span, different instincts, different food and no dark god to rule. And humans had many, many wars with nations far less different than different branches of night trolls 
And by my logic, many human societies had collapsed long time ago.
Night trolls are still capable of working together, as shown by the fact that we're working together with Gwen and the fact that we're not total dunces.
The analogy is faulty. We'll be family to our family, and have outside threats in common. Both f these have bound humans together, and will bind us together.

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You'd rather not spend it or DIE than spend it on the mermaid? Fool. Seriously, it's good to have allies with the merfolk and a night troll line which can't be so easily slain. If the elves drive us out of their forest, we will have the endless seas.
Yes, genius. I don't want to create a totally independent powerful  subrace of zealots that most likely will be either enemies or masters for our sons
Do you know what happens when fanatically religious group meets  atheistic, less religious or wrong religion group?
Depends. If they have a god and goals in common and no reason to hate each other, but one owes another something (a night troll gift would be a great gift indeed), the religious one would probably be willing to work with the other.

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Consorts aren't bound forever. Anyways, Alice has already said we could consortify her.
They are. They can't reproduce without night trolls (or maybe troll  that converted consort) , that's quite binding. Female night troll can choose their mate freely
Reproduction isn't everything. Just like real life, not everyone wants kids, or wants a a lot of them.
So what?

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sharks don't compete with wolves. the mermaid is equipped with a number of magical trinkets that allows her to leave the water; the fact that mermaids aren't a land conquering power hints that these trinkets aren't that common. if you want to minimize the competition for our children, creating a night creature that hunts in a completely different ecosystem, and is even unable to naturally enter our children' domain, would be the perfect choice
1) Night trolls need to hunt, suitable prey is present only on shores. Ecosystem is same
2) They will be amphibious not marine.
3) They may evolve in many other different kind of night trolls
4) Do you see any seas around? Those merfolks are surely river\lake based
So Nocteclaw made a race of underwater creatures without anyone else? She was so desperate for worshippers that she put them in an environment without any sacrifices outside their own kind? And anyways, Nocteclaw isn't nice. I can so see merfolk feeding the night trolls convicts and sacrifices, which if they're our enemies like you claim can only help us.
2. Again, they need magic to go on land.
3. Evolution doesn't really work that way...
4. They have land-magic. Don't assume. Anyways...so?

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if it was up to me we'd be fanatically religious too. religion makes a lot more sense and is an even better world domination tool in a world where gods actually exist
Well that's exactly why I'd rather see character dead. I don't like religious pure evil fanatics way, not the kind of story I like and not the way I'd like to see character developed. All the story before, like nice relationships with Gwen, or friendship with Alice are much more fun for me. Not evil force that strives to conquer the world, no matter what but race with it's own moral code that want to survive.
What part of "worships the god/dess of the night" implies "pure evil"? Anyways, I can see in-story reasons for worshipping Nocteclaw, from fear to faith to Nocteclaw's meddling.

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As for  an even better world domination tool: munchkin detected.
What, a night troll can't determine what pragmatic choices are?

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besides, since we're the ones choosing who to get the leftstone, that'd give us a status second only to noctclaw itself among the newly created race.
Well, I agree. If we'll be totally obedient to Noctclaw, fanatics will like us and may be not masters but slaves. But then we are slaves of Noctclaw, no much better fate
Geez. Why do you assume that worshipping Nocteclaw and showing some devotion means that we're slaves to him/her? It's like real religions, except that the god is real. How many Christians would consider themselves or act like slaves to God?

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what? no. mermaids are suitable prey too
Merfolk are very fear resistant. So no, they aren't suitable prey
Says who?

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mermaids are marine, not amphibious. why would a night troll race based on an exclusively marine race be amphibious?
Because they obviously can live on land, like mermaid in our tower shows. Besides we should get night troll with mermaid influenced traits not mermaid\night troll hybrid or as you say - troll based on mermaid
They need magic to live on land.

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i don't see any river either, and merpeople inhabit oceans in df universe
My bad, haven't play DF for a long time. (Still my bad, story included mention that they are from see, forgot about it)  But what do you want to do with the problem that we are far from sea? Just spend her away and hope that sometimes, years later we'll get an ally from see? Isn't that a waste of gift?
No. We get in the good graces of a race and a god/dess. Besides, we can either move closer to shore or ask about this magic they have.

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though i at least find it a bit ungraceful of you to prefer to see our fun ruined just because you didn't have it your way
Your fun will be ruined if we switch a playing character? Really? Ouch...
Where did he say that?
And why should we want the PC to die? Or not not want him to die?

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the mermaid on our tower is wearing enchanted jewellery to be able to survive on land
So, why  not mass produce such jewelry?
Several possible reasons, but we don't know enough about magic to tell. Most likely, mass producing magical anything isn't economical.

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Despite I highly doubt that night troll created will be that merfolklike
Why? And why does it matter?

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Do we really need to lock ourselves down? Our characters are stealthy and can hide outside pretty well
We're stealthy, but a posse of elves, most presumably with plant empathy and on their guard, will be very difficult to hide from.

The boarding up of the windows idea could work, but we need traps and barricades as well.
If we barricade, we badly need a reserve escape route.
Agreed. Let's say...jump and run through the forest?

Unless there's a more emotional sentient race in the ocean, the merfolk wouldn't make very good food. Remember, when we first met this one, she was not afraid. And she only got a little twinge of fear later on.
She's from a society worshipping a dark god/dess. She's probably familiar with night creatures and hardened. We don't know how they're affected by magical fear...

I must say, I do agree with UR on not converting kelpmier, at least until we understand her better. If she really is serious about the whole, eternal servitude oath thing, THEN convert her.
Agreed.

Great thread and great DM, just finished reading everything.  Anyway maybe it would be better to use the left stone to impregnate a consort rather than transforming anyone.  The child would likely be more loyal and dependent on us than some random female.  This would also make us the literal father of the entire species further cementing night troll unity beneath us.  Also would it be possible to set up an illusion of our group inside the house so everyone from the posse rushes in.  Then shut he door behind them so they are trapped and set the place on fire.
I'm not sure, maybe if we can't find anyone who would be a good Left Stoner.
I really do like the idea of using illusions to conceal our absence, but where will we hide and how will we illusion...ate? And can you think of a way to do it that doesn't require us to set the barn on fire?

This is weird, normally I'm the guy with almost no one behind him....
Title: Re: The Last Night Troll
Post by: Thecard on December 14, 2012, 04:39:54 pm
Uh... Wyrm... I do just want to say that I happily think of myself as a slave/servant of God.

But yeah, I don't think there's anything wrong with not ticking off Nocteclaw.  I mean, you guys wouldn't be atheists if you knew God existed.  I am fairly certain no one would knowingly piss off a god.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 14, 2012, 04:50:51 pm
Uh... Wyrm... I do just want to say that I happily think of myself as a slave/servant of God.
...Oops.
Not all Christians do, though, as shown by my interviewing a religious Christian friend who happened to be nearby when I was posting my post, so we don't have to be a slave to Nocteclaw.

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But yeah, I don't think there's anything wrong with not ticking off Nocteclaw.  I mean, you guys wouldn't be atheists if you knew God existed.  I am fairly certain no one would knowingly piss off a god.
Agnostic. But yeah.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 14, 2012, 04:58:27 pm
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What, a night troll can't determine what pragmatic choices are?
What is more pragmatic, getting an ally to ensure own survival, now or making long term world conquering plans?

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Says who?
Story says so. Find an update when we learned that kelpmier is a mermaid

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Geez. Why do you assume that worshipping Nocteclaw and showing some devotion means that we're slaves to him/her? It's like real religions, except that the god is real. How many Christians would consider themselves or act like slaves to God?
L.O.L.  Many Christians (most?) do call themselves slave of God. It's not common in Western Christianity (servant of god is used, instead) , but it is very common in Orthodox Christianity and included in many prayers. Muslims call themselves in the same way.
And Nocteclaw is surely much more tyrannic than Christian God (ninja'd)

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But yeah, I don't think there's anything wrong with not ticking off Nocteclaw.  I mean, you guys wouldn't be atheists if you knew God existed.  I am fairly certain no one would knowingly piss off a god.
But we have  many gods here, while some will not accept us like worshiper, some will do. Nocteclaw admitted that he\she is weak.
Title: Re: The Last Night Troll
Post by: gman8181 on December 14, 2012, 05:01:35 pm
Great thread and great DM, just finished reading everything.  Anyway maybe it would be better to use the left stone to impregnate a consort rather than transforming anyone.  The child would likely be more loyal and dependent on us than some random female.  This would also make us the literal father of the entire species further cementing night troll unity beneath us.  Also would it be possible to set up an illusion of our group inside the house so everyone from the posse rushes in.  Then shut he door behind them so they are trapped and set the place on fire.
Well, male night trolls are literally incapable of having daughters but of course, the GM has final say.
Though, the night troll we create will still be of our line, in a way, no matter what.  Not by blood, but we did transform her.  It'd be an unprecedented thing, really.

I'm not entirely sure how I feel about setting our house on fire.  You guys?

Gift of the Left Stone: Can be spent to convert a female or impregnate a mate. Instead of producing a son or a consort, this gift creates a fully functional female night troll. The traits gained depends on the female converted or consort impregnated.

So yeah generally we couldn't create a female child but in this case we can.

In reply to the GreatWyrmGold, well I'm pretty new to this whole thing but I thought you could use the dark/shadow magic stuff to create illusions.  Granted only when it's dark, so we might have to board up windows and all the other exits besides the main door to keep the inside dark but I think some people were suggesting that course of action regardless.  Our group could hide in nearby trees, the less stealthy members further away with the most stealthy close to the house to set it on fire and pick off survivors.  We could also dig a pit, possibly with our artifact spear within the house.  Said pit could be covered up with an illusion as well so that they walk right into it.  The bottom of the pit could have wooden spikes, or maybe a dangerous animal (yeti lol).  On another note, I am against using the left stone on the lesbian (whose name I forget).  I do feel that she should be turned at some point preferably soon but the left stone simply fails to play to any of her strengths and it could be used better.

Oh and thanks Mlamlah  :D
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 14, 2012, 05:09:23 pm
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What, a night troll can't determine what pragmatic choices are?
What is more pragmatic, getting an ally to ensure own survival, now or making long term world conquering plans?
Varies on situation and goals, and they're not mutually exclusive.

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Says who?
Story says so. Find an update when we learned that kelpmier is a mermaid
...Could you at least provide a page?

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Geez. Why do you assume that worshipping Nocteclaw and showing some devotion means that we're slaves to him/her? It's like real religions, except that the god is real. How many Christians would consider themselves or act like slaves to God?
L.O.L.  Many Christians (most?) do call themselves slave of God. It's not common in Western Christianity (servant of god is used, instead) , but it is very common in Orthodox Christianity and included in many prayers. Muslims call themselves in the same way.
And Nocteclaw is surely much more tyrannic than Christian God (ninja'd)
A. Not all, though. Many just consider themselves children of God. I know, I listened to the sermons and read the Bible. Long story. Point is, not everyone is a slave.
B. Yes, because she's been so commanding to us so far and/or will reward faith with punishments and demands...

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But yeah, I don't think there's anything wrong with not ticking off Nocteclaw.  I mean, you guys wouldn't be atheists if you knew God existed.  I am fairly certain no one would knowingly piss off a god.
But we have  many gods here, while some will not accept us like worshiper, some will do. Nocteclaw admitted that he\she is weak.
What other gods want us? And how many gods would shun us for worshipping Nocteclaw, but not for being a night troll (literally BORN from Nocteclaw's dangly bits?)

In reply to the GreatWyrmGold, well I'm pretty new to this whole thing but I thought you could use the dark/shadow magic stuff to create illusions.  Granted only when it's dark, so we might have to board up windows and all the other exits besides the main door to keep the inside dark but I think some people were suggesting that course of action regardless.  Our group could hide in nearby trees, the less stealthy members further away with the most stealthy close to the house to set it on fire and pick off survivors.  We could also dig a pit, possibly with our artifact spear within the house.  Said pit could be covered up with an illusion as well so that they walk right into it.  The bottom of the pit could have wooden spikes, or maybe a dangerous animal (yeti lol).  On another note, I am against using the left stone on the lesbian (whose name I forget).  I do feel that she should be turned at some point preferably soon but the left stone simply fails to play to any of her strengths and it could be used better.
You can use dark manipulation more or less that way, but dawn is breaking and I'm not sure how exact the illusions are. Why would we put our artifact spear in the pit? I'm also against using the Left Stone on Alice, unless maybe she's willing to have lots of kids despite her nature.
Title: Re: The Last Night Troll
Post by: gman8181 on December 14, 2012, 05:13:42 pm
The artifact spear can use earth magic right?  Good chance to practice using it by creating a pit?  Also its dark outside but with boarded windows the inside of the house should be dark so illusions should still be applicable.  At least that's my take on it.  Anyway even without the illusions, pits with spikes and covered up with foliage/leaves/sticks could be used as a trap and is something that can be done well enough in real life for hunting animals so why not people/elves.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 14, 2012, 05:19:09 pm
The artifact spear can use earth magic right?  Good chance to practice using it by creating a pit?
Oh, I thought you meant to put it in the pit as a spike.

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Also its dark outside but with boarded windows the inside of the house should be dark so illusions should still be applicable.  At least that's my take on it.
It's dark, but dawning.

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Anyway even without the illusions, pits with spikes and covered up with foliage/leaves/sticks could be used as a trap and is something that can be done well enough in real life for hunting animals so why not people/elves.
Elves are intelligent enough to have heard of this kind of trap, old enough to learn how to recognise it, and magical enough to chat with trees about its presence. Still a good idea.
Title: Re: The Last Night Troll
Post by: gman8181 on December 14, 2012, 05:27:29 pm
Does the dark manipulation only work at night or does it only work in the dark.  If it only works at night than too bad, but if it can work during the day so long as it is dark, then we could make the inside of the house dark by blocking the windows (and hence the light) and thereby allowing us to place an illusion within the house covering up the traps or creating distractions.  And if distractions and spike pit traps are out of the question than burning them in the house could still be a possibility.  BTW I think it would be nice to use the gift of the inferno to create a son relatively soon.  Sounds really powerful especially in a forested area such as this.  He could really prove to be a valuable asset, possibly more powerful than our main character even.  Also if we assume our offspring get the first gift that we had for breeding, it would mean he could also create another inferno baby with time.  Last thought, maybe from now on we should always have one of those birds nearby when we travel or hunt, just as a last ditch escape plan we could ride them away to safety (they are big enough to ride right?).
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 14, 2012, 05:28:38 pm
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You blink. A mermaid follower of Nocteclaw, the goddess of darkness. Your father was an Atheist, and raised you as such, but you know Nocteclaw is the god of choice for pious Night Trolls. You recall one of your much older brothers visiting the cave and talking about Merfolk. They come from a land so far beneath the waves it is always night, and the pious among their ranks view Night Trolls as divine beings who punish the land dwelling mortals for harvesting Merfolk Bones.

They have a reputation for being a stoic people, hard to scare and thus being poor prey, so many coastal Night Trolls would choose instead to use them as allies. You recall that they can be converted, but doing so in a way to allow them to survive on land is tricky.

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What other gods want us? And how many gods would shun us for worshipping Nocteclaw, but not for being a night troll
Who knows? Maybe even Sol  will accept us under certain conditions. We know almost nothing about the Pantheon.
Title: Re: The Last Night Troll
Post by: gman8181 on December 14, 2012, 05:34:51 pm
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You blink. A mermaid follower of Nocteclaw, the goddess of darkness. Your father was an Atheist, and raised you as such, but you know Nocteclaw is the god of choice for pious Night Trolls. You recall one of your much older brothers visiting the cave and talking about Merfolk. They come from a land so far beneath the waves it is always night, and the pious among their ranks view Night Trolls as divine beings who punish the land dwelling mortals for harvesting Merfolk Bones.

They have a reputation for being a stoic people, hard to scare and thus being poor prey, so many coastal Night Trolls would choose instead to use them as allies. You recall that they can be converted, but doing so in a way to allow them to survive on land is tricky.

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What other gods want us? And how many gods would shun us for worshipping Nocteclaw, but not for being a night troll
Who knows? Maybe even Sol  will accept us under certain conditions. We know almost nothing about the Pantheon.

I'd agree about keeping our options open but I also think we should keep good relations with this current god.  He/she might not be the strongest but chances are that out of all the gods this one has goals most closely aligned with our own (increasing night troll population/make people fear night).  We can easily make it seem as though we serve this god simply by paying lip service and following our own goals, all while still gaining a powerful ally and possible new powers.  Anyway if we change our mind we can also break contact and convert to a new deity, although I would guess religious options for a night troll are more limited.
Title: Re: The Last Night Troll
Post by: racnor on December 14, 2012, 06:01:06 pm
Does the dark manipulation only work at night or does it only work in the dark.  If it only works at night than too bad, but if it can work during the day so long as it is dark, then we could make the inside of the house dark by blocking the windows (and hence the light) and thereby allowing us to place an illusion within the house covering up the traps or creating distractions.  And if distractions and spike pit traps are out of the question than burning them in the house could still be a possibility.  BTW I think it would be nice to use the gift of the inferno to create a son relatively soon.  Sounds really powerful especially in a forested area such as this.  He could really prove to be a valuable asset, possibly more powerful than our main character even.  Also if we assume our offspring get the first gift that we had for breeding, it would mean he could also create another inferno baby with time.  Last thought, maybe from now on we should always have one of those birds nearby when we travel or hunt, just as a last ditch escape plan we could ride them away to safety (they are big enough to ride right?).
In the OP it says that dark manipulation works in a "low light environment"
Title: Re: The Last Night Troll
Post by: Thecard on December 14, 2012, 09:55:54 pm
I absolutely love how you put that.  "Literally BORN from Nocteclaw's dangly bits."  Conjures a nice little mental image, don't it?  :-\

But yeah.  We shouldn't look at this like Christianity, we should look at it like pagan religion.  Christian, Jewish, and Islamic faiths don't include a pantheon.  Polytheism is much different than monotheism.  What about famous guys, like Odysseus?  He angered some gods, and was buddies with others, right?  The cow-chick (Starts with 'h' right?  Heria?) and the sea-penis (Starts with a 'p' anyway, has a trident, posy-somethin'. Was he a flower?) tried to kill him, right?  So we could be friends with some deities, and enemies with others?

Or, we could just piss them all of and try to make our own way, but that ends with a lot of smiting at the end of the day.
Because, remember, these are undoubtedly, ball-droppingly real gods.  There will be divine interference.


On that note, is Noctalon still androgynous?  It doesn't have any balls left, unless it has a hernia.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 14, 2012, 11:39:02 pm
I absolutely love how you put that.  "Literally BORN from Nocteclaw's dangly bits."  Conjures a nice little mental image, don't it?  :-\

But yeah.  We shouldn't look at this like Christianity, we should look at it like pagan religion.  Christian, Jewish, and Islamic faiths don't include a pantheon.  Polytheism is much different than monotheism.  What about famous guys, like Odysseus?  He angered some gods, and was buddies with others, right?  The cow-chick (Starts with 'h' right?  Heria?) and the sea-penis (Starts with a 'p' anyway, has a trident, posy-somethin'. Was he a flower?) tried to kill him, right?  So we could be friends with some deities, and enemies with others?

Or, we could just piss them all of and try to make our own way, but that ends with a lot of smiting at the end of the day.
Because, remember, these are undoubtedly, ball-droppingly real gods.  There will be divine interference.


On that note, is Noctalon still androgynous?  It doesn't have any balls left, unless it has a hernia.

I think you're getting your Greek gods mixed up with other pantheons. The first one (I'm guessing) is Hera, though I don't think she had anything to do with cows, and the 'sea-penis' is Poseidon.
Title: Re: The Last Night Troll
Post by: Thecard on December 14, 2012, 11:44:07 pm
I absolutely love how you put that.  "Literally BORN from Nocteclaw's dangly bits."  Conjures a nice little mental image, don't it?  :-\

But yeah.  We shouldn't look at this like Christianity, we should look at it like pagan religion.  Christian, Jewish, and Islamic faiths don't include a pantheon.  Polytheism is much different than monotheism.  What about famous guys, like Odysseus?  He angered some gods, and was buddies with others, right?  The cow-chick (Starts with 'h' right?  Heria?) and the sea-penis (Starts with a 'p' anyway, has a trident, posy-somethin'. Was he a flower?) tried to kill him, right?  So we could be friends with some deities, and enemies with others?

Or, we could just piss them all of and try to make our own way, but that ends with a lot of smiting at the end of the day.
Because, remember, these are undoubtedly, ball-droppingly real gods.  There will be divine interference.


On that note, is Noctalon still androgynous?  It doesn't have any balls left, unless it has a hernia.

I think you're getting your Greek gods mixed up with other pantheons. The first one (I'm guessing) is Hera, though I don't think she had anything to do with cows, and the 'sea-penis' is Poseidon.
Yeah, remember?  She told his men to not eat the cows on her Isle, and they didn't when Odysseus was there to command them, but a'fore he could even fluff his pillow they had that shit on Bar-B-Q.
Title: Re: The Last Night Troll
Post by: racnor on December 15, 2012, 12:02:32 am
This world is loosly based on DF, and people could worship multiple gods there. Then again, this isn't DF, so...
YEa, lets just ask Alice later (or try to recall, it might be common knowledge)
Title: Re: The Last Night Troll
Post by: Grek on December 15, 2012, 12:07:28 am
Yeah, remember?  She told his men to not eat the cows on her Isle, and they didn't when Odysseus was there to command them, but a'fore he could even fluff his pillow they had that shit on Bar-B-Q.

You're thinking of Helios, the Sun God. Hera was the one that hated Hercules.
Title: Re: The Last Night Troll
Post by: racnor on December 15, 2012, 12:11:50 am
derails aside, can we have some consensus on elf-murder techniques for the immediate future?
Title: Re: The Last Night Troll
Post by: Thecard on December 15, 2012, 12:12:34 am
Yeah, remember?  She told his men to not eat the cows on her Isle, and they didn't when Odysseus was there to command them, but a'fore he could even fluff his pillow they had that shit on Bar-B-Q.

You're thinking of Helios, the Sun God. Hera was the one that hated Hercules.
I coulda sworn... Yes.  It was Helios.  My bad.
But Hera was a cow-goddess, right?

derails aside, can we have some consensus on elf-murder techniques for the immediate future?
Stabbing with sharp things tends to work well.  So does any form of fire, really.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 15, 2012, 12:23:21 am
Yeah, remember?  She told his men to not eat the cows on her Isle, and they didn't when Odysseus was there to command them, but a'fore he could even fluff his pillow they had that shit on Bar-B-Q.

You're thinking of Helios, the Sun God. Hera was the one that hated Hercules.
I coulda sworn... Yes.  It was Helios.  My bad.
But Hera was a cow-goddess, right?

*strangles*

That's HATHOR and she was EGYPTIAN, not Greek! Hera was the bloody wife of Zeus.

derails aside, can we have some consensus on elf-murder techniques for the immediate future?

Eon Manipulation on Fireballs gave me an idea... since slowing fire is basically slowing oxidation, can we use that to basically just kill the enemy by stopping the most basic processes of their body? Or slowing down/speeding up their heart in comparison to the rest of their body?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 15, 2012, 12:29:04 am
We could, but honestly it's just easier to catapult their heads forward into the future.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 15, 2012, 12:31:14 am
But a more intricate approach might be more likely to give us a cool gift if we nat 20.
Title: Re: The Last Night Troll
Post by: racnor on December 15, 2012, 12:31:41 am
Actually, Hera is a goddess of cows, among other things.
Title: Re: The Last Night Troll
Post by: Thecard on December 15, 2012, 12:48:18 am
Actually, Hera is a goddess of cows, among other things.
Yeah, see?
Each pantheon had their own deities for their own stuff.  All the gods have a sphere, there's not a 'housewife' sphere.  (Actually, is there?)

I mean come on, why can't you accept the fact that she's a strong cow god that don't need no man?
Title: Re: The Last Night Troll
Post by: Gamerlord on December 15, 2012, 12:51:48 am
Actually, Hera is a goddess of cows, among other things.
Yeah, see?
Each pantheon had their own deities for their own stuff.  All the gods have a sphere, there's not a 'housewife' sphere.  (Actually, is there?)

I mean come on, why can't you accept the fact that she's a strong cow god that don't need no man?

Because she was basically goddess of the 'housewife' sphere.
Title: Re: The Last Night Troll
Post by: Thecard on December 15, 2012, 01:07:25 am
Oh, right.  The thread.
We could, but honestly it's just easier to catapult their heads forward into the future.


Because she was basically goddess of the 'housewife' sphere.
Really?
Title: Re: The Last Night Troll
Post by: Gamerlord on December 15, 2012, 01:09:34 am
More or less.
Title: Re: The Last Night Troll
Post by: Remalle on December 15, 2012, 01:49:35 am
I believe it was more specifically marriage, but housewife fits :P
Title: Re: The Last Night Troll
Post by: Thecard on December 15, 2012, 01:55:56 am
She... did have cows though, right?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 15, 2012, 02:02:40 am
Quote
What other gods want us? And how many gods would shun us for worshipping Nocteclaw, but not for being a night troll
Who knows? Maybe even Sol  will accept us under certain conditions. We know almost nothing about the Pantheon.
Well, we do know that Sol hates Nocteclaw and presumably hates all servants of Nocteclaw. We also know that night trolls were created from Nocteclaw. Therefore, it's a fair guess that followers of Sol who don't run from us will have a kill-on-sight mentality.

derails aside, can we have some consensus on elf-murder techniques for the immediate future?
Stab them with the spear?
...It's late, cut me some slack.

Actually, Hera is a goddess of cows, among other things.
Yeah, see?
Each pantheon had their own deities for their own stuff.  All the gods have a sphere, there's not a 'housewife' sphere.  (Actually, is there?)
I mean come on, why can't you accept the fact that she's a strong cow god that don't need no man?
Because she was basically goddess of the 'housewife' sphere.
Not mutually exclusive with the cow thing.
I've never heard of Hera being a cow goddess though, so...*shrugs*
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 15, 2012, 07:00:13 am
Quote
Well, we do know that Sol hates Nocteclaw and presumably hates all servants of Nocteclaw
That's why I'd rather not serve Nocteclaw

Quote
We also know that night trolls were created from Nocteclaw.
Created is not a right word, it wasn't a conscious act from anyone. Night trolls appeared accidentally

Quote
Therefore, it's a fair guess that followers of Sol who don't run from us will have a kill-on-sight mentality.
True. But I said under certain conditions
Title: Re: The Last Night Troll
Post by: gman8181 on December 15, 2012, 08:49:56 am
So am I right in assuming that no one feels particularly strong about what course of action to take thus far?  I'd also appreciate hearing what some of you think regarding my previously stated plan about the trap with illusions/pit/possible last resort fire.
Title: Re: The Last Night Troll
Post by: racnor on December 15, 2012, 09:09:45 am
So am I right in assuming that no one feels particularly strong about what course of action to take thus far?  I'd also appreciate hearing what some of you think regarding my previously stated plan about the trap with illusions/pit/possible last resort fire.
I love the plan.

Title: Re: The Last Night Troll
Post by: Thecard on December 15, 2012, 01:17:32 pm
So am I right in assuming that no one feels particularly strong about what course of action to take thus far?  I'd also appreciate hearing what some of you think regarding my previously stated plan about the trap with illusions/pit/possible last resort fire.
Take out the fire and it could work pretty well.  I just don't want to burn our only house down.

Also, should we hide the lockbox outside in case they somehow win and find it?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 15, 2012, 03:41:28 pm
I'm standing behind my eon manipulation walls because it seems like it could be used to greater effect then a pit trap, it also stands more chance of being successful roll-wise.
Don't get me wrong, i'm all for learning new techniques, but *not* when failure could result in significant losses of life and limb.
The last resort scorched earth policy is also a good idea.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 15, 2012, 04:00:24 pm
Quote
Well, we do know that Sol hates Nocteclaw and presumably hates all servants of Nocteclaw
That's why I'd rather not serve Nocteclaw
We're of Nocteclaw's flesh and blood, we're going to be treated as Nocteclaw's servants by all but the most tolerant of Sol's servants.

Quote
Quote
We also know that night trolls were created from Nocteclaw.
Created is not a right word, it wasn't a conscious act from anyone. Night trolls appeared accidentally
Whatever, Sol's worshippers still won't be fond of us. Because we were made from Nocteclaw.

Quote
Quote
Therefore, it's a fair guess that followers of Sol who don't run from us will have a kill-on-sight mentality.
True. But I said under certain conditions
Sigh. You're alienating people who might help us to try and get in the good graces of people who probably would kill us first?

Anyways, asking Nocteclaw for guidance on the gift which s/he gave us isn't worship, it's acknowledging that s/he was kind to us, is wise, and that we're not sure what to do with her/his gift.

So am I right in assuming that no one feels particularly strong about what course of action to take thus far?  I'd also appreciate hearing what some of you think regarding my previously stated plan about the trap with illusions/pit/possible last resort fire.
Take out the fire and it could work pretty well.  I just don't want to burn our only house down.
We also have the tower, but I agree.

Quote
Also, should we hide the lockbox outside in case they somehow win and find it?
What lockbox? Didn't we leave that behind? Why would we bring it with?

I'm standing behind my eon manipulation walls because it seems like it could be used to greater effect then a pit trap, it also stands more chance of being successful roll-wise.
Don't get me wrong, i'm all for learning new techniques, but *not* when failure could result in significant losses of life and limb.
The last resort scorched earth policy is also a good idea.
Agreed.
Title: Re: The Last Night Troll
Post by: gman8181 on December 15, 2012, 04:35:39 pm
The pit trap would be done before they arrive while the plan you suggest would be done when they arrive so why not both.  Well I guess creating the illusion might have to be done when they arrive but we could simply skip that part.  Or am I misinterpreting things?
Title: Re: The Last Night Troll
Post by: Thecard on December 15, 2012, 10:35:16 pm
The lockbox may or may not contain Eldritch horrors.  I'd kinda like to avoid giving whatever it is to Elves.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 15, 2012, 10:40:46 pm
Didn't we leave it at the tower?
Which is not the barn?
Title: Re: The Last Night Troll
Post by: Thecard on December 15, 2012, 10:42:50 pm
Didn't we leave it at the tower?
Which is not the barn?
...
We aren't at the tower?
...
Damnit.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 15, 2012, 11:07:18 pm
I should be able to start pooping out an update in a few hours. Would somebody be kind enough to round up all the arguments and ideas raised for the defense in one post for me?
Title: Re: The Last Night Troll
Post by: Weirdsound on December 16, 2012, 04:28:44 am
(Dammit. Sorry guys. I started writing 23 posts ago, took a dinner break, come back, finish writing, and you all had a totally different idea of what to do. Ooof.)

Character:
Spoiler (click to show/hide)

You decide that you will incorporate pit traps hidden by dark manipulation into your defense. The first order of business then would be to procure digging tools. You instruct the ladies, both decently skilled plant empaths, to coax some proper shovels from the tree.

Gwendolyn happily pushes Alice aside and gets to work. "I've lived with trees for nearly 50 years. I don't any help from a human thank you."

It takes to consort only five minutes to produce two simple wooden shovels from the trunk of a nearby tree. She hands one to you, and keeps one for herself. 1d20 = 12 + 2(Gwendolyn's Skill) = 14

You consider your options for a bit and come to the conclusion that the barn is the best place to hold up and defend. It is the only place on the ranch dark enough for you to spread illusions during the day, and the fact that it is underground will keep the trees from spying on your work and tipping off the pose to the traps.

Alice is instructed to begin coaxing spears from the nearby trees. Gwendolyn protests, but you explain that her superior consort strength and endurance makes her far more valuable as a digger in this situation. You and Gwendolyn get to work creating the pit while Alice works the trees.

Over the next few hours both you and Gwendolyn dig deep strategic pits in the barn near the entrance. Your shovel breaks near the end, so the Consort has to come over and help you finish your hole.
1d20 = 11 - 3(Untrained Skill) + 1(Night Troll Stamina) = 9
1d20 = 17 - 3(Gwendolyn's Untrained Skill) + 1(Night Troll Stamina) = 15

You check in on Alice to the girl has made enough spears to arm one of the pits, but you can tell she is suffering from magic fatigue from the repeated coaxing. The human is attempting to stubbornly work through her condition, but you stop her. Working while fatigued is the best way to suffer a violent miscast. you note that she shouldn't do any casting until she gets a good nights sleep. 1d20 = 4 + 5(Alice's Skill) = 9

"If you insist." Alice responds with a sheepish grin. "Good thing my fighting style doesn't call for much magic use."

You escort the human into the barn. "You are a woodsman of sorts right? Would you care to set up this trap for me. I'll pull you out when you are done."

Alice nods, grabs her armful of wooden spears, and slides down into one of the pits. As she works you and Gwendolyn begin gathering up the straw strewn around the barn and throwing it into the remaining pit. You figure you can light it if an elf falls in.

The human finishes arming the upright spike trap and you help her out. The arrangement is so beautiful and deadly looking that even Gwen has to compliment her on her work. "Not bad. I'm sure the fear and pain of an elf caught in that thing would be good for the baby. I can't wait for my husband to finally give in and turn you. You'll make a great consort."

Alice smirks. "That may be true, but I wouldn't wish for it if I were you."

"And why is that?"

The human chuckles "Because when and if I do lose my humanity, you will be totaly obsolete. Face it, anything you can do I can do better."

Gwen smirks "Big talk coming from a teenager."

You can't help but smile as Alice and Gwen's bitter feud quickly degenerates into a boastful sort of friendly rivalry. 1d20 = 20 + 3(Alice's Skill) = 23 (Nice! Alice is the queen of the 20!)

Heading outside you listen in on the trees in hopes of getting an update on the Posse. You are glad you did. The plantlife informs you that they have picked up the trail and are 15 minutes away from the ranch. They are lead by a female elf in metal chain mail with a steel greataxe, and a male elf in wizards robes. The remaining 8 elves are basic guards drafted from the civilian population and given wooden blades and armor. 1d20 = 16 + 1(Skill) = 17

You figure your foes must have a similar idea from the trees about what they are up against. You are going to have to time the illusion over your traps just right. It will only last a few minutes without a proper enchantment set upon it.

"Phew... finished just in the nick of time."
Title: Re: The Last Night Troll
Post by: Corruptor on December 16, 2012, 05:10:55 am
Hmm. Perhaps we could cast the illusion, then expand its duration by slowing it with Eon Manipulation?
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 16, 2012, 09:18:25 am
I have been lurking the forum for a while, and one the reason why I decided to make an account is because of this game. I have followed it since the beginning, and would like to thank Weirdsound for this terrific story. Keep up the good work.

As for a suggestion, I think that the elf capitive should tied up in the barn to use as a hostage. When the warband gets here, it should be top priority to take the wizard down as he is probably the only ranged attacker.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 16, 2012, 09:46:16 am
Well, look at that, they delivered a new consort right to our door! How convenient. If we capture the mage, what gift should we use? Maybe Withering Touch? Seriously, you can't have enough wizards.

Short-term, Corruptor's idea is a good one, if it works. As for the mage, put her in a time-loop like we did with Phyros--saves her for conversion if we so choose, and takes her out of the fight quickly using one of our best skills.
Title: Re: The Last Night Troll
Post by: gman8181 on December 16, 2012, 10:02:14 am
Well, look at that, they delivered a new consort right to our door! How convenient. If we capture the mage, what gift should we use? Maybe Withering Touch? Seriously, you can't have enough wizards.

Short-term, Corruptor's idea is a good one, if it works. As for the mage, put her in a time-loop like we did with Phyros--saves her for conversion if we so choose, and takes her out of the fight quickly using one of our best skills.

Agreed but still only capture her if convenient.  Our primary objective needs to remain survival especially with our unborn child nearby.  Eon manipulation sounds great so long as it does not give away our position any earlier than necessary.

Side note: why do we still have beach sand in our pocket?  Also if the spear can turn items into sand maybe later we could turn sand into items.  Or people into sand?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 16, 2012, 10:13:23 am
Lol, GWG, good suggestion. Just one little problem - Mage is male

I am against any attempts to catch the warrior. If we lucky get her alive =  nice. If not - too many consorts isn't in our best interests anyway.  Our goal is to win the battle
Title: Re: The Last Night Troll
Post by: gman8181 on December 16, 2012, 10:21:35 am
Lol, GWG, good suggestion. Just one little problem - Mage is male

I am against any attempts to catch the warrior. If we lucky get her alive =  nice. If not - too many consorts isn't in our best interests anyway.  Our goal is to win the battle

Yeah unless it's really easy for us, like she fell into the pit and gets ko'd instead of dying.  I wouldn't like to take any more risks than necessary until we have some grown up children running around.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 16, 2012, 10:22:00 am
I have been lurking the forum for a while, and one the reason why I decided to make an account is because of this game. I have followed it since the beginning, and would like to thank Weirdsound for this terrific story. Keep up the good work.

As for a suggestion, I think that the elf capitive should tied up in the barn to use as a hostage. When the warband gets here, it should be top priority to take the wizard down as he is probably the only ranged attacker.

Its stuff like that that keeps me going. Thanks.

Lol, GWG, good suggestion. Just one little problem - Mage is male

Yeah. That.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 16, 2012, 10:37:13 am
Well, look at that, they delivered a new consort right to our door! How convenient. If we capture the mage, what gift should we use? Maybe Withering Touch? Seriously, you can't have enough wizards.

Short-term, Corruptor's idea is a good one, if it works. As for the mage, put her in a time-loop like we did with Phyros--saves her for conversion if we so choose, and takes her out of the fight quickly using one of our best skills.
Agreed but still only capture her if convenient.  Our primary objective needs to remain survival especially with our unborn child nearby.  Eon manipulation sounds great so long as it does not give away our position any earlier than necessary.
If we time-loop her, we can extract her at our leisure. Why would eon manipulation give away our position? Presence, sure, but they knew that...

Quote
Side note: why do we still have beach sand in our pocket?  Also if the spear can turn items into sand maybe later we could turn sand into items.  Or people into sand?
Because the GM never removed it despite us asking him to?
We turned stuff into sand on accident. I'm not sure if we could intentionally duplicate it.

Lol, GWG, good suggestion. Just one little problem - Mage is male
...Somehow I mixed the female warrior with the mage.

Quote
I am against any attempts to catch the warrior. If we lucky get her alive =  nice. If not - too many consorts isn't in our best interests anyway.  Our goal is to win the battle
Okay. Fair enough. Warrior consort isn't as good as warrior/mage consort anyhow.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 16, 2012, 01:48:03 pm
We can always hire mercanaries and thugs as muscle, spellcasters are in shorter supply.
Now about the barn, is there more than one exit? And if not... escape plan  for if it goes bad?
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 16, 2012, 02:21:18 pm
We can always hire mercanaries and thugs as muscle, spellcasters are in shorter supply.
Now about the barn, is there more than one exit? And if not... escape plan  for if it goes bad?
Creating a hole in the ceiling is a possibility. Another thing that can be done is having our character transport our companions at least an hour into the future. This might be hard to do in the thick of battle though. Also this could just lead us into a worst predicament, if they call reinforcement. Maybe it would be better to just send Alice, Gwen, and us into the future before the posse even gets here and hopefully evade them.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 16, 2012, 02:41:27 pm
We can always hire mercanaries and thugs as muscle, spellcasters are in shorter supply.
Now about the barn, is there more than one exit? And if not... escape plan  for if it goes bad?
Creating a hole in the ceiling is a possibility. Another thing that can be done is having our character transport our companions at least an hour into the future. This might be hard to do in the thick of battle though. Also this could just lead us into a worst predicament, if they call reinforcement. Maybe it would be better to just send Alice, Gwen, and us into the future before the posse even gets here and hopefully evade them.
Nah, we made our bed; let's lie in it.
Title: Re: The Last Night Troll
Post by: Corruptor on December 16, 2012, 03:56:09 pm
Yeah, enemy mage is male. The axe-wielding leader of the treehugging lynchmob however, is not - so I concur with whoever said we should freeze her with Eon if given an opportunity.

Oh, and we should really make a point of securely restraining the elf rogue before the battle. Rogues tend to take opportunities like huge chaotic battles to make escapes and/or stabby stabby their captors.

Title: Re: The Last Night Troll
Post by: gman8181 on December 16, 2012, 06:17:34 pm
Just got into my first car accident and I feel like shit, that aside I figured I'd try and relax by posting a new suggestion.  We might want to spread out our team with different people in different places maybe allowing for a flankig maneuver.  Also I agree about having an escape plan of some sort although keep in mind a roof hole is useful for us but less so for Alice who can't jump.  We could grap her and jump out though.  Maybe having our consort grab her and phase out or whatever she does could also work.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 16, 2012, 06:21:44 pm
We've got three people.

Flanking might help, or it might lead to the elves dividing into smaller groups and overwhelming us like that.
Title: Re: The Last Night Troll
Post by: gman8181 on December 16, 2012, 06:37:24 pm
Probably depends on how well the traps work.  If the traps surprise them enough, then we can really catch them off guard by getting behind them.  Maybe have us all together in the back of the barn then have our consort get behind them with her special ability and push some more of them into the trap.
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 16, 2012, 07:31:37 pm
We should have Alice shoot the mage, just in case the mage can block magic attacks somehow, while the axe elf should be taken down with time displacement or fire since it might be hard to penetrate armor with swords or arrows. Finally the recruits need be taken out as quickly as possible. If someone does flank, then the people in the barn have to attract attention to them, so the pits can be used and have the enemy not discover our flanker.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 16, 2012, 07:33:40 pm
Sounds like a plan.
Title: Re: The Last Night Troll
Post by: Thecard on December 16, 2012, 11:16:00 pm
Side note: why do we still have beach sand in our pocket? 
Pocket Sand?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 17, 2012, 03:15:44 am
Mage is a complicating factor, i just realised that our plan is basically hoping he doesn't screw us over. So, i'm wondering, what kind of mage might he be? What might that mean? and what do we do depending on the form of magic?
Title: Re: The Last Night Troll
Post by: Corruptor on December 17, 2012, 03:41:18 am
Mage is a complicating factor, i just realised that our plan is basically hoping he doesn't screw us over. So, i'm wondering, what kind of mage might he be? What might that mean? and what do we do depending on the form of magic?
Use the trees' affiliation with the elves to our advantage - go outside and converse loudly about our plans to lure the mage into the magic-nullifying zone our artifact creates inside the barn. If the trees rat on us, and the elven mage believes it, hopefully that should lead him to be overly cautious - giving us the chance to eliminate his allies.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 17, 2012, 03:58:50 am
Or maybe set the barn on fire or something.
Title: Re: The Last Night Troll
Post by: javierpwn on December 17, 2012, 05:55:05 am
That would create light, and that wouldn't be good for our traps....


Set the trees on fire, no tattling on us!
Title: Re: The Last Night Troll
Post by: Mlamlah on December 17, 2012, 01:28:25 pm
it wasn't a suggestion, just pointing out that there are ways around our ambush strategy.
Title: Re: The Last Night Troll
Post by: gman8181 on December 17, 2012, 01:43:18 pm
We could hide outside the barn.  We just need a method of luring the elves into the barn so that they fall into the pits/get trapped.  Only problem is once again the trees could rat us out.
Title: Re: The Last Night Troll
Post by: javierpwn on December 17, 2012, 05:02:51 pm
Or we can burn all the trees in the area, using either torches/ fire magic
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 17, 2012, 05:22:29 pm
We aren't very strong fire mage and infuriating the trees is not the best idea
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 17, 2012, 05:37:18 pm
If Weird decides to go with the flanking plan, I think the flanker should be Alice because she is probaly better at hiding than Gwen.
Edit: Our main guy should stay in the barn to attract the attackers as the attackers would want to bum rush the night troll.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 17, 2012, 06:03:12 pm
We aren't very strong fire mage and infuriating the trees is not the best idea
Also, we'd risk setting fire to the barn and possibly everything else in the forest's area.

If Weird decides to go with the flanking plan, I think the flanker should be Alice because she is probaly better at hiding than Gwen.
Edit: Our main guy should stay in the barn to attract the attackers as the attackers would want to bum rush the night troll.
Well, Gwen's kinda trolly too...
Title: Re: The Last Night Troll
Post by: gman8181 on December 17, 2012, 06:07:47 pm
If Weird decides to go with the flanking plan, I think the flanker should be Alice because she is probaly better at hiding than Gwen.
Edit: Our main guy should stay in the barn to attract the attackers as the attackers would want to bum rush the night troll.

The main reason I suggested Gwen is because her special ability allows her to phase/teleport or whatever to behind the enemies and if necessary escape from them too.  This makes stealth significantly less important because she can be either 1) Farther away 2) Standing with the rest of our group in the back of the barn.  Either way she can almost instantaneously move into position behind the enemy for the flank.  Still I could see Alice as being a better choice for the flank if only because it is a more dangerous position and we want to keep our unborn offspring inside Gwen in the safest position possible.  Also as you said she has more skill when it comes to stealth so she should still perform well for the flank.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 17, 2012, 06:11:47 pm
Can't she only shift forward or backwards in time?
Title: Re: The Last Night Troll
Post by: gman8181 on December 17, 2012, 06:15:40 pm
Can't she only shift forward or backwards in time?

I don't know the specifics of her power, I just know that in a previous portion of this story/adventure, her powers were used to travel instantly behind an enemy, grab the enemy and return said person to the tower that we call home.  By the way after this encounter we should seriously consider enslaving some kind of animal people civilization.  Or better yet try and instill ourselves as the leader/god figure of a human civilization.  Ooh or best of all, finally get around to learning necromancy.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 17, 2012, 06:37:01 pm
Character:
Spoiler (click to show/hide)

Mage is a complicating factor, i just realised that our plan is basically hoping he doesn't screw us over. So, i'm wondering, what kind of mage might he be? What might that mean? and what do we do depending on the form of magic?
Use the trees' affiliation with the elves to our advantage - go outside and converse loudly about our plans to lure the mage into the magic-nullifying zone our artifact creates inside the barn. If the trees rat on us, and the elven mage believes it, hopefully that should lead him to be overly cautious - giving us the chance to eliminate his allies.

You call Alice outside real quick, brief her on the situation, and loudly discuss your 'plan.' "They have a mage. It shouldn't be a problem though. Once he steps into the barn, he should fall under the influence of my magic disrupting artifact spear! He will be caught be surprise and taken care of quickly."

Gesturing subtly to the trees to tip Alice off as to what you are doing, you pause and listen in. Sure enough, the local plant life begins to pass the word around. You figure it will reach the elves before they reach you. 1d20 = 13 + 1(Skill) + 1(Tattoos) = 15

Creating a hole in the ceiling is a possibility.

You take good look at the ground that makes up the 'roof' of the barn, and quickly decide that digging a suitble escape would be impossible in the amount of time available to you. 1d20 = 7 - 3(Untrained Skill) = 4

Oh, and we should really make a point of securely restraining the elf rogue before the battle. Rogues tend to take opportunities like huge chaotic battles to make escapes and/or stabby stabby their captors.

You drag the bound rouge up into the tree, put her in a cabinet, and lock her in a time loop without much fanfare. The loop spell isn't your finest work, but should be more than enough to hold her until after the battle. 1d20 = 7 + 5(Skill) + 1(Tattoos) = 13

Returning to the barn you find cover for everybody to hide behind. You conceal yourself in a large pile of empty crates, Alice ducks behind a large ornate bird perch, and freakishly tall Gwendolyn is able to find cover in a nest box built for horse sized birds. You are all spread out just enough to try flanking if somebody decides to stay hidden long enough.

Eventually you hear chatter coming from outside and hurry to throw up illusions to conceal your pit traps. You wave your arms and mutter at the spike bit and it seeming vanishes under a layer of fresh dirt. 1d20 = 14 + 2(Skill) + 1(Tattoos) = 17

You do the same to the second pit, and find the same result. 1d20 = 13 + 2(Skill) + 1(Tattoos) = 16

Almost as soon as the second illusion is up the elves storm into the barn. As expected the mage is not among them. You identify the leader as the same Axe Elf that was in the bachelor tree last night. She gives the order for the others to fan out and search for you, before promptly stepping into your hay filled pit trap and seemingly falling through the floor. The other elves panic but move forward. Before they are clear of the traps one more falls into the hay pit, and one falls into the spikes.

You hold your breath and wait for the right moment to strike. You know it is only a matter of time before they find you, or the illusion over the traps wear off and the remaining 6 elves rescue their allies.

Alice decides to make the first move and leaps into the open firing off a shot into the posse. The human fails to hit anybody, and the one recruit remaining who thought to bring a bow of her own returns fire, nailing your friend in the leg and hitting a major artery. Blood gushes from Alice as she falls to the ground, and two elves break off from the group to go finish her off.

Your perception of time slows to a crawl and you consider the situation carefully. The two moving to finish Alice will have to cover a bit of ground AND pass right by your current location. You could easily prepare a spell for them, or launch a surprise attack with one of your weapons. You hope Gwen will chose to back you up once you make your move.

Stealth Rolls:
You: 1d20 = 19 + 4(Skill) + 2(Camouflage) + 3(Cover) = 28
Gwen: 1d20 = 12 + 2(Cover) + 1(Skill) = 15
Alice: 1d20 = 1 + 3(Skill) + 2(Cover) = 6
(Shit. Nat 1)
Title: Re: The Last Night Troll
Post by: Descan on December 17, 2012, 06:45:33 pm
Throw Alice in to the future, so when this is all over we can get some medical supplies and take care of her pretty major wound. She's out of this fight.

Take care of the two elves with time magic by splitting parts of them in to the future, or stopping their heart.
Title: Re: The Last Night Troll
Post by: rabidgam3r on December 17, 2012, 06:46:30 pm
Create the illusion of a large, horrifying night troll charging the elves to herd them away from Alice. If they flee quickly cloak Alice in an illusion.
Title: Re: The Last Night Troll
Post by: gman8181 on December 17, 2012, 06:47:47 pm
So yeah after this is over we may want to quickly convert Alice I would think should also heal her.  Or we could just loan her our necklace that has healing powers.  Anyway I say we should try and set fire to the straw in the pit and then attempt to protect Alice.  Preferentially with magic first (maybe displacing heads or whatever) and then with melee if needed.  The illusion is a good plan too.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 17, 2012, 06:54:57 pm
Big no on casting anything on Alice, we have no time to waste and casting spell on someone wounded midcombat isn't the best idea because of possible miscasts( BTW, can't resist and not say "so, Alice is as useful as a human as  she would be as a night troll?")

I'd say attack elves with our spear AND create illusionary allied troll or two.
Eon manipulation may be a better option for direct  damage, but we need decoys, and act as a decoy ourself... So my vote for outright attack and creating illusions
Title: Re: The Last Night Troll
Post by: gman8181 on December 17, 2012, 07:05:58 pm
Big no on casting anything on Alice, we have no time to waste and casting spell on someone wounded midcombat isn't the best idea because of possible miscasts( BTW, can't resist and not say "so, Alice is as useful as a human as  she would be as a night troll?")

I'd say attack elves with our spear AND create illusionary allied troll or two.
Eon manipulation may be a better option for direct  damage, but we need decoys, and act as a decoy ourself... So my vote for outright attack and creating illusions

What do you mean?  I agreed about transforming Alice into a night troll, I just said not the left stone gift like you had suggested.  Anyway I'm not sure how much direct danger I want to put us in if avoidable.  I guess you are right though about not casting spells on Alice if we don't have to, just due to the possible dangers.  I'd rather try and kill the enemies with magic than with the spear.  We are much better with magic and I don't think we even have any skill with the spear.  If the magic doesn't work though jumping in to defend her in melee is a possibility.
Title: Re: The Last Night Troll
Post by: Corruptor on December 17, 2012, 07:10:41 pm
Throw Alice in to the future, so when this is all over we can get some medical supplies and take care of her pretty major wound. She's out of this fight.

Take care of the two elves with time magic by splitting parts of them in to the future, or stopping their heart.
Agreed, saving Alice is our first priority. In addition to her value to us, her death could potentially jeoperdize our alliance with Foghorn. Once she's clear we can dispose of the two onrushing elves.

Great update btw, aside from the Nat 1 heh.

Title: Re: The Last Night Troll
Post by: Grek on December 17, 2012, 07:21:05 pm
Throw Alice in to the future, so when this is all over we can get some medical supplies and take care of her pretty major wound. She's out of this fight.

Take care of the two elves with time magic by splitting parts of them in to the future, or stopping their heart.
Liking this plan.
Title: Re: The Last Night Troll
Post by: gman8181 on December 17, 2012, 07:24:34 pm
Throw Alice in to the future, so when this is all over we can get some medical supplies and take care of her pretty major wound. She's out of this fight.

Take care of the two elves with time magic by splitting parts of them in to the future, or stopping their heart.
Agreed, saving Alice is our first priority. In addition to her value to us, her death could potentially jeoperdize our alliance with Foghorn. Once she's clear we can dispose of the two onrushing elves.

Great update btw, aside from the Nat 1 heh.

I would agree but I'm a bit too worried about how things could go wrong.  It seems like it is fairly easy to mess things up and send her too far into the future.  Also we can't be sure where in the future she'll arrive, so we'd have to continuously have someone stationed at the barn to retrieve her when she reappears.  We could try and have Gwen grab Alice and get out of there towards the tower.  Then we'd have to deal with the rest of the enemies with just (our)self though.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 17, 2012, 07:30:22 pm
I am quite tired of that throw everything in the future...  Reusing same things time after time is just boring

Nothing will kill Alice if we kill elves first, but our failed spell can kill Alice easily ... and it well tie us to the barn.

We just need to distract enemy from Alice with illusions and\or our attack.

Let's not waste our magic on anything that doesn't harm elves
Title: Re: The Last Night Troll
Post by: Corruptor on December 17, 2012, 07:37:39 pm
I am quite tired of that throw everything in the future...  Reusing same things time after time is just boring

Nothing will kill Alice if we kill elves first, but our failed spell can kill Alice easily ... and it well tie us to the barn.

We just need to distract enemy from Alice with illusions and\or our attack.

Let's not waste our magic on anything that doesn't harm elves
She's currently gushing blood from a pierced artery. She'll bleed out in minutes if we don't act immediately.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 17, 2012, 07:45:47 pm
That's why we need to kill elves fast and don't risk killing Alice with miscast and\or failure to throw her forward. Don't waste precious time.

Simple bondage will save her once we are finished (Maybe she will able to do that herself, midbattle if we provide cover)

And I  doubt that pierced leg artery can kill that fast( it's not cut artery)
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 17, 2012, 07:55:00 pm
Whatever is done, it would be a great idea to toss Alice our necklace of healing.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 17, 2012, 07:56:21 pm
This is actually a good oppurtunity to use the time stop wall, i know i've been beating that suggestion over the head but with just a little luck it will take out the two heading towards alice if we put the wall between them and alice.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 17, 2012, 07:57:44 pm
I suspect that it is too long term for such injuries, Also it was made for us and our physiology is way different. So again, no waste time that can be spent fighting
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 17, 2012, 08:17:01 pm
So yeah after this is over we may want to quickly convert Alice I would think should also heal her.  Or we could just loan her our necklace that has healing powers.
I'd suggest amulet; I don't think night trolls actually have greater injury tolerance than humans.

Real idea: Send bits of the elves to the future/past, go out to try and stop the bleeding.
Title: Re: The Last Night Troll
Post by: jaass on December 17, 2012, 09:00:48 pm
All you act if she can't mend her own wound. I am pretty sure she can plus she has some rope on her that can be use to slow the blood flow. With some shredded leather she should be able to make some sort of make shift bandage and once we reveal ourselves most the elves will be focus on the big evil troll not Alice.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 17, 2012, 09:09:01 pm
I prefer scary illusions to any direct magical attack because that may let us to force elves to lose their morale, they lost the leader
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 17, 2012, 09:28:52 pm
All you act if she can't mend her own wound. I am pretty sure she can plus she has some rope on her that can be use to slow the blood flow. With some shredded leather she should be able to make some sort of make shift bandage and once we reveal ourselves most the elves will be focus on the big evil troll not Alice.
Actually, I'm acting like the elves advancing on Alice might not die at once...
Title: Re: The Last Night Troll
Post by: gman8181 on December 17, 2012, 09:58:50 pm
So am I correct in saying that a majority of us:
1) Don't want to cast magic directly on Alice during combat unless necessary
2) Want to protect Alice as a top priority either by:
    a) Scaring enemies with illusions
    b) Killing enemies with magic (eon magic our highest skill?)
    c) Last resort direct confrontation with enemies via melee combat (low combat skills not preferential?)
3) Heal Alice through easiest/quickest method possible after enemies are gone, which could consist of:
    a) Temporary bandage (maybe trees could produce something?)
    b) Magic amulet of healing (most likely along with the bandage to prevent excessive bleeding)
    c) Conversion to Night Troll (I think this should heal her due to it first changing her to a blob that we reform) (risks include not working quickly enough but it could be done without needing bandages or the healing amulet)

Things to keep in mind
1) Gwen is still available to help fight or to grab Alice and escape
2) Gwen is pregnant with our baby so her safety may take higher priority?
3) There are still enemies in the pit with the hay who can escape if not taken out as expediently as possible (There is hay in the pit... Fire? Magic?)
4) Illusion magic may scare them away but so could killing them and killing may be better than intimidation long term
5) Lethal magic might not be able to work on a larger group as easily as illusions.
6) Illusions might work well with the larger group of less disciplined fighters but not the others (leader is in pit and still alive)
7) The mage is still outside (not sure about anyone else)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 17, 2012, 10:07:33 pm
I agree with all three points.

