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Dwarf Fortress => DF Community Games & Stories => Topic started by: Heron TSG on March 30, 2010, 10:47:59 am

Title: SparkGear X-TREME
Post by: Heron TSG on March 30, 2010, 10:47:59 am
Well, I've heard tell of a new version arriving soon, and it's time to get this pain train a-chuggin'. Rules will be the same as in previous SparkGears, and they are as follows.

-
When your turn is over, simply upload the save to the DFFD. Maps uploaded to the DFMA are nice too. Let the battle begin!
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on March 30, 2010, 10:56:34 am
Dibs on first turn. You think it'll be out on April the first though?
Title: Re: SparkGear X-TREME
Post by: skaltum on March 30, 2010, 11:30:14 am
IN!!!!!

ASAP! :D :D :D :D :D


ahhhh the band of brothers are finally reunited

Barb the destroyer, Vlad Spoon the impaler and Skal the destructor
Title: Re: SparkGear X-TREME
Post by: gamegreen33 on March 30, 2010, 01:40:23 pm
I'll take a turn, if no one minds.
Title: Re: SparkGear X-TREME
Post by: Azulth on March 30, 2010, 01:43:50 pm
I'm in it like a weiner in a hot dog.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on March 30, 2010, 03:00:28 pm
Bonus points for awesome simile!  :D
Title: Re: SparkGear X-TREME
Post by: nil on March 30, 2010, 03:04:22 pm
I'm in.  Any weekday is fine.

(damn you for beating me to this, Barbarossa!)
Title: Re: SparkGear X-TREME
Post by: alway on March 30, 2010, 03:35:05 pm
I would like Friday, either this or next (the one which begins noon GMT friday and ends noon GMT saturday). Or 2 weeks later if both of those are taken.
Title: Re: SparkGear X-TREME
Post by: Chaoseed on March 30, 2010, 05:44:03 pm
Awesome! I'd like to sign up for

  • Signups will start the day after the new version comes out!

...errr...right. Okay, I'll be patient. ;)
Title: Re: SparkGear X-TREME
Post by: Heron TSG on March 30, 2010, 06:18:26 pm
It's good to see you guys out in force once more. Remember that you have to specify a day when you sign up, or else you get the next available one.

Hopefully we can keep an up-to-date DFMA page so that the world may once again see the madness that is SparkGear.
Title: Re: SparkGear X-TREME
Post by: Graebeard on March 30, 2010, 08:44:19 pm
I'm in.  First time on a community game.  After reading through SparkGear 3 I'm looking forward to it.  I'd love to hit up a Tuesday if possible.  April 6 would be sweet if it's available.
Title: Re: SparkGear X-TREME
Post by: Samoorai on March 31, 2010, 04:14:05 am
I'll take monday the 5th if that's cool
Title: Re: SparkGear X-TREME
Post by: Heron TSG on March 31, 2010, 09:44:02 am
  • Signups will start the day after the new version comes out!
Because otherwise people might accidentally claim a day where there is no new version or the first day there is, which I need for setup.
Title: Re: SparkGear X-TREME
Post by: rickvoid on March 31, 2010, 02:02:48 pm
Oh god it's back.

Watching.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on March 31, 2010, 05:37:04 pm
And better than ever.
Title: Re: SparkGear X-TREME
Post by: Darkness3313 on March 31, 2010, 10:19:59 pm
It's good to see you guys out in force once more. Remember that you have to specify a day when you sign up, or else you get the next available one.

Hopefully we can keep an up-to-date DFMA page so that the world may once again see the madness that is SparkGear.


I don't know about playing but I could see what I can do about running a DFMA page for you guys.
Title: Re: SparkGear X-TREME
Post by: Urist Imiknorris on April 01, 2010, 09:30:49 am
Can you tell me when the 30th opens up, so I can call dibs?
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 01, 2010, 09:48:17 am
Well, the new version was right on schedule! This means that all you early claimers actually get what you wanted! yay!

Picking a location now, will have the save up shortly.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 01, 2010, 01:20:18 pm
Demonic Spoon, Eager Beaver, mandates the construction of 1 Sparkgear turn.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 01, 2010, 03:30:50 pm
http://dffd.wimbli.com/file.php?id=1956 (http://dffd.wimbli.com/file.php?id=1956)

There's the save for the embark. I can't play yet, due to my participation in another gimmicky succession game, but skaltum can start his turn early if he wants.

We started on a marsh/mountain area, and I hope there's magma, although you can't search for it anymore.
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 01, 2010, 03:44:27 pm
I'd like the saturday 10th slot, if it's still free.
Title: Re: SparkGear X-TREME
Post by: gamegreen33 on April 01, 2010, 04:27:04 pm
Thanks for putting me on, and feel free to move me back if need be.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 01, 2010, 05:10:45 pm
Yay, site's back up!

Alright looks like I have a few days to try figuring out how this new military thing works.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 01, 2010, 05:21:58 pm
Burnt Pies added.
Title: Re: SparkGear X-TREME
Post by: gamegreen33 on April 01, 2010, 08:40:25 pm
Do I need to roleplay? Because if I do, my posts are going to be a) very short and b) very, very awful.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 01, 2010, 09:42:18 pm
No, but it's nice. The stories of our collective madness make for fun times.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 02, 2010, 12:34:30 am
Hey! I asked for a turn first! Why does skaltum get to go before me?

Dibs on first turn. You think it'll be out on April the first though?
Title: Re: SparkGear X-TREME
Post by: Xieg on April 02, 2010, 01:29:34 am
Always wanted to be part of a Sparkgear.  They are always so... chaotic.  If it remains open, I would be happy with April 8th. Otherwise just shuffle me somewhere towards the back and I'll be just as happy.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 02, 2010, 01:48:53 am
I...why?! All our dwarves are peasants. Also, I'm going to assume that it actually is my turn and play the save.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 02, 2010, 01:59:17 am
Maybe he didn't put you first because your post had an edit? Probably he just forgot in the confusion.

In any case, my turn starts at 2:00am sunday for me ;D  Do we have any specific goals? And how much reporting and screenshotting do you want?
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 02, 2010, 07:58:22 am
...umm, have we started?
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 02, 2010, 08:28:13 am
I have, currently in the summer of second year. Gah, lots of bugs. There seems to be some sort of problem with dwarves not doing any jobs when they get near channeled out ground or constructed floors. Can't weave thread into cloth, but I think I worked that one out, I think it  is because of new hospital feature. Not to mention how dwarves don't seem to get stats anymore.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 02, 2010, 08:53:50 am
I must've forgotten it. Shuffling everyone who didn't claim an exact date downward.

Also, that could easily be attributed to the fact that only one of the dwarves has skills, and very few of them, to help him be a good squad leader for the military.

EDIT: Don't deconstruct workshops or the fortress shall be sucked into the void!
Title: Re: SparkGear X-TREME
Post by: Chaoseed on April 02, 2010, 10:42:01 am
Could I sign up for, eh, the 13th? The 13th sounds good to me. I can be flexible, though. :D
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 02, 2010, 11:50:13 am
Chaoseed added.

@DS- tell us when ye got magma, alright?
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 02, 2010, 11:52:55 am
Mm? I'm not going near the magma. I'll leave that to you guys, I've gone a good part of the way though.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 02, 2010, 12:14:29 pm
Um, Barb? I called monday the 5th and you shuffled me onto wednesday.

Deconstructing workshops is bugged too?
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 02, 2010, 01:10:42 pm
I'm not having any problems with workshops? Execpt the craftsdwarf one that keeps wanting me to use 'unkown materials' to make stuff. Will soon upload my turn.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 02, 2010, 01:28:33 pm
There we go. I hope everyone's happy with what they got, because not having exact dates for most people makes things hard to manage.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 02, 2010, 02:38:08 pm
Map before (http://mkv25.net/dfma/map-8345-sparkgearthedevourerofbirds)

Map after (http://mkv25.net/dfma/map-8346-sparkgearthedevourerofbirds)

Save (http://dffd.wimbli.com/file.php?id=1967)

Sparkgear 10: The founding

We seven have arrived at this place. Here we shall build the greatest of fortresses, Sparkgear Devourer of Birds! Let us quickly build lodgings ere the giant jaguars and giant eagles get hungry. Strike the Earth!

(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearX11.png?t=1270234752)

Bah, once again it is up to the members of the great Demonic Spoon Clan to lay down the foundations of the great fortresses. If it weren't for us there would be many more dead dwarves in the annals of history, or less depending on how you look at it.

Quickly I took command and grabbed our only pick to being carving out the future mountainhome of The Crimson Boot of Spells. I ordered the rest to start clearcutting the local forest and gather up the local vegetation for food. They obeyed my order, though they were reluctant and threw many fearful glances at a giant eagle that was soaring nearby.

One good thing about this savage place is that one of the most valuable of aboveground plants can be found here. Whip vines. Our gatherers found them in great quantities and they shall be a boon to our food stocks. I have also ordered some workshops set up outside the entrance until proper workshops spaces can be dug out. I ordered one of the dwarves to start cranking out mechanisms and another hatches and doors. I have started digging out the farm spaces and will dig a tunnel to the nearby murky pools for irrigation of the farm plots.

Summer already, time is just flying by. Progress is slow but steady. Also we received migrants, Things were tight there for a while with our food stocks since our farms had not been entirely completed yet but we managed with a bit of vermin hunting while we waited for the plump helmets to grow.

What!? One of the migrants, a woodcrafter named Mosus seems to have gone a bit crazy! He ran into our craftdwarfs workshop and refused to come out. He kept throwing out sketches of various items. We decided to humour him and procure these items, perhaps he will make something worthwhile.

He has completed his great work, Scribbleblind the Slivers of Scorn, a highwood figurine of one of our past kings! This will indeed please the crown and bring their favour to our fortress. Armok smiles upon our fortress.

(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearX1.png?t=1270235991)
(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearX2.png?t=1270235992)

I am a bit ashamed to admit I have lost track of time a bit. The fortress has begun in proper and things are going well. I and one of the migrants who is a miner have started mining out a great staircase, that shall reach to the heavens and pierce the very earth itself. It shall be glorious.

(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearX4.png?t=1270235055)

What?! We have discovered some sort of large underground cavern system! This will complicate our plans somewhat. It seems that there is underground plantlife here and a large lake, so at least something good came out of this. The underground plants will spread there spores around, allowing us to set up elaborate underground tree farms and we can make a well over the lake for medical needs.

Spring, and the elves came. And with such wonders! Grizzly bears and giant eagles, wolves and deer! I decided to liberate these poor creatures from the vile elves, and some other stuff besides. We couldn't afford to trade anyway. I shall set up some kennels for these animals for breeding purposes. Also on the subject of animals, we now have a large number of cows, excellent for milking and cheesmaking.

Mmm, another one? Oh well, let's see what he makes.

(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearX5.png?t=1270236201)
(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearX6.png?t=1270234983)

Not the most impressive of artifacts but at least we got a legendary clothier out of the bargain.

I have ordered a hospital dug out and our irrigation system expanded. We shall feed it form the brook as the rain does not fill up the murky pools fast enough.

There were some close moments with a giant jaguar during the construction of the irrigation system but no casualties. Also, our migrant miner friend has just proven his stupidity to me. He was ordered to dig a shaft to the underground lake for well. He did this, he however, channeled out the ground beneath his very own feet to complete the shaft and fell around 5 to 6 urists to the bottom of the lake, seriously injuring his liver and one of his floating ribs. Fortunately we were able to rescue him before any nasty beasties showed up and he is currently bedridden in the hospital he helped dig out. Idiot.

The bloodstains from his wounds after he fell into the lake:
(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearX7.png?t=1270234986)

The new irrigation system is complete and currently in it's first test run. After reviewing the blueprints I noticed that it might also serve as a fortress defense system and ordered a secondary tunnel that bypassed the farms dug out so that the entrance could be flooded without flooding the farms.

The secondary tunnel is not yet dug in these images.
(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearX8.png?t=1270234988)
(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearX9.png?t=1270234992)
(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearX10.png?t=1270236047)

Hah! They think they don't need me anymore now that I have completed the basics of the fortress. The fools! They will pay for this outrage, but not now. I must bide my time for at the moment as I can do little to exact my revenge against them for disposing me. But I shall have my revenge, even if it takes the rest of my life and kills every dwarf in this place.

Summary:

We have:

A dining room
Bedrooms, but not enough
We are set on the food side of things for now but you might want to start growing some food. Currently all plots are fallow for all seasons.
We have a complex irrigation system. I clearly labelled the levers and what they do. The levers are located on the bedroom level.
A hospital.

We need:

More bedrooms.
Military.
Magma.(There is always magma near the bottom of the map in the new version)
Trading goods.
A forge for our fey metalcrafter.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 02, 2010, 02:46:07 pm
You know that you have around 16 hours left to play, right? Turn changes happen at 12:00(Noon) GMT.

Also, good job on the founding! I think you may have misplaced the breeding pair of donkeys I packed, judging by the kennels POI. (Is there donkey milk?)
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 02, 2010, 02:53:24 pm
You know that you have around 16 hours left to play, right? Turn changes happen at 12:00(Noon) GMT.

Also, good job on the founding! I think you may have misplaced the breeding pair of donkeys I packed, judging by the kennels POI. (Is there donkey milk?)

There might be that much time left according to you but I need to sleep now.  :P Also there was some donkey milk, but I dislike donkeys and butchered them after a few milkings. Cows are the way to go man. Modvalue of 2 unless that's changed in the new version, I should check.Unless I'm missing something it seems that they no longer have the modvalue, I still like them more than donkeys though. And thanks!
Title: Re: SparkGear X-TREME
Post by: 64-bit on April 02, 2010, 08:27:20 pm
Monday April 12th please.
always wanted to be involved in one of these.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 02, 2010, 09:17:20 pm
Duly noted. Skaltum, feel free to start, as DS isn't taking the rest of his turn.
Title: Re: SparkGear X-TREME
Post by: Xieg on April 02, 2010, 10:55:33 pm
Oh great God of Seals, might I reiterate my request for a position?  The 14th would be the best out of the last two spots.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 02, 2010, 11:19:00 pm
Yep.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 02, 2010, 11:24:16 pm
Solid start, Spoon.  I've never seen a central staircase like that before.  Did you design it to allow any of the levels to be isolated from one another?  Also, thanks for the commenting on the DFMA map.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 02, 2010, 11:50:34 pm
Thanks! I always make a central staircase like that, I just like them. Once we have placed hatches we should be able to isolate the levels from each other if we wanted to. And you're welcome!  :D

Also, I forgot to mention that one of our metalcrafters is currently in the throes of a fey mood, we should probably build a forge for him before he goes batshit insano. And one of the stonecrafters that died was your dwarf barbarossa, sorry about that but we really didn't have any shell.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 03, 2010, 12:22:12 am
I don't mind. I can always possess another.
Title: Re: SparkGear X-TREME
Post by: gamegreen33 on April 03, 2010, 12:50:34 am
Are you going to add little descriptions and ratings for each turn like some of the other SparkGears? That'd be awful neat.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 03, 2010, 12:51:42 am
Indeed it would, do it. For great justice!  :D
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 03, 2010, 12:52:09 am
I will in the morrow. Now I must slumber.
Title: Re: SparkGear X-TREME
Post by: gamegreen33 on April 03, 2010, 12:54:50 am
I will in the morrow. Now I must slumber.
Yay!

Fair warning-This fortress will most likely not survive my turn.
Title: Re: SparkGear X-TREME
Post by: db48x on April 03, 2010, 01:18:40 am
Sounds like a lot of fun. May I have the 11th?
Title: Re: SparkGear X-TREME
Post by: sir labreck on April 03, 2010, 02:26:30 am
Wonderful :)

I'm back and I will watch this for my daily laugh :p With Dilbert anyways lol. Good start, always better than desperate start ^^
Maybe I'll take up a turn when I'll wee a great moment to crash the fortress without wanting it :D

Farewell (demoniac laughing).
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 03, 2010, 11:06:43 am
Wow, it would really help if I could count. I'm GMT plus 10, not minus. Meaning I have a lot longer till my turn comes up than I thought. I suppose I should get a photobucket account or something.

Also, I'm using chariot's graphics. At least I would be if they worked. My Guybrush tileset works, just not the actual graphics set. Just an fyi for when my screenshots come up and you have no idea what you're seeing.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 03, 2010, 12:38:44 pm
@db48x- added

@gamegreen33- don't worry, reclaiming is fun too.

@Samoorai- Use any graphics set you want as long as it doesn't change the RAWs. If it does, it'll corrupt the save for the next person.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 03, 2010, 07:24:50 pm
Skaltum appears to have missed his first 12 hours, so does anyone want the remainder of his turn?
Title: Re: SparkGear X-TREME
Post by: db48x on April 03, 2010, 07:34:57 pm
Skaltum appears to have missed his first 12 hours, so does anyone want the remainder of his turn?

Sure, I'll take it.
Title: Re: SparkGear X-TREME
Post by: arrowplain on April 03, 2010, 08:37:06 pm
If I legit took a turn, it would end in burning ruin. I would like to dwarf a doctor though, for amusments sake.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 04, 2010, 12:33:04 am
Okay, db48x, you have roughly 6.5 hours until you must upload the save for Gamegreen33 to use.
Title: Re: SparkGear X-TREME
Post by: db48x on April 04, 2010, 03:21:59 am
Uh oh, something exciting has happened. A Troll snuck up the stairway into the middle of the fort. I've got the militia on the job, but for some reason they all decided to drop their picks and axes and wrestle it. With a little help from a bear and a few pet dogs they've managed to bruise every part of his body, knock some teeth out, break his tusks, etc. They've got him cornered in one sector of the production level, which is good. He's nauseous, unconscious and overexerted, but they've been at it for a while and there hasn't been any visible progress.

Luckily only the bear and the dog have been wounded so far, but it's looking a bit like this troll's regeneration will last forever...
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 04, 2010, 03:29:17 am
Noo! Our bears!  :( Have you ordered some crops planted? Has any successful surgery yet been performed on the injured miner? Did the bear come from underground? If not then how did it get past our cage traps?
Title: Re: SparkGear X-TREME
Post by: db48x on April 04, 2010, 03:44:18 am
Noo! Our bears!  :( Have you ordered some crops planted? Has any successful surgery yet been performed on the injured miner? Did the bear come from underground? If not then how did it get past our cage traps?

