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Other Projects => Other Games => Topic started by: Biowraith on July 28, 2019, 11:42:39 am

Title: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: Biowraith on July 28, 2019, 11:42:39 am
With release just over a week away (6th August) I figured it's maybe time we had a thread for Age of Wonders: Planetfall.

I'm guessing most folks on the forum will already have at least a passing familiarity with Age of Wonders, but if not:

Age of Wonders is a series of turn based 4x strategy war games with a strong focus on (also turn based) tactical combat.  There's 4 games in the series (if you count Shadow Magic as a game in its own right), with the first being released 20 years ago.  Same basic genre as games like Fallen Enchantress, Endless Legend, Heroes of Might & Magic, etc, and especially the first game almost certainly drawing heavy influence from the venerable Master of Magic.  I don't think it's too controversial to say it's one of the better examples of the genre, especially for its combat.  For those with little knowledge of the genre, the somewhat lazy comparison that most people will understand is it's sorta like Civilization with XCom combat.

Age of Wonders: Planetfall is the latest installment of the series, and the first one since the developers Triumph Studios were acquired by Paradox Interactive.  Where the previous games were all set in the same medieval fantasy world, this time they've decided to go sci-fi.  That said, at its core it's still the same basic gameplay, using the same engine and most of the mechanics from AoW3.  At launch it'll be available on PC, PS4, and Xbox One, with controller support.  They've said they'll "do their best to get a Mac version out" but have no news about Linux.  There's plans for 3 expansions, the first one being later this year (and being Paradox and the age we live in, there's a season pass option).

Super cheesy trailer with 80s style music (https://www.youtube.com/watch?v=J6X27sPdTcs)
E3 trailer (https://www.youtube.com/watch?v=PeDoHNZthX4)
List of dev diaries covering most new features (https://forum.paradoxplaza.com/forum/index.php?threads/age-of-wonders-planetfall-dev-diaries-list.1109320/)


(there's also a ton of pre-release streams and videos floating around out there, and I included links to some 'spotlight' videos in the Races spoiler below)

I'm not sure if people like these kinds of threads to have a lot of info on them - I've noticed most of the more recent new game threads have pretty brief intro posts, but I'm not good with brevity and I'm also quite hyped and have watched an unhealthy number of pre-release videos for this game, so I'll try to share what I've learned and list the main features and changes from the previous games below.  I'll just use Spoilers so it's not too wall-of-text cos I've probably typed out way more than I should have...

Spoiler: Plot (click to show/hide)
Spoiler: Game modes (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Operations (click to show/hide)
Spoiler: Mods & Equipment (click to show/hide)
Spoiler: Secret Technologies (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: NPC Factions (click to show/hide)
Spoiler: Diplomacy (click to show/hide)
Spoiler: Combat (click to show/hide)

I think that's just about everything.  Personally I'm really looking forward to the game; Age of Wonders is probably my favourite strategy series and I can't wait to set up my Celestian Assembly so I can bring peace, enlightenment, and horrific dismemberment and bionic reconstruction to all.

Spoiler (click to show/hide)
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Folly on July 28, 2019, 06:10:16 pm
An all-female faction that ride laser-dinosaurs? Okay, I'm hooked.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: JimboM12 on July 28, 2019, 08:53:26 pm
ptw, this game has been on my watch list for a hot minute, right below bannerlord (which at this point is becoming mythical)

edit: a little more indepth, i love the idea of regular human soldiers fighting eldritch horrors, super high tech aliens, magicians/magic beasts, etc. i suppose thats why i love 40k as well, but when i saw this game i knew it would scratch the itch. obv, im going to be a Vanguard player.

to get us started, whats the faction everyone is looking forward to?
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Kanil on July 28, 2019, 11:43:27 pm
to get us started, whats the faction everyone is looking forward to?

None of them... which is partially why I'm so unenthusiastic about the setting switch. I'll probably end up playing it at some point, and probably end up liking it when I do... but I'm not really excited about the game yet.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Aoi on July 29, 2019, 03:36:17 am
I have to admit, based on the faction descriptions, I was wondering if it was meant to be satirical.