About the Things:
1. True, but this is a quick-time situation, and we would probably lose time telling her to save Alice. Due to our lack of telepathy, all this would do is delegate saving Alice to someone who hates her and let the elves know that there's two trolls.
2. Possibly, but Foghorn's favor could easily be lost by Alice's death, and Gwen can phase into the future.
3. Saving Alice>Killing Elves
4-7. Agreed.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 17, 2012, 10:11:44 pm
I'd add that successful illusion have two another benefits

a) Even if they not scare the elves enough, it will distract them
b) They may think that we\Gwen are not real later
Title: Re: The Last Night Troll
Post by: gman8181 on December 17, 2012, 10:12:09 pm
I agree but killing elves at this point seems like an important step towards saving Alice.  If the leader gets out of the pit, whose to say she wont rally the elves and get right back to attacking us; thus preventing us from getting Alice to safety and a place where she can be healed.

I agree with the second post regarding illusions as well.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 17, 2012, 10:24:15 pm
I think illusions of monsters are a great idea, as they don't think magic works in this barn and will assume they are real.
Title: Re: The Last Night Troll
Post by: gman8181 on December 17, 2012, 10:32:21 pm
I think illusions of monsters are a great idea, as they don't think magic works in this barn and will assume they are real.

Why would they think illusions don't work in the barn?  As far as I know they shouldn't even be aware of what type of magic we are capable of casting.  That said I agree that illusions have a good chance of being useful.  Are we limited to only one action per turn or can we mix illusions with eon magic perhaps?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 17, 2012, 10:40:30 pm
I think illusions of monsters are a great idea, as they don't think magic works in this barn and will assume they are real.

Why would they think illusions don't work in the barn?  As far as I know they shouldn't even be aware of what type of magic we are capable of casting.  That said I agree that illusions have a good chance of being useful.  Are we limited to only one action per turn or can we mix illusions with eon magic perhaps?

they believe our spear cancels out magic in the immediate vicinity, which is why the elven mage is outside
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 17, 2012, 11:06:53 pm
Sure, let's summon illusions of lifelike monsters.
Then go help Alice.

Maybe they'll think she is some sort of monster-summoning mage.
Title: Re: The Last Night Troll
Post by: rabidgam3r on December 17, 2012, 11:18:53 pm
I think it would be more they think there are more and scarier night trolls that what there really is.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 17, 2012, 11:48:22 pm
I think it would be more they think there are more and scarier night trolls that what there really is.
And from whence did these monsters come?
Title: Re: The Last Night Troll
Post by: rabidgam3r on December 18, 2012, 12:25:43 am
The illusions would create terrifying, larger-than-life night trolls to scare the crap out of them.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 18, 2012, 12:32:39 am
Character:
Spoiler (click to show/hide)

You decide that saving Alice must be your first priority. As the two elves pass by your hiding spot to finish her, you set upon them with a weapon rarely wielded by night trollkind; uninhibited wrath.

With a single thrust of your spear you pierce the chest of one attacker and jab open the arm of the second. You give a mighty tug and pull the spear free, along with some elven entrails it managed to snag. The disemboweled elf falls to the ground dying, and his comrades clutches his arm, paralyzed by fear. To hurried and furious to savor his terror you swing your weapon like a club and brain him with a mighty blow from the shaft. 1d20 = 18 - 3(Untrained Skill) + 2(Artifact Weapon) + 3(Sneak Attack) = 20

Alice is spared a quick glance. The girl is frightened and in pain, but by some miracle has managed to keep her wits about her. She is crawling towards a pile of rope-reed fiber sacks she can use to bind the wound or restrict blood-flow to her leg. Taking comfort in this you manage to regain your own sense of rational though, and decide to focus on scaring the remaining elves. Your eyes close and you focus hard, trying to conjure up an illusion, but your casting attempt is ruined by the blasted archer, who manages to sink an arrow in your shoulder. The minor annoyance throws your focus, and the spell fizzles. 1d20 = 2 + 2(Skill) + 1(Tattoos) = 5

You sigh and raise your spear once more, putting on your most menacing face and staring your foes down. As you do so you notice two things; Gwendolyn warping in behind the elves unnoticed, and a hand reaching out from the hay pit to pull its owner up.

The elves raise their weapons and contemplate their next move. You wouldn't be shocked if some coward were to look back at the exit and spot Gwendolyn before she is upon them. If you can keep their undivided attention for just another few seconds, your wife will have a much better chance at causing carnage.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 18, 2012, 01:24:27 am
Laugh evilly.
Title: Re: The Last Night Troll
Post by: Grek on December 18, 2012, 01:26:39 am
Laugh evilly.
And monologue a bit.
Title: Re: The Last Night Troll
Post by: Corai on December 18, 2012, 01:26:39 am
List off the many ways we will torture their them and their families.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 18, 2012, 02:22:20 am
Using Dark Manipulation, plunge the entire barn into even deeper darkness.
Title: Re: The Last Night Troll
Post by: Remalle on December 18, 2012, 03:34:33 am
Use our hypnotic gaze as well!  They won't run if their self preservation instincts are gone (well, not away from us, at any rate).
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 18, 2012, 07:28:27 am
Sounds acceptable. Maybe use some sort of magic on the elven hand. Fire manipulation? If we set the elf on fire, that kills three elves with one flame.
Title: Re: The Last Night Troll
Post by: Corruptor on December 18, 2012, 03:21:49 pm
Hmm. Are the pit traps between Gwen and the elves, or behind Gwen?
Title: Re: The Last Night Troll
Post by: Weirdsound on December 18, 2012, 04:00:47 pm
Character:
Spoiler (click to show/hide)

Use our hypnotic gaze as well!  They won't run if their self preservation instincts are gone (well, not away from us, at any rate).

You lock onto the the remaining elves with your hypnotic gaze, and the group instantly throws caution to the wind. The three remaining elves with Melee weapons charge you and the archer begins to notch another arrow.

Gwendolyn quickly closes the gap and sets herself upon the lone archer. The consort raises her blades to make a quick kill from behind, but the troublesome bowman detects Gwen at the last moment, and raises her arms to defend herself. Gwendolyn's dual slash does heavy damage to the archer's arms, tearing them open and damaging the nerves. The bowman drops his bow and Alice elects to chase after the ones charging you rather than deal a finishing blow. 1d20 = 5 + 3(Gwen's Skill) + 1(Targets Survival Instinct Disabled) + 3(Sneak Attack) = 12

As the charging elves close the gap to reach you an arrow flies over your shoulder from behind. Alice, showing incredible willpower for a mortal, has fired a shot from the ground rather than devote her energy to dealing with her wounds. You are not sure if such a decision is foolish or not, but the results are less than spectacular: Her shot misses the closest elf by over a yard. 1d20 = 4 + 4(Alice's Skill) - 3(In Pain) = 5

Your immunity to fear again proves invaluable as you are able to briefly regard your situation in a purely analytical fashion. Both the Elves and Gwendolyn are charging you; if they keep up the same rate the elves will reach you a splat second before Gwen does, and you will likely have to fend off several attacks. You could try to cast a spell before they reach you, but the time constraints could make it dificult.

The Axe Elf manages to raise her head above the pit. Gwen seems to have failed to notice her.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 18, 2012, 05:00:49 pm
Quote misfire!

I suggest we jump to buy time, cast a spell at the elves, and land if we haven't yet. After that, we deal with Axey. Okay?
Title: Re: The Last Night Troll
Post by: gman8181 on December 18, 2012, 05:28:15 pm
Quote misfire!

I suggest we jump to buy time, cast a spell at the elves, and land if we haven't yet. After that, we deal with Axey. Okay?

Jump where?  Dodging and buying time sounds good.  Not sure what spells would be useful right now, melee might be better.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 18, 2012, 05:30:31 pm
Jump directly above, perhaps into rafters or another suitable perch, if no such perch exists then perhaps directly on top of an opponent.
Title: Re: The Last Night Troll
Post by: gman8181 on December 18, 2012, 06:07:12 pm
Jump directly above, perhaps into rafters or another suitable perch, if no such perch exists then perhaps directly on top of an opponent.

Sounds good except for the bit about jumping on top of an opponent.  They're all clustered together so we'd be putting our guy into a much riskier situation.  Rafters sound great as far as enabling us to use magic while in a safe position but on the downside they might just go over and finish off Alice if they can't reach us.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 18, 2012, 06:28:27 pm
It should in the very least buy us enough time to fire off a spell and then jump down again to defend Alice if need be, but Gwen is also going to be pressing on them from the other side.
If we do magic, i suggest either darkness illusion monsters in order to confuse distract and otherwise waste the valuable collective time of our attackers, or eon manipulation to take our opponents out of the fight.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 18, 2012, 06:49:52 pm
I vote eon manipulation. We are better at it, and it works better. Especially if we just eon-manipulate their heads again.
Title: Re: The Last Night Troll
Post by: Fireiy on December 18, 2012, 06:52:33 pm
We probably have a great disadvantage with the time limits here. I vote for dodging and otherwise buying time.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 18, 2012, 07:01:26 pm
We probably have a great disadvantage with the time limits here. I vote for dodging and otherwise buying time.
This is what jumping into the rafters is for.

Okay, if we're gonna eon somebodies head off, let it be the warrior leader. That should leave them demoralized and less organized.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 18, 2012, 07:03:33 pm
...Assuming they notice.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 18, 2012, 07:05:39 pm
If they do it could be the straw that breaks the camels back, if they don't then at least we've taken out the best fighter.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 18, 2012, 07:07:58 pm
If they do great, if they don't...hope for the best for Alice.
Although it probably would be easier to eon manipulate the leader's head than the heads of all the other people.
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 18, 2012, 07:47:10 pm
Here is just a brief look at the battle we have at hand:
Enemies: 1 elf most likely still stuck in a pit
1 elf in the spike pit, either dead or alive.
Axe Leader just got out of pit
2 dead from spear attack
3 elves charging us with reckless abandon.
1 archer is severely wounded in the arms.
Mage has not been seen and is most likely outside still.
Allies: Gwen is charging the three elves, Alice is injured with an arrow in her leg, and we have an arrow in our shoulder.
I am concern with what the mage is doing, but there is not much we can do, but elminate the enemies in the vicinity.
Title: Re: The Last Night Troll
Post by: jaass on December 18, 2012, 08:32:39 pm
Well, we can throw gunpowder at the elves then light it up.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 18, 2012, 09:15:20 pm
I think there was an error in the last update - I think it was meant to be Gwen, not Alice.
Title: Re: The Last Night Troll
Post by: Corruptor on December 18, 2012, 09:23:48 pm
If you give an elf a torch, he's warm for a day. If you burn him alive, he's warm for the rest of his life.

Time to break out the Fire Manipulation!
Title: Re: The Last Night Troll
Post by: gman8181 on December 18, 2012, 09:40:58 pm
If you give an elf a torch, he's warm for a day. If you burn him alive, he's warm for the rest of his life.

Time to break out the Fire Manipulation!

Heh that's good

Sigged
Title: Re: The Last Night Troll
Post by: QuakeIV on December 19, 2012, 01:17:32 am
The fire manipulation idea seems legit, though bear in mind we will probably get 'working under time constraints' debuffs.  If we get a mediocre roll all it would end up doing is probably giving the axe elfs position away.  Thats a good thing therefore I like the idea, just it may not result in a kill.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 19, 2012, 01:38:08 am
Fire manipulation has a plus one and doesn't guarantee a kill. Eon manipulation decapitation feels like a better plan. Though either way, we should jump into the rafters.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 19, 2012, 02:06:25 am
(Sadly the character has no IC idea what Gunpowder is. Therefore lets go with eon manipulation)

Character:
Spoiler (click to show/hide)

You decide to spend the split second available to you preventing the leader from fully escaping the pit. You turn to the elf and focus on warping her head somewhere (or somewhen) else. There is a slight flash of green and your target falls back into the pit, seemingly disoriented. You cannot discern any damage in the split second between the flash and her head vanishing below your illusion once more. 1d20 = 5 + 5(Skill) + 1(Tattoos) - 2(Time Constraints) = 9

The first elf enters striking range just as you launch the spell, and takes a swing at you with a wooden mace before you have a chance to leap away. The attack connects with your arm hard. You suspect the blow will leave a nasty bruise, or perhaps even a chipped bone, but is nothing that a creature incapable of feeling pain such as yourself should be concerned with. 1d20 = 11 + 1(His Skill) = 12

You begin your leaping motion just as the second elf winds up to swing... with a wooden spear. He must be as inexperienced with such weapons as you are. You allow the relatively harmless shaft of the weapon to glance off your side; he didn't swing hard enough to do any blunt damage with his weapon.

By the time the third elf gets into range, you have leaped a good 30 yards deeper into the barn in one bound.

Your shocked foes slow to a stop. Gwendolyn catches up. With a single well placed stab from behind she castrates the first of the three. 1d20 = 6 + 3(Gwen's Skill) + 1(Targets Survival Instinct Disabled) + 3(Sneak Attack) = 13

The newly minted eunuch falls to the ground screaming and his two comrades turn to face the Consort.

Brave Alice attempts another shot from the ground, but misses once more. She is starting to look pale from loss of blood, but you can tell by the fact that she moves to notch another arrow (as opposed to dealing with her wounds) that she fears death is more likely to come perhaps from an elven coup de gráce than it is from blood-loss.

With your leaping ability you could easily get back into the fight and assist Gwen, but perhaps you are willing to bet that one Consort is more than a match for two members of an elven posse. If so, you could help Alice or go deal with those stuck in the pits.
 
Title: Re: The Last Night Troll
Post by: QuakeIV on December 19, 2012, 02:44:22 am
Are the two gwen is facing the inexperienced ones?  If so then I suggest we leave Gwendolyn to slaughter them then deal with the elves in the pit.

I feel that if all of the threats are addressed then Alice will get the idea and start binding her wound.
Title: Re: The Last Night Troll
Post by: Corruptor on December 19, 2012, 03:54:46 am
I vote we help Alice then deal with the elves in the pit.
Title: Re: The Last Night Troll
Post by: Evilsx on December 19, 2012, 04:52:45 am
+1 to helping Alice then deal with elves in the pit
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 05:08:46 am
I disagree... We need Gwen healthy, because we'll have at least 3 females (maybe 4)  that we somehow need to transfer to safer place  for conversions... Leapstab one of the elves fighting Gwen with the spear... And shout to Alice that she should treat her wound
Title: Re: The Last Night Troll
Post by: Corruptor on December 19, 2012, 06:12:37 am
I disagree... We need Gwen healthy, because we'll have at least 3 females (maybe 4)  that we somehow need to transfer to safer place  for conversions... Leapstab one of the elves fighting Gwen with the spear... And shout to Alice that she should treat her wound
Gwen IS a valuable asset, but her two enemies aren't very formidible and have substandard wooden weapons. Imo she's very likely to dispatch them in short order.

Alice, on the other hand, is close to death and may not be able to bind her wounds correctly in her condition - not to mention that saving her will engender further loyalty.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 06:26:26 am
Are we expert in first aid?

On other hand... Assisting friend is more logical roleplaywise. OK, let's help Alice to treat her wound
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 07:33:52 am
I vote we help Alice then deal with the elves in the pit.
+1

Gwen's a big girl, she can deal with the elves herself. Alice is a big girl too, just reckless. And bleeding to death.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 19, 2012, 01:44:36 pm
Character:
Spoiler (click to show/hide)

With a mighty leap you land at Alice's side and pull the bow from her hands. "Gwen has this covered. Don't bleed out."

Gwendolyn takes a swing at the second of the three elves, cutting off her weapon arm and sending the tree hugger falling to the floor in Agony. 1d20 = 14 + 3(Gwen's Skill) + 1(Survival Instinct Disabled) = 18

Alice nods and gestures to a nearby pile of sacks. "Rip off... a piece for me."

You do as instructed while across the room the final standing elf takes a swing at Gwen with his mace. The blow hits her hard in the leg. 1d20 = 14 + 1(Elf Skill) = 15

You pass a good sized square of fabric to Alice and she start binding her wound...

Gwendolyn meanwhile takes a mighty swing at the final elf with both of her blades. In a brown flash of polished wood the rookie guardsman is beheaded by one sword and bisected by the second. He falls to the ground in three separate yet equally dead pieces. 1d20 = 20 + 3(Gwen's Skill) + 1(Survival Instinct Disabled) = 24 (Nat 20! Fatality!)

Alice finishes binding her wound before finally giving into pain and passing out. You call Gwen over to tend to and watch over her while you deal with the ones caught in your traps. 1d20 = 15 + 2(Alice's Skill) - 2(In Pain) + 1(Help) = 16

At the hay pit you find the leader bent over and puking her guts out on the pit floor. A male recruit also lies stunned on the ground. You smirk and move to check the second pit. Inside a female elf is impaled by three spikes. No major organs or arteries have been pierced, so you suspect her death will be a slow, painful one.

Three other elves linger in states of various states of disabled or dying. The male archer who hurt Alice has managed to produce a knife and seems to be pondering suicide. The two other elves that Gwen disabled, one missing her arm and the other his manhood, lay upon the ground howling in pain. You suspect they will both bleed out if not treated soon, the woman faster than the eunuch.

Of course, there is still a healthy mage outside as well...


Title: Re: The Last Night Troll
Post by: QuakeIV on December 19, 2012, 02:08:13 pm
Oh right the mage.

Chop a foot off of the male in the pit (the dazed one), then do so to the two that survived gwens onslaught.  After that I'd imagine we should go mage hunting, letting gwen experience the suffering/presumed fear of the victims to help develop the baby.  She could also double as a guard for Alice.

Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 02:19:55 pm
I suggest to not care about the mage, instead we should put the barn into a time bubble with slowed time.
We need time to enjoy the sufferings, let Gwen feed on fear and make at least 2 conversions (maybe 3 or 4)

All enemies should stay alive as long as possible, so no to cutting limps, disabling in some other way is another thing
Title: Re: The Last Night Troll
Post by: Mlamlah on December 19, 2012, 03:43:53 pm
Firstly, deal with the warrior leader and the other uninjured soul, finish both off quickly, we don't need surprises. After that we need to try to figure out what the mage is doing, if we can peek out without being seen or listen to him or whatever.
I don't suggest it, but if anything we should speed time in the barn *up* not down, we don't need to give our enemies more time to think of a way to deal with us.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 19, 2012, 03:47:36 pm
I don't suggest it, but if anything we should speed time in the barn *up* not down, we don't need to give our enemies more time to think of a way to deal with us.

Yeah, frankly slowing time down in the barn just makes us much more vulnerable.
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 03:55:33 pm
Decapitate the lead warrior in the pit and toss her head outside the barn as a warning to the Mage.  Also laugh loudly so the Mage can hear.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 03:58:02 pm
Oh, yes I meant speeding up the time, just used the wrong word

It's a  bad idea to fight with enemy mage, we know nothing about him... and we are in a bad strategical position to face him... He is waiting for us, not vice versa
If we speed up the time we may allow Gwen to give birth ( that's why we need to kill survivors sloooowly) and convert at least 2 females. Then we'll ready to face next wave of the elves if retreat can launch it that fast

Really guys, killing elves fast it's a waste of fear
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 04:02:09 pm
Oh, yes I meant speeding up the time, just used the wrong word

It's a  bad idea to fight with enemy mage, we know nothing about him... and we are in a bad strategical position to face him... He is waitying for us, not vice versa
If we speed up the time we may allow Gwen to give birth ( that's why we need to kill survivors sloooowly) and convert at least 2 females. Then we'll ready to face next wave of the elves if retreat can launch it that fast

Really guys, killing elves fast it's a waste of fear

Decapitations can cause fear.  Well for the survivors anyway.  :P
Title: Re: The Last Night Troll
Post by: Corruptor on December 19, 2012, 04:07:09 pm
We shouldn't kill the female warrior leader so hastily - we should restrain her, she could prove to be a strong consort.

Next, we should cripple the other wounded elves so that they die slowly and helplessly, to feed Gwen some fear.

The elf contemplating suicide gives us a good opportunity to deal with the mage. Go up to him, and make him a deal - he can die in agony at our hands, or he can live if he does but one little task for us. Tell him to call out to the mage, to shout triumphantly that the night trolls are dead but the artifact spear won't budge for those who have no magical talent. We should warn him beforehand that if his performance is unconvincing or treacherous, he will die in even greater agony than if he refuses
outright.

Then, assuming that goes well, we can lie in ambush for the mage, ready to take off his head with eon magic.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 04:12:43 pm
We shouldn't kill the female warrior leader so hastily - we should restrain her, she could prove to be a strong consort.

Next, we should cripple the other wounded elves so that they die slowly and helplessly, to feed Gwen some fear.

The elf contemplating suicide gives us a good opportunity to deal with the mage. Go up to him, and make him a deal - he can die in agony at our hands, or he can live if he does but one little task for us. Tell him to call out to the mage, to shout triumphantly that the night trolls are dead and the artifact spear won't budge for those who have no magical talent. We should warn him beforehand that if his performance is unconvincing or treacherous, his will die in even greater agony that if he refuses outright.
+1 to all, and to all a good night troll.
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 04:26:20 pm
Okay but if he doesn't go for our deal can we decapitate him and throw his head outside?
Title: Re: The Last Night Troll
Post by: Corruptor on December 19, 2012, 04:29:49 pm
Okay but if he doesn't go for our deal can we decapitate him and throw his head outside?
+1 if that happens, so long as we prolong his pain a bit. After all, we're a man of our word. Er, troll of our word, rather.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 04:33:52 pm
Unless something happens like the mage coming to investigate, or Gwen being overwhelmed by the fear and going into labor, or a dragon crashes into the roof, or something.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 19, 2012, 04:46:55 pm
We shouldn't kill the female warrior leader so hastily - we should restrain her, she could prove to be a strong consort.

Next, we should cripple the other wounded elves so that they die slowly and helplessly, to feed Gwen some fear.

The elf contemplating suicide gives us a good opportunity to deal with the mage. Go up to him, and make him a deal - he can die in agony at our hands, or he can live if he does but one little task for us. Tell him to call out to the mage, to shout triumphantly that the night trolls are dead but the artifact spear won't budge for those who have no magical talent. We should warn him beforehand that if his performance is unconvincing or treacherous, he will die in even greater agony than if he refuses
outright.

Then, assuming that goes well, we can lie in ambush for the mage, ready to take off his head with eon magic.

This sounds good, the warrior could make a good consort, but these other elves are pretty useless, let them all die.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 19, 2012, 05:30:25 pm
Character:
Spoiler (click to show/hide)

Throwing an area as large as the barn into a Time Bubble might be possible for a truly masterful Eon Mage such as your father, but there is no way in hell you could pull it off without resorting to a complicated and expensive ritual.

Gwendolyn informs you that Alice looks stable, so you instruct her to break the hands of all the other survivors while you deal with the injured elf contemplating his dagger. With another leap you land in front of him. "Drop the dagger mortal. Your death will not be that easy."

The elf begs for mercy. "Please, no. I don't wanna die! If that isn't an option I don't want to die in agony! I was just doing my job! Please..."

You smirk. "Your lucky. You will be the only one of your group of ten with a chance to carry on with your mortal elven life. Do exactly as I say, and no further harm will befall you. Disobey or mess up however and I will ensure that your death is more painful than those of the other's combined..."

The Archer blinks. "...What would you have me do?"

"Simple. Walk to the entrance and call out for the mage. Tell him that the trolls are dead, but the spear wont budge. Ask him to come in and investigate. I'll kill him, and you will be the sole survivor of your expedition; a hero." 1d20 = 13 + 2(Skill) = 15


The elf considers you offer for a few seconds before nodding. You help him to his feet and walk him closer to the entrance before finding a hiding place. You then signal for him to begin. The archer gives a rousing performance. "Archibald, get down here quick! The trolls are dead! Losses were heavy but victory is ours! Nobody left standing can lift the artifact spear! Come check it out!" 1d20 = 18 + 2(His Skill) = 20

The mage rushes into the barn and focus on him briefly: you had been preparing the spell ahead of time and are able to launch it before he can come to grips with the situation. Once more the spell is less than a total success; his head flickers a bit, and he stumbles to the ground disoriented. 1d20 = 2 + 5(Skill) + 1(Tattoos) + 3(Sneak Attack) = 11

It is a simple matter to bounce over to the incapacitated caster and finish him off with a few well placed thrusts of your spear. 1d20 = 8 - 3(Untrained Skill) + 2(Artifact Weapon) + 5(Incapacitated Foe) = 12

You take a deep breath and pause once more to take stock of the situation. The surviving elf waits by the exits, watching you with hope and fear, waiting to be told to leave. Alice rests unconscious in the corner, you are sure she will be out for a bit, and will likely want food and water when she wakes up. Gwendolyn has rounded up all the survivors (Even the one from the pit!) and has broken each of their remaining hands. She has put the survivors in a pile and begun to eat the one at the top.

She has arranged the pile intelligently; the ones closer to death will be eaten first at the top of the pile, and the resulting mess will trickle down and further frighten those being saved for last. The Axe Elf is at the bottom of the pile, so there is some time before you have to intervene if you wish to save her for yourself.

You now have to face the question of whether to convert your new consorts on site, or take them back to the tower first. You suspect it take Everpine some time to get another Posse together, especially after they hear of the fate that befell the first. Still... if you want to be safe there is no harm in killing or delaying the survivor to buy yourself more time.

"Night Trolls: 1 - Everpine: 0! Booooya!"

Your first major combat victory has earned you a new gift!
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 05:36:50 pm
Let the one elf go, we promised him.
Save the axeelf, convert the rogue, between two consorts and us we should be able to carry the axeelf and Alice. If we weren't to convert anyone yet and head home, we'd probably need to abandon both consorts since I can't imagine Gwen would be good at carrying people when that heavily pregnant.
While we convert the rogue, have Gwen loot the bodies.
Once we have a second consort, we can reassess our situation, interrogate the axeelf, and go from there.

Sound like a plan?
Title: Re: The Last Night Troll
Post by: rabidgam3r on December 19, 2012, 05:37:34 pm
Let the one elf go, we promised him.
Save the axeelf, convert the rogue, between two consorts and us we should be able to carry the axeelf and Alice. If we weren't to convert anyone yet and head home, we'd probably need to abandon both consorts since I can't imagine Gwen would be good at carrying people when that heavily pregnant.
While we convert the rogue, have Gwen loot the bodies.
Once we have a second consort, we can reassess our situation, interrogate the axeelf, and go from there.

Sound like a plan?

Let him go.. WITHOUT HIS LEGS.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 19, 2012, 05:38:38 pm
If you are suggesting conversion, please suggest a gift to convert with.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 19, 2012, 05:39:41 pm
Let the elf go, ask him to take his time on the way back. Tell him that his cooperation has bought him a powerful ally (who knows, having an agent on the inside of the town could have benefits.)
We should give the healing necklace to alice for a time, then either turn one of our potential consorts here and return to the tower. Or merely treat our wounds and head to the tower directly.
As for conversion? I suggest the armor given to the axe-elf. Or amnesia given to the rogue.

Edit: ask the elf for his name before letting him depart
Title: Re: The Last Night Troll
Post by: Corruptor on December 19, 2012, 05:43:04 pm
Let the one elf go, we promised him.
Save the axeelf, convert the rogue, between two consorts and us we should be able to carry the axeelf and Alice. If we weren't to convert anyone yet and head home, we'd probably need to abandon both consorts since I can't imagine Gwen would be good at carrying people when that heavily pregnant.
While we convert the rogue, have Gwen loot the bodies.
Once we have a second consort, we can reassess our situation, interrogate the axeelf, and go from there.

Sound like a plan?
+1 to all, sounds good. Especially agreed about the surviving elf - villains who keep their word are invariably more dangerous than ones who do not. Besides, one terrified survivor speaking of the posse's massacre will spread fear and may discourage elves from joining such ventures in the future.

I recommend the Gift of Puppetry for the Warrior, the Gift of Amnesia for the Rogue.
A mindlessly obedient soldier and an assassin who can erase the memories of selective targets for us - quite a combo.

I also like the idea someone posted about trying to influence the surviving elf - perhaps tell him that he can go with no strings attached as we promised, but if he wished he could forge an alliance with us. Play on his fear by telling him that allies of ours need not fear the rising forces of darkness. Play on his greed and ambition by promising gold and power for those who aid us.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 05:56:16 pm
We don't give really good gifts to not so good consorts...

I suggest  to convert an axeelf in a puppet, we need loyal bodyguard\babymaking machine (we need consort to unload mediocre gifts and get puppet sons)

Amnesia gift for the rogue is good, too

And it's really an ideal time to leftstone  Alice... Admit that We will not get good enough gift for her soon, might as well upgrade her, get a strong ally NOW and don't care about less number of kids that much
Let's not waste the left stone gift to - maybe, someday we will find a way to convert the mermaid and deliver her to the sea
We should make a little army of consorts, NOW and go back to the elves... and burn them down. they lost their best fighters we should not let them to recover

Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 05:56:43 pm
Let the one elf go, we promised him.
Save the axeelf, convert the rogue, between two consorts and us we should be able to carry the axeelf and Alice. If we weren't to convert anyone yet and head home, we'd probably need to abandon both consorts since I can't imagine Gwen would be good at carrying people when that heavily pregnant.
While we convert the rogue, have Gwen loot the bodies.
Once we have a second consort, we can reassess our situation, interrogate the axeelf, and go from there.

Sound like a plan?
+1 to all, sounds good. Especially agreed about the surviving elf - villains who keep their word are invariably more dangerous than ones who do not. Besides, one terrified survivor speaking of the posse's massacre will spread fear and may discourage elves from joining such ventures in the future.

I recommend the Gift of Puppetry for the Warrior, the Gift of Amnesia for the Rogue.
A mindlessly obedient soldier and an assassin who can erase the memories of selective targets for us - quite a combo.

I also like the idea someone posted about trying to influence the surviving elf - perhaps tell him that he can go with no strings attached as we promised, but if he wished he could forge an alliance with us. Play on his fear by telling him that allies of ours need not fear the rising forces of darkness. Play on his greed and ambition by promising gold and power for those who aid us.

Agreed.  We should also tell the elf that if he sides with us we could heal him at our tower.

Side Note: Can we please try and learn necromancy soon?  Maybe send out one of our soon to be new consorts to find the necromancer who escaped before.

Oh and no left stone to Ukrainian Ranger!  The gift that gives fiery wings and limited immortality sounds like a better gift to me.  I really want to save the left stone for someone AMAZING or use to just have a female child.  The rest of its good though and I agree about not wasting our best gifts on consorts.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 06:02:35 pm
Fiery wings are useless for stealthy ranger... even more - it's bad
Natural armor is also bad for stealthy characters

Alice is AMAZING. period.

She has many skill to convert into useful traits. Her orientation and genetics may convert nuicely too... We may wait forever for someone better. Oh and she is LOYAL!
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 06:06:01 pm
Fiery wings are useless for stealthy ranger... even more - it's bad
Natural armor is also bad for stealthy characters

Alice is AMAZING. period.

She has many skill to convert into useful traits. Her orientation and genetics may convert nuicely too... We may wait forever for someone better

I suggested it primarily for the immortality.  We both agree that she is important right?  She has also come close to dying multiple times and this would be a nice buffer.  Besides how often do we actually have her use stealth?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 06:08:40 pm
We have a stealth based party... and use stealth constantly

And I fail to see how combat gift = immortality
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 19, 2012, 06:10:32 pm
Let the elf go, even though he almost killed Alice, he made up for it by possibly saving the lives of all of us by betraying the mage. Loot the mage for any thing which could be helpful with magic. I think Gwen should eat until she is satisfied, even if it includes the warrior. I think that our raid was successful, enough with getting one captive, a caring for Gwen’s and the future child’s well being by feeding them, and most importantly coming out alive. I do not think we should risk all that was gained by staying any longer than needed. Also I think that the elf warrior should not be brought along because of two reasons. One is that it will be harder to feed a growing group since, we already have Alice, the merwoman (Something the III), Gwen, a child on the way, maybe another wife, and our night trollself. Our only steady and no risk option for food is our flock of lovebirds. The other reason is that with more night trolls and night trolls consorts, there is going to be a high demand/need for mortals to eat. More mortals killed= more enemies in some cases. Although, I know there are some plus to getting the warrior, I just don’t like the feel of getting her as a consort.
One more thing is, I rather have our guy just start a family with Gwen and spend our gifts on the children because we can teach our children the way of the night troll more easily than a grown adult.
In short: let’s just get home.
2 Q’s for Weirdsound:
If our first child is a daughter, she wouldn’t be to have kids that are night trolls, but can still have kids with a mortal and have half-trolls right?
Night trolls can not die of old age, right?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 06:14:30 pm
Quote
If our first child is a daughter, she wouldn’t be to have kids that are night trolls, but can still have kids with a mortal and have half-trolls right?
nope, we'll have only sons

Quote
Night trolls can not die of old age, right?
Yep
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 06:14:30 pm
If you are suggesting conversion, please suggest a gift to convert with.
I was hoping for discussion on that.

Let the one elf go, we promised him.
Save the axeelf, convert the rogue, between two consorts and us we should be able to carry the axeelf and Alice. If we weren't to convert anyone yet and head home, we'd probably need to abandon both consorts since I can't imagine Gwen would be good at carrying people when that heavily pregnant.
While we convert the rogue, have Gwen loot the bodies.
Once we have a second consort, we can reassess our situation, interrogate the axeelf, and go from there.

Sound like a plan?
+1 to all, sounds good. Especially agreed about the surviving elf - villains who keep their word are invariably more dangerous than ones who do not. Besides, one terrified survivor speaking of the posse's massacre will spread fear and may discourage elves from joining such ventures in the future.
Plus, it's common courtesy.

Quote
I recommend the Gift of Puppetry for the Warrior, the Gift of Amnesia for the Rogue.
A mindlessly obedient soldier and an assassin who can erase the memories of selective targets for us - quite a combo.
Sounds good.

Quote
I also like the idea someone posted about trying to influence the surviving elf - perhaps tell him that he can go with no strings attached as we promised, but if he wished he could forge an alliance with us. Play on his fear by telling him that allies of ours need not fear the rising forces of darkness. Play on his greed and ambition by promising gold and power for those who aid us.
Hm...

And it's really an ideal time to leftstone  Alice... Admit that We will not get good enough gift for her soon, might as well upgrade her, get a strong ally NOW and don't care about less number of kids that much
Let's not waste the left stone gift to - maybe, someday we will find a way to convert the mermaid and deliver her to the sea
We should make a little army of consorts, NOW and go back to the elves... and burn them down. they lost their best fighters we should not let them to recover
I'm not sure if converting Alice while she's unconscious is a good idea, but this is as good a time as ever to discuss the gift to give her.
Before using the Left Stone gift on ANYONE, we should pray to Nocteclaw for guidance. If nothing else, it's a chance to practice our religion, and as a god/dess s/he's likely to see stuff we miss.
Before using the Left Stone gift on Alice, we should make sure she's willing to have kids, because that's the biggest advantage (IMHO) of the Left Stone.
If Nocteclaw doesn't outright object, and Alice is willing to have plenty of little girls, I would support Alice having the Gift of the Left Stone. It shows her importance to her, and to Foghorn.

-snip-

Agreed.  We should also tell the elf that if he sides with us we could heal him at our tower.
Ooh, good idea!

Quote
Side Note: Can we please try and learn necromancy soon?  Maybe send out one of our soon to be new consorts to find the necromancer who escaped before.
Who?

Quote
Oh and no left stone to Ukrainian Ranger!  The gift that gives fiery wings and limited immortality sounds like a better gift to me.  I really want to save the left stone for someone AMAZING or use to just have a female child.  The rest of its good though and I agree about not wasting our best gifts on consorts.
We're not stoning the GM!
Anyways. I believe that burning wings would impact stealth and ability to act in the forest. If we don't use the Left Stone on Alice, the new gift sounds neat. Natural armor to protect her and all. Also, if we don't give Alice the Left Stone, I suggest we use it to make a daughter with consort!Alice.

We have stealth based party... and use stealth constantly
Well, not at home, but yes. It's also stupid to give someone a gift that destroys one of that person's greatest talents.

Quote
And I fail to see, combat gift = immortality
The Phoenix gift has a 1-Up built in. Emphasis on "1."

Let the elf go, even though he almost killed Alice, he made up for it by possibly saving the lives of all of us by betraying the mage. Loot the mage for any thing which could be helpful with magic. I think Gwen should eat until she is satisfied, even if it includes the warrior. I think that our raid was successful, enough with getting one captive, a caring for Gwen’s and the future child’s well being by feeding them, and most importantly coming out alive. I do not think we should risk all that was gained by staying any longer than needed. Also I think that the elf warrior should not be brought along because of two reasons. One is that it will be harder to feed a growing group since, we already have Alice, the merwoman (Something the III), Gwen, a child on the way, maybe another wife, and our night trollself. Our only steady and no risk option for food is our flock of lovebirds. The other reason is that with more night trolls and night trolls consorts, there is going to be a high demand/need for mortals to eat. More mortals killed= more enemies in some cases. Although, I know there are some plus to getting the warrior, I just don’t like the feel of getting her as a consort.
More consorts also means more people we can send out to hunt.
Besides, we don't have any meatshields. If we don't convert her, we should at least make her a minion.

Quote
One more thing is, I rather have our guy just start a family with Gwen and spend our gifts on the children because we can teach our children the way of the night troll more easily than a grown adult.
More consorts means more buns in the oven, and anyways the consorts don't start as infants.

Quote
In short: let’s just get home.
How? Two or three people plus gear plus loot to carry, two people (one pregnant) to carry it.

Quote
2 Q’s for Weirdsound:
If our first child is a daughter, she wouldn’t be to have kids that are night trolls, but can still have kids with a mortal and have half-trolls right?
Night trolls can not die of old age, right?
Half-trolls?
Our child will be a son.
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 06:23:41 pm
Let the elf go, even though he almost killed Alice, he made up for it by possibly saving the lives of all of us by betraying the mage. Loot the mage for any thing which could be helpful with magic. I think Gwen should eat until she is satisfied, even if it includes the warrior. I think that our raid was successful, enough with getting one captive, a caring for Gwen’s and the future child’s well being by feeding them, and most importantly coming out alive. I do not think we should risk all that was gained by staying any longer than needed. Also I think that the elf warrior should not be brought along because of two reasons. One is that it will be harder to feed a growing group since, we already have Alice, the merwoman (Something the III), Gwen, a child on the way, maybe another wife, and our night trollself. Our only steady and no risk option for food is our flock of lovebirds. The other reason is that with more night trolls and night trolls consorts, there is going to be a high demand/need for mortals to eat. More mortals killed= more enemies in some cases. Although, I know there are some plus to getting the warrior, I just don’t like the feel of getting her as a consort.
One more thing is, I rather have our guy just start a family with Gwen and spend our gifts on the children because we can teach our children the way of the night troll more easily than a grown adult.
In short: let’s just get home.
2 Q’s for Weirdsound:
If our first child is a daughter, she wouldn’t be to have kids that are night trolls, but can still have kids with a mortal and have half-trolls right?
Night trolls can not die of old age, right?

Night trolls can only have children of the same gender.  The exception to this rule is the "Left Stone Gift" which we have enabling us to have one female child or convert one female into a night troll capable of producing complete female night trolls.

Yes night trolls are immortal (in that they do not die of old age)


We have a stealth based party... and use stealth constantly

And I fail to see how combat gift = immortality

I'm pretty sure it says in the description that just once, the person can be brought back to life after dying (that's the limited immortality I spoke of).  Yeah we do use stealth a lot but we don't need Alice specifically to use stealth that much.  It's usually just us.  I'm not saying we never need her to be stealthy just saying the need for her to be stealthy isn't really any stronger than the need for any other member of our group.  It is also important to keep in mind we just got another stealthy female capable of being transformed into a consort.  This one might even be better in that regard although honestly we have relatively little to go on as far as guessing how skilled she is.  Last thing, I want to be flexible and reach an agreement with everyone as often as possible.  I personally do not think the Left Stone is the best gift for Alice.  I also think it could be put to better use elsewhere.  I understand you feel strongly about converting Alice, specifically with the left stone gift, even though I disagree.  So yeah I was trying to suggest a decent compromise but you seem to dislike my suggestion.  Do you have another gift you'd like to use other than the left stone that we might all be able to agree on?
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 19, 2012, 06:26:14 pm
Thanks for the clarification on the gender of the kids, people.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 06:27:25 pm
The mermaid seriously advised us not to pray to Nocteclaw without adequate training. If you wanna risk we may do that... but I suspect that failure will lead to seriuos problems

Problem with impregnating consort with the left stone

And Alice is smart enough to have kids (Besides I know that she'll answer something like - "I don't want to but if that will be required I'll do"  + night troll instincts will kick in + I think that some lesbian trait is likely)


And we do need to convert Alice now,and  if you all are so opposed to the left stoning let's use the combat gift... But don't delay conversion further.

And force the elf to stay, not kill but let it see how her friends get eaten\converted and generate sweet fear... Then release a mad elf
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 06:32:12 pm
The mermaid seriously advised us not to pray to Nocteclaw without adequate training. If you wanna risk we may do that... but I suspect that failure will lead to seriuos problems

Problem with impregnating consort with the left stone

And Alice is smart enough to have kids (Besides I know that she'll answer something like - "I don't want to but if that will be required I'll do"  + night troll instincts will kick in + I think that some lesbian trait is likely)


And we do need to convert Alice now,and  if you all are so opposed to the left stoning let's use the combat gift... But don't delay conversion further.

Sorry what is the problem with impregnating a consort with left stone?  Anyway I'm fine with conversion now but wouldn't it be better to get to the tower first?  Then again I guess changing her now would heal her and make less work for us getting home, so that's good.

I'm not sure how others feel about the left stone.  If I'm all alone in my opinion that it could be used better than no problem go ahead and do it, I just figured I'd speak my mind.
Title: Re: The Last Night Troll
Post by: Corruptor on December 19, 2012, 06:34:51 pm
The mermaid seriously advised us not to pray to Nocteclaw without adequate training. If you wanna risk we may do that... but I suspect that failure will lead to seriuos problems

Problem with impregnating consort with the left stone

And Alice is smart enough to have kids (Besides I know that she'll answer something like - "I don't want to but if that will be required I'll do"  + night troll instincts will kick in + I think that some lesbian trait is likely)


And we do need to convert Alice now,and  if you all are so opposed to the left stoning let's use the combat gift... But don't delay conversion further.
I agree that converting her is a good idea, but not right now. We can do it after we get back to the tower and she has a chance to recover.

First order of business imo is to try to persuade the surviving elf into becoming an ally.

Secondly, convert the warrior with the Gift of Puppetry while Gwen feasts - she can carry Alice.

We can carry the captive rogue home ourselves and turn her with the Gift of Amnesia back at the tower while Alice recovers.

Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 06:36:44 pm
Why waste time and wait until  Alice recover? And why do we need to go back to the tower? We need to keep terrorizing the retreat.
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 06:43:50 pm
Why waste time and wait until  Alice recover? And why do we need to go back to the tower? We need to keep terrorizing the retreat.

Safe place for consort to give birth?  But yeah I don't really have any issues with transforming her here.

Oh and you were suggesting the battle lust gift?  Sounds good to me.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 06:51:42 pm
I have AN IDEA!

As we know, while we convert someone we deconstruct them... Let's try to combine 2 elves while they are blobs. And use the puppeting gift, in that way we may get big night troll consort with split personality, probably mad, but loyal and obedient...

Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 06:56:51 pm
I have AN IDEA!

As we know, while we convert someone we deconstruct them... Let's try to combine 2 elves while they are blobs. And use the puppeting gift, in that way we may get big night troll consort with split personality, probably mad, but loyal and obedient...

+1

Why stop at two?  Have one of them be the immortality/wings gift.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 06:59:59 pm
I have AN IDEA!

As we know, while we convert someone we deconstruct them... Let's try to combine 2 elves while they are blobs. And use the puppeting gift, in that way we may get big night troll consort with split personality, probably mad, but loyal and obedient...

+1

Why stop at two?  Have one of them be the immortality/wings gift.

two = less likely to mess up.
And puppeting gift is a must, mad night trolls need to be controlled

Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 07:02:14 pm
I have AN IDEA!

As we know, while we convert someone we deconstruct them... Let's try to combine 2 elves while they are blobs. And use the puppeting gift, in that way we may get big night troll consort with split personality, probably mad, but loyal and obedient...

+1

Why stop at two?  Have one of them be the immortality/wings gift.

two = less likely to mess up.
And puppeting gift is a must, mad night trolls need to be controlled

Maybe after we have a son we could try larger fusions by working together.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 07:04:57 pm
So I propose

1) Force the elf at exit to stay and watch
2) Let Gwen enjoy the meal
3) Combine the rogue elf, the axeelf and gift of puppetry in one new consort

Then we'll decide what to do with Alice
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 07:08:29 pm
So I propose

1) Force the elf at exit to stay and watch
2) Let Gwen enjoy the meal
3) Combine the rogue elf, the axeelf and gift of puppetry in one new consort

Then we'll decide what to do with Alice

I thought you wanted Alice to be converted first?  I say convert Alice and then drag those two elves back to the tower for conversion.  It was stated that the process takes a long time anyway, so if we want to try a riskier fusion between two people we might as well do it in the safest place possible

So those two elves, gift of puppetry and gift of phoenix?
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 19, 2012, 07:11:34 pm
I am opposed to converting Alice for many reasons that I will explain later, once it become more relevant. As for converting the rouge elf, it should be done some other time, instead of out in the open. I don’t think the warrior needs to be taken because, it will encumber us. I feel so hesitant to expand the number of consorts we have because the negative consequence of doing so is that we will not be able to be have a good relationship at all with the wives, if we just covert them and then move on to another. Numerous consorts would unhappy with their change (if not wooed and comforted) and not be mentally health as a result. I would think that a solid intimate wife-husband relationships, is the best environment for raising children in. If the wife (wives) is happy and the children are happy, then our character will be happy.

We should stay low for a few days at the tower and just learn and train.

 
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 07:14:26 pm
The axeelf is almost dead and non transportable
Also, I doubt that combining gifts works, because that it is way overpowered
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 07:20:59 pm
I am opposed to converting Alice for many reasons that I will explain later, once it become more relevant. As for converting the rouge elf, it should be done some other time, instead of out in the open. I don’t think the warrior needs to be taken because, it will encumber us. I feel so hesitant to expand the number of consorts we have because the negative consequence of doing so is that we will not be able to be have a good relationship at all with the wives, if we just covert them and then move on to another. Numerous consorts would unhappy with their change (if not wooed and comforted) and not be mentally health as a result. I would think that a solid intimate wife-husband relationships, is the best environment for raising children in. If the wife (wives) is happy and the children are happy, then our character will be happy.

We should stay low for a few days at the tower and just learn and train.

I don't think we should go crazy with the consorts, but I at least feel like we should have enough to shove out 2-4 babies at a time if we need to.

Consorts are also a good way of disposing of gifts we'd rather not use for children while still putting them to use.

Converting Alice seems like a pretty touchy subject in general, but I feel like it is going to quickly become unavoidable.  Besides her father specified that he wanted her converted and we don't want him to get angry and if we are probably going to convert her anyway we might as well do it when it is most beneficial to us.  Still feel free to throw in your reasons why you feel against it.

I really want to try the fusion idea, so it would be great if we could bring them back to the tower to try it out.  Training a bit once we get there sounds smart.  I'd like to get better with our artifact spear.

I think we can only turn them into the blob if we use a gift first.  Anyway it is a bit overpowered but I guess we'll see what our host says.
The axeelf is almost dead and non transportable
Also, I doubt that combining gifts works, because that it is way overpowered
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 07:23:12 pm
I'm pretty sure it says in the description that just once, the person can be brought back to life after dying (that's the limited immortality I spoke of).  Yeah we do use stealth a lot but we don't need Alice specifically to use stealth that much.  It's usually just us.  I'm not saying we never need her to be stealthy just saying the need for her to be stealthy isn't really any stronger than the need for any other member of our group.  It is also important to keep in mind we just got another stealthy female capable of being transformed into a consort.  This one might even be better in that regard although honestly we have relatively little to go on as far as guessing how skilled she is.  Last thing, I want to be flexible and reach an agreement with everyone as often as possible.  I personally do not think the Left Stone is the best gift for Alice.  I also think it could be put to better use elsewhere.  I understand you feel strongly about converting Alice, specifically with the left stone gift, even though I disagree.  So yeah I was trying to suggest a decent compromise but you seem to dislike my suggestion.  Do you have another gift you'd like to use other than the left stone that we might all be able to agree on?
Alice would lose her woodlore and stealth abilities to the Phoenix gift. Alice actually has stealth and such; we can't expect our new consorts to learn stealth and whatnot right off the bat.
The Left Stone isn't ideal, but it's honorable; if Alice is willing to take the responsibilities of helping to repopulate the night troll race, and Nocteclaw doesn't advise against it, I see no reason to not give her the gift. As I suggested, but didn't outright state, Foghorn would probably appreciate it if we appreciated her daughter enough to give her such an important gift. Of we decide against the Left Stone for some reason, though, I suggest using the Bloodlust gift, which doesn't conflict with her abilities. Or maybe Inferno's Embrace or Amnesia, which also don't conflict with her abilities or degrade her. Remember, while Foghorn claims not to care about Alice anymore, she's still his daughter and he's still human.

The mermaid seriously advised us not to pray to Nocteclaw without adequate training. If you wanna risk we may do that... but I suspect that failure will lead to seriuos problems
Hm, forgot that. Did she mean "Asking for aid" prayer or "What people do IRL" or "Ask for advice" prayer?

Quote
Problem with impregnating consort with the left stone

And Alice is smart enough to have kids (Besides I know that she'll answer something like - "I don't want to but if that will be required I'll do"  + night troll instincts will kick in + I think that some lesbian trait is likely)

And we do need to convert Alice now,and  if you all are so opposed to the left stoning let's use the combat gift... But don't delay conversion further.

And force the elf to stay, not kill but let it see how her friends get eaten\converted and generate sweet fear... Then release a mad elf
Why do we need to convert Alice while she's unconscious? Couldn't we at least wait until she's awake so it's less...creepy?
And why be mean for da evulz? I think there's plenty of fear in the elves who know they're next.

Why waste time and wait until  Alice recover? And why do we need to go back to the tower? We need to keep terrorizing the retreat.
With an increasingly pregnant consort and a bunch of loot? We should drop at least the loot, prisoner(s) if any, and Gwen off at the more defensible location. Anyways, the elves know we're here, we can't stay until Alice heals...

I have AN IDEA!

As we know, while we convert someone we deconstruct them... Let's try to combine 2 elves while they are blobs. And use the puppeting gift, in that way we may get big night troll consort with split personality, probably mad, but loyal and obedient...
...
I don't know...

So I propose

1) Force the elf at exit to stay and watch
2) Let Gwen enjoy the meal
3) Combine the rogue elf, the axeelf and gift of puppetry in one new consort

Then we'll decide what to do with Alice
I'm not sure about 3, and am against 1. 2 and 4 are fine.

I suggest that we wait until we can talk to Alice about having kids. For now, the rogue or the abomination.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 07:25:39 pm
In fact I'd prefer to have  Gwen as our only real wife and few babymaking gift sinks... I also prefer quality over quantity... (that's why I want to risk with fusion)

But we must convert Alice, that's out of the question... One of the reasons I want to left stone her - to not create jealousy between Gwen and Alice... Technically Alice will not be our wife if we turn her into female night troll
Title: Re: The Last Night Troll
Post by: javierpwn on December 19, 2012, 07:31:25 pm
Noooo, you don't know what you've done!!!
The last time someone suggested Alice and Left Stone, there was a 20 page debate which ended up at a derail
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 07:32:44 pm
In fact I'd prefer to have  Gwen as our only real wife and few babymaking gift sinks... I also prefer quality over quantity... (that's why I want to risk with fusion)

But we must convert Alice, that's out of the question... One of the reasons I want to left stone her - to not create jealousy between Gwen and Alice... Technically Alice will not be our wife if we turn her into female night troll

Eh you know what I honestly don't even care that much.  If you guys want to left stone her go ahead.  Maybe its for the best anyway, I kind of like not having the potential competition should Alice decide not to create any offspring.

Even if we decide not to reproduce with any consorts besides Gwen, I'd still rather use the less appealing gifts to create consorts instead of less capable offspring.  The new consorts remain loyal to us until we have our first child with them, so if we never have a child they will be eternally loyal.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 07:34:13 pm
Quote
I think there's plenty of fear in the elves who know they're next.
You can't have enough fear. And we need to delay the second way of attack

Quote
Why do we need to convert Alice while she's unconscious?
It's imposable to convert unconscious, we need  to extract soul, remember? so we'll have to wake up her

Quote
Hm, forgot that. Did she mean "Asking for aid" prayer or "What people do IRL" or "Ask for advice" prayer?
Hm, reread that update, she meant invoking power, probably simple praying isn't dangerous

And I urge to try the fuzion, at least because it's fun... And such a creation can be a nice pack animal\tank\meatshield

Don't worry about me going wild with left stone discussion, again. I used all possible ways to convince others
Title: Re: The Last Night Troll
Post by: Corruptor on December 19, 2012, 07:35:27 pm
We have a grand total of one consort at the moment - I would not advocate risking Alice by attempting a conversion while severely wounded, nor do I think trying the risky unknown process of combining two potential consorts at once is wise - don't get me wrong, it's a fantastic idea but one that we should try once we're more established, after we have at least four consorts.

I still advocate transforming the warrior first then making our way back to the tower to provide Alice with further medical treatment and a safe base of operations to convert the rogue and for Gwen to give birth, if the fear and food of today's events push her over the edge that is.

As for Alice's gift when we do convert her - I suggest a powerful one like the Gift of the Phoenix. Her personality and orientation make her unsuited for the Left Stone gift, in my honest opinion.
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 07:37:43 pm
We have a grand total of one consort at the moment - I would not advocate risking Alice by attempting a conversion while severely wounded, nor do I think trying the risky unknown process of combining two potential consorts at once is wise - don't get me wrong, it's a fantastic idea but one that we should try once we're more established, after we have at least four consorts.

I still advocate transforming the warrior first then making our way back to the tower to provide Alice with further medical treatment and a safe base of operations to convert the rogue and for Gwen to give birth, if the fear and food of today's events push her over the edge.

As for Alice's gift when we do convert her - I suggest a powerful one like the Wings of Flame. Her personality and orientation make her unsuited for the Left Stone gift, in my honest opinion.

Pfft that's what I originally said but some people seemed apposed.  Eh I gotta stop posting here for a while and do my biology homework.
Title: Re: The Last Night Troll
Post by: javierpwn on December 19, 2012, 07:42:21 pm
And so the debate/derail begins
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 07:44:30 pm
Quote
I would not advocate risking Alice by attempting a conversion while severely wounded,
What risk? Do you release that conversion is melting body and soul in one glob... wounded or not it doesn't matter

Also, you guys never learn - all travels may lead to failed navigation roll and more trouble. That's why I prefer to do all the conversions here

Quote
I suggest a powerful one like the Wings of Flame.
I see nothing really powerful in it

And I am tired of that - let's use good options for later... That later will never come
And if we waste two potential consorts, so what? Why not try to get a really powerful ally?

BTW, Don't you see that rogue consort will be semi loyal at best? We are full of stealthy characters and don't really need a rogue. In fact I think that rogue was the worst bride to pick up
Title: Re: The Last Night Troll
Post by: Mlamlah on December 19, 2012, 07:52:59 pm
One more minion would be great at this point, and it would be nice to have a warrior in case our stealth and magical abilities don't always hold up. I recomend turning the warrior, looting, and retreating with our prisoner in tow, during which giving alice the healing necklace so that by the time we are done here she may be capable of travelling on her own, or at least being in less pain/dazed from bloodloss. 
The elf who has aided us deserves to be let go, and i think we should seriously consider offering our friendship to him.
We can discuss and consider our options with much greater freedom at the tower.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 07:56:14 pm
So, you want to travel to the tower with?

a) wounded Alice
b) newly converted not very stealthy consort
c) Very pregnant Gwen
d) prisoner
e) loot?