I have ordered some token shrooms planted, but the caravans are bringing so much food and drink that it's not really been necessary.

No, that poor miner is still in surgery. He's gotten up a few times to go back to work, but always ends up back under the knife. I've actually disabled all of his labor settings as a result.

The troll came up from the cavern, where there are no traps. One of our grizzly bears was wandering the fort (not chained up) and engaged the troll. He broke a toe.
Title: Re: SparkGear X-TREME
Post by: db48x on April 04, 2010, 03:46:35 am
Yay, the troll is finally dead. Took about 15 minutes unpaused, I think. Two of the wrestlers have broken bones, and a clothier got a bit mauled. He had several broken bones and a lot of bruising, but apparently everything except his ankle has healed.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 04, 2010, 03:47:20 am
Yeah, the caverns are full of trolls and trogs. We're either going to have to beef the military or divert the stairwell for a nice trap room.
Title: Re: SparkGear X-TREME
Post by: db48x on April 04, 2010, 04:15:23 am
and naked mole dogs, apparently.
Title: Re: SparkGear X-TREME
Post by: db48x on April 04, 2010, 05:08:53 am
We have an uninvited guest, Odgúb the Intense Grip. I'll let you know how it goes :)
Title: Re: SparkGear X-TREME
Post by: db48x on April 04, 2010, 05:14:45 am
HAHAHA!

He was composed entirely of water, and just exploded when he got next to the grizzly bear that I've stationed outside our cavern door. Lots of mist, and muddy ground, and the bear and cougar are both dizzy. The combat report consists entirely of "The Stray Grizzly Bear stands up."

:D

edit: really wish I had remembered to record it. oh well
Title: Re: SparkGear X-TREME
Post by: db48x on April 04, 2010, 07:22:22 am
My log of game events turned out to be a bit long, and mostly boring. The only exciting things to happen were a troll attack, and killing some troglodytes.

Save: http://db48x.net/SGX/SGX Day Three.zip (http://db48x.net/SGX/SGX Day Three.zip)

DFMA: http://mkv25.net/dfma/poi-22478-banquethall (http://mkv25.net/dfma/poi-22478-banquethall)

Spoiler (click to show/hide)
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 04, 2010, 10:14:14 am
gamegreen33, you have roughly 19 hours remaining. If you don't say you're taking the save within 7, someone else can take the second half of your turn.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 04, 2010, 10:16:45 am
To the OverloRd sleeping in the mayor's room, I noticed that the dwarves will sleep in random rooms instead of their own ones. How goes the bookkeeping? I tried to get it to highest precision but it takes forever. And nice turn!
Title: Re: SparkGear X-TREME
Post by: gamegreen33 on April 04, 2010, 12:49:38 pm
Alright, I'm awake. I have some work to do, so I should get started in ~1 hour.
Title: Re: SparkGear X-TREME
Post by: gamegreen33 on April 04, 2010, 01:37:36 pm
Okay, I tried to do this in character, but it just isn't going to happen-I'm a terrible writer and a worse storyteller.

First thing I did was create scaffoldings on the staircases exposed to the cavern system. They've been built, and I designated some cage traps. I named an administrator after myself, and apparently I just gave birth!  ;D Oh well, I already picked someone, might as well stick with it. I also drafted our peasants and asked for some steel axes for them. Soon I will try to make suits of steel armor for them. I plan on getting the miner that got injured healed up soon.

Update: The elves have arrived! Since the new version, my feelings toward them have changed from deep, unconditional hatred to reluctant appreciation (for all the sweet animals they bring!). I will let you know what animals I get.

Update 2: AWESOME. I got some giant eagles, a couple of wolves, grizzly bears, and a cougar.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 04, 2010, 02:45:35 pm
We already got some of those before, have they started breeding yet or do we need a dungeon master?
Title: Re: SparkGear X-TREME
Post by: db48x on April 04, 2010, 05:44:51 pm
We already got some of those before, have they started breeding yet or do we need a dungeon master?

One of the grizzly bears gave birth during my turn, so they've already started.
Title: Re: SparkGear X-TREME
Post by: gamegreen33 on April 05, 2010, 01:50:56 am
We can always use more bears... Unfortunately, I got very little done-I have been gone all day. I uploaded the new save to DFFD:http://dffd.wimbli.com/file.php?id=1992
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 05, 2010, 02:02:54 am
Oh crap, that means my turn. Anything else update-y to report before I start?
Title: Re: SparkGear X-TREME
Post by: gamegreen33 on April 05, 2010, 02:10:46 am
Oh crap, that means my turn. Anything else update-y to report before I start?
No, I basically left right after the last post. Sorry guys.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 05, 2010, 03:45:33 am
I assume no-one cares if I start a little early?


So, here I am. Sparkgear Devourer of Birds. Not the most bizzare name I've ever heard but certainly up there. I only came here 'cause I heard this place was new, so I figured I'd be able to keep to myself in some quite corner. Then one day, out of no-where, the guy running the place walks up to me and goes, "You're in charge now. I'm too busy with Arr Ell stuff." Figured he was just another nutter, but then everyone starts coming to me for orders! Great, now I have to do stuff. :( Well first up, here's the current situation:

(http://i42.tinypic.com/33p7ztz.png)

I really have no idea what I'm going to do here. The place seems to be a mess, almost totally random with rather little in the way of aesthetic design. So, very dwarven. I dunno, call me an elf (although if you do I'll feed you to a grue), but I like form and function to blend a little more. Still, you know the one thing that makes any fortress better? Magma!
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 05, 2010, 06:20:11 am
http://tinypic.com/
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 05, 2010, 07:58:31 am
magma lets the world go 'round and not implode.
Title: Re: SparkGear X-TREME
Post by: skaltum on April 05, 2010, 08:12:33 am
okay guys sorry i wasnt available. i was away at my gfs for a few days and had no pc access :P.

when is the next availible turn?
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 05, 2010, 08:17:44 am
signups for week 3 start on the 7th. If you're quick, the 15th will be open.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 05, 2010, 10:12:35 am
The mayor's been whining at me that he didn't have an office, amongst other things. So I went and checked what I had assumed was the mayor's office. Sure enough, I was right. But what confused me was that all the furniture was labeled "property of mayor erith Kolstigaz". He wasn't the mayor, although the dwarf registry I'd found said he was. Eventually I tracked him down, working in one of the mason's workshops. Before I could even speak to him he yelled, "Shutup! I AM THE MAYOR!" I asked a passer-by what his problem was, and all they did was roll thier eyes. Great, yet another nutter. According to the paperwork I had he was a high master soap maker, who had for some reason decided to bypass democracy and 'elect' himself. Thankfully no-one took him seriously. I have re-assigned his office and quarters to the ACTUAL mayor. Now if I can just get those miners I un-drafted to stop training and start digging. They're taking so long I've ordered a steel pick to be forged for myself so I can have a crack at it.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 05, 2010, 12:21:51 pm
We had a visitor today in the second level of caverns:
(http://i44.tinypic.com/2udw4th.png)
I was concerned for a while and told the military to station themselves on the stairs, in case it managed to get past the cage traps. A few days past until I realised there was no actual access into that cavern. Someone had removed the slopes around the entry, lined it with cage traps, then left it suspended. I can only conclude one of my predecessors was afraid of bats, or whatever else is down there that can fly (which apparently Thrathnu couldn't).


Okay, something is wrong with this lot. Some random dwarf came into my office and informs me that the fake mayor, the FAKE mayor, has issued a mandate!
(http://i40.tinypic.com/dom5ow.png)
Some nonsense about not selling axes. I asked him why he even bothered telling me, and then he says the actual mayor has decided to go along with it! I swear, if I wasn't already bald I'd be losing my hair, and I'm only a month in...
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 05, 2010, 12:25:53 pm
Here's me, BTW
(http://i44.tinypic.com/2cgfz9y.png)
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 05, 2010, 02:13:07 pm
-- I'd like to introduce my favourite non-standard measurement, the Heisenburg! I feel it is a very apt way to describe the diameter of a square in DF, since 1 square can hold anything from a dwarf to a titan, no matter what size they are modded to. Therefore, 1 square's aize is uncertain, hence, the Heisenburg. A wagon is three heisenburgs across--
--P.S: If you don't get it, learn some science. Sweet, delicious science!--

In my efforts to dig down to the sweet sweet magma, (in which I personally just mined out the stairway down to level 5, 142 heisenbergs down from the surface) I have inadvertently opened the way for Thrathnu to enter the fortress proper. He/she/it is now in the forge area. I've scrambled the military to come kill it while a war dog keeps it busy. Since it's made of magnetite this should prove quite the battle, or it will spell our doom. Also I found a button on my desk labeled "movies". This seems like as good a time as any to press it.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 05, 2010, 04:00:20 pm
Okay, this is retarded. I've been fighting the damn thing for 3 months straight. NOTHING is getting done because everyone keeps getting freaked out by it. I don't want to put anyone else in the military in case they decide they don't want to leave. I don't care what anyone says, I'm scumming back to a month or so before Thrathnu came up the shaft. Otherwise absolutely nothing would get done, and my turn would be wasted.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 05, 2010, 05:16:37 pm
Finally, we have breached down to the molten mantle. A great magma sea has been discovered, and now the true scope of my idle fancy is revealed. Over 170 screw pumps will be needed to draw the magma up to the surface. At least 43 windmills would be needed to power the massive construct. I've been ordering corkscrews, pipe sections and blocks since before I started digging, but even so this will take many months, probably years to complete. Still, if it's too easy, it ain't dwarven.

Also, project "Someone Else's Problem" is in full swing. I have four catapults working full time, flinging our excess stone into our neighbours yard.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 06, 2010, 01:28:18 am
Hee, also the fact that things that aren't actually alive like bronze collosi or undead or forgotten beast made out of minerals seem unable to die is a well known issue.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 06, 2010, 04:13:04 am
So, some more fun appeared:
(http://i44.tinypic.com/2d6tjr9.png)
Osnusm the Evil Sucker. Oddly appropriate name for a gigantic tick. He caused no trouble to the fortress, mostly because he made his entrance through the barracks. From the reports I received, it's "deadly dust" did little more than obscure vision as the military flung it across the room a few times till it died.

We're very low on wood. This is because most of it goes to fuel the smelters and the forge so they can make components for the magma pump shaft, ironically so we won't need wood to fuel them. I've ordered most of the surface to be clear cut and the deepest cavern too, since it seems rather isolated and uninhabited. Interesting flora down there. We have to make sure to grab every scrap of wood the caravans bring too. Except for that crappy elven wood armor. Seriously, why do we have so much of that? Wooden chainmail? You might aswell wear a vest made of cheese. Useless hippies. Not even the humans will buy that crap. Oh, one of the masons snapped. After a month or two of screaming at every passing dwarf that he wanted unspecified body parts and a bunch of other stuff THAT WAS RIGHT ACROSS THE HALL, dumbass, he started foaming at the mouth. We locked the doors before he was able to lunge at anyone. When the screaming stops we'll have to check on him.

Even though it's only been half a year since leadership was thrust upon me, I feel it's time to step down. I was just a random peasant, but it seems I've found my calling as a miner, and also as a grand scale architect. I've designed a nice scalable bedroom system beneath the main production level, which whoever follows me can copy and expand as needed. Still, it's going to be a LONG time before the pump shaft is complete, and I haven't even started on the power requirements. Perhaps if I divert the brook into a series of tunnels leading down to one of the caverns, I could set up a series of water wheels... Oh well, not my problem anymore. I've left a note on my desk informing the next poor sap who walks in here that they're in charge. I think I'll lurk somewhere outside so I can hear their reaction before I head back into the shaft. ;D

http://dffd.wimbli.com/file.php?id=2007 (http://dffd.wimbli.com/file.php?id=2007)

--Note on desk reads:
    If you are reading this note, it means you have accepted leadership of this fortress. Ha! If you try and get out of this, or mess with my tomb, I will make sure you witness the operation of the magma shaft from a rather, unique perspective. I've laid the groundwork for the shaft, so you should be able to see what I was doing. If you can't figure it out, come find me, but remember that if you do I will have to break something, probably you. Don't screw it up.
   Also there's an artifact bed in storage. That's reserved for our King if he ever visits. Or Queen. I forget which one's in charge. Have Fun!

---------------

That's me done. I need to sleep. The pumps in the shaft will need to be walled off from the stairs before the whole system is started, otherwise magma will leak into the stairwell. Also you should put a hatch on the bottom level and seal it. As for the bedrooms, copy down and try to copy for the areas west and south of the main stairwell.

BTW if the next guy doesn't show up I'll see if I can finish the shaft myself, if that's cool.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 06, 2010, 08:06:06 am
Graebeard, you have 23 hours. If you don't show up in 11, your turn is open for the taking.
Title: Re: SparkGear X-TREME
Post by: SanDiego on April 06, 2010, 09:04:15 am
Posting here so I can track another tale of reckless bloodshed and chaos.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 06, 2010, 09:50:39 am
It is on.  Downloading now.
Title: Re: SparkGear X-TREME
Post by: Huggz on April 06, 2010, 10:48:26 am
Can I claim Thurs 15th? Because that is pretty much the only day I am free...
Title: Re: SparkGear X-TREME
Post by: Huggz on April 06, 2010, 11:11:03 am
Ok so it has to be tomorrow before I do, but I guess that means forum time... If it was local time I could claim it at 12:01 but it will be something like 5am GMT at 12:01 forum time, so I wont be able to claim it until something like 10am forum time, and someone else will have it by then... Can I claim the 15th or 16th now, since those are the only days I am available? I have never done a succession fort before and I want a go, especially since it is sparkgears :P
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 06, 2010, 11:53:59 am
1st siege: Obsidian, 1055

17 gobbos, 1 of them riding "Rutherer," a gigantic monster with  gray hair, blue skin and green eyes.  2 of the gobbos killed, the rest (including Rutherer) caught in cages.

We lost one soldier who rushed out past the cages, and had 4 others injured finishing the two gobbos that made it past.  Time for more cages.  And looks like the doctors have something to practice on.
Title: Re: SparkGear X-TREME
Post by: nil on April 06, 2010, 12:17:58 pm
FYI for whoever is taking the turn after mine later this week--I'll probably only be playing for about six/seven hours, so if you're around to grab the early upload you can get some extra playing time.
Title: Re: SparkGear X-TREME
Post by: Mephansteras on April 06, 2010, 12:24:18 pm
Posting to watch the carnage.
Title: Re: SparkGear X-TREME
Post by: sir labreck on April 06, 2010, 12:37:04 pm
Really interesting :)
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 06, 2010, 01:11:17 pm
Lo, the earth tremors, reverberating with the horrifying footsteps of Slupi:

(http://i40.tinypic.com/2unypgg.jpg)

Bee Tea Dubs, what's a good site to use for uploading images?  I used tinypic... anyone have a better recommendation for clarity and longevity?
Title: Re: SparkGear X-TREME
Post by: SanDiego on April 06, 2010, 01:15:34 pm
Photobucket.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 06, 2010, 02:35:44 pm
Okay, this is retarded. I've been fighting the damn thing for 3 months straight. NOTHING is getting done because everyone keeps getting freaked out by it. I don't want to put anyone else in the military in case they decide they don't want to leave. I don't care what anyone says, I'm scumming back to a month or so before Thrathnu came up the shaft. Otherwise absolutely nothing would get done, and my turn would be wasted.

This.

It seems like everyone was glitching out around this guy.  I'd wrestled him to all red injuries, but he never dies...

Everyone (and I mean everyone) was just standing next to him cancel spamming.  Sigh.  Rewind.

Whoever is next don't let this guy in.  It will ruin you.
Title: Re: SparkGear X-TREME
Post by: Huggz on April 06, 2010, 03:46:47 pm
Alternatively, encase him in solid rock. Way more dorfy than just locking him out...
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 06, 2010, 04:21:13 pm
Yeah, watch out for Thrathnu too, he's still wandering around the second cavern probably. Before I scummed he had no arms, no feet, and everything red. He couldn't hurt anyone, but since my dwarves refused to grab weapons (even after I had to rotate a squad out of combat so they could eat and drink) he wasn't getting hurt either.

Got the pump system figured out? Also there's a tree in the way of a wall in the second cavern; that'll need to be chopped down and a wall built there before the system can start.

Oh yeah, how's my score?
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 06, 2010, 05:54:13 pm
Yeah, watch out for Thrathnu too, he's still wandering around the second cavern probably. Before I scummed he had no arms, no feet, and everything red. He couldn't hurt anyone, but since my dwarves refused to grab weapons (even after I had to rotate a squad out of combat so they could eat and drink) he wasn't getting hurt either.

Got the pump system figured out? Also there's a tree in the way of a wall in the second cavern; that'll need to be chopped down and a wall built there before the system can start.

Oh yeah, how's my score?

Actually, Thrathnu was the problem.  When I cut down that tree you're talking about he was able to get into that staircase.  If I have time during my turn I'm going to try taking a hammer dwarf at him in tha cavern where he won't bother anyone else and where I'll have room for a couple guys to attack him.
Title: Re: SparkGear X-TREME
Post by: Huggz on April 06, 2010, 06:44:41 pm
I think the site just went down, but anyways... It is now 12:44 GMT, and I am claiming a spot for the 15th of April.
Yeah, thats how sad dedicated I am :P I have 2 weeks off school and nothing else to do so  :-\
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 06, 2010, 08:27:34 pm
Okay, huggz is added. Writing up scores for the past few days.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 07, 2010, 12:08:08 am
Word of caution: I might know why that mason went nuts for lack of body parts. I've just discovered in my fort that shells fall under that category now. Since the insane ramblings don't tell you which particular body parts they want, this might be the cause.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 07, 2010, 12:48:10 am
Thought it might be that.  No chance to fish for turtles now... fortress is on lockdown for siege #2: trolls and all mounted gobbos.  Troll killed that butcher shop outside, but I was able to pull the bridge just in time.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 07, 2010, 06:12:39 am
Quick note: DDFD seems to be going really slow.  I'll keep trying to get the save posted.  Turn details to follow.