Spoiler: "Commentary." (click to show/hide)
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Niveras on July 29, 2019, 07:01:50 am
I would have greatly preferred seeing old fantasy races expanded into a space/science fiction setting, rather than an entirely new setting. We really only have Warhammer40k for that (and Spelljammer I guess), would be nice to see some other takes. Why go through the trouble of producing new civilizations (especially with as cheesy - hopefully tongue-in-cheek - as these are) when you could have something like the shadow demons and their realm to create not only a truly alien race but one with its own realm that lies over not just a planet, but entirety of space. Expand the concept of magic into something more technical and have all factions exploit it to different degrees (a tech-primary faction would only use magic to break physical laws in limited scopes, where a magic-primary faction would use tech concepts to further amplify their magic). Some of the races don't even make sense.

It also would have been nice to expand the gameplay outside of just the one planet that all factions just happen to be present on.

Whatever. Although I liked AoW/SD/2 and finished them all, I never could wrap my head around the combat system in AoW3. Even low tier stuff was wiping the floor with whatever I threw at them, I'd need a numerical advantage to win any encounter and I'd still have losses every time. I guess I just suck at AoW now.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Frumple on July 29, 2019, 07:45:55 am
So these space amazon laser dinosaur things. Do they have water units? Are... are there sharks? Sharks with friggin' lasers?
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Biowraith on July 29, 2019, 01:29:45 pm
Every faction has one water unit, but I don't think any of the pre-release streamers I watched ever researched them, so I don't know if the Amazon version is sharks with friggin lasers.  Which means there's hope?

I know the neutrals get something called Octowhales.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Aoi on July 29, 2019, 02:44:02 pm
I would have greatly preferred seeing old fantasy races expanded into a space/science fiction setting, rather than an entirely new setting. We really only have Warhammer40k for that (and Spelljammer I guess), would be nice to see some other takes. Why go through the trouble of producing new civilizations (especially with as cheesy - hopefully tongue-in-cheek - as these are) when you could have something like the shadow demons and their realm to create not only a truly alien race but one with its own realm that lies over not just a planet, but entirety of space.  Expand the concept of magic into something more technical and have all factions exploit it to different degrees (a tech-primary faction would only use magic to break physical laws in limited scopes, where a magic-primary faction would use tech concepts to further amplify their magic). Some of the races don't even make sense.

It also would have been nice to expand the gameplay outside of just the one planet that all factions just happen to be present on.

I think Arcanum did a pretty good job with the concept of magic and technology coexisting, though they went in an opposite direction: The two forces were in direct conflict with each other and the presence of one would disrupt the functioning of the other. As I recall (and I may have flipped the situation), mages had to sit in the back car of the train. Not due to some inherently racist reason or something, but because the steam engine at the head would spontaneously break down on occasion of they were too close.

Are there any major titles that considers the unexpected insertion of hightech into a primarily magic-driven world (which would be the case if the space marines landed in the previous AoW worlds)? Shadowrun comes to mind, but that's the opposite situation.

I know the neutrals get something called Octowhales.

...

Spoiler: "Sharktopus!" (click to show/hide)
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: EuchreJack on July 29, 2019, 04:56:25 pm
I would have greatly preferred seeing old fantasy races expanded into a space/science fiction setting, rather than an entirely new setting. We really only have Warhammer40k for that (and Spelljammer I guess), would be nice to see some other takes. Why go through the trouble of producing new civilizations (especially with as cheesy - hopefully tongue-in-cheek - as these are) when you could have something like the shadow demons and their realm to create not only a truly alien race but one with its own realm that lies over not just a planet, but entirety of space.  Expand the concept of magic into something more technical and have all factions exploit it to different degrees (a tech-primary faction would only use magic to break physical laws in limited scopes, where a magic-primary faction would use tech concepts to further amplify their magic). Some of the races don't even make sense.

It also would have been nice to expand the gameplay outside of just the one planet that all factions just happen to be present on.

I think Arcanum did a pretty good job with the concept of magic and technology coexisting, though they went in an opposite direction: The two forces were in direct conflict with each other and the presence of one would disrupt the functioning of the other. As I recall (and I may have flipped the situation), mages had to sit in the back car of the train. Not due to some inherently racist reason or something, but because the steam engine at the head would spontaneously break down on occasion of they were too close.

Are there any major titles that considers the unexpected insertion of hightech into a primarily magic-driven world (which would be the case if the space marines landed in the previous AoW worlds)? Shadowrun comes to mind, but that's the opposite situation.

I know the neutrals get something called Octowhales.

...