Don't you remember the unicorn lesson?
Title: Re: The Last Night Troll
Post by: Grek on December 19, 2012, 07:57:16 pm
UKR makes a good point. We should do any and all conversions at our tower.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 08:03:39 pm
Furthemore let's not forget that Alice will look very tasty for newly converted consorts. The puppet one is controllable, but rogue isn't

After some analysis I am now sure that converting the rogue is a bad, bad idea. We'll get very freedom loving, unloyal consort that can create many-many problems, I suggest to either try fuzion or use the rogue as food (and saving time used for the conversion)

Quote
UKR makes a good point. We should do any and all conversions at our tower.

So, you want to travel to the tower with?

a) wounded Alice
b) badly wounded prisoner
c) Very pregnant Gwen
d) prisoner
e) loot?

It's even better idea!!!
Title: Re: The Last Night Troll
Post by: Corruptor on December 19, 2012, 08:11:21 pm
One more minion would be great at this point, and it would be nice to have a warrior in case our stealth and magical abilities don't always hold up. I recomend turning the warrior, looting, and retreating with our prisoner in tow, during which giving alice the healing necklace so that by the time we are done here she may be capable of travelling on her own, or at least being in less pain/dazed from bloodloss. 
The elf who has aided us deserves to be let go, and i think we should seriously consider offering our friendship to him.
We can discuss and consider our options with much greater freedom at the tower.
+1 to all, very sensible.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 08:14:57 pm
Very sensible to travel with huge penalties to navigation roll? IMO It's insanity
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 19, 2012, 08:18:44 pm
Very sensible to travel with huge penalties to navigation roll? IMO It's insanity
I think people got that negative idea already instilled in their minds, it is just matter of time for Weird to decide on what ideas he/she likes.
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 08:28:51 pm
Furthemore let's not forget that Alice will look very tasty for newly converted consorts. The puppet one is controllable, but rogue isn't

After some analysis I am now sure that converting the rogue is a bad, bad idea. We'll get very freedom loving, unloyal consort that can create many-many problems, I suggest to either try fuzion or use the rogue as food (and saving time used for the conversion)

Quote
UKR makes a good point. We should do any and all conversions at our tower.

So, you want to travel to the tower with?

a) wounded Alice
b) badly wounded prisoner
c) Very pregnant Gwen
d) prisoner
e) loot?

It's even better idea!!!

Don't forget consorts are automatically loyal to us until we have our first child with said consort.
Title: Re: The Last Night Troll
Post by: javierpwn on December 19, 2012, 08:29:31 pm
And then we get a -5 to our roll, and meet more unicorns
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 08:36:26 pm
Quote
Don't forget consorts are automatically loyal to us until we have our first child with said consort.
They are instinctively loyal, one can overcome instincts
It's not like Gwen act like our slave, we  have only +3 modifier for our conversation rolls with her, remember?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 08:37:14 pm
My post! The forum/browser ate my post!

Anyways.

Trying to convert two at once should wait until the GM tells us how plausible it is.

Converting Alice should wait until we talk to her, and probably until we pray to Nocteclaw for guidance.

Elves can probably follow the previous elves' trail, and therefore wouldn't gain much ground if we let Whatshisname go now.
Relatedly, the elves are probably coming fairly soon; we don't want to dawdle. It's bad to navigate while carrying loot, prisoner, infirm? It's worse to flee while carrying all that.

We need to get navigation skill.

Let's make sure to chat with the converts before conversion.

I agree with the "rogue wasn't a good choice" statement.

I agree with the "Warrior:Puppet" and "Rogue:Amnesia" idea.


Important bits:
Talk with Alice and Nocteclaw before converting her.
It's best to leave soon. We'll have to leave eventually, but it's better to leave when we're not being chased by elves.
Stop ninja'ing me, please.
Title: Re: The Last Night Troll
Post by: anailater on December 19, 2012, 08:39:44 pm
+1 Reader.

Personally I think we should give Alice the pheonex gift, it seems to me to be an incredibly powerful gift, the only drawback that I can see is with stealth.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 08:43:07 pm
And setting stuff on fire.
And not really deriving much.

Anyways, I'd again suggest NOT converting Alice without talking to her about it and consulting Nocteclaw.
Title: Re: The Last Night Troll
Post by: anailater on December 19, 2012, 08:45:10 pm
That too but she gains a 1-up and the ability to fly.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 08:46:13 pm
IIRC, Alice said something like  "I let you decide how to use me"...
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 08:48:26 pm
That too but she gains a 1-up and the ability to fly.
And that's it. She also loses stealth and pretty much all ability to use her woodlore, her two biggest strengths. Save the phoenix for a son, or someone who doesn't have skills negated by flaming wings.

IIRC, Alice said something like  "I let you decide how to use me"...
It's still nice to ask, especially since there's still people considering the Left Stone gift...
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 08:57:46 pm
Unrelated but can our next son be the inferno gift?  That one sounds really sweet.  Hell if we ever die, I think that's the one I'd like to continue playing as.  What about you guys?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 09:03:22 pm
Sure, unless we have a daughter by Alice first.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 19, 2012, 09:20:34 pm
Character:
Spoiler (click to show/hide)

You turn to the surviving elf. "Congratulations. You live. You are free to go now, but I suggest you hear me out first."

The elf sighs and leans against the door. "Against my better judgement, I'm listening."

"Whats your name boy?"

"I'm Leaf Piousseed."

"Yeah." Gwendolyn chimes in between bites of elf. "He is the son of the Town Broker. I was a bit shocked to see a sheltered rich kid like him in the Posse."

Leaf is caught of guard by Gwendolyn's disclosure of information. "That monster knows me?"

You nod. "She is Gwendolyn, before I made a mate out of her she was the elf who ran this ranch."

Leaf nods, and swallows his shock. He remains silent, so you continue.

"Anyway, Leaf, I would like to propose an alliance. I could use eyes and ears in Everpine. In return you receive gold, power, and protection from the coming darkness." 1d20 = 11 + 2(Skill) + 1(Perk) + 3(Target is Greedy)

Leaf nods and recovers his wits. "I'd love to. But I don't think I'll be in Everpine much longer. My father has recognized that my greed, silver tounge, and skill with numbers are rapidly catching up to his own. He seeks to have me married off somewhere far away. As a military hero I'll be even a bigger threat to him, so I'm sure he will double down on those efforts upon my return."

You pause for a moment to consider his words. "Right. Well keep me posted of your situation and other events in Everpine that might be worth my interest. Leave notes in the tree on this ranch, and me or one of my minions will find them. Bring wreaths or whatnot to honor the dead today and keep the trees from getting suspicious. You best be off. Tell them all exactly what happened, but leave your betrayal of the mage out. We will teach Everpine to once more fear the night."


Leaf nods, and you bid him farewell. The elf hurries back to town, not wanting to get caught out after dark too injured to defend himself.

You pull the axe elf from the pile; Gwendolyn doesn't protest but she does offer her two sense. "Jimma may be a tough sell. She spent the last 65 years in a Dwarven axe squadron, and has picked up on their law and order loving habits."

"Don't worry my sweet. I have just the gift for her. I'll likely be in the tree for awhile, bring me one of the dead ones every so often. They may not taste great, but I'll need some food energy to get me through a double conversion."

---

The Axe Elf is dragged up to the tree. You throw her to the floor and laugh off her screams for mercy. You then open the cabinet that you stashed the rouge in and focus upon her. She is released from her time-loop on the first try, without much difficulty and only 10 minutes spent.

You get to work breaking their wills, hoping that they will progress at the same rate so you can work them both at once and save precious time. Unfortunately the Rouge Cherlyn has a fairly good understanding of night trolls, and cuts to the chase. "No point going through this torture. I hereby grant you permission to use my mind, body, and soul as you see fit to craft me into something like you. Just get on with it."

With explicit permission to use her soul granted, you find yourself unable to ignore the compelling urge to properly deconstruct her. You tear the vines binding her away and pull her into a deep embrace. You infuse her body with energies from her soul over a good hour or so, and eventually she falls away as a pile of goop.

Returning to the warrior Jimma, you set to work once more breaking her down. The elf seems to know what you want, and does everything in her power to keep you from it. Bleeding her of emotion is difficult, and takes nearly a day and a half.

Gwendolyn brings up a carcass for you to eat on break. She is very pregnant now, and suspects she is very close to giving birth, which she wishes to do in the safety of the tower. You are also informed the the elven corpses didn't have much of value; just wooden gear and rations for Alice. Gwendolyn leaves quickly and hides in the barn so as not to push herself over the threshold by witnessing your abuse of Jimma.

Eventually the warrior breaks down, and with only love left in her accepts your marriage proposal. You take great pride in breaking down your toughest prize yet.

You briefly entertain the idea of combining the two into one super-consort, before reminding yourself that the conversion process is actually an act of Transmutation guided by a powerful and infallible instinct. Transmutation is typically considered the most difficult of the 'enchantment' schools, way harder than rune laying or item ensouling. You know some night trolls who are strange enough to practice the art can make fantastic consorts and even ignore the rules of their gifts, but you know nothing of the school. If you don't follow your instincts to the letter you will likely mess everything up.

Deciding to save the big prize for last, you insert the gift of amnesia and get to work reconstructing Cherlyn. The body that she forms is diminutive (smaller even than your own), muscular, and curvy. Other than ash colored skin and jet-black pupiless eyes nothing seems terribly freakish about her. You suspect she could pass for some sort of mortal if need be.

Reconstructing her mind is a bit of a chore. The rouge remains snarky and disrespectful. You trust that in the short run her instincts will keep her loyal, and that her immoral nature will cause her to fall in with the night troll life style for keeps before too long.

You can't help but get a degree of smug satisfaction out of inserting the gift of puppetry into the warrior, but any contempt you have for her evaporates almost instantly. As the gift takes hold you feel she is as much a part of you as any of your limbs! Her new body is tall (but not as freakishly huge as Gwen's) and very muscular. Eventually her mouth forms and she begs you to give her a purpose. You tell her to get up, and she does so. You can tell she has found great emotional fulfillment in obeying your simple command, and this for some reason makes you feel good as well.

Back in the barn you find that Alice is awake and standing once more. Your new puppet is a bit to big to fit into her old chainmail, but you order her to bring it along anyway. It can be melted down later. A loincloth is quickly made from her old clothes, and the now rather large party sets off for the tower.

---

20 minutes into your trek you bump into Leaf going in the other direction. He is carrying memorial wreaths and a note. Upon laying eyes on you, he makes a big show out of dropping his load and bolting back toward town screaming so as to fool the trees. You pick up the note and give it a quick read before swallowing it whole.

To my esteemed ally

As I feared my father has set out for the settlements deeper in the woods in hopes of finding me a wife and a home far away. Usually such trips take him a bit over a month. Until then I am more or less in charge of Everpine's economy. As you predicted, they fear you. I don't know your name, so somebody dubbed you Fellsoil Dreamender.

If you wish to get in touch with me, talk to the Dwarf 'Chin' Hogan. He is a bartender and pimp down in everpine and he knows how to get a hold of me.

Heres hoping I remain single and we both become rich!

-Leaf


Encounter Roll: 1d20 = 17 + 5(Highest Tracker Skill in Party) - 2(Injured and Pregnant in the Party) = 20

---

You make it back to the tower without incident. You find the mermaid happily making herself useful and tidying up the first floor. Alice still refuses to talk about potential conversions, not wanting to think about it until it is done. You can tell however that the prospect of sharing a house with three consorts scares her greatly, and this fear puts her at even greater risk. With her current injuries the option of letting her live off the land is currently off the table. You may not be able to stall for her humanity much longer.

Wow. That update was longer than I thought it would be.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 19, 2012, 09:37:51 pm
Lets give all three consorts explicit instructions to leave Alice be and threaten them with confining them to be starved of fear by putting them in a time bubble if they disobey. In the meantime, lets help Gwen prepare for the birth.
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 09:38:14 pm
FLAME BABY PLEASE!  Oh and I'm going to try not getting involved with any Alice debates.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 09:41:38 pm
Seriously we must convert Alice, use whatever gift you wish, but we must convert her. She asked us to do that. New consorts are dangerous, especially pregnant Gwen

If you want you may bring Alice in the secure room with us and mermaid and have jointed prayer to Nightclaw, Let's show both of possible first female night trolls and let the goddess choose

Oh, and our son will be 5traited. Gooood. Need to find a prey
Title: Re: The Last Night Troll
Post by: anailater on December 19, 2012, 09:43:12 pm
I think it's officially time to choose Alice's Gift I'll tally votes tommorow if nobody else wants to, but I've changed my vote to Inferno's embrace or battle lust, depending on others votes. I'd rather keep the gift of Hideousness for ironic and spiteful uses.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 19, 2012, 09:43:51 pm
Seriously we must convert Alice, use whatever gift you wish, but we must convert her. She asked us to do that

If you want you may bring her in secure room with us and mermaid and have jointed prayer to Nightclaw, Let's show both of possible first female night trolls and let the goddess choose

That sounds good.
Title: Re: The Last Night Troll
Post by: anailater on December 19, 2012, 09:46:44 pm
Perhaps we can pray for a special gift, and perhaps Nightclaw being the god/ess of night will get a power boost as its near the winter solstice.
Title: Re: The Last Night Troll
Post by: Corai on December 19, 2012, 09:47:37 pm
Quote
Name:  the Male Night Troll "My father says I earn a name when people fear me enough to give me one."
Quote
so somebody dubbed you Fellsoil Dreamender.

Why is the night troll still nameless? He is feared enough to be given a name by the elves of Everpine.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 09:48:44 pm
We got a special gift already... let's not ask for favors until we do  something for the goddess
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 09:51:43 pm
Please use inferno gift on a child instead of on a consort.  It would give us a great backup to play as if our main dies and if the baby night trolls also get "The First Gift," for breeding, then we can assume there is a possibility of multiple inferno baby trolls in the future.
Title: Re: The Last Night Troll
Post by: Elvisdogs on December 19, 2012, 09:53:31 pm
I think it's officially time to choose Alice's Gift I'll tally votes tommorow if nobody else wants to, but I've changed my vote to Inferno's embrace or battle lust, depending on others votes. I'd rather keep the gift of Hideousness for ironic and spiteful uses.

I think we should hold off on converting until after our child is born. I think that should be the obvious first priority. (Also for the sake of roleplay, our instinicts probably dictate that to us quite strongly) The second that kid is out though, I say we get to it with Alice.

She should most definately be given the gift of left stone over the mermaid though. We trust her already, and if she proves disloyal we can contend with her on land. The implications of creating a fully independent troll that is not a son could be potientially diastrous. As an afterthought though Alice's sexuality does pose some concern with this prospect though.

(Also for voting purposes I say we give left stone to Alice)
Title: Re: The Last Night Troll
Post by: anailater on December 19, 2012, 09:54:52 pm
Please use inferno gift on a child instead of on a consort.  It would give us a great backup to play as if our main dies and if the baby night trolls also get "The First Gift," for breeding, then we can assume there is a possibility of multiple inferno baby trolls in the future.
O.k. That those sound cooler so my vote is officially

Battle lust, Or consult god.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 09:55:37 pm
Lets give all three consorts explicit instructions to leave Alice be and threaten them with confining them to be starved of fear by putting them in a time bubble if they disobey. In the meantime, lets help Gwen prepare for the birth.
+1.
Maybe stick Alice into the same room as Gwen for a while, see if tht pushes her over the edge. No, not serious.

Seriously we must convert Alice, use whatever gift you wish, but we must convert her. She asked us to do that. New consorts are dangerous, especially pregnant Gwen

If you want you may bring Alice in the secure room with us and mermaid and have jointed prayer to Nightclaw, Let's show both of possible first female night trolls and let the goddess choose
+1
We also need to talk with Alice beforehand, so we know what she's willing to do. Like, if she would be willing to have plenty of daughters, or if she could function at all without being able to sneak or be in flammable areas, and stuff.

We got a special gift already... let's not ask for favors until we do  something for the goddess
+1
I don't think asking how to use his/her gift wisely counts, though.

Please use inferno gift on a child instead of on a consort.  It would give us a great backup to play as if our main dies and if the baby night trolls also get "The First Gift," for breeding, then we can assume there is a possibility of multiple inferno baby trolls in the future.
Ooh...
Agreed, agreed, agreed! We could sire a line of Trolls of the Comet! ....Or something less-stupidly named...

I'm delaying my vote on what to give Alice until we consult her and Nocteclaw.
Title: Re: The Last Night Troll
Post by: anailater on December 19, 2012, 10:01:26 pm
Also I think having Alice at the birth of our child will help build relationships between her and Gwendoline and help her re-evaluate her choice when she realises she will have to go through that.
Also those anybody remember the gender of the fox person that Loved Alice, because I think it's a must from a role playing perspective, that we have to change them if we can.
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 19, 2012, 10:03:46 pm
The tiger person (Rox) was a woman. This is one of the reasons why I am against converting Alice. She has a lover already and it would be cruel to take them away from each other.

Note: I am not condemning other people’s ideas of converting Alice, but to me it would be morally wrong. Just my school of thought, I guess.
P.S. Guys make sure we have a civil discussion and not an argument.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 10:05:11 pm
Gwen will not give birth until she gets a prey, It's pointless to wait. Learn mechanics of the game

Quote
We also need to talk with Alice beforehand, so we know what she's willing to do
She told us that she don't want to discuss that, twice Can you stop requesting that?
Title: Re: The Last Night Troll
Post by: anailater on December 19, 2012, 10:08:12 pm
The tiger person (Rox) was a woman. This is one of the reasons why I am against converting Alice. She has a lover already and it would be cruel to take them away from each other.
But they couldn't mate as they are already the same sex, but they are also different spicies, if they were both night trolls they could live the rest of their lives together and be happy.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 10:09:29 pm
Rox is a servant of Foghorn, messing with her is a bad idea
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 10:10:46 pm
Also I think having Alice at the birth of our child will help build relationships between her and Gwendoline and help her re-evaluate her choice when she realises she will have to go through that.
I was actually making a joke about Alice's fear pushing Gwen's baby over the edge.

Gwen will not give birth until she gets a prey, It's pointless to wait. Learn mechanics of the game

The tiger person (Rox) was a woman. This is one of the reasons why I am against converting Alice. She has a lover already and it would be cruel to take them away from each other.
Alice has said we can convert her. Foghorn has said we can convert her.

Gwen will not give birth until she gets a prey, It's pointless to wait. Learn mechanics of the game
Fear is what she needs. Remember, she didn't stick around the tree with us because she was afraid the elf would put her into labor.

Quote
Quote
We also need to talk with Alice beforehand, so we know what she's willing to do
She told us that she don't want to discuss that, twice Can you stop requesting that?
What is wrong with this woman and why is this always mentioned in such unnoticeable fonts?

The tiger person (Rox) was a woman. This is one of the reasons why I am against converting Alice. She has a lover already and it would be cruel to take them away from each other.
But they couldn't mate as they are already the same sex, but they are also different spicies, if they were both night trolls they could live the rest of their lives together and be happy.
More to the point, they'd be more or less like they are now. Just more...nightey.

Rox is a servant of Foghorn, messing with her is a bad idea
Good point. We could still invite Rox over. I'm sure Foghorn would love having a "spy"/"double-agent" in our tower.

Seriously, stop ninja'ing me! That's four times this post!
Title: Re: The Last Night Troll
Post by: Corruptor on December 19, 2012, 10:10:56 pm
Fantastic update ^^

So, regarding Alice - I vote we use the Gift of the Phoenix on her. Imo Gift of the Inferno would be great to use for a child, and a Phoenix-Empowered Alice would likely result in Foghorn's gratitude that we used such a powerful gift on her, to say nothing of what a powerhouse in combat she'll be.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 10:13:22 pm
Hold on.

Inferno is the one that lets you meld with fire.

Phoenix gives you resurrection and firey wings. I'd rather have the Phoenix child, which could beget more Phoenix trolls.

And if you're going for Foghorn's approval, go with something like the Left Stone. Unless Nocteclaw doesn't agree with it.
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 10:14:01 pm
Gwen will not give birth until she gets a prey, It's pointless to wait. Learn mechanics of the game

Quote
We also need to talk with Alice beforehand, so we know what she's willing to do
She told us that she don't want to discuss that, twice Can you stop requesting that?

I don't think she needs prey, just to be around fear.

Yeah Rox might be po'd about us changing Alice but I don't think we should really base our decision on that.  Worse case scenario is that we kill her.  Maybe with our new stealthy consort.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 10:15:41 pm
Gwen will not give birth until she gets a prey, It's pointless to wait. Learn mechanics of the game

Quote
We also need to talk with Alice beforehand, so we know what she's willing to do
She told us that she don't want to discuss that, twice Can you stop requesting that?
I don't think she needs prey, just to be around fear.
I mentioned that in my most recent long post.

Quote
Yeah Rox might be po'd about us changing Alice but I don't think we should really base our decision on that.  Worse case scenario is that we kill her.  Maybe with our new stealthy consort.
And that would be sad. Bright side, source of fear.
Title: Re: The Last Night Troll
Post by: anailater on December 19, 2012, 10:17:04 pm
Yeah Rox might be po'd about us changing Alice but I don't think we should really base our decision on that.  Worse case scenario is that we kill her.  Maybe with our new stealthy consort.

Best case we get a two for the price of one and a half (The half is the finders fee, and since it would be coming to us)
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 10:18:04 pm
Gwen will not give birth until she gets a prey, It's pointless to wait. Learn mechanics of the game

Quote
We also need to talk with Alice beforehand, so we know what she's willing to do
She told us that she don't want to discuss that, twice Can you stop requesting that?
I don't think she needs prey, just to be around fear.
I mentioned that in my most recent long post.

Quote
Yeah Rox might be po'd about us changing Alice but I don't think we should really base our decision on that.  Worse case scenario is that we kill her.  Maybe with our new stealthy consort.
And that would be sad. Bright side, source of fear.

Yeah I was in the middle of writing my post when you put yours… sorry.  Anyway immolation gift seems the most powerful to me and that's the one I'd like most to pass onto our child.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 10:21:55 pm
My order of preference for Alice's gift

1) TLS
2) Gift of Battlelust
3) Gift of the Phoenix

But 2 and 3 are close ( if we knew that Alice will be able to extinguish her wings, phoenix would be cool)
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 10:26:11 pm
My order of preference for Alice's gift

1) TLS
2) Gift of Battlelust
3) Gift of the Phoenix

But 2 and 3 are close ( if we knew that Alice will be able to extinguish her wings, phoenix would be cool)

Would battle lust mess with her sense of self control?  Just wondering because of what the name implies.  Anyway I would rather Alice get left stone than mermaid but my first choice is just using it to have a daughter.  We could get the daughter from Alice after converting her I you want to honor her and respect Foghorn or whatever.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 10:27:50 pm
My order of preference for Alice's gift

1) TLS
2) Gift of Battlelust
3) Gift of the Phoenix

But 2 and 3 are close ( if we knew that Alice will be able to extinguish her wings, phoenix would be cool)
I'd consult with Nocteclaw before giving Alice the Left Stone gift. If she approves, I'd vote for it. If not, Battlelust. I'd like to save the Phoenix gift for a child, so we can have grandchild Phoenices.

Yeah I was in the middle of writing my post when you put yours… sorry.  Anyway immolation gift seems the most powerful to me and that's the one I'd like most to pass onto our child.
I hate when that happens.
I disagree, but let's move on. I don't think anyone wants to pass Immolation on to Alice.

My order of preference for Alice's gift

1) TLS
2) Gift of Battlelust
3) Gift of the Phoenix

But 2 and 3 are close ( if we knew that Alice will be able to extinguish her wings, phoenix would be cool)

Would battle lust mess with her sense of self control?  Just wondering because of what the name implies.  Anyway I would rather Alice get left stone than mermaid but my first choice is just using it to have a daughter.  We could get the daughter from Alice after converting her I you want to honor her and respect Foghorn or whatever.
No. The description states it just gives her natural armor and martial trances, which are controlled bursts of power and luck.
If we don't give the Left Stone to Alice, and Nocteclaw doesn't dictate to give it to the mermaid, I agree on impregnating Alice with the Left Stone gift ASAP.
Title: Re: The Last Night Troll
Post by: anailater on December 19, 2012, 10:29:57 pm
Battle lust just gives her more armour playing and the ability to enter a beserk mode when she's in trouble.

Edit: Ninjaaaaaas!
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 10:33:41 pm
I hate when that happens.
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 10:36:21 pm
Phoenix and immolation grandchildren lol.  I just felt immolation was stronger because it gives so much control over fire and under the right circumstances invulnerability.  Phoenix is a close second in my mind and it would be #1 if that immortality thing wasn't a once in a lifetime deal.  It also requires you to be cremated so if no one cremates you too bad  :(
Title: Re: The Last Night Troll
Post by: Remalle on December 19, 2012, 10:51:42 pm
Seriously we must convert Alice, use whatever gift you wish, but we must convert her. She asked us to do that
If you want you may bring her in secure room with us and mermaid and have jointed prayer to Nightclaw, Let's show both of possible first female night trolls and let the goddess choose
That sounds good.
Thirded.

Edit: heh, missed like a page and a half of discussion.  Better catch up.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 10:56:51 pm
Seriously we must convert Alice, use whatever gift you wish, but we must convert her. She asked us to do that
If you want you may bring her in secure room with us and mermaid and have jointed prayer to Nightclaw, Let's show both of possible first female night trolls and let the goddess choose
That sounds good.
Thirded.
Although implied earlier, officially thirded.
Title: Re: The Last Night Troll
Post by: anailater on December 19, 2012, 10:57:52 pm
Seriously we must convert Alice, use whatever gift you wish, but we must convert her. She asked us to do that
If you want you may bring her in secure room with us and mermaid and have jointed prayer to Nightclaw, Let's show both of possible first female night trolls and let the goddess choose
That sounds good.
Thirded.
Numberd.
Title: Re: The Last Night Troll
Post by: gman8181 on December 19, 2012, 10:59:15 pm
Seriously we must convert Alice, use whatever gift you wish, but we must convert her. She asked us to do that
If you want you may bring her in secure room with us and mermaid and have jointed prayer to Nightclaw, Let's show both of possible first female night trolls and let the goddess choose
That sounds good.
Thirded.
Although implied earlier, officially thirded.

Wouldn't the god(ess?) just pick the mermaid because the mermaid is a devout follower?  Still might be a good idea to ask though.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 11:01:31 pm
Seriously we must convert Alice, use whatever gift you wish, but we must convert her. She asked us to do that
If you want you may bring her in secure room with us and mermaid and have jointed prayer to Nightclaw, Let's show both of possible first female night trolls and let the goddess choose
That sounds good.
Thirded.
Although implied earlier, officially thirded.
Wouldn't the god(ess?) just pick the mermaid because the mermaid is a devout follower?  Still might be a good idea to ask though.
The god/dess would choose who she thinks is best. And even so, if Nocteclaw wants us to use the gift on the mermaid...is this such a bad thing?
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 19, 2012, 11:03:22 pm
Ok, here is my piece/list on why Alice should not be converted. It’s in a spoiler so you don’t have such a long page to scroll down.
Spoiler (click to show/hide)
P.S. Thanks you to anyone who actually read through this suggestion because it is just in fact kind big argument for “goody two shoes”-ness and doing something "morally right".
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 11:08:26 pm
Ok, here is my piece/list on why Alice should not be converted. It’s in a spoiler so you don’t have such a long page to scroll down.
Spoiler (click to show/hide)
P.S. Thanks you to anyone who actually read through this suggestion because it is just in fact kind big argument for “goody two shoes”-ness and doing something "morally right".
Reasons Alice should be converted:
Alice asked to be converted.
Foghorn asked for her to be converted.
The other three consorts will likely harm her greatly if we don't.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 11:08:58 pm
StrawBarrel, your problem is that you use human morals, but  from night's troll point of view upgrading Alice is an act of friendship even if that is unpleasant
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 11:11:41 pm
I disagree with both parts of your logic.

We should follow human morals, at least partially, and converting Alice does so.
Title: Re: The Last Night Troll
Post by: Thecard on December 19, 2012, 11:13:03 pm
Ok, here is my piece/list on why Alice should not be converted. It’s in a spoiler so you don’t have such a long page to scroll down.
Spoiler (click to show/hide)
P.S. Thanks you to anyone who actually read through this suggestion because it is just in fact kind big argument for “goody two shoes”-ness and doing something "morally right".
Reasons Alice should be converted:
Alice asked to be converted.
Foghorn asked for her to be converted.
The other three consorts will likely harm her greatly if we don't.
The sharks are circling...
Title: Re: The Last Night Troll
Post by: Gamerlord on December 19, 2012, 11:20:33 pm
I'd prefer for Alice to remain human, just from an OOC view. She adds an element of... for want of a better word humanity to the story.
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 19, 2012, 11:21:22 pm
We do not need to be the "evil" night troll of lore, folk, and myth. Night trolls have feelings just like any other creature in this world (From what I read, Weirdsound has made the world have many aspects). It would be sad to see a friend of our character be sad, I mean she just a kid who has lost her father, much of her family possibly, is despised by many because of here father, and is now for sure has a price on her head, just like us and Gwen.
Brain spark
That is why Alice has stayed with us, she has lost every thing and now trusts us to make the best descision for her. I get it now. (Wow and I am really over thinking how in depth this story is, it's probably a lot simplier than this.) I just this looking after her until she is better is just the solution that is best for her. Converrting in one way, but to me taking thw way I describe is the best way for her to live.
I hope I am not creating a debate of doom, like the last time. I presented my thoughts and I will now just have to see what happens. 
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 19, 2012, 11:30:40 pm
No, I don't want to play evil, I want to play another set of morals.
If Alice lost the meaning of life, let's give her another :)

I am looking forward for her chat with Nocteclaw, Goddess may like a lesbian due to her own nature and may appreciate her friendship with her last child (bad things may happen too, but that will be fuuuun bad things)


As for story, I'd really prefer being friendly with humans\dwarves\other races and do elf genocide as an act of revenge
Title: Re: The Last Night Troll
Post by: Thecard on December 19, 2012, 11:35:44 pm
Y'know, I didn't think we were killing Elves for revenge.  I thought we were killing Elves beause, well, fuck Elves.
Title: Re: The Last Night Troll
Post by: anailater on December 19, 2012, 11:38:29 pm
That reminds me, we still need to destroy the elves genicide tree, wasn't that part of our "noble" quest.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 19, 2012, 11:40:03 pm
Again, many practical and moral reasons TO convert Alice.

O thought we were killing elves because they were conveniently close. Maybe it'll improve our relations with dwarves.
Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 19, 2012, 11:57:16 pm
we kill elves because we're predators and they're prey.
Ok, here is my piece/list on why Alice should not be converted. It’s in a spoiler so you don’t have such a long page to scroll down.
Spoiler (click to show/hide)
P.S. Thanks you to anyone who actually read through this suggestion because it is just in fact kind big argument for “goody two shoes”-ness and doing something "morally right".
i agree with this. i think we should try to keep her alive until she fully heals, and then let her go on a quest of her own... a quest for true love. gwen and alice get along well enough now, and our new consorts are firmly under our influence, so i don't think she's in much danger for the foreseeable future, and i think her humanity and her forbidden love story keeps the story a lot more interesting
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 12:03:25 am
Gwen may like Alice and eat her out of instincts... And the rogue doesn't respect us at all

And we aren't in position to wage war with Foghorn, let's not force our character to do something suicidal and illogical roleplay-wise

And story of Alice as night troll would be fun, too
Title: Re: The Last Night Troll
Post by: Remalle on December 20, 2012, 12:31:09 am
If we do end up Left Stoning Alice, should we convert Rox as well, then let them continue their relationship?  Probably best to ask her about it if we end up Left Stoning her, but if she says yes I think it would be a good idea to.  It would gain us a useful and loyal consort, and help ensure Alice's friendship.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 20, 2012, 12:39:46 am
I am *very* against left stoning Alice, i would much rather create a night troll with the natural desire to create children ALONGSIDE the duty to procreate.
My official vote is battle lust, as it enhances rather than conflicts with her abilities.
Title: Re: The Last Night Troll
Post by: Thecard on December 20, 2012, 01:20:34 am
I think we should stone Alice.
...
Oh, you mean give her, the lesbian, the gift that will only work to full potential if she has sex with men?
Hell naw.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 01:33:37 am
Again all that real world-modern time-human morals logic.
I am sure that even if Nightclaw will directly order us to convert Alice majority will be against that because "lesbians can't have kids!"
Title: Re: The Last Night Troll
Post by: Mlamlah on December 20, 2012, 02:24:55 am
It's not even about morals, it's just about not making a whole lot of sense. We don't want to have to babysit alice all of the time and force her to have children, it's one more thing to worry about. If we're going to give such a powerful gift it should be to someone who's going to use it of her own volition and with eagerness instead of disgust.
Title: Re: The Last Night Troll
Post by: Corruptor on December 20, 2012, 02:54:06 am
It's not even about morals, it's just about not making a whole lot of sense. We don't want to have to babysit alice all of the time and force her to have children, it's one more thing to worry about. If we're going to give such a powerful gift it should be to someone who's going to use it of her own volition and with eagerness instead of disgust.
Agreed.

As for Alice's gift - she's a subtle character with a cunning mind and many out-of-combat skills - the battle-lust gift may ruin that potential, imo we should wait to use it on a subject possessed of more physical and martial abilities. *Grins* or a pacifist, for ze cruel irony.

The Inferno Gift would potentially work, but I believe that the Phoenix gift would be most prudent. With wings of flame she will be a loyal and essential scout / messenger, in addition to her other useful skills. The wings are also very outwardly impressive, Foghorn is bound to be pleased that we gave his daughter such power and may reward us in some way.

Finally, as a useful agent and link to our most crucial ally, losing her would be a major setback - a setback that we could undo once, with the Phoenix's ability to be reborn from the ashes a single time.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 03:06:22 am
That "force" is what making me laugh.  The whole idea that we need a hive mother, not a sister and ally is a a pure minmaxing (IMO, bad minmaxing)

BTW, I prefer lesbian to nymphomaniac. I am sure that Alice will use her brain when choosing partners. Not the place between her legs (could use, I am sure that we will consort Alice and then minmaxers  will advocate raping her to make nice kids, while absolutely ignoring our relationships)

She may have less kids (she will, it's just not in her character to become a hive mother and be pregnant 100% of time.) but she will be a very good, friendly and loyal matriarch

Alice is so close friend to us , that making her effectively a sister is logical and much more respecting than adding to our harem.
Title: Re: The Last Night Troll
Post by: Grek on December 20, 2012, 03:50:41 am
I personally vote for Phoenix for Alice, Left Stone for Kieplmar and (if Rox agrees) Inferno's Embrace for her. That is the properly romantic thing to do.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 20, 2012, 03:56:33 am
i think Rox might just be on loan to us

Wait... what... happened to those bears?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 20, 2012, 04:06:29 am
That "force" is what making me laugh.  The whole idea that we need a hive mother, not a sister and ally is a a pure minmaxing (IMO, bad minmaxing)

BTW, I prefer lesbian to nymphomaniac. I am sure that Alice will use her brain when choosing partners. Not the place between her legs (could use, I am sure that we will consort Alice and then minmaxers  will advocate raping her to make nice kids, while absolutely ignoring our relationships)

She may have less kids (she will, it's just not in her character to become a hive mother and be pregnant 100% of time.) but she will be a very good, friendly and loyal matriarch

Alice is so close friend to us , that making her effectively a sister is logical and much more respecting than adding to our harem.

It's not minmaxing, it's using resources with at least some degree of logic.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 04:10:15 am
Yeah, Alice will be happy if we fuck her love and magically add her to our harem, veeeeery romantic

Let's introduce our human friend to the Goddess, then we may decide

And the "using resources" is a clear sign of minmaxing :P
Title: Re: The Last Night Troll
Post by: Mlamlah on December 20, 2012, 04:16:25 am
We have plenty of other mates to use, so we should never need to impregnate her except in great need.
And i disagree, giving her the gift of left stone just doesn't make sense. Pretty much any other female of some capability and ambition is better, Gwen would have been better, for instance. I'm not minmaxing, i'm merely advocating banking the ability until a better oppurtunity happens by, and disagreeing with an action that i feel makes no sense in the long run. We're the last hope of the night troll race, the very last hope, we need to think in the long run.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 04:31:10 am
Quote
We have plenty of other mates to use, so we should never need to impregnate her except in great need.
Then there are two  problems  if we don't impregnate her
1) We will remove some gift from the common genocode
2) She will stay magically tied to us to the end of world. Not the way to treat a friend

Quote
Pretty much any other female of some capability and ambition is better
Ambition = potential enemy. Why don't you value loyalty at all?

Quote
Gwen would have been better, for instance
If we found a way to ensure her loyalty... And I am quite sure that Alice would get more useful traits.

Quote
We're the last hope of the night troll race, the very last hope, we need to think in the long run.
That's we  need to put fate of our race in the hands of someone we trust. Not someone random. That's obvious logic for the character.


I can't understand why do you think that first mother should produce many daughters. First mother should have nice traits and give birth to the future mothers with good, hand picked traits. This daughters  may go that "flood the world with babies" route. In fact even one first daughter may be enough

As for converting the mermaid -  it's absolutely useless in a short term period, we may even kill her if we attempt to convert her on land
Title: Re: The Last Night Troll
Post by: Mlamlah on December 20, 2012, 04:45:30 am
I do value loyalty, but we arn't really in control of a whole lot right now, an ambitious night troll does not have a lot to gain by turning on us.
I do see some of your points though, unless we somehow keep her human i suppose that either way it would probably have to come down to someone having a child with her, which is very sad.

Just as a note for the future, for now i think that we should focus on getting our domestic affairs in order. Gwen and the child are our priority right now, and we should speak with the newly free willed Gwen once she's had the child, explain to her that we shall care for her and treat her kindly for the duration of both of our lives. On the issue of night troll babies, do they spring up fully grown? If so we have quite a bit of work on our hands in the immediate future.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 04:57:11 am
1) If Alice will be female night troll she may choose mate(s) but as a consort her options are too limited. And sex between friends is bad, bad, bad for friendship

2) Treacherous  matriarch gains quite a lot - right to be the supreme night troll. Right to set rules That's like a fight inside a wolf pack I suspect that Alice will don't want to rule all the night trolls

3) Later situation will change and matriarch will get more reasons to betray

4) Gwen will not become free right after the birth, the child need to grow up first

5) And I agreed to not spend the left stone without blessing of the goddess. I reluctant to go on the religious path, but that is unavoidable
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 05:16:17 am
Can I put something out for future plans, when the baby is born we should ask Gwendoline to examine the mermaids transforming bracelet, it could be incredibly useful if she could recreate it to make us look human, elven and dwarven.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 20, 2012, 05:18:47 am
Can I put something out for future plans, when the baby is born we should ask Gwendoline to examine the mermaids transforming bracelet, it could be incredibly useful if she could recreate it to make us look human, elven and dwarven.
This is a good idea
Title: Re: The Last Night Troll
Post by: Corruptor on December 20, 2012, 05:27:14 am
Can I put something out for future plans, when the baby is born we should ask Gwendoline to examine the mermaids transforming bracelet, it could be incredibly useful if she could recreate it to make us look human, elven and dwarven.
+1

We should also look into learning Necromancy. Perhaps we could contact Foghorn and ask if he has any spellbooks on the subject?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 20, 2012, 07:30:58 am
I'd like to bring something up.
People keep talking about the Gift of Bloodlust being bad because it would make Alice lose control.
To that I have the following counterargument:
IT DOES NOT DO THAT.
Thank you.

Why do people want to give Alice the Phoenix gift? It pretty much removes the chance of having Phoenix descendants, and also negates Alice's abilities of stealth and existence in flammable environments.

Anyways, I would be fine with giving the Gift of the Left Stone to Alice if she would be willing to have lots of little girls, but Alice has stubbornly refused to tell us anything related to her choice. Can anyone think of some way to discern this? Maybe some kind of magic I've forgotten about?
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 07:36:59 am
Or we could just insist, even if she doesn't want to talk about it we can still make her, it's for her own good, Also apart from my ironic spite plan do we have any use for the gift of hideousness?
Title: Re: The Last Night Troll
Post by: Grek on December 20, 2012, 08:25:44 am
Where are people getting the idea that Alice is super duper stealthy? She is a good tracker and is deceptive, yes, but she is not especially subtle. Her plan at the retreat was not "I'll sneak in and abduct someone." - that was Gwen who said that. Alice was the one saying, "I'll go on the other side of the retreat and make a huge distraction."

Her actual demonstrated strengths are talking to plants, talking to animals, archery and maybe some other magic that she's just not shown off. The one time she made a stealth roll, it was at a +3 one worse than us and one better than Gwen.
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 12:41:52 pm
But still flaming wings get rid of any bonus and adds several cons, she will gain the ability to fly and have a one up, but it would be more useful for kids to have that and something else.
Title: Re: The Last Night Troll
Post by: gman8181 on December 20, 2012, 01:05:53 pm
As long as we use immolation gift on a child I'm happy.  Also don't use the best gifts on consorts unless they are very important to us, better to use them on children.
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 01:18:15 pm
About happy consorts, two things
First can we trust Gwendoline will stay with us seeing as she's about to give birth and stop being completely loyal to us.
And secondly can we use the puppet consort as sort of an emotional punching bag, we order get to both hate her form and us but also tell her to love us, and we tell her to hate eating the remains of dead bodies, but make be unable to stop herself. Of course we would need to put in safe guards, and give her partial free will until she proves herself as truly loyal and we can start giving her some liberties back.
Title: Re: The Last Night Troll
Post by: Thecard on December 20, 2012, 01:24:38 pm
Can I put something out for future plans, when the baby is born we should ask Gwendoline to examine the mermaids transforming bracelet, it could be incredibly useful if she could recreate it to make us look human, elven and dwarven.
+1
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 01:40:16 pm
Quote
First can we trust Gwendoline will stay with us seeing as she's about to give birth and stop being completely loyal to us.
I repeat two things:
1) Instincts don't make anyone completely loyal
2) Instincts work until the child is old enough to survive without mother

Quote
Alice if she would be willing to have lots of little girls
I can answer that for her. No, she doesn't want to act like a hive mother and turn herself in a baby-making machine. No self respecting woman want that role.
Title: Re: The Last Night Troll
Post by: Corruptor on December 20, 2012, 02:08:48 pm
I'd like to bring something up.
People keep talking about the Gift of Bloodlust being bad because it would make Alice lose control.
To that I have the following counterargument:
IT DOES NOT DO THAT.
Thank you.

Why do people want to give Alice the Phoenix gift? It pretty much removes the chance of having Phoenix descendants, and also negates Alice's abilities of stealth and existence in flammable environments.

Anyways, I would be fine with giving the Gift of the Left Stone to Alice if she would be willing to have lots of little girls, but Alice has stubbornly refused to tell us anything related to her choice. Can anyone think of some way to discern this? Maybe some kind of magic I've forgotten about?
In that case I wouldn't be opposed to using the Battle-Lust Gift on Alice, but I still attest that the Phoenix Gift would be the best choice. Alice is a ranger, not a rogue - stealth was something she was mildly good at, not her forte.

Alice's orientation makes her unsuited for the Left Stone Gift. We're the last True night troll, we have to think about the continuity of our race.

Well, anyway on the brightside the endless Alice debate will be over one way or another soon lol.
Title: Re: The Last Night Troll
Post by: Thecard on December 20, 2012, 02:17:48 pm
In that case I wouldn't be opposed to using the Battle-Lust Gift on Alice, but I still attest that the Phoenix Gift would be the best choice. Alice is a ranger, not a rogue - stealth was something she was mildly good at, not her forte.
Yeah, and it would be pretty nifty, wouldn't ya say?
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 02:22:29 pm
But if she doesn't want to have children, which we are pretty sure she doesn't the phone if gift will end there, if we give it to someone willing to have children we can have the power continue through the line.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 02:27:01 pm
BTW, I change my preference for Alice gift to the Phoenix gift. Having flying archer is a good thing, Alice will be much more free with such gift and Foghorn will like the gift

And one time resurrection is a very nice thing

But first talk to the goddess together with Alice


anailater
No woman will like that: "your only goal is to make babies as I order" unless she is a puppet, mindless zealot or nymphomaniac

Title: Re: The Last Night Troll
Post by: Thecard on December 20, 2012, 02:30:35 pm
I think we may know a mindless Zealot...
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 02:31:29 pm
I never said that, but it would make sense that because of the fact theirs about 4 living night trolls that each female is required to give birth at least once( except Alice as a favour for her friendship), also we already have a puppet for baby making.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 02:37:14 pm
Mindless zealot that will likely betray us (follow her own goals) and is very hard to convert

anailater, don't mix male and female kids.... I am perfectly fine with having only male kids but all here want MOOOOOOOOOOOOOOORE  kids
Title: Re: The Last Night Troll
Post by: Thecard on December 20, 2012, 02:47:41 pm
I never said that, but it would make sense that because of the fact theirs about 4 living night trolls that each female is required to give birth at least once( except Alice as a favour for her friendship), also we already have a puppet for baby making.
...
Wut?
Maybe this'll help me...

I never said that.  But, it would make sense if each female is required to give birth at least once (except Alice as a favour for her friendship) because there is only one night troll left, and we have only three consorts.
Though, we do already have a puppet for baby making.
Uhh... is this what you meant?  I guess it sorta makes sense.  Especially the puppet gift, that seems like a good use of it to me.


Also, remember we can sorta cross-breed our trolls and gifts.  Give our wife a certain gift, impregnate her with another, and the child may have some aspects of his mother's power as well.  (We can do this, right?  I don't want to be misunderstanding the game.)
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 03:03:35 pm
Quote
Give our wife a certain gift, impregnate her with another, and the child may have some aspects of his mother's power as well.  (We can do this, right?  I don't want to be misunderstanding the game.

Yep, and our first son will have 5 traits
And I want many puppetroll sons with mediocre gifts... We should impegnate the puppet with the gift of hideousnesses AFAP, maybe even at this turn.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 20, 2012, 03:12:40 pm
I get the feeling we will at least start getting complaints from the wife, we should definitely try to be nice to her however.
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 03:18:25 pm
Maybe a nice weekend away, perhaps a trip with some identity hiding bracelets in elven or human lands, she will start missing her old life, we should give her a chance to keep some of it.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 03:25:35 pm
Who are you talking about?

Puppet? She is a puppet, a slave, a tool no need to be kind to her
Title: Re: The Last Night Troll
Post by: Thecard on December 20, 2012, 03:35:59 pm
Nail, if you wanna make your wife happy you don't send her off, magically disguised, into a place filled with magic people who want to murderize her.

You massage her feet.
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 03:41:44 pm
I'm hardly suggesting a stealth mission into the elven capital, I'm suggesting we both take the disguises and go to a town/city we haven't invaded, she will be happy and we'll learn more while we're out there.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 20, 2012, 03:53:10 pm
Character:
Spoiler (click to show/hide)

Once more you pull Alice aside and try to have a conversation about conversion. Again she tells you she dosn't want to think about, but this time she at least assures you that she would be able to fulfill any duty associated with whatever roll you give her. 1d20 = 5 + 2(Skill) + 1(Perk) = 8

You ask about the bear cubs and Alice informs you that Rox is raising two of them into proper war bears back at Foghorns tower, and that all you have to do is get on the magic mirror and ask if you want to see them. The third was sold to cover the food expenses of the other two. When you ask about Rox you learn that she could likely be called for to aid in a specific task or two, but is far too valuable to Foghorn as a Hunter, Servant, Thug, and Friend for you to keep full time. You learn, ironically enough, that Rox and Alice work poorly together on the battlefield, as Rox likes to get right up in the face of any sort of priority target and attract friendly fire from nearby archers and mages trying to deal with the same.

You lead Alice down to the basement for a quick chat with Kelpmier. You tell her about your vision, and the Gift of the Left Stone, and ask her to help you contact Notcheclaw for guidance. To your dismay, you are informed that the gods don't work like that, and direct contact only happens on their terms. She mentions however that night trolls who follow their instincts generally act in accordance with the goddesses will. She does however add that unless you feel a strong divine guidance to do otherwise, she herself should be allowed to remain mortal. "I am a teacher. I should be trusted, not feared, by the multitudes."

---

"What is to become of me?" Alice asks as you lead her back upstairs.

"I am going to attend to one of my consorts, and then think about it for a bit. In all likelihood the hour of your conversion draws near." You offer her a smile and a pat on the shoulder. "Whatever happens though, you are honestly the best friend I have ever had, and I hope for it to remain that way for as long as we both live."


Alice nods. "Well in theory whatever you are going to do will only make me like you more, so I don't see how that should be an issue. Anyway, my life hasn't been as sheltered as yours up to this point. I have had many friends, and I'm not sure you currently qualify as the best, but you are up there. You respect me for what I am, and your cause is a blast to serve. I don't think I could ask for much more."

---



You return to your consorts in the bedroom, and are greeted by Cherlyn who bluntly informs you that "This tower sucks. No decor, few valuables, and worse security than the damn tree you plucked me from. I'm going to head out and steal some stuff to make it better. Right now. And you can't stop me!"

Swallowing the lump in your throat you channel your father and put the Consort in her place. "You are MY consort and this is MY tower! You will do as I say! For the record I will likely let you leave soon, and perhaps even give you a shopping list, but NOT NOW! Now then, if you and Gwendolyn would kindly leave the room, Jimma and I have some reproductive business to attend to!" 1d20 = 10 + 2(Skill) + 3(Cherlyn is your Consort) = 15

You begin to glow a sickening green and orange as you prepare the gift of hideousness for transfer. Jimma's instincts kick in and the pair of you get to work. Mercifuly the consort's lack of a free will and ability to gain extreme pleasure from following simple orders means that she does not require much attention before or after the fact. You get in, get the job done, and get out in short order.

The fact that the newly conceived child will only have one or two traits means that it will come to term quickly, so your warrior puppet will not be out of commission for long.

With a sigh, you close your eyes, tune into the voices in your head, and try to figure out what is best for Alice.

Alright. Lets put the Alice thing to bed here and now. Put your final vote in a Spoiler to make them easy to find and tally (And so that way those who don't want to know before the update don't have too know). We have had enough debate, so no more of that please. You have all (for the most part) done a great job getting your points across in a clear and civil manner. Just vote now.

Polls Close at midnight pacific time (About 11 Hours). Suggest other actions as well in case I want to do another turn before then.

Title: Re: The Last Night Troll
Post by: QuakeIV on December 20, 2012, 03:59:57 pm
Spoiler (click to show/hide)

Ask Gwendolyn if she would like to do anything nice after she gives birth.
Title: Re: The Last Night Troll
Post by: Thecard on December 20, 2012, 04:01:31 pm
"Now then, if you and Gwendolyn would kindly leave the room, Jimma and I have some reproductive business to attend to!"
Beautiful.  Simply, beautiful.
Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 04:04:20 pm
Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 04:12:04 pm
Spoiler (click to show/hide)
Also ask Gwen if she could stay away from the procedure for now, Alice may radiate some extra fear and cause Gwen to go in labour in the middle of the process, we should ask her to study the mermaids penndent if she can live without it for a while.
Title: Re: The Last Night Troll
Post by: Corruptor on December 20, 2012, 04:24:03 pm
Spoiler (click to show/hide)


Additionally, we should give our new Rogue consort a mission - steal some valuables, maybe kidnap an elf or two. We should treat her well, but firmly - she needs to both like and respect us.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 04:37:24 pm
Oh, Weirdsound, you impregnated the wrong consort in the stats :)

As for rogue, she is too immature to send away without escort
Title: Re: The Last Night Troll
Post by: Weirdsound on December 20, 2012, 04:40:44 pm
Oh, Weirdsound, you impregnated the wrong consort in the stats :)

Fixed. Thanks.
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 04:42:19 pm
Oh, Weirdsound, you impregnated the wrong consort in the stats :)

As for rogue, she is too immature to send away without escort

Not if we give her a reason to come back, perhaps we can also enchant some sort of tracking bracelet.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 04:46:53 pm
Quote
Not if we give her a reason to come back, perhaps we can also enchant some sort of tracking bracelet.
She is unfamiliar with her body and can't control her hunting instincts... That may get her killed

We should order our ghost to make a new chainmail for our puppet, second dagger for the rogue and light helmets for everyone
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 05:01:38 pm
Quote
Not if we give her a reason to come back, perhaps we can also enchant some sort of tracking bracelet.
She is unfamiliar with her body and can't control her hunting instincts... That may get her killed

We should order our ghost to make a new chainmail for our puppet, second dagger for the rogue and light helmets for everyone
Good point, we should train with her a bit first, and possibly her to know her, like it or not this is the 1st generation of the new night trollian empire, and these are the matriarchs of the new species, so we should make her more comfortable.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 20, 2012, 05:19:14 pm
I agree, we need us some protection, ask the dwarf to add some scary embellishment to all of the Armour if he can.

Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 20, 2012, 05:34:05 pm
Here’s my a small serving of democracy:
Spoiler (click to show/hide)
Plans: I think we should stay low for few days or at the most a week. Even though Everpine is just one town, it’s still a important to keep a low profile, until things cool down. While waiting we should:
-Have Illtheuim (however you spell it) teach us how to smith. We should have let him build his artifact, once we have materials to hopefully not have such a big list on our hand when the time comes. Once he is gone, we wouldn't have a smith anymore, so we have to get prepared in case we can not hire one.
-Have Kelpmier III teach us how to fight with a spear as she learned how to fight with pole arms a long time ago. (I could be mistaken, but she did say she fought with pole-arms, right?)
-Go into cavern and see what kind of plant life lives there. If there are bugs or birds speak to them as well. This will hopeful get us a +1 in animal empathy.
-Talk to Gwen more about here family, especially what her father does (I think he might have been a merchant or a politician).
-Ask Jimma about her past, she sounded like a very strong warrior.
I am not exactly sure what to do with Cherlyn, but you guys thought of some fine ideas. I wonder where we get our water from, is there a well somewhere in this tower Weirdsound?
Title: Re: The Last Night Troll
Post by: Remalle on December 20, 2012, 05:44:43 pm
Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 20, 2012, 06:01:30 pm
Where are people getting the idea that Alice is super duper stealthy? She is a good tracker and is deceptive, yes, but she is not especially subtle. Her plan at the retreat was not "I'll sneak in and abduct someone." - that was Gwen who said that. Alice was the one saying, "I'll go on the other side of the retreat and make a huge distraction."
Anyone who's stealthy can also be obvious.
Alice is stealthy, that's one of her perks. She's a good hunter IIRC, which implies a level of stealth, and which would be ruined if her stealth was.

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Her actual demonstrated strengths are talking to plants, talking to animals, archery and maybe some other magic that she's just not shown off. The one time she made a stealth roll, it was at a +3 one worse than us and one better than Gwen.
Plants won't want to talk to someone who will set them on fire if they get too close. Animals won't kike her much more. +3 stealth is still pretty good--as noted, it's better than Gwen's. And don't forget the possibility of making a son with the Phoenix gift...

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Alice if she would be willing to have lots of little girls
I can answer that for her. No, she doesn't want to act like a hive mother and turn herself in a baby-making machine. No self respecting woman want that role.
There's a difference between "Queen Bee" and "Has lots of kids." Lots of real-life women like having and raising children; not all families with 5+ children are that way because of the father, after all. Are those women not self-respecting?
I'm not asking if Alice would be willing to just have kids and nothing else, just if she's willing to have multiple kids.
I'll freely admit that was a bit confusingly worded.

Mindless zealot that will likely betray us (follow her own goals) and is very hard to convert
Why do you assume this? She follows the god/dess that MADE night trolls, we're a night troll. Sure, she might, but Gwen might too. Or Foghorn. Or Alice. Or our unborn child.

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anailater, don't mix male and female kids.... I am perfectly fine with having only male kids but all here want MOOOOOOOOOOOOOOORE  kids
...Huh? Why not have kids of both genders?

Nail, if you wanna make your wife happy you don't send her off, magically disguised, into a place filled with magic people who want to murderize her.

You massage her feet.
Remind me to sig this.

Anyways, Alice vote.

Spoiler: Vote (click to show/hide)
Title: Re: The Last Night Troll
Post by: Mlamlah on December 20, 2012, 06:05:50 pm
Plans: I think we should stay low for few days or at the most a week. Even though Everpine is just one town, it’s still a important to keep a low profile, until things cool down. While waiting we should:
-Have Illtheuim (however you spell it) teach us how to smith. We should have let him build his artifact, once we have materials to hopefully not have such a big list on our hand when the time comes. Once he is gone, we wouldn't have a smith anymore, so we have to get prepared in case we can not hire one.
-Have Kelpmier III teach us how to fight with a spear as she learned how to fight with pole arms a long time ago. (I could be mistaken, but she did say she fought with pole-arms, right?)
-Go into cavern and see what kind of plant life lives there. If there are bugs or birds speak to them as well. This will hopeful get us a +1 in animal empathy.
-Talk to Gwen more about here family, especially what her father does (I think he might have been a merchant or a politician).
-Ask Jimma about her past, she sounded like a very strong warrior.
I am not exactly sure what to do with Cherlyn, but you guys thought of some fine ideas. I wonder where we get our water from, is there a well somewhere in this tower Weirdsound?