--------------

Save File (http://dffd.wimbli.com/file.php?id=2017)


I awake.

My head begins to clear as the warm, forge-borne light permeates the cell I call home.  Another day of hard labor ahead, I quickly rise for the morning whiskey that makes life bearable.

But wait.  Something’s not right.  Groggy, nearly sober, I stumble out my door into the hallway.  The colors seem… different.  Objects gleam with a newness at once familiar and somehow strange.  I really need that whiskey.

Thirst quenched and sobriety safely deferred, I grab my pick and trudge down the stairs to work on the new mining shaft.  I go down ten flights, then 15.  Expecting to reach my destination any moment I continue going for another 145 levels.  This can’t be.  That’s ten times as deep as we could go when I fell asleep last night.  Now I know something’s wrong, and it’s not just lack of alcohol.  Confused and starting to panic, I ascend this behemoth stairwell to find out just what’s going on here.

Hungry, thirsty, and tired, I finally make it back to the main level of the fortress.  I grab a passing stonecrafter and ask him what happened to the stairway, how we managed to breach the formerly absolute barrier holding us back to 15 z’s.  Asking me if I’ve had enough to drink, he pats me on the beard and continues on.  I must get to the bottom of this.  I need to find our leader.

Searching for someone in charge I continue to get odd glances from all my brothers and sisters.  Finally, I corner a weaver and demand to know what’s going on.  “Umm… Graebeard… you’re the boss.  We all decided you were in charge once Samoorai realized how much work it is to pump magma up 160z’s  and stepped down as lawgiver.”

This isn’t right.  None of this makes any sense.  And then it comes to me: I’m still asleep.  I didn’t wake up this morning, I only dreamt I did.  I must still be in my bed back home where everything is normal.

Seeing everyone look to me, I decide to play along.  It’s my dream, so why not have some fun.  I decide to tackle the magma issue while I wait to wake up, and see if I can’t fix this place up a bit.


I begin to shout orders, taking joy in the sight of minions scurrying off to do my bidding.  As the day bears on I begin to weary.  A meal and some booze later I feel better.  Odd that I can order people around in my dream somehow still need to eat and drink.  Oh well.  Odder still is the food around here.  Liver?  Organ meat?  Not that I’m complaining about the variety, but this all seems too strange to be springing from my unconsciousness.  Pondering the strange phantasms of my idle brain, I wonder if I should seek help from the Therapist once I awake.

Come nighttime I retired to my grand quarters.  Lying in bed while others slept did no good.  It seems I can’t sleep while in this dream.  Surely I must wake up from all this soon.


The horrors of the last several days are nearly overwhelming.  I still have not slept.  I am beginning to lose hope that I will ever wake up, that I will ever return to the simple, safe world I know must exist beneath this gruesome lie.

It all began with a siege.  Simple, I thought.  Then I saw the mount on which the twisted goblin leader strode.  Never have I beheld such a horrifying sight.  A "Rutherer" they call it.  It's hideousness is matched only by the villainy of the goblin race.  My confidence faltering, I decide to play it safe by letting those foul beasts rush straight into my cage traps.  One of my soldiers refused such cowardice by immediately rushing out to engage the invaders.  His death was swift.

Only two of the ignoble cretins made it through.  Thinking my victory already earned, I order a squad of soldiers out to clear up the remaining garbage.  Stronger than I ever feared, those two goblins hospitalized four of my soldiers before they fell.

This encounter has made me realize that the former plan of fueling our beautiful forges with the wood of surface trees is untenable.  There is no above ground wall to protect our woodcutters and gatherers from these monstrous sieges.  We must look downward for our salvation.


My grassp on this world is fading.  Still no sleep.  Nor couldcould I sleep if sleep might come.  Not after the my atttempts to use the system of underground caverns human-cheesing through our maountain.  They present a tempting target; flush as they are with grwoths suitable for our forges' unquenchable appetite.  But no.

The things that meat us down there have names, but I cannot pronounce them.  I know them only by the carnage they wreak.  First we hear of a skinless aligator that has infiltrated our caverns, then we heer it's thunderous footsteps reverberating through the mountain.  Heading directly towards an opening in the future magma pump system, it tears through the fortess bleeding foulness throughout our home before it is finally brought down.

This attack was soon followed by the appearance of Sedme: a flying thing that also breathes fire.  I have managed to avoid this monstrosity tthus far, but see it inching towards my building and know it will soon rain fire upon us.


Stil no rest.  This cannnnnnnot fo on much olnger.  More seigeres.  Hav'ent seen the sun since I can't remember when.  Mae never again.  Cant get topside long enough to make draownin chamber. Only hope lies in Magma.  Magma dissolves all.  heh.  I am placing our galss, melters, and forges directly on the omlten core of this world.  Glass corckscrews.  One hundred moar will do it.  no charkoal needed, heh.  Then I will wake up.  Then I will leeve this place.

It is working.  I no that ill wake up once magma reacheees the surface.


I can now see everything with perfect clarity.  I have broken through.  I can see the truth.  What I once thought was a dream is not a dream at all.  This world is more true than the one I used to dream.  I am not sleeping... I have finally woken up.

I also see that this world, while truer than the last, is still a shadow of the truth cast by the flame of Armok's consuming fire.  I will not return whence I came.  I will step forward rather than backwards.  I have diverted the labor of the fortress to a new project: to a machine that will aid in my transcendence.

It is simple, really.  This body will join Armok's blood, freeing my mind to step forward into the light.  I am designing a place to wait in water, while Armok's cleansing fire descends upon me.  What was once flesh will become stone.  I will become pure.  I will become like unto a god.


(No further entries)
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 07, 2010, 08:37:49 am
Done this turn:

To do:
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 07, 2010, 09:34:40 am
Aww, you didn't go into my office! How dare you rob me of a startled, confused cry of "What the?!" *shakes fist*
The pump stack system opens to the cave system, and has been constantly attacked by weird ass creatures.  If I were to keep playing I'd completely seal it off so there's no chance the flying fire breather Sedme could get in there.  I lost several pumps when the others made it in.
So you cut down that tree and didn't seal the breach? It's only one tile. I made damn sure the rest was totally sealed off. I think.
The pump stack system has not been properly dug out the whole way up.  Make sure you don't need to do any channeling before you place more pumps.
Yeah, that's a LOT of work, and I really needed sleep at that point. But yeah, to all that follow make sure you channel it all out right.
[DO NOT OPEN A PATH TO THRANTHU.  Fighting him launches serious pathfinding bugs and he doesn't seem to be killable.
At least not without a much better trained and armed military. Or lots of spike traps. Check my sig'd fortress for my corridor of death, that does the trick on EVERYTHING. Triple refined design ;)

Oh yeah, put me down for another turn. Friday the 16th please.
Title: Re: SparkGear X-TREME
Post by: Azulth on April 07, 2010, 03:05:59 pm
Can't make it today, sorry. Way too much work to do.

Anyone can take my turn.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 07, 2010, 03:18:14 pm
I'd like to jump in and finish my suicide machine transcendence device if no one minds.
Title: Re: SparkGear X-TREME
Post by: LoneJedi7 on April 07, 2010, 03:20:48 pm
as soon as i get some free time i am definitely getting in on this.........muahahahaaa.
Title: Re: SparkGear X-TREME
Post by: db48x on April 07, 2010, 07:35:00 pm
yea, go for it Graebeard.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 07, 2010, 07:45:08 pm
Device nearing completion.  Also, I've been having problems with miasma in the hospital.  Then I noticed that the four dwarfs resting there were rotting.  EVERY PART OF THEM WAS ROTTING.  Also happened to one of the bears :_(

(http://i829.photobucket.com/albums/zz214/Graebeard/Hospital.jpg)
Eww.

(http://i829.photobucket.com/albums/zz214/Graebeard/Rotten.jpg)
Gross.

Thanks, Ngotol.  Your breath was fearsome indeed.
Title: Re: SparkGear X-TREME
Post by: db48x on April 07, 2010, 09:03:15 pm
Wow, that is gross. Glad morale is holding up, though. ;)

BTW, what was that about going outside to use the drowning trap? Just get them to come into the entranceway and pull the fourth lever from the left. It's labeled 'Last Resort Drain', and the description talks about the evaporation room, which is now the pool that holds water for the drowning trap. Don't forget to tell everyone to stay inside, which I see you've set up an alert for.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 07, 2010, 09:04:08 pm
Holy Thor! Remember guys, week 3 is open. I'll be claiming the 18th.

And I don't mind one bit if you finish your megaproject. we need more of 'em!
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 07, 2010, 09:39:21 pm
I got outscored? :'( Suicide rooms score better than a 170 level deep magma pump system?
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 07, 2010, 10:16:43 pm
Really it was a +2 (equal) and a +1 for his current turn. I'm just too lazy to find a way to not mash the two while still showing that the other person didn't show. Scores are cumulative, you see. As you go through the month, your score is raised.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 07, 2010, 10:40:58 pm
BTW, what was that about going outside to use the drowning trap? Just get them to come into the entranceway and pull the fourth lever from the left. It's labeled 'Last Resort Drain', and the description talks about the evaporation room, which is now the pool that holds water for the drowning trap. Don't forget to tell everyone to stay inside, which I see you've set up an alert for.
Hmm... I may have to try that.  I had about 45 seconds without a siege before another one came.  When I first looked at it, it didn't seem like it would drown any fools.  Obviously I must lure them in to test.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 08, 2010, 05:38:59 am
OK, well I meant to have this up earlier, but seems like whiskey and DF results in falling asleep on the job sometimes.  I guess I should have learned that from my guys.

Anyway, here's the save (http://dffd.wimbli.com/file.php?id=2030), and here's me encased in an Obsidian pillar.  Yay!

(http://i829.photobucket.com/albums/zz214/Graebeard/Tomb.jpg)

It seems like someone went and got all moody while I was asleep.  I'm making the raw glass I think he needs right now. Also seems like the siegers finally left, so now may be the time to head topside.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 08, 2010, 07:23:09 am
Awesomeness, give me the earliest possible turn please.
Title: Re: SparkGear X-TREME
Post by: LordSlowpoke on April 08, 2010, 07:37:34 am
DS wants 16'th, so I guess I'll take 17'th.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 08, 2010, 08:46:57 am
Oh yeah, put me down for another turn. Friday the 16th please.

I already called it. Oh, and Spoon, in answer to your comment on my sig'd fortress (I assume it's the same Demonic Spoon), "Because I can." If you want I could upload the save to DFFD and you can give it a go ;)
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 08, 2010, 01:58:34 pm
Here is the DFMA map (http://mkv25.net/dfma/map-8415-sparkgearxdaysix) with some POIs.

Not pictured: 140 z levels of stairs.
Title: Re: SparkGear X-TREME
Post by: sir labreck on April 08, 2010, 05:48:22 pm
O my god. Seem really impressive.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 08, 2010, 06:04:49 pm
Oh yeah, just remembered that I forgot to include a portion of the central staircase that's accessible by fliers in one of the caverns.  There is a fire-breathing flier roaming the bottom cavern, so some one who's more risk-adverse might want to seal that up at some point.
Title: Re: SparkGear X-TREME
Post by: nil on April 08, 2010, 08:20:09 pm
why does everyone have a fever ???
Title: Re: SparkGear X-TREME
Post by: nil on April 08, 2010, 09:07:16 pm
It shames me to be that guy, but I think y'all are better off just skipping me.  I don't have much time to play anyways and I totally underestimated just how overwhelmed I would be with the new version.  Add to that the fact that the forums are still almost completely non-functional for me and I'm on limited bandwidth atm...  sorry!
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 08, 2010, 09:40:49 pm
Anyone want the remaining 9 hours?
Title: Re: SparkGear X-TREME
Post by: db48x on April 08, 2010, 11:27:31 pm
I'm going to be up all night anyway, I'll take it.
Title: Re: SparkGear X-TREME
Post by: db48x on April 09, 2010, 02:07:04 am
A huge swath of the workforce is ill, their limbs rotting off. A lot of them have made it to the hospital, and about a dozen are sleeping in the same tile (the top-left tile of the hospital zone. must be the default when they run out of beds)

I count about 30 that appear to have symptoms, including a dozen of the children. It's getting a bit grim.
Title: Re: SparkGear X-TREME
Post by: db48x on April 09, 2010, 02:11:45 am
Several dogs and cats have also succumbed to the infection.
Title: Re: SparkGear X-TREME
Post by: db48x on April 09, 2010, 02:43:14 am
First tantrum, a mason who lost his child to thirst. Several dwarves have died of thirst or hunger so far, and I think (but can't verify) that so far it's only been the ones who were sleeping in the corner of the hospital. Perhaps they can't be attended to unless they're in a bed?
Title: Re: SparkGear X-TREME
Post by: db48x on April 09, 2010, 02:51:33 am
Even a Tigerman cub that has been wandering around (peacefully) outside the entrance has caught the plague.
Title: Re: SparkGear X-TREME
Post by: Lord Shonus on April 09, 2010, 05:07:06 am
I shall take the 19th.
Title: Re: SparkGear X-TREME
Post by: db48x on April 09, 2010, 07:06:26 am
Well, this was an interesting turn. The plague has brought our numbers down to 68, with more than a dozen still suffering.

We have more food and drink than we'll use in a year, of course.

I got the surface fortification built sufficiently to protect the buildings up there (the masons are still working on the third floor.) It could use some arrow slits.

The mayor went on a bender and destroyed a few buildings, including the old depot. Apparently there's some kind of bug there, because the elven caravan left a bunch of stuff behind when they left. As a result, the depot has not yet been rebuilt in its original location. Various dwarves tried to rebuild it, spending weeks moving crap out of the way, but to no avail. I finally just rebuilt it outside, next to the brook. The dwarven caravan has just arrived, and I've ordered a bunch of toys and other stuff left by the elves moved to the temporary depot so that we can get rid of them.

Oh, did I mention that our broker went beserk after deciding that only shells would serve as decoration for his artifact? I don't think we'll ever have a broker again. Btw, he almost killed Gamegreen, but the militia got there in time and lopped off his head.

Mercifully, there were no sieges, but we did have to fight off a hideous giant crab that was covered in boiling ichor of some kind. You may notice various frozen smears of this ichor on the walls and floors where the dwarves have tracked it around. The hospital is especially bad.

I also got a dozen or so levels of the pump tower built, but it wasn't really a priority. Also, we should have enough bronze armor now to have our militia tank up.

SGX Day Eight.zip (http://db48x.net/SGX/SGX Day Eight.zip)

I'll upload to DFMA shortly. Enjoy!
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 09, 2010, 07:12:20 am
Was Demonic Spoon still the broker? Does Demonic Spoon still live?
Title: Re: SparkGear X-TREME
Post by: db48x on April 09, 2010, 07:21:05 am
Oh, I forgot to mention. Samoorai and Barbarossa fell to the plague. The broker wasn't Demon Spoon... in fact, I don't see a dwarf named Demon Spoon. The broker's name was Bëmbek or something similar. I can't find him in the unit list though...
Title: Re: SparkGear X-TREME
Post by: db48x on April 09, 2010, 07:37:53 am
Uploaded to DFMA (http://mkv25.net/dfma/map-8423-sparkgearthedevourerofbirds)

A side view (http://mkv25.net/dfma/poi-22641-sideview) is quite instructive. I've uploaded every layer from the top of our little hill to the lowest bit of magma that we know of, so you can really see the extent of the staircase and pump tower. There are still about 20 unexplored layers below the fort.
Title: Re: SparkGear X-TREME
Post by: derekiv on April 09, 2010, 07:50:27 am
I love the plague!  ;D
Thing is blood is a little bugged this version: It keeps spreading forever, unless a dwarf cleans it up. And they won't clean outside.
If you have any of the forgotten beasts blood on the floor, you have to seal off the area, or the dwarves will spread it.
Title: Re: SparkGear X-TREME
Post by: db48x on April 09, 2010, 07:54:56 am
Oh, a final note. This save comes from .31.02, so you'll want to grab it before you start. (not that I can imagine anyone not having done so already)
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 09, 2010, 08:03:41 am
Good job! I'll get a score up for you later. I suggest quarantine on the rotting dwarves.
Title: Re: SparkGear X-TREME
Post by: db48x on April 09, 2010, 08:32:09 am
Good job! I'll get a score up for you later. I suggest quarantine on the rotting dwarves.

I suppose we could just wall them in, but don't really think it would do any good. Several of the tigermen outside caught it, and they never came inside the fort, let alone near any of the dwarves in the hospital.
Title: Re: SparkGear X-TREME
Post by: skaltum on April 09, 2010, 08:33:36 am
can i have the 19th :)
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 09, 2010, 08:59:43 am
Woah, epic plague is epic.  I'd have thought it was a pool of poisonous monster blood somewhere for sure, but that doesn't explain the Tigermen.  I haven't seen anything about good ole' epidemics in the new version, but that would be a super cool feature.  I mean, you're basically cramming a bunch of blood and vomit covered fleshbags into poor quarters with little hygiene.  Rampant infections would actually be pretty realistic.
Title: Re: SparkGear X-TREME
Post by: seigenblues on April 09, 2010, 09:03:05 am
any soap in the fortress?
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 09, 2010, 09:57:15 am
What? You let me die of the plague?! Noooo! That dwarf was so perfectly me! Apart from the hairstyle. And I was watching during my turn, my dwarf actually did most of the work digging out the magma pump shaft. I don't suppose he has surviving family anywhere?
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 09, 2010, 10:36:58 am
Oh yeah, put me down for another turn. Friday the 16th please.

