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Author Topic: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06  (Read 970716 times)

fricy

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Re: Dwarf Therapist (Maintained Branch) v.23.3 | DF 40.05
« Reply #1200 on: August 05, 2014, 10:28:02 am »

do you have any custom professions or super labors?
It looks like a different problem, so far all of my build have this. I'm checking if it's something to do with QT 5.3, the last version without this bug is 21.2 built in february using QT 5.2.1.
The problem is not with QT 5.3 either.
Crashlog
« Last Edit: August 05, 2014, 11:18:31 am by fricy »
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ResMar

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1201 on: August 05, 2014, 10:56:49 am »

new and improved? I find it hard to see how removing access to labours we might want to disable (e.g. if we're setting up nurses) as an improvement..

Why would ever want to turn Feed/Clothe Prisoners off (besides for RP purposes), and why does such a niche labor have to pollute the view? I went for minimizing screen area, if you want it back in and have the screen real estate it's five clicks to add it back to the view. Or two to get the old one back. Not a big deal, and everyone else seems to have liked it so far.
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ヽ(´ー`)┌[>゜))))彡]   Dwarf Therapist User Guide

thistleknot

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1202 on: August 05, 2014, 11:47:46 am »

I [actually] have two super labors [in your new gridview ResMar]

I have one I call "Hauling & Helpful"

and one I call "Helpful"

Helpful is things like cleaning, refuse hauling, feed prisoners, push vehicles

and hauling is just that, hauling labors.
« Last Edit: August 05, 2014, 01:13:46 pm by thistleknot »
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Malicus

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1203 on: August 05, 2014, 02:13:03 pm »

Why would ever want to turn Feed/Clothe Prisoners off (besides for RP purposes), and why does such a niche labor have to pollute the view?

Because those are two more excuses for an important dwarf to not do their job.
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ResMar

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1204 on: August 05, 2014, 02:49:05 pm »

Why would ever want to turn Feed/Clothe Prisoners off (besides for RP purposes), and why does such a niche labor have to pollute the view?

Because those are two more excuses for an important dwarf to not do their job.

If you right click on a dwarf you can "Turn off all labors", which resets labors not visible in the view as well. From there you can dedicate your dwarf to your particular tasks.
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ヽ(´ー`)┌[>゜))))彡]   Dwarf Therapist User Guide

Malicus

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1205 on: August 05, 2014, 06:14:18 pm »

That should not be a hoop I have to jump through by default.
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salithus

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1206 on: August 05, 2014, 06:48:14 pm »

That should not be a hoop I have to jump through by default.
Then write your own app to manage this.
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Chimerat

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1207 on: August 05, 2014, 07:05:43 pm »

That should not be a hoop I have to jump through by default.
Then write your own app to manage this.
I have to second this sentiment.

Thanks for all the hard work, guys! DT (and tilesets) allow me to actually play Dwarf Fortress! *blush*
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lethosor

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1208 on: August 05, 2014, 07:34:01 pm »

That should not be a hoop I have to jump through by default.
Then write your own app to manage this.
I have to second this sentiment.

Thanks for all the hard work, guys! DT (and tilesets) allow me to actually play Dwarf Fortress! *blush*
I don't see why these labors should be hidden by default - whenever I turn off hauling and other labors for an important dwarf (e.g. a broker), I turn off hospital labors as well. I'm not opposed to allowing them to be hidden (although I doubt they take up enough space to make a difference), but I personally think hiding them by default will end up confusing players.
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salithus

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1209 on: August 05, 2014, 08:05:44 pm »

That should not be a hoop I have to jump through by default.
Then write your own app to manage this.
I have to second this sentiment.

Thanks for all the hard work, guys! DT (and tilesets) allow me to actually play Dwarf Fortress! *blush*
I don't see why these labors should be hidden by default - whenever I turn off hauling and other labors for an important dwarf (e.g. a broker), I turn off hospital labors as well. I'm not opposed to allowing them to be hidden (although I doubt they take up enough space to make a difference), but I personally think hiding them by default will end up confusing players.

Is there anyone who has a good enough understanding of DF and labors that can't build their own personalized gridviews? For your broker example, using the default "remove all labors" removes even the hidden ones, so your argument is moot. When using the old grid, you still had multiple steps to remove hospital labors vs hauling ones which is not necessarily clear to a new player what the difference is or why one would want to have them on vs off.

To me this is the same as embark profiles. If you know enough to nitpick details of one, there is no longer a good "default" because playstyles vary so wildly. The goal of the app should be to introduce a simple newbie-friendly featureset by default and expose the tools for powerusers to tweak (and/or twerk) to their heart's content.
« Last Edit: August 05, 2014, 08:09:37 pm by salithus »
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HunterBlackLuna

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1210 on: August 05, 2014, 08:31:07 pm »

Absolutely fantastic, IMO this should be in the base game itself. I can't think of a single way in which the default DF UI for job assignments is better, as in, gives you more control, lets your do more, or tells you more in a better way than Therapist can. I'm sure there's big code reasons why it can't happen, but it doesn't change the fact that this is a must-have utility for many players, myself included.

Not because w-we can't hack it H-Hardcore but because it's more work for the same (or an inferior) return.
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crossmr

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1211 on: August 05, 2014, 09:00:45 pm »

(removed)
« Last Edit: August 05, 2014, 11:25:40 pm by Toady One »
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salithus

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1212 on: August 05, 2014, 09:11:41 pm »

(removed)
« Last Edit: August 05, 2014, 11:26:02 pm by Toady One »
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crossmr

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1213 on: August 05, 2014, 09:17:05 pm »

(removed)
« Last Edit: August 05, 2014, 11:26:16 pm by Toady One »
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Janzert

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Re: Dwarf Therapist (Maintained Branch) v.23.4 | DF 40.06
« Reply #1214 on: August 05, 2014, 09:25:24 pm »

The two missing labors is the one thing stopping me from using the new labor view at the moment. Once I figure out how to add them back in* I'll certainly switch since in every other way it does seem quite nice.

* hopefully even grouped with the hauling labors if I can manage it.
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