I agree on laying low for a bit and dealing with our domestic matters.
It would be nice to have him teach us how to smith, but that sounds like it should take a while. I disagree that we should rush to strange mooding him, undead skilled labor of his caliber is handy to have at our beck and call, particularly considering he requires no maintenance.
She reportedly knows how to use a trident, but she also basically admitted that she sucks at it, that she only learned years and years ago to assist with someone elses training. Plus her polearm techniques are for underwater, which might not translate well to an aboveground environment.
I guess it's not a bad idea to figure out a bit more about the tower and our allies.
Title: Re: The Last Night Troll
Post by: gman8181 on December 20, 2012, 06:09:12 pm
Wow guess things really progressed since last time I checked.  Tough vote hmmm.

Spoiler (click to show/hide)

I also agree about smithing, bonding with consorts and training.  I say train spear, earth magic, fire magic and maybe some nature.  Not sure I trust the dwarf ghost though.

Future goals should be learning necromancy and finding out what's in that locked box.  Really hope it's bogeymen.  Do night trolls get along with bogeymen?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 06:28:27 pm
I am strongly against opening the lockbox, we don't have enough night creature empathy to reliably control bogeymen and they compete for our pray.

I'd rather give it to a night creature empathy specialist. (Foghorn)  But that can wait

I am against learning smithing, it's an absolute waste of time for our character. Both learning and practicing. If you want to teach someone - use the puppet... she have nothing to do and may assist the ghost in smithing (She lived among dwarfs so is a suitable apprentice)

Oh, and I am very against necromancy


And all our training can wait until we convert Alice
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 20, 2012, 06:33:35 pm
Oh, and for what it's worth: If we don't give Alice the Left Stone gift, and we don't get a vision from Nocteclaw about the gift, I advise we impregnate Alice with a Left Stone night troll ASAP.
Why? It shows her that we appreciate and value her, gives us a daughter, and releases Alice from her bond ASAP.

Whatever happens, we need to let the rogue go out and play soon.
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 06:34:45 pm
Also can I give an extra command for when we change Alice, Try to stop her personality from changing, if we feel that the spell is making it happen force it to comply to our command, we shouldn't change her into a Heterosexual pyromaniac/warrior we want her to stay a sweet friendly lesbien ranger who is level headed and calm, perhaps if something like this those need to happen we can practice on unimportant new consorts.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 20, 2012, 06:38:02 pm
Maybe allow her to shift into bisexualism...but I essentially agree.
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 06:40:54 pm
I think that bi-sexualism is the middle ground brought around by nessecity, but it should help for when we eventually transform Rox so that their love story can go on until death do they part, no matter what her father says. We just need to get Rox here and master the art of consort making.
Title: Re: The Last Night Troll
Post by: Thecard on December 20, 2012, 06:44:55 pm
Maybe allow her to shift into bisexualism...but I essentially agree.
If we can, sure.  This would solve the problem of her not having children.
Title: Re: The Last Night Troll
Post by: gman8181 on December 20, 2012, 06:45:27 pm
What do you have against necromancy?  We have a lot of skeletons from our meals and it's a very useful skill.  Even if you don't want to use it a lot we should at least learn it.

If we don't learn smithing we should keep the ghost or find someone who is also talented in the field.  Personally I like dabbling in as many things as possible so it would be nice if we could at least have him teach us the basics.

I don't want to give away the lockbox unless we have a great reason for doing so.  That said, I guess we could wait until we are more prepared.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 06:53:03 pm
No, Big no to any special commands, trust our instincts... any attempt to alter the conversion process  may damage Alice

And let's not discuss what we can do with Alice after any conversion, that may wait for  later upfates. Let's listen our GM and not discuss Alice's fate

And I dislike necromancy storywise, roleplaywise and that will ruin our reputation. Necromancy is too Evil for my tastes

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Personally I like dabbling in as many things as possible so it would be nice if we could at least have him teach us the basics.
Dabbling in smithing may allow us to make crappy gear... We don't need crappy gear. We have better things to do than crafting a crappy gear
Title: Re: The Last Night Troll
Post by: gman8181 on December 20, 2012, 07:00:49 pm
I really don't think raising the corpses of dead elves will aggrevate them any more than killing them, eating them, kidnapping, and (sort of) raping them.

Granted they cannibalize too but it's kind of different here.

Anyway I'm just saying when the elves come knocking on our tower doors with a big army, I think we'll regret not putting all those skeletons to use.

Bad armor is probably better than no armor. As long as we have the dwarf I'm okay. Just if we plan to release him I think we should learn his trade first.
Title: Re: The Last Night Troll
Post by: Askot Bokbondeler on December 20, 2012, 07:04:12 pm
we eventually transform Rox
so, after forcing our best friend to love us and marry us against her desires, you also want to steal her lover?
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 20, 2012, 07:16:45 pm
we eventually transform Rox
so, after forcing our best friend to love us and marry us against her desires, you also want to steal her lover?

We're just going to have to hope that Rox will accept that Alice is different, if Rox really loves her, then she wouldn't care about how Alice looks. Although Rox would probably care if we make Alice do something she disaproves (which could be anything, since we don't know Rox well enough). Also there is the  very slim chance of all the voters having a change in thought, preventing this possible conflict.
Title: Re: The Last Night Troll
Post by: anailater on December 20, 2012, 07:36:59 pm
we eventually transform Rox
so, after forcing our best friend to love us and marry us against her desires, you also want to steal her lover?
No we give Rox a choice in the matter, and while yes we will have to impregnate each at least once we then let them choose how to go about the rest of their lives.
Title: Re: The Last Night Troll
Post by: Grek on December 20, 2012, 08:20:44 pm
Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 20, 2012, 10:59:10 pm
What do you have against necromancy?
An inability to learn it?
I agree, necromancy would be useful, but how would we get it?

we eventually transform Rox
so, after forcing our best friend to love us and marry us against her desires, you also want to steal her lover?
I'm ambivalent on this, but I think it makes sense to try and reunite them. Ideally, Alice would get a gift that let's her turn Rox herself, but that's slightly more likely than Nocteclaw coming in and giving us a high-five before kicking the sun into a black hole.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 11:17:37 pm
I can't wait for the new update! :)

Hope that Alice will not dislike the gift that she'll get in the end... Well, then it's her problem for being so stubborn and no choosing herself. She'll get either one of our twotraited gifts or the ultimate one

Necromancy is bad for our reputation... it's a one thing to be enemy of elves who eats them (many races dislike elves) and another to be a stinky necromancer (No race like necromancers) and 1 level in skill will not give us any strong minions. But that's another longterm thing not worthy to discuss now
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 20, 2012, 11:30:46 pm
Hope that Alice will not dislike the gift that she'll get in the end... Well, then it's her problem for being so stubborn and no choosing herself.
Mostly agree.

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Necromancy is bad for our reputation... it's a one thing to be enemy of elves who eats them (many races dislike elves) and another to be a stinky necromancer (No race like necromancers) and 1 level in skill will not give us any strong minions. But that's another longterm thing not worthy to discuss now
I don't see why being able to raise the dead would cause us more ill will than being a night troll,especially if we don't raise an army of crappy undead off the bat. These enemies aren't psychic.
Title: Re: The Last Night Troll
Post by: Thecard on December 20, 2012, 11:35:08 pm
I really don't think raising the corpses of dead elves will aggrevate them any more than killing them, eating them, kidnapping, and (sort of) raping them.

They would be very upset, and rightly so, but not for the reason you seem to think.

Remember, to us these are just uselesself #1089, but to the elves, you just defiled uncle John in the worst way possible.  Can you see why that might piss them off?  There is a difference between being an evil night troll and just being a tiny little Napoleon dick.

You gotta look at this IC and see how the NPCs think.  They don't look at their recently deceased meemaw and think "hey hey hey, no TV dinners tonight!
Unless they bested her in combat.  Then it's time to get out the doggie bags.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 20, 2012, 11:46:11 pm
Orders for our consorts, they need to do something while we convert Alice

Gwen may spend her time with the mermaid and learn some Nocteclaw scripture.

The rogue may study the tower thoughtfully and tell us about it's vulnerabilities

The puppet( yes, my name memory is bad ) may assist the ghost in making some gear for us and learn a trick or two

Thecard
Exactly. Killing and eating someone is a nature of the night trolls, but necromancy is an evil act of defiling remains
Title: Re: The Last Night Troll
Post by: QuakeIV on December 20, 2012, 11:57:22 pm
The process shouldn't take too long unless we are breaking Alice instead of her letting us convert her.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 12:03:44 am
Alice deserves some time spent with her after the conversion or we may join Gwen and listen the lecture
Title: Re: The Last Night Troll
Post by: Grek on December 21, 2012, 12:55:04 am
Raising skeletons and other undead as a Night Troll is icky in the same way as a used popsicle stick golem, or a paper mache roast chicken made out of used candy wrappers and peanut butter is icky. It's taking rubbish and turning them into something that looks like food or people.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 21, 2012, 01:14:23 am
Wait why are people against necromancy?  Its just another vector through which we can increase our numbers, seems like a good idea to me.
Title: Re: The Last Night Troll
Post by: Thecard on December 21, 2012, 01:27:07 am
Wait why are people against necromancy?  Its just another vector through which we can increase our numbers, seems like a good idea to me.
Because, like I said, it's seen as an affront to almost all religious customs, including those of the Elves' theocratic society.
Title: Re: The Last Night Troll
Post by: Corai on December 21, 2012, 01:29:42 am
And, as we are immortal, we cannot learn it anyway. Immortals cannot learn necromancy. Unless I am mistaken.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 01:32:40 am
And because some people care about other things except " How to increase our numbers"

I wouldn't surprised to find that Nocteclaw doesn't support necromancy ( BTW, should ask the mermaid about what kinds of magic Nocleclaw likes and what magic is unacceptable for her... Generally it's a good idea to learn what our goddess like\dislike)
Title: Re: The Last Night Troll
Post by: Weirdsound on December 21, 2012, 03:00:47 am
Polls closed. Update will come tomorrow or Saturday.

Please keep any references to the final result spoiler-ed or white-texted. I want to be pleasantly surprised when I tally em up, and some people may want to be surprised by the update.
Title: Re: The Last Night Troll
Post by: Corruptor on December 21, 2012, 03:08:09 am
Wait why are people against necromancy?  Its just another vector through which we can increase our numbers, seems like a good idea to me.
Not just numbers - expendable numbers, at that. Minions that have neither mind nor soul nor importance to the plot are very useful to have around, to be thrown away as needed to protect us and the unexpendable npc's.

It's laughable that Nocteclaw would be against Necromancy, as is the notion that Necromancy is more evil than stealing elves and turning them into night creatures who eat elves and crave the fear of mortals. Is it not more ethical to use undead as canon fodder than living creatures who have minds and souls?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 21, 2012, 03:23:38 am
I'm willing to discuss the subject of necromancy if we ever find a way to learn it, otherwise... what's the point?
Personally i'm quite pleased by our current name.
Title: Re: The Last Night Troll
Post by: anailater on December 21, 2012, 06:46:34 am
Necromancy just seems to be going over a line, as it was said earlier, people don't like elves, everyone hates necromancy, we don't have to be Night Trolls like our father, we should try to become important, yet frightening members of society.
Title: Re: The Last Night Troll
Post by: Grek on December 21, 2012, 06:53:24 am
Spoiler for people that don't want to tally the votes themselves:
Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: hachnslay on December 21, 2012, 08:53:55 am
Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: anailater on December 21, 2012, 08:57:55 am
Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 09:27:27 am
Spoiler (click to show/hide)

As for necromancy and other morality stuff

Our character is not evil, it's clearly seen from his relationships with Gwen and Alice. Stop applying the video game logic. We kill to eat and in self-defense.  We rape because we have on other means to reproduce. It's just our way of life. Even from strategy point of view it's better to maintain a nice reputation, we constantly get mortal allies here and there
Title: Re: The Last Night Troll
Post by: anailater on December 21, 2012, 10:02:50 am
I think we should bring up the fact to Gwen that when the child is old enough she will stop being hopelessly in love with us, we should ask her about her old dreams that were crushed by her douche-bag husband, and try to help fulfil them, we don't want her to suddenly freak out with her tounge in our ear.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 10:15:52 am
whatever dreams she had they are  not available for a night troll. We'll only hurt her reminding about

And our relationships with her are much deeper than simple instincts. It will be fine even after the loss of the instinct. It's not like she will hate our son or something
Title: Re: The Last Night Troll
Post by: anailater on December 21, 2012, 10:24:26 am
No but she may come to hate us, she'll probably stay regardless though, also were working on adapting the enchantment from the mermaids bracelet to let us take the form of humans/elves/dwarves.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 11:27:18 am
Why should she hate us?
And let's not say " Sweetie, you don't love me at all it's instincts... "This is a sure way to make her question her feelings

As for camouflage enchantment... That is very advanced stuff, I doubt that we get that anytime soon
Title: Re: The Last Night Troll
Post by: anailater on December 21, 2012, 11:39:09 am
She would maybe not hate us, but she may resent us, her husband sold her to us and we didn't even try to stop him, we transformed her into one of our kind without consent, we need to make her see the beauty in her new life.
Title: Re: The Last Night Troll
Post by: gman8181 on December 21, 2012, 12:49:19 pm
I'm not saying our night troll should be a completely evil ass who enjoys slaughtering babies and eating grandmas.  I just don't feel like necromancy is really such a bad thing.  We already are enemies with the elves from killing and eating them.  So what if they have one more reason to dislike us.  Are you really going to let what they think influence our decisions?  This is a game set in a completely different universe, whose to say how necromancers are viewed.  Can you honestly say it is any more "evil" than corrupting people's bodies and souls to become night creatures?  So what if it's in our nature.  Keep in mind our character has killed innocents, raped people, stolen souls, corrupted life forms for our own needs, and hell we even killed kids whose only mistake was being in the wrong place at the wrong time.  Does all that make us evil?  By normal standards from our world it definitely does.  We aren't trying to be jerks though, we just do the things we need to or what we feel is right.  So by that logic I think its fair to say that necromancy is not evil, it's another tool at our disposal and a very useful one at that.  We don't have to go around slaughtering villages, raising corpses and laughing but why not have a few useful but non vital allies on our side.  They cost us absolutely nothing that we wouldn't already lose.
Title: Re: The Last Night Troll
Post by: anailater on December 21, 2012, 02:29:09 pm
But our character has already showed he doesn't view necromancy as right or needed, and killing those kids was a dick move from us, they could have lived none the wiser.
Title: Re: The Last Night Troll
Post by: Corruptor on December 21, 2012, 02:31:11 pm
Spoiler (click to show/hide)

As for necromancy and other morality stuff

Our character is not evil, it's clearly seen from his relationships with Gwen and Alice. Stop applying the video game logic. We kill to eat and in self-defense.  We rape because we have on other means to reproduce. It's just our way of life. Even from strategy point of view it's better to maintain a nice reputation, we constantly get mortal allies here and there
Necromancers need not be evil - it's a form of magic, it all depends how you use it. I'm not suggesting we unleash zombie plagues on the world, merely that all the skeletons that we generate could be put to use.

Think of it as the medieval-fantasy equivalent of robotics. We actually don't know what people think of Necromancy in this world, other than that there was a Dwarven Madam who seemed to be profiting thereby with the art, with little consequences and certainly no lynch mobs coming after her.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 02:50:50 pm
anailater,
It was a simple hunting, nothing more nothing less

Corruptor
This is DF world, and in DF known necromancers are supposed to get killed on sight.
If we have a grain of respect to the prey suggest to not use it's remains as "robots"

As for the Dwarven Madam , I am sure that she wouldn't be accepted in dwarven society. Also I am sure that if her necromancy would be known to the public she would get lynched.

What we need to decide is what to do with enchantments, night trolls considered that unethical and waste of souls, but we can't just prohibit Gwen to use it. She likes the art. And sometimes it's required
Remember that our character was disgusted by soul gathering, when Vindel ordered to do that

We really need to know what Nightclaw thinks about enchantments and necromancy, should ask the mermaid

(I suggest to bold suggestions that aren't part of this huge long term discussions and may be useful for the next update)

Title: Re: The Last Night Troll
Post by: anailater on December 21, 2012, 03:02:15 pm
While the original night trolls may have dis liked enchantment, we are the new breed, our mother wasn't struck down by the night troll god, so we can assume it's o.k.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 03:05:19 pm
Why should Nightclaw strike down some random consort that was banned to use enchantments?
Title: Re: The Last Night Troll
Post by: anailater on December 21, 2012, 03:15:02 pm
Because she supported the use of them in the first place and she probably used them in secret anyway, she had birthed, and probably got back to her elfish ways after, except with more forced pregnancies and slaughter.
Title: Re: The Last Night Troll
Post by: gman8181 on December 21, 2012, 03:34:55 pm
But our character has already showed he doesn't view necromancy as right or needed, and killing those kids was a dick move from us, they could have lived none the wiser.

He hasn't shown any negative views towards it either.  It's a useful skill, it is not evil anymore than fire magic is evil.  What we do with it is what matters.  We don't go around setting villagers on fire just for lols and neither will we raise corpses left and right without discrimination.

anailater,
It was a simple hunting, nothing more nothing less

Corruptor
This is DF world, and in DF known necromancers are supposed to get killed on sight.
If we have a grain of respect to the prey suggest to not use it's remains as "robots"

As for the Dwarven Madam , I am sure that she wouldn't be accepted in dwarven society. Also I am sure that if her necromancy would be known to the public she would get lynched.

What we need to decide is what to do with enchantments, night trolls considered that unethical and waste of souls, but we can't just prohibit Gwen to use it. She likes the art. And sometimes it's required
Remember that our character was disgusted by soul gathering, when Vindel ordered to do that

We really need to know what Nightclaw thinks about enchantments and necromancy, should ask the mermaid

(I suggest to bold suggestions that aren't part of this huge long term discussions and may be useful for the next update)



Simple hunting?  Good point children make much better prey.  They have more fear and they are much easier to kill.  Sure they have less meat but I'm sure we can just compensate for that by killing more of them right?  That sounds much more "good" than necromancy.  After all we're just following our instincts.

Necromancers aren't attacked on sight in DF.  The zombies they create are though.  In fact I've spent plenty of time wandering around human towns raising corpses and I've never been attacked.  So by dwarf fortress logic necromancers are perfectly okay. Just don't attack any farm animals or your dead.

Even say your right and necromancers are attacked on sight, what does that change?  I'm pretty sure elves are already on the "attack all night creatures on sight" policy.  Angry mobs are hardly a new threat.  I mean we did sorta just finish a confrontation with one.  Hell if we knew necromancy that encounter would probably have been much easier.

Are we really going to let nocteclaw or whatever decide everything for us?  We can't have all our decisions made for us, it would ruin the point of this entire thread.

I say let's promote the use of enchanting in our new night troll society so long as the soul is unusable for conversion.  This will also probably make Gwen happy. Also let's learn necromancy and use it RESPONSIBLY
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 04:01:30 pm
Quote
Simple hunting?  Good point children make much better prey.  They have more fear and they are much easier to kill.  Sure they have less meat but I'm sure we can just compensate for that by killing more of them right?  That sounds much more "good" than necromancy.
Yep, it's a feeding, logic of a predator. Neither good nor evil. Stop using CRPG scales

Quote
Are we really going to let nocteclaw or whatever decide everything for us?  We can't have all our decisions made for us, it would ruin the point of this entire thread.

No, but we don't gonna do something that isn't supported by our god of choice, disgusting and will alienate majority of possible allies just because  someone want more troops at any cost and\or " It's cool to be a necromancer" or " We are evil let's do all evil acts possible"

Another pointless derailing discussion... Tired of it.  Last post on the subject until we find a way to learn necromancy
Title: Re: The Last Night Troll
Post by: gman8181 on December 21, 2012, 04:34:09 pm
Ugh I wasn't using crpg scales I was trying to get the point across that necromancy isn't evil or good just like feeding isn't good or evil. It's all completely based off of perspective and how you use it.  Like you said we didn't eat the kid because we are trying to be good or evil, we did it because we needed to eat and because there was a treasure chest that we wanted.  Likewise we aren't going to learn necromancy because it's "cool" or because we want to be "evil." We would we using it because it is a useful and powerful tool.

What allies would we be insulting?  Foghorn?  I doubt it.  The mermaids?  We don't know their feelings on the matter?  The other night trolls? Nope.  The elves?  Wait, most of them already hate us and are trying to kill us so not like that will get much worse.

I guess you're right about asking our god though, assuming we do choose to worship this one.  Although I could have sworn someone was against worshiping this god before and wanted to keep our options open or serve no one or something like that.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 04:43:11 pm
I'm willing to discuss the subject of necromancy if we ever find a way to learn it, otherwise... what's the point?
Personally i'm quite pleased by our current name.
+1 and what was our name again?

Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 04:51:52 pm
You have a funny understanding of good and evil - if it's useful than it's neither good or evil.... (Yes we are taling about different set of morals, but that doesn't matter)

And yes, I'd prefer more neutral, less hated god than Nocteclaw becase of the exactly same reason why I don't want necromancy:  That will get us more enemies and fewer allies

Some possible allies
1) Trees
2) Animals (We may choose a druid route easily... just protect forests from... elves. Isn't that ironic? We got two loyal trainers that can train us empathies to a nice level)
3) Other night creatures
4) Night creature empaths.
5) Humans that want to end elven domination
6) Various animal people (they are discriminated heavily by civilized races)
7) Various gods and their followers
8) Maaaaybe dwarves
9) Merfolk

Necromancy make it harder to cooperate with all that groups
Necromancy make us less acceptable for some future consorts (and we don't know opinions of current on that matter)

Damn, I debating on it again

Spoiler: Alice fate\suggestion (click to show/hide)

Title: Re: The Last Night Troll
Post by: gman8181 on December 21, 2012, 05:06:37 pm
Alright well can we reach an compromise agreement by saying that we won't go out of our way to learn it but if the possibility presents itself we will?  Also if we learn it we don't have to use it a lot, I just feel like it could be a very useful trick to have up our sleeves.

PS I'm not trying to argue just for the sake of arguing, I just want to give the reasons why I feel it is a good idea and why I think it would be silly to let the opinions of the elves or the supposed morality of necromancy decide our options for us.  Even though we disagree, I understand where you're coming from and I can respect the opinion you have.

Last thing: I do think we should practice our magic overall while we're here, maybe cement some new alliances like animal people or humans and also practice riding on those giant birds (they could make a great mount for flying but we need to train)
Title: Re: The Last Night Troll
Post by: anailater on December 21, 2012, 05:12:14 pm
U.R. If you remember, impregnation in night trolls is caused by touch, it's just that they usually have sex at the same time because sex.

Also, I know they are quite ugly but can someone with drive discriptive/drawing talent help me understand what I night trolls looks like?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 05:25:37 pm
Spoiler (click to show/hide)

Also, I k l ow they are quite ugly but can someone with drive discriptive/drawing talent help me understand what I night trolls looks like?
Depends on the night troll.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 05:31:04 pm
GreatWyrmGold .  fix the post)

And yep, night trolls are very different from each other
Title: Re: The Last Night Troll
Post by: anailater on December 21, 2012, 05:52:24 pm
As are all humans, but their should be some average.
Title: Re: The Last Night Troll
Post by: Corruptor on December 21, 2012, 05:55:27 pm
You have a funny understanding of good and evil - if it's useful than it's neither good or evil.... (Yes we are taling about different set of morals, but that doesn't matter)
Untrue, torture is useful to interrogation yet considered evil by most. Friendship and love is useful for binding alliances, yet considered good.

Quote
And yes, I'd prefer more neutral, less hated god than Nocteclaw becase of the exactly same reason why I don't want necromancy:  That will get us more enemies and fewer allies
Nocteclaw is diminished and out of sight, out of mind for the vast majority of the "good" races. We are unlikely to garner significant enemies as a result of our unpublicized affiliation and patronage of It. The only ones who still seem remotely aware of him are potential allies, the merfolk. Thus does Nocteclaw bring us only gain.

Quote
Some possible allies
1) Trees
2) Animals (We may choose a druid route easily... just protect forests from... elves. Isn't that ironic? We got two loyal trainers that can train us empathies to a nice level)
3) Other night creatures
4) Night creature empaths.
5) Humans that want to end elven domination
6) Various animal people (they are discriminated heavily by civilized races)
7) Various gods and their followers
8) Maaaaybe dwarves
9) Merfolk
Other night creatures would likely be indifferent or supportive of Necromancy.

Dwarves are lawful good, and are unlikely to join with us regardless of the circumsances.

Merfolk are likely to ally with us already, as aforementioned as a result of Nocteclaw.

Trees are unlikely to care about Necromancy, nor are animals, so long as we don't harm either group with our creations.

Quote
Necromancy make it harder to cooperate with all that groups
Necromancy make us less acceptable for some future consorts (and we don't know opinions of current on that matter)
Regarding consorts, see the above statement about night creatures. I'm sure they would not consider feasting on elven flesh before their transformation either.

I respect your opinions, but you might be projecting your beliefs onto the npc's. This is a permadeath game with consequences and no redo's, I'm simply trying to use every avenue of power at our disposal.

However, in deference to the detractors of such a course of action, I would advocate that if we do learn and subsequently use Necromancy, we save our minions for guarding our key strongholds and/or when we direly need the support, so as not to incite more npc's to strike against our cause.

As for how to learn it, next time we see Foghorn we can ask about it. Alright, I said my piece and shan't argue any more about it. Sithis forbid this turn into the new version of the alice debate...
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 06:01:07 pm
As are all humans, but their should be some average.
Not so much...
They range from green, eyeless people who grind bones to reddish winged humanoids to gray, backwards freaks who eat bugs purple one-eyed one-horned people eaters. And these guys have more types of abilities...

On the topic of necromancy, I have nothing against learning it if we can. Using it? Depends on the circumstances.
Title: Re: The Last Night Troll
Post by: Grek on December 21, 2012, 06:56:27 pm
Our specific Night Troll looks kinda like a tattooed frogman, if that's what you're asking.
Title: Re: The Last Night Troll
Post by: anailater on December 21, 2012, 07:05:06 pm
What colour skin? because for some reason I picture him black with white tattoos, with a basically humanoid structure, with insectoid bones on the outside, with legs that sort off, bend into themselves. With no pants... I wonder what It looks like?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 07:05:52 pm
I imagined a more purpley skin.
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 21, 2012, 07:10:35 pm
I kind image him looking kind of like the character in this game:
http://www.gamefudge.com/Murloc-RPG (http://www.gamefudge.com/Murloc-RPG)
Title: Re: The Last Night Troll
Post by: gman8181 on December 21, 2012, 07:17:44 pm
I picture a dark purple skin verging on black, with sort of glowy white tattoos and green eyes.  Never really thought of him as insect like before but I guess that could make sense based off the description.
Title: Re: The Last Night Troll
Post by: Grek on December 21, 2012, 07:29:33 pm
Our troll has chameleon skin. It's not specific colour, just whatever colour the background is.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 07:33:17 pm
Not exactly, or we'd be a LOT better at hiding.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 21, 2012, 09:26:50 pm
(YAY! Just when you thought the debates were over... Necromancy!)

Character:
Spoiler (click to show/hide)

While mulling over Alice's fate, you decide to have a brief conversation with each of your current consorts. For inspiration of course. Since Jimma is around you grill her first. Jimma is your puppet. No Communication Roll Required

She is 734 years old and was last married 240 years ago. She likely has children and other living descendents, but has no clue where they would be. After her last marriage she decided to do what many newly single elves do, and learn firsthand about another culture. She settled in a dwarven fort, and was ironically assigned the roll of woodcutter by the overseer. Jimma didn't mind however, she was neither religious nor particular good at plant empathy.

One day while out on her own collecting lumber she stumbled upon a camp of Kobolds preparing to sneak into and rob the fortress. Outnumbered 7-1 she managed to defeat them all without a single scratch, using only a copper woodsman's axe. Her deeds caught the attention of the mayor, and she was entered into the military. Jimma proved to be a natural with the war axe and within a few decades was the leader of her squadron. The then elf earned renown by playing a major roll in her fortresses war against the High Queen's Elven Alliance. She claims to have over 75 personal kills, not counting animals and beasts, not a bad record for a fortress that was generally peaceful.

When the baron died Jimma's name was tossed around as his replacement, but the mayor and some of his cronies objected to the idea of an elf in the nobility. Jimma chose to leave the fortress so as not to incite a civil war over a position she didn't even want. She moved to Everpine hoping that they would declare on the nearby allience settlement of Oakworshiped, but that never happened. Jimma has been living in the bachelor tree and rejecting all suitors for over 20 years...

Having heard the puppet's story you call in Cherlyn next. You ask about her past and preferences, and to your mild surprise the consort opens up to you. 1d20 = 11 + 2(Skill) + 3(Cherlyn is your consort)

"Honestly, I don't even know what I was doing in Everpine. I wasn't much of an Elf even before you changed me. I was raised goblin ya know? Was taught the kidnapping and theft were just and honest means of making a living. I value wealth and power, and not a whole lot else. And quite frankly I gain pleasure from hurting those in my way." Cherlyn shrugs. "Not likely your goal huh?"

You smile. "I'm not entirely sure what my goal is, but I'm fairly sure it is not incompatible with you getting rich. You will fit in fine here. Nobody here will judge you on what you were."

Cherlyn slaps you silly. "None of that sappy shit please. Just cause I'm your consort don't mean I like you. Now then, unless we are looking to liven the tower up with an elven lynch mob and our own blood, we need to set up proper traps. I know a foreign army is attacking the nearby human town. I can easily raid their camp for components."

You sigh. "I'll consider allowing that." Cherlyn's new instincts may force her to keep the best interests of your bloodline in mind, sadly you get the feeling that she could start calling the shots if you don't keep a close eye on her.

Dismissing Cherlyn you send for Gwendolyn. The highly pregnant consort waddles in. You find her more than willing to talk about her family. I'm not going to make you roll for simple conversation with Gwen either...

Her parent's marriage contract is long over, they have likely moved on to the next stage of their life. She has no clue where her brothers or cousins ended up either. She does however have three children from her marriage with Goldtuber.

Dalia is Gwendolyn's oldest daughter, and is in the Elven equivilant of her late teens. Dalia hated her father and his elven supremacy, so she ran off to the nearby human town to make her own living. Last Gwendolyn heard she was a prostitute.

Her next oldest daughter is Chillia. You learn Chillia is studying theology at a tropical retreat far to the north. "She is a sacrificial candidate. Her father is sooooo proud." Gwen says sarcastically.

Daryl is Gwendolyn's youngest child and only son, the Elven equivalent of 9ish. He still lives in Everpine where he is the Beekeeper's apprentice.

You change the topic and discuss her future plans. "You know, your instincts will only keep you madly in love with me until that kid of ours matures."

"Bullshit. The instincts make me want to protect you and the sister wives. I love you because you are a better husband than the jackass who sold me to you." Gwen pouts. "We learn from each other and take care of each other. The bastard treated me like a child... I guess in some ways I get to treat you like a child."

You shoot the consort a smile. "I am a child. Or at least I was until very recently. I may have more experience with being a night-troll, but you have more experience in the woods and in the world. Anyway, I still want to know what you have planned for the future. Night Trolls, like elves, don't die unless killed. If living with me were to grow stale, what would you do?"

Alice shrugs. "I'd likely go and try to conquer a small settlement like Everpine somewhere. Hell that might be a good idea for the near future. They ain't affiliated with any major government, and they have no allies... Hmmm... The trees say my old husband is preaching that we are here to punish other towns for forsaking to traditional ways. We can make a fool out of him by terrorizing hick villages!"

You chuckle. Not because you necessarily agree with Gwendolyn's idea, but because her words have helped you come to your decision for Alice. She will not be arbitrarily forced to love you. If Gwendolyn can be your lover, and Cherlyn a potential rival, Alice can continue to be your friend as a consort. You send Gwendolyn away and instruct her to send Alice up.

---

Alice enters the room, and you can tell she is quite afraid. This is more than enough to set off your instincts. "Alright. Lets do this; not for the sake of myself, or my bloodline, but for the sake of your safety, self improvement, and father. Just give me permission to use your soul as I see fit, close your eyes, and await immortality."

The human nods. "Right then. My soul is yours. You better make me into something I'd enjoy being."

You smirk and pull her in for deconstruction. "I would never intentionally make a friend as you unhappy."

Alice's young soul is quickly melted and infused into her body. With in 35 minutes she is a puddle of goop sitting on the ground. Then with a fiery red glow you bestow upon your friend the gift of the Phoenix.

With time a new body is formed, with skin of sickening green, a beaked face, and wings of flame. Her general size remains more or less the same, but you know her wings will prevent her old armor and quiver from fitting. You might have to get creative if you want to retain her services as an archer.

The mental bit of the reconstruction is a simple and enjoyable task. Like most new consorts she talks alot about her past, but unlike most consorts you already know much of what she tells you. You do however learn that her mother is witch from the frigid regions far to the south whom Foghorn met at a social gathering of wicked casters in Dawnmaiden. Alice's parents are on good terms, but are smart enough to know that a marriage between two egotistical casters would be a doomed one. Alice herself chose to live with Foghorn when she was 10, liking both her parents, but prefering the temperate climate of Foghorns turf to her mother's frozen wastes.

"I wonder if she will try to dabble in your affairs when she learns of my new... condition?"

Alice informs you that she wouldn't mind having a kid or two for you at some point, but that she would rather take some time and work on her own maturity and needs before she considers motherhood. "Plus, I want to watch the other consorts screw their kids up first so I can learn from their mistakes!"

You end up spending the night with Alice and Gwen waiting for Alice's body to stabilize, talking about your respective fathers, and speculating as to the potential of Alice's new wings.

Despite the fact that you have two pregnant consorts and not a prisoner to split between them, you can't help but feel contented for the moment. Still, you know that tomorrow should at the very least be spent in preparation for tomorrow night.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 09:33:49 pm
I suggest that we let Cherlyn go steal something. Or someone. She used to be a snatcher, right?
Title: Re: The Last Night Troll
Post by: anailater on December 21, 2012, 09:41:35 pm
That went better than could be expected.
Give the rouge permission to go stealing, but give her a deadline, and tell her to maybe bring back a meal or two, take the mermaid back to the oceon, in exchange for her bracelet, get Gwen to check it over, help Alice get used to her new body, ask if she likes it.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 09:53:03 pm
We'll need to give the mermaid more than a trip back to the ocean for her to leave us the bracelet. She walked here, didn't she? I suggest we appoint her Interim Diplomat of Ocean and Night, or something like that which basically says that she's the one in charge of communications between us and the merfolk for now.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 09:55:58 pm
Eh, I hoped for a more spectacular phoenix...

Quiver is not a huge problem.
Hip quiver will counter that problem

I suggest

1) Order the ghost to make the said quiver (or rather modify existing), remake chainmail for our puppet, make steel swords for Gwen and make helmets, boots and gauntlets for the whole party. The puppet should aid him and try to learn thing or two.
2) We and Gwen should spend our time with the mermaid, we need to know more about Nocteclaw (We should focus on scriptures, not invocation skill. Learn about the Goddess before considering to use her powers)
3) Alice should start training to fly, surely she'll find some birds that will aid her in that
4) The rogue should try to snatch someone, we need a fear source for our preggos. Also she may try to steal magic books and trap components
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 10:04:42 pm
Amendments to UR's Suggestions:
1. Make sure Jimma is always there if she has nothing more to do. Also make sure that the people who the stuff is made for are present, both to make sure the armor will be well-fitted and so that the person can approve the design. Especially important for the swords, there's more than one kind of sword.
2. Agreed, nothing to add.
3. Make sure to do it in a clearing, in the day, after clearing out the area of curious hunters and such.
4. Only have her snatch people she feels comfortable snatching. Snatching adults can't be the same as snatching kids.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 10:22:44 pm
Alice will be cool in the future.
But for now we basically lost her as a useful combat unit for our stealth based operations and that's sad. Half of her skills became obsolete

I am still so sad that she wasn't leftstoned...

One more thing, I think we should advice her to learn fire magic and gift her the book. She said that she doesn't interested in another magic schools, but situation changed.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 10:24:21 pm
Alice will be cool in the future.
But for now we basically lost her as a useful combat unit for our stealth based operations and that's sad. Half of her skills became obsolete

I am still so sad that she wasn't leftstoned...
Agreed.

Quote
One more thing, I think we should advice her to learn fire magic and gift her the book. She said that she doesn't interested in another magic schools, but situation changed.
Advise, but yes. This should take priority over flying lessons; since her wings are made of flame, the fire manipulation could help.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 10:30:56 pm
Hm, maybe with high enough fire manipulation she will be able to turn them off?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 10:39:42 pm
...
Tutor Alice in Fire Manipulation with all our spare time.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 10:44:42 pm
I have a better idea: she may use the magic mirror to get lessons from her father + read book

We are quite newby ourself and not a good teacher...

If she disagree to take lessons from father or he is not willing\busy... we may spend all our available time with Alice, tutoring her in fire manipulation, and maybe even trying to experiment with her wings ourself while Gwen will learn Nocteclaw ways
Title: Re: The Last Night Troll
Post by: Mlamlah on December 21, 2012, 10:47:44 pm
I think getting our party some armor is a splendid idea, if not essential. We also have to consider food, are our giant birds eggs going to be enough to feed our rather large household now?
I think one thing we could consider in our future... nearby happens to be some prairieland, if i remember correctly. Could we perhaps search for tribes? If we make our appearance impressive perhaps we can get the worship of tribesmen.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 10:48:46 pm
Hm, not a bad idea. A bit longer-term, methinks, but we can start planning now.

What abilities of ours are most godlike?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 10:56:03 pm
Many bird people may consider Alice divine. Flaming wings, birdlike appearance and such.
And not only bird people...
And she may travel to prairieland easily

But first we need to teach her to fly and use fire... Let's hope that Foghorn will teach her some fire magic... Other ways to teach her aren't so reliable. We need to concentrate on that, Fire magic will be very useful for Alice even if flame wings can't be turned off
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 11:00:29 pm
Indeed.

Say, Alice said she wants to, quote, "watch the other consorts screw their kids up first so I can learn from their mistakes!" Notice the plural. Any other gifts that are too good or bad to consider giving to pretty much anyone? Or ones we want to make sure get passed on to the generation of night trolls two from now?
Title: Re: The Last Night Troll
Post by: Corruptor on December 21, 2012, 11:00:57 pm
...
Tutor Alice in Fire Manipulation with all our spare time.
+1 - we know more than her about the subject, and teaching is a fantastic way to deepen and reinforce one's own knowledge.

We should send the rogue on a small but simple mission - steal enough leather and steel to fashion a hip quiver for Alice. Tell her that if she does this mission and returns in 12 hours we will give her a bigger, more lucrative mission. She can keep anything else that she happens to steal on the way.

We should also send word to our new mole within Elven society, to ask when and and on what road his father will be returning on. Offer to make sure he never makes it home in one piece, leaving our agent as the elf in charge of the village's economy.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 11:07:20 pm
I really prefer Foghorn as a mentor, later we may practice with Alice, but Foghorn experience is too valuable

Hey!

We should try to get a lecture on fire magic from Foghorn and listen it together with Alice. Also we may offer the lockbox to Foghorn to make him even more happy of us and willing to help (and that may make him willing to visit the tower = more lessons)

If that fails - let's just practice fire manipulation together

And I think we have enough materials to do a hip quiver, no need to waste rogue on such a minor task
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 21, 2012, 11:09:31 pm
Both of those sound good.

We really need to figure out which of these ideas thrown about are incompatible.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 21, 2012, 11:37:36 pm
Oh, and when contacting Foghorn,
1) Not forget to notice that Alice can be reborn once. That may impress him
2) Ask him for advice how to turn on\off wings if that possible at all. That's more important than any other fire manipulation usage
Title: Re: The Last Night Troll
Post by: Thecard on December 22, 2012, 12:11:15 am
Maybe the wings will let her hunt easier.  Y'know, like a falcon or something.

But, yeah, definitely +1 to fire manipulation from her dad.
Title: Re: The Last Night Troll
Post by: Corruptor on December 22, 2012, 12:33:05 am
Maybe the wings will let her hunt easier.  Y'know, like a falcon or something.

But, yeah, definitely +1 to fire manipulation from her dad.
Indeed, just think of the scouting and rapid messaging she could do now - and if she becomes an adept in Fire Manipulation *grins* Death From Above.

Now, regarding our greedy elf friend - I'll just refer to him as Greed for now - the village will be reeling for a while from that last attack, shocked, horrified - afraid. During crisises, the corrupt always have an opportunity to seize power.

Perhaps then it's time for Greed to lead up the coalition against us, at least in appearance. With dark manipulation we could, with the right preparation and careful planning, stage an attack in public during which Greed 'kills' two raiding night trolls. His fame and power rise, and in the meantime he can subtlely sabotage the elven efforts from being actually effective against us.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 22, 2012, 01:18:20 am
Character:
Spoiler (click to show/hide)

Eh, I hoped for a more spectacular phoenix...

Quiver is not a huge problem.
Hip quiver will counter that problem

I suggest

1) Order the ghost to make the said quiver (or rather modify existing), remake chainmail for our puppet, make steel swords for Gwen and make helmets, boots and gauntlets for the whole party. The puppet should aid him and try to learn thing or two.
2) We and Gwen should spend our time with the mermaid, we need to know more about Nocteclaw (We should focus on scriptures, not invocation skill. Learn about the Goddess before considering to use her powers)
3) Alice should start training to fly, surely she'll find some birds that will aid her in that
4) The rogue should try to snatch someone, we need a fear source for our preggos. Also she may try to steal magic books and trap components

Your ghostly smith is more than happy to fix up Jimma's Chainmail and forge some swords for Gwendolyn, and cannot help with Alice's Quiver. "I'm not a leather-worker, sorry boss."

He also informs you that two good swords and chainmail is a pretty big order for one day, and that he will start on the helms and boots later.

Gwendolyn is VERY reluctant to give up her enchanted swords for some fresh metal ones. You eventually have to pull out the "You are my consort, I am your boss." card to get her to shut up and upgrade her weapons. 1d20 = 7 + 2(Skill) + 3(Gwendolyn is your Consort) = 12

Cherlyn happily bolts to go a-stealing as soon as you give her the OK. She promises to visit the human town and the camp and be back within 24 hours. She will keep her eyes out for a good sack to use for snatching children, but failing that she will just swipe valuables and trap components.

Alice is instructed to head outside and practice flying, .

You bring Gwen downstairs for a lesson in Divine Lore with Kelpmier. You have a hard time focusing on the lesson today, as you are caught up in your dreams for the future. You catch the names of two other gods, that Notcheclaw is aligned with; Sideribusmaw and Ult. 1d20 = 3 - 3(Untrained Skill) + 6(Trainer's Skill) = 6

Gwendolyn meanwhile eats the lesson right up. She asks questions, listens intently, and you can tell that at least she is getting the lecture. Several hours into the lecture a miracle occurs and Gwen goes into Labor. Kelpmier quickly enters into midwife mode and ushers you from the basement. You are not worried in the slightest, Consorts fear no pain and are generally much better and delivering and recovering from babies. 1d20 = 20 - 3(Untrained Skill) + 6(Trainer's Skill) = 23(Nat 20!)

Deciding to keep yourself occupied to fight the nervousness that all first time fathers, even night trolls, feel you call up Foghorn on the magic mirror. You quickly tell him all about his daughters new form. "...and the best part is, if she dies, I can bring her back to life once under most circumstances!" 1d20 = 17 + 2(Skill) = 19

The old warlock is clearly impressed. "Wow. You care about my daughter enough to use a gift that valuable on her? You amaze me. You must be a saint amongst monsters. Welcome to the family Fellsoil! I hear that is what the elves of Everpine are calling you now. Hear you messed them up good."

You beam a smile across the mirror. You can't help but find Foghorn to be affable. "Yes sir. I think I might actually go with that name. I took two women from that settlement during my raid and made consorts out of them. With Alice and Gwendolyn that's four! My first child is actually being born as we speak!"

Foghorn doubletakes. "Holy Sideribusmaw! Your family is growing fast. I should come over soon and meet everybody. We will make it a proper feast. I'll send Rox ahead of time to catch and cook some food for the mortals. If you think you can control the consorts, I'll even bring the family. You should meet them."

You nod. "I was hoping on talking some business as well. I think Alice should learn fire manipulation given her new form. Could you help her with that?"

The Wizard shakes his head. "No, but I know some people. We will discuss it when I get there. Also I'm thinking of making a proper raid on the Noble compound in Oakworshiped; to bolster your reputation and steal that girl Vindel wants. We can plan that as well."

The call lasts for a few more minutes and is broken up when Kelpmier rushes into the room. "Sir. You need to see this! Its a sign!"

---

Back in the dungeon you are introduced to your firstborn son, a tiny little bundle of joy with physical features that match your own and moles and tumors that flicker with distortion energy like his mother. He happily entertains himself by feeding on the afterbirth with his fully developed teeth. He has a conspicuous birthmark on his forehead, which the mermaid quickly explains. "That is the symbol of Notcheclaw; the setting sun. The child has been blessed, perhaps his parents as well."

Both Gwendolyn and Kelpmier want to name the baby. You hurriedly explain your fathers tradition of not naming his own kids, and ask for some time to consider whether or not you want to break away from that, and if you do whether or not you want to name the kid yourself.

You suspect Gwen will be back to fighting condition within a day or so. You note that she is still a bit miffed over your decision on the swords.

"Holy crap... I'm a dad... Hears hoping I'm better than my father."
Title: Re: The Last Night Troll
Post by: Grek on December 22, 2012, 01:25:51 am
Baby!
Title: Re: The Last Night Troll
Post by: Corruptor on December 22, 2012, 01:50:41 am
Shall we vote on the name? :P

Spoiler (click to show/hide)
Title: Re: The Last Night Troll
Post by: Weirdsound on December 22, 2012, 01:51:32 am
Shall we vote on the name? :P

Spoiler (click to show/hide)

Other actions would be nice as well. You are not spending a whole turn naming a baby I hope.
Title: Re: The Last Night Troll
Post by: javierpwn on December 22, 2012, 02:01:37 am
Must show love to BABEH!!
Must give him properly fear drenched meat.
Must receive info on night children
Must go hunting
Title: Re: The Last Night Troll
Post by: Corruptor on December 22, 2012, 02:06:37 am
Shall we vote on the name? :P

Spoiler (click to show/hide)

Other actions would be nice as well. You are not spending a whole turn naming a baby I hope.
Nope, just anticipating and hopefully averting a messy debate with some clean voting heh.

As for the other actions:

1. Practice Dark Manipulation, in particular sustaining a moving illusion of a night troll for an extended period of time.

2. Contact our elf ally and perhaps lay the seeds of the plan I explained in my post before the update

3. Prepare for Foghorn's arrival - we want to make a good impression, after all. Improve the defenses, help Alice adjust so that she can show off her flying, ect ect.

4. If our rogue returns, instruct her to kidnap some meals for us.
Title: Re: The Last Night Troll
Post by: jaass on December 22, 2012, 02:23:31 am
 Does Cherlyn the rouge have the gift of amnesia? Because it is still listed as an unused gift.
Title: Re: The Last Night Troll
Post by: Thecard on December 22, 2012, 02:27:39 am
Well, we don't need to name our child.
But I'll be honest, I kinda like the idea of Night trolls earning names from now on.
Title: Re: The Last Night Troll
Post by: Corruptor on December 22, 2012, 02:32:07 am
Does Cherlyn the rouge have the gift of amnesia? Because it is still listed as an unused gift.
Yes she does, incidentally we should have her practice that. It'd be fantastic if she could selectively remove certain memories.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 22, 2012, 04:03:09 am
Hm. I wonder if we could ask Kelpmier to pray to Notcheclaw about the baby's name. Maybe we can get some favour from him/her if we leave the naming to him/her.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 22, 2012, 07:22:29 am
Quote
You must be a saint amongst monsters.
Hehehehehehe

Hm, can't Gwen keep two pairs of swords? It's not that hard to carry 4 for her.  We respect her enough to not force to use the steel ones

And let's save the tradition that night troll need to deserve his name, it's cool...
Or introduce the new one with baby name and adult name...

And we still should practice fire manipulation with Alice to get her at least to the basic level and improve our own skill. Plus we need a skill of teacher, we'll have to train kids, soon

And we need to try and modify the quiver for a hip usage until we find a good quiver. Let's risk some untrained penalty ( Probably Alice should do that to herself)
Title: Re: The Last Night Troll
Post by: Grek on December 22, 2012, 07:53:22 am
I am in favor of giving our children a baby name. Personal choice if Gwen doesn't have her heart set on a different name, would be Grimehammer after our beloved eldest brother, who taught us so much.

We should probably spend this time caring for our new consorts, the baby, etc. instead of focusing on training. We are going to be a Family Troll.
Title: Re: The Last Night Troll
Post by: javierpwn on December 22, 2012, 08:01:45 am
I am in favor of giving our children a baby name. Personal choice if Gwen doesn't have her heart set on a different name, would be Grimehammer after our beloved eldest brother, who taught us so much.

We should probably spend this time caring for our new consorts, the baby, etc. instead of focusing on training. We are going to be a Family Troll.
+1
Title: Re: The Last Night Troll
Post by: anailater on December 22, 2012, 08:58:24 am
BABY!
I am in favor of giving our children a baby name. Personal choice if Gwen doesn't have her heart set on a different name, would be Grimehammer after our beloved eldest brother, who taught us so much.

We should probably spend this time caring for our new consorts, the baby, etc. instead of focusing on training. We are going to be a Family Troll.
+1
+1 and tell Gwen that she may be able to re-enchant her new swords soon.
Title: Re: The Last Night Troll
Post by: gman8181 on December 22, 2012, 09:19:03 am
If gift of amnesia can erase all memories, then we could kidnap someone, wipe their mind and reprogram them sort of like an agent or servant of ours.  Well I'd like to try it anyway at some point.

For now I agree about taking care of the family.  I would rather let the children earn their own names but if we do name him, I second the idea of naming him after our brother.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 22, 2012, 09:35:02 am
gift of amnesia can erase only few minutes of time

As for reenchanting swords, first we need souls, second she like her sword\daggers
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 09:46:08 am
Maybe the wings will let her hunt easier.  Y'know, like a falcon or something.

But, yeah, definitely +1 to fire manipulation from her dad.
Falcons don't use the same hunting methods Alice did, she'll have to relearn everything. Also, falcons don't glow. Fire sorta does. That will mean that the whole "stealth" thing gets defenestrated.

As to the baby name: I suggest a short name for now, with nice titles gained as he earns them. The best of both worlds.
Spoiler (click to show/hide)

We also should consider enchanting Gwen's new swords. Could we siphon energy from the old wooden ones to the new...what metal were they, again?

Finally, let's spend time with the family; I like that idea. Play with the baby, chat (maybe catching what we missed during the lecture), etc. Maybe give fire manipulation lessons to all interested and older than a week.
Title: Re: The Last Night Troll
Post by: anailater on December 22, 2012, 09:54:02 am
Has our rouge eft yet?
If not, ask her too get cigars, and say thanks.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 10:06:16 am
...Cigars? Why?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 22, 2012, 10:21:07 am
Gwen is unhappy that we force her to abandon the swords, let's not force her to destroy enchantment of her swords. Warriors have emotional attachment to their weapons

Seriously, let her carry 4 swords
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 10:23:54 am
I thought the enchantments WERE the reason she wasn't happy to abandon her swords, and therefore she would be glad to use the new swords once their enchantments were "transferred".

Two enchanted steel (?) swords are better than two steel swords and two enchanted swords. Well, for anyone with two arms.
Title: Re: The Last Night Troll
Post by: anailater on December 22, 2012, 10:35:24 am
...Cigars? Why?
Because we are classy!
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 10:37:14 am
...Cigars? Why?
Because we are classy!
Do cigars even exist in this world?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 22, 2012, 10:41:55 am
Elves prefer wooden weapons, we all know that

And enchantment transfer can easily fail, at least she need the soul catching sword online... losing it is bad

And 4 swords are useful, you can always lose sword or two in a battle
Also, she'll have two long swords and two short swords for different situations (For example: outdoor and indoor fighting, armored and unarmored opponents and so on)
And short swords are far better for - blinks+stab from behind

And the most importantly - let's not upset our wife on such a minor issue. We love her and should be forceful, ever.  We have other consorts to force them to do what we like.

If Gwen wants her swords back she may use them, I see no problem, Gwen main duty is babysitting anyway
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 22, 2012, 10:54:33 am
Feast prep:
Ask Foghorn how many people are coming and when. If there are a lot of guest, we don’t have enough tables and chairs, and we have time, go out it the forest with Alice, Jimma (both have axes), a few lovebirds, and Fellsoil to cut trees and build a tables and chairs. Clean the tower up a little so it is not grimy and dirty. Tell everyone (Alice, Kelpmier, Gwendolyn, Jimma, Cherlyn (hopefully she comes back in one piece), Itheium) that the guest are coming. Even though Rox is getting food, we might want hunt some animals ourselves just in case.
Son:
Thank Notcheclaw for blessing our child, and Kelpmier for helping with the delivery. Go hunt for some meat to feed our son and family. Might be interesting to try hunt in the plains or caverns.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 22, 2012, 11:00:35 am
It can wait until Rox get here. It's her duty to prepare for Foghorn's visit.

If you want to hunt, try to fix the quiver issue and send Alice to do that ( or she may catch birds, eagle style, nice flying practice)

But I still prefer to gather family (We, Gwen, Alice) and practice fire magic together. Even the kid may benefit from it

Oh, and order our ghost (and the  puppet) to make some kitchenware, we lack that

And I insist on letting Gwen to keep her enchanted swords.

Idea !
We need to find use for Phyros brain. Let's use it to enchant it into something that can boost fire magic(or teach it) Gwen should have some souls in her soul catching sword after the last battle

Maybe enchant our fire magic book? brain+soul(s) + the book may make a very nice item. ( basically it should generate fire magic knowledge)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 11:36:59 am
Elves prefer wooden weapons, we all know that
Probably because they can only make wooden ones, and do it very well.

Quote
And enchantment transfer can easily fail, at least she need the soul catching sword online... losing it is bad
Well, how do we know? Besides, if we're planning to not use the old swords once the new ones are enchanted, it would make sense to use the magic, whereas if we aren't we'd likely want the enchantments on the swords to stay as they are and therefore wouldn't discuss this. There's no harm in trying any time we would.

Quote
And 4 swords are useful, you can always lose sword or two in a battle
Also, she'll have two long swords and two short swords for different situations (For example: outdoor and indoor fighting, armored and unarmored opponents and so on)
I'd be surprised if you managed to knock a sword from Gwen's grasp without cutting her hand off.
I thought they were the same type.

Quote
And the most importantly - let's not upset our wife on such a minor issue. We love her and should be forceful.  We have other consorts to force them to do what we like
I'd suggest at least discussing the issue with her--did she not want to give up her wooden swords because she thought the enchantments would make them more effective than the steel swords, or for sentimental reasons? If it's the latter, I'll gladly drop the enchantment-transfer thing.

Feast prep:
Ask Foghorn how many people are coming and when. If there are a lot of guest, we don’t have enough tables and chairs, and we have time, go out it the forest with Alice, Jimma (both have axes), a few lovebirds, and Fellsoil to cut trees and build a tables and chairs. Clean the tower up a little so it is not grimy and dirty. Tell everyone (Alice, Kelpmier, Gwendolyn, Jimma, Cherlyn (hopefully she comes back in one piece), Itheium) that the guest are coming. Even though Rox is getting food, we might want hunt some animals ourselves just in case.
Sure, if we have time and are fine with crappy furniture at first.

Quote
Son:
Thank Notcheclaw for blessing our child, and Kelpmier for helping with the delivery. Go hunt for some meat to feed our son and family. Might be interesting to try hunt in the plains or caverns.
I assume this is "By Fellsoil, about the son?"

It can wait until Rox get here. It's her duty to prepare for Foghorn's visit.

If you want to hunt, try to fix the quiver issue and send Alice to do that ( or she may catch birds, eagle style, nice flying practice)
I'd rather Alice practice flying BEFORE chasing birds. Especially in a forest.

Quote
But I still prefer to gather family (We, Gwen, Alice) and practice fire magic together. Even the kid may benefit from it
Sure, as part of "family time." We can't be alwayth a-learnin, or alwayth a-workin.

Quote
Oh, and order our ghost (and the  puppet) to make some kitchenware, we lack that
We also lack surplus metal. Why not practice our woodworking skills (or at least someone's) by making wooden kitchenware for what we can first? We probably have Phyros's stuff, too.