I already called it. Oh, and Spoon, in answer to your comment on my sig'd fortress (I assume it's the same Demonic Spoon), "Because I can." If you want I could upload the save to DFFD and you can give it a go ;)

That was me yes and I'm good thanks, the map is more than enough, much more. Also it seems we got to turn eight before everything went to the HFS.
Title: Re: SparkGear X-TREME
Post by: db48x on April 09, 2010, 10:39:04 am
What? You let me die of the plague?! Noooo! That dwarf was so perfectly me! Apart from the hairstyle. And I was watching during my turn, my dwarf actually did most of the work digging out the magma pump shaft. I don't suppose he has surviving family anywhere?

Sorry about that. Actually, I didn't think of soap at the time. I'm not sure if he had any descendants. It looks like the relationships screen/status screen culls deceased dwarves; there are four children with mothers but no fathers.

Two of Gamegreen's daughters are dead, but he's got four others so it's cool.

Also, the relationship screen for 'Samoorai' himself says that he never got past 'passing acquaintance' with anyone, so either he never married or everyone else died, possibly before he did.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 09, 2010, 11:03:16 am
I'd better be in my tomb then. Make sure I get some nice statues and engravings in there too.
Title: Re: SparkGear X-TREME
Post by: db48x on April 09, 2010, 11:22:49 am
Well, you are in your tomb. What you've got at the moment are a pair of moldy old socks. ;)

As for engravings there, are a few interesting ones. There are several of a human taming giant eagles while on a journey, one or two of the founding, two of Barbarossa being appointed to the position of broker and militia commander in the early spring of 1052. So far there's just the one wall of engravings in the dining room, though. I want to see one of dwarves rotting in a pile in the corner of the hospital...
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 09, 2010, 12:17:55 pm
Ah, I've figured out what happenend, I must have accidently erased my dwarf's name or something, I'm still alive though. Could someone please reanme the bookkeeper dwarf that has the Overlord profession to Demonic Spoon? He's named Ber or something. It'd be much appreciated!
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 09, 2010, 12:57:56 pm
So, massive die offs are always fun.  But I think we can make this plague thing even better: harness it as an offensive tactic.

     
Title: Re: SparkGear X-TREME
Post by: Particleman on April 09, 2010, 01:33:59 pm
Profit from unjustifiably dangerous defense system.
It's dwarven, that's all the justification you need.
Title: Re: SparkGear X-TREME
Post by: alway on April 09, 2010, 01:53:53 pm
I won't be taking my turn today, for a few reasons. For one, I didn't even remember I had a turn today until about 30 mins ago. Two, my Elemental: War of Magic beta is ready to play today. Three, db48x's save zip file doesn't seem to have been copied correctly. When extracted, it results in a "file," literally, not even a '.' extension at the end. So it would be best if that gets rectified before tommorow if you plan on continuing from there.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 09, 2010, 01:57:40 pm
Zing! I claim the save! For great justice! Also I'm going to be a manly man and play the newest version, so no dwarf therapist for me!  :(
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 09, 2010, 02:48:15 pm
No fair, Spoon lives and I die? I declare shenanigans! I must rise from my grave and spit on you so you get infected!

Top priority needs to be the disposal of all that elven crap. I'm not sure, but I think some of the military was actually WEARING some of that wooden armor during my turn *shudder*. Clean up in general needs to be done.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 09, 2010, 05:00:56 pm
I would like the next available turn for this madness.
Title: Re: SparkGear X-TREME
Post by: sir labreck on April 09, 2010, 05:07:02 pm
Sometime, try to name a dwarf after me. I`ll try to do some useful narration but not playing myself.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 09, 2010, 07:01:42 pm
noobsauce and skaltum added.

At least Barbarossa will live on in our minds and walls.
Title: Re: SparkGear X-TREME
Post by: db48x on April 09, 2010, 07:29:40 pm
Zing! I claim the save! For great justice! Also I'm going to be a manly man and play the newest version, so no dwarf therapist for me!  :(

The save works for you, I hope?
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 09, 2010, 11:40:06 pm
Yes.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 10, 2010, 02:40:12 am
Excuse me Mr. Seal God sir, but I'm starting to feel a bit left out here. I called the 16th 2 and a half days ago, reminded you I had done so after you put Spoon in the spot I called, and have still left my name off the list after adding several more people.
Oh yeah, put me down for another turn. Friday the 16th please.

I already called it. <snip>
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 10, 2010, 06:08:11 am
(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearX12.png?t=1270897704)
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 10, 2010, 06:09:16 am
I'm nervous. It's me next, right?
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 10, 2010, 06:28:12 am
Yes, whoops, thought that it'd be caught by my cage traps.

EDIT: Well at least it died quickly.

Save (http://dffd.wimbli.com/file.php?id=2051)
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 10, 2010, 07:51:36 am
Downloaded. ooh, this is exciting!
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 10, 2010, 08:15:57 am
First Impressions etc will be posted after I've mown the lawn.


This fort puts all of mine to shame...
Title: Re: SparkGear X-TREME
Post by: Lord Shonus on April 10, 2010, 09:48:05 am
I'm sorry, but I requested the 19th before skaltum did.
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 10, 2010, 10:52:47 am
Diary of Burnt Nogleshlikot, Proficient Stoner.

11th Opal, 1057.
Well, this is a turn up for the books, and no mistake! I was hauling a Tigerman Cub down the stairs today, when suddenly up comes the great leader Demonic Spoon, the Dwarf who orchestrated our victory against the Salt Beast Ena, and tells me he's had enough of the damn fortress for a while, it's my job, and I should probably try to do something about the people rotting in the hospital. I don't know what he means, I'm sure. I've never seen the hospital. What's it for? For that matter, why do people keep trying to milk things? This is all quite confusing.
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 10, 2010, 11:16:30 am
Diary of Burnt Nogleshlikot, Proficient Stoner

12th Opal, 1057
Today I learned we have 293 tame animals on the books. none of these animals seem to be in any way useful, except for the ones in the entrance. Also at least half of us have rotten feet, or mouths, or some other miscellanious body part. How am I meant to solve this? I'm just a Stonecrafter!

I'm heading down to my spot in the caverns. At least when I'm there I don't have to deal with anything. Only the inevitable pathing issues when I want a drink.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 10, 2010, 11:25:49 am
Heh, I've ordered quite a few animals to be slaughtered, the tigermen are being hauled to a zoo or something I set up for them, turns out you can tame the tigermen which is awesome. Milk is vital to the survival of our fortress! I demand more milk! Milk for the milk god! Cheese for the cheese throne! If your up to it try setting up a genetic breeding program for our animals so that we have only the cream of the crop. Will upload map soon.
Title: Re: SparkGear X-TREME
Post by: db48x on April 10, 2010, 11:51:28 am
Yes, there are quite a few animals kicking around. The elves brought so many...

DS: I really like the pit carved out over that magma chamber with all of the goblins in it. Also, it's so cool to find more caverns.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 10, 2010, 12:15:06 pm
Thanks! I thought it'd be a cool way to get rid of them. Haven't actually ordered any of them to be pitted though. The place also serves as a way to get rid of refuse since it won't rot away anymore.

Map (http://mkv25.net/dfma/map-8439-sparkgearthedevourerofbirds)
Title: Re: SparkGear X-TREME
Post by: db48x on April 10, 2010, 12:25:46 pm
BTW, if the dwarves are ever feeling bored, there's still a fair amount of stuff left over from that caravan that got killed that is still sitting out in the open that could be brought inside. It's all up on the hill north of the fort. Trade goods, weapons, ammo, armor, clothes, etc.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 10, 2010, 12:29:35 pm
Points of interest added. Progress BP?
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 10, 2010, 01:42:22 pm
I'm only getting one FPS on my computer, so I've been playing it on a friends laptop. Unfortunately, he's taken it back. Progress will be somewhat difficult to come by.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 10, 2010, 09:50:50 pm
Are you using the accelerator?  Do you usually run that slow?
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 11, 2010, 04:00:12 am
I don't normally run that slow, and I am using the accelerator. I've got an ancient computer, and it buzzes loudly when it heats up. Dwarf Fortress is enough to make it buzz non-stop.


I'm blaming it on the ridiculous amount of animals we've got on the map.
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 11, 2010, 04:14:14 am
Update!


Diary of Burnt Nogleshlikot, Proficient Stoner

13th Opal 1057
There's remnants of a Caravan up on the Hill! looks like it'd been hit by Goblins and Trolls, which worries me. What if there are any more left?

I suppose they'd be gone by now. Their corpses seemed to have almost entirely disappeared. I set people to pick up all the metal bits and throw them in the smelter. Metal's always useful, right?
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 11, 2010, 04:34:15 am
The hospital's filthy, and no one seems to do any cleaning, preferring to Idle instead. is there some requirement for cleaning that I've missed?
Title: Re: SparkGear X-TREME
Post by: db48x on April 11, 2010, 05:12:09 am
The hospital's filthy, and no one seems to do any cleaning, preferring to Idle instead. is there some requirement for cleaning that I've missed?

None that I know of. I bet this plague is spread by contact, too; just look at all the tigermen with rotten paws; they probably got it by walking around in the refuse piles out there.
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 11, 2010, 05:13:48 am
Diary of Burnt Nogleshlikot, Proficient Stoner

17th Opal 1057
Hmmm. it says here, that old Olin Kaburist is chief of one of our squads. But that can't be right, I know where he's buried!

Nonetheless, he's refusing to give up his post, the stubborn git.

People are just standing around, Idling rather than cleaning. The hospital's filthy, there's smears of Pus, Blood, Ichor and who knows what else all over the walls, which might well be the cause of all our rotting, but no one wants to go clean a few floors, maybe save a life or two?

I've ordered some wood to be burned, and combined with some of the tallow we've got to make some soap. So far it's not gone particularly well. The wood burners can't be bothered to burn wood, and keep telling me they're cancelling my orders! My orders! I'm in charge here!
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 11, 2010, 06:01:13 am
More milk! We need more milk! Milk will solve all that ails you!
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 11, 2010, 06:04:57 am
Diary of Burnt Nogleshlikot, Proficient Stoner

21st Opal 1057
What? Sazir Udilevud, Mason has been struck down? What was he doing?...

Oh. Well, thanks, Demonic Spoon. What made you think administering beatings with a pick was a good idea anyway?
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 11, 2010, 06:38:17 am
well, my turn's almost over. It took a while to get anywhere, and no one seemed to want to do much. Walls got smoothed, the hospital stayed filthy, trees got chopped and dwarves might eventually start melting down some of the no quality bronze armour cluttering up our Magma Forge. There's a lot of GCS silk stuff on the hillside, I doubt we'll ever need them, but if we're stuck for trade goods, they're around and unforbidden.

Most of the farms aren't functioning, because we've got tons of food just lying around anyway. The booze isn't going to run out before the inevitable magma apocalypse either.

It's been interesting to see a fort made by someone else, and I've got some good ideas for my next one. Like genning a world with a lot less layers.

It's taking a while to upload, but I'll have a save game up soon.
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 11, 2010, 06:45:05 am
dffd's not accepting the file, says it doesn't accept .zipx files or some such. I shall attempt to save it in a different way.
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 11, 2010, 07:03:17 am
Here we are. Only 3 minutes late, despite the unwillingness of DFFD to accept .Zipx files...


http://dffd.wimbli.com/file.php?id=2058
Title: Re: SparkGear X-TREME
Post by: db48x on April 11, 2010, 07:38:24 am
Great. I'll get started on my turn in an hour or two. Gotta do an upgrade first.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 11, 2010, 12:17:17 pm
Wasn't able to fix it yesterday, but I'm working on der schedule now. It's kind of difficult when six people claim the same day. (Early as possible!)

DS and Skaltum, what places do you want now that I've shuffled the earlier claimers?
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 11, 2010, 12:23:48 pm
I didn't specifically claim the 16th, I just want the earliest possible day.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 11, 2010, 12:33:37 pm
Added. Signups for week 4 technically don't start for a few days yet, I'm just making an exception due to a screwup on my part.
Title: Re: SparkGear X-TREME
Post by: db48x on April 11, 2010, 12:39:34 pm
I've got the pump tower all channeled out now. Worked some gold veins, and  started some other veins that intersect the tower.

Time for a quick 8-hour nap though.

Oh, I see that one of the doctors has started doing amputations on plague victims. He may be stuck in the same loop as the one that was trying to fix that guy's liver though.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 11, 2010, 03:14:55 pm
"It appears your torso has rotted. We'll have to amputate."
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 11, 2010, 03:29:02 pm
"It appears your torso has rotted. We'll have to amputate."

"Will it grow back, doctor?"
Title: Re: SparkGear X-TREME
Post by: derekiv on April 11, 2010, 08:09:46 pm
"It appears your torso has rotted. We'll have to amputate."

"Will it grow back, doctor?"
If you sacrifice your organs to Armok, I believe it just might.
Title: Re: SparkGear X-TREME
Post by: db48x on April 12, 2010, 01:20:29 am
Ok, someone decided to dig into the the cavern that Thrathnu was hanging out in, and he's already killed one of our wrestlers. Most of the rest are apparently still trying to pick up equipment.

I'd like to share a few excerpts from the combat reports so far:

Quote
The Overlord punches The Forgotten Beast in the lower body with his right hand, but the attack glances away!

The Forgotten Beast strikes The Recruit in the lower body with its x(warthog leather cap)x but the attack is deflected by The Recruit's x(giant cave spider silk coat)x!

The spinning forgotten beast frozen extract strikes The Recruit in the right lower arm, but the attack is deflected by The Recruit's x(warthog leather robe)x!

The Soldier hacks The Forgotten Beast in the head from behind with his iron battle axe, shattering it!

The Overlord punches The Forgotten Beast in the head with his right hand, but the attack passes right through!

I'll let you know how it goes.
Title: Re: SparkGear X-TREME
Post by: db48x on April 12, 2010, 01:31:41 am
Quote
The Forgotten Beast pushes The Overlord in the upper body, bruising the muscle and tearing apart the upper spine's nervous tissue through the XX(pig tail fiber robe)XX!
You fall over.

Yes, it does say 'you' fall over. DS, I think he's going to kill you. Too bad the forgotten beast was between you and your armor.
Title: Re: SparkGear X-TREME
Post by: db48x on April 12, 2010, 01:39:28 am
Oooh, you suffocated, DS.

On a happier note:

Quote
The soldier hacks The Forgotten Beast in the head with his iron battle axe, shattering it!
The iron battle axe is lodged firmly in the wound!
The Forgotten Beast pushes The Recruit in the upper body, bruising the muscle and bruising the heart through the X(giant cave spider silk coat)X!
The miner strikes The Forgotten Beast in the lower body with her (copper pick), shattering it!
The Soldier twists the embedded iron battle axe around in The Forgotten Beast's head!

I'm glad someone else with a weapon finally showed up, although it's a shame that they've managed to hack off Thrathnu's arms and feet. He's doing more damage now by bumping into people than he was doing with that cap or by kicking people.
Title: Re: SparkGear X-TREME
Post by: db48x on April 12, 2010, 03:02:40 am
Ok, this is just hopeless. It's down to just the one soldier fighting the beast, and neither of them have had any effect in an hour of trying. All of the beasts body parts are either broken or severed, and every single one of the soldier's attacks does "damage", but there's apparently no way to kill it. I'm beginning to suspect that you can't sever a body part that is already red with damage.

I guess I'm going to save-scum and prevent him from gaining entry to the fort.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 12, 2010, 03:44:51 am
From the expedition leader's guidebook:

Thrathnu: Forgotten Beast of Temporal Distortion. Fighting this beast causes a build up of chronoton particles, eventually causing a cascade effect which reverts the flow of time to a random point before the fight began. Contact is not advised.
Title: Re: SparkGear X-TREME
Post by: db48x on April 12, 2010, 04:30:39 am
From the expedition leader's guidebook:

Thrathnu: Forgotten Beast of Temporal Distortion. Fighting this beast causes a build up of chronoton particles, eventually causing a cascade effect which reverts the flow of time to a random point before the fight began. Contact is not advised.

hahaha.

Turns out there were five separate entrances to that cavern. Took me three tries to get them all closed up properly. We lost a farmer in the process, but at least we're safe again.
Title: Re: SparkGear X-TREME
Post by: db48x on April 12, 2010, 06:57:35 am
Save (http://db48x.net/SGX/SGX Day Eleven.zip)

Ok. With the restarts, I didn't really get as much done as I'd like. I concentrated on the pump tower, getting every layer channeled out and placing 70 or so new pumps. Of course, most of those are still waiting on an architect, but it's progress. I've also been sealing off the layers that already have pumps. We're out of pipe sections and down to only a dozen or so large screws, so glass production needs to continue.

There's a new forgotten beast in the lowest caverns. We haven't fully explored that area, it's just visible at the bottom of the pit in the south-east corner of the site. Or at least it was, when it first appeared. It seems to have gone off the radar. Try not to breach that cavern in the future.

We just had a wave of immigration; 22 new dwarves have joined our fortress in the last 2 months. I don't think that they had heard about the plague.

An Elven caravan arrived just as I went to save, so don't forget to deal with them.

It's hovering around 13-15 fps at the moment.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 12, 2010, 08:39:19 am
Phew, that was a close one, but Demonic Spoon lives on! I knew it was a bad idea to put him in the military.
Title: Re: SparkGear X-TREME
Post by: 64-bit on April 12, 2010, 09:19:02 am
I have grabbed the save, and will get going
Title: Re: SparkGear X-TREME
Post by: 64-bit on April 12, 2010, 09:53:01 am
there are 2 saves in the folder, which one should i be using? (i am going to try and figure it out, but i wont be able to play for a few hours)
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 12, 2010, 10:34:02 am
Demonic Spoon is not a good choice for Sheriff. He's carrying a pick, and administers beatings.
Title: Re: SparkGear X-TREME
Post by: db48x on April 12, 2010, 10:44:21 am
Sorry, Day Eleven B is the one to use. Day Eleven A is the timeline where Thrathnu got into the fort.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 12, 2010, 02:01:58 pm
Demonic Spoon is not a good choice for Sheriff. He's carrying a pick, and administers beatings.

What? That's the DWARVEN way of going about these sorts of things. Demonic Spoon for sheriff!
Title: Re: SparkGear X-TREME
Post by: LordSlowpoke on April 12, 2010, 02:10:58 pm
Demonic Spoon is not a good choice for Sheriff. He's carrying a pick, and administers beatings.