Spoiler: "Sharktopus!" (click to show/hide)

Actually, in Arcanum the midrange mages got to ride in the Mage Caboose.  The powerful mages had to walk: They weren't allowed in the train at all.  And the techies that ran the train were totally prejudiced against mages.

There was an old game for the original Playstation called Unholy Wars, where the Tecknos (cyborgs and robots) crash landed on a primitive planet of Magic users called Arcanans.  The game is where these forces fight each other for rule of the planet.
Spoiler (click to show/hide)
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Biowraith on August 01, 2019, 02:08:22 pm
Reddit AMA: https://www.reddit.com/r/pcgaming/comments/ckrzbx/age_of_wonders_planetfall_ama/?sort=new

(I think it may be in progress at the time of this post)
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: EuchreJack on August 02, 2019, 10:24:08 am
Why is the game called Age of Wonders?  It looks nothing like any of the previous games.  I mean, if the same engine is used, and some of the same people from the Age of Wonders series are involved, ok I get it.  Otherwise, why bother?
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Teneb on August 02, 2019, 10:46:02 am
Why is the game called Age of Wonders?  It looks nothing like any of the previous games.  I mean, if the same engine is used, and some of the same people from the Age of Wonders series are involved, ok I get it.  Otherwise, why bother?
It's the same people, same engine as 3 I think. Same style of gameplay and core mechanics, even. Only major change is the setting.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Biowraith on August 02, 2019, 12:15:25 pm
In some ways it's closer to AoW3 than AoW3 was to AoW2/SM.

edit: thought further, reconsidered the accuracy of original post.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: ChairmanPoo on August 04, 2019, 06:03:28 pm
No
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: PTTG?? on August 06, 2019, 02:46:29 pm
Your starting character diversity does seem to be a step down from before. A fire-associated Dreadnaught Dwarf would feel rather unlike a water-associated Dreadnaught human, whereas now it feels like you're mainly your race, with small flavorings from your secret tech.

But on the other hand, that's just what I got out of my few minutes of trying it out this morning. Hopefully there's choices during the game to diversify a little bit more.

The map system seems very good! I like the way worlds look and territory seems to make sense.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Biowraith on August 07, 2019, 09:45:51 am
I've now played through a random map and while the starting diversity does seem a little less than before, you end up with far more units, mods, etc, than you can realistically use in one game, so there's some degree of replayability and variety from that. 

For example, I focused on unlocking all of the units from both racial and secret tech (just to see them in action, first game and all), but barely touched the weapons research.  So I'll possibly play that combo again but next time focus on a few core units and go nuts with the weapons research instead.

I'm a little concerned at how easily I won my game - the 3 remaining AIs barely tried to stop me getting my doomsday victory - but I was only on normal difficulty and my previous AoW experience undoubtedly made it easier for me (I've seen people losing units every battle they fought, where I was rarely losing any at all).
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: E. Albright on December 23, 2020, 12:04:57 pm
If anyone hasn't played this in a while, the last major update which added persistent ad hoc campaigns in the form of your own personal galactic empire IMO gave the game new legs. New and interesting game conditions, and a sense of progress from random game to random game...
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: EuchreJack on December 23, 2020, 12:47:29 pm
Hm, was wondering if the game lived up to the hype.  Sounds like a cool feature, hopefully it goes on sale or something.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Biowraith on December 23, 2020, 01:05:08 pm
It's on sale just now, base version is £10.50, 'premium' edition with all the DLC is £17.50 (steam or paradox store).

Personally I really enjoy the game, but I've always been a fan of the AoW series.  I'm about 8 planets into the galactic empire mode E. Albright mentioned and the higher 'level' planets get quite punishing with some of the traits they can have, but that's ok cos I can bring giant electric worms with me.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Dostoevsky on December 23, 2020, 01:21:08 pm
I think it may be my favorite Age of Wonders game, though I always felt the series kind of paled in comparison to the original Master of Magic and so am probably not the best person to ask.

The greater focus on ranged combat works much better with the combat system compared to Age of Wonders 3, and the distribution of units/abilities between race and tech is more interestingly distributed than AoW3 (in my opinion).