Quote
Idea !
We need to find use for Phyros brain. Let's use it to enchant it into something that can boost fire magic(or teach it) Gwen should have some souls in her soul catching sword after the last battle

Maybe enchant our fire magic book? brain+soul(s) + the book may make a very nice item. ( basically it should generate fire magic knowledge)
Something like that. Not sure about the exact teaching, though.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 22, 2012, 11:46:24 am
Quote
We also lack surplus metal.
We always may melt down it if we'll need more metal. Also we have our own armor ( I doubt that we'll use it ever)

Our growing family need kitchenware anyway, we are civilized night trolls :)

I want platinum kitchenware! We have a plenty of that and that's classy to use

Quote
I'd rather Alice practice flying BEFORE chasing birds. Especially in a forest.
That is a practice. Surely she should hunt between trees or other dangerous places, luckily birds are everywhere
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 11:49:39 am
Quote
We also lack surplus metal.
We always may melt down it if we'll need more metal. Also we have our own armor ( I doubt that we'll use it ever)
Just wait until we remember we have it...

Quote
Our growing family need kitchenware anyway, we are civilized night trolls :)

I want platinum kitchenware! We have a plenty of that and that's classy to use
Let's use wooden spoons and such before using our limited platinum reserves on this...

Quote
Quote
I'd rather Alice practice flying BEFORE chasing birds. Especially in a forest.
That is a practice. Surely she should hunt between trees or other dangerous places, luckily birds are everywhere
She's a new flyer, she could easily crash. She has flaming wings, she could set stuff on fire. Those are both bad. Do you send your kid (or will you) to practice driving on the Indy 500 when s/he just learned to drive? When his car is made of fire?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 22, 2012, 12:06:56 pm
Quote
Let's use wooden spoons and such before using our limited platinum reserves on this...

We can remelt it. It's not DF when you lose metal in the process.
Wooden spoons for Foghorn and his family.... Don't be cheap. It's a feast

Quote
She's a new flyer, she could easily crash. She has flaming wings, she could set stuff on fire. Those are both bad. Do you send your kid (or will you) to practice driving on the Indy 500 when s/he just learned to drive? When his car is  made of fire?
She doesn't need even to get close to the ground to hunt flying birds. Of cause she shouldn't do mad divings and the like, but no it's not that dangerous as you want it to look like
Title: Re: The Last Night Troll
Post by: Thecard on December 22, 2012, 12:22:49 pm
Yeah, I actually like the idea of temporarily having platinum silverware to impress Leghorn.
He already thinks we're on a roll.  Wood might disappoint him.
Alternatively, use bone tools.


Also, cigars are typically smoked when a son is born.  At least, they were.
Sometimes I wonder if you guys aren't really from Earth.   :P
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 12:22:49 pm
Quote
Let's use wooden spoons and such before using our limited platinum reserves on this...
We can remelt it. It's not DF when you lose metal in the process.
Wooden spoons for Foghorn and his family.... Don't be cheap. It's a feast
1. Some metal will probably be lost to the forge or whatever, we're not perfect.
Ah, right, the feast. Let's still see what Phyros had first.
 
Quote
Quote
She's a new flyer, she could easily crash. She has flaming wings, she could set stuff on fire. Those are both bad. Do you send your kid (or will you) to practice driving on the Indy 500 when s/he just learned to drive? When his car is  made of fire?
She doesn't need even to get close to the ground to hunt flying birds. Of cause she shouldn't do mad divings and the like, but no it's not that dangerous as you want it to look like
I meant crash into trees. And yes, she does have to fly near trees, that's the first place birds will go when pursued by flying predators. And yes, flying is hard the first time. Riding bikes is hard at first, and you don't use different limbs for that.
Title: Re: The Last Night Troll
Post by: Thecard on December 22, 2012, 12:29:02 pm
Okay, yeah, she'll need practice.  I'm talking long-term goals.
Title: Re: The Last Night Troll
Post by: Corruptor on December 22, 2012, 01:23:14 pm
If gift of amnesia can erase all memories, then we could kidnap someone, wipe their mind and reprogram them sort of like an agent or servant of ours.  Well I'd like to try it anyway at some point.
Heh, my thoughts exactly.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 22, 2012, 01:27:06 pm
Reread amnesia description, it can erase last minutes of memory, you can't brainwash with that

One more thing for my enchanted fire magic book idea - we may add dragon bits to it
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 02:14:27 pm
When did we get dragon bits? I'm pretty sure I'd remember that...
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 22, 2012, 02:16:41 pm
In one of the first updates, Phyros had some in the tower
Title: Re: The Last Night Troll
Post by: Remalle on December 22, 2012, 02:17:40 pm
How do I always manage to miss entire pages of discussion?

As to the baby name: I suggest a short name for now, with nice titles gained as he earns them. The best of both worlds.
I was going to suggest this too!  I do like naming him for our brother initially though, or perhaps another member of the family.

By the way, Fellsoil in Elven is Maletheavi.  I like it.  Alternatively, Slaxusnustrok, Igrishadur, or Shádorocul.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 02:30:58 pm
Which language is Shádorocul?

Also, can you translate our brother's name into, say, Elvish?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 22, 2012, 04:23:57 pm
I am in favor of giving our children a baby name. Personal choice if Gwen doesn't have her heart set on a different name, would be Grimehammer after our beloved eldest brother, who taught us so much.

We should probably spend this time caring for our new consorts, the baby, etc. instead of focusing on training. We are going to be a Family Troll.

I approve of everything said here, including our honoring of our brother grimehammer.

I think that our priority should be spending time with our family for at least an update, we need to reinforce that we care for them and that they are our priority. We can hold off on preparing for foghorns arrival until Rox gets here.
I approve of platinum tableware, it shouldn't take that much platinum to make tableware, and it would be nice to show off a little. Of course wait until after our smith is done preparing our armor.
Lets store some of our junk that we've been carrying around, we do not need it, first of all those pockets of sand.

Long term: personally i think that when we begin teaching our child, we should focus on stealth and camouflage at least initially, with gwen teaching him how to blink around. After that we get on magic, but our defensive and survival ability of our child is the priority.
I still think that a steady supply of food may become an issue, maybe we should look into acquiring more livestock.

Defences: Maybe we should practice using our staff to build trenches around the tower at some point, we can have a small bridge built that can easily be dropped over for one person at a time crossing. We could consider making the trench a moat at some point and maybe even making a spiky palisade on our side, pointing towards the trench, we and our child should easily be able to cross with jumping as well as alice, all of which should be able to ferry others across. It could become a pain in the ass crossing sometimes, but that's kind of the point. This would make it very difficult for large war parties to cross to us without some kind of destructive mage, and we could ourselves battle with any kind of flying enemies.

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 04:32:01 pm
I'm not sure about giving the baby a full-blown name yet. Maybe a truncated version of our brother's name to start, then he has to earn a longer name like we did.

Do night trolls grow up chronologically or with fear? Or both?

How would we get livestock?

The defensive ideas sound good.
Title: Re: The Last Night Troll
Post by: javierpwn on December 22, 2012, 04:35:43 pm
well, we eat people, and so to get lifestock we pull  a Patient Zero, and get a mating pair of humans( or elves)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 04:43:05 pm
A what?

Anyways, unless we find a spell or something that makes them gestate and develop faster, we'll need a veritable village to sustain us. Although if we had that magic and a few spare females, I bet we could find male volunteers pretty easily...
Title: Re: The Last Night Troll
Post by: jaass on December 22, 2012, 04:58:45 pm
We have a entire family of magic users coming over one of them is bound to know something for the above problem.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 22, 2012, 05:04:06 pm
I have a few solutions to that problem, one, we are a skilled eon mage, i'm sure we could figure out something. Two, we have a gift that may be bestowed that allows aging by touch, we could bring children to adulthood very quickly.
However, i'm opposed to the idea of using people as livestock, i feel like that could very easily bring the wrath of mortals upon us if they learn of it. I'm sure that many races would see our enslaving of people to gain a steady food source as a pretty horrifying thing to do. I feel it bears a lot of risks of drawing powerful and vengeful folk  upon us.
I'm much more inclined towards merely sending someone out to a town to purchase livestock, much more simple. Subterranean livestock would be best, like rutherers or something, but i doubt we'll find something like that. Maybe sheep or cows or something, hell, we could go into the true spirit of DF and breed dogs and cats.

Edit: come to think of it, if we got the worship of primitive tribes, we could probably convince them to make sacrifices on our behalf. Sick infants, criminals, the elderl.. that sort of thing, we could convince them that we're even being benevolent to the people we take.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 22, 2012, 05:14:33 pm
To survive we need fear and meat

So a village that scared of us + regular livestock may be enough
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 05:37:22 pm
Well, once Alice learns fire manipulation and flying and stuff, we can plan an idealogical takeover of a nearby tribe. Until then, spend time with family, and maybe chat with people about where some such tribes may be.

Also consider requesting a description of how each of the family members looks, so someone with artistic skill can draw them.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 22, 2012, 05:40:14 pm
sounds good, i would definitely like to emphasize that our priority is family for the moment, ours and foghorns.
One could say that we are now bonded by marriage. 

Edit: We should definitely talk to each of our family members about foghorns family, that they are absolutely off limits for eating or turning, and that doing so without our permission will lead to severe repercussions, possibly death, at least torture. 
Title: Re: The Last Night Troll
Post by: anailater on December 22, 2012, 06:20:59 pm
Unless we order them too, we need to keep or options open, but only in extreme situations.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 22, 2012, 06:25:17 pm
agreed, hence the "without our permission"
It seems like we're actually entering a position of some power in the world, we have a strong base of operation, plenty of moderately powerful and skilled minions, a most powerful ally and our options remain very open. Fellsoil Dreamender is open for business.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 06:48:44 pm
Power compared to what, exactly?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 22, 2012, 07:37:17 pm
A fair point, i suppose compared to the extremely vulnerable lone wolf we were at the beginning of the game. All i'm saying is that we've progressed quite a bit, and have plenty of options in increasing our power yet further.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 07:39:54 pm
Agreed, but don't get cocky. Without that clever plan or without the preparation time or without the terrain advantages we would have probably did back at the barn. Enough numbers can kill us at this point.

At some point, we should establish peaceful contact with the dwarves, ideally starting with some desperate outpost.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 22, 2012, 07:42:13 pm
Hrmm, indeed, it wouldn't hurt to make a friend with the enemy of our enemy. Though, not sure if they'll take kindly to us. Mostly i want to strengthen our position here at the tower, we arn't particularly unassailable right now.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 07:43:42 pm
Of course. Maybe we should go for a tribe in the meantime.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 22, 2012, 07:49:21 pm
Couldn't hurt, at best we get a stable food/fear source and expendable minions, at worst we earn the ire of a tribe of primitives. Though i suppose they could be something of a threat if we did not handle that correctly.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 08:19:40 pm
Especially if the elves liked that tribe...
Title: Re: The Last Night Troll
Post by: Mlamlah on December 22, 2012, 08:25:42 pm
Still, our most beneficial victories came with risk, and here i think the potential gain is higher than the risk.
Title: Re: The Last Night Troll
Post by: gman8181 on December 22, 2012, 08:36:27 pm
I support family time, then practice magic (maybe earth but any magic is good), and maybe as a longer term goal, try and pose as a god and take over a human civilization.  It works for demons why not us?  After we get human allies we can have them conduct raids on elven or goblin civilizations to sate our hunger for fear and flesh (lol).  After we take over the humans, I say we slowly weed out all the humans that are magic users who don't swear complete loyalty to us.  The ones that do get set up as a top tier priest like class that administer our territory for us.  This should cement our power quite nicely and we can declare all magic users who don't serve us heretics.  Of course this all assumes humans are unaware of what we truly are and that it is possible to trick them.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 08:42:31 pm
Still, our most beneficial victories came with risk, and here i think the potential gain is higher than the risk.
Agreed.

I support family time, then practice magic (maybe earth but any magic is good), and maybe as a longer term goal, try and pose as a god and take over a human civilization.  It works for demons why not us?  After we get human allies we can have them conduct raids on elven or goblin civilizations to sate our hunger for fear and flesh (lol).  After we take over the humans, I say we slowly weed out all the humans that are magic users who don't swear complete loyalty to us.  The ones that do get set up as a top tier priest like class that administer our territory for us.  This should cement our power quite nicely and we can declare all magic users who don't serve us heretics.  Of course this all assumes humans are unaware of what we truly are and that it is possible to trick them.
Demons can fake being human gods. Any gods of jumping chameleon things? Green, flame-winged harpies?
Title: Re: The Last Night Troll
Post by: gman8181 on December 22, 2012, 08:49:57 pm
Still, our most beneficial victories came with risk, and here i think the potential gain is higher than the risk.
Agreed.

I support family time, then practice magic (maybe earth but any magic is good), and maybe as a longer term goal, try and pose as a god and take over a human civilization.  It works for demons why not us?  After we get human allies we can have them conduct raids on elven or goblin civilizations to sate our hunger for fear and flesh (lol).  After we take over the humans, I say we slowly weed out all the humans that are magic users who don't swear complete loyalty to us.  The ones that do get set up as a top tier priest like class that administer our territory for us.  This should cement our power quite nicely and we can declare all magic users who don't serve us heretics.  Of course this all assumes humans are unaware of what we truly are and that it is possible to trick them.
Demons can fake being human gods. Any gods of jumping chameleon things? Green, flame-winged harpies?

I don't think they can take human form.  I'm pretty sure they just pretend to be a god that matches their description.  We don't have to be an exact match just close enough and maybe with the help of a little magic.  If that fails we could take over a goblin civilization.  If I recall correctly we would just need to prove ourself being more powerful than the current ruler.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 08:53:49 pm
I support family time, then practice magic (maybe earth but any magic is good), and maybe as a longer term goal, try and pose as a god and take over a human civilization.  It works for demons why not us?  After we get human allies we can have them conduct raids on elven or goblin civilizations to sate our hunger for fear and flesh (lol).  After we take over the humans, I say we slowly weed out all the humans that are magic users who don't swear complete loyalty to us.  The ones that do get set up as a top tier priest like class that administer our territory for us.  This should cement our power quite nicely and we can declare all magic users who don't serve us heretics.  Of course this all assumes humans are unaware of what we truly are and that it is possible to trick them.
Demons can fake being human gods. Any gods of jumping chameleon things? Green, flame-winged harpies?
I don't think they can take human form.  I'm pretty sure they just pretend to be a god that matches their description.  We don't have to be an exact match just close enough and maybe with the help of a little magic.  If that fails we could take over a goblin civilization.  If I recall correctly we would just need to prove ourself being more powerful than the current ruler.
[/quote]
Currently, demons don't...but night trolls can't jump or have chameleon skin, either.
Proving ourself stronger than the goblin's leader is going to be easy if it's a goblin, but good luck killing a demon...
Title: Re: The Last Night Troll
Post by: gman8181 on December 22, 2012, 08:57:48 pm
Alright well we could always ask foghorn when he arrives about local human, goblin and animal people civilizations.  Let's just keep our options open.
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 22, 2012, 09:43:59 pm
Just keep in mind that all states are not the based on races, guys. We should not exactly classify races of creatures as being one single country or similar states. We have seen the possibly divine cult monarchist kingdom (the queen calls here self a descent of a god, which is most likely not true and also I am not sure how to interpret its government with the current info) of the mostly elf, but contains same racial ethic groups (Dawnmaiden). Everpine seems like some independent elven city state that is possibly democratic or a dictatorship (our elf friend has some type of position in it). The third elven town has night creatures in it and may just be a haven for outcasts (have not traveled to yet). There is a dwarven settlement of which our ghost friend comes, which we have no clue about. Also there is a human town being siege by non-human armies. From this information, especially the three elf towns, it can be seen that all states’ motives will not directly correlate with its inhabitants’ races. We just can’t assume that so much, we have to find out more.

We shouldn’t think that possibility of allying with elves is not possible, more likely we would not be able to ally with Everpine and its allies. Also any elves, goblins, and other veterans of the night troll genocide will probably hate us because they’re racist.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 09:51:54 pm
True enough. Still, most nations will likely be mainly of one race. After all, IRL, most nations are predominantly one ethnicity despite globalization, at least a century of trying to stomp out racism in most areas, and the relative similarities of the cultures and phenotypes of humans.
Title: Re: The Last Night Troll
Post by: Thecard on December 22, 2012, 11:00:12 pm
Humans have the lowest lifespan.  They're more inclined to forget about us being terrible and stuff.  If we ally with a civ, it'll most likely be some kind of human tribal civ.

Really, a confederacy of human and animalmen tribes is probably the best nation to ally ourselves with, especially if we cement that confederacy using some kind of puppet.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 11:02:05 pm
Dwarves might not be too bad. They tend to dislike elves, tend towards the pragmatic, often found settlements in areas where they could well be desperate (in DF, at least), and we have that dwarven spirit here...
Title: Re: The Last Night Troll
Post by: Thecard on December 22, 2012, 11:06:07 pm
True.  I'd just rather stay away from any kind of large and united government.

So, gaining some Dwarven outposts might be fun, and feasible!


I still really think our best bet would be to join a bunch of weak tribes together with a puppet leader.  It would be easier to remove those who opposed us without upsetting the whole nation.
Would also give us more control than an alliance, without us being the ruler.  We'd have some kind of control over the leader, of course, but it would appear as if we are just allied.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 11:07:06 pm
Agreed.
Dwarves are a longer-term goal.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 22, 2012, 11:46:53 pm
Animalmen tribes don't have any system of government except for the occassional bandit leader, they'd be the easiest to bring under our spell, it would make good practice i think.
Title: Re: The Last Night Troll
Post by: Thecard on December 22, 2012, 11:48:57 pm
Animalmen tribes don't have any system of government except for the occassional bandit leader, they'd be the easiest to bring under our spell, it would make good practice i think.
Right, especially if we can convince them we're a mythical demon or some such bullshit.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 22, 2012, 11:54:06 pm
Or at least stronger and wiser than the last leader.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 23, 2012, 12:58:51 am
Maybe we should consider giving Gwendolyn our healing necklace for at least a bit, to minimize potential damage from childbirth and make sure her kidney damage from that stray crossbowbolt heals fully.
Is that arrow still in our shoulder? Or just update tomfoolery?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 23, 2012, 01:05:23 am
Sensible enough.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 23, 2012, 04:12:18 am
Character:
Spoiler (click to show/hide)

Eh, I hoped for a more spectacular phoenix...

Quiver is not a huge problem.
Hip quiver will counter that problem

I suggest

1) Order the ghost to make the said quiver (or rather modify existing), remake chainmail for our puppet, make steel swords for Gwen and make helmets, boots and gauntlets for the whole party. The puppet should aid him and try to learn thing or two.
2) We and Gwen should spend our time with the mermaid, we need to know more about Nocteclaw (We should focus on scriptures, not invocation skill. Learn about the Goddess before considering to use her powers)
3) Alice should start training to fly, surely she'll find some birds that will aid her in that
4) The rogue should try to snatch someone, we need a fear source for our preggos. Also she may try to steal magic books and trap components

You decide against naming the baby. Gwendolyn and Kelpmier are a bit disappointed but they understand.

For the benefit of the ladies, you explain how baby night trolls work. The kid will be a fast learner, and should have a decent vocabulary by the time he is two months old. Once he has the basics of language he can be taught mundane skills. Once you feel he is mature enough to understand the risks he can be taught the arcane arts as well.

He wont have any sort of compulsion to consume the fearful until he is at least 7 or 8 years, and he will be perfectly happy with any meat until then. Still, you note that he should be taught how to properly torment and consume sentient beings from a young age.

Family time quickly turns into a three way game of 'who speaks better elven' between yourself, Alice, and Gwen. Despite your elven backgrounds, both Gwendolyn and yourself have to admit that Alice has you beat when she recites the classic elven love poem 'Amazons in the River' from memory. All 20 stanzas of it.

Jimma then entertains the group with some of her war stories. Today's tale covers the time when an evil witch of the north sent five massive ice golems to attack the fortress. The monsters lay seige, and the dwarves knew they had to clear them out before the Caravan arrived. A lottery was held held for all the soldiers; the winner would have the honor of laying down his life to lead the golems into the Obsidian Casting Chamber. The dwarf who won was Jimma's squad leader, and he decided to throw a huge going away party the night before the suicide mission.

"He wanted to die happy, so he decreed that his axe and rank would be inherited by the woman in the squadron who best pleased him that night. I think the fact that my axe used to belong to him speaks to the results of that little contest. If you look carefully you will notice that I have had the handle studded with obsidian from the batch that he was part of.
"

You spend the rest of the day with the three available consorts while Kelpmier watches the baby. Shortly after dusk Rox arrives. Alice and the Tiger Woman have a brief private conversation before the later leaves to go hunting. Reminded about the feast you head to the forge and put in an order for platinum dinnerware.

When you get back to the consorts Cherlyn has arrived. She carries a toolbox full of trap components in one hand and a squirming, fearful, bloodsoaked bag in the other. 1d20 = 15 + 4(Minion is very well suited to the task) - 2(Minion is not yet used to her own body) = 17

"That sneaky bitch caught two, but ate one on the way back!" Gwendolyn informs you as you enter the room.

"Not my fault. The urge to do so was overwhelming. You three suck ups should be glad that I saved one for you and your lover..."

Cherlyn turns to you. "But thanks though. I am clearly better suited to be a night creature than an elf, so I do appreciate you making a monster out of me. Now I don't have to pretend to feel bad."

The rouge gives you a quick and surprising kiss on the lips. You feel compelled to lick the fear soaked blood of her victim from her face and clothes, but Cherlyn pulls away before you can act. You are fairly sure she just baited and tormented your instincts on purpose. Before you complain the consort leaves the room to stash her catch in the dungeon.

Title: Re: The Last Night Troll
Post by: Mlamlah on December 23, 2012, 05:41:36 am
Okay, perhaps now is a good time to get to work making a table and chairs. Have Alice help us coax would out of trees, taking the opportunity to ask her what she thinks of her new form, suggest she make a hip quiver. Then get to work forming the furniture. If it's a failure? Ah well, at least we practiced plant empathy.
Talk to the family about Foghorn and his family, emphasize that severe repercussions will follow from any unauthorized violence against any of them, gauge their reactions.
Spend time with the child, talk to him about our plans for the future, and how we look forward to seeing what kind of night troll he'll grow up to be.

Notes on Long Term Planes: For building walls and trenches, i just realised something that would make travel for those friendly to us back and forth relatively easily. We could have saddles for some of our 36 lovebirds made. Teach some of them how to bear riders. That way we could easily ferry those friendly to us back and forth. 
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 23, 2012, 07:02:02 am
What a sweet family we have. My suggestions

1) Study the catch of the rogue, it should be put in dungeon but well fed, hydrated and defended from consorts
2) Don't let  Cherlyn to setup traps, we are waiting for the guest
3) Order Cherlyn to patrol the area, look for two men clothed like Kelpmier, but do not attack them, just inform us about the threat
4) Go to nice wood gathering party around the tower ( We, Alice, Jimma)  We should listen to trees carefully, if we find the ones, that look too unfriendly to night trolls- cut it with axe and bring wood to the tower. (we have a proficient woodcutter, why don't use her? And that is plan B for failed plant empathy. Of cause it's better to not overdo, battleaxe should stay sharp)  If it's friendly - ask nicely for furniture. Yes use that as an opportunity to chat with Alice about her flying practice, general mood, Rox reaction on her new form and stuff like that. Be gentle. And discuss importance of learning fire manipulation for her
The only thing I fear, that trees may be to scared by Alice's wings to cooperate
5) If we do have souls in Gwens old sword, then I repeat my  fire book idea. Use the brain, some dragon bits, book itself and souls to make magical fire manipulation manual... It can be very useful and a nice thing to brag about. Gwen should try that
6) Else, just have Gwen carry for the birds, make them  feel more comfortable, gather eggs for the feast, gather some feathers for our storage of materials, choose some smarter lovebirds for trainer. We may help her at some time, animal empathy should be trained


Title: Re: The Last Night Troll
Post by: Gamerlord on December 23, 2012, 07:04:39 am
Just a thought: What if we found a 'playmate' for our son, one that he can learn to terrify and torment and eventually choose to convert or kill? I think that would be quite useful.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 23, 2012, 09:32:32 am
Two dorfbucks says the witch was Alice's mother.

Okay, perhaps now is a good time to get to work making a table and chairs. Have Alice help us coax would out of trees, taking the opportunity to ask her what she thinks of her new form, suggest she make a hip quiver. Then get to work forming the furniture. If it's a failure? Ah well, at least we practiced plant empathy.
Sounds like a plan. Why just Alice, though? Make it a family outing. We know Gwen also knows plant empathy (I think), and the other former elves may, too. Besides, it's fun to do things together...or at least more fun than doing it alone.

Quote
Talk to the family about Foghorn and his family, emphasize that severe repercussions will follow from any unauthorized violence against any of them, gauge their reactions.
Nothing against this. Foghorn is our guest, and a very powerful one at that.

Quote
Spend time with the child, talk to him about our plans for the future, and how we look forward to seeing what kind of night troll he'll grow up to be.
Nothing wrong with this. People talk to their babies before they'll really understand them in the real world, too.

Quote
Notes on Long Term Planes: For building walls and trenches, i just realised something that would make travel for those friendly to us back and forth relatively easily. We could have saddles for some of our 36 lovebirds made. Teach some of them how to bear riders. That way we could easily ferry those friendly to us back and forth.
Aside from referring to this as infinite 2-dimensional figures, nothing wrong and much agreeable here.

Just a thought: What if we found a 'playmate' for our son, one that he can learn to terrify and torment and eventually choose to convert or kill? I think that would be quite useful.
Hm. Maybe when he's older. I'm sure a real playmate wouldn't go unappreciated either.

As I mentioned above, Alice used the plural when stating that she'd rather watch others try raising a child first. Who should we impregnate before Alice, and what gift should we use? Note that I'm not suggesting we do so now; maybe after Foghorn visits.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 23, 2012, 10:19:10 am
Quote
As I mentioned above, Alice used the plural when stating that she'd rather watch others try raising a child first. Who should we impregnate before Alice, and what gift should we use?
1) I'd not take her words literally. She just said that she is not ready to make children right now.
2) Jimma is pregnant already
3) Impregnating our rogue is a bad idea
4) Gwen deserves a rest from baby making

I think we may send Alice away someday (her mother's land look fine enough), pregnant with the left stone. It's a way to ensure our survival, new basket for our racial eggs

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 23, 2012, 10:30:07 am
Quote
As I mentioned above, Alice used the plural when stating that she'd rather watch others try raising a child first. Who should we impregnate before Alice, and what gift should we use?
1) I'd not take her words literally. She just said that she is not ready to make children right now.
2) Jimma is pregnant already
3) Impregnating our rogue is a bad idea
4) Gwen deserves a rest from baby making

I think we may send Alice away someday (her mother's land look fine enough), pregnant with the left stone. It's a way to ensure our survival, new basket for our racial eggs
2. Huh?
5. Not a bad idea, if we can keep in touch.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 23, 2012, 10:33:15 am
Few updates back we impregnated Jimma with the gift of hideousness

Title: Re: The Last Night Troll
Post by: anailater on December 23, 2012, 10:33:58 am
As for the play mate idea, it's a double edged sword, he may find love and fear, but he may also become to attached and refuse to kill.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 23, 2012, 10:51:48 am
Hence the "or convert." Hopefully he won't waste a great gift on her.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 23, 2012, 02:21:23 pm
That could get dangerously close to emotional manipulation of our child, which i don't think is a good idea. If we do give him a playmate, we shouldn't interfere muchly in how he interacts with her. Though, perhaps we could teach her skills alongide our son.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 23, 2012, 02:24:33 pm
I certainly agree with "don't manipulate his interactions." I would advise advising him to think twice before giving her a great gift. Advise him to give her a not-so-great gift and to save the great ones for children or perhaps very special women.
Title: Re: The Last Night Troll
Post by: Thecard on December 23, 2012, 02:37:01 pm
As for the play mate idea, it's a double edged sword, he may find love and fear, but he may also become to attached and refuse to kill.
My thoughts exactly.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 23, 2012, 02:49:29 pm
Let's at least learn what we got. But I am against turning the captive into a playmate
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 23, 2012, 02:50:29 pm
Is the captive even alive?
Title: Re: The Last Night Troll
Post by: anailater on December 23, 2012, 02:52:12 pm
Not the captive, a young elven girl, perhaps we could teach her to become a fine warrior, and then if he does convert her she will already have power.
Title: Re: The Last Night Troll
Post by: Thecard on December 23, 2012, 02:53:11 pm
Naw, let's eat the bitch.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 23, 2012, 02:54:20 pm
If he train his playmate then the issue of gift-giving won't be as *much* of an issue, because at least we will know she is capable.
Title: Re: The Last Night Troll
Post by: Thecard on December 23, 2012, 02:57:35 pm
Yeah, it generally isn't a good idea to let your child bond with the Christmas ham.

He is very young and impressionable, and won't lust for fear until he is much older.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 23, 2012, 03:02:33 pm
I actually think it's a great idea for him to develop a childhood friend for him to attach to, that might help teach him the lesson we know well that some of our consorts do not: restraint. Once his instincts kick in he probably won't want to kill his friend, and the lesson will be learned that even though night trolls tend towards evil we need not be evil in every action, sometimes compassion and friendship is a better tool than tooth and nail.
Title: Re: The Last Night Troll
Post by: Thecard on December 23, 2012, 03:05:36 pm
But we don't want him to dissociate mortals and food.
Give him a lovebird or bear cub as a pet instead.  Same general lesson, with not eating everything he finds, but this way he won't become hesitant when told to kill Elves or Humans.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 23, 2012, 03:08:58 pm
I actually think it's a great idea for him to develop a childhood friend for him to attach to, that might help teach him the lesson we know well that some of our consorts do not: restraint. Once his instincts kick in he probably won't want to kill his friend, and the lesson will be learned that even though night trolls tend towards evil we need not be evil in every action, sometimes compassion and friendship is a better tool than tooth and nail.
I like this idea.

But we don't want him to dissociate mortals and food.
Give him a lovebird or bear cub as a pet instead.  Same general lesson, with not eating everything he finds, but this way he won't become hesitant when told to kill Elves or Humans.
Just have him eat other people. He should learn that while most people are okay to kill if you must, some people are worth keeping alive if you can.
Title: Re: The Last Night Troll
Post by: anailater on December 23, 2012, 08:34:09 pm
But will he be willing to convert her?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 23, 2012, 08:42:36 pm
Lets leave the decision up to him if we go down that route of thinking, give him some free will of consequence.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 23, 2012, 08:58:39 pm
Spoiler: Long rant (click to show/hide)

Spoiler: long term stuff (click to show/hide)

Yeah, if opportunity arise bring some small animal to our son, and teach him that it is not for food but to play with, Gwen should aid him in getting mutual understanding with the pet, that will be a kickstart for a future animal empath. I think young lovebird is good for that role, if Rox will bring some nice alive animal from the hunt we may use that

Title: Re: The Last Night Troll
Post by: Grek on December 23, 2012, 09:14:17 pm
I think he's a bit young for a pet right now. I mean, he's not really going to be talking or walking well until he's 2 months.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 23, 2012, 09:16:49 pm
We were talking in the future, rather than just now.
Title: Re: The Last Night Troll
Post by: Grek on December 23, 2012, 09:26:18 pm
Right now our objectives are:
-Prepare for Foghorn's arrival. This means making sure Alice and Cherlyn can avoid eating any of Foghorn's relatives.
-Decide if we want to give the chest on the roof to Foghorn while he's here and, if so, anything we want to ask him for it in exchange.
-Consider maybe getting extra troll-food for the feast? In addition to the captive we have downstairs and the eggs?
-Try to teach our son to say Fellsoil while Alice and Gwen try to convince him to say their names. IT IS TRADITION :P
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 23, 2012, 09:32:51 pm
Quote
I think he's a bit young for a pet right now. I mean, he's not really going to be talking or walking well until he's 2 months.

Nope, we can introduce a pet right now, I see no problem, they will grow together.
Furthemore it's easier to teach something at subconscious level in that age

Quote
-Decide if we want to give the chest on the roof to Foghorn while he's here and, if so, anything we want to ask him for it in exchange.
Too early to decide, that may wait for the next update

[/quote] Consider maybe getting extra troll-food for the feast? In addition to the captive we have downstairs and the eggs? [/quote]
We can eat a human food just fine (Or was it only meat?) Anyway, sentient flesh may be tastier but we can eat anything that Rox will get just fine.
We should just sit in the tower\do something close to the tower, no need to find problems

Quote
try to teach our son to say Fellsoil while Alice and Gwen try to convince him to say their names. IT IS TRADTION
Now that is too early
Title: Re: The Last Night Troll
Post by: Mlamlah on December 23, 2012, 09:37:06 pm
I believe Grek was merely suggesting spending time with the child, whatever the method. If he really develops basic language in under a few months than it is certainly not too early to teach him, and either way we need to bond.
Title: Re: The Last Night Troll
Post by: Gamerlord on December 23, 2012, 09:44:09 pm
Quote
try to teach our son to say Fellsoil while Alice and Gwen try to convince him to say their names. IT IS TRADTION
Now that is too early

It is a traditional thing and it may even be a bonding exercise. I'd rather not be seen as an evil monster, rather be percieved in the same way as a predator, not a monster.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 23, 2012, 09:52:02 pm
agreed, let's take care of our cubs.
Speaking of cubs, i think i have an idea. Once our bears are up and trained we can give them as a kind of pet to our most valuable children, we can take our children to visit them while they are being trained and eventually just give them to the child. That way we can pretty much always have eyes on them, and we won't have to be quite as worried about them getting into mischief, they'll have a little muscle on their side. If we get more bears this could even become a tradition.
I know i'm contributing to clogging pages and pages with debate of issues that arn't immediate, and to make up for it i'm going to go back and sum up everyones points for the convenience of our benevolent GM, wether i agree with them or not.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 23, 2012, 09:54:34 pm
Lets leave the decision up to him if we go down that route of thinking, give him some free will of consequence.
Agreed. Because saying +1 seems silly.

Spoiler: Long rant (click to show/hide)
I agree with your idea, but doubt that the implementation will succeed.

Spoiler: long term stuff (click to show/hide)
[/quote]
Not too bad, although having a mortal playmate should still be considered.
[/spoiler]

Quote
Yeah, if opportunity arise bring some small animal to our son, and teach him that it is not for food but to play with, Gwen should aid him in getting mutual understanding with the pet, that will be a kickstart for a future animal empath. I think young lovebird is good for that role, if Rox will bring some nice alive animal from the hunt we may use that
This sounds like a good idea.

I think he's a bit young for a pet right now. I mean, he's not really going to be talking or walking well until he's 2 months.
Nit a pet to take care of, a pet to play with. Like a dog, except not a dog. Which has to be the most semantically null sentence I've said in a while.

Quote
try to teach our son to say Fellsoil while Alice and Gwen try to convince him to say their names. IT IS TRADTION
Now that is too early
It is a traditional thing and it may even be a bonding exercise. I'd rather not be seen as an evil monster, rather be percieved in the same way as a predator, not a monster.
Tradition is good. If a future night troll gets interrupted by an adventurer, I'd rather have the adventurer see a (twisted parody of a) person carrying on traditions older than anyone can remember than a monster bored out of its (probable) skull.
Just don't expect him to talk back.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 23, 2012, 10:10:46 pm
My Points:
Get to work on making table and chairs, bring at least Alice, probably also Jimma and maybe Gwen if we can find someone trustworthy to take care of the child briefly, maybe not a good idea to take him away from the tower yet. Attempt to coax wood from trees with plant manipulation. During this, speak to Alice about what she thinks of her new form, suggest a hip quiver, and that it may be prudent for her to at least dabble in fire manipulation.
Talk to the Family about Foghorn and his own Family, insist they are not to be harmed.
Spend time with child, talk to him.

Ukranian Ranger
Take stock of the prisoner, feed and water her. Make sure she doesn't end up in a consorts belly.
Stop Cherlyn from laying traps for the time being. Tell her instead to patrol looking for the merpeople.
Go get wood, pretty much as above, if plan fails then cut down trees that don't like night trolls.
Make a Magical fire book using gwens enchantment souls, if there are some.
If that fails, have gwen care for the lovebirdsm assist her.
Don't bother getting more food, no need for risk and effort.
Delay giving the Lockbox to Foghorn for the moment.

Great Wyrm Gold
Bring the whole gang on our wood-gathering trip. (come to think of it i'm not opposed to this, though our rogue might find it distasteful.)
Seeming approval of most of my other initial plans, though not resoundingly so.

Grek
Prepare for Foghorn
Consider giving the Box o Bogeymen to Foghorn. (Personally i'm in approval of this, couldn't hurt to even the score a little between us.)
Get more Food?
Spend some quality time with the son.

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 23, 2012, 10:36:09 pm
I don't see why we should keep the kid cooped up inside. As long as at least one set of eyes is on him whenever no one is holding him, he should be fine.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 23, 2012, 10:55:32 pm
Good point, guess i'm just paranoid we'll be ambushed by elves or something.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 23, 2012, 10:59:09 pm
In that case...best-case scenario, Gwen helps; worst-case scenario, Gwen shifts ahead in time with the baby.
Title: Re: The Last Night Troll
Post by: Thecard on December 23, 2012, 11:48:29 pm
Spoiler: Long rant (click to show/hide)
Dude, I love your conception of short and long.  Reminds me of my Uncle.  :P
Title: Re: The Last Night Troll
Post by: Weirdsound on December 24, 2012, 03:36:04 am
Character:
Spoiler (click to show/hide)

You head down to the dungeon and check out the the rouge's catch. The prisoner is a human child, male and about the age of 10. His craftsman's grab and calloused hands imply that he is an apprentice at some trade or another. He is a bit scared, but not as hysterical as you would like or expect from somebody in his position.

The child is breifly interrogated. You learn that his name is Chip, and that he is a blacksmiths apprentice who makes bullets and keys. Things get interesting however when you ask him why he is able to remain calm.

"Because I know you wont want to eat me unless I am afraid."

You blink. "Where in the world did you learn something like that?"

"My father taught me."

"And who is your father?"

The kid frowns. "A corpse sir. A lynch mob took him away a few nights ago. He worshiped a goddess affiliated with your kind and was blamed for bringing you here."

"Notcheclaw?"

"Yes Sir. She is also a patron for some assassins. My father's father made his living knocking people off for coin. He worshiped Notcheclaw and passed down the faith to my father."

"Do you follow Notcheclaw?"

Chip shakes his head. "No sir. My master tries to make me worship Rockthrone and my mother wishes I follow Sol. My father never figured trying to teach me his faith was a fight worth picking."

You sigh. Your father would beat you to within an inch of your life for empathizing with a human. "Alright kid. Can you give me a good reason why I should spare your life?"1d20 = 19 + 2(Skill) + 1(Perk) = 22

"I know a few other people in town who worship your goddess sir. If you spare me, I can refer you to them."

You pound your open fist with a hand. A good no strings attached meal is hard to find these days.

---

After telling Chip you will consider his offer, you decide to spend some time with your son. You try to teach the baby to speak your name, and Gwendolyn's. After a few hours of work you get the little critter to say. 'Grendalyn' a few times. You consider getting the tyke a playmate or a pet.

You know this to be a delicate issue. One of your younger cousins/half brothers was killed when dad let him play with the prey before dinner time, but that was because Aunt Ivine forgot to break his arms first.

That said you know that know that letting night trolls play with humans is a useful educational tactic. If a prisoner was brought in by a consort but not sufficiently scared, Dad would often let you and your brothers play with it until it expired. You reckon you (perhaps unintentionaly) helped season plenty of meals for your family while learning about mortal anatomy in the process. Knowing what you know now; that mortals are capable of insight and friendship, you wonder if perhaps getting the child a long term companion may be a good idea. You would have to wait until he is a bit older to be sure, and you would have to select the mortal for the job carefully, but the benefits could very well outweigh the risks or complications.

Of course a pet is always a good backup plan. You Knight Trolls have good natural chemistry with several noctournal animals. You figure in a temperate climate like this, an owl would be your best bet.

---

Alice is Foghorn's daughter and Jimma lacks free will, so you decide that they are no threat to Foghorn or his family come feast time. That leaves Cherlyn and Gwendolyn to account for, so you have them both sent to your room.

"Alright. Listen up. In the near future Alice's father, Foghorn the Vile, will be coming to visit the tower. If all goes well I will likely gain his help assualting Oakworshiped, and you will have much slaughter and torture to occupy yourselves with. If anything happens to Foghorn however I will occupy myself by slaughtering and torturing whoever has wrong him."

You glare at each consort for a bit. Gwendolyn swiftly assures you that if she had wanted to harm Foghorn, she would have done so when they met at the ranch shortly after you turned her. Cherlyn manages to turn the tables on your threat and give you some more grief.

"I'm offended. I'm a thief and a kidnapper; not some petty assassin. I find the thought of picking a fight with somebody who can defend themselves to be abhorrent." The consort sneers with a voice just dripping with sarcasm. "If it makes you feel better you can just send me away on a 'shopping' trip once the royal dignitaries arrive."

You sigh. At least you are fairly sure Foghorn will remain unmolested. 1d20 = 11 + 2(Skill) + 3(Both Targets are your Consort) = 16

"Whatever. Gwendolyn, lets head out to the woods and coax some furniture for the meal. You go get a few Lovebirds ready to travel, I'll go fetch Alice and Jimma. Cherlyn, don't you dare eat that kid while I'm gone."

---

In the woods you try your hand at Coaxing first. The trees however are rather unwilling to bend for such an amature, and eventually you resign yourself to allowing the skilled Consorts to give it a go.

Alice and Gwen flip a dubloon to decide who gets to try first. Alice calls tails and tails is what comes up. The new consort leads you deeper into the forest to a few trees that she considers to be personal friends. After spending a few minutes showing off her new form she gets down to business, and guides the large plants to produce tumors in the size and shape of a table and chairs. This takes awhile, and once it becomes apparent that everything is working according to plan, Alice begins to mercilessly rub her success in Gwendolyn's face. 1d20 = 13 + 5(Alice's Skill) = 18

After taking the abuse for several for several minutes the elder consort counter attacks with a brutal verbal riposte, attacking Alice's sexuality and inability to do her duty to you. The final hour and a half of waiting for the furniture to grow is spent in awkward silence. You are not sure if you should be mad at Gwen for saying such things, or at Alice for provoking it.

You are rather relieved when Jimma cuts the furniture free with her axe, loads it onto the birds, and you all return home. Rox isn't back yet, and it occurs to you that the Tiger Woman never bothered to tell you exactly when Foghorn would arrive before she left to hunt.

"...Just wonderful."
Title: Re: The Last Night Troll
Post by: Gamerlord on December 24, 2012, 03:43:10 am
Argh goddamnit is everyone somehow useful to us so we can't eat them?

Oh well. Sacrifice the boy to Notcheclaw.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 24, 2012, 04:12:04 am
Considering the complicated nature of the child i'm not fully sure what to do. I'm not opposed to eating him, but sacrificing him seems a waste. I propose we ponder a little more, maybe send the mermaid to go speak with him and keep eachother company, then ask her what she thinks we should do with the boy.
Even though Cherlyn is being a bit of a bitch about... everything, i think she should be there for the meeting of families, though we may want to consider putting her in her place if she grows any more unruly.
Check on the progress of our ghostly smith and thank him for his service, i don't imagine he gets much gratitude.
Also make sure that a place is set aside for dining, though that's a minor concern.
Tell Gwendolyn our son has gotten very close to saying her name, i'm sure she will be delighted. 
Beyond that? Wait for Rox to return, split time between speaking with our child, and perhaps practicing the finer points of fire manipulation. I believe there were more advanced books lying around, correct?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 24, 2012, 07:45:12 am
So, we have a blacksmith apprentice, I think our ghost just got a student. And you know that I prefer not to eat humans and concentrate on elves and and later, goblins

I am little worried about the Rox. Surely she is quite upset by Alice's new form and may do something stupid and get in a trouble. anyway we can't go and search her

Family playing with the fire at the forge is a nice way to spend some time and improve our teaching abilities.
Title: Re: The Last Night Troll
Post by: anailater on December 24, 2012, 08:29:45 am
I think Rox already over reacted, didn't Alice calm him down?
Title: Re: The Last Night Troll
Post by: gman8181 on December 24, 2012, 09:56:30 am
So, we have a blacksmith apprentice, I think our ghost just got a student. And you know that I prefer not to eat humans and concentrate on elves and and later, goblins

I am little worried about the Rox. Surely she is quite upset by Alice's new form and may do something stupid and get in a trouble. anyway we can't go and search her

Family playing with the fire at the forge is a nice way to spend some time and improve our teaching abilities.

That is a good possibility if we still plan to release the ghost.  Otherwise I say we extract the information from him (maybe also ask about human civilizations nearby) and then either train him into something useful, or eat him.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 24, 2012, 10:45:09 am
Sending the mermaid to talk with the boy sounds like a plan. She's the least freakish in the group. Personally, I am somewhat inclined to take his offer--allies among the townsmen can't be anything but good.

I agree with thanking the smith. We're a polite night troll, and need to set a good example for our son. And Cherlyn.

So, we have a blacksmith apprentice, I think our ghost just got a student. And you know that I prefer not to eat humans and concentrate on elves and and later, goblins
Maybe have the mermaid talk with him first. Ghosts aren't as much like people as people are.

Quote
I am little worried about the Rox. Surely she is quite upset by Alice's new form and may do something stupid and get in a trouble. anyway we can't go and search her
Don't count your...dead chickens before they...um...look, wait for the problem to come up before expecting it. I suspect that if Rox truly loves Alice, she'll be more unhappy about the slight changes in personality than the wings and such.

Quote
Family playing with the fire at the forge is a nice way to spend some time and improve our;  abilities.
As bad of an idea as that sounds like, it's a good idea.

About the boy: I suggest having the mermaid calm him down/get him prepared for weirder things, introduce him to the ghost, talk, and offer him a position here as the ghost's apprentice. Surely a ghostly dwarven "master" smith would be a better master than some old human?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 24, 2012, 02:57:06 pm
This sounds good to me, couldn't hurt to have something of a human emissary. While having a smith that doesn't tire and does not need to eat or sleep is pretty handy i think that seeing how good of a smith the boy might turn out to be could be a good idea, if we do apprentice the boy then we should explain to the ghost that it might mean the hour of his freedom is a little closer, perhaps that will act as incentive to teach him well.

Should we catch someone to eat?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 24, 2012, 03:08:58 pm
Let's try to catch someone less interesting this time.  :P
Title: Re: The Last Night Troll
Post by: QuakeIV on December 24, 2012, 03:16:13 pm
Life seems to be easier for us on the whole if we eviscerate/eat first and ask questions later.
Title: Re: The Last Night Troll
Post by: gman8181 on December 24, 2012, 03:41:42 pm
Let's try to catch someone less interesting this time.  :P

Everyone is special in their own way.  We just need to start caring less.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 24, 2012, 04:01:58 pm
We've come upon at least as many useless folk as special one's, we've merely been using our resources efficiently.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 24, 2012, 04:27:08 pm
True enough I suppose.  When have we last eaten anyhow?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 24, 2012, 04:43:51 pm
We've come upon at least as many useless folk as special one's, we've merely been using our resources efficiently.
Truish. Next time, we need to find someone more useless.
Title: Re: The Last Night Troll
Post by: Corruptor on December 24, 2012, 08:33:05 pm
1. Promise to spare the boy in return for the info about Nocteclaw's followers in town, then send him off to be 'educated' by our merfolk friend.

2. Send word to Leaf - who has a great deal of economic influence, at least until his father returns - and request that the worshippers the boy mentioned be given preferential treatment, such as lower interest rates on loans and so forth. Assure him that any expense will be vastly overshadowed by our future successes, and that this is a crucial step in our plans.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 24, 2012, 08:49:03 pm
Also finding and killing that guys father could be useful.  Or at least having a word with his father.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 24, 2012, 08:57:08 pm
One little problem: leaf and that boy are from different settlements...

After some though I decided that all that training is just too slow for the game pace... Alice never enjoyed a meal. We should use the kid for that.
If Alice will limit herself for just extracting some fear, then good.  Else let her enjoy the meal
Title: Re: The Last Night Troll
Post by: Mlamlah on December 24, 2012, 09:30:57 pm
Ukranian Ranger: We can time skip, and i suspect we will be doing so in the near future.

I propose that if we do talk to our friend leaf that we send him a bar of platinum, or perhaps some leftover platinum from the silverware or something. This ought to convince him that we wern't lying when we offered wealth, and that alliance with us is profitable. Though a request of some kind should go with the platinum.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 24, 2012, 10:36:30 pm
1. Promise to spare the boy in return for the info about Nocteclaw's followers in town, then send him off to be 'educated' by our merfolk friend.
Ask nicely; don't threaten unless needed.

Quote
2. Send word to Leaf - who has a great deal of economic influence, at least until his father returns - and request that the worshippers the boy mentioned be given preferential treatment, such as lower interest rates on loans and so forth. Assure him that any expense will be vastly overshadowed by our future successes, and that this is a crucial step in our plans.
Who is that, again?

Also finding and killing that guys father could be useful.  Or at least having a word with his father.
Why would we kill him? Do we really want to kill one of the few people we know who might not want to kill us on sight?

Ukranian Ranger: We can time skip, and i suspect we will be doing so in the near future.

I propose that if we do talk to our friend leaf that we send him a bar of platinum, or perhaps some leftover platinum from the silverware or something. This ought to convince him that we wern't lying when we offered wealth, and that alliance with us is profitable. Though a request of some kind should go with the platinum.
How about a meeting with worshippers of Nocteclaw in town and some way to contact them easily?
Title: Re: The Last Night Troll
Post by: jaass on December 24, 2012, 10:46:17 pm


Quote
2. Send word to Leaf - who has a great deal of economic influence, at least until his father returns - and request that the worshippers the boy mentioned be given preferential treatment, such as lower interest rates on loans and so forth. Assure him that any expense will be vastly overshadowed by our future successes, and that this is a crucial step in our plans.
Who is that, again?


If I remember correctly he was the one that help us lure in the mage on the last major fight, we then let him go as ally. He is also a son of a trader and has some influence where he lives.

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 24, 2012, 10:57:36 pm
Oh, right. Maybe. Make sure to give the kid a message so he knows what's going on.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 25, 2012, 12:03:18 am
Indeed, i think we should attach some kind of wealth to that message, as well as an errand, does not matter what, i merely think we should reinforce our partnership.

I do not think we can yet trust the boy to gather a meeting of his own volition, give that some time.
Title: Re: The Last Night Troll
Post by: Corruptor on December 25, 2012, 12:07:31 am
1. Promise to spare the boy in return for the info about Nocteclaw's followers in town, then send him off to be 'educated' by our merfolk friend.
Ask nicely; don't threaten unless needed.

Quote
2. Send word to Leaf - who has a great deal of economic influence, at least until his father returns - and request that the worshippers the boy mentioned be given preferential treatment, such as lower interest rates on loans and so forth. Assure him that any expense will be vastly overshadowed by our future successes, and that this is a crucial step in our plans.
Who is that, again?

Also finding and killing that guys father could be useful.  Or at least having a word with his father.
Why would we kill him? Do we really want to kill one of the few people we know who might not want to kill us on sight?

Ukranian Ranger: We can time skip, and i suspect we will be doing so in the near future.

I propose that if we do talk to our friend leaf that we send him a bar of platinum, or perhaps some leftover platinum from the silverware or something. This ought to convince him that we wern't lying when we offered wealth, and that alliance with us is profitable. Though a request of some kind should go with the platinum.
How about a meeting with worshippers of Nocteclaw in town and some way to contact them easily?
Of course, I never meant to imply that we should overtly threaten.

Leaf is the sole survivor of the elven posse which came after us, his father is very influential economically in their town and is currently away finding a wife and town to send Leaf off to. Leaf is greedy and power-hungry, and was thus more than receptive to our offer of alliance.

Since he was the only survivor of the raid, he is now considered something of a war hero.
Title: Re: The Last Night Troll
Post by: Thecard on December 25, 2012, 12:54:57 am
Seriously.  We need to start eating first, then ask our stomach the questions.
That would simplify things.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 25, 2012, 02:12:32 am
Seems like it would take some effort to make this particular kid feast-worthy though, he's good with his fear. That could be rectified, but maybe it would be a good idea to send someone out for a snack of the more fearful variety.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 25, 2012, 02:15:17 am
Also we should still find something to do with Gwen I think.
Title: Re: The Last Night Troll
Post by: Thecard on December 25, 2012, 02:18:17 am
Yeah, our kid only needs meat.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 25, 2012, 02:29:58 am
Okay, lets divvy up tasks by individual perhaps. My ideas.

Us: Spend time with the child, split time between talking to him and practicing fire manipulation, hunt down some more advanced fire manipulation books. Thank our smith for his kind service.

Cherlyn: Go out for a quick trip to get food.

Alice: Practice flying and getting used to her form, perhaps read one of our introductory fire manipulation books. (Explain that you realize she doesn't have much interest in fire manipulation, but that given her form it may be prudent to at least dabble.

Gwen: Help take care of the baby while we are distracted, have the impromptu dining area put together. (I am not suggesting that she become a mere housewife, but somebody needs to do it right?

Jimma: Try out her new armor, patrol around the tower, keeping an eye for potential threats. This ought to help her get used to her body too.

Kelpmier: Interview and talk to the child in our dungeon.

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 25, 2012, 09:52:13 am
Okay, lets divvy up tasks by individual perhaps.
Not a bad idea.

Quote
Us: Spend time with the child, split time between talking to him and practicing fire manipulation, hunt down some more advanced fire manipulation books. Thank our smith for his kind service.
I agree, except add "or teaching" after "practicing."

Quote
Cherlyn: Go out for a quick trip to get food.
Sure.

Quote
Alice: Practice flying and getting used to her form, perhaps read one of our introductory fire manipulation books. (Explain that you realize she doesn't have much interest in fire manipulation, but that given her form it may be prudent to at least dabble.
Make sure that someone is watching when she's practicing flight. She's new--quick response to a crash could save her life.

Quote
Gwen: Help take care of the baby while we are distracted, have the impromptu dining area put together. (I am not suggesting that she become a mere housewife, but somebody needs to do it right?
Yeah.

Quote
Jimma: Try out her new armor, patrol around the tower, keeping an eye for potential threats. This ought to help her get used to her body too.
Sure.

Quote
Kelpmier: Interview and talk to the child in our dungeon.
Agreed.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 25, 2012, 11:11:01 am
I'd rather not send our rogue away.

1) It's a bad position to make her think that we need her to get food
2) It's a servant like order, not something she will tolerate forever
3) We need to integrate her in family, if we want to keep her around
4) We don't really need food that badly
5) If you want to send her away, then let her bring something more useful, like a hip quiver for Alice

One of the options on what to do with the rogue is impregnate with the touch gift and tell to GTFO and tend for herself. That what I plan to do if she will create problems


And I think teaching Alice ( Or rather leaning together) fire manipulation is far more important than her flying practice. We should experiment with her wings and fire manipulation, even if this a bit dangerous for Alice's health
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 25, 2012, 11:17:04 am
Well, as long as she's blowing off steam and being useful I don't mind much.

I think our status and inventory needs work. Unless we're still carrying two elves?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 25, 2012, 01:05:53 pm
We don't need her to get food, but i think we need to continue to reafirm that we are in charge, sending her on errands for specific purposes helps us achieve this.
If we abandon cheryln impregnating her is a bad idea, firstly that would be rape and would make her hate us more, and second, she would have a kid she could raise with her grudge, we would be getting  two enemies for the price of one.
Title: Re: The Last Night Troll
Post by: gman8181 on December 25, 2012, 04:55:03 pm
If we don't trust her we'd be better of not having any children with her at all.  That way she would at least keep her instinctive loyalty towards us.

Regardless of whether or not we kill the kid, I definitely think we should find out who the nocteclaw worshippers in town are.  We don't need to rush contact with them but it should go on our to do list.

We should have someone go hunting for more meat. Maybe us and one other person.  I mean we are having a feast and it would be a pretty lame feast if we hardly had any meat.

Last thing, we should give foghorn the locked box as a gift.  It might indebt him to us and even though I wanted to open it, it doesn't seem like anyone else agrees.  So if we aren't going to open it, we might as well get some good out of it.
Title: Re: The Last Night Troll
Post by: Thecard on December 25, 2012, 05:10:12 pm
Hey, I'd be fine with cracking that sucker open.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 25, 2012, 05:17:15 pm
I'd rather give it to Foghorn than open it ourself. We don't know much about the bogeymen, or this box. Let the more experienced mage deal with it.
Title: Re: The Last Night Troll
Post by: javierpwn on December 25, 2012, 05:45:05 pm
Bogeymen would be nice to release around the tower, killing adventurers who don't fear the night, and making it harder for our enemies, while aiding the reign of Notchdeclaw.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 25, 2012, 05:49:05 pm
Who said that they will be friendly with us? Besides, if we prefer to go diplomatic way such monsters at our land will limit our options severely
Title: Re: The Last Night Troll
Post by: javierpwn on December 25, 2012, 06:08:09 pm
Bogeymen only attack mortals, and are fellow night creatures, they probably would just compete for food with us :P
But they would also attack invading armies, and strengthen fear of the night.
This would be dangerous for mortals though, and any mortals we don't want dead could be killed
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 25, 2012, 06:23:48 pm
I really like - village that worship us route. Bogeymen will  destroy that
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 25, 2012, 06:30:08 pm
And bogeymen are unpredictable. Best case, they don't screw things up too much and make people more afraid of us...leading to more people preaparing methods to kill us. Worst case, they rampage out of our tower, ruining it, and making sure that everyone knows where we (or what's left of us) are.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 25, 2012, 06:59:33 pm
much easier to just dump the whole mess on Foghorn, and we know that he desperately wants them.
Title: Re: The Last Night Troll
Post by: Thecard on December 25, 2012, 07:11:56 pm
Yeah.