What? That's the DWARVEN way of going about these sorts of things. Demonic Spoon for sheriff!
Axes are way more dwarven than that.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 12, 2010, 02:26:10 pm
Yeah but it gets more into the area of captial punishment, we want the dwarves alive but severely wounded, not in thousands of pieces all over the place making tonnes of hauling jobs.
Title: Re: SparkGear X-TREME
Post by: LordSlowpoke on April 12, 2010, 02:55:40 pm
Who cares? It just gives you more time to practice axe usage when you're killing those haulers for not following your orders.
Title: Re: SparkGear X-TREME
Post by: db48x on April 12, 2010, 03:19:36 pm
Oh, I'd forgotten. Chaining the tigermen up next to the magma pool was interesting, but the first time through they all died of thirst. In timeline B I untied them in time for all but one to survive. They all made a beeline for the brook to slake their thirst.
Title: Re: SparkGear X-TREME
Post by: 64-bit on April 12, 2010, 05:33:38 pm
from the Journal of 64-bit, Lead Engineer
26th Opal, 1057

With the giant magma pump stack designed, and just needing to be built at this point, i thought i could lay back for a while. but now it appears, the entire fortress is looking at me for leadership. i may know a lot about pumps and gears, but nothing about leading a fortress. we are going to try and get this pump stack done, so that the sky and the magma can be reunited once again,
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 12, 2010, 06:02:04 pm
Somehow I foresee the grand pump tower becoming the end of the fortress.......
Title: Re: SparkGear X-TREME
Post by: 64-bit on April 12, 2010, 06:59:22 pm
from the Journal of 64-bit, Lead Engineer
4th Granite, 1058

I can't walk 10 feet down here without stubbing my toe on a boulder*. whoever ran this place before thought it fit to just leave rocks laying around. we do have dwarfs launching some of the rocks into our neighborers land, but its not fast enough, and i have ordered a bunch of the stones cast into the magma sea.
(my fps is hovering between 16 and 20, lets hope this helps)

in other news, it seems we have a collection of tigerman chained up on a ledge**, and it seems they are dying of thirst. there is probably a very good reason why they are there, so i see fit to leave them.



* (my fps is hovering between 16 and 20, lets hope this helps)
**(apparently you didn't unchain them in timeline B, too bad for them)
Title: Re: SparkGear X-TREME
Post by: 64-bit on April 12, 2010, 07:29:13 pm
from the Journal of 64-bit, Lead Engineer

22

16th Granite, 1058
today a dwarf came up to me, and reported that one of the goblins we had in a cage had become quite attached to his iron pike. i didn't believe him, so i went and checked, sure enough, the goblin had become quite attached to his pike.
Spoiler (click to show/hide)

22nd Granite, 1058
15 dwarf migrants came to our fortress today. among them was a legendary miner, and a legendary wood burner. personally, wood burning doesn't seem to be a very demanding or skilled task, but he says otherwise. we also got a master milker and a grand master milker. most of the new immigrants have been tasked to complete the pump stack. we are in the process of designing a power plant to run everything.
Title: Re: SparkGear X-TREME
Post by: Chaoseed on April 12, 2010, 08:12:39 pm
from the Journal of 64-bit, Lead Engineer

22

16th Granite, 1058
today a dwarf came up to me, and reported that one of the goblins we had in a cage had become quite attached to his iron pike. i didn't believe him, so i went and checked, sure enough, the goblin had become quite attached to his pike.

That sounds like it could require surgery.
Title: Re: SparkGear X-TREME
Post by: 64-bit on April 12, 2010, 11:09:51 pm
so, apparently, the underground cave with the magnitite forgotten beast wasn't as sealed as well as i thought it was, and, cage traps didn't stop it. half the fort tried to bash it to death in the main staircase, but they couldn't. going to have to revert the save. at least im not going to bed anytime soon. walls are being built
Title: Re: SparkGear X-TREME
Post by: 64-bit on April 13, 2010, 12:32:11 am
from the Journal of 64-bit, Lead Engineer

27th Granite, 1058
we have filled all of the holes to the underground cavern, i don't trust our cage traps to capture some of the stuff down there. we have gotten the pump stack up to floor 34, and its growing steadily. a project to divert part of the river for waterwheels has been started.
Title: Re: SparkGear X-TREME
Post by: Chaoseed on April 13, 2010, 01:17:56 am
Sounds like you're doing pretty well, 64-bit! :D

Just to let you guys know, I'm scheduled for tomorrow, but I'm not going to look at the save until 1PM Eastern US time at the earliest.  (That's 5PM GMT, if my calculations are correct.)
Title: Re: SparkGear X-TREME
Post by: 64-bit on April 13, 2010, 02:05:18 am
from the Journal of 64-bit, Lead Engineer
1st Felsite, 1058

Everything was going well, until this showed up, i don't really know what to call it, but it goes by the name sedme. we found it when it incinerated a farmer, down by the cliff were the tigermen used to be chained. it snuck in though another crack, this fortress seems to be more porous than pumice. if we survive this latest invasion, lots of new walls will be put up.
Spoiler (click to show/hide)
it would help if our military would actually respond to the threat at hand, but them seem content to wander in and out of the dining hall. the one solider that actually responded is fighting it on the main staircase, from a floor above it. he is unarmed but has manage to bruise it up a bit. lets hope someone will finally grab a weapon and finish it off so that we can plug that hole, and get back to the project at hand
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 13, 2010, 02:09:54 am
Yeah, it seems like there's some bug where only one dwarf can wrestle a creature at once.  All the other guys will ignore it.  If you can throw some axxdwarfs at it you might have better luck.
Title: Re: SparkGear X-TREME
Post by: 64-bit on April 13, 2010, 02:49:52 am
if thats the case, there is hope, as axdwarfs have been tasked to kill it, i guess i just have to wait for the now legendary wrestler to finally die. for a forgotten beast w/ fire breath, its really not that deadly. its causing a huge amount of paths to fail, and other stuff, dragging the framerate down to 4-7 ish.

seeing as i haven't actually gotten anything useful done before something sneaks in and jams up the staircase/fort, we should probably revert the save back one. if the next player realy wants my save, i can upload it, but, the only thing thats differnt is that a few more pumps are built, a area is dug out for power wheels by the river, and you have a non-leathal , but nearly immortal blue 3 tailed chicken that can breath fire jamming up the main staircase. i would go back again and try to get something done, but its nearly 3 am. maybe ill be able to get another turn in later, and actually get something done.

Advice for the next player: Seal the fortress off from the caves as soon as possible, because, the traps don't stop the forgotten beasts, and it seems you have a very good chance of getting one you can't kill.

Link to the save so you don't have to hunt for it http://db48x.net/SGX/SGX%20Day%20Eleven.zip (http://db48x.net/SGX/SGX%20Day%20Eleven.zip)
use the save labeled save B

Title: Re: SparkGear X-TREME
Post by: db48x on April 13, 2010, 08:28:25 am
Either that or convince those dwarves to pick up an axe every now and then.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 13, 2010, 10:23:10 am
Yeah, Sedme came around way back during my turn.  He's a bastard.  He flies and toasts dwarfs for fun.  I was worried he might come up through the Tigerman pen or the part of the central shaft that was only accessible by air.

(http://i829.photobucket.com/albums/zz214/Graebeard/WrathofSedme.jpg)
Title: Re: SparkGear X-TREME
Post by: Chaoseed on April 13, 2010, 02:00:59 pm
I downloaded the save and looked at it, but I haven't done anything of note yet.  I'll keep you guys updated.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 13, 2010, 02:05:56 pm
Are the tigermen still alive? How's my dwarf doing?
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 13, 2010, 03:16:49 pm
I don't want to spoil the surprise and look at the save, so I'll just ask. How big is the embark? People are saying there are getting bad fps and I'm just wondering where I'd stand as far as fps is concerned.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 13, 2010, 04:17:43 pm
It's 4x3.  I think the FPS problem is mostly due to all the animals, monsters, and captives.
Title: Re: SparkGear X-TREME
Post by: Huggz on April 13, 2010, 04:37:45 pm
It's 4x3.  I think the FPS problem is mostly due to all the animals, monsters, and captives.

Captives, eh? Im sure I can deal with that when it's my go :D
Title: Re: SparkGear X-TREME
Post by: Chaoseed on April 13, 2010, 08:17:45 pm
I'm getting a rather strange error...every time I save the game, it goes through "Saving game" and then when it goes to "Cleaning game objects" it crashes.  It looks like the game IS saved, so I can still do stuff and not have my work lost.

However, 8 or 9 FPS.  I've never played a fortress that slow.  I'll do what I can, but I may not make much progress. :(
Title: Re: SparkGear X-TREME
Post by: 64-bit on April 13, 2010, 08:19:28 pm
it did that crashing thing on close to me also, during cleaning game objects, everything worked fine save wize. i thought it was just my pc, odd.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 13, 2010, 10:34:05 pm
31.03 is up, it might have some better lag reduction issues.

Otherwise, keep dumping your problems into the neighbor's yard. Works wonders.
Title: Re: SparkGear X-TREME
Post by: Chaoseed on April 14, 2010, 02:37:58 am
=====

Chaoseed's Journal, ?? Obsidian

I was carting stones through the magma pump stairwell and it suddenly hit me--gems, all over the place!  How can we just fill this shaft with magma when there are all these precious gems?!?

=====

I'm afraid I threw a bit of a fit.  The funny thing is, the miners started listening to me and digging out the gems.  Hmmm, if they're willing to go along with my orders, maybe I have some other ideas to improve this place...it's not like anyone else knows what to do around here.  Then I can just stand around and give orders!

=====

I've heard rumors of dark beasts wandering the underground.  The other dwarves have been afraid for months that one will invade our diggings and throw us into chaos.

Well, no longer—I've walled up all the entrances to the underground!  Suck it, Thrathnu!

=====

Who chained up all those tigermen by the magma?  And what purpose did those diggings serve?  I stopped the diggings and freed all the tigers.  Go, be free!

They were all rather thirsty.  I've decided to build a well above the magma workshop area.  Demonic Spoon seemed quite willing to help out, when I convinced him to stop engraving.  (Why do we have to engrave EVERY hallway?)

=====

Lots of junk lying around.  We need more bins and barrels.  What metal do we have a lot of...eeny meeny mined-y nickel.  Yes, nickel containers for everyone!

=====

Some farmer took over a workshop.  We've got tons of everything EXCEPT shells; guess what he wants.  I don't think this will end well.

=====

?? Granite

The well area is almost finished and enclosed.  There's only one access from the underground proper into our stair shaft, and that only accessible to flying creatures; with a few more plans and orders, it will soon be walled off.  Nearly all the gems are dug out.  Yes, I think I'm getting the hang of this job!

(http://chaoseed.com/sparkgear/sparkg0.png)

...hey.  Hey you.  Want to be overseer?

=====

I built a few walls and a few pumps, but that's about it.  The framerate makes it next to impossible to do anything. :(  I THINK Ngathi can't bother us, but I guess we'll see. ;)  I know I have a few hours left, but I need to get to sleep.  Good luck to the next player!

SparkGear Day 12!  Download it here!  Click this yellow text! (http://chaoseed.com/sparkgear/sgx_12.zip)
Title: Re: SparkGear X-TREME
Post by: db48x on April 14, 2010, 03:04:36 am
huh. it appears that someone reverted to a time before my turn happened. all that work on the magma pump...
Title: Re: SparkGear X-TREME
Post by: Xieg on April 14, 2010, 08:13:42 am
Snagged.  Lets see what I can do with this mess, shall we?

Sweet Armok the lag.  Managing to squeeze out 13 FPS.  Dumping rocks like mad, working on the pump tower, but its already crashed 4 times.  Ah well, 24 hours for me to finish and use the magma pumps.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 14, 2010, 01:22:09 pm
Is it just me or do like half of every forgotten beast needs a trunk?
Title: Re: SparkGear X-TREME
Post by: Chaoseed on April 14, 2010, 02:11:01 pm
huh. it appears that someone reverted to a time before my turn happened. all that work on the magma pump...

64-bit said to use "save B", so that's what I did...

*shrug* :(

Title: Re: SparkGear X-TREME
Post by: 64-bit on April 14, 2010, 02:35:16 pm
the only turn i reverted was my own, back to the end of db48x.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 14, 2010, 03:29:23 pm
Is it just me or do like half of every forgotten beast needs a trunk?
Is it just me or is noobsauce's avatar even more wtf inducing than mine? Seriously, you could live off that thing for a week!
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 14, 2010, 03:35:02 pm
Is it just me or do like half of every forgotten beast needs a trunk?
Is it just me or is noobsauce's avatar even more wtf inducing than mine? Seriously, you could live off that thing for a week!
In case you didn't catch it, the last few seconds is them pouring chili into the bag.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 14, 2010, 08:45:57 pm
Week 4 is now open for claimage.
Title: Re: SparkGear X-TREME
Post by: Xieg on April 15, 2010, 02:10:42 am
Few more hours to go, but let me just say oh good god the lag.  I improved it through mass slaughter for a bit, then it dropped the FPS to 9 inexplicably.  The pump stack has been troublesome in that everytime a lower unbuilt pump was canceled by our head-up-their-arse dwarves it ruined every pump above it as they were apparently hanging from a pump that did no exist.  Got a system working now and I may even have the stack finished, or atleast mostly finished, and even magma safe, by the time my turn is over.

Have also devised a way to possibly kill Thrathnu, but I may not have the time to implement it before morning rolls around.  Wish me luck.

Oh, and Edit:  Everytime I see noob's pic, I have the unholy desire to make and then eat whatever that is.
Title: Re: SparkGear X-TREME
Post by: db48x on April 15, 2010, 06:28:26 am
Sign me up for another turn; whatever's available.
Title: Re: SparkGear X-TREME
Post by: Xieg on April 15, 2010, 06:50:28 am
I've been with this fort for a while, being the 10th seat in the Portals of Ringing.  That's right, I'm just a soldier.  Seen plenty of action here.  We get everything in Sparkgear Devourer of Birds.  Goblins, Elves, Humans, Subterranean beasts, and even Forgotten Horrors that slither and twitch up from the bowels of insanity itself.  But nothing ever prepared me for being dragged aside, given the reigns of power, and told to make this Atir-damned pump tower work.  And it started with the following observation:

Quote from: Excerpt from the journal of Xieg Bustarch
12th Granite 1058.
Magama pumps with copper parts.... Who thought that was a good idea?  Seriously?

It only got worse from there.  To my dismay I discovered all the pumps above it were hanging off three copper pumps at the base.  Turn it on and they would melt, causing the whole tower to collapse.  The only option was to disassemble the copper pumps, which made everything collapse anyway.  Noone was hurt, and the copper parts have since been ordered to be melted down into ingots for some future projects.

Progress was finally being made.  A stockpile was designated to remove all the pump components from the tower shaft to make construction easier.  We were above the base with actual work and designation for more had been set upwards of 65 levels.  Some enterprising dwarves even started to work on pumps at the top, speeding things up ever faster.

Then the crab showed up.

Yes a crab, not just any crab. Ngathi Aceowom,  a giant white crab... with a trunk... that sprayed webs.  It strangled the bears guarding the central stair in the first level caverns and scuttled through the workforce, interrupting jobs everywhere.  A child showed some amazing courage and pummeled the thing into submission until the military arrived.  After three days of combat, Burnt Savagekind finished him off.

After that diversion, I returned to the pump project.  Some middle management twit decided to cancel everything.  Parts were strewn about everywhere and any progress that had been made was ruined.  And once everything was setup, Sedme flew out of the old tigerman pit and tried to set several dwarves on fire.  Another three day beat down and Sedme was dead.

And ofcourse pumps undesignated and parts were everywhere.  Cleanup round three and start up again.  This time I ordered a mechanism to be placed in the center of the stack to give an additional anchor to prevent mass collapse like the last three times.  And then.. Well I think this describes it best:

Quote from: Excerpt from the journal of Xieg Bustarch
19th Galena 1058
Siegedamnit...  Lets see if I can arrange for everyone to not die today.

Crap crap crap crap, whole squads of marksgoblins.  Raise the bridge, raise the bridge, raise the bridge!

Well, both elvish and human traders were slaughtered, and one of our tigermen were caught outside, but no terrible losses.  A mess of trade goods, metal goods, and general loot out there for when we are feeling adventurous.

The panic caused a mess of suspensions, but no major collapse.  The new construction system was more involved on the management end, but it worked.

As the pumps climbed higher, I discovered a problem.  Thrathnu was scaring the workers.  For days he would swim in the pools on his cavern level, and occasionally come out and spook the dwarves.  I have, however devised a plan.  I have carved a magma channel out to be fed by the pump tower.  This will pour directly into his favorite loitering spot in the water.  Open the flood gate, shower him in magma, close the gate, problem solved.  All I needed was the damn tower to finish... Well about that...

Quote from: Excerpt from the journal of Xieg Bustarch
9th Sandstone 1058
New visitor today.  Cuthabe, a shelled blob.  And its made of steam.  What the hell was the world like before we dwarves came along?

Well... He isn't much... THe guard eagles at the cavern entrance have the situation well in hand.  He doesn't seem to be hurting them much either...  Yet he just won't die... Monitoring the situation and may seal off that stairway and dig a new one.

Yeah, sealing it.  He doesn't seem to be dying anytime soon, and the Eagles are looking tired.  Although I haven't seen a dwarfier bird.  Godspeed little ones, and may you one day win.

And then after routing the stairs, in early 1059, we get another visitor.  Unfortunately it was sealed in Thrathnu's cavern, so I was unable to rally the men to dispatch of him.

Quote from: Excerpt from the journal of Xieg Bustarch
15th Granite 1059
A new visitor.  Made of water...  Heard these pop like balloons when hit.  Too bad I think he's in the same cavern asn Thrathnu.  Need to deal with magnetite man first.

Finally, two things have broken me.  The first?  I got black out sober for a period of a week.  When I came to I had crafted a crown.  Of gypsum.  With donkeys on it.   I don't even like the fleabags! 