The campaigns that I've tried are relatively bland, though the latest DLC one is a tad more engaging. That said, like most folks I don't really play it for the campaigns.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: IronyOwl on December 23, 2020, 03:31:23 pm
Man I still need to get past the first planet in a campaign sometime. Or just build up my space empire.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur! (August 6th)
Post by: Dostoevsky on December 23, 2020, 03:52:04 pm
Finishing the new DLC's campaign gives you something in Empire mode, which was my only real motivation for giving it a whirl.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: EuchreJack on December 24, 2020, 06:25:54 pm
The game's name is a bit of a misnomer, as it feels to me more like Endless Legend than Age of Wonders.  Not that I'm complaining, since Endless Legend is a great game, but I felt just slightly disappointed.

Ironically, the game's is TOO good at integrating the player's race and secret knowledge.  It's not like how in Age of Wonders and Master of Magic where a mage comes along and basically takes over a race that often isn't their own.  You're not researching spells: You're researching your race's tech with some of your secret tech weaved into it.

It really does feel like a secret with my current leader, a Oathbound Psynumbra.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: EuchreJack on December 26, 2020, 09:31:49 pm
So I'm fiddling around, don't really know what I'd doing but I figure I'd doing ok.  I even managed to make a friend with one of the AI leaders.  I haven't unlocked the score graphs yet, but hey I seem to be doing pretty well.

...Then I learn a new trait about my friend.  They're "Compassionate", which means they're friends with leaders that suck.  Sigh, I'm sure there are much worse traits out there.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: Biowraith on December 27, 2020, 03:50:01 am
It's probably going to work out better for you than the trait that makes them hostile to leaders that suck.

Even after 450+ hours of play I'm usually weaker than the AIs for the first 30-50% of any given game, at least going by the score graphs/rankings.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: E. Albright on December 27, 2020, 05:49:51 pm
Hah, given how fluffy Planetfall is compared to Shadow Empire, I'd not have thought I'd have overlapping complaints, but both fail to remove water-based tech from the tech tree on lava planets (and other sea/river-less ones)... Yes, Shadow Empire removes a few of the atmospheric water techs, but that only makes leaving in water purification/wind traps/volcano tapping more obvious. With Planetfall I've been breaking down and researching the useless sea techs on lava and void rift planets simply to center the tech tree once I have enough research to snag them quickly...
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: E. Albright on December 30, 2020, 02:27:42 pm
This has got to be the most vile, overwrought city I've managed to build. I'm maybe 6-10 turns from being done, so I feel like I should immortalize it somewhere... I just wish I'd've realized I could transfer my HQ here 20 turns ago so all those factional units and imperial renown units I've bought had been getting all this nonsense instead of my capital's at-best-1/3-this-nonsense bonuses. +15 HP/+3 armor/+3 shield/+10% damage/+200 morale Paragon Soldiers for 13 influence? +10/+6/+5/+10% Network Controllers, Techno Prophets, and Eaters of the Dead? Ah, well, that's a lesson for next time. I'll console myself by mass-producing +15/+4/+4/+20%/+200 Echo Walkers for the rest of the game, I guess...

Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: EuchreJack on December 30, 2020, 06:47:10 pm
Nice.  I could use a city like that in my RPG killer planet that I took with Kero Xenophagues.  Sure, I knew it was going to be tough, so I picked Syndicate bonded for units and Arc Discharge for tactical, but I've still got my work cut out for me.  I'm thinking of making Emersives with whatever its called that turns the bio attacks to arc attacks.  An army of those should be decent.  I've looking forward to getting the RPGs for myself in future games, especially their tier 2 unit, that snake thing with the crippling attacks.  Its the real killer in the RPG lineup.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: E. Albright on December 30, 2020, 09:07:23 pm
My next planet after that is a RPR planet as well. The prior one took my Psynumbra level from 3 to 15 - and so when I jumped onto this planet as a Psynumbra Oathbound (as per your example)... I started with Looming Oblivion as one of my techs.  :o I think that's the first time I've gotten anywhere near so lucky with all the free techs lining up to deliver something advanced as a tier X tech. I suppose it helps that particular tech only has two pre-reqs; it seems like most other secret techs have more complicated trees than Psynumbra. Still, I feel like I'm gonna need it. I do not like RPR.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: IronyOwl on December 31, 2020, 01:35:53 am
Now that is a thing of beauty. Shame most high-tier units are gonna be mechanical, heavy, and elite.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: EuchreJack on December 31, 2020, 02:25:02 am
My next planet after that is a RPR planet as well. The prior one took my Psynumbra level from 3 to 15 - and so when I jumped onto this planet as a Psynumbra Oathbound (as per your example)... I started with Looming Oblivion as one of my techs.  :o I think that's the first time I've gotten anywhere near so lucky with all the free techs lining up to deliver something advanced as a tier X tech. I suppose it helps that particular tech only has two pre-reqs; it seems like most other secret techs have more complicated trees than Psynumbra. Still, I feel like I'm gonna need it. I do not like RPR.