Let's pull an Oprah and put it under his seat when he gets here as a present.
Title: Re: The Last Night Troll
Post by: javierpwn on December 25, 2012, 07:20:09 pm
Yeah.

Let's pull an Oprah and put it under his seat when he gets here as a present.
Eon displace present? It will be more of a surprise.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 25, 2012, 07:50:32 pm
Yeah.

Let's pull an Oprah and put it under his seat when he gets here as a present.
Eon displace present? It will be more of a surprise.
It would need good timing, but if we can pull it off, the look on Foghorn's face will be so worth it...
Title: Re: The Last Night Troll
Post by: gman8181 on December 25, 2012, 08:44:41 pm
Haha that's a good idea, just for for kicks.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 25, 2012, 09:08:03 pm
Maybe if we spend extra time weaving the spell it would allow us to get closer to the mark, also we will have to wait until we know when he will be here in the very least.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 25, 2012, 09:23:09 pm
I also wouldn't imagine setting it up before the morning we give it to him. Maybe set it to appear over the table at noon, start lunch around ten till, and warn Foghorn that he's getting a gift from you at the noontime meal.
Title: Re: The Last Night Troll
Post by: Grek on December 26, 2012, 12:37:20 am
Temporally displacing boxes full of boogeymen sounds like a super bad idea.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 12:38:59 am
Why? The bogeymen would be displaced, too.
Title: Re: The Last Night Troll
Post by: Grek on December 26, 2012, 12:41:23 am
Assuming we don't roll a 1.
Title: Re: The Last Night Troll
Post by: Thecard on December 26, 2012, 01:51:35 am
Well, they're most likely in some sort of rip in space or time.  All the boogeymen are not going to fit into that box the same way chocolate covered cherries would.

If the box is that rip's link to the real world, then it should follow the box.  If the box was displaced, but not the rip, then we'd have a tear in the continuum of space and/or time.  In that case, we're probably fucked.

But hell, that may not even be possible.  Technically, the rip would just be the space inside the box, and the space in the box can't be displaced.  There is always going to be space inside the box, just as there is always going to be space outside the box.  It's more likely that catastrophic failure would not fuck us over in that way.

Think about it: We can't displace all the space without the box any more than we can displace all the space within the box.  The alternate dimension or rip in the continuum is not just an object that can be removed.  It is an integral part of the box, more so than the metal it is made of.  That space is nothing.  That nothing may be filled with boogeymen, but it's still not a physical thing.


'Course, what GM says goes, personal reasoning be damned.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 26, 2012, 02:02:45 am
Welp. I'm for it.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 26, 2012, 03:16:27 am
Character:
Spoiler (click to show/hide)

Back at the tower you return to Chip. "Alright kid. I accept your offer. Tell me all you know about Notcheclaw's followers in town."

The kid breaths a sigh of relief and pauses for a few moments as he figures out where to start. "I know of four. First off is Uncle Lancaster. My dads brother. He worships Notcheclaw and travels alot. Its pretty clear that he partakes in the same trade as his father, but as long as he dosn't work in town he is left alone. Either he is out of town now, or the Lynch Mobs don't want to bother with a known assassin. If the former, you could likely ask his wife Ruth when he will be back. He lives in the Glumprong log cabin across from the butchers."

You nod and offer the kid a smile of encouragement, and he continues. "There is 'Pleasure' I don't know his real name. I'm not sure if anybody does. He is the local pimp. Pleasure makes a great show out of his Notcheclaw worship to build up his reputation as a mysterious and exotic man. I doubt the Lynchers would go after him. I suspect any man bored and immoral enough to join in such activities would likely be one of Pleasure's regulars. Just ask any whore or nerdowell in town, and you will eventually get an audience."

"Tito is the third. He is a beggar and a preacher. He worships your goddess personally, but is more than willing to serve as a Chaplin for anybody who follows an evil or undesirable god... if said lost soul has the coin. He has to be in hiding or dead. No way the murderers would leave him unmolested."

The kid smiles as he gets to the last one. "Marcy is the trophy wife of the mayors son. She is kind and beautiful. She hails from a village so far to the south that the sun never rises at all in the winter, so the worship of night gods and goddesses is an accepted survival tool. I'm not sure if she is safe or not; the mayor's family is not particularly popular, but I'd think people are smart enough to leave them alone during times of war."

With a smile you instruct Kelpmier to lead the kid downstairs and introduce him to the ghost. If he could learn to be a regular smith, you could let the dwarf rest in peace in exchange for an artifact or some of his family.

---

Back upstairs you deploy Cherlyn to fetch you another meal. You send her to Oakworshiped this time, so that she may check the ranch for notes from leaf while she is in the woods. You give her a Platinum bar to pass along to the elf as a reward for his service, but Cherlyn that you give her one to go shopping with as well. Eventualy you relent and the consort leaves happy with two platinum bars. 1d20 = 6 + 2(Skill) + 3(Cherlyn is your consort) = 11

You then ponder your options for surprising Foghorn by warping the box under his chair. Allseer's First Law states that without a source of order such as a Soul, Night Troll Gift, or other similar construct to feed it, no magic can last more than a few fleeting moments. Eon Magic is the exception that proves the rule; an eon spell can last for days or weeks from any given perspective so long as it is brief from at least one point of view. For example the time loop you put Phyros in would have likely lasted a long time, but it was only a few seconds actually being looped through. When you displace somebody or something in time, it happens in an instant; from the perspective of the poor subject.

Sadly Allseer's Second Law dashes your hopes of setting up your surprise without an enchantment. The law states that spells with conditions to meet or exact timing also require a source of organization. This means that you can't get the box to appear when Foghorn sits down, or exactly when you assume the dinner will be, without burning a soul and consulting an enchanter.

You asks Alice. She informs you that because of the spiritual consequences of soul collection she has not been stockpiling the things. She could try and use one of your spare gifts to weave an enchantment, but her doing so would likely come at some personal risk to you.

---

Rox returns dragging three freshly killed badgers. The Tigerwoman informs you that Foghorn had decided to leave the exact time of the feast up to you; just give him at least 12 hours or so notice via magic mirror.

The Tiger woman then asks if she can take Alice and explore the caverns under the tower for a bit before the feast. She reckons that they wont be gone for even a day.

-At least she still wants to spend time with Alice. That is good...-
 
Title: Re: The Last Night Troll
Post by: Corruptor on December 26, 2012, 03:37:32 am
Just put the box near Foghorn's chair, he's bound to ask about it and we'll promptly reply that it's a little gift for him.
Title: Re: The Last Night Troll
Post by: Thecard on December 26, 2012, 03:39:41 am
Yeah, it's not worth it.

Let's slap a bow on that bitch and call it a gift.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 26, 2012, 04:55:22 am
Yeah, fair enough. Lets let Alice and Rox have some time together to talk and work things out between eachother.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 07:29:17 am
Hmmm, using gifts for enchantments is a very tempting thing... If not that personal danger

I am very not sure about letting Rox and Alice to go and explore caverns... Surely they  deserve some time together, but isn't it too dangerous?
Will it too bad to offer to go with them? Yes I understand that they want to spend some time together, but it's not like they want to just have some lover time, they want to explore something unknown. We all know that caverns are bad, bad, bad places. I'd rather not send magic less tigerwoman and a night troll, with no useful gift powers,  without offensive magic unfamiliar with her body and  armed with a dagger in a potentially dangerous place...

(I am still so sad, that we didn't convert Alice in a night troll, she would be so much more useful in nearly all situations... Instead the left stone will be dusting in the stats nearly forever )
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 10:49:58 am
Don't bother with warping the box; wasting souls (or, worse, gifts) on something that is just supposed to give Foghorn a surprise isn't worth it.

Let Rox and Alice explore. What's the worst that could happen? They're not exactly kids...
Title: Re: The Last Night Troll
Post by: gman8181 on December 26, 2012, 10:53:43 am
If Alice dies in the cavern we can just resurrect her after we find her body and cremate it.  That being said, I don't really trust the tiger lady.  Maybe we should "discretely" remove her.  Not now necessarily but eventually.

Phoenix gift isn't useless, its one of our better gifts, so it's not like we f***ed Alice over.  It means should she ever die, she'll get a second chance.  Anyway we don't even know what the left stone gift would do to her.  Also the gift isn't going to just hang around for ever.  We have three consorts and plenty of gifts.  I'm sure soon enough we'll start raising more babies and no doubt one of our first will be the left stone and hopefully the inferno.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 11:03:46 am
I'd prefer to plan a way for Alice not to die the first time in the cavern.

I think we can trust Rox if Alice does.

I think it makes sense to impregnate Alice with the Left Stone baby. Unless we find someone who would be a GREAT Left Stoner before then. Either way, it might be interesting to impregnate Alice with an Inferno child.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 11:25:55 am
Phoenix is a long term investment and would suit almost any female... As well as the battlelust gift.  If we'll train Alice in fire manipulation she will be good, but that will not happen any time soon. Sadly, Alice is the least useful consort right now

I am sure that the left stone will sit there nearly forever, like 20 updates or more. I'll not get surprised if our current character will die with it unspent. In the best case we'll have an infant left stone without really good traits. I hate wasting opportunities to get stronger now for some remote chance to get stronger later

Anyway wasted opportunity is a wasted opportunity. No point to talk about that.  It's just my emotions that I feel every time when I release that Alice is quite fucked up

Also, I dislike those- let her die, we may resurrect her... (BTW we can't if we can't find her body).  We should go with them, unless someone purposes something better to do for our character.
And sending them underground will postpone our feast.


As for left stone impregnating Alice, I support this roleplaywise. Of cause we'll get a pretty weak matriarch, (and infant), but that not important for me. We didn't valued Alice enough to make her a night troll, at least we may let her to give birth to an important child.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 11:29:17 am
Agreed.
We could probably send Jimma along with if we were really afraid about how she would do, but I think that the PC has lots of stuff to do to prepare for Foghorn.
Title: Re: The Last Night Troll
Post by: gman8181 on December 26, 2012, 12:03:09 pm
Alright how about after Foghorn leaves, we use the left stone on Alice.  Then later on we can tell Foghorn we had a child with Alice, which will improve our standing with him even more (well probably).  Then after the first child, if Alice still wants to have more kids we can use inferno.

Also, I wasn't suggesting we be careless with Alice just because we can resurrect her.  I was simply stating that as a worst case scenario we have the possibility of saving her.  Honestly I'm completely against sending Alice down with the tiger but I'm almost sure if we act strongly opposed to them going down, it might cause future problems.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 12:10:40 pm
Alice specifically stated she wanted to wait to have a child until she watched the other consorts try raising one. I think we should wait at least until Jimma has her child, and probably until said child is a few months or even a year old.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 12:29:51 pm
Lot stuff to do = ???
I have no ideas for that

I really think that some furniture, some kitchenware and some dishes is all what we need

Sending Jimma with the girls is a nice idea because we will know if she'll get injured and may come to aid. Also, unlike Rox and Alice, she is a veteran of underground combat

As for no feast related ideas:

Somehow I can't throw the idea about fire magic enchanted book out of my mind... But without souls the only thing we could use is the inferno gift and that isn't a bad gift to spend it in that way + risk to personal health isn't something that I'll ignore. So, probably, no.

Hunting for an owl  for our kid is also an option. By hunting I mean using animal empathy.

Spending time with Lovebirds  is one more thing that could be done.  We need to try a mount thing and we may pick-up a pet for our son (not as good as owl, but easier to get)

Trying to dig trenches using earth empath is also an option, no trained penalty may lead to hilarious failures but well... It's what makes the game fun
GWG , don't take Alice's word literally. It was a half joke. She just don't want to rush with having kids.  But with some convincing she will change her mind. If we impregnate her we should do that as soon as possible. She should understand how important that girl is.

And to not make it lost: send Jimma with the girls, she has the best underground experience
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 01:07:24 pm
We've got a highly esteemed guest approaching. Imagine preparing for a party, only the guest is really important and you have no experience with preparing a house.
Other than that, I agree with you.
Title: Re: The Last Night Troll
Post by: Grek on December 26, 2012, 01:34:30 pm
We don't need to baby them. Let them go into the cave, they can handle themselves.

My personal vote for what to do with the Left Stone gift: Pass it on to our son with instructions that he is to use it to impregnate whichever consort of his that he bestows his First Gift upon. This will give the first female troll Hypnotic Gaze, Tattoos, Teleportation Tumours, Camouflaged Body, Springy Legs, Divine Blessing AND possibly another talent that our son passes on himself.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 01:37:05 pm
We don't need to baby them. Let them go into the cave, they can handle themselves.
Sending Jimma with them isn't "babying" them. It's taking a reasonable precaution. The caverns are slightly dangerous...

Quote
My personal vote for what to do with the Left Stone gift: Pass it on to our son with instructions that he is to use it to impregnate whichever consort of his that he bestows his First Gift upon. This will give the first female troll Hypnotic Gaze, Tattoos, Teleportation Tumours, Camouflaged Body, Springy Legs, Divine Blessing AND possibly another talent that our son passes on himself.
Nice idea, but I don't think gifts work like that...
Besides, Alice deserves a special daughter.
Title: Re: The Last Night Troll
Post by: javierpwn on December 26, 2012, 01:56:00 pm
We don't need to baby them. Let them go into the cave, they can handle themselves.

My personal vote for what to do with the Left Stone gift: Pass it on to our son with instructions that he is to use it to impregnate whichever consort of his that he bestows his First Gift upon. This will give the first female troll Hypnotic Gaze, Tattoos, Teleportation Tumours, Camouflaged Body, Springy Legs, Divine Blessing AND possibly another talent that our son passes on himself.
We would have to impregnate his consort, but she wouldn't care
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 02:06:27 pm
We don't need to baby them. Let them go into the cave, they can handle themselves.

My personal vote for what to do with the Left Stone gift: Pass it on to our son with instructions that he is to use it to impregnate whichever consort of his that he bestows his First Gift upon. This will give the first female troll Hypnotic Gaze, Tattoos, Teleportation Tumours, Camouflaged Body, Springy Legs, Divine Blessing AND possibly another talent that our son passes on himself.
We would have to impregnate his consort, but she wouldn't care
Assuming we can impregnate another troll's consort (probably possible, but you never know), and WOULD do so (imagine your parent having a child with your spouse), it wouldn't grant all those abilities. Better to encourage our son to earn a gift from Nocteclaw himself.
Title: Re: The Last Night Troll
Post by: Thecard on December 26, 2012, 02:16:24 pm
Why would a female troll need more traits than a male?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 02:16:57 pm
Who knows?
Title: Re: The Last Night Troll
Post by: Thecard on December 26, 2012, 02:21:32 pm
Apparently, UR does.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 02:25:18 pm
Maybe.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 26, 2012, 03:00:49 pm
Ukranian, you keep throwing around the idea of writing a fire magic book, and i don't mean to be a dick, but i don't think that's how it works. Books about magic are books filled with knowledge, not necessarily magical books, how we enchant the book doesn't matter, what we write in it does. We're a novice in fire magic, novice fire mages don't even write books for novices, that would be like a student taking a class writing a textbook for it, i we wanted to write a book out absolute best bet would be tips on moving forward in the future, our expertise and experience in that area would be quite useful in such an endeavor. In any case, i don't think it's worth the quite intensive time and effort required.

As for Alice and Rox? I think we need to give Alice the freedom of privacy this once, she deserves it.
Let's stick with our plan of spending time fire manipulating with our child and gwen, wait for cherlyn to return and then get Foghorn and his family over.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 04:14:49 pm
Quote
Ukranian, you keep throwing around the idea of writing a fire magic book, and i don't mean to be a dick, but i don't think that's how it works. Books about magic are books filled with knowledge, not necessarily magical books, how we enchant the book doesn't matter, what we write in it does.
You completely misunderstood my idea....
Haven't you note that I proposed to use Phyros brain in the enchantment? I want to extract his magical knowledge to the paper
Another option is to make it generate new texts like connecting to some global fire manipulation knowledge base.
Of cause that enchantment( as all others, should be done by Gwen)

As for why female night trolls need traits, I quite suspect that they have a different gift system and their own  traits may be more important. Or may not. 

And guys, let's not make long term megaplans that need years to become viable. It's not how young trolls think. And Nochteclaw asked us to use the left stone not save it for ages.
Also, we can't be sure that our son will get the same first gift as we did
(And fucking son's wife..... ewwwww)

And don't be mad, sending Alice and Rox Alone is a way too dangerous. Underground is a dangerous place, it's not wise to not use someone used to caverns.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 04:20:20 pm
Quote
Ukranian, you keep throwing around the idea of writing a fire magic book, and i don't mean to be a dick, but i don't think that's how it works. Books about magic are books filled with knowledge, not necessarily magical books, how we enchant the book doesn't matter, what we write in it does.
You completely misunderstood my idea....
Haven't you note that I proposed to use Phyros brain in the enchantment? I want to extract his magical knowledge to the paper
Another option is to make it generate new texts like connecting to some global fire manipulation knowledge base.
I don't think that would work, or be worth it.

Quote
As for why female night trolls need traits, I quite suspect that they have a different gift system and their own  traits may be more important. Or may not. 
I suspect not...

Quote
And guys, let's not make long term megaplans that need years to become viable. It's not how young trolls think. And Nochteclaw asked us to use the left stone not save it for ages.
Also, we can't be sure that our son will get the same first gift as we did
(And fucking son's wife..... ewwwww)
I agree with pretty much all of this.
It still couldn't hurt to try and push our son down a religious path. It's not wrong, either, unless billions of parents IRL are equally wrong.

Quote
And don't be mad, sending Alice and Rox Alone is a way too dangerous. Underground is a dangerous place, it's not wise to not use someone used to caverns.
Well, they're both powerful warriors...but as they're not too used to the caverns and Jimma has nothing better to do, I suggest sending her with. If they'll let Jim a come, of course.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 04:33:08 pm
Fire book probably not worth a gift... ( But I'd try that if we got a a soul) That could make learning fire magic way easier
Maybe discuss the possibility to make such a book with Gwen? Or extracting Phyros knowledge from the brain in general (BTW, do we know IC that brain = mind? Is it even true for the setting? )

BTW, I am not sure that family fire magic lesson without Alice is viable... If we don't train her it's a  waste of time. Gwen doesn't really need fire manipulation, except, maybe, for making fire enchantments. But I doubt that we'll have many souls to do all that

Better to try experiment with the artifact or try level up animal empathy by training lovebirds\looking for owl. Fire magic is not our combat skill. Eon manipulation is. Having two high level combat skills is much less important than improving utility skills
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 04:35:26 pm
Fire book probably not worth a gift... ( But I'd try that if we got a a soul) That could make learning fire magic way easier
Maybe discuss the possibility to make such a book with Gwen? Or extracting Phyros knowledge from the brain in general (BTW, do we know IC that brain = mind? Is it even true for the setting? )
Fire book possible not even possibility.

Quote
BTW, I am not sure that family fire magic lesson without Alice is viable... If we don't train her it's a  waste of time. Gwen doesn't really need fire manipulation, except, maybe, for making fire enchantments.

Better to try experiment with the artifact or try level up animal empathy by training lovebirds\looking for owl. Fire magic is not our combat skill. Eon manipulation is. Having two high level combat skills is much less important than improving utility skills
Sounds acceptable.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 26, 2012, 04:36:59 pm
You completely misunderstood my idea....
Haven't you note that I proposed to use Phyros brain in the enchantment? I want to extract his magical knowledge to the paper
Another option is to make it generate new texts like connecting to some global fire manipulation knowledge base.
Of cause that enchantment( as all others, should be done by Gwen)
I don't blame myself for not guessing this, you never really made it clear that this is what you were thinking. Anyway, how would we accomplish this? Even if we had some kind of magic relevant to making a fire magic internet, or transferring knowledge through some kind of magic osmosis, we would need huge amounts of power to accomplish such a feat. Power we do not possess.
And don't be mad, sending Alice and Rox Alone is a way too dangerous. Underground is a dangerous place, it's not wise to not use someone used to caverns.

I can understand this sentiment, and won't get muchly in the way of sending Jimma the bodygaurd along with them, but i also feel it prudent for them to have privacy to work out their problems. Whatever the case i don't feel it is much of a big deal either way. Something of a compromise would be to explain to them that if they go underground they may need Jimma's protection, as we don't know what's down there and Alice shines like a beacon in such a dark place, suggest that if they would like privacy that they may go for a walk outside.
Title: Re: The Last Night Troll
Post by: gman8181 on December 26, 2012, 04:57:13 pm
You completely misunderstood my idea....
Haven't you note that I proposed to use Phyros brain in the enchantment? I want to extract his magical knowledge to the paper
Another option is to make it generate new texts like connecting to some global fire manipulation knowledge base.
Of cause that enchantment( as all others, should be done by Gwen)
I don't blame myself for not guessing this, you never really made it clear that this is what you were thinking. Anyway, how would we accomplish this? Even if we had some kind of magic relevant to making a fire magic internet, or transferring knowledge through some kind of magic osmosis, we would need huge amounts of power to accomplish such a feat. Power we do not possess.
And don't be mad, sending Alice and Rox Alone is a way too dangerous. Underground is a dangerous place, it's not wise to not use someone used to caverns.

I can understand this sentiment, and won't get muchly in the way of sending Jimma the bodygaurd along with them, but i also feel it prudent for them to have privacy to work out their problems. Whatever the case i don't feel it is much of a big deal either way. Something of a compromise would be to explain to them that if they go underground they may need Jimma's protection, as we don't know what's down there and Alice shines like a beacon in such a dark place, suggest that if they would like privacy that they may go for a walk outside.

Another time and I'd agree with you but I would rather not send off Foghorn's daughter to possibly get lost or killed in the caverns right before he arrives for a big party we're throwing.  Lets tell the tiger (Rox?) that we'd love for them to have some time together in the caverns but that it would be much better if that time could be put off until after Foghorn leaves and the party is over.

How about we spend all the time we have now preparing for Foghorn.  Training is great and I normally would full-heartedly back up that idea but can't we wait to train until after the big feast?  I can't help but feel that impressing Foghorn is a more time sensitive and temporarily important task.  Hell, maybe after the feast we can even ask him to train us a bit in magic.  (cough cough necromancy)  Seriously though any form of magic training from him would likely be useful.

How about we have our puppet consort bring out the box for Foghorn at the end of the meal.  Maybe not the flashiest option but its safe and it shows a little more planning and consideration than sticking it under his chair.  Plus before we bring it out, we can build up suspense and say something like "By the way, before we wrap things up for the night, I would just like to bring out a little gift for you to show how much I appreciate what you've done for me and my family so far."
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 05:09:53 pm
True enough.

Jimma probably won't help a lot with preparation, and since she used to fight for a dwarven fortress is probably pretty experienced with caverns. If we sent her along, they'd probably be fine.

Anyway, I don't actually care much what we do before Foghorn gets here. I'm leaning towards "preparation," but don't feel like arguing over it. Pick your battles...
Title: Re: The Last Night Troll
Post by: Mlamlah on December 26, 2012, 05:25:07 pm
We have our furniture, we have our ghost making platinum cutlery, what does preparing mean for us right now? Food? We pretty much have to wait for Cherlyn. Until then we may as well spend time with our son doing something productive. That's just my thoughts though, and i don't feel strongly either way. 
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 05:25:29 pm
I dislike the whole gift to Foghorn idea. Does he have a birthday or what? We are allies, not his vassal. Let's not behave like that

We may give it to him... well because we learned that he looked for it from the tree and decided that he have full right for the trophy . That how he views that. I am sure
Or we may say the truth - that we aren't sure that opening the box is a good idea and think that he will find a better use for it

Same goes to the feast... It's look like you want to impress your lord not meet an ally to discuss future plans.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 26, 2012, 05:46:10 pm
Lord? Hardly, there are many many reasons one would want to impress someone, more than one of which applies here.
1. Foghorn and company are allies, we want to cement their loyalty and convince them that we are at least as worthy as an ally as he is.
2. Foghorn has done a great deal for us, debts should be repaid lest they be called in later.
3. Foghorn is our friend, and his friendship is a powerful gift. If we reinforce our friendship he will trust us more, and in turn the benefits of the friendship will grow.
4. Foghorn is already surprised by us, giving him such an impressive gift may bring him further off-balance, this is a good thing wether he is destined to be a lasting friend or eventual foe, it means he may not know what to expect from us.

Also, there isn't a lot we can do with a box full of an entire species. We know from a number of sources that foghorn desperately wants it, and giving it as a gift would be ultimately beneficial.
Friends give eachother presents you know, not just servants, don't you know what season it is?
Title: Re: The Last Night Troll
Post by: gman8181 on December 26, 2012, 05:54:48 pm
I dislike the whole gift to Foghorn idea. Does he have a birthday or what? We are allies, not his vassal. Let's not behave like that

We may give it to him... well because we learned that he looked for it from the tree and decided that he have full right for the trophy . That how he views that. I am sure
Or we may say the truth - that we aren't sure that opening the box is a good idea and think that he will find a better use for it

Same goes to the feast... It's look like you want to impress your lord not meet an ally to discuss future plans.

I'm not saying we grovel to him, its just that he's powerful, useful and our friend (which we want to maintain right?).  Besides having him in a good mood from visiting us means that he may decide to help us more.  The box isn't tribute to a lord nor is it his birthday and I'm not doing it to kiss up.  I had suggested that we open the box but others did not seem to think it a good idea.  IF we aren't going to open the box then shouldn't we at least gain something from it (like goodwill from Foghorn) or would you rather just have it sit around and collect dust in our tower?  If you've had a change of heart on the other hand then maybe we could open that baby up.  I'm sure our ghost smith could accomplish such a task easily.

That said I'm open to other ideas as well.  Does anyone have another idea of what use that box could be put to besides opening it, selling it or giving it to Foghorn as a gift?  I don't feel strongly about this, I just figured the box could be put to a use instead of sitting around.  Really doesn't matter to me though.

If we're done with all preparations then great, for some reason I just felt like there was something we haven't done yet.  Though that's usually how I feel in real life when guests are coming over too.  So alright, I think another person and I had both suggested taming the lovebirds for flight earlier.  That or training magic/skills all seem like good options.

Oh and thanks for the agreement Mlamlah  :D
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 06:46:43 pm
I dislike the whole gift to Foghorn idea. Does he have a birthday or what? We are allies, not his vassal. Let's not behave like that
We may give it to him... well because we learned that he looked for it from the tree and decided that he have full right for the trophy . That how he views that. I am sure
Or we may say the truth - that we aren't sure that opening the box is a good idea and think that he will find a better use for it
Same goes to the feast... It's look like you want to impress your lord not meet an ally to discuss future plans.
Three things.
1. We're friends. We're not going to skimp.
2. Foghorn could probably anhilate us if he really wanted to. If he couldn't, he could definitely tell the world where we are and knock down a couple tower walls to help.
3. We have no use for the box; Foghorn wants it. It makes sense to cement our alliance, especially as it doesn't cost us much, if anything.
Title: Re: The Last Night Troll
Post by: Thecard on December 26, 2012, 06:54:47 pm
Yeah, UR, when your (pretty much) best and only (mortal) friend pays a visit, you should treat him better than you would treat a lord.  It's just being a good friend.

Also, with Rox and Alice, how would you feel if your lord (she is our consort) sent your rival to protect you during your romantic time with your lover?
We definitely should clear it with her first, though I suspect she would not like it.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 26, 2012, 07:02:11 pm
If we absolutely must send a tag-along if they go underground then i suggest we point out the alternative of merely going outside if they would like privacy.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 07:03:32 pm
I am noty saying about not giving it away ( IMO, I was the first who proposed that)
I am against doing it in a spectacular fashion or making a big deal of that. We are not gifting it, we are returning it

Quote
Also, with Rox and Alice, how would you feel if your lord (she is our consort) sent your rival to protect you during your romantic time with your lover?
We definitely should clear it with her first, though I suspect she would not like it.
Since when Alice and Jimma became rivals?
Title: Re: The Last Night Troll
Post by: Thecard on December 26, 2012, 07:06:38 pm
They're rivals just as my two dogs are rivals.  If I have one dog treat, who am I going to give it to?

My favorite.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 07:24:00 pm
Jimma and Alice have barely interacted.
Besides, Alice is smart enough to realize that Jimma's experience in the caverns would make her a good person to take along.

Unless she is looking for private time, in which case either A. she'll let us know, or B. she'll send Jimma away when she wants to be alone with Rox.
Title: Re: The Last Night Troll
Post by: Corai on December 26, 2012, 07:32:02 pm
B. she'll send Jimma away when she wants to be alone with Rox.

Jimma would not leave. If we tell her to protect them, she will protect them no matter what Alice says, and leaving them is not protecting them. Alice isn't her master, we are. If we send Jimma, we need to say that Alice is her boss as well, or at least have her listen to Alice's requests and follow through with them if they are acceptable.

Hey, gift of puppetry. Need to be precise with what we tell our mindless slave. I'm assuming it works with exact orders. Not implied orders.

Tiny tiny details. <3
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 07:35:14 pm
B. she'll send Jimma away when she wants to be alone with Rox.
Jimma would not leave. If we tell her to protect them, she will protect them no matter what Alice says, and leaving them is not protecting them. Alice isn't her master, we are. If we send Jimma, we need to say that Alice is her boss as well, or at least have her listen to Alice's requests and follow through with them if they are acceptable.
Sure.

Quote
Hey, gift of puppetry. Need to be precise with what we tell our mindless slave. I'm assuming it works with exact orders. Not implied orders.

Tiny tiny details. <3
Yup.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 07:36:02 pm
Quote
A. she'll let us know, or B. she'll send Jimma away when she wants to be alone with Rox.
Or C. They'll have a threesome :D
Title: Re: The Last Night Troll
Post by: Mlamlah on December 26, 2012, 07:45:15 pm
Quote
A. she'll let us know, or B. she'll send Jimma away when she wants to be alone with Rox.
Or C. They'll have a threesome :D

Gross. That is all i have to say.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 07:48:01 pm
On a more serious note I doubt that they'll have any "romantic" time. It's nearly impossible to embrace someone as hot as Alice...  In her current state she is good only for platonic life or some very awkward sex

Suddenly I understood that we fucked up Alice even more then I thought initially. Her body will deny her so many small things. We turned her into a somewhat handicapped person. Her life looks awful comparing to what it was. The only hope for her is to learn how to turn off wings
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 08:02:53 pm
I told you so.
Title: Re: The Last Night Troll
Post by: Thecard on December 26, 2012, 08:06:49 pm
You... you do realize it's possible to be romantic with someone without actually having sex, right?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 08:35:57 pm
Yes, but the flaming wings are still going to be a bigger pain than they're worth (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlessedWithSuck).
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 08:58:20 pm
I told you so.
Well, I chose phoenix as a second choice because battlelust was just a bland meatshield type of gift, not the best role for a friend or a daughter of a wizard. Not that my second choice mattered

Quote
You... you do realize it's possible to be romantic with someone without actually having sex, right?
It's possible. That's why I said that she is limited to purely platonic relationships. And it's not only about sex, it's about any physical contact. She can't get hugged. She can't sleep in a bed. She should be extra careful indoors and have millions of other problems...

Helping her to get  fire manipulation is our top priority, if we care about her.
Title: Re: The Last Night Troll
Post by: anailater on December 26, 2012, 09:19:31 pm
And she wouldn't want to have sex anyway, I'm not even sure if she can have sex with non night trolls anyway, if Rox loves her, she''ll accept that this is how it is, hopefully she will realise that for their love to survive she needs to be converted too.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 09:27:28 pm
How do you imagine: can't have sex with non night trolls? I am very curious.

As for Rox's conversion. It's a bad idea. Foghorn will not like that. Alice may dislike it, too... Have you heard anything about jealousy?
Title: Re: The Last Night Troll
Post by: anailater on December 26, 2012, 09:32:31 pm
I think we should convert Rox because of two things, Alice loves her and Night trolls live a long time, Rox will die and Alice will become sad, if we convert her, they can live together forever.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 09:37:39 pm
I told you so.
Well, I chose phoenix as a second choice because battlelust was just a bland meatshield type of gift, not the best role for a friend or a daughter of a wizard. Not that my second choice mattered
Left Stone was so the best choice...but let's try not to bring up old arguments...

I think we should convert Rox because of two things, Alice loves her and Night trolls live a long time, Rox will die and Alice will become sad, if we convert her, they can live together forever.
Good idea. Give her Battlelust?
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 09:43:38 pm
We discussed Rox conversion with Alice, she clearly said that it is a bad idea because Foghorn will not allow her that. Rox is  his friend and important servant.

And Rox loves Foghorn at least as much as she loves Alice
Title: Re: The Last Night Troll
Post by: anailater on December 26, 2012, 09:45:43 pm
I think we should convert Rox because of two things, Alice loves her and Night trolls live a long time, Rox will die and Alice will become sad, if we convert her, they can live together forever.
Good idea. Give her Battlelust?
But Don' t bring it up now, that would be bad.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 10:00:18 pm
We discussed Rox conversion with Alice, she clearly said that it is a bad idea because Foghorn will not allow her that. Rox is  his friend and important servant.

And Rox loves Foghorn at least as much as she loves Alice
True enough. We'll need to discuss the matter with Foghorn and Rox first. After cementing an alliance with Foghorn...maybe the box would help?
Look at me, curbing the discussion towards something more immediately relevant!
Title: Re: The Last Night Troll
Post by: Thecard on December 26, 2012, 10:13:25 pm
And Rox loves Foghorn at least as much as she loves Alice
I thought she lesbian?  Does she like Foggy the same way?  I could have missed it if she did.

In either case, she is definitely very loyal to him.  He'd have to give it the go ahead, but he probably won't.
Title: Re: The Last Night Troll
Post by: javierpwn on December 26, 2012, 10:15:20 pm
Silly card man, animal people don't grasp the concept of homosexuality, they simply let their urges run wild and free
Title: Re: The Last Night Troll
Post by: Thecard on December 26, 2012, 10:22:52 pm
Silly card man fish, animal people don't grasp the concept of homosexuality, they simply let their urges run wild and free
Much better.  :D
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 10:23:26 pm
And Rox loves Foghorn at least as much as she loves Alice
I thought she lesbian?  Does she like Foggy the same way?  I could have missed it if she did.
There is more than one kind of love, Card.

Quote
In either case, she is definitely very loyal to him.  He'd have to give it the go ahead, but he probably won't.
Yeah...maybe if we emphasize how happy she and Alice are together and make him feel indebted to us...say, by giving him the box?
Title: Re: The Last Night Troll
Post by: Thecard on December 26, 2012, 10:25:03 pm
And Rox loves Foghorn at least as much as she loves Alice
I thought she lesbian?  Does she like Foggy the same way?  I could have missed it if she did.
There is more than one kind of love, Card.
Yeah, that's what I meant by the "loyalty" thing.  I just feel like she might love Alice more than she loves Leghorn.

Quote
In either case, she is definitely very loyal to him.  He'd have to give it the go ahead, but he probably won't.
Yeah...maybe if we emphasize how happy she and Alice are together and make him feel indebted to us...say, by giving him the box?
Yepperoni.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 10:34:30 pm
Quote
Yeah, that's what I meant by the "loyalty" thing.  I just feel like she might love Alice more than she loves Leghorn.
She never tried to save Alice from tortures and forced marriage. So I really doubt that

Whatever we do we shouldn't tell Foghorn about romantic affair between Rox and Alice.

I am against  converting Rox, that is bad for many reasons:

1) Foghorn
2) Weird love triangle will create problems
3) Alice may get upset that we want to raise our power and convert her love just to use for our cause. She is overprotective about Rox
4) Alice and Rox may break up (most likely they will) Considering their characters they may become fierce rivals
5) If Rox will ever fall in love with a male... she'll hate us because they will not be able to have a child ( that's true for Alice, too. But it's too late to change anything)
Title: Re: The Last Night Troll
Post by: gman8181 on December 26, 2012, 10:46:43 pm
Can some people please stop acting like Alice has had a horrible curse inflicted on her that will forever ruin her life and any chance she has at happiness?  We didn't punish Alice, we gave her a gift.  Maybe not the gift everyone wanted for her, hell maybe not even the gift she wanted most but in my eyes and probably in the eyes of our character it was a great and valuable gift.  We took her in when her own father acted like he didn't want her and we have been a very good friend in my honest opinion.  Sure Alice has to overcome the temporary hurdle of unfamiliarity with her body but we took away her fears, gave her  power and immortality barring death by violence.  She has a very long time to grow in harmony with her gift and she has a lot more opportunity for experiencing life now than she would have had as a mortal human.  If Rox and Alice really love each other, then they will find a way to make things work and if not then they never really loved each other in the first place.  Alice has a long time to find that special someone and all the better if we work our way in there.

Sorry if that seemed like a rant.  Don't know why it even bothers me but I just feel like we did what most of us felt was right at the time but it's never enough if some people don't get what they feel is right.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 26, 2012, 10:51:44 pm
Quote
Yeah, that's what I meant by the "loyalty" thing.  I just feel like she might love Alice more than she loves Leghorn.
She never tried to save Alice from tortures and forced marriage. So I really doubt that
Did Rox even know about it?
It's entirely possible that I forgot about that if she did.

Quote
Whatever we do we shouldn't tell Foghorn about romantic affair between Rox and Alice.
I thought he already knew...

Quote
I am against  converting Rox, that is bad for many reasons:

1) Foghorn
2) Weird love triangle will create problems
True. Possibly.

Quote
3) Alice may get upset that we want to raise our power and convert her love just to use for our cause. She is overprotective about Rox
4) Alice and Rox may break up (most likely they will) Considering their characters they may become fierce rivals
Aren't most of our arguments for converting Rox so the two of them can stay together? Wouldn't this affect their feelings towards us and each other?


Quote
5) If Rox will ever fall in love with a male... she'll hate us because they will not be able to have a child ( that's true for Alice, too. But it's too late to change anything)
Alice is a lesbian, it was never an issue for her. I thought Rox was, too?

Can some people please stop acting like Alice has had a horrible curse inflicted on her that will forever ruin her life and any chance she has at happiness?  We didn't punish Alice, we gave her a gift.  Maybe not the gift everyone wanted for her, hell maybe not even the gift she wanted most but in my eyes and probably in the eyes of our character it was a great and valuable gift.  We took her in when her own father acted like he didn't want her and we have been a very good friend in my honest opinion.  Sure Alice has to overcome the temporary hurdle of unfamiliarity with her body but we took away her fears, gave her  power and immortality barring death by violence.  She has a very long time to grow in harmony with her gift and she has a lot more opportunity for experiencing life now than she would have had as a mortal human.  If Rox and Alice really love each other, then they will find a way to make things work and if not then they never really loved each other in the first place.  Alice has a long time to find that special someone and all the better if we work our way in there.
Sorry if that seemed like a rant.  Don't know why it even bothers me but I just feel like we did what most of us felt was right at the time but it's never enough if some people don't get what they feel is right.
Aside from the flaming wings, it was a good gift. We did make her life...different, at least. Once she gets over the issues with being partly bound to us and figures out how to live with the flaming wings (which I am surprised she hasn't burnt anything with yet--does she sleep on a stone floor?), she'll be better off than she was before. Probably.
I still think it would have been better to give her the Left Stone gift, which would give the same benefits plus an independent life without having flaming wings, but whatever.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 11:32:01 pm
Spoiler: Rant about Alice (click to show/hide)
______
Quote
Did Rox even know about it?
It's entirely possible that I forgot about that if she did.
She was the one who told us about it

Quote
I thought he already knew...
He threw Alice in torturing device for being a lesbian... How do you think, what would he do with someone who "seduced" his little daughter?
He didn't even knows that we know that Alice is a lesbian and I think it would we better if that will stay the same

Quote
Aren't most of our arguments for converting Rox so the two of them can stay together? Wouldn't this affect their feelings towards us and each other?
That will affect. In some unpredictable way.

Quote
Alice is a lesbian, it was never an issue for her. I thought Rox was, too?
Pure homosexuality is very rare for women.

Eternity is a long enough time to switch

Alice is 16 year old... that's only the beginning of sexuality.

It may be only result of teenager rebelliousness against social norms

Consorts are changed by conversion, some instincts are added. I am sure that if turn on any gift near Alice she will do whatever is needed for mating( that's a form of a rape, but still)

I see no reasons to assume that Rox is a lesbian and not a bi
Title: Re: The Last Night Troll
Post by: Mlamlah on December 26, 2012, 11:36:49 pm

Pure homosexuality is very rare for women.


Heh, this is not true.
You may be confused by the numbers of women who engage in lesbian activities in order to "lure male mates". This is a thing documented in more than one species, but it does not mean that genuine lesbianism is any more rare than male homosexuality.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 26, 2012, 11:55:30 pm
Spoiler: huge offtop (click to show/hide)
Title: Re: The Last Night Troll
Post by: Thecard on December 27, 2012, 12:08:30 am
See, that is what pisses me off about your arguments.  You're basing your decisions on the assumption that Alice is not really lesbian and will change later.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 27, 2012, 12:24:07 am
I think it's  probable that she isn't a pure lesbian. As a poker player I am used to base me decisions on probabilities
And I base my suggestions on views of my version of the character , who surely thinks that sex can't be that unpleasant to not mate when it's needed

Looks like my hopes for impregnating Alice with the left stone are pointless... it will be denied

anyway we badly need an update to stop the new chapter of derailing



Title: Re: The Last Night Troll
Post by: Weirdsound on December 27, 2012, 12:30:34 am
(Keep it civil guys!)

Character:
Spoiler (click to show/hide)

"Rox. I do think you and Alice deserve some time together, but now is not the time. I'm prepareing for a visit from Foghorn. What if something happened to you or her while you were down there? We would all be in trouble. How about you go with her after Foghorn leaves?"

Rox ponders your words for a minute. "Mr. Foghorn would make Rox leave with him. That would not work."

You sigh. "Fine. Then at least take Jimma with you. She is tough enough to protect you, and has no free will. She will back off and give you privacy if Alice demands it."

You call for Jimma, explain to the puppet her job, and send the escorted couple away.

Then you decide to go out and hunt for a pet for your child. You go about this by heading outside and talking to the trees, asking about the locations of owl's nests. After several hours of such searching you find a nest with two fledgling owls inside. The parents seem to be away at the moment. 1d20 = 14 + 1(Skill) = 15

You open a telepathic link with the birds.

-Hey. You owls? I'm a night creature and I'm looking for a friend for my child.-

-Bullshit. You don't look like some vampire or werewolf. You are clearly a demon.-

-I'm a night troll.-

-Those don't exist.-

-They didn't for a long time. But I assure you, we are real, and we are back.-

-Bullshit, prove it.-

You growl and storm off. You would consider just grabbing one, but you are fairly sure that the two owls are just about old enough to fly. You either have to turn a woman in front of them, or find another owl. At least you know where they live if you want to do something vengeful or clever. 1d20 = 8

Back at the tower you and Gwendolyn spend some time cleaning. Eventually Cherlyn returns. Her bag is squirming again, and she seems to have picked up some fancy new belongings as well. "Got two kids in the bag this time. Elves. I was able to hold of on having a pre-dinner snack." 1d20 = 16 + 4(Minion is Very Well Suited for the Task) = 20

The thief walks downstairs to deposit her catch in the Dungeon, and you take a quick glance at her to see what she has picked up. From the looks of it she has used her platinum bar and whatever else she stole to buy jewlery. You also notice a wand hanging from her belt; likely pre-loaded with some spell or another. She has also traded in her metal dagger for one of Obsidian. The new knife is covered in runes and likely enchanted.

Surely her new gear will make Cherlyn a bigger threat in combat; whether or not that is a good thing remains to be seen.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 27, 2012, 12:58:46 am
Welp, those owls will have to end up a snack at some point.
Tsk tsk. Cherlyn bought jewlery? Well i suppose it might make a less obvious form of currency.
Hrmm, no message from leaf? Ask Cherlyn if she went to the ranch.

Tell Foghorn he can come whenever he likes, and that he may feel free to bring along his family.
Spend some time with our son. Tell him stories of our adventures.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 27, 2012, 01:02:18 am
It's to early to call Foghorn, we don't know when will Rox return

I am concerned with the power of Cherlyn, problems expected
Title: Re: The Last Night Troll
Post by: Mlamlah on December 27, 2012, 01:04:26 am
Yeah, i think we should try to make sure she didn't just spend both of the platinum bars we sent her out with, but in a roundabout way. Ask her about the ranch, she hasn't been there yet, ask her what it looks like.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 27, 2012, 01:10:59 am
Quote
she hasn't been there yet
Huh? We converted her at that place
Title: Re: The Last Night Troll
Post by: Mlamlah on December 27, 2012, 02:08:38 am
Oh, duh Mlamlah. You are correct.
Title: Re: The Last Night Troll
Post by: Grek on December 27, 2012, 02:12:02 am
Am I the only one not concerned by Cherlyn? Yes, she's bratty and doesn't like obeying orders, but she does like us. She's even said that she's glad we converted her.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 27, 2012, 02:18:30 am
You have a point, and that gets me thinking. While i think we should keep a close eye on her it could prove prudent to give her more rather than less wriggle-room. This might not necessarily make too much sense at first but keeping her leash loose might help to keep her complacent, and would make it more significant if we ever decided to tighten it.
I think we should go ahead and give foghorn a call, he said he would need at least half a day of foreknowledge correct? Unless alice and rox are going on a camping trip underground it should not be a problem.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 27, 2012, 02:22:29 am
Some better ideas than - give no orders, do absolutely nothing and talk to the son?
I have no new ideas, looks like I am not the only one without ideas

Quote
Unless alice and rox are going on a camping trip underground it should not be a problem.
If he come and no Rox and Alice present that will be awkward. And that's quite possible
Title: Re: The Last Night Troll
Post by: Mlamlah on December 27, 2012, 02:25:51 am
They both know that Foghorn is coming, they'd have to be idiots to just wander off and forget to come back. They're not idiots. If they don't come back it's because something has gone wrong, and we would know much earlier than we otherwise would, because we know that they know there is a time limit.
Title: Re: The Last Night Troll
Post by: Thecard on December 27, 2012, 03:01:12 am
It isn't like they're the ones who invited him over.  If they aren't there we can tell him they had to go hunting for victims or something.  He isn't necessarily going to jump to conclusions that quickly.  Especially if it would involve his daughter's sexuality.  UR is having trouble believing it, I imagine Foggy Bottom is experiencing difficulty on that front as well.
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 27, 2012, 06:28:09 am
Spend some time with baby night troll. Make sure that he is does not have health problems, and bond with him. I think we should hold off on the calling the party because we should gather some plants (herbs, vegetables, fruits, nuts) and drinks (water, tea, alcohol, etc.) for the feast as well. Ask Cherlyn what the new items do. Also look into getting some clothing for Alice since she does not have any pants in her inventory.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 27, 2012, 09:17:44 am
Spoiler: Rant about Alice (click to show/hide)
[/spoiler]
I don't agree with all of your arguments (for instance, flying is kinda the quintessential superpower), but I agree with your conclusion. If Alice wasn't good enough for the left stone, who was?

Quote
Quote
Did Rox even know about it?
It's entirely possible that I forgot about that if she did.
She was the one who told us about it
Oh. Thanks.

Quote
Quote
I thought he already knew...
He threw Alice in torturing device for being a lesbian... How do you think, what would he do with someone who "seduced" his little daughter?
He didn't even knows that we know that Alice is a lesbian and I think it would we better if that will stay the same
I thought it was the relationship with Rox that got her tossed into the torture room.

Quote
Quote
Aren't most of our arguments for converting Rox so the two of them can stay together? Wouldn't this affect their feelings towards us and each other?
That will affect. In some unpredictable way.
Bright side, if we explain our logic to Alice, she won't feel betrayed.
Theoretically.

Quote
Quote
Alice is a lesbian, it was never an issue for her. I thought Rox was, too?
Pure homosexuality is very rare for women.

Eternity is a long enough time to switch

Alice is 16 year old... that's only the beginning of sexuality.

It may be only result of teenager rebelliousness against social norms

Consorts are changed by conversion, some instincts are added. I am sure that if turn on any gift near Alice she will do whatever is needed for mating( that's a form of a rape, but still)

I see no reasons to assume that Rox is a lesbian and not a bi
Alice has mentioned being disgusted by...some aspect or other of heterosexual relationships, I don't remember the exact quote. Anyways, you could argue the same argument for all of our consorts who aren't Jimma. The only real difference is that we knew about and cared about Alice before conversion.

I am concerned with the power of Cherlyn, problems expected
Treat her well, make her realize turning her was a blessing, and don't impregnate her until she does.

Prepare for the feast, spend time with the family, consider trying to teach Cherlyn some magic, wait for Alice, Jimma, and Rox to return.
Title: Re: The Last Night Troll
Post by: Thecard on December 27, 2012, 11:35:30 am
Well, why don't we ask Rox before forming plans around what you assume?
Title: Re: The Last Night Troll
Post by: anailater on December 27, 2012, 12:48:28 pm
I agree, but not now, later.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 27, 2012, 02:04:34 pm
Rox isn't even here...
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on December 27, 2012, 02:14:58 pm
.... No funny suggestions. No any suggestions... Only the same discussion again and again.
Let's fastforward to the feast somehow

Title: Re: The Last Night Troll
Post by: Thecard on December 27, 2012, 02:26:48 pm
Using Eon manipulation?  :P
Title: Re: The Last Night Troll
Post by: Mlamlah on December 27, 2012, 03:14:15 pm
Patience Ukranian, this game isn't going anywhere, and the GM has a life too, in  the meantime we can still chat about the game and make suggestions, even if they arn't the most inspired suggestions, they are so because of the point of the game we are currently at.
Title: Re: The Last Night Troll
Post by: gman8181 on December 27, 2012, 05:04:12 pm
What's there to suggest?  As Mlamlah has pointed out we aren't really doing anything and we already have the feast planned out.  Besides long term plans there is not much to go over.

Unless of course you had a suggestion?  What do you think we should be doing UR?  Is there something I'm missing?  Btw I'm not being patronizing or anything, I'm serious about those questions.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 27, 2012, 05:46:09 pm
Only thing i can really think of is maybe talking to cheryln, and asking her if she found anything at the ranch, and if she got the platinum to leaf.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 27, 2012, 05:47:25 pm
Sounds like a plan.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 27, 2012, 06:18:38 pm
Edit: Wrong thread... oops
Title: Re: The Last Night Troll
Post by: javierpwn on December 27, 2012, 06:20:01 pm
you destroyed my hopes for an update
Title: Re: The Last Night Troll
Post by: Weirdsound on December 27, 2012, 06:22:29 pm
Yeah. Sorry bout that. I've got to tweak some things on my Pokemon Game, and then I will get to this.
Title: Re: The Last Night Troll
Post by: Thecard on December 27, 2012, 06:27:07 pm
Yeah, I was about to ask why the GM was posting an action...
Title: Re: The Last Night Troll
Post by: Weirdsound on December 28, 2012, 01:02:23 am
Character:
Spoiler (click to show/hide)

You follow Cherlyn down to the dungeon and watch her unload a pair of elf children into the cells. They seem to be 7ish, but since elves age slowly they are likely in their teens. Once she has them safely in their cells you approach the consort.

"Did you stop by the ranch while you were gone?" You ask.

Cherlyn smiles. "Indeed I did. Left Leaf the platinum bar."

"Any messages from him?"

"None that I couldn't handle dear."

You blink, before going off on a bit of a rant. "What did he say? What do you mean handle? Why didn't you run it through me? You little p-"

Cherlyn smacks you in the face, snaping you out of your rage before it reaches your father's level of wrath. "Leaf was my only friend from back when I was trying to be an elf. We have similar interests. Namely money. He would sometimes give me jobs, and I would sometimes use him as a fence. I would have likely married him if his damn father wasn't intent on getting him out of town. I think I am qualified to deal with him for you."

"What did he say?"

The consort laughs. "Don't worry your silly little head about it dear. He had gotten word from his father that the old fellow was coming back with a potential father in law for him to meet. I went out to Dawnmaiden and got him two vials of poison. One that is lethal and will kill both his father and the guest, and one that is just sickening, and will avert suspicion when he puts it in his own food. Surviving an assassination attempt should further boost his standing in the community to boot."

You shake your head, not sure if you should be impressed by Cherlyn's brilliance, or pissed at her insubordination. You decide to just leave her alone for the moment and go to the magic mirror. You inform Foghorn that you are ready for the feast, and he promises to be over by sunrise with a good chunk of his family.

Rescuing your son from a religious lecture by Kelpmier, you hold the baby troll tight to your chest and tell him the story of the time his mommy and daddy were ambushed by unicorns. You stretch the truth a bit, and your version of the tale ends with Gwendolyn and yourself standing triumphantly upon a pile of 50 dead equines.

---

Rox, Jimma, and Alice arrive at about 3:00 AM. When Rox hears that Foghorn will by around by dawn, she quickly gets to work prepareing the badgers she caught for consumption.

You ask the new consort how things went, and she shakes her head. "Okay I guess. We spent most of the time down there trying to iron out issues not even related to my recent transformation. She is hard to deal with at times. Animal people don't follow the same logic and morals as us humans... erm... and former humans. I'll miss living with her, but a good part of me is glad I don't have to anymore."

Deciding not to pry you spend the rest of the night until dawn getting your story straight with Gwen about the unicorns. It takes a village to properly lie to a child. You wonder how many of your own father's stories were true...

---

Foghorn arrives at dawn with a fairly large party. You listen patiently as the old sorcerer makes the introductions. You have already met Esmeralda, his oldest living daughter and heir.

His next oldest is Skylar. Skylar is not a mage but an engineer and mechanic. She is married and owns a shop in a distant human town, but has come home to help her father maintain some of his tower's defenses.

Skylar's twin brother is Edgar. Edgar was once considered to be Foghorn's heir, but when he was around Alice's age he was captured by the nearby town. His captors tortured him for weeks before Foghorn could free him, rendering him both mute and impotent. Unable to recite incantations or to produce heirs of his own Edgar moved to the tower basement in shame. Although incapable of most casting, Foghorn assures you that the young man is a student of theoretical magic. He possess a rich knowledge in almost every magical school, and is a master at the mathematical planning phases of rituals and enchantments.

Frostberry is Alice's mother and a powerful witch of the south. She flew over as fast as she could to meet you upon hearing of her daughter's conversion. She has an air of prim and proper poise about her, which is broken by a scowl when you introduce Jimma. She lets out a chilling laugh upon learning that the once proud champion has been reduced to a mindless puppet.

Dinner starts off well. Since most of the guests are evil witches or warlocks they are more than glad to join in the act of torturing the two elf kids to season their meat. Only Skylar asks to leave the room, but she returns once the elves have been consumed and it is the human's turn to eat. The family reunion goes off without a hitch; everybody dotes on Alice, and she even gets a new bow as a gift from her mother. Alice is thrilled to learn that the enchanted weapon is capable of producing it's own ammo.

Eventually the pleasantries die down, and Foghorn gets down to business. "Alright. We still need to stop Vindel from marrying some floozy and running off. I need that damn enchanter HERE. I have a plan to get you that bitch for yourself. It will be nice and bloody."

You nod. "I have no serious objection to bloody."

The old mage smirks. "Good. Then this is what you will do. Put the retreat of Oakworshiped under seige. Hit them hard and hit them often. Make them fear the night."

"Sounds like fun" Cherlyn butts in "But what does that have to do with kidnapping a specific noble brat?"

"I didn't know Fellsoil was in the habit of letting his consorts speak for him. Hold your damn tounge girl." Foghorn scolds before answering her question. "I've done some research on this Clairia girl. She has an assigned guardian to look out for her well being. Huge brute. Part troll. Cave troll, not your kind of troll of course. You need to kill him in the chaos. Once he is dead, there will be nobody to look out for Clairia's best interests in the noble house. At that point I'll step in and act as an intermediary, negotiating peace on your behalf. If I mention you are looking for good quality women, and Clairia's guardian isn't around to object, there is a good chance they will just offer her as part of the deal without me even having to ask for her by name."

Cherlyn pouts, and you can't help but smirk.