The other?  Well... Look outside... We can no longer go above ground as we have a bronze colossus stomping around up there.  As if that wasn't bad enough, the goblins have decided to pay us another visit.  As if there wasn't enough blood in the fields anyway.  When those two forces meet its going to be hell.  And I want to be watching from a safe spot on the wall.

All I can say is I quit.

--------------------------------------
Long story short.  Forgotten Beasts out the yingyang, a megabeast, sieges, and some progress on the magma tower.  Also, Thrathnu should be killable if someone ever gets it working.  He likes to hang around the area marked by SHift F4.  The cinnabar lever in the lever room will open the floodgate that will one day unleash sweet magma on his head, but that requires someone to finish the damn tower.

Oh and don't remove that colbalt gear, its the only thing holding up half the stack of pumps.

SAVE (http://dffd.wimbli.com/file.php?id=2110)
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 15, 2010, 08:19:38 am
Awesomeness!  :D Also, tigermen and grizzlies dead?! NOOO!!  :'(  We need to flood everything with magma, it's the only way.
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 15, 2010, 08:41:18 am
I killed someone? I didn't even know I was in the military!
Title: Re: SparkGear X-TREME
Post by: Huggz on April 15, 2010, 10:51:27 am
Sorry guys, been a bit busy today, picking up the save now :P
Title: Re: SparkGear X-TREME
Post by: Huggz on April 15, 2010, 12:12:20 pm
Ok, sorry but I am getting a consistent 4-ish FPS. I left DF running for about half an hour and three days passed. At that rate, it would take around 6 hours of constant running just to do my turn. Sorry, but I just dont have that much time to dedicate to watching dwarves move one step every few seconds... Someone with a better PC can take my turn. Please dorf me though :P
Title: Re: SparkGear X-TREME
Post by: db48x on April 15, 2010, 01:04:32 pm
Sorry to hear that Huggz. I suppose I'll take another turn. Do you have any preferences on which dwarf you want?

Also, I signed up for a turn in the fourth week, but go ahead and postpone me into the fifth week.
Title: Re: SparkGear X-TREME
Post by: Huggz on April 15, 2010, 01:13:18 pm
Preferably omeone in the army :P
Title: Re: SparkGear X-TREME
Post by: db48x on April 15, 2010, 02:05:36 pm
Preferably omeone in the army :P

Done. I gave you a siege engineer.
Title: Re: SparkGear X-TREME
Post by: db48x on April 15, 2010, 02:24:57 pm
The fight between the goblin/troll army and the bronze colossus is going slowly. They've managed to almost entirely disable the colossus, while it's only killed one troll. I guess they'll be out there for a long time.
Title: Re: SparkGear X-TREME
Post by: Xieg on April 15, 2010, 03:09:18 pm
I had the game running for about 23 hours on my laptop, and I only just got through a year.  Would come back every 20 or so minutes and setup a new set of pumps.  If it wasn't for all those interruptions we would have had a magma death machine already.
Title: Re: SparkGear X-TREME
Post by: db48x on April 15, 2010, 03:26:53 pm
Yea, it's running pretty slowly: 8 FPS

Slowly getting things done. All the goblins have left, and the bronze colossus has taken to chasing the last few trolls around. At some point he got a lot more dangerous. For quite a while he didn't kill any of the combatants, but he after a while he managed to kill half a dozen or so of them, so they ran away.
Title: Re: SparkGear X-TREME
Post by: db48x on April 15, 2010, 03:46:46 pm
Heh, I've been working steadily on the pump tower, ignoring the battle outside, and when I finally do go back to look, the bronze colossus has gotten himself caught in one of the cage traps out in the middle of the field. That just leaves a single troll.
Title: Re: SparkGear X-TREME
Post by: db48x on April 15, 2010, 04:36:24 pm
So, we sallied forth into the glare of the daystar to rid ourselves of the last of the invaders, a single troll. I was the one dual-wielding battle axes. Huggz, you brought a hunk of cow cheese. As we were marshaling in front of the gates, you decided to take it back inside to a stockpile. We waited for you though, and soon charged into the field against our foe. About half way across the field of battle, I realized that it was past my bedtime and so went to go lie down. The rest of you weren't fast enough to properly engage the enemy, who kept dodging your attacks and then outdistancing you by many urists. Back and forth across the fields our valiant militia chased the hideous troll, until several days later and through no fault of our own, it was caught in one of the cage traps above the entrance to the fort. A great cheer echoed through the halls and down the great staircase, each dwarf taking it up in turn to spread the news. In we rushed, for hunting trolls is thirsty work, and this is as good an excuse as any to throw a party.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 15, 2010, 04:56:31 pm
So, we sallied forth into the glare of the daystar to rid ourselves of the last of the invaders, a single troll. I was the one dual-wielding battle axes. Huggz, you brought a hunk of cow cheese. As we were marshaling in front of the gates, you decided to take it back inside to a stockpile. We waited for you though, and soon charged into the field against our foe. About half way across the field of battle, I realized that it was past my bedtime and so went to go lie down. The rest of you weren't fast enough to properly engage the enemy, who kept dodging your attacks and then outdistancing you by many heisenburgs. Back and forth across the fields our valiant militia chased the hideous troll, until several days later and through no fault of our own, it was caught in one of the cage traps above the entrance to the fort. A great cheer echoed through the halls and down the great staircase, each dwarf taking it up in turn to spread the news. In we rushed, for hunting trolls is thirsty work, and this is as good an excuse as any to throw a party.
Fixed.
Title: Re: SparkGear X-TREME
Post by: db48x on April 15, 2010, 05:28:30 pm
:)
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 15, 2010, 05:58:27 pm
Heh, I've been working steadily on the pump tower, ignoring the battle outside, and when I finally do go back to look, the bronze colossus has gotten himself caught in one of the cage traps out in the middle of the field. That just leaves a single troll.

Yes. 

Does anyone know if these jerks are killable in 31.03?  We may have to experiment with a several hundred z-level drop if no one has done that kind of science to them yet.


Slowly getting things done. All the goblins have left, and the bronze colossus has taken to chasing the last few trolls around. At some point he got a lot more dangerous. For quite a while he didn't kill any of the combatants, but he after a while he managed to kill half a dozen or so of them, so they ran away.

It seems like all the units level up with experience, not just the good guys.  I can't support this with facts, but that's been my experience so far.
Title: Re: SparkGear X-TREME
Post by: Burnt Pies on April 15, 2010, 06:43:36 pm
I've heard colossi are more dangerous without hands or feet, as well.
Title: Re: SparkGear X-TREME
Post by: db48x on April 15, 2010, 07:27:25 pm
I've heard colossi are more dangerous without hands or feet, as well.

Hah, that's actually pretty hilarious. I believe the only thing not broken and red are his left hand and foot. 50% dangerous?
Title: Re: SparkGear X-TREME
Post by: db48x on April 16, 2010, 12:26:52 am
Well, we had been making such good progress. The forgotten beast Sospin got in somehow. He didn't pop like the last forgotten beast made of water. Instead, he squished 8 dwarves before I managed to get the militia sorted out. I finally got one squad to follow orders (dead militia captains, grr) and they met him in the barracks. Burnt, you and I died, along with 10 other dwarves. The Beast's two tails have been lopped off, but he keeps bumping into us, occasionally crushing our skulls in the process.

The really bad thing is that I have no idea how he got inside. He first started causing trouble all the way down in the magma forge area. It's possible he slipped past the fight between Cuthabe and the giant eagles and didn't encounter anyone on the stairs on the way down, but I'm not sure. I had already finished closing up the exposed aerial route in via the second cavern, and anyway I don't think he can fly.

I'm going to take a break and then revert to my save from a few hours ago.
Title: Re: SparkGear X-TREME
Post by: Xieg on April 16, 2010, 02:48:58 am
Ouch, I thought I had sealed that off.  Must have missed something.

Although I guess its good that the eagles are still alive and kicking.  Those are some badass birds to take on tangling with a steam blob for eternity.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 16, 2010, 03:08:41 am
Just so you all know, I won't be starting my turn right on time. I have some stuff to do, then I need to sleep. No passing me though, because I will be taking my turn. And by the sounds of things I'll be designing a few death corridors, like the one in my sig'd fortress. VERY effective.

BTW, what do we want done with the magma? Do we just want a furnace area closer to the rest of the fortress, or some sort of boatmurdered-esque surface doomsday weapon too?
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 16, 2010, 03:19:29 am
DOOMSDAY

FIRST AND FINAL SOLUTION TO ANY AND EVERYTHING HOSTILE.
Title: Re: SparkGear X-TREME
Post by: Xieg on April 16, 2010, 05:54:06 am
I thought the first answer was the brand new Bronze Colossus we have caged up?  Why drown the map when maiming will work?
Title: Re: SparkGear X-TREME
Post by: db48x on April 16, 2010, 08:59:46 am
Does anyone know if these jerks are killable in 31.03?  We may have to experiment with a several hundred z-level drop if no one has done that kind of science to them yet.

We also have lots of magma. I'm sure we can figure something out. :)

Just so you all know, I won't be starting my turn right on time. I have some stuff to do, then I need to sleep. No passing me though, because I will be taking my turn. And by the sounds of things I'll be designing a few death corridors, like the one in my sig'd fortress. VERY effective.

Whew. I overslept, so that's good. You didn't say how long you would be, so I'm going to guess that it'll be more than three or four hours, or you wouldn't have mentioned it. If you don't mind, I'm going to take a little more time. Just give me a holler when you're ready, if I haven't already posted it.

Quote
BTW, what do we want done with the magma? Do we just want a furnace area closer to the rest of the fortress, or some sort of boatmurdered-esque surface doomsday weapon too?

A forge area inside the main fortress would be very welcome; there's currently quite a lot of walking back and forth (or up and down) to the current set of forges.

Obviously we'll want a doomsday weapon of some sort in addition.
Title: Re: SparkGear X-TREME
Post by: db48x on April 16, 2010, 04:16:18 pm
Quote
Engraved on the wall is a masterfully designed image of Graebeard Ferncraft the dwarf and dwarves by Momuz Ushrirkudst. The dwarves are refusing Graebeard Ferncraft. Graebeard Ferncraft looks dejected. The artwork relates to the removal of the dwarf Graebeard Ferncraft from the position of militia captain of The Labyrinthine Helm in the midwinter of 1057.

Sorry dude. :D

There's one of Barbarossa weeping and another Demon Spoon looking confused, too. :)

Also, one of me admiring a crossbow, which is pretty cool.
Title: Re: SparkGear X-TREME
Post by: Diarrhea Ferret on April 16, 2010, 05:04:18 pm
w00t keep it up lads.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 16, 2010, 06:27:12 pm
k, I'm up. Save file me!

EDIT: He's offline! The fiend!
Title: Re: SparkGear X-TREME
Post by: db48x on April 16, 2010, 06:47:07 pm
Sure thing, be just a moment...

Save. (http://db48x.net/SGX/SGX_Day_Fourteen.zip)

If there's no waterfall down the main staircase, then I've screwed it up again. Please let me know...
Title: Re: SparkGear X-TREME
Post by: db48x on April 16, 2010, 07:06:44 pm
I decided to do a mini-megaproject for my turn. Because we have 30+ dwarves in the infirmary with the plague, we're going to have a lot of deaths at some point in the future. To help cope with the resulting blow to morale, I decided that everyone needed to walk through a waterfall from time to time. I've set up some pumps inside the surface fortifications to bring water up two heisenburgs, which a sluice-way carries over to the central stairway and down into four vertical colums, evenly spaced around the interior portion of the stairwell. This should give a good distribution of soothing, calming mist that will dampen any future mood swings (hur hur).

Thank you, Samoorai, for letting me know that you wouldn't be starting right away. Without that, I wouldn't have been able to finish the waterfall. In fact, the dwarves had only just finished moving the excavated gems out of the drain, so it's only been running for a few game days, about 45 minutes or so. The water hasn't even reached the end of the drain. :)

In other respects the fortress progressed slowly but steadily along the lines set by my forebears. A fair number of new pumps have been installed in the pump tower (although I did not meet my goal of joining up the two sections), and walls have been built on every floor that has a pump so as to prevent leaks.

After dealing with the previous invasion by cunningly trapping the colossus in a cage, we were able to clear some of the litter from the surface. However, this didn't leave much labor for other, more important jobs, so much of it is still out there.

I sold the dwarven caravan animals, and bought gems, wood and stone blocks. We don't really need much of those, but it was a good opportunity to get rid of a bunch of caged animals, which is a good thing.

We're currently under siege. I attempted to drown a number of the goblins by flooding the entrance, only to discover that some idiot had built the outer bridge incorrectly, with the result that most of the water escaped into the open field, and nobody actually drowned. Someone will need to be flogged. Three or four of the goblins managed to get into the depot area just before the bridge there was raised, but we were waiting in readiness for such an occasion and dispatched them quite quickly. If it weren't for the bowgoblins out there, we would just march out and stomp all over them, rather than stay inside.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 16, 2010, 07:31:37 pm
Samoorai's spirit drifted in the ether. Having been struck down by a lowly disease before his grand design was completed, his spirit was unable to rest easy. After several years of searching, he finally managed to push his way back to his home, Sparkgear. Mind you, he'd come across 9 others somehow. As he emerged back into the real world he looked around, hoping to see his mighty construction completed. Instead, he was greeted with chaos. This would not do. he immediately began searching for a dwarf suitable enough for him to possess...

FOUND HIM!

Stukos Udibamal has been possessed!
Stukos Udibamal has changed his title to Vessel of Samoorai!
Title: Re: SparkGear X-TREME
Post by: db48x on April 16, 2010, 07:32:34 pm
Uploaded to DFMA. (http://mkv25.net/dfma/poi-22810-lovelymist)
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 16, 2010, 08:18:55 pm
Okay, seriously, this place is messed up. I actually considering flooding the whole place with magma, including the fortress. Why would we ever need 218 crutches? The 348 animals aren't helping at all either.

Although, if I did fill the fortress with magma, I could also put in a system to drain it for the reclaim team. Floodgate into the lower cavern, lever on the surface, and voila, one holy cleansing of Armok!
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 16, 2010, 08:56:37 pm
I put it to a vote. Do I fill the fortress/rest of world with magma, killing everything, and allowing a reclaim team to come, pull a lever, and watch the magma slowly drain out? Or do we try and continue on with this horrid diseased mess, with nearly 4 times as many animals as dwarves, and probably more captive goblins and trolls than dwarves too?

BTW, saw another thread on here suggesting the plague might have been started by demon blood.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 16, 2010, 09:19:48 pm
db48x added on the 23rd. Sorry for not posting very often in the past few days, been busy with Track.
Title: Re: SparkGear X-TREME
Post by: Graebeard on April 16, 2010, 09:25:04 pm
I'd guess most of the random crap and animals are from the slaughtered caravans.

In keeping with my character, I must endorse the cleansing fire.  Just be sure not to accidentally flood the underground caverns with magma as they would probably take years and years to fill.  Don't forget the well shaft.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 16, 2010, 09:28:57 pm
I say we go for the middle ground. Flood the place with water, cap'n!
Title: Re: SparkGear X-TREME
Post by: db48x on April 16, 2010, 09:30:47 pm
Yea, the plague is from contact with the demon's blood. Supposedly doctors are supposed to be able to diagnose that sort of thing, and prescribe an antidote, but it's never happened. To be honest, I wouldn't count on a magma flood getting rid of the plague. One spatter of infected blood left will restart the entire thing, and I doubt the magma will get rid of any of them. Water only spreads them around, magma will probably just do the same. Perhaps a controlled test first?

As for the crutches, animals, toys, cages and other crap, every single caravan brings them and not all caravans have left intact. Many elven caravans were stripped and sent away empty, several have fallen to goblins, etc. Only half a dozen animals have actually been purchased in fair trade :) Also, it's rather funny to export animals that will only spread the plague further :D
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 16, 2010, 10:08:49 pm
Oh, it gets worse. Because Spoon's in charge of almost everything, since he started rotting we have no broker or bookkeeper or anything. We can't even swap him out for a healthy dwarf. As far as I can see, this fortress is pretty much doomed. Flooding the place with water might work out a little better for what I had planned, but that would mean we would lose the bottom forge level forever.

Current tally:
2 votes for flaming/watery death
0 against

BTW, Huggz just gave birth to a girl.
Title: Re: SparkGear X-TREME
Post by: db48x on April 16, 2010, 10:19:32 pm
I vote against, but why would we lose the forge level forever?
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 16, 2010, 10:45:03 pm
Well, possibly not forever, but it would be hard to empty
Title: Re: SparkGear X-TREME
Post by: db48x on April 16, 2010, 10:48:51 pm
but why bother? just dig a new one. one or two new pumps to get magma from the new source into the existing pump tower, etc. It would just be that room that's full of water, not the whole level
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 16, 2010, 11:08:06 pm
Oh no, the magma pump will be fine, just the forge area around it.

I have another problem. For some reason, the second set of pumps that feed the moat are unpowered. I'm guessing someone got rid of that windmill and sealed them off. That wouldn't be so bad, but my dwarves won't go outside to unseal them so they can be re-powered. Of course, since the moat now feeds the waterfall too, it's drained to the point where goblins have used the moat as an entry point for an ambush.
Title: Re: SparkGear X-TREME
Post by: db48x on April 16, 2010, 11:19:22 pm
awesome. could a an invader have destroyed the windmill? several times I've had trolls wander around tearing down everything. I guess once they got into the waterworks they tore down the flood gates?
Title: Re: SparkGear X-TREME
Post by: db48x on April 16, 2010, 11:25:29 pm
Yea, the windmill is missing in my copy as well. one squad of goblins walked right past it to get to the front gate, so I bet they took it out at the same time. I wish I had noticed how unprotected it was
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 16, 2010, 11:38:19 pm
No, all the floodgates are still there. No trolls in the ambush. But still no-one is going outside to tear down the wall/floor so I can power up the moat again
Title: Re: SparkGear X-TREME
Post by: db48x on April 16, 2010, 11:40:17 pm
Then how did they use the moat to stage an ambush?