It'll be easier than the slog I'm going down.  Oathbound have Arc weapons, to which the RPG are weak.  And while they're not weak to Psy damage, it bypasses the heavy armor that RPG units have generally.  Both Psynumbra and Oathbound have status resist stuff, which prevent the crippling status effects from RPG attacks occuring.  Hope you get lots of ROYs instead of EMMAs, as EMMA can takeover your units.

What did you bring for Imperial Reinforcements?
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: E. Albright on December 31, 2020, 04:14:26 am
Now that is a thing of beauty. Shame most high-tier units are gonna be mechanical, heavy, and elite.

Re: the elite part, it only takes two turns to re-tool from non-elite to elite factories if your production is high enough to build the upgrade in a turn. The Mechanical and Heavy part is unavoidable, alas. Still, the stack of naked Echo Walkers I churned out with that was a sight to behold. Nasty little lizards...

What did you bring for Imperial Reinforcements?

I went with Blackguard Tyrants, Kir'ko Hidden, and Paladin Light Bringers. Not the most practical, but I was being thematic with the whole "I'm totally not a death cultist!" idea. Noble Diplomats, Healing Surge, and Wasteland Scavengers for ops, Self-repair Systems, Combat Protocol Implants, and Shield of Remorse for mods. I didn't tailor things for fighting RPR - that'd've meant more Synthestis, I expect - but most of that should help if/when I roll it out. Not a ton of secondary objectives, though - just contact 4 commanders, destroy 5 Reaper bunkers, and then a win-condition Grail quest. It may be a bit before I've got enough imperial renown to buy more than scraps of that from the contact quest...
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: EuchreJack on December 31, 2020, 06:04:09 pm
I'm glad to hear that you got a Grail Quest.  It's really fun playing as a Psynumbra Oathbound on the Grail Quest.  Totally do the Grail Quest to completion, even if you can win by other means.

I like the Kir'ko Hidden.  Not from an optimization standpoint, since they don't seem to be the best unit, but they're just fun as the ultimate sneaky sniper.

Prioritize recruiting one of your Synthesis Heroes, I found one of those really turned the tide against the PRG.  But overall, I feel like my Psynumbra Oathbound game went a lot stronger versus them, so you should be fine.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: EuchreJack on January 08, 2021, 09:47:04 pm
So when I've maxed out my sectors, and I want to change one of my sectors to Residential so I can have more, what is the best way to do that?

I'm thinking the quickest route is to detach the sector as a sector base, then reattach it and develop it as Residential.  Although, I'm afraid that the sector will keep its previous exploitation type under that scenario.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: E. Albright on January 09, 2021, 12:36:33 am
Nope, it'll ditch the previous exploitation. That's the fastest way. However, if it's not specialized it's just as fast to dismantle the exploitation.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: E. Albright on January 11, 2021, 04:49:24 pm
I'll just mention this b/c I only figured it out this week, with the caveat that I'm a ditzy blond-haired airhead so you might all already know it: if you have a settlement of another race, the dropdown menu on the upper left of the military research screen lets you research their racial military tree branch.

(For the longest time I thought that was an exclusive of the Sharkan-only thing where they get that from infiltrating op centers. This week I finally noticed it wasn't.)
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: EuchreJack on January 11, 2021, 11:01:24 pm
Heh, I suspected it when I noticed it was a dropdown menu, then was happy to find it was in fact accurate.  Good thing to mention, as you actually need a settlement of another race to confirm the feature, so it's not the most common of scenarios.