"Anyway, do you think you are up for this? If so what kind of support would you require from me?"
Title: Re: The Last Night Troll
Post by: Mlamlah on December 28, 2012, 01:46:51 am
"I could use something big and flashy, something that could produce a large distraction, though the distraction need not cause casualties. It merely needs to draw a lot of attention. We should hit them hard in the first attack, and then harry them for a time using a specific strategy. If they still need a push, we attack them again, with a radically different strategy than we previously utilized."
Stop Cherlyn from talking if she chooses to again.
Title: Re: The Last Night Troll
Post by: Descan on December 28, 2012, 01:56:24 am
Oh, and mention that if our consort has something worthy to say, we allow them to say it. That at this time they didn't, doesn't mean they won't in the future!
Title: Re: The Last Night Troll
Post by: Corruptor on December 28, 2012, 02:43:19 am
We should position Leaf as the other negotiator in the conflict, it's probably possible - after all, he's a war hero already from being the sole survivor of our raid, plus the influence of his inherited position once the poison gets rid of his father.

With Foghorn, our patron, on one side and our ally Leaf on the other, we guarentee that the agreement will go as planned, and our secret ally gains further influence.

First off though, we should send Cheryl out to sabotage the town's defenses. Steal weapons, poison those of particular prowess, take healing potions and magic items.

Before we send her however, we should have a conversation regarding her conduct - explain that we are happy to respect her independant spirit and initiative, but that striking us or embarassing us like she did in front of Foghorn will have consequences - imply that if we wished, we could make her more obedient, but that we - so far - have abstained from doing so to enhance her usefulness ( after all, she doesn't know much Night Troll lore. However, we should ask the merfolk chick to confirm the fact just in case Cheryl decides to check it with her)

As for Foghorn's question of what support we might require from him, imo we should ask that he tutor us and Alice in Fire Manipulation, or barring that, at least provide a few textbooks on the subject.

Also inquire what sort of rituals his son has knowledge of, and whether a ritual exists that could bolster the tower's defenses - we could gather ample souls and raw material for such a ritual during the upcoming raids. And/Or, since he apparently is versed in almost every field of magic, inquire about learning Necromancy - or at least about magic that can influence the mind.
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 28, 2012, 08:21:04 am
If Foghorn wants an enchanter we can do two things: one is securing the Vindel and the other way is offering Gwen to enchant things for Foghorn as long as she is able to stay with us.
If Gwen would have to move, we would need to make sure Vindel stays in Dawnmaiden. I think attacking the city would be counter intuitive because it would make Vindel want to leave. Also sieging the city seems costly in both lives and resources, both which we are limited to at the moment. Finally the girl is not worth it as she is a minor, has a guardian, and not in the direct line of succession for the throne (she just related to the royal family I believe). A much better way is to just have a talk with Vindel or capturing him (last resort as he can refuse to work).
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 28, 2012, 09:42:37 am
I like Mlamlah's, Descan's, and Corrupter's ideas.

I suggest we be impressed by Cherlyn's cleverness and a bit worried by her... independence isn't the right word, but something about how she uses it.
Title: Re: The Last Night Troll
Post by: anailater on December 28, 2012, 10:35:48 am
I suggest we be impressed by Cherlyn's cleverness and a bit worried by her... independence isn't the right word, but something about how she uses it.
We should be glad, Initiative is always good, we just need to make sure she doesn't use it against us,  perhaps a present?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 28, 2012, 12:09:35 pm
I suggest we be impressed by Cherlyn's cleverness and a bit worried by her... independence isn't the right word, but something about how she uses it.
We should be glad, Initiative is always good, we just need to make sure she doesn't use it against us,  perhaps a present?
Perhaps...but we DID give her that platinum bar to spend on herself...
Title: Re: The Last Night Troll
Post by: Thecard on December 28, 2012, 01:20:44 pm
No, she does need to hold her tongue when it is not a good time for her to speak.  She can decide if she wants to help out, but she shouldn't interrupt like that.  She isn't quite as good at negotiating as we are.  As evidenced by her... diction and obvious frustration with Foggy.
Title: Re: The Last Night Troll
Post by: anailater on December 28, 2012, 01:46:43 pm
I disagree, Foghorns out of line, he's treating our consorts as animals, I don't like this guy.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 28, 2012, 01:55:16 pm
On the other hand, Cherlyn is disrespectful and uncouth, she's gone as far as striking us, like *we're* being impudent, if she hits us, we should hit her back, we can't allow her to step so far out of line.

Once Foghorn is gone we can explain that Foghorn could quite easily refine her into a fine layer of dust if he so pleased, and that she should not push her luck with him.
Title: Re: The Last Night Troll
Post by: anailater on December 28, 2012, 02:02:40 pm
It was a playful slap wasn't it? That's fine, but we should warn her about Foghorn.
Title: Re: The Last Night Troll
Post by: Thecard on December 28, 2012, 02:08:07 pm
Yeah, remember that Cherlyn is not Gwen.  She's being openly insubordinate and rude. 
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 28, 2012, 02:25:47 pm
Maybe Cherlyn should have been the puppet...
Title: Re: The Last Night Troll
Post by: Grek on December 28, 2012, 02:31:58 pm
My personal suggestion: Use the Drought of Perception Blotting to make ourselves invisible to elves. Walk into town. Kill as many as we can before the potion wears off. Quaff a second potion and escape.
Title: Re: The Last Night Troll
Post by: anailater on December 28, 2012, 02:55:37 pm
My personal suggestion: Use the Drought of Perception Blotting to make ourselves invisible to elves. Walk into town. Kill as many as we can before the potion wears off. Quaff a second potion and escape.
Can we leave an evil note in elf blood?
Something like, we are your new gods, leave 5 maidens of skill by (Safe location) every harvest and we shall not smite you?
Title: Re: The Last Night Troll
Post by: Strongpoint on December 28, 2012, 02:58:32 pm
GM, you are a master. This story is awesome.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 28, 2012, 03:03:58 pm
My personal suggestion: Use the Drought of Perception Blotting to make ourselves invisible to elves. Walk into town. Kill as many as we can before the potion wears off. Quaff a second potion and escape.
Can we leave an evil note in elf blood?
Something like, we are your new gods, leave 5 maidens of skill by (Safe location) every harvest and we shall not smite you?
Can we get five+ gifts every year, or are you planning to eat most of them?
Title: Re: The Last Night Troll
Post by: anailater on December 28, 2012, 03:32:02 pm
We've had lots of gifts so far this past month or two, and we would eat one or two of them.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 28, 2012, 03:44:38 pm
Can we keep that rate up once we start settling down?
Title: Re: The Last Night Troll
Post by: anailater on December 28, 2012, 03:56:50 pm
Perhaps, if not we kill them all anyway.
Title: Re: The Last Night Troll
Post by: Strongpoint on December 28, 2012, 04:04:56 pm
Potion plan isn't perfect. Elves willn't see us but other races will
Title: Re: The Last Night Troll
Post by: Mlamlah on December 28, 2012, 08:41:05 pm
Even with the potion plan i think we need a bigass distraction to keep our killcount up and still stay in one piece.

If we're going to make demands let's make the demands a little easier for them to meet. Even one a year would be sufficient, perhaps alongside livestock. We don't need so much in tribute, and such a significant tribute would cause problems further down the line.
We could also set ourself in place as a kind of benefactor long term, depending on treaty negotiations.
Title: Re: The Last Night Troll
Post by: gman8181 on December 28, 2012, 11:51:15 pm
If we are going to start getting into conflicts with the local towns, can we please learn necromancy or at least ask foghorn about any local human or animal people populations we could "recruit."

I'd rather lose a couple expendable zombies or recruited soldiers than any of our consorts.

Oh and last thing, are we going to give foghorn the box?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 28, 2012, 11:56:55 pm
Who could teach us necromancy?

I think so.
Title: Re: The Last Night Troll
Post by: gman8181 on December 29, 2012, 12:08:04 am
I figured foghorn could but maybe I'm wrong.

His son supposedly knows all forms off magic and just can't practice it due to his disabilities.
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 12:15:57 am
Well, there's only one disability preventing him from casting, and it's one that also inhibits his communicative abilities as well.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 29, 2012, 12:17:19 am
Maybe we should learn telepathy, so we can learn magic from him.
Or, less cool but also simpler, sign language.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 29, 2012, 12:28:12 am
Why the constant insistence on necromancy?
No word on wether foghorn is a necromancer, he's never said or done anything that would indicate that, and we've never seen him with an undead.
There are other much simpler ways to get expendable servants, and an attention grabbing entourage goes directly against our stealthy skillset, necromancy doesn't help us a whole lot.
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 12:34:00 am
Exactly.  We'd be better off impressing animalmen tribes.  I think you'll find living minions (that are part beast) much better at tasks than brainless and rotting zed.  Also far less conspicuous.
Title: Re: The Last Night Troll
Post by: Strongpoint on December 29, 2012, 12:47:14 am
We should ask Foghorn to extract bogeymen for us.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 29, 2012, 12:49:17 am
"What is that foul smell?"
"A horde of foul creatures approaches."
"Ah, it is good that they are slow in both body and wit, we have time to prepare for their arrival, and we know that even the simplest strategy will leave them defeated."
"Indeed, i will have the pit traps dug and filled with pitch, that we may set the helpless creatures alight."
"That sounds like a fine plan, it is a wonder that necromancers think that such creatures alone can be a threat to anyone with a clear head on shoulders."


EDIT: Come to think of it, those boogeymen themselves would make a fine distraction if we released them tactically, and being night creatures we could convince them that we set the creatures upon them, and have the power to control them to at least some extent.
Title: Re: The Last Night Troll
Post by: Strongpoint on December 29, 2012, 12:58:31 am
We and our consorts need utility skills. Telepathy is good. Any form of divination magic is good. Fire manipulation is good.  Healing magic is good.
Necromancy can't help us in the upcoming operation
Title: Re: The Last Night Troll
Post by: Descan on December 29, 2012, 01:02:51 am
Though created servants who know no loyalty but to us would be nice.

Therefore I propose we search out Golemancy.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 29, 2012, 01:11:37 am
Golems would be perfect for if we ever need to leave property unattended, and in general as gaurds.
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 01:12:20 am
Agreed.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 29, 2012, 01:16:36 am
Let's face it, golems are just better than zombies. They're tougher, stronger, and less terrifying to the peasants. A bit more expensive, but meh.

...Who is suddenly wanting a platinum golem?
Title: Re: The Last Night Troll
Post by: Strongpoint on December 29, 2012, 01:27:01 am
Golemancy would require many souls. Bad option for our ethics
Title: Re: The Last Night Troll
Post by: Mlamlah on December 29, 2012, 01:29:23 am
and wasting souls on necromancy is much different?
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 01:31:39 am
And again, necromancy would be unethical for other reasons.
Title: Re: The Last Night Troll
Post by: Strongpoint on December 29, 2012, 01:38:55 am
We shouldn't waste souls at all.
Title: Re: The Last Night Troll
Post by: javierpwn on December 29, 2012, 01:40:45 am
We kill people left and right, and you guys are arguing that souls shouldnt be spent?
We need to eat people to survive, at least use SOME remnant of their body for something, whether it be body, or soul
Title: Re: The Last Night Troll
Post by: Mlamlah on December 29, 2012, 01:43:43 am
It's already been explained, we don't get any afterlife if the souls of people who we effect don't carry suffering from us with them when we die, souls used as a power source don't go anywhere.
There's a reason that enchanting is taboo for us, it's not just cause.
Title: Re: The Last Night Troll
Post by: javierpwn on December 29, 2012, 01:46:15 am
We will probably kill plenty of people before we die anyways, who is to say we can't destroy any and all enchantments to free the souls?
No point in a useless enchant, just scratch the runes off
Title: Re: The Last Night Troll
Post by: Mlamlah on December 29, 2012, 01:49:28 am
I don't think that's how it works, i believe the soul is *consumed* in the process of enchanting, into raw magical energy that is refined with additional magic and woven into an object.
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 01:50:32 am
Do we know if that's for real how it works?  It could just be our father's justification of his bullshit custom.
Title: Re: The Last Night Troll
Post by: javierpwn on December 29, 2012, 01:51:03 am
Well then, for evey soul we take, kill 3 people!
Title: Re: The Last Night Troll
Post by: Mlamlah on December 29, 2012, 01:51:15 am
Alice seemed to know about it, and we've never talked with her about it.
Title: Re: The Last Night Troll
Post by: Strongpoint on December 29, 2012, 01:55:51 am
Alice seemed to know about it, and we've never talked with her about it.
Quote? I finished reading the story recently and don't remember that
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 01:59:21 am
What he said.

But it is possible for a widely accepted theory to be wrong.
 *cough*-geocentric model-*cough*
Title: Re: The Last Night Troll
Post by: Mlamlah on December 29, 2012, 02:02:41 am
Alice seemed to know about it, and we've never talked with her about it.
Quote? I finished reading the story recently and don't remember that

"You asks Alice. She informs you that because of the spiritual consequences of soul collection she has not been stockpiling the things."

Still, access to magic that can be used to discern the nature of the universe, (in particular the use of magic such as enchantment that gives insight into the nature of the mortal soul), leaves a little less up for debate in such areas, it allows one to apply scientific principles to metaphysics.
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 02:04:49 am
Which post was that in, and are you sure we hadn't told her of what our father thought?  I seem to remember telling her.
Title: Re: The Last Night Troll
Post by: javierpwn on December 29, 2012, 02:04:57 am
Kill 5 people for every soul we take?
Title: Re: The Last Night Troll
Post by: Strongpoint on December 29, 2012, 02:08:15 am
"You asks Alice. She informs you that because of the spiritual consequences of soul collection she has not been stockpiling the things."

Still, access to magic that can be used to discern the nature of the universe, (in particular the use of magic such as enchantment that gives insight into the nature of the mortal soul), leaves a little less up for debate in such areas, it allows one to apply scientific principles to metaphysics.
Why should we talk with Alice about soul collection?
I am sure it's a mistake and our GM meant Gwen

Title: Re: The Last Night Troll
Post by: Weirdsound on December 29, 2012, 02:16:14 am
Yeah. GM meant Gwen. I'll try to find and fix that.
Title: Re: The Last Night Troll
Post by: Corruptor on December 29, 2012, 06:26:42 am
Let's face it, golems are just better than zombies. They're tougher, stronger, and less terrifying to the peasants. A bit more expensive, but meh.

...Who is suddenly wanting a platinum golem?
Golems could also suit our needs, agreed. Though the terror that the undead inflict is a perk, imo.

We haven't had any word from the DM about how either Golemmancy or Necromancy work in the LNT metaverse, but in Dwarf Fortress souls weren't part of the equation when it came to reanimation.

It may be that it requires souls in this metaverse however, and in that case we should focus on Golemmancy - if we're to spend souls on a minion it should be on one that's resiliant.

Question: It's not Night Troll kosher to bind souls - but would a possible workaround be to pay Foghorn to task Vindel with making a requested enchanted item (once we get the Vindel situation resolved of course)?
Title: Re: The Last Night Troll
Post by: StrawBarrel on December 29, 2012, 06:46:50 am
Like before, I said we should tell Foghorn that there is not need for a siege on Dawnmaiden and he can save his resources. We can tell him that we will speak with Vindel to stop chasing after that girl, especially with our communication bonus. Kill a mass of people over maintaining an enchanter and trying to get a tribute out of it will most likely come with a big cost; lives. We do not have enough resources, power, and skill at the moment to launch a siege on a full fledge city. Working for smaller easier goals is important before going for huge plots for power.

Edit: Also killing many people that have not done anything to us will give people the 'right' of go off and kill all the night trolls in to world like they did a few hundred years ago. We can't just become a monster just because people became monsters to kill all the night trolls in the world (night troll babies, children, physically or mentally impaired, or even trolls that were integrated with mortals).

Ask the Foghorn family if they know anything on the night troll genocide.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 29, 2012, 09:47:08 am
Golemancy would require many souls. Bad option for our ethics
We don't know that, or anything. For all we know, you can make golems from dirt and badger blood (although as dirt golems, they would be sucky...you get my point.)
Ignorance isn't bliss, it's annoying.

Alice seemed to know about it, and we've never talked with her about it.
Quote? I finished reading the story recently and don't remember that
"You asks Alice. She informs you that because of the spiritual consequences of soul collection she has not been stockpiling the things."
She could have been talking about being haunted by the souls, or some sort of "going-to-heaven-or-hell" spiritual consequences. We didn't ask for more detail.

Quote
Still, access to magic that can be used to discern the nature of the universe, (in particular the use of magic such as enchantment that gives insight into the nature of the mortal soul), leaves a little less up for debate in such areas, it allows one to apply scientific principles to metaphysics.
Do people have such magic? I don't think I've heard of it...

Like before, I said we should tell Foghorn that there is not need for a siege on Dawnmaiden and he can save his resources. We can tell him that we will speak with Vindel to stop chasing after that girl, especially with our communication bonus. Kill a mass of people over maintaining an enchanter and trying to get a tribute out of it will most likely come with a big cost; lives. We do not have enough resources, power, and skill at the moment to launch a siege on a full fledge city. Working for smaller easier goals is important before going for huge plots for power.

Edit: Also killing many people that have not done anything to us will give people the 'right' of go off and kill all the night trolls in to world like they did a few hundred years ago. We can't just become a monster just because people became monsters to kill all the night trolls in the world (night troll babies, children, physically or mentally impaired, or even trolls that were integrated with mortals).

Ask the Foghorn family if they know anything on the night troll genocide.
I don't think you mentioned this before, but it's a good point...we should give him the box first, to make him not think we're trying to weasel out of dangerous jobs because we're a bad minion or whatever.
Title: Re: The Last Night Troll
Post by: Strongpoint on December 29, 2012, 09:53:25 am
I don't believe that we can talk Vindel out of the marriage. Why shoud he abandon all his dreams and listen to us?

More commando style operation (killing the half-troll and kidnaping the girl) is is safer option than waging war against two settlements at once

GM said that we need a soul for any magic that lasts more than few moments
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 29, 2012, 10:10:43 am
True enough, but why would multiple souls be needed for a golem? Sure, if we wanted an army we'd need a lot of souls, but one or two golems to guard the tower or whatever would probably only require one or two souls.
Title: Re: The Last Night Troll
Post by: gman8181 on December 29, 2012, 11:54:55 am
Before I said we should get necromancy or take over animal people / humans.  I didn't say "ROAR must have necromancy."  Anyway I didn't realize golemancy was a thing in this universe but that also sounds like a good idea.

The only reason I want one of these things is because if we plan on engaging in any sort of serious large scale combat we need a larger fighting force than we currently have.  Just think of all the times we have already been ambushed by larger groups of enemies.  I think it might be nice to get the flip side of things for a change.

Oh and before we jump to conclusions we should ask if these types of magic do in fact require souls just to be sure.

Last thing:  do we actually know if created minions such as golems or zombies would be slower, weaker or less capable in general than any other form of soldier.  I think variety is the key.  We shouldn't limit ourselves to just one thing when we have so many options at our disposal.

If we don't increase our numbers somehow than I second the idea of doing a stealthy commando type attack on the town to capture or kill the enemies instead of all out war that we might not be able to win.
Title: Re: The Last Night Troll
Post by: Strongpoint on December 29, 2012, 12:52:44 pm
Necromancy can be very useful. Fighting against undead, dealing with ghosts and other stuff like that. But we don't need it right now. As a low level necromancer the best we can create is siome zombies and that stuff is useful only if we can field hundreds of that

Title: Re: The Last Night Troll
Post by: Mlamlah on December 29, 2012, 01:40:39 pm
As i've pointed out, zombies are next to useless when fielded against any intelligent opponent.

Perhaps we should prepare defences before we go on the offensive?
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 01:52:45 pm
Also killing many people that have not done anything to us will give people the 'right' of go off and kill all the night trolls in to world like they did a few hundred years ago. We can't just become a monster just because people became monsters to kill all the night trolls in the world (night troll babies, children, physically or mentally impaired, or even trolls that were integrated with mortals).

Ask the Foghorn family if they know anything on the night troll genocide.
Err... I'm not really sure what you mean here, could you clarify?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 29, 2012, 02:11:00 pm
Also killing many people that have not done anything to us will give people the 'right' of go off and kill all the night trolls in to world like they did a few hundred years ago. We can't just become a monster just because people became monsters to kill all the night trolls in the world (night troll babies, children, physically or mentally impaired, or even trolls that were integrated with mortals).

Ask the Foghorn family if they know anything on the night troll genocide.
Err... I'm not really sure what you mean here, could you clarify?
If we kill a bunch of people, people will want to kill us. We don't want to be killed.
Title: Re: The Last Night Troll
Post by: gman8181 on December 29, 2012, 02:18:33 pm
As i've pointed out, zombies are next to useless when fielded against any intelligent opponent.

Perhaps we should prepare defences before we go on the offensive?

I disagree about them being useless.  They may be less useful on a 1-1 ratio than most other combatants but they do have their own advantages, naming superior numbers and moral.  Also we don't know that they would be any slower or less tactically capable than any other soldier.  I wouldn't recommend sending them in alone but they could make a nice addition to our forces.

I do agree necromancy isn't a necessity but if we continue our present course of action, I believe we will need SOME manner of raising larger numbers of troops.

Preparing defenses is a fantastic idea.  It would be silly to not have anything prepared in the case of a counter attack.
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 02:19:06 pm
Ah.  But aren't we kinda the very definition of monster?  What else do you call a people that can't live without killing and converting sentient beings?
Title: Re: The Last Night Troll
Post by: gman8181 on December 29, 2012, 02:25:08 pm
Ah.  But aren't we kinda the very definition of monster?  What else do you call a people that can't live without killing and converting sentient beings?

Haha sounds like religion gone bad.
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 02:27:18 pm
Ah.  But aren't we kinda the very definition of monster?  What else do you call a people that can't live without killing and converting sentient beings?
Haha sounds like religion gone bad.
Took me a second to get that. :P

On that note, do you think we could get some people by going door to door in a nice white suit and tie?  Maybe take Foggy with us? :P
Title: Re: The Last Night Troll
Post by: gman8181 on December 29, 2012, 02:30:17 pm
I wholeheartedly support this plan  :D

Preach the good word!
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 29, 2012, 02:33:18 pm
...
First problem that comes to mind is that Foghorn isn't very well-liked.Second problem is that we don't have access to suits or ties of any color. Third problem is, that plan's insane.
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 02:33:52 pm
I know.  I just love Mormon jokes.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 29, 2012, 02:37:33 pm
I'll sum up what i think we should do. Give our gift to Foghorn, request some kind of significant distraction for our initial attack. Prepare defenses, firstly a trench, we can practice using our staff (EDIT: SPEAR why do i keep doing that?) to accomplish this.
Prepare attack.

I think an attack might be beneficial because it gives us a powerful reputation in the immediate area, and a negotiation allows us to gain a foothold into the elven towns, set us up to peacefully interact with the elves, we could even set ourselves up as a kind of dark benefactor trading in favors. Example: We are an Eon manipulator, we could ask tips from foghorn and then ply a trade among humans and dwarves to let them live longer, more youthfully, i'm sure that there is a lot of pressure to in a predominantly elven society in regards to age.

Once all is said and done i think we should talk to Foghorn, make it clear to him that we arn't his servant, but that at the same time we consider him our friend, and that we appreciate partnership with him.

The small issue of Cherlyn, i think her initiative can be appreciated, but her impudence is unacceptable, how are we to assert authority over her? 
Title: Re: The Last Night Troll
Post by: gman8181 on December 29, 2012, 02:54:16 pm
I'll sum up what i think we should do. Give our gift to Foghorn, request some kind of significant distraction for our initial attack. Prepare defenses, firstly a trench, we can practice using our staff (EDIT: SPEAR why do i keep doing that?) to accomplish this.
Prepare attack.

I think an attack might be beneficial because it gives us a powerful reputation in the immediate area, and a negotiation allows us to gain a foothold into the elven towns, set us up to peacefully interact with the elves, we could even set ourselves up as a kind of dark benefactor trading in favors. Example: We are an Eon manipulator, we could ask tips from foghorn and then ply a trade among humans and dwarves to let them live longer, more youthfully, i'm sure that there is a lot of pressure to in a predominantly elven society in regards to age.

Once all is said and done i think we should talk to Foghorn, make it clear to him that we arn't his servant, but that at the same time we consider him our friend, and that we appreciate partnership with him.

The small issue of Cherlyn, i think her initiative can be appreciated, but her impudence is unacceptable, how are we to assert authority over her?

We aren't Foghorn's servant but until he asks us to do something crazy dangerous or that we are extremely apposed to, why bring the subject up?
He hasn't treated us like a servant and in fact has given us a lot of leeway and space to do whatever it is we want.  Maybe we should just try and keep things on an upbeat note unless we have to.

An direct attack on the community isn't a good idea unless we have the manpower to back it up, hence my multiple suggestions for either recruiting soldiers or creating soldiers.  So until we get that kind of power I would like to remain subtle and hopefully alive.

Tower defenses are quite an agreeable idea as I said before, so that's good.

Giving the gift to Foghorn is a good idea and might be an opportune time to ask about where we can either recruit soldiers or learn magic to make soldiers for offensive and defensive measures.

Cheryln is getting out of hand but also seems to be one of the more useful and intelligent consorts we have.  We should talk to her and assert authority but be respectful and tell her that while we appreciate her many talents and her intelligence, we can't have her challenging our authority, especially openly in front of others like Foghorn.

Does eon manipulation work like that?  Can we make people younger?  Sounds like a good long term plan if that does work but I still think that's a more long term goal and we might be better off opening shop somewhere else instead of so close to our enemies.  Might be a good chance to get in good terms with the humans or dwarves.
Title: Re: The Last Night Troll
Post by: anailater on December 29, 2012, 02:57:10 pm
The small issue of Cherlyn, i think her initiative can be appreciated, but her impudence is unacceptable, how are we to assert authority over her? 
Treat her like a person, she will grow to like us and stop complaining.
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 02:57:47 pm
Useful yes, intelligent, no.  She talks without thinking.
Title: Re: The Last Night Troll
Post by: anailater on December 29, 2012, 03:00:50 pm
Theirs a difference between intelligence and an attitude problem.
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 03:05:46 pm
It's not just an attitude problem.  It's important to know when to talk and when to remain silent.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 29, 2012, 03:42:10 pm
I'll sum up what i think we should do. Give our gift to Foghorn, request some kind of significant distraction for our initial attack. Prepare defenses, firstly a trench, we can practice using our staff (EDIT: SPEAR why do i keep doing that?) to accomplish this.
Prepare attack.

I think an attack might be beneficial because it gives us a powerful reputation in the immediate area, and a negotiation allows us to gain a foothold into the elven towns, set us up to peacefully interact with the elves, we could even set ourselves up as a kind of dark benefactor trading in favors. Example: We are an Eon manipulator, we could ask tips from foghorn and then ply a trade among humans and dwarves to let them live longer, more youthfully, i'm sure that there is a lot of pressure to in a predominantly elven society in regards to age.

Once all is said and done i think we should talk to Foghorn, make it clear to him that we arn't his servant, but that at the same time we consider him our friend, and that we appreciate partnership with him.

The small issue of Cherlyn, i think her initiative can be appreciated, but her impudence is unacceptable, how are we to assert authority over her?

We aren't Foghorn's servant but until he asks us to do something crazy dangerous or that we are extremely apposed to, why bring the subject up?
He hasn't treated us like a servant and in fact has given us a lot of leeway and space to do whatever it is we want.  Maybe we should just try and keep things on an upbeat note unless we have to.

An direct attack on the community isn't a good idea unless we have the manpower to back it up, hence my multiple suggestions for either recruiting soldiers or creating soldiers.  So until we get that kind of power I would like to remain subtle and hopefully alive.

Tower defenses are quite an agreeable idea as I said before, so that's good.

Giving the gift to Foghorn is a good idea and might be an opportune time to ask about where we can either recruit soldiers or learn magic to make soldiers for offensive and defensive measures.

Cheryln is getting out of hand but also seems to be one of the more useful and intelligent consorts we have.  We should talk to her and assert authority but be respectful and tell her that while we appreciate her many talents and her intelligence, we can't have her challenging our authority, especially openly in front of others like Foghorn.

Does eon manipulation work like that?  Can we make people younger?  Sounds like a good long term plan if that does work but I still think that's a more long term goal and we might be better off opening shop somewhere else instead of so close to our enemies.  Might be a good chance to get in good terms with the humans or dwarves.
Good point on the subject of Foghorn, maybe best to let it lie for the moment. 
We've never made any attack directly, even our raid on that town had a whole bunch of things going on at once, which is a good thing. We do need manpower to attack directly, but even if we get manpower i *don't* think we should attack directly. frontal assaults are a waste of resources, we should keep fighting smart.
Eon manipulation seems to work that way, as Foghorn does so to prepare for bed.

After we've discussed the attack, that's when we should give him a gift, along with a short speech declaring him and his kin our friends and allies.

I don't think we should be cruel to her (Cherlyn), but maybe we should sit down with her and talk about the folly of attitude in regards to those such as Foghorn, something like. "Cherlyn, i understand you are a free spirit and don't wish to oppress you if i do not have to, but you must understand that Foghorn is powerful. Very Powerful. If he so wished it would take him but a moment to make you into nothing more than a memory, he also has a temper. If you anger him overmuch i could not guarantee your safety, and while i would have you unharmed i'm not sure i would want to stand between him and you. You should not test the patience of one as powerful as Foghorn, he deserves respect, i would say fear if you were capable of it. In case that becomes no longer possible, then at least make me want to protect you, i am not your enemy, accord me enough respect to let me remain your guardian."



Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 29, 2012, 03:56:53 pm
Gift Foghorn, work on the plan some with him, talk with/at Cherlyn. Anything else?
Title: Re: The Last Night Troll
Post by: gman8181 on December 29, 2012, 04:01:14 pm
I actually just thought of something.  If we get a lot of cheap expendable people to attack the town, then that could be our distraction.  We wouldn't actually expect them to win the fight but while the elves think they have an invasion on their hands, we can sneak in with an elite task force and kill that troll or nab that elf or whatever it is we need to do.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 29, 2012, 04:03:49 pm
That would be quite costly, and not very subtle. People would know something was going down when we recruited a small army of mercanaries, they may also figure out that they're just a hopeless distraction. It would be easy to sow spies and informants in our ranks.
We could open up the box of boogeymen right in the middle of town, but we're not really sure what would happen.
Title: Re: The Last Night Troll
Post by: jaass on December 29, 2012, 04:04:05 pm
Fire and some gunpowder can do the exact same thing if you are looking for a distraction.
Title: Re: The Last Night Troll
Post by: Thecard on December 29, 2012, 04:05:05 pm
Too bad we don't know about gunpowder.

We do have magic though, and a skilled fire mage could work on the same principles.
Title: Re: The Last Night Troll
Post by: Corruptor on December 30, 2012, 06:48:51 am
Regarding the upcoming raid, there are a few considerations.

Firstly, we have a fairly large family now, with correspondingly large sustenance needs. We should maximize the potential for bringing captives back alive to eat during our attack. If we could acquire or craft a sleep or paralysis poison to coat our weapons with, that would be ideal for that purpose.

Secondly is our new ally, Leaf. This is an opportunity to further expand his influence over the community - first by participating in the defense of the town during the raid ( during which he will 'kill' several illusionary - made with dark manipulation - night trolls), then by successfully 'negotiating' the peace settlement with Foghorn. That peace can be used to our advantage, as part of the settlement could be a weekly tithe of wealth and victims.

We will kill them with peace. Strangle them with it. And they will thank Leaf all the while.
Title: Re: The Last Night Troll
Post by: Strongpoint on December 30, 2012, 08:18:12 am
Leaf is living in a different settlement
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 30, 2012, 08:54:39 am
I thought he was living in the same elven town...
Title: Re: The Last Night Troll
Post by: Strongpoint on December 30, 2012, 01:21:02 pm
He is from Everpine. We are going to attack another town
Title: Re: The Last Night Troll
Post by: Corruptor on December 30, 2012, 02:14:25 pm
He is from Everpine. We are going to attack another town
I was under the impression that Everpine was our target.
Title: Re: The Last Night Troll
Post by: rabidgam3r on December 30, 2012, 02:22:47 pm
If it isn't, we should attack Everpine instead.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 30, 2012, 02:32:05 pm
Yeah Sorry about the lack of updates this weekend. I'm busy with my maptools games and housework during the weekend. Might be able to get an update tonight. Here is a quick guide to the elven settlements for those confused.

Oakworshpied: The largest settlement. Highly progressive and cosmopolotian. Lots of humans and even a fair few dwarves live here. Vindel (And his love intrest) lives here. This is the retreat Foghorn wants you to attack.

Everpine: A smaller backwoods settlement that prides itself of traditional elven values. Non elves are not welcome here. Leaf lives here. All of your consorts (except Alice) have ties to Everpine.

Dawnmaiden: You have yet to visit, but this retreat is supposedly a busy market for all sorts of supernatural beings and goods. Nobody is likely to investigate your disguise here, as dark mages and lesser night creatures make up a good percentage of business for the town. Cherlyn, despite being a consort, was able to spend her platinum bar here and buy goods.
Title: Re: The Last Night Troll
Post by: rabidgam3r on December 30, 2012, 02:44:24 pm
Ah. well, there goes the Leaf plan...
Title: Re: The Last Night Troll
Post by: anailater on December 30, 2012, 02:58:03 pm
I'm now wondering, seeing as its full of night monsters, would anybody notice a few missing people from Dawnmaiden?
Title: Re: The Last Night Troll
Post by: jaass on December 30, 2012, 02:59:11 pm
^ I would be careful about abducting people from Dawnmaiden specially that there is a powerful vampire mage there.
Title: Re: The Last Night Troll
Post by: anailater on December 30, 2012, 04:05:29 pm
Male or female?
They might be useful if we're lucky.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 30, 2012, 04:48:35 pm
Hm...
Would it be possible to have someone who isn't a night troll infiltrate Oakworshipped? They could...um...

Nah, how about this.
A few hours before the attack, we and Gwen would sneak into the area near the middle of town and jump forward a few hours and change, along with anyone we could carry.
Most of Foghorn's forces, or whatever we're calling them, attack the town directly, at (say) midnight.
We come out of the timestream.
We get to Whats-Her-Name.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 30, 2012, 06:03:35 pm
That assumes that we can get the spell right though, if it end up off then that might cause problems.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 30, 2012, 06:16:36 pm
Worse if early than late, but yes. We ought to practice precise eon manipulation in the meantime.
Title: Re: The Last Night Troll
Post by: Mlamlah on December 30, 2012, 07:20:11 pm
I think we should bait their military forces somehow. Create something that they have to deal with.
Title: Re: The Last Night Troll
Post by: Strongpoint on December 30, 2012, 09:38:08 pm
We need fire manipulation. Alice needs it for her wings, Gwen needs it for fire based enchantments, We need it to have an area damage option
Title: Re: The Last Night Troll
Post by: Mlamlah on December 30, 2012, 10:46:59 pm
People have been throwing around "we *need* -insert skill here". It's not really ever been true, except perhaps in the case of a navigational skill. The skills being thrown around arn't needed, they're just useful in specific situations for a specific style of play.
In the case of fire manipulation, in most cases it might ruin our stealth capabilities, unless we use it specifically to misdirect and distract.
It might be useful to be able to toss around firestorms, but it's not necessarily *needed*. 
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 30, 2012, 11:22:50 pm
I'm sure Alice would find the ability to extinguish her wings dang useful, but it's not needed.


Something just occurred to me.
Alice doesn't look much like a night troll, certainly not much like us or Gwen.
Could we have her fly in separately, like a demon or an Angel of Death or something? Or a really crazy harpy?
Title: Re: The Last Night Troll
Post by: Corruptor on December 31, 2012, 03:48:13 am
Yeah Sorry about the lack of updates this weekend. I'm busy with my maptools games and housework during the weekend. Might be able to get an update tonight. Here is a quick guide to the elven settlements for those confused.

Oakworshpied: The largest settlement. Highly progressive and cosmopolotian. Lots of humans and even a fair few dwarves live here. Vindel (And his love intrest) lives here. This is the retreat Foghorn wants you to attack.

Everpine: A smaller backwoods settlement that prides itself of traditional elven values. Non elves are not welcome here. Leaf lives here. All of your consorts (except Alice) have ties to Everpine.

Dawnmaiden: You have yet to visit, but this retreat is supposedly a busy market for all sorts of supernatural beings and goods. Nobody is likely to investigate your disguise here, as dark mages and lesser night creatures make up a good percentage of business for the town. Cherlyn, despite being a consort, was able to spend her platinum bar here and buy goods.
Which one had the Nocteclaw worshippers, Oakworshipped?
Title: Re: The Last Night Troll
Post by: Mlamlah on December 31, 2012, 03:55:58 am
The boy is from the human town, where cherlyn got the trap components.

We could offer those worshipers sanctuary in exchange for service. We could set them up at the ranch or have them build a communal house outside the tower, could be the start of a community.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 31, 2012, 08:27:51 am
The boy is from the human town, where cherlyn got the trap components.

We could offer those worshipers sanctuary in exchange for service. We could set them up at the ranch or have them build a communal house outside the tower, could be the start of a community.
After Foghorn leaves and we do his attack thing and we get in contact with them? Sure.
Title: Re: The Last Night Troll
Post by: Corruptor on December 31, 2012, 01:36:56 pm
Right then, here's what I propose we do:

1. Send our Rogue out to the town to sabotage defenses. Steal quivers of arrows, poison competant guardsmen, grab any healing potions that she can get her hands on.

2. While that's happening, let's ask Foghorn to tutor Alice and us in Fire Manipulation. A flier tossing down fireballs from above would be a devastating combat asset.

3. Ask if Foghorn has any spare enchanted items handy that Gwen and our puppet-consort could use in the attack.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 31, 2012, 01:52:13 pm
1. Sure.

2. Well, I'd suggest having Foghorn focus on fire manipulation, and specifically actual manipulation of fire (e.g. the wings), which will be more useful than untrained fireballs at the next battle. Alice is an archer, you know.

3. Agreed.
Title: Re: The Last Night Troll
Post by: Weirdsound on December 31, 2012, 05:48:32 pm
Character:
Spoiler (click to show/hide)

I think we should bait their military forces somehow. Create something that they have to deal with.

Right then, here's what I propose we do:

1. Send our Rogue out to the town to sabotage defenses. Steal quivers of arrows, poison competant guardsmen, grab any healing potions that she can get her hands on.

2. While that's happening, let's ask Foghorn to tutor Alice and us in Fire Manipulation. A flier tossing down fireballs from above would be a devastating combat asset.

3. Ask if Foghorn has any spare enchanted items handy that Gwen and our puppet-consort could use in the attack.

Listen to the plan carefully before you answer. "Give me a few days to get ready. I'm going to send Cherlyn ahead to screw with their defenses. Do you have any good enchanted gear we could borrow in the meantime?"

The old man shakes his head. "Most of my family fights with magic, we have a few weapons, but I have learned over the year that stockpiling more enchanted stuff than you need is just a good way to attract looters and adventurers."

"Alright. Fire Manipulation then. Can you help Alice learn that?"

Foghorn smiles. "Personally, no. But as soon as I learned the details of her new form I started looking for a tutor. I think I found somebody. He wouldn't be comfortable living in a tower with half a dozen or so Night Trolls, so assuming you can bear to part with her for a few weeks, we can just teach her the basics back at my place."

You drum your fingers on the table and let the mage eat a few bites of badger before you answer. "Thanks sir. I'll seriously consider the offer. I think its time however I give you a reward."

The old man swallows his food. "Eh?"

"Check under you chair."

The wizard bends down to look, and comes back up with a huge smirk. "Do even know what is in that box son?"

"Boogeymen would be my best guess."

Foghorn smiles. "Then you are a damn good guesser. I'm not exactly sure what I am going to do with the box... but it will likely involve blackmailing somebody. As I'm mortal myself, not entirely sure I want it open. But thanks alot. I look forward to years of working with you."

The feast concludes without a hitch. Foghorn promises to let you know once Alice's tutor is ready and Frostberry exchanges magic mirror coordinates with you, promising to call every so often. The humans hang around swapping stories for a bit before they depart, taking Rox with them.

---

"So what exactly do you want me to do?"

You place your hand over Cherlyn's shoulder. "Weaken them for the attack. Steal and hide weapons, poison guards, whatever you think would help us in a full assault. I don't always like your independent streak, but I do admire it. I trust you figure out what needs to be done."

The consort nods. "Right. I'll go assess the situation and see what I can do. If I think we could benifit from prolonged action I'll let you know. If I'm not back in a few days, it is because I'm in trouble."

With that the rouge takes her leave. You have some time to prepare yourself and the rest of your group for action. "Hrmmm... how to proceed?"
Title: Re: The Last Night Troll
Post by: anailater on December 31, 2012, 05:52:02 pm
CUDDLE THE BABY!
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 31, 2012, 05:57:23 pm
Accept Foghorn's offer, but ask for Alice to stick with us until the attack at least. We could use her covering us.

Sharpen our skills with earth manipulation and in combat with the spear, sparring and creating some sort of moat, both just in case.

And yes, family time.
Title: Re: The Last Night Troll
Post by: Strongpoint on December 31, 2012, 06:18:26 pm
We can teach Alice some very basic fire manipulation ourself
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on December 31, 2012, 07:13:02 pm
Emphasis on "very basic." We don't know a lot and we're not that good of teachers.
Title: Re: The Last Night Troll
Post by: QuakeIV on December 31, 2012, 08:31:44 pm
Quality time with wife, seriously.  It doesn't need to be too detailed but we could probably find something to do.  Been a while since Gwen has been more than a device with which to solve our various problems.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 01, 2013, 11:53:22 pm
Of course we need to spend time with Gwen! We also need to worry about practical matters. Still, save time for the family.
Title: Re: The Last Night Troll
Post by: Mlamlah on January 02, 2013, 07:37:33 pm
>>
<<
Title: Re: The Last Night Troll
Post by: gman8181 on January 02, 2013, 07:41:23 pm
We should bring either a bear or a bird with us as a mount for the raid.  BATTLE BEARS bum bum bum.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 02, 2013, 07:44:02 pm
Are we even in possession of any adult bears? Or rideable, war-trained birds?
Title: Re: The Last Night Troll
Post by: gman8181 on January 02, 2013, 07:56:02 pm
I think we captured bears before didn't we?  I know we do own lovebirds, which I was under the impression are quite large and rideable.  Maybe I just got the wrong impression though.
Title: Re: The Last Night Troll
Post by: Mlamlah on January 02, 2013, 08:07:04 pm
Bears are still in training, i mentioned having gwen train birds for riding, i think it would allow us to build better fortifications, if we used the birds as the sole form of transporting allies over them.

In any case, riding such creatures into battle would ruin our currently essential skill of stealth.

I'm not sure mentioning it would be beneficial. But we happen to have a full suit of armor fitted for us in our basement.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 02, 2013, 08:26:45 pm
I think we captured bears before didn't we?
I think they were cubs, weren't they?

Quote
I know we do own lovebirds, which I was under the impression are quite large and rideable.  Maybe I just got the wrong impression though.
I was under the impression that mounts needed combat training so they wouldn't spook.

I'm not sure mentioning it would be beneficial. But we happen to have a full suit of armor fitted for us in our basement.
We should at least practice moving in it. Whether or not we actually use it in battle will wait to be seen...
Title: Re: The Last Night Troll
Post by: gman8181 on January 02, 2013, 08:32:30 pm
I remembered someone suggesting that we train the birds, I guess we didn't though.  Yeah you're right I think they are cubs.  Hmm well nvm my idea.

We should probably train with our armor before we use it in combat.

Someone mentioned Foghorn's forces helping us in the fight.  I thought we were the only ones going in or is he in fact sending in others along with us?
Title: Re: The Last Night Troll
Post by: QuakeIV on January 02, 2013, 09:47:49 pm
Seems like he wants to flex his newly formed muscles so I think we could get some help out of him.  (by newly formed it seems like he is just now starting to get off of the ground power wise)
Title: Re: The Last Night Troll
Post by: Mlamlah on January 03, 2013, 01:49:18 am
I think that his offer of assistance was not a promise to directly commit forces in our attack.
Title: Re: The Last Night Troll
Post by: Corruptor on January 03, 2013, 05:19:19 am
I think that his offer of assistance was not a promise to directly commit forces in our attack.
Perhaps then we should plainly ask him what sort of assistance he can provide for the mission - the fire manipulation tutor for Alice is all very well and good but such training wouldn't be feasible before the raid.

When Cheryl returns (assuming things didn't go horribly wrong) we should plan out the particulars of the attack with the new intel - if the village guards happen to have a barracks or guardhouse of some kind I propose that it be our first target in our sneak attack. Cripple the towns defense thusly, then move to slaughter the target's guardian troll as Foghorn requested.
Title: Re: The Last Night Troll
Post by: Mlamlah on January 03, 2013, 05:26:10 am
I think that a large distraction of some kind will be essential in any kind of coordinated assault.
Title: Re: The Last Night Troll
Post by: Corruptor on January 03, 2013, 05:37:46 am
Agreed, but if the town's most capable defenders are concentrated in a barracks or some equivalent location, a swift concentrated assault on it under cover of night could cripple their response to the raid.
Title: Re: The Last Night Troll
Post by: Mlamlah on January 03, 2013, 06:11:36 am
I think we should have Foghorn create some kind of magical distraction, something at leas mildly catastrophic or extremely attention grabbing for the people of the town, then we can create an additional distraction with one of our servants, maybe we could have alice cause a fire with her wings and then lead a merry goose chase. All of this coordinated with a multipronged attack.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 03, 2013, 08:33:05 am
Agreed. Distractions are good. Alice would make a great distraction--Alyce, Alyce, burning bright/In the forests of the night would be visible yet protected by all those trees.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 03, 2013, 05:23:10 pm
I am back! :) I was banned for a week by Toady himself 8)

Out of the damned read-only mode....

So, preprations for the upcoming raid:

1) Order our ghost to make gauntlets, helmets and boots, any unused metal is bad. Any body protection is good
2) Train armed combat, friendly sparring is always good way to improve relations and we need to not rely only on our magic. Train armor usage, too
3) Train fire manipulation. We need practicing our teaching skill, and all our casters may benefit from this. I'd consider to send Alice to train fire manipulation but she need little more experience in being a night troll consort
4) Don't waste time on fortifications. It will not help against any serious attack
5) If a nice opportunity arise: impregnate Alice with the Left Stone or Inferno Embrace (you know what I prefer) Then we may send her away, to train fire manipulation in safe place, or even further away to her mother.  I really want to have back up plan in case we fail in a very dangerous upcoming attack and possible counter attack on our tower
6) Ask our mermaid to pray and ask for assistance of the goddes in the upcoming attack
7) Contacting Nochteclaw worshipers may help us , too
Title: Re: The Last Night Troll
Post by: Weirdsound on January 03, 2013, 05:39:17 pm
Agreed. Distractions are good. Alice would make a great distraction--Alyce, Alyce, burning bright/In the forests of the night would be visible yet protected by all those trees.

Blake is one of my favorite poets. You get a gold star GWG.

Character:
Spoiler (click to show/hide)

Family time takes place outside, as Gwendolyn is frantically trying to get used to her new metal swords before the raid. She is too stressed over her weapon to make small talk, and after she fires off a few statements implying her resentment of unenchanted weapons you decide to take the baby back inside before the discussion gets heated. 1d20 = 2 + 3(Gwendolyn is your consort) + 2 = 7

The baby seems to have picked up its first words since you last saw it. It now recites what you assume to be several short verses of the scripture Kelpmier is teaching it. You decide to get in on the act and teach the kid how to announce itself as your son.

Sadly the child refuses to go along with the lesson and ends up biting you on the thumb - hard. You hear bone break and are rather glad that you are wearing your regeneration necklace. 1d20 = 1 + 2(Skill) + 1(Perk) = 4 OUCH!

You wait a few hours to give Foghorn ample time to return to his tower before calling him up on the mirror.

"I've been thinking sir. I was wondering if you could provide a distraction of some sort to cover for me at the start of the raid?" 1d20 = 18 + 2(Skill) = 20

The wizard twirls his mustache. "I'll have my son whip up a quick and dirty ritual to screw with the weather or something. Distractions don't have to be fancy, so we should be able to pull it off without a huge sacrifice. Just let me know when you need it ready."

Cherlyn isn't back yet, but she hasn't been gone long enough for you to be worried yet.
Title: Re: The Last Night Troll
Post by: Descan on January 03, 2013, 06:36:38 pm
Tell Gwen to enchant her damn swords so she'll stop bitching.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 03, 2013, 06:59:17 pm
Reposting just in case (with small update)

1) Order our ghost to make gauntlets, helmets and boots, any unused metal is bad. Any body protection is good
2) Train armed combat, friendly sparring is always good way to improve relations and we need to not rely only on our magic. Train armor usage, too
3) Train fire manipulation. We need practicing our teaching skill, and all our casters may benefit from this. I'd consider to send Alice to train fire manipulation but she need little more experience in being a night troll consort
4) Don't waste time on fortifications. It will not help against any serious attack
5) If a nice opportunity arise: impregnate Alice with the Left Stone or Inferno Embrace (you know what I prefer) Then we may send her away, to train fire manipulation in safe place, or even further away to her mother.  I really want to have back up plan in case we fail in a very dangerous upcoming attack and possible counter attack on our tower
6) Ask our mermaid to pray and ask for assistance of the goddes in the upcoming attack
7) Contacting Nochteclaw worshipers may help us , too
8) Let Gwen to use 4 swords, back up weapons are nice
Title: Re: The Last Night Troll
Post by: QuakeIV on January 03, 2013, 08:13:25 pm
If she isn't doing too well with them we may want to get her her enchanted swords back for now.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 03, 2013, 08:32:11 pm
I am back! :) I was banned for a week by Toady himself 8)
May I ask why?

Quote
1) Order our ghost to make gauntlets, helmets and boots, any unused metal is bad. Any body protection is good
Out of what, platinum?

Quote
2) Train armed combat, friendly sparring is always good way to improve relations and we need to not rely only on our magic. Train armor usage, too
3) Train fire manipulation. We need practicing our teaching skill, and all our casters may benefit from this. I'd consider to send Alice to train fire manipulation but she need little more experience in being a night troll consort
4) Don't waste time on fortifications. It will not help against any serious attack
5) If a nice opportunity arise: impregnate Alice with the Left Stone or Inferno Embrace (you know what I prefer) Then we may send her away, to train fire manipulation in safe place, or even further away to her mother.  I really want to have back up plan in case we fail in a very dangerous upcoming attack and possible counter attack on our tower
6) Ask our mermaid to pray and ask for assistance of the goddes in the upcoming attack
7) Contacting Nochteclaw worshipers may help us , too
Can't really argue with any of these, if we have the time to do this stuff and still spend time with our family. Wait, no, delay impregnation of Alice until Jimma has her kid.
Agreed. Distractions are good. Alice would make a great distraction--Alyce, Alyce, burning bright/In the forests of the night would be visible yet protected by all those trees.
Blake is one of my favorite poets. You get a gold star GWG.
Thanks!

Tell Gwen to enchant her damn swords so she'll stop bitching.
Doesn't she, you know, need souls?

If she isn't doing too well with them we may want to get her her enchanted swords back for now.
Agreed.
Title: Re: The Last Night Troll
Post by: Descan on January 03, 2013, 08:37:29 pm
Yes, she does need souls. So she goes to get souls. :D
Title: Re: The Last Night Troll
Post by: gman8181 on January 03, 2013, 08:59:02 pm
I am also admittedly curious as to why UR was banned.

At least our roll with Foggy went well.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 03, 2013, 09:31:06 pm
Quote
May I ask why?
It was a bad idea to participate in a religion\atheism discussion thread.

Quote
Out of what, platinum?
I am quite sure that we didn't spent all 50 steel maces we had
BTW, it would be nice to have a home sections in the stats. Description of the tower, it's surroundings, facilities, resources, etc

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Can't really argue with any of these, if we have the time to do this stuff and still spend time with our family. Wait, no, delay impregnation of Alice until Jimma has her kid.
As I said - Don't actively try, just don't miss an opportunity  if it will arise. While it may be not ideal having too many preggos before attack, I really don't want a game over if our attack goes too badly

Quote
Yes, she does need souls. So she goes to get souls.
No thanks, we need Gwen safe. Besides I prefer to consider enchantments unacceptable except for extreme cases

If we do send Gwen somewhere... (Everpine would be my choice)  then together with Jimma (Jimma need to give a birth before the war with Oakworshiped, so she needs to hunt)
We may use that time to spend it with Alice without distractions  Chat, discuss her fate, train armed combat and\or communications. We may get an opportunity to impregnate her.  Also, I'd consider using Alice's old bow to train ourself, our stealth and eon manipulation mix nicely with bows.  (BTW Is Gwen good with bows? Blinking archer is a machine of death... The main problem is that her arms are way to big for the bow)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 03, 2013, 09:42:55 pm
Quote
May I ask why?
It was a bad idea to participate in a religion\atheism discussion thread.
Ah. Yup, bad choice.

Quote
Quote
Out of what, platinum?
I am quite sure that we didn't spent all 50 steel maces we had
BTW, it would be nice to have a home sections in the stats. Description of the tower, it's surroundings, facilities, resources, etc
Ah. Yup, good choice. Idea. Whatever.

Quote
Quote
Can't really argue with any of these, if we have the time to do this stuff and still spend time with our family. Wait, no, delay impregnation of Alice until Jimma has her kid.
As I said - Don't actively try, just don't miss an opportunity  if it will arise. While it may be not ideal having too many preggos before attack, I really don't want a game over if our attack goes too badly
Less the number of "preggos," more Alice's wish to not have a kid until she's had a chance to watch a couple other consorts try their hands.

Quote
Quote
Yes, she does need souls. So she goes to get souls.
No thanks, we need Gwen safe. Besides I prefer to consider enchantments unacceptable except for extreme cases
Aside from "extreme," sure. "Important," I'd say.

Quote
If we do send Gwen somewhere... (Everpine would be my choice)  then together with Jimma (Jimma need to give a birth before the war with Oakworshiped, so she needs to hunt)
We may use that time to spend it with Alice without distractions  Chat, discuss her fate, train armed combat and\or communications. We may get an opportunity to impregnate her.  Also, I'd consider using Alice's old bow to train ourself, our stealth and eon manipulation mix nicely with bows.  (BTW Is Gwen good with bows? Blinking archer is a machine of death... The main problem is that her arms are way to big for the bow)
Aside from impregnating Alice, sure. And I doubt Gwen has much skill with bows; not impossible, but I'm guessing it's an either-or thing, it doesn't usually make sense to focus on both two-weapon fighting and archery.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 03, 2013, 09:55:01 pm
What if Alice will be in good mood? If we get a romantic moment or something? As I said don't try actively, just keep that in mind if opportunity arise.

BTW, we'll need someone to guard our son while we fighting. Alice is a good choice for that because she can ran away with him... Add babygirl to the oven (like our GM likes to say) and we have guarantee that Night troll will survive even if we don't

Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 03, 2013, 10:19:06 pm
What if Alice will be in good mood? If we get a romantic moment or something? As I said don't try actively, just keep that in mind if opportunity arise.
Sure, if it comes up. Don't push it, though.