Also, if it's safe to go outside, go to the military screen, alerts page, select Inactive2 and hit enter. That'll set all of the civilians back to the Inactive alert, which will let them out of the burrow that they're in.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 16, 2010, 11:54:56 pm
I have no idea how they got in, they just appeared in the moat area just south of the demon corpse in an Ambush!

Update: we have 36 dwarves out of 94 that are not resting. 6 of those are children/infants. The hospital corridor is covered in blood. The surface area around the waterfall is covered in 4-5 pages of pus and blood of varying depths. Also, my vote is firmly for doom.
Title: Re: SparkGear X-TREME
Post by: db48x on April 17, 2010, 12:27:01 am
awesome, we're using corpses as landmarks :)

I don't think flooding the fort will get rid of the bloodstains. Flooding the entrance just moved the stains around.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 17, 2010, 12:30:57 am
LET THE HOLY BLOOD OF ARMOK CLEANSE THE WEAK AND LET THOSE WHO ARE WORTHY RISE UP THROUGH THE FIRES INTO IMMORTALITY.

seriously though, try to record it for great justice.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 17, 2010, 12:35:08 am
If it's going to be anything it'll have to be water. I don't think I'm going to have time for a magma death system, purely due to the rate of disease. there are only 25 non-resting dwarves, 4 are children and 1 is an infant. Even one of the working dwarves has a rotten lip. We may simply lose the fortress to disease.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 17, 2010, 01:40:07 am
Down to 19 out of 91 healthies, of which 5 are little dwarflings. Those left are working hard to finish the magma pumps.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 17, 2010, 02:09:59 am
Operation FUCK EVERYTHING is well underway.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 17, 2010, 02:15:07 am
Oddly enough, we just got 8 immigrants. Idiots. That would probably put construction back on track, if a forgotten beast hadn't gotten in through the lower forge irrigation system. Sospin, a blob of water with two tails. He's currently destroying everything in the lower forge. I've sent our entire military (all 2 of them) to deal with him.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 17, 2010, 02:17:23 am
He should probably promptly pop upon combat entry if he's made of water.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 17, 2010, 02:19:03 am
SON OF A BITCH! He just destroyed the second bottom pump stack, which destroyed EVERY SINGLE PUMP ABOVE IT! SON OF A BITCH!!!

Okay, not every single pump. For some reason there was an unconstructed pump somewhere in the stack, which caused an interrupt in the destruction chain. So while not all is lost, it's still a GIGANTIC set back.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 17, 2010, 02:55:14 am
Forgotten Beast: Hey Guys. How y'all doing? It's been a while since I've seen such lively little guys and gals, woke me up.

Samoorai: Go away, we're busy.

Forgotten Beast: Oh don't mind me. I'll stay out of the way. I think I'll just go stroll around and introduce myself to everyone.

Samoorai: No, Fuck You. Go away. There's nobody to introduce yourself, at least soon there won't be.....

Forgotten Beast: Oh don't be such a sour puss...........hey what's this big tower of thingamajigs

Samoorai: Get away from that, NO DON'T TOU-

Forgotten Beast: Hey what's this do?

*crash*

Samoorai: AAARRRGGGGGUUUUUAAHAHHUHAFUUUUCCKKKING HELL

Forgotten Beast: Oopsy, my bad.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 17, 2010, 03:05:46 am
I've got three dwarves fighting it now, and every hit results in "breaking away the rest of the tissue!" It ain't dying though. And of course because of it's location I can't rebuild the pump stack.

On a lighter note, Gamegreen got sick of the smell of dying dwarves in the hospital. She (dwarf gender at least) has gone beserk and is now wailing on all the other infected dwarves.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 17, 2010, 03:07:53 am
On a lighter note, Gamegreen got sick of the smell of dying dwarves in the hospital. She (dwarf gender at least) has gone beserk and is now wailing on all the other infected dwarves.

EL
OH
EL

I think her killing may force the fort into a good 'ol fashioned tantrum spiral.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 17, 2010, 03:31:05 am
Okay, things are officially screwed now. Because of the pump stack destruction, not only is it now impossible to flood the fortress with magma, the magma pump system will be ruined if I flood it with water. The forgotten beast can't be killed (shock!) but it CAN kill our remaining military. Those frigging elves have decided that the best way to leave the fort was to waltz through the now 7 page long blood and pus piles and through our mostly drained (and no longer blue) moat. The moat that is used to irrigate the farms. We can't even rely on gamegreen to cause a spiral, because she's too weak to do damage to an bedridden plague dwarf. And to top it all off, I haven't saved at all since I started playing, so if I save scum I'm going WAY back.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 17, 2010, 04:22:57 am
And to top it all off, another siege has arrived. So I put it to another vote. Let them in and hasten our doom? Or seal us off and let our rotting flesh fester until we go mad from the stench?

19 out of 81 left, 4 children
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 17, 2010, 05:23:52 am
Well, that was a tad epic. db48x, the self titled "badass" seems to have actually earned that title. As soon as the siege came I ordered the inner drawbridge to be raised. The false mayor erith, who has somehow avoided the plague, decided he would pull the lever. Of course, he was somewhere near the magma forge level. While his fat, delusional ass plodded up the stairs, I ordered db48x, our only surviving military dwarf, to guard the entrance. Though he was still wounded from his failed fight with Sospin, he took up the line. The first few gobbos actually turned back once they saw him. Only once the hammer lord marched forward did the others find the courage to face our "badass". db48x promptly blocked the hammer lord's strike and lopped off the gobbo's arm. Literally, that's what happened. Around 6 goblins made it past the bridge before it was raised, but db48x took care of them too. A cat and a horse died, but the fortress is secure, for now at least. I'll keep it running, since my turn's almost up.

BTW, a human caravan arrived right before the siege, so they're pretty much doomed.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 17, 2010, 05:31:24 am
I was wrong, we're not secure. Trolls got in through the depleted moat and smashed through the floodgates. Time for squishy doom.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 17, 2010, 06:56:28 am
K, I'm done. 10 healthy adults and 5 healthy children out of 53, and down to 221 animals. Our resident badass is now an axelord, and there's 2-3 squads of swordgobs trapped in the entrance. Once the windmill is rebuilt (again! wall it off once it's done) and the moat refilled, downing goblin goodness can ensue. Sospin's still hanging around the bottom level. I think he's trying to destroy the artifact bed down there. All in all, my turn kinda sucked. Many many deaths, and negative progress on the pump stack. Note to others, build them one at a time! I suggest two options: Wait for disease to claim everyone, or let the gobbos in to finish everyone off. Then Barb can reclaim on his go!

Save: http://dffd.wimbli.com/file.php?id=2134 (http://dffd.wimbli.com/file.php?id=2134)
Title: Re: SparkGear X-TREME
Post by: Diarrhea Ferret on April 17, 2010, 09:50:40 am
New sig thanks noobs4sauce

Epic Sparkgear!, samoorai yor turn has so far been the funniest
Title: Re: SparkGear X-TREME
Post by: db48x on April 17, 2010, 11:37:29 am
Wow. I didn't suspect he was that badass.

There were only 30 dwarves sick when I ended my turn. Two-thirds of the fortress was healthy, or at least asymptomatic.

As for Sospin, he's the reason I had to revert during my turn. Luckily, I only lost a few hours. It's simply not true that all water-based forgotten beasts pop on contact.
Title: Re: SparkGear X-TREME
Post by: db48x on April 17, 2010, 01:24:56 pm
The fort is in a pretty dire situation now. There are corpses of dead dwarves, goblins, trolls and domesticated animals everywhere. They never built the new coffins in the newly dug tombs (we forgot to extend the 'stay inside' burrow to encompass them, oops).

I guess all that's left to do is to send 'db48x' The Badass back into battle and see how many he can kill before he is overwhelmed, then reclaim the fort.
Title: Re: SparkGear X-TREME
Post by: db48x on April 17, 2010, 03:27:31 pm
I've uploaded it to DFMA (http://mkv25.net/dfma/poi-22849-diningroom). If I've left any points of interest unmarked, feel free to add them.
Title: Re: SparkGear X-TREME
Post by: Xieg on April 17, 2010, 03:31:30 pm
Reclaim is going to be hell.  Just imagine all the crap that will be strewn about for the return party.
Title: Re: SparkGear X-TREME
Post by: db48x on April 17, 2010, 08:02:59 pm
I guess LordSlowPoke is MIA
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 18, 2010, 06:50:35 am
Looks like Barb gets to play the downfall and possible reclaim. Lesson for next time: If a demon comes, kill it very far away, then forbid all it's gear and it's corpse and restrict traffic all around it. Burn if possible.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 18, 2010, 12:25:25 pm
Downloading. I'm just going to reclaim this.

I'm going to see if I can't purge the landscape via extreme violence.
Title: Re: SparkGear X-TREME
Post by: LordSlowpoke on April 18, 2010, 12:42:28 pm
Yeah, you can count me as MIA. Cavebrands and it's invictible goblins (tm) have me in for the today or tomorrow at the very least.. Can I get 24'th?
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 18, 2010, 01:08:38 pm
I vote for the goal of the Reclaim to be to complete the magma works and rid Sparkgear and it's plague from the world.

Title: Re: SparkGear X-TREME
Post by: skaltum on April 18, 2010, 02:17:48 pm
hey barbeque wheres mah updaete?  ;)
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 18, 2010, 03:22:15 pm
This is hilarious. Awesome Sparkgear is awesome. And I will take the fortress down with me!
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 18, 2010, 04:23:36 pm
I finally got the save to work. The fortress crumbled to its end when the besiegers found a way in and started hacking up the dying folks. While the few people that were rotting in their rooms starved to death, all of the goblins began to rot in place.

A bold new party of adventurers shall reclaim this land! Actual story post coming soon!
Title: Re: SparkGear X-TREME
Post by: skaltum on April 18, 2010, 04:37:18 pm
for the next one i recomend the genisis mod. it's a nasty peice of work with coal lung diseases. poisons from wyverns etc and more stuff for the neighbors yard XD

awww shame about the fort C'MON BARB! this isn't your normal run. where private ryan!? and DS i sense a
Spoiler (click to show/hide)
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 18, 2010, 08:03:40 pm
Story will come later, have no worries, skaltum.

One question; shall I reclaim as the small group of people who survived fleeing elsewhere, or shall I try (for the eighth time) to reclaim the fort? Every time I reclaim, I end up dead within six days. Through adventure mode, I've been able to get a few artifacts out to a nearby town.

One more; document the exploits of the seven survivors who got out, or rot apart in six days?
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 18, 2010, 09:24:50 pm
Quick story update before I move on to stage two.

The horrors of Sparkgear the Devourer of Birds have taken their toll. In that fetid mess there were beasts of terrible bulk who caused absolute terror in the hearts of any who wandered near. There were veritable lakes of pus and ichor. The halls were slippery with blood and rotted limbs. Goblins took the gateway, forcing us to claw out the other side of the fort. But that was our doom. Water burst forth from the tunnel, turning the already sticky floor into a gooey swamp. Many of us drowned in the tunnel, our rotting throats clogged by gobs of flesh from who knows what. With a burst of activity, we eventually contained the leak.

Although we stopped the water, the drawbridge that stopped the flow of water started a flow of goblins. The bridge slammed down over the bubbling water, only to allow the goblin hordes access. Those who were unconscious from their wounds and disease were quickly slaughtered. Only a few of us made it to the highest point of the fortress. Only Rigoth the Surgeon refused to leave with us. Instead, he threw back his head and cackled, before lopping the heads off of a half dozen slain dwarves and running into a workshop!

A mysterious figure came to me while we slept in a small chamber near the top of the fortress. It told me about how the demons' blood had melted the flesh of our friends. It told me about how dwarves these days were too greedy. It told me that this mess was our fault. I was struck by what we had done. This landscape, once promising, had turned into a bloodbath due to our incessant need to dig deep for gold and glory.

We decided to head north, into a land of peace. On the journey, the figure came to me once more, leaving only this cryptic message: "Dig shallow. Clouds of dust. Splintered walls. Shattered bones. Screams of agony. It is the will of your GODKING!"
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TL;DR: I'm embarking in a nearby town because of the horrors of the old fort. I will then pull off a stupid dwarf trick.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 18, 2010, 10:43:07 pm
Righto, sounds awesome.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 18, 2010, 11:42:36 pm
Here  (http://dffd.wimbli.com/file.php?id=2154)it is. Unfortunately I had to gen a new world due to some weird thing where I couldn't abandon the fort.

I've got most of a layer dug out beneath the creepy elf castle, but we've a long way to go. 100+ layers and into magma is the best option. I thought it was a town, but it turned out to be an old goblin castle run by ELVES. I've got a tower started on top of the main fort area to send the stone from the quarry to. Using the three hundred metric shittons of rock we'll get from under the keep, we can make enough megaprojects to make Armok jump for joy.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 19, 2010, 12:06:29 am
I think I'll grab the 24th if it's not taken. I sure hope we get a better system of cleaning in the next update. 7 pages of blood and pus on a single tile REALLY needs to be cleaned up, even if it's outside.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 19, 2010, 12:07:00 am
what sort of a stupid dwarf trick? I was thinking of lining the halls and every square of passable tiles with bridges all connected to one lever, and at the start and end of each season/year it will be pulled.

Or, a massive bridge set up intended to launch a dwarf into a nearby dwarf-made magma pool.
Even better, make a few dozen 1 tile pools(like semi-checkered) around the bridge and see if the dwarfs can be immortalized.
Title: Re: SparkGear X-TREME
Post by: Lord Shonus on April 19, 2010, 12:10:54 am
I'll be playing, but my turn may be unusable.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 19, 2010, 12:19:44 am
So........That means there may be potential for me to decide what the megaproject is........

Srsly though, I hope it does work Shonus, with all the save reverts I don't think we actually got much in game time set in stone.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 19, 2010, 08:18:37 am
samoorai added.

The dwarf trick is to collapse the tower into the magma ocean.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 19, 2010, 08:38:30 am
Awesomeness, I'm curious about how cave ins work with semi-molten rock.
Title: Re: SparkGear X-TREME
Post by: Lord Shonus on April 19, 2010, 10:07:29 am
Sorry, but I'm too incoherent at the moment to play.
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 19, 2010, 12:50:38 pm
Sorry, but I'm too incoherent at the moment to play.
Huh? What's he saying?
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 19, 2010, 01:31:03 pm
Does anybody mind if I start early AND take my normal turn?
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 19, 2010, 01:50:56 pm
Nope.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 19, 2010, 04:09:08 pm
ok one person is enough, i is going to get an update soon.....

magma cave-in, funny i was actually doing just that on a recent failed fortress.
Title: Re: SparkGear X-TREME
Post by: Chaoseed on April 19, 2010, 04:28:48 pm
Could I get the 25th, then?
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 19, 2010, 05:41:43 pm
Ok, I see what you were going with the digging under the elves. I think dwarf made lava lake is the way to go, i don't think digging that many levels would be wise with caverns.

I will dig through and try to hit the magma sea, but when i hit caverns i'll block off the lvel and prolly one above and try to keep the passage and pump system to go around the caverns, I don't want to have invincible beasts to worry about.

First thing first tho, need to make sure booze is available, there was none when i started, got migrants will fix that as well as quarters and the drawbridge defense.

It will be up to me to set up the foundation for the magma tribute, and I will do my best.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 19, 2010, 06:05:44 pm
Ok, just got a mountain home trade caravan. I'm going to wall them in a depot. Will update on how that turns out......

Haha! Success, I almost wasn't able to catch them inside in time but now there is a berserk horse in there. Hopefully they brought picks......
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 19, 2010, 10:41:40 pm
Chaoseed added.

Good job, n00bs4uce! There should have been a bunch of booze in the food stockpile, though. Anyway, I flooded a cavern beneath the main fort on my turn, so we have some good land to plant Cave Wheat and Plump Helmets in.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 20, 2010, 01:49:33 am
Yeah I saw that. My goal here is to simply hit the magma sea by tomorrow morning and have a safe passage to it as well as get the necessities down(not including military, drawbridge defense will have to work).

EDIT: Ok, I've delayed the magma tunnel for a bit. I've locked in about 7 caravans, and I've clear cut the map of logs. I'm now working on a massive windmill farm that is currently up to 1000 power and I still have half my stores of logs. When I run out of logs, I'll tunnel to the center of the earth.

On a plus note, All 3 ambushes have been thwarted by our neighbor elves.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 20, 2010, 02:59:28 pm
OK...........Funny story

My dwarfs are going along hauling the wood from outside, and then AMBUSH! 

I order what miners there were to fight, but they were fucked. The real awesome part is that I wasn't getting migrants since I had kept sealing the caravans. So 14 dwarfs, half of which were quickly killed, but one did jump into a dry pond so now he's slowly dieing.

The booky goes serk after I was able to lift the bridge of safety. He kills 3 and wipes out the animals. I was able to seal the level he was on off, and the sealer ended up trapped inside and had to kill the booky. So now I have 2 miserable children, A dieing miserable recruit, and A single engraver who sorta just left everything go right over his head(he's content, though the children and recruits death may destroy him).

ON THE BRIGHT SIDE

The chamber dug under the elf tower intended to be the magma sea was finished, so There is a 6 z level drop that the engraver can and will trigger(the support was built and linked to a lever near the windmill farms)


EDIT: Ok I fail.I left some ground connected to the tower so the elves couldn't be tributes. I tried sending the engraver to dig the last piece out but as soon as passage was dug out to the outside he decided to bring some gems to the stockpile.

Thus Ends Sparkgear x reboot
Time to reclaim and get Sparkgear X Reboot Mk 2 going.