Now, the real question is what can the player do with it?  In my game, my alternate race settlement was acquired so late that it'll never catch up structurally with my main race settlements, so I have little incentive to go down the military tree.  It's also on an island connected to my mainland by a teleporter.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: Aoi on January 11, 2021, 11:51:14 pm
Reading what other people are doing... I feel like I'm somehow playing this game entirely wrong. Which mostly consists of turtling, making 2-4 monstrous cities, and getting a diplomatic victory, because if I don't, the AI either gangs up on me and grinds me into paste (usually happens when I'm not just hunkering down) or does gets a diplomatic win first.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: E. Albright on January 12, 2021, 12:53:07 am
I usually get a couple of allies and then smack down anyone else who I don't like the look of - but since I'm playing Empire mode that's often factions rather than AIs. Or if it is AIs, it'll be an alliance with no interest in allying with everyone else. Even as high as Hard the AI feels just as easy to manipulate diplomattically as Easy AI. Granted, I have bad memories of it not being that way, so I think something in my playstyle changed.

EJ, re: other race techs, when I was Sharkan I routinely would go a tier or two deep into other racial techs to snag low-hanging doctrines or mods; units, less so. Beyond that, the Amazon reforestation operation and (if you're willing to dig a bit deeper) the Dvar mountainbuster op are personal favorites. Something else that diversifying lets you do, though, is get a couple of extra direct damage strategic operations. This lets you prime significantly nastier alpha strikes; even if you're at the bottom of you natural tech trees, you probably only have 2-3 such ops, but many races will give you another one at tier 2 or 3 (and by midgame those tiers should be researchable in a turn or less). Trying to storm an AI capital is a whole lot easier if you can drop 5 or 6 pre-primed ops so their doomstack starts at 25-50% health (and a handful of status effects) instead of being battle-ready.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: Biowraith on January 12, 2021, 03:08:12 am
I think one of the big patches (the one(s) that added more info about why their opinions changed and revealable personality traits) made diplomacy a bit easier, or at least ensured there'd be a few AIs that'd be more receptive to you.  I definitely find it easier to get one or two AIs on my side early on compared to when I first started playing.  I think Empire mode makes that easier too, since a lot of the maps have stronger marauder threats that keep the AI busy so even if they do declare war it takes them a long time to actually attack (plus if you get e.g. the 3 allied assembly trait, everyone else wants to be your friend cos you have 3 common enemies).
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: EuchreJack on January 12, 2021, 04:08:25 pm
In my game, I'm fighting two AI Empires.  I'm pretty sure they are the 1st and 2nd most powerful empires.  Thankfully, they haven't established contact yet, and I'm always pleased that I've resisted the urge to sell either of them the other's contact info.  I'd actually make peace with one or both of them, but my allies want their blood, and always pull me back in.

Any ideas of what might get one AI empire to seek peace with another AI empire?  Granted, my most loyal ally is a Militarist.  I think he has another trait that is similar.  So he probably started the war, and is likely to keep it going.  But I recently saw him lose a battle, so maybe he'll peace out if the war turns against him more?  Dunno if he'll stop if I cripple the other empire, probably would just push to final annihilation.  I'm trying for a diplomatic victory, so I'd like to wars to stop ASAP.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: E. Albright on February 01, 2021, 11:44:43 pm
Just out of curiosity: do any of you lot get semi-frequent lockups when playing, particularly when opening unit stats/skills/mods, or commander diplomacy screens? I've also had more than a few crashes to desktop but the lockups are a lot more common. Not predictable-common or reproducible-common, but enough that I get nervous and feel an urge to quicksave before resolving with hero level-ups...
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: Biowraith on February 02, 2021, 02:56:10 am
I get very occasional instance of it getting 'stuck' when the AI is taking its turn (average of about once every 50 hours of play), but I've never had any lockups or crashes outside of that.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: EuchreJack on February 02, 2021, 05:29:36 pm
I actually haven't played in the last few weeks, but I didn't get any of those issues.  I think the game crashed once in the 50 hours that I logged.

So I think a recent patch probably broke things.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: E. Albright on February 02, 2021, 06:54:30 pm
Nah, I've been having these issues for a bit longer than you've had the game - this is just the first I've mentioned tham. They started back around the patch that introduced galactic empire campaign-thingies. I'm suspicious it's not playing nice with my graphics card or something, because it's tied to certain visual UI actions. But it's so narrow and it only locks the game - I can tab out and kill it, and the operation doesn't even list as not responding in task manager. It's just... frozen indefinitely. Which is odd.
Title: Re: Age of Wonders: Planetfall - Dismount that Dinosaur!
Post by: EuchreJack on February 03, 2021, 06:06:08 pm
Either switch the game to use the integrated intel graphics card or to not use the integrated intel graphics card, and maybe it's run better?