Quote
BTW, we'll need someone to guard our son while we fighting. Alice is a good choice for that because she can ran away with him... Add babygirl to the oven (like our GM likes to say) and we have guarantee that Night troll will survive even if we don't
Good point and good idea.
Title: Re: The Last Night Troll
Post by: Remalle on January 04, 2013, 12:13:02 am
lol wut
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 04, 2013, 12:22:18 am
I highly suspect that this belongs in another thread.
Title: Re: The Last Night Troll
Post by: Corai on January 04, 2013, 12:23:17 am
No, it belongs here. It's obviously night troll code for some incredible plan.
Title: Re: The Last Night Troll
Post by: Remalle on January 04, 2013, 02:01:17 am
Oops o__O
Title: Re: The Last Night Troll
Post by: Mlamlah on January 04, 2013, 02:33:21 am
I don't think we should impregnate alice yet, for a number of reasons.
I think we need to figure out what's going on with the child we already have on the way before we add a third to those we need to care for. Three children is a lot to take care of, particularly if we plan on getting to any more shenanigans in the near future.
We don't really know much about caring for a child, this goes back to the "too many children" thing again, basically, we have no idea how much of a handful the one/two will be, we don't need to exasperate problems if any of our children prove difficult to deal with.
Alice *also* has expressed a wish to learn more about caring for children before having her own, we should follow her reasoning and respect that decision.
Title: Re: The Last Night Troll
Post by: Corruptor on January 04, 2013, 03:17:32 am
I don't think we should impregnate alice yet, for a number of reasons.
I think we need to figure out what's going on with the child we already have on the way before we add a third to those we need to care for. Three children is a lot to take care of, particularly if we plan on getting to any more shenanigans in the near future.
We don't really know much about caring for a child, this goes back to the "too many children" thing again, basically, we have no idea how much of a handful the one/two will be, we don't need to exasperate problems if any of our children prove difficult to deal with.
Alice *also* has expressed a wish to learn more about caring for children before having her own, we should follow her reasoning and respect that decision.
Agreed on all counts. Besides, we might come across some consort-material in the upcoming raid, and we're almost certainly going to get Vindel's girl - need to save what gifts we have remaining for that imo.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 04, 2013, 09:14:56 am
Quote
I think we need to figure out what's going on with the child we already have on the way before we add a third to those we need to care for. Three children is a lot to take care of, particularly if we plan on getting to any more shenanigans in the near future.
Infants don't need anything expect food. No fear, no magic. It's not much harder to protect 3 than protect one.
Besides, one of the options is to send Alice in a safe place, communicate via mirror and create second night troll enclave

Also, ifwe don't want to raise an egoist from our son, he need brothers and sisters... Jimma's baby is meant to be a slave like she is. Even if it will not get the puppet trait, it would be a weakling comparing to our son and should never be treated equally

And from roleplaying point of view it's our duty to make babies

Quote
Besides, we might come across some consort-material in the upcoming raid,
Or we might die with highly valuable unspent gift. And the left stone don't mix well with anyone who aren't very loyal
Gifts are coming at pretty steady pace, so I'd not worry with saving them

Aaaaand, many consorts are way harder to control and supply than many children. Maybe one or two more consorts is good, but more will inflate our family way to much.  I prefer to make babies. Alice deserves one to lose that magical influence on her will. (plus we need to give Grandchild to Foghorn to strengthen family ties) . Gwen deserves more children because we love her and Jimma is ideal for producing second class trolls from mediocre gifts.
And if Cherlyn will stay alive, I am sure that this damned girl will seduce us at some point and will get a gift
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 04, 2013, 09:49:53 am
About converting/impregnating: We currently have 5 gifts, and it wouldn't surprise me if some event in the course of the raid gave us a sixth. Let's not bet on that, though, and stick to five.

One is valuable and should only be used on someone we trust. Since Alice is no longer an option, that leaves Kelpmier and impregnating someone (probably Alice--she deserves the honors, and it would be awesome to have a race of female night trolls with flamey wings and/or resurrection capabilities).
The other four (Inferno's Embrace, Withering Touch, Amnesia, Battlelust...wait, what did we give Cherlyn?) aren't quite as valuable, and IMHO could be spent to convert any female we feel like we should be allied with and that would work well with the gift in question.

The Gifts aren't infinite, but they're not too scarce, either.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 04, 2013, 10:10:33 am
Oh, Yes... Some things that need to get fixed in the stats

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Improving Communicator: Your Communication skill will increase if you succeed in 1 communication actions, or train extensively under a superior communicator.
We have this for a looooong time (I admit that it's way to easy to raise communication skill, because we make so many rolls, but still)

Quote
Time Displacement Specialist: Take a +1 to any attempt to send something foward in time.
We lost that when we leveled up eon manipulation

Quote
Budding Fire Manipulator: You will gain the fire manipulation skill if you succeed in 2 fire manipulation actions or train with somebody who has it
Obsolete

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Gift of Amnesia: Can be spent to convert or impregnate a mate. The night troll created will have a hypnosis power capable of removing the last few minutes of a mortal's memory.
Spent


Some metagaming: As for new gifts. It's quite possible that we'll get one if we raise some skill, animal empathy is the most likely candidate. (obvious way to raise it is to train with Alice, if we will spend some time with her) Animal empathy has two perks (bird speaking and bug speaking) that may convert to a gift
Nocheclaw related skills are also good candidates for the gift giving

Oh, I remembered one thing that I wanted to propose when I was in a read only mode:  ask Foghorn about gods in the universe. It would be better to do it at the feast, but magic mirror can do that, too... But it's better to combine with some important conversation and don't bother our father in law with questions
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 04, 2013, 10:26:10 am
Okay, four gifts (one valuable and requiring a trustworthy candidate), which leaves three that could be used on good mates. Not ideal, but acceptable.

Learning more about deities is a good idea. It's rude to be cursed by someone without even knowing who they got their power from.
Title: Re: The Last Night Troll
Post by: gman8181 on January 04, 2013, 03:57:36 pm
I think the immolation gift is one of our more valuable ones.  I'd rather use that on a child than on a consort, just saying.  Otherwise yeah everything sounds good to me.

Edit:  Yikes did this die?
Title: Re: The Last Night Troll
Post by: Mlamlah on January 08, 2013, 02:11:25 pm
I certainly hope not, this thread actually inspired me to start a project of my own. (Though, the project might have been too ambitious, it's a lot of work, and i feel guilty for not having it ready yet.)
Title: Re: The Last Night Troll
Post by: gman8181 on January 08, 2013, 04:04:08 pm
I certainly hope not, this thread actually inspired me to start a project of my own. (Though, the project might have been too ambitious, it's a lot of work, and i feel guilty for not having it ready yet.)

Good for you, when it's ready let me know and I'll come post.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 08, 2013, 04:18:22 pm
I certainly hope not, this thread actually inspired me to start a project of my own. (Though, the project might have been too ambitious, it's a lot of work, and i feel guilty for not having it ready yet.)
Same here. I was planning to start a forum game. You?
Title: Re: The Last Night Troll
Post by: javierpwn on January 08, 2013, 04:19:42 pm
I certainly hope not, this thread actually inspired me to start a project of my own. (Though, the project might have been too ambitious, it's a lot of work, and i feel guilty for not having it ready yet.)
Same here. I was planning to start a forum game. You?
i was planning on being the alchemist or something
Title: Re: The Last Night Troll
Post by: Corruptor on January 08, 2013, 04:20:18 pm
I certainly hope not, this thread actually inspired me to start a project of my own. (Though, the project might have been too ambitious, it's a lot of work, and i feel guilty for not having it ready yet.)
Same here. I was planning to start a forum game. You?
Been working on a choose-your-own-adventure app for a while heh. Programming's all done for it, just working on the writing now.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 08, 2013, 04:49:57 pm
I certainly hope not, this thread actually inspired me to start a project of my own. (Though, the project might have been too ambitious, it's a lot of work, and i feel guilty for not having it ready yet.)
Same here. I was planning to start a forum game. You?
Been working on a choose-your-own-adventure app for a while heh. Programming's all done for it, just working on the writing now.
Sounds cool.
Title: Re: The Last Night Troll
Post by: Weirdsound on January 08, 2013, 05:40:22 pm
It did not die. Just got some new games to keep me occupied. Sorry.
Title: Re: The Last Night Troll
Post by: gman8181 on January 08, 2013, 05:44:26 pm
It did not die. Just got some new games to keep me occupied. Sorry.

Good, you had us all worried  ;)
Title: Re: The Last Night Troll
Post by: Corruptor on January 08, 2013, 05:54:14 pm
It did not die. Just got some new games to keep me occupied. Sorry.
Glad to hear it

I certainly hope not, this thread actually inspired me to start a project of my own. (Though, the project might have been too ambitious, it's a lot of work, and i feel guilty for not having it ready yet.)
Same here. I was planning to start a forum game. You?
Been working on a choose-your-own-adventure app for a while heh. Programming's all done for it, just working on the writing now.
Sounds cool.
Thanks! ^^
Title: Re: The Last Night Troll
Post by: Weirdsound on January 09, 2013, 03:16:59 am
Character:
Spoiler (click to show/hide)

Reposting just in case (with small update)

1) Order our ghost to make gauntlets, helmets and boots, any unused metal is bad. Any body protection is good
2) Train armed combat, friendly sparring is always good way to improve relations and we need to not rely only on our magic. Train armor usage, too

Covering the hands is a great way to retard one's ability to cast, and your feet and lower legs tend to distort and dislocate while spring jumping (rendering heavy metal boots a bad idea), so you head down to the forge and remind the ghost that you want some proper helmets.

As a sneaky thief you doubt Cherlyn would appreciate anything other than a small helmet that could be concealed under her hood. Anything else would either be noisy, restrict her movement and dexterity, or both. You order the same for her as you do for yourself.

Alice is around, so you consult with her on her armor choices. She has never used metal armor before, and figures it would be cumbersome to fly in. She refuses even a helmet, but promises to acquire leather armor to cover as much of her body as her wings allow.

Gwendolyn also informs you that she would not be comfortable in metal armor, but at least you are able to convince her to take a helmet. You also tell her that she can go back to using her wooden swords. She sheepishly informs you that she threw a fit and snapped both of them, and will need your help collecting souls for future enchantments.

Jimma is well outfitted for combat in her chain armor, but informs you that she is trained and comfortable in full plate armor should you ever need her to give up mobility for durability. You doubt there is enough metal around to cloth the puppet in full plate, but you make a note to remember the option for the future.

The ghostly smith tells you he should have the gear ready in about 24 hours, and you leave to train. First, since you already have some practice in the area, you borrow one of Gwendolyn's swords and fence with her for awhile. You spend several hours having your ass thoroughly handed to you in spar after spar without learning much before deciding to try something different. 1d20 = 10 - 3(Untrained Skill) = 7

Concluding that you might as well make use of the artifact you have been delt, you decide to devote some time to practicing with the spear. You decide to spar with Jimma, who is more than skilled enough to parry your blows and keep you on your feet. You quickly learn how lucky you were to have caught her with your trap; the puppet is a fierce combatant and not one you would like to face.

As you train frustration grows, you have not been able to win an exchange with either of your sparing partners all day. Eventually you stab the tip of the artifact weapon into the ground in a small fit of rage. The spear sparks you with powerful magical energy in response, turning more of your possessions into sand. 1d20 = 1 - 3(Untrained Skill) + 2(Artifact = 0

Cherlyn returns with good news. "Oakworshiped should be a simple task now. I burned their stockpile of wooden arms and armor, and managed to lure away and discreetly kill a few notable guards. With any luck nobody will even know they are missing for a few days. To make things even better I managed to get hold of a guard's skeleton key. Such a key should be able to get us into any residential tree in town that isn't smart enough to enchant the locks." 1d20 = 16 + 5(Minion is Very Well Suited for Task) = 21
Title: Re: The Last Night Troll
Post by: anailater on January 09, 2013, 03:52:39 am
"Good job, if you found anything for yourself you can keep it."
(We should go into the forest to find people for souls.)
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 09, 2013, 06:02:39 am
That.... damned.... spear....

Well the most important roll was good...
Of cause we should infiltrate the city soon... Ask.... Foghorn for some bad weather, we need more darkness
Maybe we should force Jimma to give birth first by hunting around Oakworshiped first

I suggest to leave one consort behind, to protect our son. Who knows what can happen?

1) Cherlyn
No-no-no.....

2) Gwen...
Turning her into a housewife  like that may make her mad, and her skills are good for infiltration

3) Jimma
She is pregnant, and that will lead to problems mid combat. She will not object to staying here... but we'll lose our best combatant and should we die during the battle, who knows what will the former elf do...

4) Alice... She is the best candidate for escaping with son, should something bad happen... If we  impregnate her, then we'll keep two most valuable gifts safe... She isn't good at infiltrating in her current form, and  I like fire support from above, but Oakworshiped should have some capable archers, that can hit a bright figure in the sky
Title: Re: The Last Night Troll
Post by: Corruptor on January 09, 2013, 01:36:13 pm
Our primary target of the raid, the troll, is now accessible due to the skeleton key Cheryl linked - I think we and Cheryl should start the raid off by trying to assassinate him, with Alice and Jimma nearby waiting to assist if the alarm is sounded.

Oh, and if we could steal a wagon of some sort beforehand, that would make escaping with food + potential consorts + loot much easier.
Title: Re: The Last Night Troll
Post by: anailater on January 09, 2013, 02:20:25 pm
What gender is the troll?
Title: Re: The Last Night Troll
Post by: Weirdsound on January 09, 2013, 03:20:28 pm
Male and 1/4th troll 3/4th elf.
Title: Re: The Last Night Troll
Post by: anailater on January 09, 2013, 03:25:52 pm
Damn, suppose its horrible torture then.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 09, 2013, 05:49:04 pm
What gender is the troll?
Better question: WHAT troll? I thought we were going for whats-her-name, who Vindel and that elf we killed both liked.
Title: Re: The Last Night Troll
Post by: gman8181 on January 09, 2013, 05:50:02 pm
What gender is the troll?
Better question: WHAT troll? I thought we were going for whats-her-name, who Vindel and that elf we killed both liked.

Yeah, she has a part troll bodyguard who is with her at all times.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 09, 2013, 06:37:18 pm
What gender is the troll?
Better question: WHAT troll? I thought we were going for whats-her-name, who Vindel and that elf we killed both liked.
Yeah, she has a part troll bodyguard who is with her at all times.
Oh, thanks.
Title: Re: The Last Night Troll
Post by: gman8181 on January 09, 2013, 06:44:56 pm
My pleasure ;)
Title: Re: The Last Night Troll
Post by: Mlamlah on January 09, 2013, 11:54:04 pm
The plan to foghorn proposed was to take out the bodygaurd and terrorize the town, so that he could negotiate taking the girl in exchange for something of a truce.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 10, 2013, 06:06:13 pm
Alright then. So, if he's 25% troll, does that mean he has reduced mental capacities? That could be...useful.
Title: Re: The Last Night Troll
Post by: rabidgam3r on January 11, 2013, 01:30:57 pm
The plan to foghorn proposed was to take out the bodygaurd and terrorize the town, so that he could negotiate taking the girl in exchange for something of a truce.

HAWLY CRAP ITS POST 2012. Sorry, just needed to point it out in ALL CAWPS O MAH GAWD
Title: Re: The Last Night Troll
Post by: Mlamlah on January 11, 2013, 04:38:11 pm
Alright then. So, if he's 25% troll, does that mean he has reduced mental capacities? That could be...useful.

I don't think that's something we should rely on though, genetics only goes so far, particularly when so diluted.
We really need to practice with the magic of that spear, so that we don't keep turning our stuff to sand. (While we do so we should leave our possessions behind.)
Have Gwen kill an elf or two from oak worshiped, urge caution however, the last time she went soul-searching (hehehe) she almost got killed by a vampire.
We should also congratulate Cherlyn, praise her for her usefulness.

Edit: to be clear, i meant that Gwen search for souls to enchant her new weapons with.
Let's check on the boy in the dungeons, see if he needs anything. Lets also speak to him, try to win him over, perhaps talk to him about what he knows of the world around. Like the town he comes from, what government is it affiliated with? Who is attacking it?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 11, 2013, 04:42:11 pm
Alright then. So, if he's 25% troll, does that mean he has reduced mental capacities? That could be...useful.
I don't think that's something we should rely on though, genetics only goes so far, particularly when so diluted.
Agreed. Still, if he's just a bodyguard, the elves probably didn't focus too much on making sure he had much magic--especially since his trollish strength and toughness would compensate 90% of the time.

Quote
We really need to practice with the magic of that spear, so that we don't keep turning our stuff to sand. (While we do so we should leave our possessions behind.)
+1, ideally without turning stuff to sand in the process. Speaking of which, in the future remove all items from pockets and all important clothing from body before practicing with the spear.

Quote
Have Gwen kill an elf or two from oak worshiped, urge caution however, the last time she went soul-searching (hehehe) she almost got killed by a vampire.
[/b]
Sure.


We should also congratulate Cherlyn, praise her for her usefulness.
Certainly.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 11, 2013, 04:51:44 pm
Quote
+1, ideally without turning stuff to sand in the process. Speaking of which, in the future remove all items from pockets and all important clothing from body before practicing with the spear.

You think that then failed rolls will not hurt us in some other way? :)



Gwen can't get souls now, our amulet is the only way to do it. And giving it to her, will not help. She knows no suitable magic
Title: Re: The Last Night Troll
Post by: Mlamlah on January 11, 2013, 04:52:41 pm
Quote
+1, ideally without turning stuff to sand in the process. Speaking of which, in the future remove all items from pockets and all important clothing from body before practicing with the spear.

You think that then failed rolls will not hurt us in some other way? :)



Gwen can't get souls now, our amulet is the only way to do it. And giving it to her, will not help. She knows no suitable magic
She's an enchanter
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 11, 2013, 04:55:27 pm
Enchanting need souls... And she need to put someone under effect of some spell to get that soul
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 11, 2013, 05:08:38 pm
Quote
+1, ideally without turning stuff to sand in the process. Speaking of which, in the future remove all items from pockets and all important clothing from body before practicing with the spear.
You think that then failed rolls will not hurt us in some other way? :)
Oh, it will. We'll just make it more interesting and less annoying.

Enchanting need souls... And she need to put someone under effect of some spell to get that soul
Um, seeing as Gwen has enchanted before, and gave us the necklace, it won't be a problem. Also, she probably has backups, we're not using the soul-catcher, and the usual "spell" to get a soul involves killing someone and not a lot more.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 11, 2013, 05:14:55 pm
Quote
Gwendolyn also informs you that she would not be comfortable in metal armor, but at least you are able to convince her to take a helmet. You also tell her that she can go back to using her wooden swords. She sheepishly informs you that she threw a fit and snapped both of them, and will need your help collecting souls for future enchantments.
Quote

Quote
and the usual "spell" to get a soul involves killing someone and not a lot more.
Nope, killing with spell is not enough, remember the elf we got soul from. We had to slowdown him to get his soul
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 11, 2013, 05:44:32 pm
Quote tags fixed.

Quote
Gwendolyn also informs you that she would not be comfortable in metal armor, but at least you are able to convince her to take a helmet. You also tell her that she can go back to using her wooden swords. She sheepishly informs you that she threw a fit and snapped both of them, and will need your help collecting souls for future enchantments.
I fail to see why this would be. If Weirdsound could give us a salient reason...but until then, Gwen's just whining or failing to realize/care that she could get souls herself if we lent her the Soulcatcher.

Quote
Quote
and the usual "spell" to get a soul involves killing someone and not a lot more.
Nope, killing with spell is not enough, remember the elf we got soul from. We had to slowdown him to get his soul
1. Not killing with a spell, killing.
2. I had sorta forgotten that, but you still don't need a special spell to take souls.
Title: Re: The Last Night Troll
Post by: Mlamlah on January 11, 2013, 06:04:55 pm
Gwen has gotten souls on her own before though, i don't follow.
We don't need the soulcatcher for anything, and we have a different magic necklace anyway.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 11, 2013, 06:09:37 pm
As far as we know Gwen knows no other school but enchantments... Those can't modify anything without using souls

Quote
Gwen has gotten souls on her own before though, i don't follow.
Yeah, she used her sword for that before she broke it...

BTW, can't say that I am unhappy, I dislike enchantments for Night troll ethics reasons
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 11, 2013, 06:37:27 pm
As far as we know Gwen knows no other school but enchantments... Those can't modify anything without using souls
Conveniently, that's all we'd be asking her to do.

Quote
Quote
Gwen has gotten souls on her own before though, i don't follow.
Yeah, she used her sword for that before she broke it...
I don't remember hearing that, it doesn't make sense for her to have broken her swords if that's true, and we could always lend her our Soulcatcher.

Quote
BTW, can't say that I am unhappy, I dislike enchantments for Night troll ethics reasons
Well, it's not like there aren't people deserving of nothing more than being used as an enchantment postmortem. Head to an evlen prisontree or something.
Title: Re: The Last Night Troll
Post by: Mlamlah on January 12, 2013, 04:30:39 pm
There's nothing wrong with lending her a necklace we alone have little to no use for. She does not need any other kind of magic to enchant things, and even if she did, she has dark manipulation.
Title: Re: The Last Night Troll
Post by: anailater on January 15, 2013, 05:28:55 pm
Please don't be dead.
Title: Re: The Last Night Troll
Post by: gman8181 on January 15, 2013, 07:23:50 pm
I think he's just been busy lately.
Title: Re: The Last Night Troll
Post by: Mlamlah on January 16, 2013, 04:43:27 pm
Yeah, seems like roleplay-wise weirdsound has a lot on his plate, not to mention real life.
Title: Re: The Last Night Troll
Post by: Mlamlah on January 22, 2013, 04:14:50 pm
>>
<<
I cast magic missile!
Title: Re: The Last Night Troll
Post by: gman8181 on January 22, 2013, 04:25:03 pm
I cast mass levitation!
Title: Re: The Last Night Troll
Post by: Corruptor on January 22, 2013, 05:15:56 pm
-Maximized Animate Thread-

*fizzle*
Title: Re: The Last Night Troll
Post by: Weirdsound on January 22, 2013, 06:59:36 pm
Actually your timing is just about perfect. Semester just started today. That means I will be stuck on campus with little to do, especially until Homework starts picking up. I started this game, and in the beginning did most of the updates from school.

I am going to grab some food right now, and then I will try to revive this. If I fail to get into it I will scrap it and start something else for you all.
Title: Re: The Last Night Troll
Post by: javierpwn on January 22, 2013, 07:03:52 pm
(Nat 20) You successfully revive the thread, and become a proficient necromancer
(New gift earned: Child or female with give can revive the dead back to former glory)
Title: Re: The Last Night Troll
Post by: Weirdsound on January 22, 2013, 09:16:28 pm
Character:
Spoiler (click to show/hide)

Reposting just in case (with small update)

1) Order our ghost to make gauntlets, helmets and boots, any unused metal is bad. Any body protection is good
2) Train armed combat, friendly sparring is always good way to improve relations and we need to not rely only on our magic. Train armor usage, too

You take a break to catch some sleep, informing the wives to wake you up when the order of new armor is finished. In your dreams you wrestle a dire bear in win. Your mother could interpret dreams with some accuracy. You wish she was here...

Eventually you are woken up by Gwen, and distribute new helmets to most of the party. You then contact Foghorn via magic mirror and ask if his ritual is ready yet. He sadly reports that he will need another day or so, but will be able to terrorize the forests with localized intense thunderstorms once he is ready. He informs you that the weather will likely last for 3 to 5 days once started.

(We should go into the forest to find people for souls.)

Maybe we should force Jimma to give birth first by hunting around Oakworshiped first

"Alright ladies, this is the plan. Before we attack Oakworshipped in earnest I intend to go into the woods with Gwen and Jimma. We will collect souls for the former to enchant with, and hopefully give the latter a chance to give birth before the battle. Cherlyn, you and Alice stay here and take care of the kid."

The consorts take their time to prepare, and within a few hours you set out into the woods with Jimma and Gwendolyn.

Before you can even reach the woods, potential prey is found. Five humans in uniformed armor walk in a path perpendicular to yours, seemingly patrolling the border of the forest. You are still out in the open on the plains, so it is unlikely that your group will be able to get the drop on these men, or even sneak by unnoticed. If you wish to avoid a fight and find some lesser targets to pick on you will have to get creative.

-I wonder if we could overcome the numbers disadvantage in a straight fight here?-
Title: Re: The Last Night Troll
Post by: Descan on January 22, 2013, 09:21:30 pm
Toss 'em in the future and dig a pit where they were last standing. Then when they arrive, terrorize them.
Title: Re: The Last Night Troll
Post by: Grek on January 22, 2013, 09:24:35 pm
Toss 'em in the future and dig a pit where they were last standing. Then when they arrive, terrorize them.

Screw the pit. We have a knife and a nearby forest and we want to use them. Carve a bunch of spikes and hammer them into the ground where the humans will reappear, impaling them.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 22, 2013, 09:30:58 pm
What about practicing some melee? 3 to 5 is a fair fight
Title: Re: The Last Night Troll
Post by: Descan on January 22, 2013, 09:31:14 pm
But then they'll die instantly, instead of soaking up fear and pain...
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 22, 2013, 09:34:38 pm
Not if we wound few... and then torture

What I'd rather avoid - fighting with humans... I hoped to make our antielf and have rather friendly relationships with humans

those are uniformed, so they are a part of some group
Title: Re: The Last Night Troll
Post by: gman8181 on January 22, 2013, 09:35:17 pm
Speed up time for us, so they seem slow in comparison, then break all their legs and skin them alive one by one.  When we finish we can make them into a stew for the whole family to enjoy.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 22, 2013, 10:29:35 pm
Use eon manipulation in one of those creative ways to optimize our fear:injury ratio.
Title: Re: The Last Night Troll
Post by: Corruptor on January 22, 2013, 10:40:29 pm
See if we can target their weapons and fling them into the future, even if only as far as a minute or so.
Title: Re: The Last Night Troll
Post by: Mlamlah on January 22, 2013, 11:42:21 pm
Perhaps we don't want to make yet another enemy just yet. Fling their weapons into the future if possible, but either way explain that we don't want to earn the ire of their people, and that their people don't want to earn our ire either.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 23, 2013, 04:33:55 pm
Perhaps we don't want to make yet another enemy just yet. Fling their weapons into the future if possible, but either way explain that we don't want to earn the ire of their people, and that their people don't want to earn our ire either.
Oh, right, we haven't run into the human nations yet. +1
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 23, 2013, 04:37:00 pm
Agree to not making new enemy. We have enough

If we do come in contact with them try diplomacy to avoid combat
Title: Re: The Last Night Troll
Post by: gman8181 on January 23, 2013, 04:45:47 pm
Wow yeah humans haha... my bad, for some reason I immediately thought elves.  So yeah diplomacy +1
Title: Re: The Last Night Troll
Post by: anailater on January 23, 2013, 06:04:50 pm
Diplomacy! We believe that all men were created equal! Except for elves but we can make them equal!
Title: Re: The Last Night Troll
Post by: Weirdsound on January 23, 2013, 06:28:54 pm
Character:
Spoiler (click to show/hide)

Deciding to avoid fighting with humans, you spread your arms and focus on their weapons. With in a matter of moments each of their blades vanishes in a green flash. Additional smaller flashes imply that your spell may have hit their sheathed side arms as well. 1d20 = 15 + 5(Skill) + 1(Tattoos) = 21

The humans, astonished, turn and notice your party. Unarmed and spooked, they approach slowly. As they draw close and they discover with what they are dealing, and you feel spikes of fear rise from them. They stand in amazement, unsure whether or not to flee, and you address them before they have the chance to make up their minds.

"Have no fear gentlemen." they are all men. And look to be related. "I mean you no harm. I am a foe to the elves, not the humans."

"Then what have you done with our weapons?" Asks one.

"Removed them for the time being. I doubt my consorts and I could have gotten past you unnoticed, nor did I have confidence in the fact that you wouldn't attack a night monster on sight. They will re-appear where they vanished in a few hours tops. Now tell me boys, I am curious, what are doing out here in uniform? Are you involved with that army over by the human town?" 1d20 = 13 + 2(Skill) = 15

The tallest one nods. "We are brothers. Only the oldest, myself, is actually in the army. I procured uniforms and gear for my brothers so we may better deceive and protect against the elves. Our only and much beloved sister is to be wed soon, and we seek to capture and sell into slavery some of the fair folk to pay her dowry. We hunt the same prey. Please let us go in peace."

Contrary to popular belief, Night Trolls are in fact capable of feeling pity and compassion, and you feel sorry for these brothers. This must be their first time elf hunting, and you know they will never catch anything without actually entering the forest. You are not sure if you could convince humans to accompany you on your hunt, or if you would even feel comfortable doing so, but part of you feels that you should somehow help out. If you mention your own raid plans they could take advantage of the chaos and take what they need... or they could warn Oakworshiped in exchange for the money they want.

Gwen however has other ideas.

"I say we kill em love. We can get the souls and fear we need here and now, relax in the woods for a few hours so as not to be suspicious, and then return home with a fabricated tale of our exploits designed to impress the rouge with your speed and ability..."

The humans quake at Gwen's words.
Title: Re: The Last Night Troll
Post by: gman8181 on January 23, 2013, 06:39:32 pm
Nah, this is the perfect opportunity to start getting human followers so I say we help them.
Title: Re: The Last Night Troll
Post by: anailater on January 23, 2013, 06:41:18 pm
"No love, it was the elves that almost killed our race not humans, these men kill our enemies, have you not heard the old saying, we should let them live, give them orders to give to their leader and start a diplomatic mission. A strong man can win a fight, a smart man can make the fight win itself"
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 23, 2013, 06:42:02 pm
We don't need to kill them to feed, we need some fear...

I suggest to imprison them temporary, scare them gaining all that sweet fear without hurting them too much, then explain that we did that to feed and not kill ones we have no reasons to kill. And that it was a test, we should have learned that they are brave enough to fight elves before taking them into hunt with us

Or kill them with motivation that predator have a moral right to kill ones  that hunt their prey on their territory...

Problem is - I dislike goldhungry followers
Title: Re: The Last Night Troll
Post by: Mlamlah on January 23, 2013, 06:54:15 pm
We had already planned on seeding allies among the humans, this is a good time to begin to earn a reputation of some benevolence (It may open up the oppurtunity for the trade of slaves for a food/fear source in the future as well.). In the very least we should explain to them that they won't find elves here, and give them a little advice on how to better track their prey. I would also be in support of using them to help us hit the elven settlement.
Title: Re: The Last Night Troll
Post by: gman8181 on January 23, 2013, 06:55:02 pm
I don't want them to follow us, I want them to introduce us to their leader and for us to get him to follow us, along with everyone who follows him.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 23, 2013, 06:57:19 pm
Hey! I know one fun way to get food - human criminals sentenced for death

So Yeah, probably should start making friends among humans
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 23, 2013, 07:11:40 pm
"No love, it was the elves that almost killed our race not humans, these men kill our enemies, have you not heard the old saying, we should let them live, give them orders to give to their leader and start a diplomatic mission. A strong man can win a fight, a smart man can make the fight win itself"
+1

Also tell them about the elves. Exaggerate the dangers some. This should cause some tasty fear and help make them more interested in helping us.
Title: Re: The Last Night Troll
Post by: hachnslay on January 24, 2013, 09:41:14 am
How about telling the truth for a change?
"The surrounding elf villages are on their toes because they were recently attacked by us. You should try other villages."
Title: Re: The Last Night Troll
Post by: rabidgam3r on January 24, 2013, 11:05:38 am
How about telling the truth for a change?
"The surrounding elf villages are on high alert and heavily armed because they were recently ransacked by us. You should try other villages."

Every little bit of exaggeration helps.
Title: Re: The Last Night Troll
Post by: Mlamlah on January 24, 2013, 02:39:21 pm
The truth here can only help our case, if they know the elves fear us, then they know better not to mess with us, and our reputation grows.
Title: Re: The Last Night Troll
Post by: QuakeIV on January 24, 2013, 04:08:07 pm
Hm, this is a tough one.

They seem like a good opportunity to get some armed goons to help us out.  If we could break the time spell early and re-arm them once we break a deal, we could use them to overpower a larger group of elves.  Then we could all walk away with the loot we want.  (possibly in larger amounts than previously hoped)
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 24, 2013, 06:20:59 pm
How about telling the truth for a change?
"The surrounding elf villages are on their toes because they were recently attacked by us. You should try other villages."
We tell them the truth. We just make the elves sounds more dangerous than they are. (If they note our deception, we can say we were trying to dissuade them from what we felt was a suicide mission, without telling much of a lie.)
Title: Re: The Last Night Troll
Post by: Corruptor on January 24, 2013, 07:22:52 pm
Propose this plan to them: they 'bloody' themselves up a bit to look wounded, and 'flee' to the elf settlement, claiming that they were attacked by night trolls and that they managed to wound a few before escaping - thus encouraging the elves to send out a patrol to try to finish off the weakened night troll group, ideally.

If the elves do send out a patrol, we'll strike once they've left, and the humans can strike from inside if an opportunity presents itself.

If the elves do not send the patrol, we'll attack at night and have the humans, as with the other plan, do some backstabbing.

We'll offer them half the prisoners captured in the raid.
Title: Re: The Last Night Troll
Post by: gman8181 on January 24, 2013, 07:32:18 pm
Propose this plan to them: they 'bloody' themselves up a bit to look wounded, and 'flee' to the elf settlement, claiming that they were attacked by night trolls and that they managed to wound a few before escaping - thus encouraging the elves to send out a patrol to try to finish off the weakened night troll group, ideally.

If the elves do send out a patrol, we'll strike once they've left, and the humans can strike from inside if an opportunity presents itself.

If the elves do not send the patrol, we'll attack at night and have the humans, as with the other plan, do some backstabbing.

We'll offer them half the prisoners captured in the raid.
+1
Title: Re: The Last Night Troll
Post by: anailater on January 25, 2013, 03:54:41 am
Propose this plan to them: they 'bloody' themselves up a bit to look wounded, and 'flee' to the elf settlement, claiming that they were attacked by night trolls and that they managed to wound a few before escaping - thus encouraging the elves to send out a patrol to try to finish off the weakened night troll group, ideally.

If the elves do send out a patrol, we'll strike once they've left, and the humans can strike from inside if an opportunity presents itself.

If the elves do not send the patrol, we'll attack at night and have the humans, as with the other plan, do some backstabbing.

We'll offer them half the prisoners captured in the raid.
+1
+1 Muwahahahah!
Title: Re: The Last Night Troll
Post by: Fireiy on January 25, 2013, 09:16:52 am
Propose this plan to them: they 'bloody' themselves up a bit to look wounded, and 'flee' to the elf settlement, claiming that they were attacked by night trolls and that they managed to wound a few before escaping - thus encouraging the elves to send out a patrol to try to finish off the weakened night troll group, ideally.

If the elves do send out a patrol, we'll strike once they've left, and the humans can strike from inside if an opportunity presents itself.

If the elves do not send the patrol, we'll attack at night and have the humans, as with the other plan, do some backstabbing.

We'll offer them half the prisoners captured in the raid.
+1
+1 Muwahahahah!
Interesting and potentially good plan. Also, new sentencing to death method: Eaten alive by night trolls.
Title: Re: The Last Night Troll
Post by: Gamerlord on January 25, 2013, 09:37:29 am
I have a nice little long-term plan for us:

1. Boost relations with human race.
2. Manipulate humans into disparate, yet similar nations.
3. Ensure all nations are founded on cruelty and oppression. Good rule of thumb; the more the leader is like Stalin, the better.
4. Offer our services as a... dumping ground for political prisoners.
5. Never go hungry again!
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 25, 2013, 04:25:18 pm
I have a nice little long-term plan for us:

1. Boost relations with human race.
2. Manipulate humans into disparate, yet similar nations.
3. Ensure all nations are founded on cruelty and oppression. Good rule of thumb; the more the leader is like Stalin, the better.
4. Offer our services as a... dumping ground for political prisoners.
5. Never go hungry again!
Sounds like a nice long-term plan...okay, "nice" is a poor word to describe it...
Title: Re: The Last Night Troll
Post by: gman8181 on January 26, 2013, 09:57:29 am
Effective maybe?  Sounds like an effective plan but instead of creating multiple cruel and oppressive nations, why not create one really powerful cruel and oppressive nation with us at the head of it either as a ruler or high official/adviser.
Title: Re: The Last Night Troll
Post by: Gamerlord on January 26, 2013, 10:01:29 am
Read your Evil Overlord List and study your Tarquin. There are some important lessons about being a villain there.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 26, 2013, 10:46:41 am
Read your Evil Overlord List and study your Tarquin. There are some important lessons about being a villain there.
Indeed. Set up 3-4 nations, with us and our close allies as advisers to the heads-of-state. Guide the occasional rebellion, and make sure we advise the new leaders as well. While the world will seem to change, and may change in fact, our place in it will not.
Title: Re: The Last Night Troll
Post by: anailater on January 26, 2013, 10:51:13 am
Read your Evil Overlord List and study your Tarquin. There are some important lessons about being a villain there.
Indeed. Set up 3-4 nations, with us and our close allies as advisers to the heads-of-state. Guide the occasional rebellion, and make sure we advise the new leaders as well. While the world will seem to change, and may change in fact, our place in it will not.
And make sure that when you die, it's from hero's and not old age.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 26, 2013, 11:12:17 am
Read your Evil Overlord List and study your Tarquin. There are some important lessons about being a villain there.
Indeed. Set up 3-4 nations, with us and our close allies as advisers to the heads-of-state. Guide the occasional rebellion, and make sure we advise the new leaders as well. While the world will seem to change, and may change in fact, our place in it will not.
And make sure that when you die, it's from hero's and not old age.
If we win, we become a king.
If we lose, we become a legend.
Title: Re: The Last Night Troll
Post by: Gamerlord on January 26, 2013, 11:41:51 am
Read your Evil Overlord List and study your Tarquin. There are some important lessons about being a villain there.
Indeed. Set up 3-4 nations, with us and our close allies as advisers to the heads-of-state. Guide the occasional rebellion, and make sure we advise the new leaders as well. While the world will seem to change, and may change in fact, our place in it will not.
And make sure that when you die, it's from hero's and not old age.
If we win, we become a king.
If we lose, we become a legend.
Yep.  ;D
Title: Re: The Last Night Troll
Post by: Mlamlah on January 26, 2013, 01:59:22 pm
Whoa, ambition jump much guys XD
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 26, 2013, 02:08:58 pm
Whoa, ambition jump much guys XD
This happens when we think ahead.
Title: Re: The Last Night Troll
Post by: rabidgam3r on January 26, 2013, 02:14:21 pm
Whoa, ambition jump much guys XD
This happens when we think.

Annoyingly-discussion-joined-so-that-I-can-joke-about-our-sanity-in-general-by-changing-your-statement-into-one-that-proclaims-our-insanity-by-posting-Fixed
Title: Re: The Last Night Troll
Post by: Grek on January 26, 2013, 03:56:04 pm
Oh-god-please-no-help-I-have-been-bitten-by-a-rabid-hyphen-and-now-I-have-acute-hyphen-fitzjerald-syndrome-of-the-fingers-and-everything-I-type-is-full-of-hyphens-please-please-put-me-out-of-my-misery-before-I-infect-others-
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 26, 2013, 04:17:18 pm
*mercy-kills Grek and rabidgam3r*?
Title: Re: The Last Night Troll
Post by: anailater on January 26, 2013, 04:23:42 pm
*mercy-kills Grek and rabidgam3r*?
*mercy-kills Grek
*mercy-kills
-
It's spreading.
We're doomed.
Title: Re: The Last Night Troll
Post by: rabidgam3r on January 26, 2013, 05:15:01 pm
This is not rabid, rabid is dead i dont have time to make a profile he turned last night and i had to kill him help i am not infected dont mercy-kill me i am totally-alright-i-need-to-find-a phone and call the authorities it spreads-through-bites-and i wasnt bitten-please-help-----
Title: Re: The Last Night Troll
Post by: anailater on January 26, 2013, 05:25:02 pm
It's going through-the air, wait-no-please-i-have-a-family-why-damn-you-god-!
Title: Re: The Last Night Troll
Post by: Nicholas1024 on January 26, 2013, 06:16:21 pm
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------y-o-u-----------------------------------------------------------------w-i-l-l-----------------------------------------------------------------b-e-----------------------------------------------------------------a-s-s-i-m-i-l-a-t-e-d---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 26, 2013, 06:23:57 pm
Not on my watch!

...Should we stop?
Title: Re: The Last Night Troll
Post by: gman8181 on January 26, 2013, 06:26:08 pm
Yes.
Title: Re: The Last Night Troll
Post by: rabidgam3r on January 26, 2013, 06:52:32 pm
m-a-y-b-e-w-e-s-h-o-u-l-d-,-e-v-e-n-t-h-o-u-gh-s-t-a-r-t-i-n-g-a-n-d-e-n-g-a-g-i-n-g-in-d-e-r-a-i-l-s-i-s-k-i-n-d-a-m-y-t-h-i-n-g
Title: Re: The Last Night Troll
Post by: anailater on January 26, 2013, 06:59:16 pm
You-know-this-was-my-first-derail-im-quite-happy-with-it.
Title: Re: The Last Night Troll
Post by: rabidgam3r on January 26, 2013, 07:37:25 pm
I-am-developing-quite-the-affinity-for-derailing-good-threads-and-providing-fun-for-all-but-the-mods-and-OP-
Title: Re: The Last Night Troll
Post by: Grek on January 26, 2013, 07:57:16 pm
I regret everything.
Title: Re: The Last Night Troll
Post by: rabidgam3r on January 26, 2013, 08:03:27 pm
I regret everything.
I-REGRET-NOTHIIINNNG-!
Title: Re: The Last Night Troll
Post by: Weirdsound on January 27, 2013, 04:34:09 am
(I am pretty sure your first two rolls to dissuade Gwen and calm down the humans after what she said were a 12 and 17 respectively, but I lost both rolls in a tragic copypasta accident)

Character:
Spoiler (click to show/hide)

"No love, it was the elves that almost killed our race not humans, these men kill our enemies, have you not heard the old saying, we should let them live, give them orders to give to their leader and start a diplomatic mission. A strong man can win a fight, a smart man can make the fight win itself"

Gwen growls and holds her tongue. You can tell she doesn't agree with your decision, but at least she is obeying it. The humans also calm down. In the resulting conversation, you learn that none of them are important enough to introduce you to the town leader, so you move along to a proposal as to how they can get their hands on elves...

Propose this plan to them: they 'bloody' themselves up a bit to look wounded, and 'flee' to the elf settlement, claiming that they were attacked by night trolls and that they managed to wound a few before escaping - thus encouraging the elves to send out a patrol to try to finish off the weakened night troll group, ideally.

If the elves do send out a patrol, we'll strike once they've left, and the humans can strike from inside if an opportunity presents itself.

If the elves do not send the patrol, we'll attack at night and have the humans, as with the other plan, do some backstabbing.

We'll offer them half the prisoners captured in the raid.

After you finish your proposal, the humans huddle together and weigh your offer for a bit before the oldest speaks once more. "I'm afraid you offer isn't sweet enough. We have friends looking for one or maybe two elves. We have no need for potentially many more than that. But that said a massive raid on an entier settlement is worth more than two elves... Do you have anything else to offer?" 1d20 = 6 + 2(Skill) = 8

You consider the humans for a bit. It would be no major issue to offer them more than two slaves worth of platinum, but on the other had a part of you wants to punish the mortal fools for trying to bargain with a night troll.
Title: Re: The Last Night Troll
Post by: gman8181 on January 27, 2013, 09:59:04 am
My offer was more than generous and you mortals should know better than to bargain so selfishly with a night troll.  Have you not realized the extent of my generosity for simply letting you live?
Title: Re: The Last Night Troll
Post by: anailater on January 27, 2013, 10:04:39 am
We could of course warn the elves of your presence, we believe our offer is enough.
Title: Re: The Last Night Troll
Post by: rabidgam3r on January 27, 2013, 10:39:38 am
We could of course warn the elves of your presence, we believe our offer is enough.

+1
Title: Re: The Last Night Troll
Post by: gman8181 on January 27, 2013, 10:45:15 am
We've already told them we're enemies with the elves.  They might call our bluff.
Title: Re: The Last Night Troll
Post by: anailater on January 27, 2013, 10:57:46 am
Do they want to risk it though, they could all be killed either way, but the tell the elves way takes longe and has less chance of survival for them.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 27, 2013, 11:11:13 am
I suggest we try to reason a bit with them, including subtle reminders of just who--rather, what--they are trying to bargain with.
Title: Re: The Last Night Troll
Post by: anailater on January 27, 2013, 11:12:36 am
Wait were just calling them humans, are there any females, we can take them an then use her as a bargaining chip, they listen to us and we give her back, if not we eat her or convert her.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 27, 2013, 11:20:13 am
What kind of moron takes their female companions along on a trip through night-troll-infested woods? (Unless she's a great fighter, of course...)

Oh, and I'm pretty sure that they were referred to as brothers at some point. Women are rarely brothers.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 27, 2013, 11:25:36 am
Quote
Women are rarely brothers.
That's sigworthy

My suggestion: Punish them for bargaining, we need damned food to get the second son, can kill them with no problems and have a moral right to do it.

Then make it look like they were killed and eaten by Elves, Gwen may know some ways to make it look like elven ritual
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 27, 2013, 11:28:16 am
I'd advise explaining their mistake before killing them.

Humans who don't hate us and might be future allies/minions is better than some food.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 27, 2013, 11:34:45 am
Then - scary them... Scary them real hard, just to make them understand what Night Trolls are. And that's still a snack

Tell how we devour our food, describe all tortures we know. Explain how tasty it is when you kill a relative on the eyes of a familiy member... And in the end say " We do that only to elves and other enemies, luckily you aren't my enemies, right?"
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 27, 2013, 12:16:13 pm
Start off by explaining the less gory stuff. If that fails...UkRa's idea, full stop.
Title: Re: The Last Night Troll
Post by: anailater on January 27, 2013, 12:28:34 pm
What kind of moron takes their female companions along on a trip through night-troll-infested woods? (Unless she's a great fighter, of course...)

Oh, and I'm pretty sure that they were referred to as brothers at some point. Women are rarely brothers.
They didn't know that there were night trolls here, they thought we were all dead, and they could be referring to brothers in arms or brothers in religion, there's a lot of gender neutral brothers.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 27, 2013, 12:38:30 pm
What kind of moron takes their female companions along on a trip through night-troll-infested woods? (Unless she's a great fighter, of course...)

Oh, and I'm pretty sure that they were referred to as brothers at some point. Women are rarely brothers.
They didn't know that there were night trolls here, they thought we were all dead, and they could be referring to brothers in arms or brothers in religion, there's a lot of gender neutral brothers.
1. So the elves have been hiding the secret of Fellsoil?
2. Even assuming they meant that, I somehow doubt that Weirdsound would leave such a...discernible detail out, anyways. Unless she's a Polly Oliver, of course, but I doubt that for various reasons...
Title: Re: The Last Night Troll
Post by: anailater on January 27, 2013, 12:53:55 pm
What kind of moron takes their female companions along on a trip through night-troll-infested woods? (Unless she's a great fighter, of course...)

Oh, and I'm pretty sure that they were referred to as brothers at some point. Women are rarely brothers.
They didn't know that there were night trolls here, they thought we were all dead, and they could be referring to brothers in arms or brothers in religion, there's a lot of gender neutral brothers.
1. So the elves have been hiding the secret of Fellsoil?
Why would they warn those who hate them, and who would believe them anyway?
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 27, 2013, 01:02:50 pm
What kind of moron takes their female companions along on a trip through night-troll-infested woods? (Unless she's a great fighter, of course...)

Oh, and I'm pretty sure that they were referred to as brothers at some point. Women are rarely brothers.
They didn't know that there were night trolls here, they thought we were all dead, and they could be referring to brothers in arms or brothers in religion, there's a lot of gender neutral brothers.
1. So the elves have been hiding the secret of Fellsoil?
Why would they warn those who hate them, and who would believe them anyway?
Elves have never shown hatred for humans, the one settlement (Dawnmadien??) which included a substantial human population (and which we also terrorized) proves conclusively otherwise, and there's kinda some empirical evidence of our existence beyond eyewitness testimony...like those people that aren't around. Did the elves kill Gwen and the others and hide their corpses just to make their tale sound nicer to human ears?
Title: Re: The Last Night Troll
Post by: anailater on January 27, 2013, 01:32:19 pm
Ok I exaggerated a bit but they are far from friendly nations, and people being people would call our "reappearance" a hoax or a terrorist plot, and these people are actively looking for elves to kill.
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 27, 2013, 01:40:58 pm
Ok I exaggerated a bit but they are far from friendly nations, and people being people would call our "reappearance" a hoax or a terrorist plot, and these people are actively looking for elves to kill.
Well...
1. So? News spreads.
2. The presence of humans and elves in one settlement indicates some lack of tension between the races.
3. Rumors can be enough to dissuade people from taking a vulnerable female into a place which might be infested with monsters that just want to kidnap her and turn her into a monster.
4. Don't extrapolate a nation from a few people.
5. Seriously, do you think Weirdsound would have left a detail like that out?
Title: Re: The Last Night Troll
Post by: Weirdsound on January 27, 2013, 02:09:15 pm
Yeah. They are all dudes.
Title: Re: The Last Night Troll
Post by: anailater on January 27, 2013, 02:28:35 pm
Yeah. They are all dudes.
Aw...
But your GreatWyrm right about the rumors thing, i can see the knowledge behind not talking females rumored night troll hideouts.
Title: Re: The Last Night Troll
Post by: Mlamlah on January 27, 2013, 06:00:43 pm
Tell them that to us fear soaked flesh is the greatest delicacy, remind them that they are at our mercy and that we were trying to be generous.
Title: Re: The Last Night Troll
Post by: Grek on January 28, 2013, 12:24:06 am
Indeed, the "Consider the alternative: If you don't agree to this plan, we eat you instead of the elves." option is the best one. +1 to that.
Title: Re: The Last Night Troll
Post by: Weirdsound on January 28, 2013, 03:18:44 pm
Character:
Spoiler (click to show/hide)

You turn and sneer at the humans. "Perhaps you might want to reconsider. Please remember that I feed on fear soaked flesh, don't like to be disrespected, and that you are at my mercy. Accept my offer or I will eat you all instead!"

Their fear spikes a bit and the humans huddle up once more. They whisper to each other for a bit, before abruptly scattering and running off towards the cover of the woods. They are smart enough to split up and each moves in a different direction, meaning that in all likelihood at least one will escape immediate capture. 1d20 = 1 + 2(Skill) = 3 (OUCH!)

Your instincts flare up and you feel inclined to give chase. The puppet needs fear for your child and Gwen needs souls for her enchantment. But still you hesitate...

If you try to kill them and one gets away, the survivor(s) will likely tell his story and turn the human town against you. Perhaps it would be best to let them go unharmed. They may still tell their story, but it is unlikely the town will act against you if you don't harm it's citizens.

On the other hand you value your word, and you did just promise to eat them if they didn't help. There is no doubt you could easily stop 2 or 3 from escaping with your Eon Manipulation and Gwen's warping. You also stand a fair chance of tracking down the few who will slip through your fingers before they reach town...

"Dammit!"

"I told you we should have just killed them dear. But noooooo, we are racist pricks who only pick on elves!" Gwen chimes in with a hint of bitterness in her voice.
Title: Re: The Last Night Troll
Post by: anailater on January 28, 2013, 03:28:46 pm
"No we are fair pricks."
MURDER TIME!
Title: Re: The Last Night Troll
Post by: gman8181 on January 28, 2013, 03:39:28 pm
Kill two of them and drag the last one back to torture his ass for disrespecting us.
Title: Re: The Last Night Troll
Post by: anailater on January 28, 2013, 03:51:21 pm
Kill two of them and drag the last one back to torture his ass for disrespecting us.
Yes meat for the child, fear saturated meat!
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on January 28, 2013, 04:17:48 pm
Kill two of them and drag the last one back to torture his ass for disrespecting us.
Yes meat for the child, fear saturated meat!
I can't help but be disturbed when I approve of murdering two people and torturing their brother...
That doesn't mean I don't, though.
Title: Re: The Last Night Troll
Post by: Mlamlah on January 28, 2013, 04:39:54 pm
Aye, kill/capture as many as we can using eon manipulation, gwens warping and our jumping around.
Title: Re: The Last Night Troll
Post by: Ukrainian Ranger on January 28, 2013, 05:23:26 pm
Fire, Eon, jumps, blinks, blatant charge, everything...
They showed a disrespect for our race and will be punished for that, even if that means +1 global enemy
Title: Re: The Last Night Troll
Post by: gman8181 on February 04, 2013, 07:16:32 pm
Dead or just busy again?
Title: Re: The Last Night Troll
Post by: Weirdsound on February 04, 2013, 07:45:16 pm
Not dead. Just using my creative juices to try and write a short story at the moment. I should settle back into this by the end of the week. If not, keep bugging me until I do.
Title: Re: The Last Night Troll
Post by: gman8181 on February 04, 2013, 07:52:50 pm
No problem, take your time and thanks for the quick reply.  Good luck on the story and at least know that you write well enough for us to care if you stop with this thread. ;)
Title: Re: The Last Night Troll
Post by: Mlamlah on February 05, 2013, 05:06:13 am
I havn't been saying anything, but i have been eagerly awaiting word on this. I'm patient though, it's good to simple know this isn't going anywhere for the time being.
Title: Re: The Last Night Troll
Post by: Mlamlah on February 10, 2013, 02:12:25 am
-bug bug-
Title: Re: The Last Night Troll
Post by: gman8181 on February 10, 2013, 10:20:12 am
Aww I got excited for a second.
Title: Re: The Last Night Troll
Post by: gman8181 on February 24, 2013, 07:45:44 pm
I miss you Weirdsound...
Title: Re: The Last Night Troll
Post by: Mlamlah on February 24, 2013, 07:50:52 pm
Now it's your turn to get me excited. But... yeah.
Title: Re: The Last Night Troll
Post by: Weirdsound on February 25, 2013, 12:08:22 am
I'm still here. I'll try to put out a few updates this week. I think I'll have a lull in my HW schedule.
Title: Re: The Last Night Troll
Post by: Mlamlah on February 25, 2013, 01:22:55 am
Woo!
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on February 25, 2013, 04:22:17 pm
Woo!
Title: Re: The Last Night Troll
Post by: Weirdsound on February 27, 2013, 03:02:31 pm
Note: A minor problem has cropped up, resulting from my lack of productivity. I used to have the important/frequently used roll modifiers for the NPCs more or less memorized. I don't anymore. This turn I'll roll for Fellsoil and assume Gwen Succeeds in her puruit. I'll assume Jimma fails due to heavy armor use. If somebody wants to go back and find all the old skills for the NPCs, that would be great, otherwise I'll make them proper character sheets before I do another turn.

Character:
Spoiler (click to show/hide)

"No my dear" you reply "we are fair pricks. Get them."

You turn to one of the fleeing brothers and build up a good ol' fashion stasis spell, which behaves as planed when unleashed freezing the human in time. 1d20 = 12 + 5(Skill) + 1(Tattoos) = 18

With one target not about to go anywhere, you turn your attention to the next one, whom you decide to tackle in a more personal manner. With a mighty springing leap you close the gap between yourself and him in a single bound, and set upon the poor man with your artifact spear. The human dodges your first thrust and puts out his leg to trip you. As you fall you grab the mortal's shirt and drag him to the ground with you. Trying to use a spear in a grappling fight on the proves to be not terribly effective, but eventually you manage to stab im hard enough in the leg to disable the human. 1d20 = 12 - 3(Untrained Skill) + 2(Artifact Weapon) = 11

You look up to find that Gwen has also caught, and is slowly killing, one of the brothers, while Jimma didn't even bother trying to give chase in metal armor. The two remaining humans seemed to have escaped into the woods.

You turn back to your victim and throw him in a minor time slowing spell to allow for the harvest of his soul before killing him quickly as time is now of the essence. 1d20 = 6 + 5(Skill) + 1(Tattoos) = 12

There is a very good chance you can track down the two remaining brothers before they reach town, but your instincts inform you that Jimma is about to give birth and should be escorted back to the tower ASAP. That means that either Gwen escorts her back and you hunt alone, or you escort her back and delegate the hunting task to Gwen. There is also the matter of the human in stasis. You figure he will be trapped for 7-8 hours at which point he will be free to walk away. To break the spell early would take a few precious minutes.

"Goodie. I'm about to be a dad again. Good timing on that Jimma."
Title: Re: The Last Night Troll
Post by: QuakeIV on February 27, 2013, 03:32:07 pm
Ask gwen if she wants to do the hunting.  Assuming she does, we escort jimma back to base then rendezvous at the dude stuck in stasis and deal with that.
Title: Re: The Last Night Troll
Post by: gman8181 on February 27, 2013, 03:40:20 pm
Yay it's back!  I'd rather take care of this personally just because of how important it's success is to us (don't want to get the humans all riled up against us).
Title: Re: The Last Night Troll
Post by: Mlamlah on February 27, 2013, 04:07:06 pm
At the same time... bebbe, i'm not sure how i feel about it one war or the other.
Title: Re: The Last Night Troll
Post by: anailater on February 27, 2013, 04:50:50 pm
Well this is bad, honestly the best plan I can see is the one where we let them get away to spread panic, take statis boy too the dungeon, and we all help Jimma give birth.
Title: Re: The Last Night Troll
Post by: gman8181 on February 27, 2013, 04:52:05 pm
Capture one, travel back in time and catch the other?
Title: Re: The Last Night Troll
Post by: anailater on February 27, 2013, 05:17:11 pm
Capture one, travel back in time and catch the other?
We could try to pause time, but if it went wrong...
Title: Re: The Last Night Troll
Post by: javierpwn on February 27, 2013, 05:23:11 pm
To the tower!With prisoners!
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on February 27, 2013, 06:31:53 pm
To the tower!With prisoners!
This sounds good.
Title: Re: The Last Night Troll
Post by: Mlamlah on March 20, 2013, 04:48:22 pm
=(
Title: Re: The Last Night Troll
Post by: GreatWyrmGold on March 20, 2013, 04:54:16 pm
=(
+1
Title: Re: The Last Night Troll
Post by: Weirdsound on March 20, 2013, 05:52:34 pm
Yeah. Sorry guys. This is dead. I can't remember for the life of me which NPCs had which stats. I've learned alot from the death now, and I'll be keeping careful notes on my NPCs Stats for my new game.

Good run though. I may post an epilogue chapter, or do a sequel someday.