EDIT MK 2: Brief overview of what went down my turn.
Expanded the chamber under the main elf tower next door which could serve well for magma.
Constructed about 500 power windmills(power porvided and used calculated about)
Died
Reclaimed
No net gain or loss on population, Only have 7 now from reclaim, started with 7
The tower is still connected in upper right corner of the lowest tower level(be sure to set up a support and lever again)
Plenty of wood and junk everywhere from last stockpiles and about 8 caravans' worth of junk(should be armor and weapons somewhere).
Low on booze, have about 13 plump helmets you could use and 30 war dogs for butchering(I thought reclaim was gonna be combat heavy, I was wrong)

Also, I used mayday pack so you're gonna have to rework it if you don't want graphics.
Here's the save
Spoiler (click to show/hide)
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 20, 2010, 10:06:31 pm
BLOOD FOR THE BLOOD GOD! SKULLS FOR SPARKGEAR 10 REBOOT MARK II!
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 21, 2010, 08:16:54 am
Skaltum's turn! Go get 'em!
Title: Re: SparkGear X-TREME
Post by: skaltum on April 21, 2010, 10:07:27 am
already? :O. well uhm downloading now

wow this place is a total mess. i don't know whats going on ???


ahhh super bad lag and my laptop can't cope :( sorry guys i'm gonna sit this one out :(
Title: Re: SparkGear X-TREME
Post by: skaltum on April 21, 2010, 10:50:26 am
double post :/


MY turn is up for GRABS
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 21, 2010, 10:57:43 am
Me claim puny turn!
Title: Re: SparkGear X-TREME
Post by: skaltum on April 21, 2010, 10:58:29 am
Me claim puny turn!

have fun with your diciples (the elves) ;D
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 21, 2010, 12:42:00 pm
I shall do the most horrifying thing that I can think of during my turn. Tune in next time, same sparkgear time, same sparkgear place to find out what it is!
Title: Re: SparkGear X-TREME
Post by: skaltum on April 21, 2010, 12:43:00 pm
I shall do the most horrifying thing that I can think of during my turn. Tune in next time, same sparkgear time, same sparkgear place to find out what it is!

is... is ... is it a
Spoiler (click to show/hide)
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 21, 2010, 12:51:20 pm
Firstly, what is it with you guys and starting all our dwarves as peasants, secondly, this place is a mess.
Title: Re: SparkGear X-TREME
Post by: skaltum on April 21, 2010, 12:52:06 pm
Firstly, what is it with you guys and starting all our dwarves as peasants, secondly, this place is a mess.

it's been reclaimed and blame the reclaimer but this is just added FUNtm ;D
Title: Re: SparkGear X-TREME
Post by: RebelZhouYuWu on April 21, 2010, 01:04:01 pm
Could you sign me up for the 26th?
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 21, 2010, 01:06:47 pm
Oh man, like where am I? I think I may have had a bit too much mushroom wine last night. What? I'm at some place called Sparkgear apparently, and I've somehow become the bookkeeper. Apparently the mountainhomes decided to send a reclaim party here after the first pioneers died under mysterious circumstances. Their reasons for this decisions is unknown as the only exceptional features of this place are a few dark towers. Oh yeah, and the most wonderful guardians of nature, the noble elves. They apparently infiltrated the goblin society by allowing the goblins to kidnap them and them killings them from within and eating their brains, truly their dedication to their duty of protection of all that is good is admirable. All dwarves can learn from their example. Anyway the only 'volunteers' they could find for this mission were those so wasted that they couldn't say no. And so, I Demonic Spoon, Hippie have arrived at this place, Sparkgear! Let us befriend the elves ere they get hungry. Protect the trees!

EDIT:

(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearXAddie.png?t=1271878393)

EDIT2:

(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/SparkgearXDem.png?t=1271878762)

Gonna sleep now, may write story later, the story of one crazy hermit miner that survived on raw plump helmet man and followed his urges to dig deeper, and deeper, deep into the earth.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 21, 2010, 08:14:47 pm
RebelZhouYuWu added. 29th and 30th are now open.

Anyone able to upload a DFMA map? The public must see this madness!
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 22, 2010, 12:45:08 am
You're a tad behind on the scoring there Mr. Seal God Sir.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 22, 2010, 12:06:54 pm
I bet I get +20
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 22, 2010, 03:29:32 pm
Well I didn't get as much done as wanted to because of horrible single digit fps that I suspect is caused by the demons wandering in the bowels of the earth. Our nble kindred of forest generously donated their lodgings and earthly possessions to our cause and we got the basics set up. I didn't get to complete my top secret project so I'll have to do that later. Sign me up for another turn please.

Save: http://dffd.wimbli.com/file.php?id=2197
Title: Re: SparkGear X-TREME
Post by: skaltum on April 22, 2010, 03:30:06 pm
map of spoony?
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 22, 2010, 03:45:53 pm
sign me for another turn as well
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 22, 2010, 11:44:59 pm
Map (http://mkv25.net/dfma/map-8564-sparkgearxattemptiireclaimi)
Title: Re: SparkGear X-TREME
Post by: db48x on April 23, 2010, 09:01:40 am
Ok, let's see what this looks like...
Title: Re: SparkGear X-TREME
Post by: db48x on April 23, 2010, 09:46:15 am
Ugh. The fort is a mess. Why are there over a dozen millstones? Why are there 26 windmills to power them?

Worse, however, is they way the game hangs every few seconds which brings the average FPS down from 20 to about 4, and makes it particularly frustrating to play as you end up waiting 10 seconds for it to handle your input every time you do something. I've never seen DF run this badly; what did you do to it, Spoon?
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 23, 2010, 12:12:51 pm
I just realised I'm busy during most of my turn. Also I've got assignments due, so just take me off the list for now.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 23, 2010, 12:28:16 pm
Ugh. The fort is a mess. Why are there over a dozen millstones? Why are there 26 windmills to power them?

Worse, however, is they way the game hangs every few seconds which brings the average FPS down from 20 to about 4, and makes it particularly frustrating to play as you end up waiting 10 seconds for it to handle your input every time you do something. I've never seen DF run this badly; what did you do to it, Spoon?

Millstones are awesome yo! And I suspect the lag demons in the depths for the fps issues, sorry 'bout that.
Title: Re: SparkGear X-TREME
Post by: skaltum on April 23, 2010, 12:39:11 pm
Ugh. The fort is a mess. Why are there over a dozen millstones? Why are there 26 windmills to power them?

Worse, however, is they way the game hangs every few seconds which brings the average FPS down from 20 to about 4, and makes it particularly frustrating to play as you end up waiting 10 seconds for it to handle your input every time you do something. I've never seen DF run this badly; what did you do to it, Spoon?

have you got the DF accelerator?
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 23, 2010, 01:10:11 pm
Ugh. The fort is a mess. Why are there over a dozen millstones? Why are there 26 windmills to power them?

Worse, however, is they way the game hangs every few seconds which brings the average FPS down from 20 to about 4, and makes it particularly frustrating to play as you end up waiting 10 seconds for it to handle your input every time you do something. I've never seen DF run this badly; what did you do to it, Spoon?

Millstones are awesome yo! And I suspect the lag demons in the depths for the fps issues, sorry 'bout that.

Fuck yeah, I'm glad my windmills didn't go to waste.
Title: Re: SparkGear X-TREME
Post by: db48x on April 23, 2010, 01:56:15 pm
have you got the DF accelerator?

Hmm. It's never helped before, but I suppose I can give it a try. It's not really low FPS, it's just hanging for seconds at a time. Very frustrating.

Fuck yeah, I'm glad my windmills didn't go to waste.

Hahaha.
Title: Re: SparkGear X-TREME
Post by: db48x on April 23, 2010, 04:33:53 pm
I may end my turn early. I keep finding that I've left the game running for an hour while I read some interesting web article "for a few seconds" or "until the hang is over." I'll give it another shot, however.

In the interim, I'd like to know why there are smears of dwarven whisky, pools of river spirts, spatterings of gnomeblight, etc etc all about the place. Who has been wasting all the precious libations in this slovenly fashion?
Title: Re: SparkGear X-TREME
Post by: LordSlowpoke on April 23, 2010, 04:56:50 pm
I may end my turn early. I keep finding that I've left the game running for an hour while I read some interesting web article "for a few seconds" or "until the hang is over." I'll give it another shot, however.

In the interim, I'd like to know why there are smears of dwarven whisky, pools of river spirts, spatterings of gnomeblight, etc etc all about the place. Who has been wasting all the precious libations in this slovenly fashion?
People keep trying to make booze roasts, actually - they MAKE booze roasts, but when some Urist McHauler tries to take it to the storage, plop, suddenly a liquid. A very important part of Dwarven Physics died that day.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 23, 2010, 05:02:50 pm
Oh man, as soon as a siege comes Spark gear reboot mk 2 is gonna get horribly mauled.
Title: Re: SparkGear X-TREME
Post by: Mephansteras on April 23, 2010, 05:13:35 pm
You really ought to turn booze cooking off in the kitchen.
Title: Re: SparkGear X-TREME
Post by: db48x on April 23, 2010, 05:26:24 pm
I may end my turn early. I keep finding that I've left the game running for an hour while I read some interesting web article "for a few seconds" or "until the hang is over." I'll give it another shot, however.

In the interim, I'd like to know why there are smears of dwarven whisky, pools of river spirts, spatterings of gnomeblight, etc etc all about the place. Who has been wasting all the precious libations in this slovenly fashion?
People keep trying to make booze roasts, actually - they MAKE booze roasts, but when some Urist McHauler tries to take it to the storage, plop, suddenly a liquid. A very important part of Dwarven Physics died that day.

Hahaha. I'm glad I turned off booze cooking early on.
Title: Re: SparkGear X-TREME
Post by: db48x on April 23, 2010, 05:27:20 pm
Oh man, as soon as a siege comes Spark gear reboot mk 2 is gonna get horribly mauled.

I think we'll be able to turtle. I should probably check to make sure the drawbridges are actually hooked up, however.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 23, 2010, 08:54:41 pm
Quick! Someone sign up for tomorrow!

In the meantime, throw in more dwarves! If we fail, the Mountainhomes shall surely send reinforcements!
Title: Re: SparkGear X-TREME
Post by: Urist Imiknorris on April 23, 2010, 08:57:10 pm
<signs up for 30th>

How would you like the fort to die?
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 24, 2010, 12:24:30 am
added. Pick your poison, I say!
Title: Re: SparkGear X-TREME
Post by: db48x on April 24, 2010, 06:11:09 am
Well, I didn't really accomplish anything. I got a lot of stuff moved into stockpiles, libations and comestibles produced, animals butchered, corpses dealt with, armor made, etc. Be careful with the caverns, there are at least two hideous beasts down there. It's a safe bet that the one with no head will prove to be unkillable.

We received 4 immigrants, bringing our population to a grand total of 14. At least there's not much of a problem with idlers.

The main problem with this fort is the overall lack of organization or plan, and the lag. Also, we're using the top level of one of the towers as a storage room, but it's actually a level below the surrounding terrain. Bowgoblins thus present a bit of a problem. I suggest a wall around the edge of the pit.

Good luck.

Edit: Oh, and here (http://db48x.net/SGX/Sparkgear%20X%20Day%2023.zip)'s the map. Someone else can do a DFMA upload; I'm about to crash.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 24, 2010, 10:04:45 am
Anybody want today? I'd take it if I had a working computer with DF.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 25, 2010, 08:44:37 am
Chaoseed, you're up!
Title: Re: SparkGear X-TREME
Post by: Chaoseed on April 25, 2010, 01:54:44 pm
Okay, I got the save and verified that I'm able to play it. Wish me luck!
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 25, 2010, 01:56:39 pm
Good luck! You'll need it!
Title: Re: SparkGear X-TREME
Post by: Chaoseed on April 26, 2010, 12:46:39 am
(http://sydlexia.com/imagesandstuff/smashtv/smas0001.png)

The framerate is really odd.  The dwarves will zoom for a second or two...then stop for a second or two.  I'm almost thinking we should send it to Toady as a bug report.

Still!  I'm making progress.  Walling off the tower, mostly.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 26, 2010, 01:44:11 am
(http://sydlexia.com/imagesandstuff/smashtv/smas0001.png)

The framerate is really odd.  The dwarves will zoom for a second or two...then stop for a second or two.  I'm almost thinking we should send it to Toady as a bug report.

Still!  I'm making progress.  Walling off the tower, mostly.

Your image makes no sense.
Title: Re: SparkGear X-TREME
Post by: Chaoseed on April 26, 2010, 03:40:19 am
Your image makes no sense.

Says the guy who used to have the tacoducken as an avatar? ;)

Seriously, though, it's a screenshot from Smash TV, where the host often saaays...

Good luck! You'll need it!

=====

BOOK OF THE MAD MASON

I'm sick of the disorganization around here!  No one cares about defending this elven obsidian tower!  We broke into the underground and it's like the land of Forgotten Brains!  Well, I'm not going to take it any more!

* Walls now protect the top of the tower!
* Some of our workshops have been cleared out!
* A dumping zone sends unwanted items far into the underground!  (Too bad we couldn't drop them into magma...)
* More stockpiles!
* Whoever started digging the giant hole to get huge quantities of stone...Too bad!  (I know dwarves don't do things halfway, but that's a LOT of stone...)
* No more boozemaking, because we have enough!  (For now...)
* Dwarves have had more jobs enabled, including hauling!
* And my pride and joy...the Stone Disposal Unit!

DOWNLOAD IT NOW OR BE CURSED BY THE MAD MASON! (http://chaoseed.com/sparkgear/Sparkgear_X_Day_24.zip)

=====

Yeah, I'm going to sleep now.  I didn't do much, but I think what I did was useful. ;)
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 26, 2010, 03:44:29 am
Noo! Usefullness! My only weakness!  :(
Title: Re: SparkGear X-TREME
Post by: db48x on April 26, 2010, 04:25:47 am
The framerate is really odd.  The dwarves will zoom for a second or two...then stop for a second or two.  I'm almost thinking we should send it to Toady as a bug report.

Yea, someone used a speedhack to counteract the hangs. They move every frame instead of every 10 frames (or whatever).
Title: Re: SparkGear X-TREME
Post by: db48x on April 26, 2010, 04:33:27 am
Also, I'll take the 28th.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 26, 2010, 09:58:49 pm
added. RebelZhouYuWu didn't show up, so someone can use the next 7 hours.
Title: Re: SparkGear X-TREME
Post by: LordSlowpoke on April 27, 2010, 08:10:00 am
added. RebelZhouYuWu didn't show up, so someone can use the next 7 hours.
I guess that nobody did. Herp, derp.
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 27, 2010, 04:11:55 pm
What the hell is wrong with you people?

I know whose turn the hanging started on(rhymes with poon) since I think those demons cause lag.

But who made the dwarfs move stupidly fast?

To whoever thought I was digging the chambers for stone....well you were wrong. Time to systematically crush this fortress. I don't care if you magnificent bastards savescum, but I'm ending it.

EDIT: And who makes a cobalt stockpile, seriously people.

EDIT 2.0: Game crashed when i collapsed the elf tower into the ground, go figure. I honestly can't get anything worthwhile done with that hanging lag.
If someone wants my turn, go ahead.
Fun fact: The year of the fortress was the same during both of my turns.
Title: Re: SparkGear X-TREME
Post by: abculatter_2 on April 27, 2010, 08:54:51 pm
EDIT: And who makes a cobalt stockpile, seriously people.

Who DOESN'T make a cobalt stockpile?
Title: Re: SparkGear X-TREME
Post by: n00bs4uce on April 27, 2010, 09:38:43 pm
EDIT: And who makes a cobalt stockpile, seriously people.

Who DOESN'T make a cobalt stockpile?

-_-
Title: Re: SparkGear X-TREME
Post by: Chaoseed on April 28, 2010, 12:58:29 am
Who doesn't love cobaltite! :D

...I stopped the giant pit being mined, but only because I had no idea what it was for and it was generating tons more stone.  I figured we needed less stone, not more.  It wasn't anything personal...
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 28, 2010, 08:09:47 am
Well, the stone will be removed once it plunges into the magma sea long with the tower. The pit is for DECIMATING DER TOWER!

EDIT: We need someone to run the SGXI. Anyone want it, or shall I take it again?
Title: Re: SparkGear X-TREME
Post by: Samoorai on April 28, 2010, 08:44:23 am
Dibs on the second turn, whoever starts it.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 28, 2010, 08:59:49 am
I demand control of this monstrosity! Unless nahkh shows up. I'll start it in May? And start a thread when this one seems to be officially dead.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 28, 2010, 09:23:07 pm
Sounds good.
Title: Re: SparkGear X-TREME
Post by: Heron TSG on April 30, 2010, 07:57:00 am
You had better go make the thread. After I arrive home from school today, I'll update score list, and maybe it can carry on through next month, too. It was a good run, though it fizzled a bit after SG the Devourer of Birds was declared uninhabitable.
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 30, 2010, 09:36:33 am
I'm currently busy playing around in raws for maximum fun, will post thread soonish.
Title: Re: SparkGear X-TREME
Post by: Urist Imiknorris on April 30, 2010, 10:02:53 am
Where is the save? I made a promise to kill this fort, I'll go through with it!
Title: Re: SparkGear X-TREME
Post by: Demonic Spoon on April 30, 2010, 10:41:21 am
Your image makes no sense.

Says the guy who used to have the tacoducken as an avatar? ;)

Seriously, though, it's a screenshot from Smash TV, where the host often saaays...

Good luck! You'll need it!

=====

BOOK OF THE MAD MASON

I'm sick of the disorganization around here!  No one cares about defending this elven obsidian tower!  We broke into the underground and it's like the land of Forgotten Brains!  Well, I'm not going to take it any more!

* Walls now protect the top of the tower!
* Some of our workshops have been cleared out!
* A dumping zone sends unwanted items far into the underground!  (Too bad we couldn't drop them into magma...)
* More stockpiles!
* Whoever started digging the giant hole to get huge quantities of stone...Too bad!  (I know dwarves don't do things halfway, but that's a LOT of stone...)
* No more boozemaking, because we have enough!  (For now...)
* Dwarves have had more jobs enabled, including hauling!
* And my pride and joy...the Stone Disposal Unit!

DOWNLOAD IT NOW OR BE CURSED BY THE MAD MASON! (http://chaoseed.com/sparkgear/Sparkgear_X_Day_24.zip)

=====

Yeah, I'm going to sleep now.  I didn't do much, but I think what I did was useful. ;)